diff --git a/src/ShipWarfareGUI.java b/src/ShipWarfareGUI.java index 3e982d0..66a1287 100644 --- a/src/ShipWarfareGUI.java +++ b/src/ShipWarfareGUI.java @@ -45,6 +45,10 @@ public class ShipWarfareGUI extends Player { private Label shipsRemaining; private Label report; + private int counter; + + private int checkIfDone; + private int timeCounter; @@ -179,8 +183,7 @@ public class ShipWarfareGUI extends Player { return true; } else if (logic.destroyLittyShipsOrEscape() == 3) { - report.setText(String.format("We made it out at %d%% ship status!", getHP())); - + report.setText(logic.getReportMessage()); continueButton.setVisible(true); completeWipe(); fightButton.setVisible(false); @@ -188,6 +191,10 @@ public class ShipWarfareGUI extends Player { continueButton.setDefaultButton(true); return true; } + + else { + return false; + } } @@ -229,7 +236,7 @@ public class ShipWarfareGUI extends Player { shipsRemaining = new Label(); report = new Label(); - title.setText(String.format("%d ships from Liu Yuen's Fleet are attacking, Would you like to fight or run?", numOfLittyShips)); + title.setText(String.format("%d ships from Liu Yuen's Fleet are attacking, Would you like to fight or run?", logic.getNumOfLittyShips())); fightButton.setText("Fight"); @@ -388,11 +395,11 @@ public class ShipWarfareGUI extends Player { if (logic.runFromShips() == false) { report.setText(("Couldn't run away")); try { - winOrLose = destroyLittyShipsOrEscape(primaryStage); + checkIfDone = logic.destroyLittyShipsOrEscape(); } catch (Exception e) { e.printStackTrace(); } - if (winOrLose == true) { + if (checkIfDone != 4 ) { report.setVisible(true); title.setVisible(true); shipsRemaining.setVisible(true); @@ -428,7 +435,7 @@ public class ShipWarfareGUI extends Player { runButton.setVisible(false); try { - winOrLose = destroyLittyShipsOrEscape(primaryStage); + winOrLose(primaryStage); } catch (Exception e) { e.printStackTrace(); } @@ -454,7 +461,7 @@ public class ShipWarfareGUI extends Player { */ public void handle(ActionEvent event) { shotsFired.stop(); - if (!winOrLose) { + if (checkIfDone==4) { shipsRetaliate(); } else { report.setVisible(true); @@ -481,7 +488,7 @@ public class ShipWarfareGUI extends Player { HPLeft.setVisible(true); gunsLeftOrTaken.setVisible(true); - if (winOrLose == true) { + if (!winOrLose(primaryStage)) { usAgainstEnemyDivisor.setVisible(false); } @@ -497,4 +504,5 @@ public class ShipWarfareGUI extends Player { }); } -} \ No newline at end of file +} + diff --git a/src/ShipWarfareGUILogic.java b/src/ShipWarfareGUILogic.java new file mode 100644 index 0000000..abc645f --- /dev/null +++ b/src/ShipWarfareGUILogic.java @@ -0,0 +1,331 @@ +import javafx.stage.Stage; + +import java.util.Random; + +/** + * 2019-03-10 (Edited on 2019-04-1) + * Author: Haris Muhammad + * ShipWarfareGUILogic class, logic for ships which the user can attack or run from + */ + + +public class ShipWarfareGUILogic extends Player { + + private String titleMessage; + private String HPLeftMessage; + private String gunsLeftOrTakenMessage; + private String runAwayOrLeftMessage; + private String shipsRemainingMessage; + private String reportMessage; + + private int numOfLittyShips = 0; + private boolean userAttacks = true; + private int startingLittyShips = 0; + private int howMuchRun = 0; + private int counter = 0; + private String pirateName = "Liu Yen"; + + private boolean winOrLose = false; + + private int counter1; + private int avenue; + + public ShipWarfareGUILogic(Player player) { + Player playerDummy = new Player(player); + setPlayer(playerDummy); + } + + + /** + * setter method that takes in an integer as an argument + * + * @param numOfLittyShips the number of ships to be used in the peasant fleet attack + */ + public void setNumOfLittyShips(int numOfLittyShips) { + counter1++; + this.numOfLittyShips = numOfLittyShips; + if (counter1 == 1) { + startingLittyShips = numOfLittyShips; + } + + } + + public int getNumOfLittyShips(){ + return numOfLittyShips; + } + + /** + * One in two chance of running away + * + * @return true if the user is allowed to run, false if not, the "default" is false + */ + public boolean runFromShips() { + userAttacks = false; + Random randomValue = new Random(); + int runSuccessChance = randomValue.nextInt(10) + 1; + if (runSuccessChance == 2) { + return true; + } else if (runSuccessChance == 1) { + return false; + } + return false; + } + + public String getTitleMessage() { + return titleMessage; + } + + public void setTitleMessage(String titleMessage) { + this.titleMessage = titleMessage; + } + + public String getHPLeftMessage() { + return HPLeftMessage; + } + + public void setHPLeftMessage(String HPLeftMessage) { + this.HPLeftMessage = HPLeftMessage; + } + + public String getGunsLeftOrTakenMessage() { + return gunsLeftOrTakenMessage; + } + + public void setGunsLeftOrTakenMessage(String gunsLeftOrTakenMessage) { + this.gunsLeftOrTakenMessage = gunsLeftOrTakenMessage; + } + + public String getRunAwayOrLeftMessage() { + return runAwayOrLeftMessage; + } + + public void setRunAwayOrLeftMessage(String runAwayOrLeftMessage) { + this.runAwayOrLeftMessage = runAwayOrLeftMessage; + } + + public String getShipsRemainingMessage() { + return shipsRemainingMessage; + } + + public void setShipsRemainingMessage(String shipsRemainingMessage) { + this.shipsRemainingMessage = shipsRemainingMessage; + } + + public String getReportMessage() { + return reportMessage; + } + + public void setReportMessage(String reportMessage) { + this.reportMessage = reportMessage; + } + + + public int getAvenue() { + return avenue; + } + + public void setAvenue(int avenue) { + this.avenue = avenue; + } + + /** + * The number of ships that attack is based on the amount of money one has on hand + * + * @return the number of ships which will attack + */ + public int numOfShips() { + + int numOfShipsAttacking = 0; + Random randomValue = new Random(); + + if (getMoney() <= 100000) { + //Minimum one ship will attack, maximum 20 + numOfShipsAttacking = randomValue.nextInt(20) + 1; + } else if (getMoney() <= 200000) { + //Minimum 30 Ships will attack, maximum 70 + numOfShipsAttacking = randomValue.nextInt(40) + 31; + } else if (getMoney() <= 500000) { + //Minimum 50 ships will attack, maximum 140 + numOfShipsAttacking = randomValue.nextInt(90) + 51; + } else if (getMoney() >= 1000000) { + //Minimum 100 ships will attack, maximum 300 ships + numOfShipsAttacking = randomValue.nextInt(200) + 101; + } + + return numOfShipsAttacking; + + } + + + /** + * The user faces off against the litty ships and either prevails, dies, or runs away + * + * @return true if the user wins, loses, or flees, it returns false otherwise + */ + public int destroyLittyShipsOrEscape() { + + int calculateLoot = 0; + int chanceOfEnemyRun = 0; + int hitCounter = 0; + int missCounter = 0; + boolean gunFrustration = false; + + setRunAwayOrLeftMessage("No Ships ran away"); + + + Random randomValue = new Random(); + int exitValue = 0; + //Player volley + //while (exitValue == 0) { + if (getGuns() > 0) { + + for (int j = 0; j < getGuns(); j++) { + if (userAttacks == true) { + + int hitOrMiss = randomValue.nextInt(2) + 1; + if (hitOrMiss == 2) { + numOfLittyShips--; + if (numOfLittyShips <= 0) { + exitValue = 1; + //break; + } + hitCounter++; + + + } else { + missCounter++; + + } + + + } else { + //continue; + } + } + if (userAttacks == true) { + setReportMessage(String.format("Report: Ships hit: %d, Shots missed: %d", hitCounter, missCounter)); + } + } else { + setReportMessage(("We don't have any guns!!!")); + } + + + if (numOfLittyShips <= 0) { + exitValue = 1; + //break; + } + if (getGuns() > 0) { + chanceOfEnemyRun = randomValue.nextInt(2) + 1; + if (chanceOfEnemyRun == 2) { + howMuchRun = randomValue.nextInt(15) + 1; + if (howMuchRun != 0 && howMuchRun < numOfLittyShips) { + + + setNumOfLittyShips(numOfLittyShips - howMuchRun); + if (userAttacks == true) { + if (howMuchRun > 0) { + setRunAwayOrLeftMessage(String.format("Cowards! %d ships ran away %s! ", howMuchRun, getName())); + } + + } else { + setReportMessage((String.format("Escaped %d of them %s!", howMuchRun, getName()))); + } + + } + } + } + + setShipsRemainingMessage(String.format("%d ships remaining and they look angry!", numOfLittyShips)); + + //Computer volley + int takeGunChance = randomValue.nextInt(4) + 1; + if (takeGunChance == 1 && getGuns() > 0) { + setGuns(getGuns() - 1); + gunFrustration = true; + } else { + if (numOfLittyShips > 0) { + int HPTaken = randomValue.nextInt(10); + setHP(getHP() - (HPTaken)); + + + } + } + if (getHP() <= 0) { + exitValue = 2; + //break; + } + if (gunFrustration == true) { + setGunsLeftOrTakenMessage(String.format("Dang it! We only have %d guns left", getGuns())); + //playerShoots(getGuns() + 1); + + } else { + setGunsLeftOrTakenMessage(String.format("We still have %d guns left", getGuns())); + } + + setHPLeftMessage(String.format("EEK, our current ship status is %d%% ", getHP())); + + if (userAttacks == false) { + userAttacks = true; + } + + + if (exitValue == 1) { + setAvenue(1); + calculateLoot = (startingLittyShips * 100) + randomValue.nextInt(startingLittyShips) * 200; + setMoney(getMoney() + calculateLoot); + setReportMessage(String.format("Our firm has earned $%,d in loot! ", calculateLoot)); + + return 1; + + } else if (exitValue == 2) { + setAvenue(2); + return 2; + + } else if (exitValue == 3) { + setAvenue(3); + setReportMessage(String.format("We made it out at %d%% ship status!", getHP())); + return 3; + } + else{ + return 4; + } + + } + + /* + if (destroyLittyShipsOrEscape() == 1) { + wipe(); + calculateLoot = (startingLittyShips * 100) + randomValue.nextInt(startingLittyShips) * 200; + setMoney(getMoney() + calculateLoot); + reportMessage = String.format("Our firm has earned $%,d in loot! ", calculateLoot); + + continueButton.setVisible(true); + completeWipe(); + fightButton.setVisible(false); + runButton.setVisible(false); + continueButton.setDefaultButton(true); + return true; + + + } else if (destroyLittyShipsOrEscape() == 2) { + GameEndGUI gameEndGUI = new GameEndGUI(getPlayer()); + gameEndGUI.initializeGameEndGUI(stage); + stage.show(); + return true; + + } else if (destroyLittyShipsOrEscape() == 3) { + report.setText(String.format("We made it out at %d%% ship status!", getHP())); + + continueButton.setVisible(true); + completeWipe(); + fightButton.setVisible(false); + runButton.setVisible(false); + continueButton.setDefaultButton(true); + return true; + } + */ + + + + +} diff --git a/src/TaipanShopText.java b/src/TaipanShopText.java deleted file mode 100644 index e97e041..0000000 --- a/src/TaipanShopText.java +++ /dev/null @@ -1,267 +0,0 @@ -/** - * TaipanShopText deals with the text based version of the shop. - * - * Author: Vikram Bawa - */ -import java.util.Scanner; -public class TaipanShopText extends Player{ - /** - * This method is evoked if the user is eligible to win, and chooses to end the game (by winning). - */ - public void retire(){ - setRetire(true); - System.out.println("You win!"); - System.exit(0); - } - - /** - * constructor; only runs when a Player object is provided. The constructor is fully encapsulated. - * - * @param player is a Player object that will be copied and the player instance variable is set to the copy. - */ - public TaipanShopText(Player player){ - Player playerDummy = new Player(player); - setPlayer(playerDummy); - } - - /** - * this method is evoked if the user has decided to travel elsewhere. - */ - public void travel(){ - TravelText travel = new TravelText(getPlayer()); - travel.travelTo(); - setPlayer(travel.getPlayer()); - } - - /** - * this method is evoked if the user wants to use the warehouse to store items or take items out. - */ - public void warehouse(){ - WarehouseText warehouse = new WarehouseText(getPlayer()); - warehouse.changeWarehouse(); - setPlayer(warehouse.getPlayer()); - } - - /** - * this method is evoked if the user wants to use the bank to deposit or withdraw money. - */ - public void bank(){ - BankText bank = new BankText(getPlayer()); - bank.bank(); - setPlayer(bank.getPlayer()); - } - - /** - * this method is evoked if the user wants to use get a loan or pay a loan off. - */ - public void loan(){ - loanSharkText loan = new loanSharkText(getPlayer()); - loan.loanMoney(); - setPlayer(loan.getPlayer()); - } - - - /** - * this method prints the shop UI and the player's inventory and status. - */ - public void printShop(){ - int currentCargo = getOpiumHeld()+getGuns()*10+getSilkHeld()+getArmsHeld()+getGeneralHeld(); - if(getCargoSpace() - currentCargo < 0){ - System.out.println("Hold: Overloaded" + " Guns: " + getGuns() + " HP: " + getHP() +"%"); - }else{ - System.out.println("Hold: " + (getCargoSpace()-currentCargo) + " Guns: " + getGuns() + " HP: " + getHP() +"%"); - } - System.out.println("-------------------------------------------------------------"); - System.out.println(" Opium: " + getOpiumHeld() + " Silk: " + getSilkHeld()); - System.out.println(" Arms: " + getArmsHeld() + " General: " + getGeneralHeld()); - System.out.println("-------------------------------------------------------------"); - System.out.println("Cash: " + getMoney() + " Bank: " + getBank()+ " Debt: " + getDebt()+"\n"); - System.out.println(getName() + ", present prices per unit here are:"); - System.out.println(" Opium: " + getOpiumPrice() + " Silk: " + getSilkPrice()); - System.out.println(" Arms: " + getArmsPrice() + " General: " + getGeneralPrice()); - } - - /** - * this is the shop method. Activates the shopping screen. - */ - public void shop(){ - TaipanShopLogic logic = new TaipanShopLogic(getPlayer()); - System.out.println(logic.updatePrices()); - setPlayer(logic.getPlayer()); - - boolean notDone = true; - int caseNum; - String optionText; - - // first case is triggered if the user is at location one, and has less than $1 million net worth - if (getLocation() == 1 && getBank()+getMoney()-getDebt() < 1000000) { - caseNum = 1; - optionText = " Visit Bank, Transfer Cargo, Get Loans,"; - } // the second case is triggered if the user is at a location other than location one. - else if(getLocation() != 1) { - caseNum = 2; - optionText = ""; - } // the last case is triggered when the other conditions are not met; it is triggered when the user has a net - // worth that is greater than or equal to $1 million and is at location one. - else{ - caseNum = 3; - optionText = " Visit Bank, Transfer Cargo, Get Loans, Retire,"; - } - - Scanner input = new Scanner(System.in); - - // as long as the user does not enter a valid input, the code will run in a loop forever. - while(notDone){ - printShop(); - System.out.printf("\nShall I Buy, Sell,%s or Quit Trading?\n", optionText); - String response = input.next(); - if (response.equalsIgnoreCase("B")) { - boolean notDone2 = true; - System.out.println("What do you wish me to buy, " + getName() + "?"); - - // when buying an item, the user must have the right amount of money, and buy non-negative amounts. - while (notDone2) { - response = input.nextLine(); - if (response.equalsIgnoreCase("O")) { - System.out.println("\nHow much Opium shall I buy, " + getName() + "? (You can afford " + getMoney() / getOpiumPrice() + ")"); - while (notDone2) { - int num = input.nextInt(); - if (num <= getMoney() /getOpiumPrice() && num >= 0) { - setOpiumHeld(getOpiumHeld()+num); - setMoney(getMoney()-num *getOpiumPrice()); - notDone2 = false; - } else if (num >= 0) { - System.out.println(getName() + ", you can't afford that!"); - } else { - System.out.println(getName() + ", how am I supposed to buy " + "'" + num + "'" + " Opium?"); - } - } - } else if (response.equalsIgnoreCase("S")) { - System.out.println("\nHow much Silk shall I buy, " + getName() + "? (You can afford " + getMoney() /getSilkPrice() + ")"); - while (notDone2) { - int num = input.nextInt(); - if (num <= getMoney() /getSilkPrice() && num >= 0) { - setSilkHeld(getSilkHeld()+num); - setMoney(getMoney()-num *getSilkPrice()); - notDone2 = false; - } else if (num >= 0) { - System.out.println(getName() + ", you can't afford that!"); - } else { - System.out.println(getName() + ", how am I supposed to buy " + "'" + num + "'" + " Silk?"); - } - } - } else if (response.equalsIgnoreCase("A")) { - System.out.println("\nHow many Arms shall I buy, " + getName() + "? (You can afford " + getMoney() /getArmsPrice() + ")"); - while (notDone2) { - int num = input.nextInt(); - if (num <= getMoney() /getArmsPrice() && num >= 0) { - setArmsHeld(getArmsHeld()+num); - setMoney(getMoney() - num*getArmsPrice()); - notDone2 = false; - } else if (num >= 0) { - System.out.println(getName() + ", you can't afford that!"); - } else { - System.out.println(getName() + ", how am I supposed to buy " + "'" + num + "'" + " Arms?"); - } - } - } else if (response.equalsIgnoreCase("G")) { - System.out.println("\nHow much General Cargo shall I buy, " + getName() + "? (You can afford " + getMoney() /getGeneralPrice() + ")"); - while (notDone2) { - int num = input.nextInt(); - if (num <= getMoney() /getGeneralPrice() && num >= 0) { - setGeneralHeld(getGeneralHeld()+num); - setMoney(getMoney() - num*getGeneralPrice()); - notDone2 = false; - } else if (num >= 0) { - System.out.println(getName() + ", you can't afford that!"); - } else { - System.out.println(getName() + ", how am I supposed to buy " + "'" + num + "'" + " General Cargo?"); - } - } - } - } - - } // when selling, the user must enter a non-negative amount of items, and not more than what they have. - else if (response.equalsIgnoreCase("S")) { - boolean notDone2 = true; - System.out.println("What do you wish me to sell, " + getName() + "?"); - while (notDone2) { - response = input.nextLine(); - if (response.equalsIgnoreCase("O")) { - System.out.println("\nHow much Opium shall I sell, " + getName() + "? (You have " + getOpiumHeld() + ")"); - while (notDone2) { - int num = input.nextInt(); - if (num <= getOpiumHeld() && num >= 0) { - setOpiumHeld(getOpiumHeld()-num); - setMoney(getMoney() + num*getOpiumPrice()); - notDone2 = false; - } else if (num >= 0) { - System.out.println(getName() + ", you don't have that many to sell!"); - } else { - System.out.println(getName() + ", how am I supposed to sell " + "'" + num + "'" + " Opium?"); - } - } - } else if (response.equalsIgnoreCase("S")) { - System.out.println("\nHow much Silk shall I sell, " + getName() + "? (You have " + getSilkHeld() + ")"); - while (notDone2) { - int num = input.nextInt(); - if (num <= getSilkHeld() && num >= 0) { - setSilkHeld(getSilkHeld()-num); - setMoney(getMoney() + num*getSilkPrice()); - notDone2 = false; - } else if (num >= 0) { - System.out.println(getName() + ", you don't have that many to sell!"); - } else { - System.out.println(getName() + ", how am I supposed to sell " + "'" + num + "'" + " Silk?"); - } - } - } else if (response.equalsIgnoreCase("A")) { - System.out.println("\nHow many Arms shall I sell, " + getName() + "? (You have " + getArmsHeld() + ")"); - while (notDone2) { - int num = input.nextInt(); - if (num <= getArmsHeld() && num >= 0) { - setArmsHeld(getArmsHeld()-num); - setMoney(getMoney() + num*getArmsPrice()); - notDone2 = false; - } else if (num >= 0) { - System.out.println(getName() + ", you don't have that many to sell!"); - } else { - System.out.println(getName() + ", how am I supposed to sell " + "'" + num + "'" + " Arms?"); - } - } - } else if (response.equalsIgnoreCase("G")) { - System.out.println("\nHow much General Cargo shall I sell, " + getName() + "? (You have " + getGeneralHeld() + ")"); - while (notDone2) { - int num = input.nextInt(); - if (num <= getGeneralHeld() && num >= 0) { - setGeneralHeld(getGeneralHeld()-num); - setMoney(getMoney() + num*getGeneralPrice()); - notDone2 = false; - } else if (num >= 0) { - System.out.println(getName() + ", you don't have that many to sell!"); - } else { - System.out.println(getName() + ", how am I supposed to sell " + "'" + num + "'" + " General Cargo?"); - } - } - } - - } - - } else if (response.equalsIgnoreCase("V") && (caseNum == 1 || caseNum == 3)) { - bank(); - } else if (response.equalsIgnoreCase("T") && (caseNum == 1 || caseNum == 3)) { - warehouse(); - } else if ((response.equalsIgnoreCase("G")||response.equalsIgnoreCase("L")) && (caseNum == 1 || caseNum == 3)) { - loan(); - } // if the user wishes to quit trading, they may do so. Doing this breaks them out of the loop. - else if (response.equalsIgnoreCase("Q") && (caseNum == 1 || caseNum == 3)) { - travel(); - notDone = false; - } // if the user wishes to retire and win the game, they may do so. Doing this breaks them out of the loop. - else if (response.equalsIgnoreCase("R") && caseNum == 3) { - retire(); - notDone = false; - } - } - } -}