71 Commits
2.1 ... 3.0

Author SHA1 Message Date
0f56a515c1 Fixed some of the code related with Liu Yuen and fixed some of the javadocing 2019-03-24 23:31:05 -06:00
Siddhant Dewani
4d8265ea79 added javadocs 2019-03-24 22:45:58 -06:00
Siddhant Dewani
0d548442d4 Merge remote-tracking branch 'origin/master' 2019-03-24 22:45:25 -06:00
f0b1d42892 Merge remote-tracking branch 'origin/master' 2019-03-24 22:32:49 -06:00
bf53113834 Made it so that the user doesn't get pushed into travel if they press enter while buying something 2019-03-24 22:21:15 -06:00
Siddhant Dewani
ffc2000c70 Added javadocs 2019-03-24 22:20:00 -06:00
Vikramb987
016b765e3a Update Player.java
completed javadocs
2019-03-24 22:10:30 -06:00
384a874e09 Merge remote-tracking branch 'origin/master' 2019-03-24 22:08:05 -06:00
d82ac891f1 Commented a bit of Random Event 2019-03-24 22:07:48 -06:00
KahootChampion
f379278dc8 Completed ShipWarfareGUI 2019-03-24 21:58:53 -06:00
KahootChampion
39b494ff88 ShipWarfare javaDocs completed 2019-03-24 21:48:44 -06:00
KahootChampion
799704ad5c Fixed the issue where the ship shot with no guns 2019-03-24 21:25:57 -06:00
KahootChampion
2fb5d2fb1a Merge remote-tracking branch 'origin/master' 2019-03-24 21:02:20 -06:00
KahootChampion
bf21232510 Small error in animation whcih shoots even if no guns must fix that 2019-03-24 21:02:13 -06:00
68431ccad8 Merge remote-tracking branch 'origin/master' 2019-03-24 20:15:28 -06:00
b889ccd2bd Finished Warehouse 2019-03-24 20:15:13 -06:00
KahootChampion
31c72b3a1c changed some stuff related to the fight button animation 2019-03-24 19:50:42 -06:00
566cc9dfb2 Warehouse and Travel events are still work in progress but added their code to the github repo 2019-03-24 19:11:54 -06:00
KahootChampion
68f2c345d9 Merge remote-tracking branch 'origin/master' 2019-03-24 19:08:11 -06:00
KahootChampion
f27ee3d1d5 Made fight button basically functional for AnimationTesting 2019-03-24 19:07:51 -06:00
9012da0b3d Merge remote-tracking branch 'origin/master' 2019-03-24 16:13:46 -06:00
b8ed9bdb87 Made warehouse reappear 2019-03-24 16:12:30 -06:00
KahootChampion
3b38c2475b Sep up the scene which will be used for animation 2019-03-23 22:12:51 -06:00
KahootChampion
ddc8cd4a06 Litty Animation Practice littier 2019-03-23 19:19:44 -06:00
KahootChampion
55b3dbe0b6 Added method for animation 2019-03-23 19:18:39 -06:00
519ddec330 Merge remote-tracking branch 'origin/master' 2019-03-23 19:04:53 -06:00
cf287833f6 Made animation testing same as everyother class, can run from other classes. 2019-03-23 19:04:37 -06:00
KahootChampion
d15e0fd7d7 Added gifs back 2019-03-23 18:57:47 -06:00
KahootChampion
7ec7f00983 Litty Animation Practice 2019-03-23 18:39:20 -06:00
0024e7a5ab Should completely get rid of error messages and print statements related to save state 2019-03-23 18:15:59 -06:00
30cd4805d9 Merge remote-tracking branch 'origin/master' 2019-03-23 18:13:26 -06:00
9d113a656f Finished game saves 2019-03-23 18:13:07 -06:00
3bdd7fb55b Fixed buttons being too large on Linux and Mac 2019-03-23 15:59:35 -06:00
e6e1f02ea9 File saving is work in progress
Added a css file for the game
Made it so that you can press enter to continue forwars
Made folder for both images and save files
2019-03-23 03:37:41 -06:00
0bedf3e182 Made it so you can go inbetween screens by pressing enter, allowing for you to speed through the game without pressing buttons. 2019-03-22 23:01:31 -06:00
55ff34ef9b Moved around a few of the images and changed the dimensions of the start screen 2019-03-22 21:05:31 -06:00
KahootChampion
60cb7b3069 Maybe this is whack idk 2019-03-21 12:45:39 -06:00
KahootChampion
7ed267a6a0 Ayy added all the gifs needed. 2019-03-20 17:21:51 -06:00
KahootChampion
55c603716c Made the fight gif runnable by everyone hopefully 2019-03-19 23:53:25 -06:00
KahootChampion
7b9796f92c Made the fight gif runnable by everyone hopefully 2019-03-19 23:49:36 -06:00
KahootChampion
a33273035a Added fight Button gif. Might not work on your computers yet though... I inputed my own local documents folder as the library temporarily. 2019-03-19 23:34:54 -06:00
Vikram
2bc96e5d07 made everything use inheritance instead of whatever we were doing before. 2019-03-19 17:14:42 -06:00
Vikram
0f9ef34f54 Merge remote-tracking branch 'origin/master' 2019-03-11 19:42:14 -06:00
36f72b22e4 Merge remote-tracking branch 'origin/master' 2019-03-11 19:40:25 -06:00
4efe650091 Fixed the problem where shipwarfare didn't run after Travel 2019-03-11 19:40:13 -06:00
Vikramb987
e341112aec Update TaipanShopGUI.java
javadocs update.
2019-03-11 19:38:02 -06:00
Vikram
db4a06e652 javadocs update. 2019-03-11 19:36:23 -06:00
Vikram
a56a6690ee Merge remote-tracking branch 'origin/master' 2019-03-11 19:17:31 -06:00
Vikram
c179ac17ae fixed one small issue. 2019-03-11 19:17:13 -06:00
29e0f3e683 Merge remote-tracking branch 'origin/master' 2019-03-11 19:07:26 -06:00
923ff50c87 Finished the fix for negative numbers and Strings messing up the travel textField 2019-03-11 19:07:11 -06:00
Vikram
15525d789e fixed one small issue. 2019-03-11 19:07:06 -06:00
Vikram
e0171bacfa finished javadocs 2019-03-11 19:00:26 -06:00
KahootChampion
8c776b769b wrote javadocs for authorname 2019-03-11 18:47:10 -06:00
428a7caf80 Fixed the problem where the player could recalculate price values by leaving and entering the travel screen. 2019-03-11 18:27:42 -06:00
Vikramb987
af81624e27 Update TaipanShopGUI.java
changed the javadoc slightly.
2019-03-11 17:21:15 -06:00
KahootChampion
762b399c4b Added JavaDocs for ShipWarfare 2019-03-11 15:33:08 -06:00
Nathan Lum
8402a2368c Added Javadoc comments 2019-03-11 15:28:11 -06:00
Nathan Lum
8c3098a498 Added Javadoc comments 2019-03-11 15:20:38 -06:00
Vikramb987
f1a43a279a Update TaipanShopGUI.java 2019-03-11 15:18:05 -06:00
Nathan Lum
140e8dc706 Added Javadoc comments 2019-03-11 15:17:42 -06:00
Nathan Lum
e21a7c9f54 Added Javadoc comments 2019-03-11 15:12:03 -06:00
Nathan Lum
023e77f034 Added Javadoc comments 2019-03-11 15:07:35 -06:00
Vikramb987
696af67665 Update TaipanShopGUI.java
comment
2019-03-11 14:07:12 -06:00
cf0fd1281f Update README.md 2019-03-11 13:56:54 -06:00
Vikramb987
4e4d30c222 Update TravelGUI.java
aesthetic changes
2019-03-11 12:41:32 -06:00
Vikramb987
d2e42048b2 Update TaipanShopGUI.java
aesthetic changes boi
2019-03-11 12:40:08 -06:00
KahootChampion
303be2eea6 Fixed output for start and TaipanShop GUI 2019-03-11 12:27:17 -06:00
Siddhant Dewani
963f16afca Fixed bank label 2019-03-11 11:49:50 -06:00
Siddhant Dewani
fd03a7c588 FIXED Loanshark and bank 2019-03-11 11:41:06 -06:00
Vikramb987
c912394dd9 Update TaipanShopGUI.java
fixed minor error
2019-03-11 09:09:53 -06:00
20 changed files with 1819 additions and 1415 deletions

296
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View File

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@@ -113,6 +97,9 @@
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View File

@@ -4,7 +4,7 @@ Computer Science 233 project, Winter 2019
How to run:
If you are using intellij, extract "TaipanClone-master.zip", and open the "TaipanClone-master" folder in intellij. Also set up the SDK. Then, run MainGUI.java.
If you are using the command line, extract "TaipanClone-master.zip", and open the "TaipanClone-master" folder. Open your terminal and change its directory to the "src" folder within "TaipanClone-master" folder. Then, type in "javac *.java", this compiles all the necessary files. Now, run main.java using "java main".
If you are using the command line, extract "TaipanClone-master.zip", and open the "TaipanClone-master" folder. Open your terminal and change its directory to the "src" folder within "TaipanClone-master" folder. Then, type in "javac *.java", this compiles all the necessary files. Now, run MainGUI.java using "java MainGUI".
Additional information:

View File

@@ -1,5 +1,6 @@
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
@@ -10,37 +11,21 @@ import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
public class BankGUI {
private Player player;
public class BankGUI extends Player{
/**
* setter method that takes in a Player object as an argument.
*
* @param player object of the class Player
* 2019-03-10
* Authors: Siddhant Dewani
* BankGUI allows the user to store cash and gain interest off of the cash
*/
public void setPlayer(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
/**
* getter method for obtaining a player object.
*
* @return returns player object
*/
public Player getPlayer() {
Player playerDummy = new Player(player);
return playerDummy;
}
/**
* Class Constructor that takes in a type player as a parameter
* <p>
* //* @param player object of the class Player
*
* @param player object of the class Player
*/
public BankGUI(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
setPlayer(playerDummy);
}
/**
@@ -61,10 +46,10 @@ public class BankGUI {
HBox hbx2 = new HBox(30);
VBox vbx1 = new VBox(30);
Label l1 = new Label("Player: " + player.getName());
Label l2 = new Label("Current Balance: " + player.getBank());
Label l1 = new Label("Player: " + getName());
Label l2 = new Label("Current Balance: " + getBank());
Label l3 = new Label("Enter Amount: ");
Label l4 = new Label("Current cash: " + player.getMoney());
Label l4 = new Label("Current cash: " + getMoney());
Label l5 = new Label(" ");
Button b1 = new Button("Withdraw");
@@ -81,7 +66,7 @@ public class BankGUI {
hbx1.getChildren().add(b1);
hbx1.getChildren().add(b2);
hbx1.getChildren().add(b3);
hbx1.setPadding(new Insets(0,0,20,0));
brdr1.setBottom(hbx1);
/**
@@ -102,6 +87,7 @@ public class BankGUI {
vbx1.getChildren().add(l2);
vbx1.getChildren().add(l4);
vbx1.getChildren().add(l5);
vbx1.setPadding(new Insets(20,0,0,0));
brdr1.setTop(vbx1);
/**
@@ -111,15 +97,24 @@ public class BankGUI {
b1.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
int withdraw = Integer.parseInt(txtField1.getText());
if (withdraw <= player.getBank()) {
player.setMoney(withdraw + player.getMoney());
player.setBank(player.getBank() - withdraw);
} else {
l5.setText("Sorry you cannot withdraw that much");
try {
int withdraw = Integer.parseInt(txtField1.getText());
if(withdraw < 0){
l5.setText("Come on " + getName() + " are you trying to fool me??? \n No negative Numbers Please");
}
else if (withdraw <= getBank()) {
setMoney(withdraw + getMoney());
setBank(getBank() - withdraw);
}
else {
l5.setText("Sorry you cannot withdraw that much");
}
l2.setText("Current Balance: " + getBank());
l4.setText("Current cash: " + getMoney());
}
catch (Exception e) {
l5.setText("Please enter a valid value");
}
l2.setText("Current Balance: " + player.getBank());
l4.setText("Current cash: " + player.getMoney());
}
}
);
@@ -132,16 +127,24 @@ public class BankGUI {
b2.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
int deposit = Integer.parseInt(txtField1.getText());
if (deposit <= player.getMoney()) {
player.setBank(deposit + player.getBank());
player.setMoney(player.getMoney() - deposit);
} else {
l5.setText("Sorry you cannot deposit that much");
}
l2.setText("Current Balance: " + player.getBank());
l4.setText("Current cash: " + player.getMoney());
try {
int deposit = Integer.parseInt(txtField1.getText());
if(deposit < 0){
l5.setText("Nice Try!!! No negative Numbers Please");
}
else if (deposit <= getMoney()) {
setBank(deposit + getBank());
setMoney(getMoney() - deposit);
} else {
l5.setText("Sorry you cannot deposit that much.$");
}
l2.setText("Current Balance: " + getBank());
l4.setText("Current cash: " + getMoney());
}
catch (Exception e) {
l5.setText("Please enter a valid value");
}
}
}
);
@@ -153,7 +156,7 @@ public class BankGUI {
b3.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
TaipanShopGUI shopGUI = new TaipanShopGUI(player);
TaipanShopGUI shopGUI = new TaipanShopGUI(getPlayer());
shopGUI.initializeShop(primaryStage);
primaryStage.show();
}
@@ -166,6 +169,7 @@ public class BankGUI {
*
*/
Scene scene = new Scene(brdr1, 600, 480);
scene.getStylesheets().add("styleguide.css");
primaryStage.setScene(scene);
return primaryStage;
}
@@ -176,7 +180,7 @@ public class BankGUI {
* @param primaryStage the stage in which the scene may be run and switched to
*/
public void start(Stage primaryStage) {
BankGUI bank = new BankGUI(player);
BankGUI bank = new BankGUI(getPlayer());
bank.initializeBank(primaryStage);
primaryStage.show();
}

47
src/FileSaving.java Normal file
View File

@@ -0,0 +1,47 @@
import java.io.*;
/**
* 2019-03-10 (Edited on 2019-03-19)
* Authors:
* FileSaving Class allows the user to save the current status of the game and to continue from where they left off.
*/
public class FileSaving extends Player implements Serializable {
/**
*loads the file of type player which contains all the player instances
* @return player
*/
public Player loadFile() {
try {
InputStream in = new FileInputStream(new File("src/saves/playerSave.txt"));
ObjectInputStream inObject = new ObjectInputStream(in);
Player player = (Player) inObject.readObject();
in.close();
inObject.close();
return player;
}
catch (Exception e) {
return null;
}
}
public boolean saveFile(Player player){
try{
FileOutputStream out = new FileOutputStream(new File("src/saves/playerSave.txt"));
ObjectOutputStream outObject = new ObjectOutputStream(out);
outObject.writeObject(player);
out.close();
outObject.close();
//returns true if program can save file
return true;
}
catch (Exception e) {
return false;
}
}
}

View File

@@ -6,7 +6,13 @@ import javafx.scene.layout.VBox;
import javafx.scene.text.Font;
import javafx.stage.Stage;
public class GameEndGUI {
/**
* 2019-03-10
* Authors: Harkamal, Vikram, Haris, Siddhant, Nathan
* GameEndGUI class, Initializes and displays the graphical interface for when you lose
*
*/
public class GameEndGUI extends Player{
private Label title;
private VBox vBox;
@@ -14,11 +20,10 @@ public class GameEndGUI {
private Label gunsHeld;
private Label netWorth;
private BorderPane borderPane;
private Player player;
public GameEndGUI(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
setPlayer(playerDummy);
}
/**
@@ -73,7 +78,7 @@ public class GameEndGUI {
/**
* If health is below or equal to 0 then the game will either show the gameOver screen or the win screen
* */
if (player.getHP() <= 0) {
if (getHP() <= 0) {
title.setText("Game Over!");
} else {
title.setText("Congratulations!");
@@ -82,17 +87,18 @@ public class GameEndGUI {
/**
* Calculates the networth of the player by the end of the game
* */
netWorthInt = player.getMoney() + (player.getOpiumHeld() * 16000) + (player.getSilkHeld() * 160) + (player.getArmsHeld() * 160) + (player.getGeneralHeld() * 8);
netWorthInt += (player.getwOpium() * 16000) + (player.getwSilk() * 160) + (player.getwArms() * 160) + (player.getwGeneral() * 8);
netWorthInt -= player.getDebt();
netWorthInt = getMoney() + (getOpiumHeld() * 16000) + (getSilkHeld() * 160) + (getArmsHeld() * 160) + (getGeneralHeld() * 8);
netWorthInt += (getwOpium() * 16000) + (getwSilk() * 160) + (getwArms() * 160) + (getwGeneral() * 8);
netWorthInt -= getDebt();
//Updating the endgame stats of the player
firmName.setText("Firm Name: " + player.getName());
gunsHeld.setText("Guns Held: " + player.getGuns());
firmName.setText("Firm Name: " + getName());
gunsHeld.setText("Guns Held: " + getGuns());
netWorth.setText("Net Worth: " + netWorthInt);
Scene root = new Scene(borderPane, 600, 480);
root.getStylesheets().add("styleguide.css");
stage.setTitle("End Game Stats");
stage.setResizable(false);
@@ -107,7 +113,7 @@ public class GameEndGUI {
* @param primaryStage the stage in which the scene may be run and switched to
*/
public void start(Stage primaryStage) {
GameEndGUI gameEndGUI = new GameEndGUI(player);
GameEndGUI gameEndGUI = new GameEndGUI(getPlayer());
gameEndGUI.initializeGameEndGUI(primaryStage);
primaryStage.show();
}

View File

@@ -1,5 +1,6 @@
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
@@ -10,39 +11,34 @@ import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
public class LoanSharkGUI {
private Player player;
/**
* 2019-03-10
* Authors: Siddhant Dewani
* LoanShark GUI Class allows the user to get a loan from the loan shark
*/
/**
* setter method that takes in a Player object as an argument.
*
* @param player object of the class Player
*/
public void setPlayer(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
/**
* getter method for obtaining a player object.
*
* @return returns player object
*/
public Player getPlayer() {
Player playerDummy = new Player(player);
return playerDummy;
}
public class LoanSharkGUI extends Player {
/**
* Class Constructor that takes in a type player as a parameter
* <p>
* //* @param player object of the class Player
*
* @param player object of the class Player
*/
public LoanSharkGUI(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
setPlayer(playerDummy);
}
/**
* This methods purpose is to loan the player the funds it wants
* or pay its outstanding debts. The method prompts the user if they
* would like to borrow money or repay. depending on what the player chooses
* the corresponding loop is evoked. The player can only be loaned 2 times the
* money they have minus the debt if their debt exceeds the cash balance, the loan
* cannot be given.
*
* @param primaryStage the stage upon which the GUI will be imposed
*/
public Stage initializeLoanShark(Stage primaryStage) {
primaryStage.setTitle("Loan Shark");
@@ -53,9 +49,9 @@ public class LoanSharkGUI {
VBox vbx1 = new VBox(10);
//Declaring all Variables
Label l1 = new Label("Player: " + player.getName());
Label l2 = new Label("Current Debt " + player.getDebt());
Label l4 = new Label("Current cash: " + player.getMoney());
Label l1 = new Label("Player: " + getName());
Label l2 = new Label("Current Debt " + getDebt());
Label l4 = new Label("Current cash: " + getMoney());
Label l3 = new Label("Enter Amount: ");
Label l5 = new Label(" ");
@@ -72,9 +68,11 @@ public class LoanSharkGUI {
hbx1.getChildren().add(b1);
hbx1.getChildren().add(b2);
hbx1.getChildren().add(b3);
hbx1.setPadding(new Insets(0,0,20,0));
brdr1.setBottom(hbx1);
//Creating the TextField at the center of the screen
hbx2.setAlignment(Pos.CENTER);
hbx2.getChildren().add(l3);
@@ -87,43 +85,65 @@ public class LoanSharkGUI {
vbx1.getChildren().add(l2);
vbx1.getChildren().add(l4);
vbx1.getChildren().add(l5);
vbx1.setPadding(new Insets(20,0,0,0));
brdr1.setTop(vbx1);
// Set the event handler when the deposit button is clicked
boolean keepGoing = true;
b1.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
int loanAsk = Integer.parseInt(txtField1.getText());
if (loanAsk <= 2 * (player.getMoney() - player.getDebt()) && loanAsk >= 0) {
player.setDebt(player.getDebt() + loanAsk);
player.setMoney(player.getMoney() + loanAsk);
l4.setText("Current cash: " + player.getMoney());
} else {
l5.setText("Sorry you cannot be loaned that much");
try {
int loanAsk = Integer.parseInt(txtField1.getText());
if (loanAsk <= 2 * (getMoney() - getDebt()) && loanAsk >= 0) {
setDebt(getDebt() + loanAsk);
setMoney(getMoney() + loanAsk);
l4.setText("Current cash: " + getMoney());
} else if (loanAsk < 0) {
l5.setText("Sorry you cannot enter negative numbers");
}
else{
l5.setText("Sorry you cannot get the loan requested");
}
l2.setText("Debt: " + getDebt());
} catch (Exception e) {
l5.setText("Please enter a valid value");
}
l2.setText("Debt: " + player.getDebt());
}
}
);
// Set the event handler when the withdraw button is clicked
b2.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
int returnAsk = Integer.parseInt(txtField1.getText());
if (returnAsk <= player.getDebt() && returnAsk >= 0) {
player.setDebt(player.getDebt() - returnAsk);
player.setMoney(player.getMoney() - returnAsk);
l4.setText("Current cash: " + player.getMoney());
} else if (returnAsk > player.getDebt()) {
l5.setText("Sorry you cannot be loaned that much");
} else {
l5.setText("Sorry you cannot return a negative amount");
try {
int returnAsk = Integer.parseInt(txtField1.getText());
if (returnAsk > getDebt()) {
l5.setText("You dont need to return that much");
}
else if (returnAsk <= getDebt() && returnAsk >= 0 && getMoney() >= returnAsk) {
setDebt(getDebt() - returnAsk);
setMoney(getMoney() - returnAsk);
l4.setText("Current cash: " + getMoney());
}
else if(getMoney() < returnAsk) {
l5.setText("Look " + getName() + ", you are being cheap!");
}
else {
l5.setText("Sorry you cannot return a negative amount");
}
l2.setText("Debt: " + getDebt());
}
catch (Exception e) {
l5.setText("Please enter a valid value");
}
l2.setText("Debt: " + player.getDebt());
}
}
);
@@ -131,7 +151,7 @@ public class LoanSharkGUI {
b3.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
TaipanShopGUI shopGUI = new TaipanShopGUI(player);
TaipanShopGUI shopGUI = new TaipanShopGUI(getPlayer());
shopGUI.initializeShop(primaryStage);
primaryStage.show();
}
@@ -141,6 +161,7 @@ public class LoanSharkGUI {
//Setting the Scene and displaying it
Scene scene = new Scene(brdr1, 600, 480);
scene.getStylesheets().add("styleguide.css");
primaryStage.setScene(scene);
//primaryStage.show();
return primaryStage;
@@ -148,20 +169,10 @@ public class LoanSharkGUI {
public void start(Stage primaryStage) {
LoanSharkGUI loan = new LoanSharkGUI(player);
LoanSharkGUI loan = new LoanSharkGUI(getPlayer());
loan.initializeLoanShark(primaryStage);
primaryStage.show();
}
/**
* This methods purpose is to loan the player the funds it wants
* or pay its outstanding debts. The method prompts the user if they
* would like to borrow money or repay. depending on what the player chooses
* the corresponding loop is evoked. The player can only be loaned 2 times the
* money they have minus the debt id their debt exceeds the cash balance, the loan
* cannot be given.
*/
}

View File

@@ -1,31 +1,14 @@
import javafx.application.Application;
import javafx.stage.Stage;
/**
* 2019-03-10
* Authors: Harkamal, Vikram, Haris, Siddhant, Nathan
* MainGUI class, Initializes the entire game and runs the game for user to play
*
*/
public class MainGUI extends Application {
private Player player = new Player();
/**
* getter method for the Player object player.
*
* @return returns a copy of the object player
*/
public Player getPlayer() {
Player copy = new Player(player);
return copy;
}
/**
* Initializes the Taipan shop with the players stats after the player finishes shopping, it updates the player object and returns it.
*
* @param shop player object from the main class used to update the shop class
*/
public void shop(TaipanShopGUI shop) {
shop.setPlayer(player);
shop.shop();
player = shop.getPlayer();
}
/**
* Updates main class with player data and starts the game.
@@ -38,7 +21,7 @@ public class MainGUI extends Application {
}
public void start(Stage primaryStage) throws Exception {
StartGUI start = new StartGUI(player);
StartGUI start = new StartGUI(new Player());
start.initializeStart(primaryStage);
primaryStage.show();
}

View File

@@ -1,4 +1,13 @@
public class Player {
import java.io.Serializable;
/**
* 2019-03-10
* Authors: Harkamal, Vikram, Haris, Siddhant, Nathan
* Player class, stores all the information about the player such as inventory, health, etc
*
*/
public class Player implements Serializable {
private String name = "Taipan";
private int bank = 0;
@@ -17,25 +26,17 @@ public class Player {
private int wArms = 0;
private boolean retire = false;
private int cargoSpace = 60;
private int opiumPrice = 16000;
private int silkPrice = 1600;
private int armsPrice = 160;
private int generalPrice = 8;
private int isPriceChanged = 0;
private boolean attackingShips = true;
public Player() {
this.name = "Taipan";
this.bank = 0;
this.money = 0;
this.opiumHeld = 0;
this.silkHeld = 0;
this.generalHeld = 0;
this.armsHeld = 0;
this.location = 1;
this.guns = 0;
this.HP = 100;
this.debt = 0;
this.wOpium = 0;
this.wSilk = 0;
this.wGeneral = 0;
this.wArms = 0;
this.retire = false;
this.cargoSpace = 60;
/**
* default constructor for player
*/
public Player(){
}
/**
@@ -44,6 +45,24 @@ public class Player {
* @param player object of the class Player
*/
public Player(Player player) {
setPlayer(player);
}
/**
* getter for this player object
*
* @return a copy of this player object
*/
public Player getPlayer(){
return new Player(this);
}
/**
* copies the provided player's properties into the instance variable of this object
*
* @param player
*/
public void setPlayer(Player player){
this.name = player.name;
this.bank = player.bank;
this.money = player.money;
@@ -59,7 +78,14 @@ public class Player {
this.wSilk = player.wSilk;
this.wGeneral = player.wGeneral;
this.wArms = player.wArms;
this.retire = player.retire;
this.cargoSpace = player.cargoSpace;
this.opiumPrice = player.opiumPrice;
this.silkPrice = player.silkPrice;
this.armsPrice = player.armsPrice;
this.generalPrice = player.generalPrice;
this.isPriceChanged = player.isPriceChanged;
this.attackingShips = player.attackingShips;
}
/**
@@ -77,13 +103,30 @@ public class Player {
*
* @param cargoSpace takes an int that is greater than 0 as an argument
*/
public void setCargoSpace(int cargoSpace) {
if (cargoSpace > 0) {
this.cargoSpace = cargoSpace;
}
}
/**
* getter method for the instance variable attackingShips.
*
* @return returns the instance variable attackingShips
*/
public boolean getAttackingShips() {
return attackingShips;
}
/**
* setter method for the instance variable attackingShips.
*
* @param attackingShips takes an int that is greater than 0 as an argument
*/
public void setAttackingShips(boolean attackingShips) {
this.attackingShips = attackingShips;
}
/**
* getter method for the instance variable retire.
*
@@ -434,6 +477,106 @@ public class Player {
}
}
/**
* getter for opiumPrice instance variable.
*
* @return opiumPrice -- the price of opium in the shop
*/
public int getOpiumPrice() {
return opiumPrice;
}
/**
* setter for the opiumPrice instance variable. Runs as long as the parameter is greater than 0.
*
* @param opiumPrice -- what the instance variable opiumPrice should be changed to.
*/
public void setOpiumPrice(int opiumPrice) {
if (opiumPrice > 0) {
this.opiumPrice = opiumPrice;
}
}
/**
* getter for silkPrice instance variable.
*
* @return silkPrice -- the price of silk in the shop.
*/
public int getSilkPrice() {
return silkPrice;
}
/**
* setter for the silkPrice instance variable. Runs as long as the parameter is greater than 0.
*
* @param silkPrice -- what the instance variable silkPrice should be changed to.
*/
public void setSilkPrice(int silkPrice) {
if (silkPrice > 0) {
this.silkPrice = silkPrice;
}
}
/**
* getter for armsPrice instance variable.
*
* @return armsPrice -- the price of arms in the shop.
*/
public int getArmsPrice() {
return armsPrice;
}
/**
* setter for the armsPrice instance variable. Runs as long as the parameter is greater than 0.
*
* @param armsPrice -- what the instance variable armsPrice should be changed to.
*/
public void setArmsPrice(int armsPrice) {
if (armsPrice > 0) {
this.armsPrice = armsPrice;
}
}
/**
* getter for generalPrice instance variable.
*
* @return generalPrice -- the price of general cargo in the shop.
*/
public int getGeneralPrice() {
return generalPrice;
}
/**
* setter for the generalPrice instance variable. Runs as long as the parameter is greater than 0.
*
* @param generalPrice -- what the instance variable generalPrice should be changed to.
*/
public void setGeneralPrice(int generalPrice) {
if (generalPrice > 0) {
this.generalPrice = generalPrice;
}
}
/**
* getter for isPriceChanged instance variable.
*
* @return isPriceChanged -- Checks if the price has changed since last in shop.
*/
public int getIsPriceChanged() {
return isPriceChanged;
}
/**
* setter for the isPriceChanged instance variable. Runs as long as the parameter is greater than 0.
*
* @param isPriceChanged -- what the instance variable isPriceChanged should be changed to.
*/
public void setIsPriceChanged(int isPriceChanged) {
if(isPriceChanged >= 0) {
this.isPriceChanged = isPriceChanged;
}
}
/**
* Method to indicate that you have lost the game. If the player has lost, console will be cleared and will only
* show the statement "Game Over". After showing the message the game closes.

229
src/RandomEventGUI.java Normal file
View File

@@ -0,0 +1,229 @@
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
import java.util.Random;
/**
* 2019-03-19
* Authors: Harkamal Randhawa
* Random Event GUI class generates random events that occur during travel, such as fixing your ship,
* liu yen asking for money and to purchase a gun.
*/
public class RandomEventGUI extends Player{
private HBox hBox;
private Button yesButton;
private Button noButton;
private VBox vBox;
private Label paymentLabel;
private Label sellingItemLabel;
private Label cannotAffordLabel;
private VBox vBox0;
private Label shipHPLabel;
private Label gunsShipLabel;
private Label moneyPlayerLabel;
private Label moneyBankLabel;
private Label cargoShipLabel;
private Label cargoWarehouseLabel;
private BorderPane borderPane;
private int eventNumber = 0;
private int itemPrice = 10;
/**
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
*
* @param player is a Player object that will be copied and the player instance variable is set to the copy.
*/
public RandomEventGUI(Player player) {
Player playerDummy = new Player(player);
setPlayer(playerDummy);
}
/**
* Initializes randomEvent on the given stage as a parameter.
*
* @param stage
*/
public Stage initializeRandomEventGUI(Stage stage) {
//Creating the nodes within the event screen
hBox = new HBox();
yesButton = new Button();
noButton = new Button();
vBox = new VBox();
paymentLabel = new Label();
sellingItemLabel = new Label();
cannotAffordLabel = new Label();
vBox0 = new VBox();
shipHPLabel = new Label();
gunsShipLabel = new Label();
moneyPlayerLabel = new Label();
moneyBankLabel = new Label();
cargoShipLabel = new Label();
borderPane = new BorderPane();
//Messing with the alignments of the buttons and their text
borderPane.setAlignment(hBox, javafx.geometry.Pos.CENTER);
hBox.setAlignment(javafx.geometry.Pos.CENTER);
hBox.setPrefHeight(100.0);
hBox.setPrefWidth(200.0);
hBox.setSpacing(10.0);
yesButton.setMnemonicParsing(false);
yesButton.setText("Yes");
yesButton.setDefaultButton(true);
noButton.setMnemonicParsing(false);
noButton.setText("No");
borderPane.setBottom(hBox);
//Making the vbox to put all Labels for the events
borderPane.setAlignment(vBox, javafx.geometry.Pos.CENTER);
vBox.setAlignment(javafx.geometry.Pos.CENTER);
vBox.setPrefHeight(200.0);
vBox.setPrefWidth(100.0);
paymentLabel.setText("Would you like to pay?");
sellingItemLabel.setText("for a Gun?");
cannotAffordLabel.setText("You can't afford that!");
cannotAffordLabel.setFocusTraversable(false);
borderPane.setCenter(vBox);
borderPane.setAlignment(vBox0, javafx.geometry.Pos.CENTER);
vBox0.setAlignment(javafx.geometry.Pos.CENTER);
vBox0.setPrefHeight(200.0);
vBox0.setPrefWidth(100.0);
//Update the labels to fit the player's stats
shipHPLabel.setText("Ship Health: " + getPlayer().getHP());
gunsShipLabel.setText("Number of Guns Remaining: " + getPlayer().getGuns());
moneyPlayerLabel.setText("Money on Player: " + getPlayer().getMoney());
moneyBankLabel.setText("Money in Bank: " + getPlayer().getBank());
cargoShipLabel.setText("Ship Cargo Space: " + getPlayer().getCargoSpace());
//Adding all the buttons and labels to the elements in the scene
hBox.getChildren().add(yesButton);
hBox.getChildren().add(noButton);
vBox.getChildren().add(sellingItemLabel);
vBox.getChildren().add(paymentLabel);
vBox.getChildren().add(cannotAffordLabel);
vBox0.getChildren().add(shipHPLabel);
vBox0.getChildren().add(gunsShipLabel);
vBox0.getChildren().add(moneyPlayerLabel);
vBox0.getChildren().add(moneyBankLabel);
vBox0.getChildren().add(cargoShipLabel);
//Adding all the elements to the scene
borderPane.setTop(vBox0);
borderPane.setTop(vBox0);
borderPane.setCenter(vBox);
borderPane.setBottom(hBox);
//Make it so that the player can't see the can't afford label until after they actually can't understand
cannotAffordLabel.setVisible(false);
/*Pick a random number dictating the events that could happen.
* 1: New gun for player
* 2: Paying Liu Yuen
* 3: Repairing the Ship
*/
Random rand = new Random();
int randGenNum = rand.nextInt(3) + 1;
while(true){
//Buy Guns
if (randGenNum == 1) {
itemPrice = (int) ((getPlayer().getMoney() * 0.1) + 10);
sellingItemLabel.setText("A vender is selling a gun for $" + itemPrice + " for a gun?");
break;
}
//Liu Yuen
if (randGenNum == 2) {
itemPrice = (int) ((getPlayer().getMoney() * 0.1) + 10);
sellingItemLabel.setText("Liu Yuen asks $" + itemPrice + " in donation to the temple of Tin Hau, the Sea Goddess");
setAttackingShips(true);
break;
}
//Ship Repair
if (randGenNum == 3 && getHP() < 101) {
itemPrice = (int) ((100 - getPlayer().getHP()) * 10 + 10);
sellingItemLabel.setText("Mc Henry from the Hong Kong shipyard has arrived, would be willing to repair your ship for $" + itemPrice);
break;
}
else {
randGenNum = 2;
}
}
eventNumber = randGenNum;
if((eventNumber == 1 && getCargoSpace() < 10)){
TaipanShopGUI taipanShopGUI = new TaipanShopGUI(getPlayer());
taipanShopGUI.initializeShop(stage);
stage.show();
}
if((eventNumber == 3 && getPlayer().getHP() >= 100)){
TaipanShopGUI taipanShopGUI = new TaipanShopGUI(getPlayer());
taipanShopGUI.initializeShop(stage);
stage.show();
}
//if yes button is clicked, executes the code depending on the type of event
yesButton.setOnAction(event -> {
if(getPlayer().getMoney() > itemPrice) {
//Buy Guns
if (eventNumber == 1 && (getCargoSpace() >= 10)) {
setGuns(getPlayer().getGuns() + 1);
setMoney(getPlayer().getMoney() - itemPrice);
TaipanShopGUI taipanShopGUI = new TaipanShopGUI(getPlayer());
taipanShopGUI.initializeShop(stage);
stage.show();
}
//Liu Yuen
if (eventNumber == 2) {
setAttackingShips(false);
setMoney(getPlayer().getMoney() - itemPrice);
TaipanShopGUI taipanShopGUI = new TaipanShopGUI(getPlayer());
taipanShopGUI.initializeShop(stage);
stage.show();
}
//Ship Repair
if (eventNumber == 3 && getPlayer().getHP() != 100) {
setHP(100);
setMoney(getPlayer().getMoney() - itemPrice);
TaipanShopGUI taipanShopGUI = new TaipanShopGUI(getPlayer());
taipanShopGUI.initializeShop(stage);
stage.show();
}
}
else{
cannotAffordLabel.setVisible(true);
yesButton.setVisible(false);
noButton.setDefaultButton(true);
noButton.setVisible(true);
}
});
//If the no button is clicked then it skips to the location screen you wanted to go to.
noButton.setOnAction(event -> {
TaipanShopGUI taipanShopGUI = new TaipanShopGUI(getPlayer());
taipanShopGUI.initializeShop(stage);
stage.show();
});
//Creates the scene and window
Scene root = new Scene(borderPane, 600, 480);
root.getStylesheets().add("styleguide.css");
stage.setTitle("Travel");
stage.setResizable(false);
stage.setScene(root);
return stage;
}
}

View File

@@ -1,36 +1,67 @@
import javafx.animation.*;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Insets;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.Pane;
import javafx.scene.layout.VBox;
import javafx.scene.shape.Circle;
import javafx.stage.Stage;
import javafx.util.Duration;
import java.io.FileInputStream;
import java.util.Random;
public class ShipWarfareGUI {
/**
* 2019-03-10 (Edited on 2019-03-23)
* Author: Haris Muhammad
* ShipWarfareGUI class, Generates and utilizes ships which the user can attack or run from
*/
private Player player = new Player();
private HBox hBox;
public class ShipWarfareGUI extends Player {
private ShipWarfareGUI ship;
private Circle cannon;
private VBox buttonBox;
private HBox fightRunBox;
private Button fightButton;
private Button runButton;
private VBox vBox;
private Button continueButton;
private VBox labelBox;
private Label title;
private Label chooseFightOrRun;
private Label report;
private Label runAwayOrLeft;
private Label shipsRemaining;
private Label HPLeft;
private Label gunsLeftOrTaken;
private Label continueToFight;
private int counter1;
private Button continueButton;
private Label runAwayOrLeft;
private Label shipsRemaining;
private Label report;
private boolean winOrLose= false;
private int counter1;
private int timeCounter;
private int numOfLittyShips = 0;
private boolean userAttacks = true;
private int startingLittyShips = 0;
private int howMuchRun = 0;
private int counter = 0;
private String pirateName = "Liu Yen";
private int beginningX = 150;
private int beginningY = 245;
private int endX = 350;
private int endY = 90;
private TranslateTransition shotsFired = new TranslateTransition();
private TranslateTransition enemyShots = new TranslateTransition();
/**
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
@@ -39,51 +70,7 @@ public class ShipWarfareGUI {
*/
public ShipWarfareGUI(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
private int numOfPeasantShips = 0;
private int numOfLittyShips = 0;
private boolean userAttacks = true;
private int startingPeasantShips = 0;
private int startingLittyShips = 0;
private int howMuchRun = 0;
private int counter = 0;
private String pirateName = "Liu Yen";
/**
* setter method for player
*
* @param player object of the class Player
*/
public void setPlayer(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
/**
* getter method for obtaining a player object.
*
* @return returns player object
*/
public Player getPlayer() {
Player playerDummy = new Player(player);
return playerDummy;
}
/**
* setter method that takes in an integer as an argument
*
* @param numOfPeasantShips the number of ships to be used in the peasant fleet attack
*/
public void setNumOfPeasantShips(int numOfPeasantShips) {
counter1++;
this.numOfPeasantShips = numOfPeasantShips;
if (counter1 == 1) {
startingPeasantShips = numOfPeasantShips;
}
setPlayer(playerDummy);
}
/**
@@ -96,16 +83,16 @@ public class ShipWarfareGUI {
int numOfShipsAttacking = 0;
Random randomValue = new Random();
if (player.getMoney() <= 100000) {
if (getMoney() <= 100000) {
//Minimum one ship will attack, maximum 20
numOfShipsAttacking = randomValue.nextInt(20) + 1;
} else if (player.getMoney() <= 200000) {
} else if (getMoney() <= 200000) {
//Minimum 30 Ships will attack, maximum 70
numOfShipsAttacking = randomValue.nextInt(40) + 31;
} else if (player.getMoney() <= 500000) {
} else if (getMoney() <= 500000) {
//Minimum 50 ships will attack, maximum 140
numOfShipsAttacking = randomValue.nextInt(90) + 51;
} else if (player.getMoney() >= 1000000) {
} else if (getMoney() >= 1000000) {
//Minimum 100 ships will attack, maximum 300 ships
numOfShipsAttacking = randomValue.nextInt(200) + 101;
}
@@ -114,6 +101,20 @@ public class ShipWarfareGUI {
}
/**
* setter method that takes in an integer as an argument
*
* @param numOfLittyShips the number of ships to be used in the peasant fleet attack
*/
public void setNumOfLittyShips(int numOfLittyShips) {
counter1++;
this.numOfLittyShips = numOfLittyShips;
if (counter1 == 1) {
startingLittyShips = numOfLittyShips;
}
}
/**
* One in two chance of running away
*
@@ -140,7 +141,6 @@ public class ShipWarfareGUI {
shipsRemaining.setVisible(false);
HPLeft.setVisible(false);
gunsLeftOrTaken.setVisible(false);
continueToFight.setVisible(false);
}
@@ -150,62 +150,61 @@ public class ShipWarfareGUI {
*/
public void completeWipe() {
title.setVisible(false);
chooseFightOrRun.setVisible(false);
runAwayOrLeft.setVisible(false);
shipsRemaining.setVisible(false);
HPLeft.setVisible(false);
gunsLeftOrTaken.setVisible(false);
continueToFight.setVisible(false);
report.setVisible(false);
}
/**
* The user faces off against the peasant ships and either prevails, dies, or runs away
* The user faces off against the litty ships and either prevails, dies, or runs away
*
* @return true if the user wins, loses, or flees, it returns false otherwise
* @throws Exception in case of errors due to the delay
*/
public boolean destroyPeasantShipsOrEscape(Stage stage) throws Exception {
public boolean destroyLittyShipsOrEscape(Stage stage) throws Exception {
cannon.setLayoutX(beginningX);
cannon.setLayoutY(beginningY);
int calculateLoot = 0;
int chanceOfEnemyRun = 0;
int hitCounter = 0;
int missCounter = 0;
boolean gunFrustration = false;
title.setVisible(true);
chooseFightOrRun.setVisible(true);
report.setVisible(true);
runAwayOrLeft.setVisible(true);
shipsRemaining.setVisible(true);
HPLeft.setVisible(true);
gunsLeftOrTaken.setVisible(true);
continueToFight.setVisible(true);
continueButton.setVisible(false);
runAwayOrLeft.setText("No ships ran away");
Random randomValue = new Random();
int exitValue = 0;
//Player volley
//while (exitValue == 0) {
if (player.getGuns() > 0) {
if (getGuns() > 0) {
for (int j = 0; j < player.getGuns(); j++) {
for (int j = 0; j < getGuns(); j++) {
if (userAttacks == true) {
int hitOrMiss = randomValue.nextInt(2) + 1;
if (hitOrMiss == 2) {
numOfPeasantShips--;
if (numOfPeasantShips <= 0) {
numOfLittyShips--;
if (numOfLittyShips <= 0) {
exitValue = 1;
//break;
}
hitCounter++;
} else {
missCounter++;
}
} else {
//continue;
}
@@ -219,209 +218,315 @@ public class ShipWarfareGUI {
}
if (numOfPeasantShips <= 0) {
if (numOfLittyShips <= 0) {
exitValue = 1;
//break;
}
if (player.getGuns() > 0) {
if (getGuns() > 0) {
chanceOfEnemyRun = randomValue.nextInt(2) + 1;
if (chanceOfEnemyRun == 2) {
howMuchRun = randomValue.nextInt(15) + 1;
if (howMuchRun != 0 && howMuchRun < numOfPeasantShips) {
if (howMuchRun != 0 && howMuchRun < numOfLittyShips) {
setNumOfPeasantShips(numOfPeasantShips - howMuchRun);
setNumOfLittyShips(numOfLittyShips - howMuchRun);
if (userAttacks == true) {
if (howMuchRun > 0) {
runAwayOrLeft.setText(String.format("Cowards! %d ships ran away %s! ", howMuchRun, player.getName()));
runAwayOrLeft.setText(String.format("Cowards! %d ships ran away %s! ", howMuchRun, getName()));
//runAwayOrLeft.setVisible(true);
}
} else {
report.setText((String.format("Escaped %d of them %s!", howMuchRun, player.getName())));
report.setText((String.format("Escaped %d of them %s!", howMuchRun, getName())));
}
}
}
}
shipsRemaining.setText(String.format("%d ships remaining and they look angry!", numOfPeasantShips));
shipsRemaining.setText(String.format("%d ships remaining and they look angry!", numOfLittyShips));
//Computer volley
int takeGunChance = randomValue.nextInt(4) + 1;
if (takeGunChance == 1 && player.getGuns() > 0) {
player.setGuns(player.getGuns() - 1);
if (takeGunChance == 1 && getGuns() > 0) {
setGuns(getGuns() - 1);
gunFrustration = true;
} else {
if (numOfPeasantShips > 0) {
player.setHP(player.getHP() - (1 + randomValue.nextInt(10)));
if (numOfLittyShips > 0) {
int HPTaken = randomValue.nextInt(10);
setHP(getHP() - (HPTaken));
}
}
if (player.getHP() <= 0) {
if (getHP() <= 0) {
exitValue = 2;
//break;
}
if (gunFrustration == true) {
gunsLeftOrTaken.setText(String.format("Dang it! We only have %d guns left", player.getGuns()));
gunsLeftOrTaken.setText(String.format("Dang it! We only have %d guns left", getGuns()));
} else {
gunsLeftOrTaken.setText(String.format("We still have %d guns left", player.getGuns()));
gunsLeftOrTaken.setText(String.format("We still have %d guns left", getGuns()));
}
HPLeft.setText(String.format("EEK, our current ship status is %d%% ", player.getHP()));
HPLeft.setText(String.format("EEK, our current ship status is %d%% ", getHP()));
if (userAttacks == false) {
userAttacks = true;
}
continueToFight.setText(String.format("Captain, what are your orders? (Click the fight button or the run button)", player.getGuns()));
if (exitValue == 1) {
wipe();
chooseFightOrRun.setText(String.format("Ayy! We won and survived at %d%% ship status!", player.getHP()));
calculateLoot = (startingPeasantShips * 100) + randomValue.nextInt(startingPeasantShips) * 200;
player.setMoney(player.getMoney() + calculateLoot);
calculateLoot = (startingLittyShips * 100) + randomValue.nextInt(startingLittyShips) * 200;
setMoney(getMoney() + calculateLoot);
report.setText(String.format("Our firm has earned $%,d in loot! ", calculateLoot));
continueButton.setVisible(true);
completeWipe();
fightButton.setVisible(false);
runButton.setVisible(false);
continueButton.setDefaultButton(true);
return true;
} else if (exitValue == 2) {
GameEndGUI gameEndGUI = new GameEndGUI(player);
GameEndGUI gameEndGUI = new GameEndGUI(getPlayer());
gameEndGUI.initializeGameEndGUI(stage);
stage.show();
return true;
} else if (exitValue == 3) {
System.out.printf("We made it out at %d%% ship status!\n", player.getHP());
report.setText(String.format("We made it out at %d%% ship status!", getHP()));
continueButton.setVisible(true);
completeWipe();
fightButton.setVisible(false);
runButton.setVisible(false);
continueButton.setDefaultButton(true);
return true;
}
return false;
}
/**
* Sets up the graphical part of ShipWarfare and includes all logic for the class
*
* @param stage sets the stage to which we will execute the scene of the ShipWarfare class
* @return stage so that another class can switch to the stage
* Player attacks enemy ships in an animation
*/
public void playerShoots() {
userAttacks=true;
shotsFired.setFromX(0);
shotsFired.setFromY(0);
shotsFired.setToX(endX);
shotsFired.setToY(endY);
shotsFired.setDuration(Duration.seconds(1));
if(getGuns()>0) {
shotsFired.setCycleCount(getGuns());
}
else{
shotsFired.setCycleCount(0);
shotsFired.stop();
cannon.setVisible(false);
}
shotsFired.setNode(cannon);
shotsFired.play();
}
/**
* Ships attack player ship back in an animation
*/
public Stage initializeShip(Stage stage) {
setNumOfPeasantShips(numOfShips());
public void shipsRetaliate(){
cannon.setVisible(true);
enemyShots.setFromX(270);
enemyShots.setFromY(0);
enemyShots.setToX(-30);
enemyShots.setToY(90);
enemyShots.setDuration(Duration.seconds(1));
enemyShots.setCycleCount(1);
enemyShots.setNode(cannon);
enemyShots.play();
}
BorderPane BorderPane = new BorderPane();
/**
* Sets most buttons to being invisble and switches to TaipanShop scene
*
* @param stage stage the user incorporates when they utilize the GUI
*/
public void setVisibilitiesAndTransition(Stage stage) {
completeWipe();
continueButton.setVisible(true);
continueButton.setDefaultButton(true);
fightButton.setVisible(false);
runButton.setVisible(false);
/**
* Switches to Taipan Shop scene
* @param event, once button is clicked, executes graphical information
*/
continueButton.setOnAction(event -> {
TaipanShopGUI shop = new TaipanShopGUI(getPlayer());
shop.initializeShop(stage);
stage.show();
});
}
GridPane gridPane = new GridPane();
gridPane.setPadding(new Insets(10.0, 10.0, 10.0, 10.0));
gridPane.setVgap(5.0);
hBox = new HBox();
/**
* Generaties ships and deploys logic for the shipwarfare
* @param primaryStage sets up the stage to whcih the GUI may be based around
* @throws Exception in case of interruptions withing the graphical interface
*/
public void initializeShip(Stage primaryStage) throws Exception {
setNumOfLittyShips(numOfShips());
Pane root = new Pane();
HBox usAgainstEnemyDivisor;
BorderPane centeringUserShipPane = new BorderPane();
Circle cannon;
BorderPane centeringLittyShipPane = new BorderPane();
BorderPane encompassingPane = new BorderPane();
usAgainstEnemyDivisor = new HBox();
cannon = new Circle();
this.cannon = cannon;
cannon.setVisible(false);
buttonBox = new VBox();
fightRunBox = new HBox();
fightButton = new Button();
runButton = new Button();
vBox = new VBox();
continueButton = new Button();
labelBox = new VBox();
title = new Label();
chooseFightOrRun = new Label();
report = new Label();
runAwayOrLeft = new Label();
shipsRemaining = new Label();
HPLeft = new Label();
gunsLeftOrTaken = new Label();
continueToFight = new Label();
continueButton = new Button();
runAwayOrLeft = new Label();
shipsRemaining = new Label();
report = new Label();
title.setText(String.format("%d ships from Liu Yuen's Fleet are attacking, Would you like to fight or run?", numOfLittyShips));
fightButton.setText("Fight");
runButton.setText("Run");
continueButton.setText("Continue");
fightButton.setVisible(true);
runButton.setVisible(true);
continueButton.setVisible(false);
BorderPane.setPrefHeight(400.0);
BorderPane.setPrefWidth(600.0);
hBox.setAlignment(javafx.geometry.Pos.CENTER);
hBox.setPrefHeight(100.0);
hBox.setPrefWidth(200.0);
hBox.setSpacing(10.0);
encompassingPane.setAlignment(labelBox, javafx.geometry.Pos.CENTER);
labelBox.setAlignment(javafx.geometry.Pos.CENTER);
labelBox.setPrefHeight(41.0);
labelBox.setPrefWidth(600.0);
labelBox.setSpacing(20.0);
title.setAlignment(javafx.geometry.Pos.TOP_CENTER);
title.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
title.setId("Label1");
title.setText(String.format("%d ships attacking. Would you like to Fight or Run?", numOfPeasantShips));
title.setPadding(new Insets(6.0, 0.0, 0.0, 0.0));
labelBox.setPadding(new Insets(10.0, 0.0, 0.0, 0.0));
continueButton.setMnemonicParsing(false);
continueButton.setText("Continue?");
fightButton.setAlignment(javafx.geometry.Pos.CENTER);
fightButton.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
fightButton.setId("Button1");
fightButton.setMnemonicParsing(false);
fightButton.setText("Fight");
runButton.setAlignment(javafx.geometry.Pos.CENTER);
runButton.setId("Button2");
runButton.setMnemonicParsing(false);
BorderPane.setBottom(hBox);
runButton.setText("Run");
javafx.scene.layout.BorderPane.setAlignment(vBox, javafx.geometry.Pos.CENTER);
vBox.setAlignment(javafx.geometry.Pos.TOP_CENTER);
vBox.setPrefHeight(200.0);
vBox.setPrefWidth(100.0);
vBox.setSpacing(20.0);
report.setAlignment(javafx.geometry.Pos.TOP_CENTER);
report.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
report.setId("Label1");
report.setPadding(new Insets(6.0, 0.0, 0.0, 0.0));
vBox.setPadding(new Insets(0.0, 0.0, 10.0, 0.0));
BorderPane.setTop(vBox);
BorderPane.setPadding(new Insets(6.0, 0.0, 0.0, 0.0));
hBox.getChildren().add(fightButton);
hBox.getChildren().add(runButton);
vBox.getChildren().add(title);
vBox.getChildren().add(chooseFightOrRun);
vBox.getChildren().add(report);
vBox.getChildren().add(runAwayOrLeft);
vBox.getChildren().add(shipsRemaining);
vBox.getChildren().add(HPLeft);
vBox.getChildren().add(gunsLeftOrTaken);
vBox.getChildren().add(continueToFight);
vBox.getChildren().add(continueButton);
encompassingPane.setAlignment(buttonBox, javafx.geometry.Pos.CENTER);
buttonBox.setAlignment(javafx.geometry.Pos.TOP_CENTER);
//Fight
fightButton.setOnAction(new EventHandler<ActionEvent>() {
fightRunBox.setAlignment(javafx.geometry.Pos.CENTER);
fightRunBox.setPrefHeight(100.0);
fightRunBox.setPrefWidth(200.0);
fightRunBox.setSpacing(10.0);
VBox.setMargin(continueButton, new Insets(0.0, 0.0, 20.0, 0.0));
root.getChildren().add(cannon);
encompassingPane.setPrefHeight(480);
encompassingPane.setPrefWidth(600);
usAgainstEnemyDivisor.setPrefHeight(0.0);
usAgainstEnemyDivisor.setPrefWidth(600.0);
centeringUserShipPane.setPrefHeight(200.0);
centeringUserShipPane.setPrefWidth(200.0);
Image ourShip = new Image(new FileInputStream("src/images/ourShip.png"));
Image enemyShip = new Image(new FileInputStream("src/images/enemyShip.png"));
//Setting the image view
ImageView userShip = new ImageView(ourShip);
ImageView littyShip = new ImageView(enemyShip);
BorderPane.setAlignment(userShip, javafx.geometry.Pos.CENTER);
userShip.setFitHeight(150.0);
userShip.setFitWidth(248.0);
userShip.setPickOnBounds(true);
userShip.setPreserveRatio(true);
centeringUserShipPane.setCenter(userShip);
BorderPane.setAlignment(buttonBox, javafx.geometry.Pos.CENTER);
buttonBox.setAlignment(javafx.geometry.Pos.TOP_CENTER);
usAgainstEnemyDivisor.setTranslateY(-20.0);
cannon.setRadius(10.0);
cannon.setStroke(javafx.scene.paint.Color.BLACK);
cannon.setStrokeType(javafx.scene.shape.StrokeType.INSIDE);
centeringUserShipPane.setRight(cannon);
centeringLittyShipPane.setPrefHeight(200.0);
centeringLittyShipPane.setPrefWidth(200.0);
centeringLittyShipPane.setOpaqueInsets(new Insets(0.0));
HBox.setMargin(centeringLittyShipPane, new Insets(0.0, 0.0, 0.0, 200.0));
encompassingPane.setAlignment(littyShip, javafx.geometry.Pos.CENTER);
littyShip.setFitHeight(165.0);
littyShip.setFitWidth(180.0);
littyShip.setPickOnBounds(true);
littyShip.setPreserveRatio(true);
encompassingPane.setMargin(littyShip, new Insets(0.0, 0.0, 20.0, 0.0));
centeringLittyShipPane.setCenter(littyShip);
usAgainstEnemyDivisor.getChildren().add(centeringUserShipPane);
usAgainstEnemyDivisor.getChildren().add(centeringLittyShipPane);
fightRunBox.getChildren().add(fightButton);
fightRunBox.getChildren().add(continueButton);
fightRunBox.getChildren().add(runButton);
buttonBox.getChildren().add(fightRunBox);
labelBox.getChildren().add(title);
labelBox.getChildren().add(HPLeft);
labelBox.getChildren().add(gunsLeftOrTaken);
labelBox.getChildren().add(runAwayOrLeft);
labelBox.getChildren().add(shipsRemaining);
labelBox.getChildren().add(report);
encompassingPane.setTop(labelBox);
encompassingPane.setCenter(usAgainstEnemyDivisor);
encompassingPane.setBottom(buttonBox);
root.getChildren().addAll(encompassingPane, cannon);
Scene scene = new Scene(root, 600, 480);
root.getStylesheets().add("styleguide.css");
primaryStage.setResizable(false);
primaryStage.setScene(scene);
primaryStage.show();
continueButton.setOnAction(new EventHandler<ActionEvent>() {
@Override
/**
* Fight Button, engages in fight logic and graphical interface
* Continue Button, engages in run logic and graphical interface
* @param event, once button is clicked, executes graphical information
*/
public void handle(ActionEvent event) {
counter++;
chooseFightOrRun.setText("Ohh, Fight ehh?");
try {
if (destroyPeasantShipsOrEscape(stage)) {
completeWipe();
continueButton.setVisible(true);
fightButton.setVisible(false);
runButton.setVisible(false);
continueButton.setOnAction(new EventHandler<ActionEvent>() {
@Override
/**
* Switches to Taipan Shop scene
* @param event, once button is clicked, executes graphical information
*/
public void handle(ActionEvent event) {
TaipanShopGUI shop = new TaipanShopGUI(player);
shop.initializeShop(stage);
stage.show();
}
});
shotsFired.stop();
/**
* Switches to Taipan Shop scene
*/
}
} catch (Exception e) {
}
TaipanShopGUI shop = new TaipanShopGUI(getPlayer());
shop.initializeShop(primaryStage);
primaryStage.show();
if (counter >= 2) {
title.setVisible(false);
}
}
});
@@ -433,66 +538,131 @@ public class ShipWarfareGUI {
* @param event, once button is clicked, executes graphical information
*/
public void handle(ActionEvent event) {
chooseFightOrRun.setText("Ayy captain we will try to run!");
report.setVisible(true);
title.setVisible(true);
shipsRemaining.setVisible(true);
gunsLeftOrTaken.setVisible(true);
title.setText("Ayy captain we will try to run!");
report.setText("Epic");
counter++;
if (runFromShips() == false) {
title.setVisible(false);
chooseFightOrRun.setVisible(false);
report.setText(("Couldn't run away"));
try {
if (destroyPeasantShipsOrEscape(stage) == true) {
completeWipe();
continueButton.setVisible(true);
fightButton.setVisible(false);
runButton.setVisible(false);
continueButton.setOnAction(new EventHandler<ActionEvent>() {
@Override
/**
* Switches to Taipan Shop scene
* @param event, once button is clicked, executes graphical information
*/
public void handle(ActionEvent event) {
TaipanShopGUI shop = new TaipanShopGUI(player);
shop.initializeShop(stage);
stage.show();
}
});
}
winOrLose= destroyLittyShipsOrEscape(primaryStage);
} catch (Exception e) {
e.printStackTrace();
}
if(winOrLose==true){
report.setVisible(true);
title.setVisible(true);
shipsRemaining.setVisible(true);
gunsLeftOrTaken.setVisible(true);
}
} else {
completeWipe();
report.setText("Phew! Got away safely");
TaipanShopGUI shop = new TaipanShopGUI(player);
shop.initializeShop(stage);
stage.show();
setVisibilitiesAndTransition(primaryStage);
}
if (counter >= 2) {
title.setVisible(false);
}
}
});
//Fight
fightButton.setOnAction(new EventHandler<ActionEvent>() {
Scene root = new Scene(BorderPane, 600, 480);
@Override
/**
* Fight Button, engages in fight logic and graphical interface
* @param event, once button is clicked, executes graphical information
*/
public void handle(ActionEvent event) {
report.setVisible(false);
runAwayOrLeft.setVisible(false);
shipsRemaining.setVisible(false);
HPLeft.setVisible(false);
gunsLeftOrTaken.setVisible(false);
fightButton.setVisible(false);
runButton.setVisible(false);
stage.setTitle("Ship");
stage.setResizable(false);
stage.setScene(root);
return stage;
}
try {
winOrLose= destroyLittyShipsOrEscape(primaryStage);
} catch (Exception e) {
e.printStackTrace();
}
counter++;
cannon.setVisible(true);
cannon.setLayoutX(beginningX);
cannon.setLayoutY(beginningY);
if (counter >= 1) {
title.setVisible(false);
}
playerShoots();
shotsFired.setOnFinished(new EventHandler<ActionEvent>() {
@Override
/**
* When the user is completed their volley this information will be accessed
* @param event, once the shots fired transition is completed, execute graphical information
*/
public void handle(ActionEvent event) {
shotsFired.stop();
if(!winOrLose) {
shipsRetaliate();
}
else{
report.setVisible(true);
continueButton.setVisible(true);
usAgainstEnemyDivisor.setVisible(false);
cannon.setVisible(false);
shotsFired.stop();
}
enemyShots.setOnFinished(new EventHandler<ActionEvent>() {
@Override
/**
* When the user is completed their volley, this information will be accessed
* @param event, once the enemy shots transition is completed, execute graphical information
*/
public void handle(ActionEvent event) {
fightButton.setVisible(true);
runButton.setVisible(true);
report.setVisible(true);
cannon.setVisible(false);
runAwayOrLeft.setVisible(true);
gunsLeftOrTaken.setVisible(true);
shipsRemaining.setVisible(true);
HPLeft.setVisible(true);
gunsLeftOrTaken.setVisible(true);
if(winOrLose==true){
usAgainstEnemyDivisor.setVisible(false);
}
}
});
}
});
}
});
/**
* sets scene and runs stage
*
* @param primaryStage the stage in which the scene may be run and switched to
*/
public void start(Stage primaryStage) {
primaryStage = initializeShip(primaryStage);
primaryStage.show();
}
}

View File

@@ -1,5 +1,6 @@
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.*;
import javafx.scene.layout.BorderPane;
@@ -8,13 +9,21 @@ import javafx.scene.layout.VBox;
import javafx.scene.text.Font;
import javafx.stage.Stage;
public class StartGUI {
/**
* 2019-03-10
* Authors: Harkamal, Vikram, Haris, Siddhant, Nathan
* StartGUI class, Initializes and displays the start menu for Taipan
*
*/
public class StartGUI extends Player{
private Player player;
private BorderPane borderPane = new BorderPane();
private HBox hBox = new HBox();
private TextField nameField = new TextField();
private Button startButton = new Button();
private Button continueButton = new Button();
private VBox vBox = new VBox();
private Label choiceLabel = new Label();
private RadioButton gunChoice = new RadioButton();
@@ -25,23 +34,12 @@ public class StartGUI {
private Label authors = new Label();
/**
* gets the player instance variable. The method returns a copy of the instance variable for encapsulation purposes.
*
* @return playerDummy -- playerDummy is a copy of the player instance variable.
* Copy constructor.
* @param player object of the class Player
*/
public Player getPlayer() {
public StartGUI(Player player) {
Player playerTemp = new Player(player);
return playerTemp;
}
/**
* sets the player instance variable equal to a copy of the parameter -- a copy is used for encapsulation purposes.
*
* @param player is a Player object that will replace the current instance of the player instance variable.
*/
public void setPlayer(Player player) {
Player playerTemp = new Player(player);
this.player = playerTemp;
setPlayer(playerTemp);
}
/**
@@ -51,22 +49,12 @@ public class StartGUI {
*/
public void setFirm(String name) {
if (name.length() <= 22) {
player.setName(name);
super.setName(name);
} else {
player.setName("Taipan");
super.setName("Taipan");
}
}
/*
**
* Copy constructor.
* @param player object of the class Player
*/
public StartGUI(Player player) {
Player playerTemp = new Player(player);
this.player = playerTemp;
}
/**
* Initializes the Start GUI the game.
*
@@ -104,7 +92,14 @@ public class StartGUI {
*
*/
startButton.setMnemonicParsing(false);
startButton.setText("Start");
startButton.setText("New");
/**
* Creates a button with text "Continue"
*
*/
continueButton.setMnemonicParsing(false);
continueButton.setText("Load");
/**
* Creates a VBox at the left of center of the borderpane.
@@ -159,14 +154,16 @@ public class StartGUI {
*
*/
authors.setPrefHeight(80.0);
authors.setPrefWidth(499.0);
authors.setText("By Vikram Bawa, Haris Muhammad, Siddhant Dewani, Nathan Lum and Harkamal Randhawa");
authors.setPrefWidth(480.0);
authors.setText("By Vikram Bawa, Haris Muhammad, Siddhant Dewani, Nathan Lum \nand Harkamal Randhawa");
/**
* Puts Vbox0 in the center of the borderpane.
*
*/
authors.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
authors.setAlignment(Pos.CENTER);
vBox0.setAlignment(Pos.CENTER);
borderPane.setCenter(vBox0);
/**
@@ -175,12 +172,14 @@ public class StartGUI {
*/
hBox.getChildren().add(nameField);
hBox.getChildren().add(startButton);
hBox.getChildren().add(continueButton);
vBox.getChildren().add(choiceLabel);
vBox.getChildren().add(gunChoice);
vBox.getChildren().add(cashChoice);
hBox.getChildren().add(vBox);
vBox0.getChildren().add(title);
vBox0.getChildren().add(authors);
startButton.setDefaultButton(true);
/**
* Adds function to the "Start" button, scenario 1 gives the player $400 and a $5000 debt at the start of the game;
@@ -191,37 +190,54 @@ public class StartGUI {
@Override
public void handle(ActionEvent event) {
if (Start.getSelectedToggle() == cashChoice) {
player.setMoney(400);
player.setDebt(5000);
setMoney(400);
setDebt(5000);
setGuns(0);
}
if (Start.getSelectedToggle() == gunChoice) {
player.setGuns(5);
setGuns(5);
}
String response = nameField.getText();
// purely for testing purposes.
if (response.equalsIgnoreCase("Vikram")) {
player.setMoney(999999999);
player.setBank(999999999);
player.setGuns(0);
player.setHP(99999999);
player.setCargoSpace(Integer.MAX_VALUE);
setMoney(999999999);
setBank(999999999);
setGuns(999);
setHP(99999999);
setCargoSpace(Integer.MAX_VALUE);
}
setFirm(response);
TaipanShopGUI shop = new TaipanShopGUI(player);
TaipanShopGUI shop = new TaipanShopGUI(getPlayer());
shop.initializeShop(stage);
stage.show();
//title.setText("SHOP PLACEHOLDER");
}
});
continueButton.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
FileSaving saving = new FileSaving();
if(saving.loadFile() != null){
TaipanShopGUI shop = new TaipanShopGUI(saving.loadFile());
shop.initializeShop(stage);
stage.show();
}
else{
authors.setText("There are no previous saves!");
}
}
});
Scene root = new Scene(borderPane, 600, 480);
root.getStylesheets().add("styleguide.css");
stage.setTitle("Start");
stage.setResizable(false);
stage.setScene(root);
stage.setHeight(510);
stage.setWidth(600);
return stage;
}
}

View File

@@ -1,3 +1,9 @@
/**
* TaipanShopGUI deals with setting the stage for shop; the shop shows much of the user's inventory
* and features the buying and selling aspect of the game.
*
* Author: Vikram Bawa
*/
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Insets;
@@ -12,11 +18,9 @@ import javafx.scene.layout.*;
import javafx.scene.shape.Rectangle;
import javafx.scene.text.Font;
import javafx.stage.Stage;
import java.util.Random;
public class TaipanShopGUI {
private Player player;
public class TaipanShopGUI extends Player{
private Label firm = new Label();
private Label wItemsText = new Label();
private Label wItemSpaceText = new Label();
@@ -40,10 +44,6 @@ public class TaipanShopGUI {
private Button armsButton = new Button();
private Button generalButton = new Button();
private TextField numberInput = new TextField();
private int opiumPrice = 16000;
private int silkPrice = 1600;
private int armsPrice = 160;
private int generalPrice = 8;
/**
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
@@ -52,164 +52,64 @@ public class TaipanShopGUI {
*/
public TaipanShopGUI(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
setPlayer(playerDummy);
}
/**
* This method is evoked if the user is eligible to win, and chooses to end the game (by winning).
*/
public void retire(Stage stage) {
player.setRetire(true);
GameEndGUI gameEndGUI = new GameEndGUI(player);
setRetire(true);
GameEndGUI gameEndGUI = new GameEndGUI(getPlayer());
gameEndGUI.initializeGameEndGUI(stage);
stage.show();
}
/**
* sets the player instance variable equal to a copy of the parameter -- a copy is used for encapsulation purposes.
*
* @param player is a Player object that will replace the current instance of the player instance variable.
*/
public void setPlayer(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
/**
* gets the player instance variable. The method returns a copy of the instance variable for encapsulation purposes.
*
* @return playerDummy -- playerDummy is a copy of the player instance variable.
*/
public Player getPlayer() {
Player playerDummy = new Player(player);
return playerDummy;
}
/**
* getter for opiumPrice instance variable.
*
* @return opiumPrice -- the price of opium in the shop
*/
public int getOpiumPrice() {
return opiumPrice;
}
/**
* setter for the opiumPrice instance variable. Runs as long as the parameter is greater than 0.
*
* @param opiumPrice -- what the instance variable opiumPrice should be changed to.
*/
public void setOpiumPrice(int opiumPrice) {
if (opiumPrice > 0) {
this.opiumPrice = opiumPrice;
}
}
/**
* getter for silkPrice instance variable.
*
* @return silkPrice -- the price of silk in the shop.
*/
public int getSilkPrice() {
return silkPrice;
}
/**
* setter for the silkPrice instance variable. Runs as long as the parameter is greater than 0.
*
* @param silkPrice -- what the instance variable silkPrice should be changed to.
*/
public void setSilkPrice(int silkPrice) {
if (silkPrice > 0) {
this.silkPrice = silkPrice;
}
}
/**
* getter for armsPrice instance variable.
*
* @return armsPrice -- the price of arms in the shop.
*/
public int getArmsPrice() {
return armsPrice;
}
/**
* setter for the armsPrice instance variable. Runs as long as the parameter is greater than 0.
*
* @param armsPrice -- what the instance variable armsPrice should be changed to.
*/
public void setArmsPrice(int armsPrice) {
if (armsPrice > 0) {
this.armsPrice = armsPrice;
}
}
/**
* getter for generalPrice instance variable.
*
* @return generalPrice -- the price of general cargo in the shop.
*/
public int getGeneralPrice() {
return generalPrice;
}
/**
* setter for the generalPrice instance variable. Runs as long as the parameter is greater than 0.
*
* @param generalPrice -- what the instance variable generalPrice should be changed to.
*/
public void setGeneralPrice(int generalPrice) {
if (generalPrice > 0) {
this.generalPrice = generalPrice;
}
}
/**
* this method is when the shop is accessed, randomizing the prices of all the items.
*/
public void updatePrices() {
String s = "\t" + player.getName() + ", the price of ";
String s = "\t" + getName() + ", the price of ";
double value = 80 * Math.random();
Random rand = new Random();
opiumPrice = (rand.nextInt(201) + 60) * 100;
silkPrice = (rand.nextInt(201) + 60) * 10;
armsPrice = (rand.nextInt(21) + 6) * 10;
generalPrice = rand.nextInt(17) + 4;
setOpiumPrice((rand.nextInt(201) + 60) * 100);
setSilkPrice((rand.nextInt(201) + 60) * 10);
setArmsPrice((rand.nextInt(21) + 6) * 10);
setGeneralPrice((rand.nextInt(17) + 4));
// there is a 10% chance that the price of an item is increased/decreased beyond its regular range.
if (value < 8) {
if (value < 2) {
if (value < 1) {
opiumPrice /= 5;
textOut.setText(s + "Opium has dropped to " + opiumPrice + "!!!\n" + textOut.getText());
setOpiumPrice(getOpiumPrice() / 5);
textOut.setText(s + "Opium has dropped to " + getOpiumPrice() + "!!!\n" + textOut.getText());
} else {
opiumPrice *= 5;
textOut.setText(s + "Opium has risen to " + opiumPrice + "!!!\n" + textOut.getText());
setOpiumPrice(getOpiumPrice() * 5);
textOut.setText(s + "Opium has risen to " + getOpiumPrice() + "!!!\n" + textOut.getText());
}
} else if (value < 4) {
if (value < 3) {
silkPrice /= 5;
textOut.setText(s + "Silk has dropped to " + silkPrice + "!!!\n" + textOut.getText());
setSilkPrice(getSilkPrice() / 5);
textOut.setText(s + "Silk has dropped to " + getSilkPrice() + "!!!\n" + textOut.getText());
} else {
silkPrice *= 5;
textOut.setText(s + "Silk has risen to " + silkPrice + "!!!\n" + textOut.getText());
setSilkPrice(getSilkPrice() * 5);
textOut.setText(s + "Silk has risen to " + getSilkPrice() + "!!!\n" + textOut.getText());
}
} else if (value < 6) {
if (value < 3) {
armsPrice /= 5;
textOut.setText(s + "Arms has dropped to " + armsPrice + "!!!\n" + textOut.getText());
setArmsPrice(getArmsPrice() / 5);
textOut.setText(s + "Arms has dropped to " + getArmsPrice() + "!!!\n" + textOut.getText());
} else {
armsPrice *= 5;
textOut.setText(s + "Arms has risen to " + armsPrice + "!!!\n" + textOut.getText());
setArmsPrice(getArmsPrice() * 5);
textOut.setText(s + "Arms has risen to " + getArmsPrice() + "!!!\n" + textOut.getText());
}
} else {
if (value < 7) {
generalPrice = 1;
setGeneralPrice(1);
textOut.setText(s + "General Cargo has dropped to 1!!!\n" + textOut.getText());
} else {
generalPrice *= 5;
textOut.setText(s + "General Cargo has risen to " + generalPrice + "!!!\n" + textOut.getText());
setGeneralPrice(getGeneralPrice() * 5);
textOut.setText(s + "General Cargo has risen to " + getGeneralPrice() + "!!!\n" + textOut.getText());
}
}
}
@@ -219,7 +119,7 @@ public class TaipanShopGUI {
* Sets the default dialogue of simply stating the prices of the items.
*/
public void defaultTextOut() {
textOut.setText(String.format("\t%s, present prices per unit here are:\n\n\t\tOpium: %d\t\t\tSilk: %d\n\t\tArms: %d\t\t\tGeneral: %d", player.getName(), getOpiumPrice(), getSilkPrice(), getArmsPrice(), getGeneralPrice()));
textOut.setText(String.format("\t%s, present prices per unit here are:\n\n\t\tOpium: %d\t\t\tSilk: %d\n\t\tArms: %d\t\t\tGeneral: %d", getName(), getOpiumPrice(), getSilkPrice(), getArmsPrice(), getGeneralPrice()));
}
@@ -253,7 +153,7 @@ public class TaipanShopGUI {
silkButton.setText("Silk");
armsButton.setText("Arms");
generalButton.setText("General");
if (player.getLocation() != 1) {
if (getLocation() != 1) {
buyButton.setVisible(true);
sellButton.setVisible(true);
bankButton.setVisible(false);
@@ -261,33 +161,36 @@ public class TaipanShopGUI {
loanButton.setVisible(false);
armsButton.setVisible(false);
quitButton.setVisible(true);
//quitButton.setDefaultButton(true);
opiumButton.setVisible(false);
silkButton.setVisible(false);
numberInput.setVisible(false);
generalButton.setVisible(false);
retireButton.setVisible(false);
}
if (player.getBank() + player.getMoney() - player.getDebt() < 1000000 && player.getLocation() == 1) {
if (getBank() + getMoney() - getDebt() < 1000000 && getLocation() == 1) {
buyButton.setVisible(true);
sellButton.setVisible(true);
bankButton.setVisible(true);
cargoButton.setVisible(false);
cargoButton.setVisible(true);
loanButton.setVisible(true);
quitButton.setVisible(true);
//quitButton.setDefaultButton(true);
opiumButton.setVisible(false);
silkButton.setVisible(false);
numberInput.setVisible(false);
generalButton.setVisible(false);
armsButton.setVisible(false);
retireButton.setVisible(false);
} else if (player.getLocation() == 1) {
} else if (getLocation() == 1) {
buyButton.setVisible(true);
sellButton.setVisible(true);
bankButton.setVisible(true);
cargoButton.setVisible(false);
cargoButton.setVisible(true);
loanButton.setVisible(true);
numberInput.setVisible(false);
quitButton.setVisible(true);
//quitButton.setDefaultButton(true);
opiumButton.setVisible(false);
silkButton.setVisible(false);
generalButton.setVisible(false);
@@ -317,64 +220,64 @@ public class TaipanShopGUI {
String originalDialogue = textOut.getText();
int num = Integer.parseInt(numberInput.getText().replace(" ", ""));
if (buyButton.getText().contains(".")) {
if (opiumButton.getText().contains(".") && num <= player.getMoney() / opiumPrice && num >= 0) {
player.setMoney(player.getMoney() - num * opiumPrice);
player.setOpiumHeld(player.getOpiumHeld() + num);
if (opiumButton.getText().contains(".") && num <= getMoney() / getOpiumPrice() && num >= 0) {
setMoney(getMoney() - num * getOpiumPrice());
setOpiumHeld(getOpiumHeld() + num);
} else if (num >= 0 && opiumButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you can't afford that!");
textOut.setText(originalDialogue + "\n\t" + getName() + ", you can't afford that!");
} else if (opiumButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Opium?");
} else if (silkButton.getText().contains(".") && num <= player.getMoney() / silkPrice && num >= 0) {
player.setSilkHeld(player.getSilkHeld() + num);
player.setMoney(player.getMoney() - num * silkPrice);
textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to buy " + "'" + num + "'" + " Opium?");
} else if (silkButton.getText().contains(".") && num <= getMoney() / getOpiumPrice() && num >= 0) {
setSilkHeld(getSilkHeld() + num);
setMoney(getMoney() - num * getOpiumPrice());
} else if (num >= 0 && silkButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you can't afford that!");
textOut.setText(originalDialogue + "\n\t" + getName() + ", you can't afford that!");
} else if (silkButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Silk?");
} else if (armsButton.getText().contains(".") && num <= player.getMoney() / armsPrice && num >= 0) {
player.setArmsHeld(player.getArmsHeld() + num);
player.setMoney(player.getMoney() - num * armsPrice);
textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to buy " + "'" + num + "'" + " Silk?");
} else if (armsButton.getText().contains(".") && num <= getMoney() / getArmsPrice() && num >= 0) {
setArmsHeld(getArmsHeld() + num);
setMoney(getMoney() - num * getArmsPrice());
} else if (num >= 0 && armsButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you can't afford that!");
textOut.setText(originalDialogue + "\n\t" + getName() + ", you can't afford that!");
} else if (armsButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Arms?");
} else if (generalButton.getText().contains(".") && num <= player.getMoney() / generalPrice && num >= 0) {
player.setArmsHeld(player.getArmsHeld() + num);
player.setMoney(player.getMoney() - num * generalPrice);
textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to buy " + "'" + num + "'" + " Arms?");
} else if (generalButton.getText().contains(".") && num <= getMoney() / getGeneralPrice() && num >= 0) {
setGeneralHeld(getGeneralHeld()+num);
setMoney(getMoney() - num * getGeneralPrice());
} else if (num >= 0 && generalButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you can't afford that!");
textOut.setText(originalDialogue + "\n\t" + getName() + ", you can't afford that!");
} else if (generalButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " General Cargo?");
textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to buy " + "'" + num + "'" + " General Cargo?");
}
} else if (sellButton.getText().contains(".")) {
if (opiumButton.getText().contains(".") && num <= player.getOpiumHeld() && num >= 0) {
player.setOpiumHeld(player.getOpiumHeld() - num);
player.setMoney(player.getMoney() + num * opiumPrice);
if (opiumButton.getText().contains(".") && num <= getOpiumHeld() && num >= 0) {
setOpiumHeld(getOpiumHeld() - num);
setMoney(getMoney() + num * getOpiumPrice());
} else if (num >= 0 && opiumButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you don't have that many to sell!");
textOut.setText(originalDialogue + "\n\t" + getName() + ", you don't have that many to sell!");
} else if (opiumButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Opium?");
} else if (silkButton.getText().contains(".") && num <= player.getSilkHeld() && num >= 0) {
player.setSilkHeld(player.getSilkHeld() - num);
player.setMoney(player.getMoney() + num * silkPrice);
textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to sell " + "'" + num + "'" + " Opium?");
} else if (silkButton.getText().contains(".") && num <= getSilkHeld() && num >= 0) {
setSilkHeld(getSilkHeld() - num);
setMoney(getMoney() + num * getOpiumPrice());
} else if (num >= 0 && silkButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you don't have that many to sell!");
textOut.setText(originalDialogue + "\n\t" + getName() + ", you don't have that many to sell!");
} else if (silkButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Silk?");
} else if (armsButton.getText().contains(".") && num <= player.getArmsHeld() && num >= 0) {
player.setArmsHeld(player.getArmsHeld() - num);
player.setMoney(player.getMoney() + num * armsPrice);
textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to sell " + "'" + num + "'" + " Silk?");
} else if (armsButton.getText().contains(".") && num <= getArmsHeld() && num >= 0) {
setArmsHeld(getArmsHeld() - num);
setMoney(getMoney() + num * getArmsPrice());
} else if (num >= 0 && armsButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you don't have that many to sell!");
textOut.setText(originalDialogue + "\n\t" + getName() + ", you don't have that many to sell!");
} else if (armsButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Arms?");
} else if (generalButton.getText().contains(".") && num <= player.getGeneralHeld() && num >= 0) {
player.setGeneralHeld(player.getGeneralHeld() - num);
player.setMoney(player.getMoney() + num * generalPrice);
textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to sell " + "'" + num + "'" + " Arms?");
} else if (generalButton.getText().contains(".") && num <= getGeneralHeld() && num >= 0) {
setGeneralHeld(getGeneralHeld() - num);
setMoney(getMoney() + num * getGeneralPrice());
} else if (num >= 0 && generalButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you don't have that many to sell!");
textOut.setText(originalDialogue + "\n\t" + getName() + ", you don't have that many to sell!");
} else {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " General Cargo?");
textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to sell " + "'" + num + "'" + " General Cargo?");
}
}
}
@@ -385,6 +288,9 @@ public class TaipanShopGUI {
* @param stage
*/
public void initializeShop(Stage stage) {
FileSaving saving = new FileSaving();
saving.saveFile(getPlayer());
Font size14 = new Font(14.0);
Rectangle dialogueRectangle = new Rectangle();
dialogueRectangle.setFill(javafx.scene.paint.Color.WHITE);
@@ -478,8 +384,13 @@ public class TaipanShopGUI {
buyButton.setPrefHeight(25.0);
buyButton.setPrefWidth(45.0);
buyButton.setText("Buy");
// if the buy button is clicked, the main utility buttons are set to be invisible and the buying process begins.
buyButton.setOnAction(new EventHandler<ActionEvent>() {
/**
* if the buy button is clicked, the main utility buttons are set to be invisible and the buying process begins.
*
* @param event -- the event corresponding to the button click
*/
@Override
public void handle(ActionEvent event) {
buttonSetup("shop");
@@ -493,6 +404,12 @@ public class TaipanShopGUI {
sellButton.setText("Sell");
// if the sell button is clicked, the main utility buttons are set to be invisible and the selling process begins.
sellButton.setOnAction(new EventHandler<ActionEvent>() {
/**
* if the sell button is clicked, the main utility buttons are set to be invisible and the selling process begins.
*
* @param event -- the event corresponding to the button click
*/
@Override
public void handle(ActionEvent event) {
buttonSetup("shop");
@@ -505,8 +422,13 @@ public class TaipanShopGUI {
sellButton.setMnemonicParsing(false);
bankButton.setPrefHeight(25.0);
// opens the bank if the bank button is clicked.
bankButton.setOnAction(new EventHandler<ActionEvent>() {
/**
* opens the bank if the bank button is clicked.
*
* @param event -- the event corresponding to the button click
*/
@Override
public void handle(ActionEvent event) {
BankGUI bank = new BankGUI(getPlayer());
@@ -516,17 +438,22 @@ public class TaipanShopGUI {
});
bankButton.setMnemonicParsing(false);
bankButton.setPrefWidth(74.0);
bankButton.setText("Visit Bank");
bankButton.setText("Bank");
cargoButton.setPrefHeight(25.0);
cargoButton.setText("Transfer Cargo");
cargoButton.setText("Transfer");
cargoButton.setMnemonicParsing(false);
cargoButton.setPrefWidth(94.0);
// warehouse is entered when the warehouse button is clicked.
cargoButton.setOnAction(new EventHandler<ActionEvent>() {
/**
* warehouse is entered when the warehouse button is clicked.
*
* @param event -- the event corresponding to the button click
*/
@Override
public void handle(ActionEvent event) {
WarehouseGUI warehouseGUI = new WarehouseGUI(player);
WarehouseGUI warehouseGUI = new WarehouseGUI(getPlayer());
warehouseGUI.initializeWarehouse(stage);
stage.show();
}
@@ -536,8 +463,13 @@ public class TaipanShopGUI {
loanButton.setMnemonicParsing(false);
loanButton.setPrefHeight(25.0);
loanButton.setPrefWidth(73.0);
// loan office is entered when the loan button is clicked.
loanButton.setOnAction(new EventHandler<ActionEvent>() {
/**
* loan office is entered when the loan button is clicked.
*
* @param event -- the event corresponding to the button click
*/
@Override
public void handle(ActionEvent event) {
LoanSharkGUI loan = new LoanSharkGUI(getPlayer());
@@ -545,20 +477,25 @@ public class TaipanShopGUI {
stage.show();
}
});
loanButton.setText("Get Loans");
loanButton.setText("Loans");
quitButton.setPrefHeight(25.0);
quitButton.setMnemonicParsing(false);
quitButton.setPrefWidth(90.0);
quitButton.setText("Quit Trading");
// the user is free to travel once the quit button is clicked.
quitButton.setText("Quit");
quitButton.setOnAction(new EventHandler<ActionEvent>() {
/**
* the user is free to travel once the quit button is clicked.
*
* @param event -- the event corresponding to the button click
*/
@Override
public void handle(ActionEvent event) {
TravelGUI travelGUI = new TravelGUI(player);
setIsPriceChanged(1);
TravelGUI travelGUI = new TravelGUI(getPlayer());
travelGUI.initializeTravel(stage);
stage.show();
//System.out.println("PLACEHOLDER FOR TRAVEL");
}
});
@@ -566,8 +503,13 @@ public class TaipanShopGUI {
retireButton.setPrefWidth(49.0);
retireButton.setText("Retire");
retireButton.setVisible(false);
// the user wins the game when the retire button is clicked.
retireButton.setOnAction(new EventHandler<ActionEvent>() {
/**
* the user wins the game when the retire button is clicked.
*
* @param event -- the event corresponding to the button click
*/
@Override
public void handle(ActionEvent event) {
retire(stage);
@@ -580,8 +522,13 @@ public class TaipanShopGUI {
opiumButton.setPrefHeight(25.0);
opiumButton.setText("Opium");
opiumButton.setVisible(false);
// the opium buying/selling process starts as soon as the user clicks the opium button.
opiumButton.setOnAction(new EventHandler<ActionEvent>() {
/**
* the opium buying/selling process starts as soon as the user clicks the opium button.
*
* @param event -- the event corresponding to the button click
*/
@Override
public void handle(ActionEvent event) {
buttonSetup("input");
@@ -589,9 +536,9 @@ public class TaipanShopGUI {
defaultTextOut();
String extraText;
if (buyButton.getText().contains(".")) {
extraText = String.format(" (You can afford %d)", player.getMoney() / opiumPrice);
extraText = String.format(" (You can afford %d)", getMoney() / getOpiumPrice());
} else {
extraText = String.format(" (You have %d)", player.getOpiumHeld());
extraText = String.format(" (You have %d)", getOpiumHeld());
}
textOut.setText(textOut.getText() + "\n\tWhat quantity of Opium?" + extraText);
}
@@ -602,8 +549,13 @@ public class TaipanShopGUI {
silkButton.setMnemonicParsing(false);
silkButton.setText("Silk");
silkButton.setVisible(false);
// the silk buying/selling process starts as soon as the user clicks the silk button.
silkButton.setOnAction(new EventHandler<ActionEvent>() {
/**
* the silk buying/selling process starts as soon as the user clicks the silk button.
*
* @param event -- the event corresponding to the button click
*/
@Override
public void handle(ActionEvent event) {
buttonSetup("input");
@@ -611,9 +563,9 @@ public class TaipanShopGUI {
defaultTextOut();
String extraText;
if (buyButton.getText().contains(".")) {
extraText = String.format(" (You can afford %d)", player.getMoney() / silkPrice);
extraText = String.format(" (You can afford %d)", getMoney() / getSilkPrice());
} else {
extraText = String.format(" (You have %d)", player.getSilkHeld());
extraText = String.format(" (You have %d)", getSilkHeld());
}
textOut.setText(textOut.getText() + "\n\tWhat quantity of Silk?" + extraText);
}
@@ -622,8 +574,13 @@ public class TaipanShopGUI {
armsButton.setPrefWidth(86.0);
armsButton.setMnemonicParsing(false);
armsButton.setVisible(false);
// the arms buying/selling process starts as soon as the user clicks the arms button.
armsButton.setOnAction(new EventHandler<ActionEvent>() {
/**
* the arms buying/selling process starts as soon as the user clicks the arms button.
*
* @param event -- the event corresponding to the button click
*/
@Override
public void handle(ActionEvent event) {
buttonSetup("input");
@@ -631,9 +588,9 @@ public class TaipanShopGUI {
defaultTextOut();
String extraText;
if (buyButton.getText().contains(".")) {
extraText = String.format(" (You can afford %d)", player.getMoney() / armsPrice);
extraText = String.format(" (You can afford %d)", getMoney() / getArmsPrice());
} else {
extraText = String.format(" (You have %d)", player.getArmsHeld());
extraText = String.format(" (You have %d)", getArmsHeld());
}
textOut.setText(textOut.getText() + "\n\tWhat quantity of Arms?" + extraText);
}
@@ -646,8 +603,13 @@ public class TaipanShopGUI {
generalButton.setPrefWidth(86.0);
generalButton.setText("General");
generalButton.setVisible(false);
// the general cargo buying/selling process starts as soon as the user clicks the general cargo button.
generalButton.setOnAction(new EventHandler<ActionEvent>() {
/**
* the general cargo buying/selling process starts as soon as the user clicks the general cargo button.
*
* @param event -- the event corresponding to the button click
*/
@Override
public void handle(ActionEvent event) {
buttonSetup("input");
@@ -655,9 +617,9 @@ public class TaipanShopGUI {
defaultTextOut();
String extraText;
if (buyButton.getText().contains(".")) {
extraText = String.format(" (You can afford %d)", player.getMoney() / generalPrice);
extraText = String.format(" (You can afford %d)", getMoney() / getGeneralPrice());
} else {
extraText = String.format(" (You have %d)", player.getGeneralHeld());
extraText = String.format(" (You have %d)", getGeneralHeld());
}
textOut.setText(textOut.getText() + "\n\tWhat quantity of General Cargo?" + extraText);
}
@@ -666,9 +628,14 @@ public class TaipanShopGUI {
numberInput.setAlignment(javafx.geometry.Pos.CENTER_RIGHT);
numberInput.setText("Enter amount here...");
numberInput.setVisible(false);
// after the user inputs a valid input into the text field and presses Z or ENTER, the buying/selling ends and
// the user is returned to the regular shop dialogue.
numberInput.setOnKeyPressed(new EventHandler<KeyEvent>() {
/**
* after the user inputs a valid input into the text field and presses Z or ENTER, the buying/selling ends
* and the user is returned to the regular shop dialogue.
*
* @param event -- the event corresponding to the button click
*/
@Override
public void handle(KeyEvent event) {
boolean exit = true;
@@ -704,7 +671,7 @@ public class TaipanShopGUI {
warehouseText.setAlignment(Pos.CENTER);
warehouseText.setPrefHeight(108.0);
warehouseText.setPrefWidth(100.0);
warehouseText.setText("Warehouse\n\tOpium\n\tSilk\n\tArms\n\tGeneral");
warehouseText.setText(" Warehouse\n\tOpium\n\tSilk\n\tArms\n\tGeneral");
warehouseText.setFont(size14);
wItemsText.setAlignment(Pos.CENTER);
@@ -778,13 +745,28 @@ public class TaipanShopGUI {
Scene root = new Scene(anchorPane, 600, 480);
root.getStylesheets().add("styleguide.css");
stage.setTitle("Shop");
stage.setResizable(false);
stage.setScene(root);
buyButton.setFocusTraversable(false);
sellButton.setFocusTraversable(false);
bankButton.setFocusTraversable(false);
loanButton.setFocusTraversable(false);
generalButton.setFocusTraversable(false);
armsButton.setFocusTraversable(false);
silkButton.setFocusTraversable(false);
opiumButton.setFocusTraversable(false);
sellButton.setFocusTraversable(false);
retireButton.setFocusTraversable(false);
cargoButton.setFocusTraversable(false);
quitButton.setFocusTraversable(false);
// general updates to the buttons, user stats/inventory, and text.
buttonSetup("reset");
updatePrices();
if(getIsPriceChanged() == 0 || getIsPriceChanged() == 2){
updatePrices();
}
defaultTextOut();
updateStage();
}
@@ -796,7 +778,7 @@ public class TaipanShopGUI {
*/
public String getStringLocation() {
String location;
switch (player.getLocation()) {
switch (getLocation()) {
case 1:
location = "Hong Kong";
break;
@@ -832,7 +814,7 @@ public class TaipanShopGUI {
*/
public String shipStatusString() {
String shipStatus;
switch (player.getHP() / 10) {
switch (getHP() / 10) {
case 10:
shipStatus = "Mint Condition";
break;
@@ -877,22 +859,22 @@ public class TaipanShopGUI {
* updates the text associated with the user's inventory.
*/
public void updateStage() {
firm.setText(String.format("Firm: %s, %s", player.getName(), getStringLocation()));
wItemsText.setText(String.format("\n %d\n %d\n %d\n %d", player.getwOpium(), player.getwSilk(), player.getwArms(), player.getwGeneral()));
int itemsInWarehouse = player.getwOpium() + player.getwGeneral() + player.getwArms() + player.getwSilk();
firm.setText(String.format("Firm: %s, %s", getName(), getStringLocation()));
wItemsText.setText(String.format("\n %d\n %d\n %d\n %d", getwOpium(), getwSilk(), getwArms(), getwGeneral()));
int itemsInWarehouse = getwOpium() + getwGeneral() + getwArms() + getwSilk();
wItemSpaceText.setText(String.format("\n\t\tIn use:\n\t\t %d \n\t\tVacant:\n\t\t %d", itemsInWarehouse, (10000 - itemsInWarehouse)));
locationText.setText(String.format("Location\n%s", getStringLocation()));
int itemsInInventory = player.getCargoSpace() - player.getSilkHeld() - player.getOpiumHeld() - player.getGeneralHeld() - player.getArmsHeld() - 10 * player.getGuns();
int itemsInInventory = getCargoSpace() - getSilkHeld() - getOpiumHeld() - getGeneralHeld() - getArmsHeld() - 10 * getGuns();
if (itemsInInventory < 0) {
inventoryText.setText(" Overloaded\n\t Opium\n\t Silk\n\t Arms\n\t General");
} else {
inventoryText.setText(String.format(" Hold %d\n\t Opium\n\t Silk\n\t Arms\n\t General", itemsInInventory));
}
gunsText.setText(String.format("Guns %d\n\n\n\n ", player.getGuns()));
inventoryHeldText.setText(String.format("\n %d\n %d\n %d\n %d", player.getOpiumHeld(), player.getSilkHeld(), player.getArmsHeld(), player.getGeneralHeld()));
shipStatusText.setText(String.format("\tDebt\n\t%d\n\n\tShip status\n\t%s: %d", player.getDebt(), shipStatusString(), player.getHP()));
cashText.setText(String.format(" Cash: $%,d", player.getMoney()));
bankText.setText(String.format("Bank: %d", player.getBank()));
gunsText.setText(String.format("Guns %d\n\n\n\n ", getGuns()));
inventoryHeldText.setText(String.format("\n %d\n %d\n %d\n %d", getOpiumHeld(), getSilkHeld(), getArmsHeld(), getGeneralHeld()));
shipStatusText.setText(String.format("\tDebt\n\t%d\n\n\tShip status\n\t%s: %d", getDebt(), shipStatusString(), getHP()));
cashText.setText(String.format(" Cash: $%,d", getMoney()));
bankText.setText(String.format("Bank: $%,d", getBank()));
}
}

View File

@@ -1,3 +1,8 @@
/**
* TravelGUI is the class in which takes the player from location to location
*
* Author: Harkamal Randhawa
*/
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
@@ -9,10 +14,13 @@ import javafx.geometry.Insets;
import javafx.scene.control.Label;
import javafx.scene.shape.Rectangle;
import javafx.scene.text.Font;
import java.io.File;
import java.io.FileNotFoundException;
import java.util.Random;
public class TravelGUI{
private Player player;
public class TravelGUI extends Player{
private TaipanShopGUI shop;
private Label firm = new Label();
private Label wItemsText = new Label();
private Label wItemSpaceText = new Label();
@@ -33,7 +41,7 @@ public class TravelGUI{
private Boolean littyShipScene = false;
private Boolean shopScene = false;
private Boolean stormScene = false;
private Boolean sceneContinue = false;
/**
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
@@ -42,7 +50,7 @@ public class TravelGUI{
*/
public TravelGUI(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
setPlayer(playerDummy);
}
/**
@@ -51,7 +59,7 @@ public class TravelGUI{
* @param stage sets the stage to which we will execute the scene of the TravelGUI class
* @return stage so that another class can switch to the stage
*/
public Stage initializeTravel(Stage stage){
public Stage initializeTravel(Stage stage) {
//Updates the stage for the first-time you read it
updateStage();
@@ -158,28 +166,41 @@ public class TravelGUI{
//Goes back to shop
quitButton.setOnAction(event -> {
TaipanShopGUI taipanShopGUI = new TaipanShopGUI(player);
TaipanShopGUI taipanShopGUI = new TaipanShopGUI(getPlayer());
taipanShopGUI.initializeShop(stage);
stage.show();
});
//Continues on to either shop or shipwarfare
continueButton.setOnAction(event -> {
if(peasantShipScene){
ShipWarfareGUI ship = new ShipWarfareGUI(player);
ship.initializeShip(stage);
if(peasantShipScene && getAttackingShips()){
ShipWarfareGUI ship = new ShipWarfareGUI(getPlayer());
try {
ship.initializeShip(stage);
} catch (Exception e) {
e.printStackTrace();
}
stage.show();
}
else if(shopScene){
TaipanShopGUI shop = new TaipanShopGUI(player);
shop.initializeShop(stage);
stage.show();
Random rand = new Random();
int randGenNum = rand.nextInt(3) + 1;
if(randGenNum >= 2) {
TaipanShopGUI shop = new TaipanShopGUI(getPlayer());
shop.initializeShop(stage);
stage.show();
}
else {
RandomEventGUI randomEventGUI = new RandomEventGUI(getPlayer());
randomEventGUI.initializeRandomEventGUI(stage);
stage.show();
}
}
});
//Text input for where the player needs to go inside of the game world
numberInput.setAlignment(javafx.geometry.Pos.CENTER_RIGHT);
numberInput.setText("Enter preferred location.");
//numberInput.setText("Enter preferred location.");
numberInput.setOnKeyPressed(event -> {
if(event.getCode().equals(KeyCode.ENTER)||event.getCode().equals(KeyCode.Z)) {
int response;
@@ -191,35 +212,44 @@ public class TravelGUI{
}
boolean hasTraveled = false;
//Only lets the player leave the port if their inventory is greater than or equal to the sum of the items in the inventory.
if(player.getCargoSpace() >= (player.getOpiumHeld()+ (player.getGuns()*10)+player.getSilkHeld() + player.getArmsHeld() + player.getGeneralHeld())){
//Just in case the player types something that was not intended. It will refresh the question and ask it again
try {
//Makes sure you can't travel to your own location.
if (response != player.getLocation() && response != 0 && event.getCode().equals(KeyCode.ENTER)||event.getCode().equals(KeyCode.Z)){
randomEventSea(response,stage);
hasTraveled = seaAtlas(response);
player.setBank((int) (player.getBank() * 1.01));
player.setDebt((int) (player.getDebt() * 1.01));
shopScene = false;
stormScene = false;
} else{
textOut.setText(" " + "You're already here " + player.getName());
textOut.setText(textOut.getText() + ", do you wish to go to:\n\n 1) Hong Kong, 2) Shanghai, 3) Nagasaki, 4) Saigon,\n 5) Manila, 6) Singapore, or 7) Batavia?");
if(getCargoSpace() >= (getOpiumHeld()+ (getGuns()*10)+getSilkHeld() + getArmsHeld() + getGeneralHeld())){
//Just in case the player types something that was not intended. It will refresh the question and ask it again
try {
//Makes sure you can't travel to your own location.
if (response != getLocation() && response > 0 && 8 > response && event.getCode().equals(KeyCode.ENTER)||event.getCode().equals(KeyCode.Z)){
hasTraveled = seaAtlas(response);
randomEventSea(response,stage);
setBank((int) (getBank() * 1.01));
setDebt((int) (getDebt() * 1.01));
setIsPriceChanged(2);
//shopScene = false;
//stormScene = false;
} else{
if(response == getLocation()){
textOut.setText(" " + "You're already here " + getName() + "\n");
}
} catch (Exception e) {
textOut.setText(" " + "Sorry, " + player.getName() + " could you say that again?");
}
if (hasTraveled) {
continueButton.setVisible(true);
quitButton.setVisible(false);
numberInput.setVisible(false);
shopScene = true;
else{
textOut.setText(" " + getName() + "; Sorry but could you say that again?");
}
textOut.setText(textOut.getText() + "\n\n 1) Hong Kong, 2) Shanghai, 3) Nagasaki, 4) Saigon,\n 5) Manila, 6) Singapore, or 7) Batavia?");
}
} catch (Exception e) {
textOut.setText(" " + "Sorry, " + getName() + " could you say that again?");
}
if (hasTraveled) {
continueButton.setVisible(true);
continueButton.setDefaultButton(true);
quitButton.setVisible(false);
numberInput.setVisible(false);
shopScene = true;
}
}
else if (player.getCargoSpace() < (player.getOpiumHeld()+ (player.getGuns()*10)+player.getSilkHeld() + player.getArmsHeld() + player.getGeneralHeld())){
textOut.setText(" "+player.getName() + " the cargo is too heavy! We can't set sail!");
}
}
else if (getCargoSpace() < (getOpiumHeld()+ (getGuns()*10)+getSilkHeld() + getArmsHeld() + getGeneralHeld())){
textOut.setText(" "+getName() + " the cargo is too heavy! We can't set sail!");
}
});
firm.setAlignment(Pos.CENTER);
@@ -231,7 +261,7 @@ public class TravelGUI{
warehouseText.setAlignment(Pos.CENTER);
warehouseText.setPrefHeight(108.0);
warehouseText.setPrefWidth(100.0);
warehouseText.setText("Warehouse\n\tOpium\n\tSilk\n\tArms\n\tGeneral");
warehouseText.setText(" Warehouse\n\tOpium\n\tSilk\n\tArms\n\tGeneral");
warehouseText.setFont(size14);
wItemsText.setAlignment(Pos.CENTER);
@@ -296,6 +326,7 @@ public class TravelGUI{
hBox0.getChildren().addAll(inventoryText, inventoryHeldText, gunsText, shipStatusText);
numberInput.requestFocus();
flowPane.getChildren().addAll(numberInput, quitButton, continueButton);
gridPane.getColumnConstraints().add(columnConstraints);
@@ -305,6 +336,7 @@ public class TravelGUI{
anchorPane.getChildren().add(gridPane);
Scene root = new Scene(anchorPane, 600, 480);
root.getStylesheets().add("styleguide.css");
stage.setTitle("Travel");
stage.setResizable(false);
@@ -322,34 +354,34 @@ public class TravelGUI{
switch (locationOfTravel) {
case 1:
if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Hong Kong");
player.setLocation(1);
setLocation(1);
return true;
case 2:
if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Shanghai");
player.setLocation(2);
setLocation(2);
return true;
case 3:
if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Nagasaki");
player.setLocation(3);
setLocation(3);
return true;
case 4:
if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Saigon");
player.setLocation(4);
setLocation(4);
return true;
case 5:
if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Manila");
player.setLocation(5);
setLocation(5);
return true;
case 6:
if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Singapore");
player.setLocation(6);
setLocation(6);
return true;
case 7:
if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Batavia");
player.setLocation(7);
setLocation(7);
return true;
default:
textOut.setText(" " + "Sorry but could you say that again " + player.getName() + "?");
textOut.setText(" " + "Sorry but could you say that again " + getName() + "?");
return false;
}
}
@@ -365,13 +397,12 @@ public class TravelGUI{
int randGenNum = rand.nextInt(3) + 1;
if (randGenNum == 1) {
continueButton.setVisible(true);
continueButton.setDefaultButton(true);
quitButton.setVisible(false);
numberInput.setVisible(false);
textOut.setText(" We see a ship on the horizon " + getName() + "; Prepare for combat!");
peasantShipScene = true;
textOut.setText(" We see a ship on the horizon " + player.getName() + "; Prepare for combat!");
//System.out.println(textOut.getText() + "\n " + "PLACEHOLDER FOR SHIPWARFARE");
}else if (randGenNum == 2) {
stormScene = true;
disaster(locationOfTravel);
textOut.setText(textOut.getText() + "\n " + "We made it!");
}
@@ -386,14 +417,14 @@ public class TravelGUI{
**/
private void disaster(int locationOfTravel) {
//Tells player that there is a storm approaching.
textOut.setText(" " + "Storm " + player.getName() + "! ");
textOut.setText(" " + "Storm " + getName() + "! ");
Random rand = new Random();
int randGenNum = rand.nextInt(5) + 1;
//If the player lands within this range, nothing happens to them
//Else they randomly get thrown into a location they weren't planning on going to(Anything but location of Travel).
if (randGenNum <= 2) {
textOut.setText(textOut.getText() + "\n " + "We got through the storm " + player.getName() + "!");
textOut.setText(textOut.getText() + "\n " + "We got through the storm " + getName() + "!");
}else {
while (randGenNum == locationOfTravel) {
randGenNum = rand.nextInt(7) + 1;
@@ -412,7 +443,7 @@ public class TravelGUI{
*/
public String getStringLocation(){
String location;
switch(player.getLocation()){
switch(getLocation()){
case 1: location = "Hong Kong"; break;
case 2: location = "Shanghai"; break;
case 3: location = "Nagasaki"; break;
@@ -432,7 +463,7 @@ public class TravelGUI{
*/
public String shipStatusString(){
String shipStatus;
switch(player.getHP()/10){
switch(getHP()/10){
case 10: shipStatus = "Mint Condition"; break;
case 9: shipStatus = "Near Perfect"; break;
case 8: shipStatus = "Great"; break;
@@ -453,21 +484,21 @@ public class TravelGUI{
* updates the text associated with the user's inventory.
*/
public void updateStage(){
firm.setText(String.format("Firm: %s, %s", player.getName(), getStringLocation()));
wItemsText.setText(String.format("\n %d\n %d\n %d\n %d", player.getwOpium(), player.getwSilk(), player.getwArms(), player.getwGeneral()));
int itemsInWarehouse = player.getwOpium()+player.getwGeneral()+player.getwArms()+player.getwSilk();
firm.setText(String.format("Firm: %s, %s", getName(), getStringLocation()));
wItemsText.setText(String.format("\n %d\n %d\n %d\n %d", getwOpium(), getwSilk(), getwArms(), getwGeneral()));
int itemsInWarehouse = getwOpium()+getwGeneral()+getwArms()+getwSilk();
wItemSpaceText.setText(String.format("\n\t\tIn use:\n\t\t %d \n\t\tVacant:\n\t\t %d", itemsInWarehouse, (10000-itemsInWarehouse)));
locationText.setText(String.format("Location\n%s", getStringLocation()));
int itemsInInventory = player.getCargoSpace()-player.getSilkHeld()-player.getOpiumHeld()-player.getGeneralHeld()-player.getArmsHeld()-10*player.getGuns();
int itemsInInventory = getCargoSpace()-getSilkHeld()-getOpiumHeld()-getGeneralHeld()-getArmsHeld()-10*getGuns();
if(itemsInInventory < 0){
inventoryText.setText(" Overloaded\n\t Opium\n\t Silk\n\t Arms\n\t General");
}else{
inventoryText.setText(String.format(" Hold %d\n\t Opium\n\t Silk\n\t Arms\n\t General", itemsInInventory));
}
gunsText.setText(String.format("Guns %d\n\n\n\n ", player.getGuns()));
inventoryHeldText.setText(String.format("\n %d\n %d\n %d\n %d", player.getOpiumHeld(), player.getSilkHeld(), player.getArmsHeld(), player.getGeneralHeld()));
shipStatusText.setText(String.format("\tDebt\n\t%d\n\n\tShip status\n\t%s: %d", player.getDebt(), shipStatusString(), player.getHP()));
cashText.setText(String.format(" Cash: $%,d", player.getMoney()));
bankText.setText(String.format("Bank: %d", player.getBank()));
gunsText.setText(String.format("Guns %d\n\n\n\n ", getGuns()));
inventoryHeldText.setText(String.format("\n %d\n %d\n %d\n %d", getOpiumHeld(), getSilkHeld(), getArmsHeld(), getGeneralHeld()));
shipStatusText.setText(String.format("\tDebt\n\t%d\n\n\tShip status\n\t%s: %d", getDebt(), shipStatusString(), getHP()));
cashText.setText(String.format(" Cash: $%,d", getMoney()));
bankText.setText(String.format("Bank: %d", getBank()));
}
}

View File

@@ -1,638 +1,336 @@
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Insets;
import javafx.scene.Scene;
import javafx.scene.control.*;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.scene.text.Font;
import javafx.scene.text.Text;
import javafx.stage.Stage;
/**
* A class that makes the GUI for the Warehouse class.
* 2019-03-19
* Authors:Siddhant, Vikram, Harkamal, Haris, Nathan
* WarehouseGUI allows the user to store goods in a warehouse in order to have more hold on the ship
*/
public class WarehouseGUI {
private Player player;
private Text title;
public class WarehouseGUI extends Player{
//Create the labels, buttons and textfields required
private HBox hBox;
private Button withdraw;
private Button deposit;
private Button goBack;
private VBox vBox;
private Text playerName;
private Text text;
private Label opiumPlayer;
private Label silkPlayer;
private Label armsPlayer;
private Label generalPlayer;
private TextField textField;
private RadioButton generalRadio;
private ToggleGroup Goods;
private RadioButton armsRadio;
private RadioButton silkRadio;
private RadioButton opiumRadio;
private Button withdrawButton;
private Button depositButton;
private Button quitButton;
private Label title;
private HBox hBox0;
private VBox vBox0;
private Text text0;
private Text text1;
private Text opiumWarehouse;
private Text silkWarehouse;
private Text armsWarehouse;
private Text generalWarehouse;
private Label playerLabel;
private Label playerGeneral;
private Label playerArms;
private Label playerSilk;
private Label playerOpium;
private VBox vBox1;
private Text inUseWarehouse;
private Text vacantWarehouse;
private Label houseLabel;
private Label houseGeneral;
private Label houseArms;
private Label houseSilk;
private Label houseOpium;
private BorderPane borderPane;
private TextField textIn;
private SplitMenuButton splitMenu;
private CheckMenuItem general;
private CheckMenuItem arms;
private CheckMenuItem silk;
private CheckMenuItem opium;
/**
* A constructor that takes an object of type Player as an argument
*
* @param player object of the class Player
* constructor that creates an object of type player
* @param player
*/
public WarehouseGUI(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
setPlayer(playerDummy);
}
/**
* Setter method for the Player object, player
*
* @param player an object of type Player
* @param stage
* @return stage after creating buttons and layout
*/
public void setPlayer(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
public Stage initializeWarehouse(Stage stage){
/**
* Getter method for the Player object, player.
*
* @return returns a copy of the Player object, player
*/
public Player getPlayer() {
Player playerDummy = new Player(player);
return playerDummy;
}
/**
* initializes the GUI for the warehouse aspect of our game.
*
* @param stage an object of type Stage
* @return returns the stage of the GUI
*/
public Stage initializeWarehouse(Stage stage) {
title = new Text();
//Initializes the instances created above to a new type
hBox = new HBox();
withdraw = new Button();
deposit = new Button();
vBox = new VBox();
playerName = new Text();
text = new Text();
opiumPlayer = new Label();
silkPlayer = new Label();
armsPlayer = new Label();
generalPlayer = new Label();
generalRadio = new RadioButton();
Goods = new ToggleGroup();
armsRadio = new RadioButton();
silkRadio = new RadioButton();
opiumRadio = new RadioButton();
withdrawButton = new Button();
depositButton = new Button();
quitButton = new Button();
title = new Label();
hBox0 = new HBox();
vBox0 = new VBox();
text0 = new Text();
text1 = new Text();
opiumWarehouse = new Text();
silkWarehouse = new Text();
armsWarehouse = new Text();
generalWarehouse = new Text();
playerLabel = new Label();
playerGeneral = new Label();
playerArms = new Label();
playerSilk = new Label();
playerOpium = new Label();
vBox1 = new VBox();
inUseWarehouse = new Text();
vacantWarehouse = new Text();
houseLabel = new Label();
houseGeneral = new Label();
houseArms = new Label();
houseSilk = new Label();
houseOpium = new Label();
borderPane = new BorderPane();
textIn = new TextField();
splitMenu = new SplitMenuButton();
general = new CheckMenuItem();
arms = new CheckMenuItem();
silk = new CheckMenuItem();
opium = new CheckMenuItem();
textField = new TextField();
borderPane.setPrefHeight(480.0);
borderPane.setPrefWidth(600.0);
/**
* Sets the preferred width and height of the borderpane window to 600 by 480.
*
*/
borderPane.setPrefHeight(480.0);
borderPane.setPrefWidth(600.0);
/**
* Creates a label "Hong Kong Warehouse: at the top of the borderpane.
*
*/
BorderPane.setAlignment(title, javafx.geometry.Pos.CENTER);
title.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
title.setStrokeWidth(0.0);
title.setText("Hong Kong Warehouse");
title.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
title.setWrappingWidth(393.63671875);
title.setFont(new Font(24.0));
borderPane.setPrefHeight(480.0);
borderPane.setPrefWidth(600.0);
BorderPane.setAlignment(title, javafx.geometry.Pos.CENTER);
title.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
title.setStrokeWidth(0.0);
title.setText("Hong Kong Warehouse");
title.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
title.setWrappingWidth(393.63671875);
title.setFont(new Font(24.0));
borderPane.setTop(title);
/**
* creates an HBox at the center of the borderpane with a width of 200 and height of 100.
*
*/
BorderPane.setAlignment(hBox, javafx.geometry.Pos.CENTER);
//Creating the box for the warehouse GUI
borderPane.setAlignment(hBox, javafx.geometry.Pos.CENTER);
hBox.setAlignment(javafx.geometry.Pos.CENTER);
hBox.setPrefHeight(100.0);
hBox.setPrefWidth(200.0);
hBox.setSpacing(10.0);
/**
* Creates a button with text "Withdraw" which handles user events.
*
*/
withdraw.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
withdraw.setMnemonicParsing(false);
withdraw.setText("Withdraw");
updateLabels();
withdraw.setOnAction(new EventHandler<ActionEvent>() {
/**
* Creates a button with text "Deposit" which handles user events.
*
*/
@Override
public void handle(ActionEvent event) {
vBox.setAlignment(javafx.geometry.Pos.CENTER_LEFT);
vBox.setPrefHeight(200.0);
vBox.setPrefWidth(100.0);
int withdraw = Integer.parseInt(textIn.getText());
updateLabels();
if (opium.isSelected()) {
if (player.getwOpium() >= withdraw) {
player.setwOpium(player.getwOpium() - withdraw);
player.setOpiumHeld(player.getOpiumHeld() + withdraw);
} else {
title.setText("You don't have that much opium stored in the warehouse!");
}
}
if (silk.isSelected()) {
if (player.getwSilk() >= withdraw) {
player.setwSilk(player.getwSilk() - withdraw);
player.setSilkHeld(player.getSilkHeld() + withdraw);
} else {
title.setText("You don't have that much silk stored in the warehouse!");
}
}
if (arms.isSelected()) {
if (player.getwArms() >= withdraw) {
player.setwArms(player.getwArms() - withdraw);
player.setArmsHeld(player.getArmsHeld() + withdraw);
} else {
title.setText("You don't have that much arms stored in the warehouse!");
}
}
if (general.isSelected()) {
if (player.getwGeneral() >= withdraw) {
player.setwGeneral(player.getwGeneral() - withdraw);
player.setGeneralHeld(player.getGeneralHeld() + withdraw);
} else {
title.setText("You don't have that much general stored in the warehouse!");
}
}
}
}
);
//Adding general button
generalRadio.setMnemonicParsing(false);
generalRadio.setSelected(true);
generalRadio.setText("General");
deposit.setMnemonicParsing(false);
deposit.setText("Deposit");
deposit.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
generalRadio.setToggleGroup(Goods);
//Adding Arms Button
armsRadio.setMnemonicParsing(false);
armsRadio.setText("Arms");
armsRadio.setToggleGroup(Goods);
//Adding Silk button
silkRadio.setMnemonicParsing(false);
silkRadio.setText("Silk");
silkRadio.setToggleGroup(Goods);
// Adding opium button
opiumRadio.setMnemonicParsing(false);
opiumRadio.setText("Opium");
opiumRadio.setToggleGroup(Goods);
// Remove materials button
withdrawButton.setMnemonicParsing(false);
withdrawButton.setText("Withdraw");
// Add materials button
depositButton.setMnemonicParsing(false);
depositButton.setText("Deposit");
//Go back to the previous screen button
quitButton.setMnemonicParsing(false);
quitButton.setText("Go back");
borderPane.setBottom(hBox);
deposit.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
//Takes you to the HK warehouse
borderPane.setAlignment(title, javafx.geometry.Pos.CENTER);
title.setText("Hong Kong Warehouse");
title.setFont(new Font(24.0));
title.setPadding(new Insets(10.0, 0.0, 0.0, 0.0));
borderPane.setTop(title);
// Making the BOX again
borderPane.setAlignment(hBox0, javafx.geometry.Pos.CENTER);
hBox0.setAlignment(javafx.geometry.Pos.CENTER);
hBox0.setPrefHeight(100.0);
hBox0.setPrefWidth(200.0);
hBox0.setSpacing(10.0);
vBox0.setAlignment(javafx.geometry.Pos.CENTER_LEFT);
vBox0.setSpacing(10.0);
playerLabel.setText("Player:");
playerLabel.setFont(new Font(18.0));
// displays the hold of general
playerGeneral.setText("General:");
// displays the hold of Arms
playerArms.setText("Arms:");
// displays the hold of Silk
playerSilk.setText("Silk:");
// displays the hold of Opium
playerOpium.setText("Opium:");
vBox1.setAlignment(javafx.geometry.Pos.CENTER_LEFT);
vBox1.setSpacing(10.0);
houseLabel.setAlignment(javafx.geometry.Pos.TOP_CENTER);
houseLabel.setText("Warehouse:");
houseLabel.setFont(new Font(18.0));
houseGeneral.setText("General:");
houseArms.setText("Arms:");
houseSilk.setText("Silk:");
houseOpium.setText("Opium:");
//Shows the values of the goods that are in the warehouse
borderPane.setMargin(hBox0, new Insets(0.0));
hBox0.setPadding(new Insets(10.0, 0.0, 0.0, 0.0));
vBox0.setPadding(new Insets(0, 0.0, 0.0, 0.0));
borderPane.setCenter(hBox0);
//Add buttons for the goods
vBox.getChildren().add(generalRadio);
vBox.getChildren().add(armsRadio);
vBox.getChildren().add(silkRadio);
vBox.getChildren().add(opiumRadio);
//Adds the buttons for withdraw, deposit and quitting
hBox.getChildren().add(vBox);
hBox.getChildren().add(textField);
hBox.getChildren().add(withdrawButton);
hBox.getChildren().add(depositButton);
hBox.getChildren().add(quitButton);
//Adds the buttons for the amount of the good the player has
vBox0.getChildren().add(playerLabel);
vBox0.getChildren().add(playerGeneral);
vBox0.getChildren().add(playerArms);
vBox0.getChildren().add(playerSilk);
vBox0.getChildren().add(playerOpium);
//Amount of stock the warehouse has of the goods
vBox1.getChildren().add(houseLabel);
vBox1.getChildren().add(houseGeneral);
vBox1.getChildren().add(houseArms);
vBox1.getChildren().add(houseSilk);
vBox1.getChildren().add(houseOpium);
hBox0.getChildren().add(vBox0);
hBox0.getChildren().add(vBox1);
updateLabels();
//Goes back to shop
quitButton.setOnAction(event -> {
TaipanShopGUI taipanShopGUI = new TaipanShopGUI(getPlayer());
taipanShopGUI.initializeShop(stage);
stage.show();
});
//Runs when the withdraw button is selected. and removes the amount of the selected good
withdrawButton.setOnAction(event -> {
try {
int withdraw = Integer.parseInt(textField.getText());
if(withdraw <= 0){
title.setText("Please enter a valid value");
}
//Transfers general amount
else if(Goods.getSelectedToggle() == generalRadio && withdraw <= getwGeneral()){
setGeneralHeld(getPlayer().getGeneralHeld()+withdraw);
setwGeneral(getPlayer().getwGeneral()-withdraw);
}
//Transfers Arms amount
else if(Goods.getSelectedToggle() == armsRadio && withdraw <= getwArms()){
setArmsHeld(getPlayer().getArmsHeld()+withdraw);
setwArms(getPlayer().getwArms()-withdraw);
}
//Transfers Silk Amount
else if(Goods.getSelectedToggle() == silkRadio && withdraw <= getwSilk()){
setSilkHeld(getPlayer().getSilkHeld()+withdraw);
setwSilk(getPlayer().getwSilk()-withdraw);
}
//Transfers Opium amount
else if(Goods.getSelectedToggle() == opiumRadio && withdraw <= getwOpium()) {
setOpiumHeld(getPlayer().getOpiumHeld() + withdraw);
setwOpium(getPlayer().getwOpium() - withdraw);
}
// Ensures a valid value is entered
else{
title.setText("Please enter a valid value");
}
updateLabels();
int deposit = Integer.parseInt(textIn.getText());
if (opium.isSelected()) {
if (player.getOpiumHeld() >= deposit) {
player.setwOpium(player.getwOpium() + deposit);
player.setOpiumHeld(player.getOpiumHeld() - deposit);
} else {
title.setText("You don't have that much opium stored in the ship!");
}
}
catch (Exception e) {
title.setText("Please enter a valid value");
}
});
//Button to add a user entered amount to the warehouse
depositButton.setOnAction(event -> {
try {
int deposit = Integer.parseInt(textField.getText());
if(deposit <= 0){
title.setText("Please enter a valid value");
}
if (silk.isSelected()) {
if (player.getwSilk() >= deposit) {
player.setwSilk(player.getwSilk() + deposit);
player.setSilkHeld(player.getSilkHeld() - deposit);
} else {
title.setText("You don't have that much silk stored in the ship!");
}
//Transfers general amount
else if(Goods.getSelectedToggle() == generalRadio && deposit <= getGeneralHeld()){
setGeneralHeld(getPlayer().getGeneralHeld()-deposit);
setwGeneral(getPlayer().getwGeneral()+deposit);
}
if (arms.isSelected()) {
if (player.getwArms() >= deposit) {
player.setwArms(player.getwArms() + deposit);
player.setArmsHeld(player.getArmsHeld() - deposit);
} else {
title.setText("You don't have that much arms stored in the ship!");
}
//Transfers Arms amount
else if(Goods.getSelectedToggle() == armsRadio && deposit <= getArmsHeld()){
setArmsHeld(getPlayer().getArmsHeld()-deposit);
setwArms(getPlayer().getwArms()+deposit);
}
if (general.isSelected()) {
if (player.getwGeneral() >= deposit) {
player.setwGeneral(player.getwGeneral() + deposit);
player.setGeneralHeld(player.getGeneralHeld() - deposit);
} else {
title.setText("You don't have that much general stored in the ship!");
}
//Transfers Silk amount
else if(Goods.getSelectedToggle() == silkRadio && deposit <= getSilkHeld()){
setSilkHeld(getPlayer().getSilkHeld()-deposit);
setwSilk(getPlayer().getwSilk()+deposit);
}
//Transfers Opium amount
else if(Goods.getSelectedToggle() == opiumRadio && deposit <= getOpiumHeld()){
setOpiumHeld(getPlayer().getOpiumHeld()-deposit);
setwOpium(getPlayer().getwOpium()+deposit);
}
//Checks if the correct value is entered
else{
title.setText("Please enter a valid value");
}
updateLabels();
}
catch (Exception e) {
title.setText("Please enter a valid value");
}
});
splitMenu.setMnemonicParsing(false);
splitMenu.setText("Item");
general.setMnemonicParsing(false);
general.setText("General");
arms.setMnemonicParsing(false);
arms.setText("Arms");
silk.setMnemonicParsing(false);
silk.setText("Silk");
opium.setMnemonicParsing(false);
opium.setText("Opium");
borderPane.setBottom(hBox);
BorderPane.setAlignment(vBox, javafx.geometry.Pos.CENTER_LEFT);
vBox.setPrefHeight(156.0);
vBox.setPrefWidth(106.0);
/**
* Creates a label with text "Player" with size 18 font and default font style.
*
*/
playerName.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
playerName.setStrokeWidth(0.0);
playerName.setText("Player");
playerName.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
playerName.setWrappingWidth(103.47265625);
playerName.setFont(new Font(18.0));
/**
* Creates a label with no text for aesthetic spacing purposes.
*
*/
text.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
text.setStrokeWidth(0.0);
text.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
text.setWrappingWidth(103.47265625);
text.setFont(new Font(18.0));
/**
* Creates a label with text "Opium" under the "Player" label with size 18 font and default font style
*
*/
opiumPlayer.setAlignment(javafx.geometry.Pos.CENTER);
opiumPlayer.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
opiumPlayer.setPrefWidth(100.0);
opiumPlayer.setText("Opium");
opiumPlayer.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
opiumPlayer.setFont(new Font(18.0));
/**
* Creates a label with text "Silk" under the "Player" label with size 18 font and default font style.
*
*/
silkPlayer.setAlignment(javafx.geometry.Pos.CENTER);
silkPlayer.setPrefWidth(100.0);
silkPlayer.setText("Silk");
silkPlayer.setFont(new Font(18.0));
/**
* Creates a label with text "Arms" under the "Player" label with size 18 font and default font style.
*
*/
armsPlayer.setAlignment(javafx.geometry.Pos.CENTER);
armsPlayer.setPrefWidth(100.0);
armsPlayer.setText("Arms");
armsPlayer.setFont(new Font(18.0));
/**
* Creates a label with text "General" under the "Player" label with size 18 font and default font style.
*
*/
generalPlayer.setAlignment(javafx.geometry.Pos.CENTER);
generalPlayer.setPrefWidth(100.0);
generalPlayer.setText("General");
generalPlayer.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
generalPlayer.setFont(new Font(18.0));
borderPane.setLeft(vBox);
/**
* Creates a VBox at the center of the borderpane with a width of 261 and a height of 343.
*
*/
BorderPane.setAlignment(vBox0, javafx.geometry.Pos.TOP_LEFT);
vBox0.setAlignment(javafx.geometry.Pos.CENTER);
vBox0.setPrefHeight(343.0);
vBox0.setPrefWidth(261.0);
text0.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
text0.setStrokeWidth(0.0);
text0.setText("Warehouse");
text0.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
text0.setWrappingWidth(103.47265625);
text0.setFont(new Font(18.0));
text1.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
text1.setStrokeWidth(0.0);
text1.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
text1.setWrappingWidth(103.47265625);
text1.setFont(new Font(18.0));
opiumWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
opiumWarehouse.setStrokeWidth(0.0);
opiumWarehouse.setText("Opium");
opiumWarehouse.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
opiumWarehouse.setWrappingWidth(103.47265625);
opiumWarehouse.setFont(new Font(18.0));
silkWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
silkWarehouse.setStrokeWidth(0.0);
silkWarehouse.setText("Silk");
silkWarehouse.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
silkWarehouse.setWrappingWidth(103.47265625);
silkWarehouse.setFont(new Font(18.0));
armsWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
armsWarehouse.setStrokeWidth(0.0);
armsWarehouse.setText("Arms");
armsWarehouse.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
armsWarehouse.setWrappingWidth(103.47265625);
armsWarehouse.setFont(new Font(18.0));
generalWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
generalWarehouse.setStrokeWidth(0.0);
generalWarehouse.setText("General");
generalWarehouse.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
generalWarehouse.setWrappingWidth(103.47265625);
generalWarehouse.setFont(new Font(18.0));
borderPane.setCenter(vBox0);
BorderPane.setAlignment(vBox1, javafx.geometry.Pos.CENTER);
vBox1.setPrefHeight(48.0);
vBox1.setPrefWidth(152.0);
inUseWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
inUseWarehouse.setStrokeWidth(0.0);
inUseWarehouse.setText("In use:");
inUseWarehouse.setFont(new Font(18.0));
vacantWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
vacantWarehouse.setStrokeWidth(0.0);
vacantWarehouse.setText("Vacant:");
vacantWarehouse.setFont(new Font(18.0));
borderPane.setRight(vBox1);
borderPane.setTop(title);
BorderPane.setAlignment(hBox, javafx.geometry.Pos.CENTER);
hBox.setAlignment(javafx.geometry.Pos.CENTER);
hBox.setPrefHeight(100.0);
hBox.setPrefWidth(200.0);
withdraw.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
withdraw.setMnemonicParsing(false);
withdraw.setText("Withdraw");
deposit.setMnemonicParsing(false);
deposit.setText("Deposit");
deposit.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
splitMenu.setMnemonicParsing(false);
splitMenu.setText("Item");
general.setMnemonicParsing(false);
general.setText("General");
arms.setMnemonicParsing(false);
arms.setText("Arms");
silk.setMnemonicParsing(false);
silk.setText("Silk");
opium.setMnemonicParsing(false);
opium.setText("Opium");
borderPane.setBottom(hBox);
BorderPane.setAlignment(vBox, javafx.geometry.Pos.CENTER_LEFT);
vBox.setPrefHeight(156.0);
vBox.setPrefWidth(106.0);
playerName.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
playerName.setStrokeWidth(0.0);
playerName.setText("Player");
playerName.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
playerName.setWrappingWidth(103.47265625);
playerName.setFont(new Font(18.0));
text.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
text.setStrokeWidth(0.0);
text.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
text.setWrappingWidth(103.47265625);
text.setFont(new Font(18.0));
opiumPlayer.setAlignment(javafx.geometry.Pos.CENTER);
opiumPlayer.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
opiumPlayer.setPrefWidth(100.0);
opiumPlayer.setText("Opium");
opiumPlayer.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
opiumPlayer.setFont(new Font(18.0));
silkPlayer.setAlignment(javafx.geometry.Pos.CENTER);
silkPlayer.setPrefWidth(100.0);
silkPlayer.setText("Silk");
silkPlayer.setFont(new Font(18.0));
armsPlayer.setAlignment(javafx.geometry.Pos.CENTER);
armsPlayer.setPrefWidth(100.0);
armsPlayer.setText("Arms");
armsPlayer.setFont(new Font(18.0));
generalPlayer.setAlignment(javafx.geometry.Pos.CENTER);
generalPlayer.setPrefWidth(100.0);
generalPlayer.setText("General");
generalPlayer.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
generalPlayer.setFont(new Font(18.0));
borderPane.setLeft(vBox);
BorderPane.setAlignment(vBox0, javafx.geometry.Pos.TOP_LEFT);
vBox0.setAlignment(javafx.geometry.Pos.CENTER);
vBox0.setPrefHeight(343.0);
vBox0.setPrefWidth(261.0);
/**
* Creates a label with text "Warehouse" with size 18 font and default font style.
*
*/
text0.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
text0.setStrokeWidth(0.0);
text0.setText("Warehouse");
text0.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
text0.setWrappingWidth(103.47265625);
text0.setFont(new Font(18.0));
/**
* Creates a label with no text for aesthetic spacing purposes.
*
*/
text1.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
text1.setStrokeWidth(0.0);
text1.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
text1.setWrappingWidth(103.47265625);
text1.setFont(new Font(18.0));
/**
* Creates a label with text "Opium" under the "Warehouse" label with size 18 font and default font style.
*
*/
opiumWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
opiumWarehouse.setStrokeWidth(0.0);
opiumWarehouse.setText("Opium");
opiumWarehouse.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
opiumWarehouse.setWrappingWidth(103.47265625);
opiumWarehouse.setFont(new Font(18.0));
/**
* Creates a label with text "Silk" under the "Warehouse" label with size 18 font and default font style.
*
*/
silkWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
silkWarehouse.setStrokeWidth(0.0);
silkWarehouse.setText("Silk");
silkWarehouse.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
silkWarehouse.setWrappingWidth(103.47265625);
silkWarehouse.setFont(new Font(18.0));
/**
* Creates a label with text "Arms" under the "Warehouse" label with size 18 font and default font style.
*
*/
armsWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
armsWarehouse.setStrokeWidth(0.0);
armsWarehouse.setText("Arms");
armsWarehouse.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
armsWarehouse.setWrappingWidth(103.47265625);
armsWarehouse.setFont(new Font(18.0));
/**
* Creates a label with text "General" under the "Warehouse" label with size 18 font and default font style.
*
*/
generalWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
generalWarehouse.setStrokeWidth(0.0);
generalWarehouse.setText("General");
generalWarehouse.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
generalWarehouse.setWrappingWidth(103.47265625);
generalWarehouse.setFont(new Font(18.0));
borderPane.setCenter(vBox0);
/**
* Creates a VBox at the center of the borderpane with a width of 152 and a height of 48.
*
*/
BorderPane.setAlignment(vBox1, javafx.geometry.Pos.CENTER);
vBox1.setPrefHeight(48.0);
vBox1.setPrefWidth(152.0);
/**
* Creates a label with "In use:" text with size 18 font and default font style.
*
*/
inUseWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
inUseWarehouse.setStrokeWidth(0.0);
inUseWarehouse.setText("In use:");
inUseWarehouse.setFont(new Font(18.0));
/**
* Creates a label with "Vacant:" text with size 18 font and default font style.
*
*/
vacantWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
vacantWarehouse.setStrokeWidth(0.0);
vacantWarehouse.setText("Vacant:");
vacantWarehouse.setFont(new Font(18.0));
borderPane.setRight(vBox1);
/**
* Adds all the labels and buttons to their respective boxes.
*
*/
splitMenu.getItems().add(general);
splitMenu.getItems().add(arms);
splitMenu.getItems().add(silk);
splitMenu.getItems().add(opium);
hBox.getChildren().add(textIn);
hBox.getChildren().add(withdraw);
hBox.getChildren().add(deposit);
hBox.getChildren().add(splitMenu);
vBox.getChildren().add(playerName);
vBox.getChildren().add(text);
vBox.getChildren().add(opiumPlayer);
vBox.getChildren().add(silkPlayer);
vBox.getChildren().add(armsPlayer);
vBox.getChildren().add(generalPlayer);
vBox0.getChildren().add(text0);
vBox0.getChildren().add(text1);
vBox0.getChildren().add(opiumWarehouse);
vBox0.getChildren().add(silkWarehouse);
vBox0.getChildren().add(armsWarehouse);
vBox0.getChildren().add(generalWarehouse);
vBox1.getChildren().add(inUseWarehouse);
vBox1.getChildren().add(vacantWarehouse);
//Create the sceene and box of the desired size
Scene root = new Scene(borderPane, 600, 480);
root.getStylesheets().add("styleguide.css");
stage.setTitle("Warehouse");
stage.setResizable(false);
stage.setScene(root);
updateLabels();
return stage;
}
/**
* When run, shows the stage as a graphical interface through JavaFX.
*
* @param primaryStage object of type Stage
* As soon as the transfer is made the table of the amount of goods is updated using this method
*/
public void start(Stage primaryStage) {
WarehouseGUI warehouseGUI = new WarehouseGUI(player);
warehouseGUI.initializeWarehouse(primaryStage);
primaryStage.show();
}
public void updateLabels(){
playerLabel.setText("Player: " + (getPlayer().getCargoSpace()-((getPlayer().getGuns()*10)+ getPlayer().getGeneralHeld() + getPlayer().getArmsHeld() + getPlayer().getSilkHeld() + getPlayer().getOpiumHeld())));
houseLabel.setText("Warehouse: " + (10000 -(getPlayer().getwGeneral() + getPlayer().getwArms() + getPlayer().getwSilk() + getPlayer().getwOpium())));
/**
* The purpose of this class is to create a warehouse where the goods
* can be safely stored without holing space on the ship!
*/
public void updateLabels() {
generalPlayer.setText("General: " + player.getGeneralHeld());
armsPlayer.setText("Arms: " + player.getArmsHeld());
silkPlayer.setText("Silk: " + player.getSilkHeld());
opiumPlayer.setText("Opium: " + player.getOpiumHeld());
playerGeneral.setText("General: " + getPlayer().getGeneralHeld());
playerArms.setText("Arms: " + getPlayer().getArmsHeld());
playerSilk.setText("Silk: " + getPlayer().getSilkHeld() );
playerOpium.setText("Opium: " + getPlayer().getOpiumHeld());
generalWarehouse.setText("General: " + player.getwGeneral());
armsWarehouse.setText("Arms: " + player.getwArms());
silkWarehouse.setText("Silk: " + player.getwSilk());
opiumWarehouse.setText("Opium: " + player.getwOpium());
houseGeneral.setText("General: " + getPlayer().getwGeneral());
houseArms.setText("Arms: " + getPlayer().getwArms());
houseSilk.setText("Silk: " + getPlayer().getwSilk());
houseOpium.setText("Opium: " + getPlayer().getwOpium());
}
}

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.text-field:focused{
-fx-faint-focus-color: transparent;
-fx-focus-color:rgba(0,0,0,0.2);
}
.button:default{
-fx-default-button: #e5f8ff;
}