From 92cd1db4f523d7e42d80e3a049980ab313cd82f0 Mon Sep 17 00:00:00 2001
From: KahootChampion
Date: Sat, 6 Apr 2019 15:21:53 -0600
Subject: [PATCH] Failed attempt at separating logic and GUI but saving just in
case I need it later
---
src/ShipWarfareGUI.java | 26 ++-
src/ShipWarfareGUILogic.java | 331 +++++++++++++++++++++++++++++++++++
src/TaipanShopText.java | 267 ----------------------------
3 files changed, 348 insertions(+), 276 deletions(-)
create mode 100644 src/ShipWarfareGUILogic.java
delete mode 100644 src/TaipanShopText.java
diff --git a/src/ShipWarfareGUI.java b/src/ShipWarfareGUI.java
index 3e982d0..66a1287 100644
--- a/src/ShipWarfareGUI.java
+++ b/src/ShipWarfareGUI.java
@@ -45,6 +45,10 @@ public class ShipWarfareGUI extends Player {
private Label shipsRemaining;
private Label report;
+ private int counter;
+
+ private int checkIfDone;
+
private int timeCounter;
@@ -179,8 +183,7 @@ public class ShipWarfareGUI extends Player {
return true;
} else if (logic.destroyLittyShipsOrEscape() == 3) {
- report.setText(String.format("We made it out at %d%% ship status!", getHP()));
-
+ report.setText(logic.getReportMessage());
continueButton.setVisible(true);
completeWipe();
fightButton.setVisible(false);
@@ -188,6 +191,10 @@ public class ShipWarfareGUI extends Player {
continueButton.setDefaultButton(true);
return true;
}
+
+ else {
+ return false;
+ }
}
@@ -229,7 +236,7 @@ public class ShipWarfareGUI extends Player {
shipsRemaining = new Label();
report = new Label();
- title.setText(String.format("%d ships from Liu Yuen's Fleet are attacking, Would you like to fight or run?", numOfLittyShips));
+ title.setText(String.format("%d ships from Liu Yuen's Fleet are attacking, Would you like to fight or run?", logic.getNumOfLittyShips()));
fightButton.setText("Fight");
@@ -388,11 +395,11 @@ public class ShipWarfareGUI extends Player {
if (logic.runFromShips() == false) {
report.setText(("Couldn't run away"));
try {
- winOrLose = destroyLittyShipsOrEscape(primaryStage);
+ checkIfDone = logic.destroyLittyShipsOrEscape();
} catch (Exception e) {
e.printStackTrace();
}
- if (winOrLose == true) {
+ if (checkIfDone != 4 ) {
report.setVisible(true);
title.setVisible(true);
shipsRemaining.setVisible(true);
@@ -428,7 +435,7 @@ public class ShipWarfareGUI extends Player {
runButton.setVisible(false);
try {
- winOrLose = destroyLittyShipsOrEscape(primaryStage);
+ winOrLose(primaryStage);
} catch (Exception e) {
e.printStackTrace();
}
@@ -454,7 +461,7 @@ public class ShipWarfareGUI extends Player {
*/
public void handle(ActionEvent event) {
shotsFired.stop();
- if (!winOrLose) {
+ if (checkIfDone==4) {
shipsRetaliate();
} else {
report.setVisible(true);
@@ -481,7 +488,7 @@ public class ShipWarfareGUI extends Player {
HPLeft.setVisible(true);
gunsLeftOrTaken.setVisible(true);
- if (winOrLose == true) {
+ if (!winOrLose(primaryStage)) {
usAgainstEnemyDivisor.setVisible(false);
}
@@ -497,4 +504,5 @@ public class ShipWarfareGUI extends Player {
});
}
-}
\ No newline at end of file
+}
+
diff --git a/src/ShipWarfareGUILogic.java b/src/ShipWarfareGUILogic.java
new file mode 100644
index 0000000..abc645f
--- /dev/null
+++ b/src/ShipWarfareGUILogic.java
@@ -0,0 +1,331 @@
+import javafx.stage.Stage;
+
+import java.util.Random;
+
+/**
+ * 2019-03-10 (Edited on 2019-04-1)
+ * Author: Haris Muhammad
+ * ShipWarfareGUILogic class, logic for ships which the user can attack or run from
+ */
+
+
+public class ShipWarfareGUILogic extends Player {
+
+ private String titleMessage;
+ private String HPLeftMessage;
+ private String gunsLeftOrTakenMessage;
+ private String runAwayOrLeftMessage;
+ private String shipsRemainingMessage;
+ private String reportMessage;
+
+ private int numOfLittyShips = 0;
+ private boolean userAttacks = true;
+ private int startingLittyShips = 0;
+ private int howMuchRun = 0;
+ private int counter = 0;
+ private String pirateName = "Liu Yen";
+
+ private boolean winOrLose = false;
+
+ private int counter1;
+ private int avenue;
+
+ public ShipWarfareGUILogic(Player player) {
+ Player playerDummy = new Player(player);
+ setPlayer(playerDummy);
+ }
+
+
+ /**
+ * setter method that takes in an integer as an argument
+ *
+ * @param numOfLittyShips the number of ships to be used in the peasant fleet attack
+ */
+ public void setNumOfLittyShips(int numOfLittyShips) {
+ counter1++;
+ this.numOfLittyShips = numOfLittyShips;
+ if (counter1 == 1) {
+ startingLittyShips = numOfLittyShips;
+ }
+
+ }
+
+ public int getNumOfLittyShips(){
+ return numOfLittyShips;
+ }
+
+ /**
+ * One in two chance of running away
+ *
+ * @return true if the user is allowed to run, false if not, the "default" is false
+ */
+ public boolean runFromShips() {
+ userAttacks = false;
+ Random randomValue = new Random();
+ int runSuccessChance = randomValue.nextInt(10) + 1;
+ if (runSuccessChance == 2) {
+ return true;
+ } else if (runSuccessChance == 1) {
+ return false;
+ }
+ return false;
+ }
+
+ public String getTitleMessage() {
+ return titleMessage;
+ }
+
+ public void setTitleMessage(String titleMessage) {
+ this.titleMessage = titleMessage;
+ }
+
+ public String getHPLeftMessage() {
+ return HPLeftMessage;
+ }
+
+ public void setHPLeftMessage(String HPLeftMessage) {
+ this.HPLeftMessage = HPLeftMessage;
+ }
+
+ public String getGunsLeftOrTakenMessage() {
+ return gunsLeftOrTakenMessage;
+ }
+
+ public void setGunsLeftOrTakenMessage(String gunsLeftOrTakenMessage) {
+ this.gunsLeftOrTakenMessage = gunsLeftOrTakenMessage;
+ }
+
+ public String getRunAwayOrLeftMessage() {
+ return runAwayOrLeftMessage;
+ }
+
+ public void setRunAwayOrLeftMessage(String runAwayOrLeftMessage) {
+ this.runAwayOrLeftMessage = runAwayOrLeftMessage;
+ }
+
+ public String getShipsRemainingMessage() {
+ return shipsRemainingMessage;
+ }
+
+ public void setShipsRemainingMessage(String shipsRemainingMessage) {
+ this.shipsRemainingMessage = shipsRemainingMessage;
+ }
+
+ public String getReportMessage() {
+ return reportMessage;
+ }
+
+ public void setReportMessage(String reportMessage) {
+ this.reportMessage = reportMessage;
+ }
+
+
+ public int getAvenue() {
+ return avenue;
+ }
+
+ public void setAvenue(int avenue) {
+ this.avenue = avenue;
+ }
+
+ /**
+ * The number of ships that attack is based on the amount of money one has on hand
+ *
+ * @return the number of ships which will attack
+ */
+ public int numOfShips() {
+
+ int numOfShipsAttacking = 0;
+ Random randomValue = new Random();
+
+ if (getMoney() <= 100000) {
+ //Minimum one ship will attack, maximum 20
+ numOfShipsAttacking = randomValue.nextInt(20) + 1;
+ } else if (getMoney() <= 200000) {
+ //Minimum 30 Ships will attack, maximum 70
+ numOfShipsAttacking = randomValue.nextInt(40) + 31;
+ } else if (getMoney() <= 500000) {
+ //Minimum 50 ships will attack, maximum 140
+ numOfShipsAttacking = randomValue.nextInt(90) + 51;
+ } else if (getMoney() >= 1000000) {
+ //Minimum 100 ships will attack, maximum 300 ships
+ numOfShipsAttacking = randomValue.nextInt(200) + 101;
+ }
+
+ return numOfShipsAttacking;
+
+ }
+
+
+ /**
+ * The user faces off against the litty ships and either prevails, dies, or runs away
+ *
+ * @return true if the user wins, loses, or flees, it returns false otherwise
+ */
+ public int destroyLittyShipsOrEscape() {
+
+ int calculateLoot = 0;
+ int chanceOfEnemyRun = 0;
+ int hitCounter = 0;
+ int missCounter = 0;
+ boolean gunFrustration = false;
+
+ setRunAwayOrLeftMessage("No Ships ran away");
+
+
+ Random randomValue = new Random();
+ int exitValue = 0;
+ //Player volley
+ //while (exitValue == 0) {
+ if (getGuns() > 0) {
+
+ for (int j = 0; j < getGuns(); j++) {
+ if (userAttacks == true) {
+
+ int hitOrMiss = randomValue.nextInt(2) + 1;
+ if (hitOrMiss == 2) {
+ numOfLittyShips--;
+ if (numOfLittyShips <= 0) {
+ exitValue = 1;
+ //break;
+ }
+ hitCounter++;
+
+
+ } else {
+ missCounter++;
+
+ }
+
+
+ } else {
+ //continue;
+ }
+ }
+ if (userAttacks == true) {
+ setReportMessage(String.format("Report: Ships hit: %d, Shots missed: %d", hitCounter, missCounter));
+ }
+ } else {
+ setReportMessage(("We don't have any guns!!!"));
+ }
+
+
+ if (numOfLittyShips <= 0) {
+ exitValue = 1;
+ //break;
+ }
+ if (getGuns() > 0) {
+ chanceOfEnemyRun = randomValue.nextInt(2) + 1;
+ if (chanceOfEnemyRun == 2) {
+ howMuchRun = randomValue.nextInt(15) + 1;
+ if (howMuchRun != 0 && howMuchRun < numOfLittyShips) {
+
+
+ setNumOfLittyShips(numOfLittyShips - howMuchRun);
+ if (userAttacks == true) {
+ if (howMuchRun > 0) {
+ setRunAwayOrLeftMessage(String.format("Cowards! %d ships ran away %s! ", howMuchRun, getName()));
+ }
+
+ } else {
+ setReportMessage((String.format("Escaped %d of them %s!", howMuchRun, getName())));
+ }
+
+ }
+ }
+ }
+
+ setShipsRemainingMessage(String.format("%d ships remaining and they look angry!", numOfLittyShips));
+
+ //Computer volley
+ int takeGunChance = randomValue.nextInt(4) + 1;
+ if (takeGunChance == 1 && getGuns() > 0) {
+ setGuns(getGuns() - 1);
+ gunFrustration = true;
+ } else {
+ if (numOfLittyShips > 0) {
+ int HPTaken = randomValue.nextInt(10);
+ setHP(getHP() - (HPTaken));
+
+
+ }
+ }
+ if (getHP() <= 0) {
+ exitValue = 2;
+ //break;
+ }
+ if (gunFrustration == true) {
+ setGunsLeftOrTakenMessage(String.format("Dang it! We only have %d guns left", getGuns()));
+ //playerShoots(getGuns() + 1);
+
+ } else {
+ setGunsLeftOrTakenMessage(String.format("We still have %d guns left", getGuns()));
+ }
+
+ setHPLeftMessage(String.format("EEK, our current ship status is %d%% ", getHP()));
+
+ if (userAttacks == false) {
+ userAttacks = true;
+ }
+
+
+ if (exitValue == 1) {
+ setAvenue(1);
+ calculateLoot = (startingLittyShips * 100) + randomValue.nextInt(startingLittyShips) * 200;
+ setMoney(getMoney() + calculateLoot);
+ setReportMessage(String.format("Our firm has earned $%,d in loot! ", calculateLoot));
+
+ return 1;
+
+ } else if (exitValue == 2) {
+ setAvenue(2);
+ return 2;
+
+ } else if (exitValue == 3) {
+ setAvenue(3);
+ setReportMessage(String.format("We made it out at %d%% ship status!", getHP()));
+ return 3;
+ }
+ else{
+ return 4;
+ }
+
+ }
+
+ /*
+ if (destroyLittyShipsOrEscape() == 1) {
+ wipe();
+ calculateLoot = (startingLittyShips * 100) + randomValue.nextInt(startingLittyShips) * 200;
+ setMoney(getMoney() + calculateLoot);
+ reportMessage = String.format("Our firm has earned $%,d in loot! ", calculateLoot);
+
+ continueButton.setVisible(true);
+ completeWipe();
+ fightButton.setVisible(false);
+ runButton.setVisible(false);
+ continueButton.setDefaultButton(true);
+ return true;
+
+
+ } else if (destroyLittyShipsOrEscape() == 2) {
+ GameEndGUI gameEndGUI = new GameEndGUI(getPlayer());
+ gameEndGUI.initializeGameEndGUI(stage);
+ stage.show();
+ return true;
+
+ } else if (destroyLittyShipsOrEscape() == 3) {
+ report.setText(String.format("We made it out at %d%% ship status!", getHP()));
+
+ continueButton.setVisible(true);
+ completeWipe();
+ fightButton.setVisible(false);
+ runButton.setVisible(false);
+ continueButton.setDefaultButton(true);
+ return true;
+ }
+ */
+
+
+
+
+}
diff --git a/src/TaipanShopText.java b/src/TaipanShopText.java
deleted file mode 100644
index e97e041..0000000
--- a/src/TaipanShopText.java
+++ /dev/null
@@ -1,267 +0,0 @@
-/**
- * TaipanShopText deals with the text based version of the shop.
- *
- * Author: Vikram Bawa
- */
-import java.util.Scanner;
-public class TaipanShopText extends Player{
- /**
- * This method is evoked if the user is eligible to win, and chooses to end the game (by winning).
- */
- public void retire(){
- setRetire(true);
- System.out.println("You win!");
- System.exit(0);
- }
-
- /**
- * constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
- *
- * @param player is a Player object that will be copied and the player instance variable is set to the copy.
- */
- public TaipanShopText(Player player){
- Player playerDummy = new Player(player);
- setPlayer(playerDummy);
- }
-
- /**
- * this method is evoked if the user has decided to travel elsewhere.
- */
- public void travel(){
- TravelText travel = new TravelText(getPlayer());
- travel.travelTo();
- setPlayer(travel.getPlayer());
- }
-
- /**
- * this method is evoked if the user wants to use the warehouse to store items or take items out.
- */
- public void warehouse(){
- WarehouseText warehouse = new WarehouseText(getPlayer());
- warehouse.changeWarehouse();
- setPlayer(warehouse.getPlayer());
- }
-
- /**
- * this method is evoked if the user wants to use the bank to deposit or withdraw money.
- */
- public void bank(){
- BankText bank = new BankText(getPlayer());
- bank.bank();
- setPlayer(bank.getPlayer());
- }
-
- /**
- * this method is evoked if the user wants to use get a loan or pay a loan off.
- */
- public void loan(){
- loanSharkText loan = new loanSharkText(getPlayer());
- loan.loanMoney();
- setPlayer(loan.getPlayer());
- }
-
-
- /**
- * this method prints the shop UI and the player's inventory and status.
- */
- public void printShop(){
- int currentCargo = getOpiumHeld()+getGuns()*10+getSilkHeld()+getArmsHeld()+getGeneralHeld();
- if(getCargoSpace() - currentCargo < 0){
- System.out.println("Hold: Overloaded" + " Guns: " + getGuns() + " HP: " + getHP() +"%");
- }else{
- System.out.println("Hold: " + (getCargoSpace()-currentCargo) + " Guns: " + getGuns() + " HP: " + getHP() +"%");
- }
- System.out.println("-------------------------------------------------------------");
- System.out.println(" Opium: " + getOpiumHeld() + " Silk: " + getSilkHeld());
- System.out.println(" Arms: " + getArmsHeld() + " General: " + getGeneralHeld());
- System.out.println("-------------------------------------------------------------");
- System.out.println("Cash: " + getMoney() + " Bank: " + getBank()+ " Debt: " + getDebt()+"\n");
- System.out.println(getName() + ", present prices per unit here are:");
- System.out.println(" Opium: " + getOpiumPrice() + " Silk: " + getSilkPrice());
- System.out.println(" Arms: " + getArmsPrice() + " General: " + getGeneralPrice());
- }
-
- /**
- * this is the shop method. Activates the shopping screen.
- */
- public void shop(){
- TaipanShopLogic logic = new TaipanShopLogic(getPlayer());
- System.out.println(logic.updatePrices());
- setPlayer(logic.getPlayer());
-
- boolean notDone = true;
- int caseNum;
- String optionText;
-
- // first case is triggered if the user is at location one, and has less than $1 million net worth
- if (getLocation() == 1 && getBank()+getMoney()-getDebt() < 1000000) {
- caseNum = 1;
- optionText = " Visit Bank, Transfer Cargo, Get Loans,";
- } // the second case is triggered if the user is at a location other than location one.
- else if(getLocation() != 1) {
- caseNum = 2;
- optionText = "";
- } // the last case is triggered when the other conditions are not met; it is triggered when the user has a net
- // worth that is greater than or equal to $1 million and is at location one.
- else{
- caseNum = 3;
- optionText = " Visit Bank, Transfer Cargo, Get Loans, Retire,";
- }
-
- Scanner input = new Scanner(System.in);
-
- // as long as the user does not enter a valid input, the code will run in a loop forever.
- while(notDone){
- printShop();
- System.out.printf("\nShall I Buy, Sell,%s or Quit Trading?\n", optionText);
- String response = input.next();
- if (response.equalsIgnoreCase("B")) {
- boolean notDone2 = true;
- System.out.println("What do you wish me to buy, " + getName() + "?");
-
- // when buying an item, the user must have the right amount of money, and buy non-negative amounts.
- while (notDone2) {
- response = input.nextLine();
- if (response.equalsIgnoreCase("O")) {
- System.out.println("\nHow much Opium shall I buy, " + getName() + "? (You can afford " + getMoney() / getOpiumPrice() + ")");
- while (notDone2) {
- int num = input.nextInt();
- if (num <= getMoney() /getOpiumPrice() && num >= 0) {
- setOpiumHeld(getOpiumHeld()+num);
- setMoney(getMoney()-num *getOpiumPrice());
- notDone2 = false;
- } else if (num >= 0) {
- System.out.println(getName() + ", you can't afford that!");
- } else {
- System.out.println(getName() + ", how am I supposed to buy " + "'" + num + "'" + " Opium?");
- }
- }
- } else if (response.equalsIgnoreCase("S")) {
- System.out.println("\nHow much Silk shall I buy, " + getName() + "? (You can afford " + getMoney() /getSilkPrice() + ")");
- while (notDone2) {
- int num = input.nextInt();
- if (num <= getMoney() /getSilkPrice() && num >= 0) {
- setSilkHeld(getSilkHeld()+num);
- setMoney(getMoney()-num *getSilkPrice());
- notDone2 = false;
- } else if (num >= 0) {
- System.out.println(getName() + ", you can't afford that!");
- } else {
- System.out.println(getName() + ", how am I supposed to buy " + "'" + num + "'" + " Silk?");
- }
- }
- } else if (response.equalsIgnoreCase("A")) {
- System.out.println("\nHow many Arms shall I buy, " + getName() + "? (You can afford " + getMoney() /getArmsPrice() + ")");
- while (notDone2) {
- int num = input.nextInt();
- if (num <= getMoney() /getArmsPrice() && num >= 0) {
- setArmsHeld(getArmsHeld()+num);
- setMoney(getMoney() - num*getArmsPrice());
- notDone2 = false;
- } else if (num >= 0) {
- System.out.println(getName() + ", you can't afford that!");
- } else {
- System.out.println(getName() + ", how am I supposed to buy " + "'" + num + "'" + " Arms?");
- }
- }
- } else if (response.equalsIgnoreCase("G")) {
- System.out.println("\nHow much General Cargo shall I buy, " + getName() + "? (You can afford " + getMoney() /getGeneralPrice() + ")");
- while (notDone2) {
- int num = input.nextInt();
- if (num <= getMoney() /getGeneralPrice() && num >= 0) {
- setGeneralHeld(getGeneralHeld()+num);
- setMoney(getMoney() - num*getGeneralPrice());
- notDone2 = false;
- } else if (num >= 0) {
- System.out.println(getName() + ", you can't afford that!");
- } else {
- System.out.println(getName() + ", how am I supposed to buy " + "'" + num + "'" + " General Cargo?");
- }
- }
- }
- }
-
- } // when selling, the user must enter a non-negative amount of items, and not more than what they have.
- else if (response.equalsIgnoreCase("S")) {
- boolean notDone2 = true;
- System.out.println("What do you wish me to sell, " + getName() + "?");
- while (notDone2) {
- response = input.nextLine();
- if (response.equalsIgnoreCase("O")) {
- System.out.println("\nHow much Opium shall I sell, " + getName() + "? (You have " + getOpiumHeld() + ")");
- while (notDone2) {
- int num = input.nextInt();
- if (num <= getOpiumHeld() && num >= 0) {
- setOpiumHeld(getOpiumHeld()-num);
- setMoney(getMoney() + num*getOpiumPrice());
- notDone2 = false;
- } else if (num >= 0) {
- System.out.println(getName() + ", you don't have that many to sell!");
- } else {
- System.out.println(getName() + ", how am I supposed to sell " + "'" + num + "'" + " Opium?");
- }
- }
- } else if (response.equalsIgnoreCase("S")) {
- System.out.println("\nHow much Silk shall I sell, " + getName() + "? (You have " + getSilkHeld() + ")");
- while (notDone2) {
- int num = input.nextInt();
- if (num <= getSilkHeld() && num >= 0) {
- setSilkHeld(getSilkHeld()-num);
- setMoney(getMoney() + num*getSilkPrice());
- notDone2 = false;
- } else if (num >= 0) {
- System.out.println(getName() + ", you don't have that many to sell!");
- } else {
- System.out.println(getName() + ", how am I supposed to sell " + "'" + num + "'" + " Silk?");
- }
- }
- } else if (response.equalsIgnoreCase("A")) {
- System.out.println("\nHow many Arms shall I sell, " + getName() + "? (You have " + getArmsHeld() + ")");
- while (notDone2) {
- int num = input.nextInt();
- if (num <= getArmsHeld() && num >= 0) {
- setArmsHeld(getArmsHeld()-num);
- setMoney(getMoney() + num*getArmsPrice());
- notDone2 = false;
- } else if (num >= 0) {
- System.out.println(getName() + ", you don't have that many to sell!");
- } else {
- System.out.println(getName() + ", how am I supposed to sell " + "'" + num + "'" + " Arms?");
- }
- }
- } else if (response.equalsIgnoreCase("G")) {
- System.out.println("\nHow much General Cargo shall I sell, " + getName() + "? (You have " + getGeneralHeld() + ")");
- while (notDone2) {
- int num = input.nextInt();
- if (num <= getGeneralHeld() && num >= 0) {
- setGeneralHeld(getGeneralHeld()-num);
- setMoney(getMoney() + num*getGeneralPrice());
- notDone2 = false;
- } else if (num >= 0) {
- System.out.println(getName() + ", you don't have that many to sell!");
- } else {
- System.out.println(getName() + ", how am I supposed to sell " + "'" + num + "'" + " General Cargo?");
- }
- }
- }
-
- }
-
- } else if (response.equalsIgnoreCase("V") && (caseNum == 1 || caseNum == 3)) {
- bank();
- } else if (response.equalsIgnoreCase("T") && (caseNum == 1 || caseNum == 3)) {
- warehouse();
- } else if ((response.equalsIgnoreCase("G")||response.equalsIgnoreCase("L")) && (caseNum == 1 || caseNum == 3)) {
- loan();
- } // if the user wishes to quit trading, they may do so. Doing this breaks them out of the loop.
- else if (response.equalsIgnoreCase("Q") && (caseNum == 1 || caseNum == 3)) {
- travel();
- notDone = false;
- } // if the user wishes to retire and win the game, they may do so. Doing this breaks them out of the loop.
- else if (response.equalsIgnoreCase("R") && caseNum == 3) {
- retire();
- notDone = false;
- }
- }
- }
-}