Failed attempt at separating logic and GUI but saving just in case I need it later
This commit is contained in:
@@ -45,6 +45,10 @@ public class ShipWarfareGUI extends Player {
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private Label shipsRemaining;
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private Label report;
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private int counter;
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private int checkIfDone;
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private int timeCounter;
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@@ -179,8 +183,7 @@ public class ShipWarfareGUI extends Player {
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return true;
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} else if (logic.destroyLittyShipsOrEscape() == 3) {
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report.setText(String.format("We made it out at %d%% ship status!", getHP()));
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report.setText(logic.getReportMessage());
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continueButton.setVisible(true);
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completeWipe();
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fightButton.setVisible(false);
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@@ -188,6 +191,10 @@ public class ShipWarfareGUI extends Player {
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continueButton.setDefaultButton(true);
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return true;
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}
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else {
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return false;
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}
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}
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@@ -229,7 +236,7 @@ public class ShipWarfareGUI extends Player {
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shipsRemaining = new Label();
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report = new Label();
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title.setText(String.format("%d ships from Liu Yuen's Fleet are attacking, Would you like to fight or run?", numOfLittyShips));
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title.setText(String.format("%d ships from Liu Yuen's Fleet are attacking, Would you like to fight or run?", logic.getNumOfLittyShips()));
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fightButton.setText("Fight");
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@@ -388,11 +395,11 @@ public class ShipWarfareGUI extends Player {
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if (logic.runFromShips() == false) {
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report.setText(("Couldn't run away"));
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try {
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winOrLose = destroyLittyShipsOrEscape(primaryStage);
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checkIfDone = logic.destroyLittyShipsOrEscape();
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} catch (Exception e) {
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e.printStackTrace();
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}
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if (winOrLose == true) {
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if (checkIfDone != 4 ) {
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report.setVisible(true);
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title.setVisible(true);
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shipsRemaining.setVisible(true);
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@@ -428,7 +435,7 @@ public class ShipWarfareGUI extends Player {
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runButton.setVisible(false);
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try {
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winOrLose = destroyLittyShipsOrEscape(primaryStage);
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winOrLose(primaryStage);
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} catch (Exception e) {
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e.printStackTrace();
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}
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@@ -454,7 +461,7 @@ public class ShipWarfareGUI extends Player {
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*/
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public void handle(ActionEvent event) {
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shotsFired.stop();
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if (!winOrLose) {
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if (checkIfDone==4) {
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shipsRetaliate();
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} else {
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report.setVisible(true);
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@@ -481,7 +488,7 @@ public class ShipWarfareGUI extends Player {
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HPLeft.setVisible(true);
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gunsLeftOrTaken.setVisible(true);
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if (winOrLose == true) {
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if (!winOrLose(primaryStage)) {
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usAgainstEnemyDivisor.setVisible(false);
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}
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@@ -497,4 +504,5 @@ public class ShipWarfareGUI extends Player {
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});
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}
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}
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}
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331
src/ShipWarfareGUILogic.java
Normal file
331
src/ShipWarfareGUILogic.java
Normal file
@@ -0,0 +1,331 @@
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import javafx.stage.Stage;
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import java.util.Random;
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/**
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* 2019-03-10 (Edited on 2019-04-1)
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* Author: Haris Muhammad
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* ShipWarfareGUILogic class, logic for ships which the user can attack or run from
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*/
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public class ShipWarfareGUILogic extends Player {
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private String titleMessage;
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private String HPLeftMessage;
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private String gunsLeftOrTakenMessage;
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private String runAwayOrLeftMessage;
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private String shipsRemainingMessage;
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private String reportMessage;
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private int numOfLittyShips = 0;
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private boolean userAttacks = true;
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private int startingLittyShips = 0;
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private int howMuchRun = 0;
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private int counter = 0;
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private String pirateName = "Liu Yen";
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private boolean winOrLose = false;
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private int counter1;
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private int avenue;
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public ShipWarfareGUILogic(Player player) {
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Player playerDummy = new Player(player);
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setPlayer(playerDummy);
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}
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/**
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* setter method that takes in an integer as an argument
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*
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* @param numOfLittyShips the number of ships to be used in the peasant fleet attack
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*/
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public void setNumOfLittyShips(int numOfLittyShips) {
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counter1++;
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this.numOfLittyShips = numOfLittyShips;
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if (counter1 == 1) {
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startingLittyShips = numOfLittyShips;
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}
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}
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public int getNumOfLittyShips(){
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return numOfLittyShips;
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}
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/**
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* One in two chance of running away
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*
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* @return true if the user is allowed to run, false if not, the "default" is false
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*/
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public boolean runFromShips() {
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userAttacks = false;
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Random randomValue = new Random();
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int runSuccessChance = randomValue.nextInt(10) + 1;
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if (runSuccessChance == 2) {
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return true;
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} else if (runSuccessChance == 1) {
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return false;
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}
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return false;
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}
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public String getTitleMessage() {
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return titleMessage;
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}
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public void setTitleMessage(String titleMessage) {
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this.titleMessage = titleMessage;
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}
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public String getHPLeftMessage() {
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return HPLeftMessage;
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}
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public void setHPLeftMessage(String HPLeftMessage) {
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this.HPLeftMessage = HPLeftMessage;
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}
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public String getGunsLeftOrTakenMessage() {
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return gunsLeftOrTakenMessage;
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}
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public void setGunsLeftOrTakenMessage(String gunsLeftOrTakenMessage) {
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this.gunsLeftOrTakenMessage = gunsLeftOrTakenMessage;
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}
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public String getRunAwayOrLeftMessage() {
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return runAwayOrLeftMessage;
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}
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public void setRunAwayOrLeftMessage(String runAwayOrLeftMessage) {
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this.runAwayOrLeftMessage = runAwayOrLeftMessage;
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}
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public String getShipsRemainingMessage() {
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return shipsRemainingMessage;
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}
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public void setShipsRemainingMessage(String shipsRemainingMessage) {
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this.shipsRemainingMessage = shipsRemainingMessage;
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}
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public String getReportMessage() {
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return reportMessage;
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}
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public void setReportMessage(String reportMessage) {
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this.reportMessage = reportMessage;
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}
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public int getAvenue() {
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return avenue;
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}
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public void setAvenue(int avenue) {
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this.avenue = avenue;
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}
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/**
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* The number of ships that attack is based on the amount of money one has on hand
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*
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* @return the number of ships which will attack
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*/
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public int numOfShips() {
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int numOfShipsAttacking = 0;
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Random randomValue = new Random();
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if (getMoney() <= 100000) {
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//Minimum one ship will attack, maximum 20
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numOfShipsAttacking = randomValue.nextInt(20) + 1;
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} else if (getMoney() <= 200000) {
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//Minimum 30 Ships will attack, maximum 70
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numOfShipsAttacking = randomValue.nextInt(40) + 31;
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} else if (getMoney() <= 500000) {
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//Minimum 50 ships will attack, maximum 140
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numOfShipsAttacking = randomValue.nextInt(90) + 51;
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} else if (getMoney() >= 1000000) {
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//Minimum 100 ships will attack, maximum 300 ships
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numOfShipsAttacking = randomValue.nextInt(200) + 101;
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}
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return numOfShipsAttacking;
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}
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/**
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* The user faces off against the litty ships and either prevails, dies, or runs away
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*
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* @return true if the user wins, loses, or flees, it returns false otherwise
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*/
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public int destroyLittyShipsOrEscape() {
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int calculateLoot = 0;
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int chanceOfEnemyRun = 0;
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int hitCounter = 0;
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int missCounter = 0;
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boolean gunFrustration = false;
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setRunAwayOrLeftMessage("No Ships ran away");
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Random randomValue = new Random();
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int exitValue = 0;
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//Player volley
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//while (exitValue == 0) {
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if (getGuns() > 0) {
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for (int j = 0; j < getGuns(); j++) {
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if (userAttacks == true) {
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int hitOrMiss = randomValue.nextInt(2) + 1;
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if (hitOrMiss == 2) {
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numOfLittyShips--;
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if (numOfLittyShips <= 0) {
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exitValue = 1;
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//break;
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}
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hitCounter++;
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} else {
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missCounter++;
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}
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} else {
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//continue;
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}
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}
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if (userAttacks == true) {
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setReportMessage(String.format("Report: Ships hit: %d, Shots missed: %d", hitCounter, missCounter));
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}
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} else {
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setReportMessage(("We don't have any guns!!!"));
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}
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if (numOfLittyShips <= 0) {
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exitValue = 1;
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//break;
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}
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if (getGuns() > 0) {
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chanceOfEnemyRun = randomValue.nextInt(2) + 1;
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if (chanceOfEnemyRun == 2) {
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howMuchRun = randomValue.nextInt(15) + 1;
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if (howMuchRun != 0 && howMuchRun < numOfLittyShips) {
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setNumOfLittyShips(numOfLittyShips - howMuchRun);
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if (userAttacks == true) {
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if (howMuchRun > 0) {
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setRunAwayOrLeftMessage(String.format("Cowards! %d ships ran away %s! ", howMuchRun, getName()));
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}
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} else {
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setReportMessage((String.format("Escaped %d of them %s!", howMuchRun, getName())));
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}
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}
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}
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}
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setShipsRemainingMessage(String.format("%d ships remaining and they look angry!", numOfLittyShips));
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//Computer volley
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int takeGunChance = randomValue.nextInt(4) + 1;
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if (takeGunChance == 1 && getGuns() > 0) {
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setGuns(getGuns() - 1);
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gunFrustration = true;
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} else {
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if (numOfLittyShips > 0) {
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int HPTaken = randomValue.nextInt(10);
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setHP(getHP() - (HPTaken));
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}
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}
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if (getHP() <= 0) {
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exitValue = 2;
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//break;
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}
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if (gunFrustration == true) {
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setGunsLeftOrTakenMessage(String.format("Dang it! We only have %d guns left", getGuns()));
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//playerShoots(getGuns() + 1);
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} else {
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setGunsLeftOrTakenMessage(String.format("We still have %d guns left", getGuns()));
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}
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setHPLeftMessage(String.format("EEK, our current ship status is %d%% ", getHP()));
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if (userAttacks == false) {
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userAttacks = true;
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}
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if (exitValue == 1) {
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setAvenue(1);
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calculateLoot = (startingLittyShips * 100) + randomValue.nextInt(startingLittyShips) * 200;
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setMoney(getMoney() + calculateLoot);
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setReportMessage(String.format("Our firm has earned $%,d in loot! ", calculateLoot));
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return 1;
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} else if (exitValue == 2) {
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setAvenue(2);
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return 2;
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} else if (exitValue == 3) {
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setAvenue(3);
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setReportMessage(String.format("We made it out at %d%% ship status!", getHP()));
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return 3;
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}
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else{
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return 4;
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}
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}
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/*
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if (destroyLittyShipsOrEscape() == 1) {
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wipe();
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calculateLoot = (startingLittyShips * 100) + randomValue.nextInt(startingLittyShips) * 200;
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setMoney(getMoney() + calculateLoot);
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reportMessage = String.format("Our firm has earned $%,d in loot! ", calculateLoot);
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continueButton.setVisible(true);
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completeWipe();
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fightButton.setVisible(false);
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runButton.setVisible(false);
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continueButton.setDefaultButton(true);
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return true;
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} else if (destroyLittyShipsOrEscape() == 2) {
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GameEndGUI gameEndGUI = new GameEndGUI(getPlayer());
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gameEndGUI.initializeGameEndGUI(stage);
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stage.show();
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return true;
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} else if (destroyLittyShipsOrEscape() == 3) {
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report.setText(String.format("We made it out at %d%% ship status!", getHP()));
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continueButton.setVisible(true);
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completeWipe();
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fightButton.setVisible(false);
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runButton.setVisible(false);
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continueButton.setDefaultButton(true);
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return true;
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}
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*/
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}
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@@ -1,267 +0,0 @@
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/**
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* TaipanShopText deals with the text based version of the shop.
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*
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* Author: Vikram Bawa
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*/
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import java.util.Scanner;
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public class TaipanShopText extends Player{
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/**
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* This method is evoked if the user is eligible to win, and chooses to end the game (by winning).
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*/
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public void retire(){
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setRetire(true);
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System.out.println("You win!");
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System.exit(0);
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}
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/**
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* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
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*
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* @param player is a Player object that will be copied and the player instance variable is set to the copy.
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*/
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public TaipanShopText(Player player){
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Player playerDummy = new Player(player);
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setPlayer(playerDummy);
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}
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/**
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* this method is evoked if the user has decided to travel elsewhere.
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*/
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public void travel(){
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TravelText travel = new TravelText(getPlayer());
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travel.travelTo();
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setPlayer(travel.getPlayer());
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}
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/**
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* this method is evoked if the user wants to use the warehouse to store items or take items out.
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*/
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public void warehouse(){
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WarehouseText warehouse = new WarehouseText(getPlayer());
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warehouse.changeWarehouse();
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setPlayer(warehouse.getPlayer());
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}
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/**
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* this method is evoked if the user wants to use the bank to deposit or withdraw money.
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*/
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public void bank(){
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BankText bank = new BankText(getPlayer());
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bank.bank();
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setPlayer(bank.getPlayer());
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}
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/**
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* this method is evoked if the user wants to use get a loan or pay a loan off.
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*/
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public void loan(){
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loanSharkText loan = new loanSharkText(getPlayer());
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loan.loanMoney();
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setPlayer(loan.getPlayer());
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}
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/**
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* this method prints the shop UI and the player's inventory and status.
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*/
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public void printShop(){
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int currentCargo = getOpiumHeld()+getGuns()*10+getSilkHeld()+getArmsHeld()+getGeneralHeld();
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if(getCargoSpace() - currentCargo < 0){
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System.out.println("Hold: Overloaded" + " Guns: " + getGuns() + " HP: " + getHP() +"%");
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}else{
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System.out.println("Hold: " + (getCargoSpace()-currentCargo) + " Guns: " + getGuns() + " HP: " + getHP() +"%");
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}
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System.out.println("-------------------------------------------------------------");
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System.out.println(" Opium: " + getOpiumHeld() + " Silk: " + getSilkHeld());
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System.out.println(" Arms: " + getArmsHeld() + " General: " + getGeneralHeld());
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System.out.println("-------------------------------------------------------------");
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System.out.println("Cash: " + getMoney() + " Bank: " + getBank()+ " Debt: " + getDebt()+"\n");
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System.out.println(getName() + ", present prices per unit here are:");
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System.out.println(" Opium: " + getOpiumPrice() + " Silk: " + getSilkPrice());
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System.out.println(" Arms: " + getArmsPrice() + " General: " + getGeneralPrice());
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}
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/**
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* this is the shop method. Activates the shopping screen.
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*/
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public void shop(){
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TaipanShopLogic logic = new TaipanShopLogic(getPlayer());
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System.out.println(logic.updatePrices());
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setPlayer(logic.getPlayer());
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boolean notDone = true;
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int caseNum;
|
||||
String optionText;
|
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|
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// first case is triggered if the user is at location one, and has less than $1 million net worth
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if (getLocation() == 1 && getBank()+getMoney()-getDebt() < 1000000) {
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caseNum = 1;
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optionText = " Visit Bank, Transfer Cargo, Get Loans,";
|
||||
} // the second case is triggered if the user is at a location other than location one.
|
||||
else if(getLocation() != 1) {
|
||||
caseNum = 2;
|
||||
optionText = "";
|
||||
} // the last case is triggered when the other conditions are not met; it is triggered when the user has a net
|
||||
// worth that is greater than or equal to $1 million and is at location one.
|
||||
else{
|
||||
caseNum = 3;
|
||||
optionText = " Visit Bank, Transfer Cargo, Get Loans, Retire,";
|
||||
}
|
||||
|
||||
Scanner input = new Scanner(System.in);
|
||||
|
||||
// as long as the user does not enter a valid input, the code will run in a loop forever.
|
||||
while(notDone){
|
||||
printShop();
|
||||
System.out.printf("\nShall I Buy, Sell,%s or Quit Trading?\n", optionText);
|
||||
String response = input.next();
|
||||
if (response.equalsIgnoreCase("B")) {
|
||||
boolean notDone2 = true;
|
||||
System.out.println("What do you wish me to buy, " + getName() + "?");
|
||||
|
||||
// when buying an item, the user must have the right amount of money, and buy non-negative amounts.
|
||||
while (notDone2) {
|
||||
response = input.nextLine();
|
||||
if (response.equalsIgnoreCase("O")) {
|
||||
System.out.println("\nHow much Opium shall I buy, " + getName() + "? (You can afford " + getMoney() / getOpiumPrice() + ")");
|
||||
while (notDone2) {
|
||||
int num = input.nextInt();
|
||||
if (num <= getMoney() /getOpiumPrice() && num >= 0) {
|
||||
setOpiumHeld(getOpiumHeld()+num);
|
||||
setMoney(getMoney()-num *getOpiumPrice());
|
||||
notDone2 = false;
|
||||
} else if (num >= 0) {
|
||||
System.out.println(getName() + ", you can't afford that!");
|
||||
} else {
|
||||
System.out.println(getName() + ", how am I supposed to buy " + "'" + num + "'" + " Opium?");
|
||||
}
|
||||
}
|
||||
} else if (response.equalsIgnoreCase("S")) {
|
||||
System.out.println("\nHow much Silk shall I buy, " + getName() + "? (You can afford " + getMoney() /getSilkPrice() + ")");
|
||||
while (notDone2) {
|
||||
int num = input.nextInt();
|
||||
if (num <= getMoney() /getSilkPrice() && num >= 0) {
|
||||
setSilkHeld(getSilkHeld()+num);
|
||||
setMoney(getMoney()-num *getSilkPrice());
|
||||
notDone2 = false;
|
||||
} else if (num >= 0) {
|
||||
System.out.println(getName() + ", you can't afford that!");
|
||||
} else {
|
||||
System.out.println(getName() + ", how am I supposed to buy " + "'" + num + "'" + " Silk?");
|
||||
}
|
||||
}
|
||||
} else if (response.equalsIgnoreCase("A")) {
|
||||
System.out.println("\nHow many Arms shall I buy, " + getName() + "? (You can afford " + getMoney() /getArmsPrice() + ")");
|
||||
while (notDone2) {
|
||||
int num = input.nextInt();
|
||||
if (num <= getMoney() /getArmsPrice() && num >= 0) {
|
||||
setArmsHeld(getArmsHeld()+num);
|
||||
setMoney(getMoney() - num*getArmsPrice());
|
||||
notDone2 = false;
|
||||
} else if (num >= 0) {
|
||||
System.out.println(getName() + ", you can't afford that!");
|
||||
} else {
|
||||
System.out.println(getName() + ", how am I supposed to buy " + "'" + num + "'" + " Arms?");
|
||||
}
|
||||
}
|
||||
} else if (response.equalsIgnoreCase("G")) {
|
||||
System.out.println("\nHow much General Cargo shall I buy, " + getName() + "? (You can afford " + getMoney() /getGeneralPrice() + ")");
|
||||
while (notDone2) {
|
||||
int num = input.nextInt();
|
||||
if (num <= getMoney() /getGeneralPrice() && num >= 0) {
|
||||
setGeneralHeld(getGeneralHeld()+num);
|
||||
setMoney(getMoney() - num*getGeneralPrice());
|
||||
notDone2 = false;
|
||||
} else if (num >= 0) {
|
||||
System.out.println(getName() + ", you can't afford that!");
|
||||
} else {
|
||||
System.out.println(getName() + ", how am I supposed to buy " + "'" + num + "'" + " General Cargo?");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // when selling, the user must enter a non-negative amount of items, and not more than what they have.
|
||||
else if (response.equalsIgnoreCase("S")) {
|
||||
boolean notDone2 = true;
|
||||
System.out.println("What do you wish me to sell, " + getName() + "?");
|
||||
while (notDone2) {
|
||||
response = input.nextLine();
|
||||
if (response.equalsIgnoreCase("O")) {
|
||||
System.out.println("\nHow much Opium shall I sell, " + getName() + "? (You have " + getOpiumHeld() + ")");
|
||||
while (notDone2) {
|
||||
int num = input.nextInt();
|
||||
if (num <= getOpiumHeld() && num >= 0) {
|
||||
setOpiumHeld(getOpiumHeld()-num);
|
||||
setMoney(getMoney() + num*getOpiumPrice());
|
||||
notDone2 = false;
|
||||
} else if (num >= 0) {
|
||||
System.out.println(getName() + ", you don't have that many to sell!");
|
||||
} else {
|
||||
System.out.println(getName() + ", how am I supposed to sell " + "'" + num + "'" + " Opium?");
|
||||
}
|
||||
}
|
||||
} else if (response.equalsIgnoreCase("S")) {
|
||||
System.out.println("\nHow much Silk shall I sell, " + getName() + "? (You have " + getSilkHeld() + ")");
|
||||
while (notDone2) {
|
||||
int num = input.nextInt();
|
||||
if (num <= getSilkHeld() && num >= 0) {
|
||||
setSilkHeld(getSilkHeld()-num);
|
||||
setMoney(getMoney() + num*getSilkPrice());
|
||||
notDone2 = false;
|
||||
} else if (num >= 0) {
|
||||
System.out.println(getName() + ", you don't have that many to sell!");
|
||||
} else {
|
||||
System.out.println(getName() + ", how am I supposed to sell " + "'" + num + "'" + " Silk?");
|
||||
}
|
||||
}
|
||||
} else if (response.equalsIgnoreCase("A")) {
|
||||
System.out.println("\nHow many Arms shall I sell, " + getName() + "? (You have " + getArmsHeld() + ")");
|
||||
while (notDone2) {
|
||||
int num = input.nextInt();
|
||||
if (num <= getArmsHeld() && num >= 0) {
|
||||
setArmsHeld(getArmsHeld()-num);
|
||||
setMoney(getMoney() + num*getArmsPrice());
|
||||
notDone2 = false;
|
||||
} else if (num >= 0) {
|
||||
System.out.println(getName() + ", you don't have that many to sell!");
|
||||
} else {
|
||||
System.out.println(getName() + ", how am I supposed to sell " + "'" + num + "'" + " Arms?");
|
||||
}
|
||||
}
|
||||
} else if (response.equalsIgnoreCase("G")) {
|
||||
System.out.println("\nHow much General Cargo shall I sell, " + getName() + "? (You have " + getGeneralHeld() + ")");
|
||||
while (notDone2) {
|
||||
int num = input.nextInt();
|
||||
if (num <= getGeneralHeld() && num >= 0) {
|
||||
setGeneralHeld(getGeneralHeld()-num);
|
||||
setMoney(getMoney() + num*getGeneralPrice());
|
||||
notDone2 = false;
|
||||
} else if (num >= 0) {
|
||||
System.out.println(getName() + ", you don't have that many to sell!");
|
||||
} else {
|
||||
System.out.println(getName() + ", how am I supposed to sell " + "'" + num + "'" + " General Cargo?");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
} else if (response.equalsIgnoreCase("V") && (caseNum == 1 || caseNum == 3)) {
|
||||
bank();
|
||||
} else if (response.equalsIgnoreCase("T") && (caseNum == 1 || caseNum == 3)) {
|
||||
warehouse();
|
||||
} else if ((response.equalsIgnoreCase("G")||response.equalsIgnoreCase("L")) && (caseNum == 1 || caseNum == 3)) {
|
||||
loan();
|
||||
} // if the user wishes to quit trading, they may do so. Doing this breaks them out of the loop.
|
||||
else if (response.equalsIgnoreCase("Q") && (caseNum == 1 || caseNum == 3)) {
|
||||
travel();
|
||||
notDone = false;
|
||||
} // if the user wishes to retire and win the game, they may do so. Doing this breaks them out of the loop.
|
||||
else if (response.equalsIgnoreCase("R") && caseNum == 3) {
|
||||
retire();
|
||||
notDone = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user