Added method for animation

This commit is contained in:
KahootChampion
2019-03-23 19:18:39 -06:00
parent 519ddec330
commit 55b3dbe0b6
2 changed files with 128 additions and 120 deletions

View File

@@ -36,94 +36,7 @@ public class AnimationTesting extends Player {
setPlayer(playerDummy);
}
public void startShipAnimation(Stage primaryStage) throws Exception {
Pane root = new Pane();
usAgainstEnemyDivisor = new HBox();
centeringUserShipPane = new BorderPane();
cannon = new Circle();
centeringMerchantShipPane = new BorderPane();
encompassingPane = new BorderPane();
final int USER_SHOOTS_X = 150;
final int USER_SHOOTS_Y = 180;
final int CLEAN_SHOT_X= 350;
final int CLEAN_SHOT_Y = 110;
root.getChildren().add(cannon);
encompassingPane.setPrefHeight(480);
encompassingPane.setPrefWidth(600);
usAgainstEnemyDivisor.setPrefHeight(480.0);
usAgainstEnemyDivisor.setPrefWidth(600.0);
centeringUserShipPane.setPrefHeight(200.0);
centeringUserShipPane.setPrefWidth(200.0);
Image ourShip = new Image(new FileInputStream("src/images/ourShip.png"));
Image enemyShip = new Image(new FileInputStream("src/images/enemyShip.png"));
//Setting the image view
ImageView userShip = new ImageView(ourShip);
ImageView merchantShip = new ImageView(enemyShip);
BorderPane.setAlignment(userShip, javafx.geometry.Pos.CENTER);
userShip.setFitHeight(150.0);
userShip.setFitWidth(248.0);
userShip.setPickOnBounds(true);
userShip.setPreserveRatio(true);
centeringUserShipPane.setCenter(userShip);
cannon.setRadius(10.0);
cannon.setStroke(javafx.scene.paint.Color.BLACK);
cannon.setStrokeType(javafx.scene.shape.StrokeType.INSIDE);
centeringUserShipPane.setRight(cannon);
centeringMerchantShipPane.setPrefHeight(200.0);
centeringMerchantShipPane.setPrefWidth(200.0);
centeringMerchantShipPane.setOpaqueInsets(new Insets(0.0));
HBox.setMargin(centeringMerchantShipPane, new Insets(0.0, 0.0, 0.0, 200.0));
encompassingPane.setAlignment(merchantShip, javafx.geometry.Pos.CENTER);
merchantShip.setFitHeight(165.0);
merchantShip.setFitWidth(180.0);
merchantShip.setPickOnBounds(true);
merchantShip.setPreserveRatio(true);
encompassingPane.setMargin(merchantShip, new Insets(0.0, 0.0, 20.0, 0.0));
centeringMerchantShipPane.setCenter(merchantShip);
encompassingPane.setCenter(usAgainstEnemyDivisor);
usAgainstEnemyDivisor.getChildren().add(centeringUserShipPane);
usAgainstEnemyDivisor.getChildren().add(centeringMerchantShipPane);
root.getChildren().addAll(encompassingPane,cannon);
// start
cannon.setLayoutX(USER_SHOOTS_X);
cannon.setLayoutY(USER_SHOOTS_Y);
TranslateTransition shotsFired = new TranslateTransition();
shotsFired.setDuration(Duration.seconds(3));
shotsFired.setToX(CLEAN_SHOT_X);
shotsFired.setToY(CLEAN_SHOT_Y);
shotsFired.setCycleCount(5);
shotsFired.setNode(cannon);
shotsFired.play();
Scene scene = new Scene(root,600,480);
root.getStylesheets().add("styleguide.css");
primaryStage.setScene(scene);
primaryStage.show();
}
}

View File

@@ -1,3 +1,4 @@
import javafx.animation.TranslateTransition;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Insets;
@@ -6,11 +7,11 @@ import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.scene.layout.*;
import javafx.scene.shape.Circle;
import javafx.stage.Stage;
import javafx.util.Duration;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.util.Random;
@@ -21,33 +22,31 @@ import java.util.concurrent.TimeUnit;
* 2019-03-10 (Edited on 2019-03-19)
* Authors: Haris Muhammad
* ShipWarfareGUI class, Generates and utilizes ships which the user can attack or run from
*
*/
public class ShipWarfareGUI extends Player{
public class ShipWarfareGUI extends Player {
private HBox hBox;
private Button fightButton;
private Button runButton;
private VBox vBox;
private Label title;
private Label chooseFightOrRun;
private HBox hBox0;
private VBox vBox0;
private Label shipsRemaining;
private Label report;
private Label runAwayOrLeft;
private Label HPLeft;
private Label gunsLeftOrTaken;
private Label continueToFight;
private ImageView imageView;
private HBox hBox;
private Button fightButton;
private Button runButton;
private VBox vBox;
private Label title;
private Label chooseFightOrRun;
private HBox hBox0;
private VBox vBox0;
private Label shipsRemaining;
private Label report;
private Label runAwayOrLeft;
private Label HPLeft;
private Label gunsLeftOrTaken;
private Label continueToFight;
private ImageView imageView;
private int counter1;
private Button continueButton;
private int numOfPeasantShips = 0;
private int numOfLittyShips = 0;
private boolean userAttacks = true;
@@ -434,12 +433,18 @@ public class ShipWarfareGUI extends Player{
* @param event, once button is clicked, executes graphical information
*/
public void handle(ActionEvent event) {
AnimationTesting fightShips = new AnimationTesting(getPlayer());
try {
fightShips.startShipAnimation(stage);
} catch (Exception e) {
try{
shipsAttackingOrRunningGif.setImage(new Image(new FileInputStream("src/images/ShipsAttacking.gif")));
}
stage.show();
try {
shipsAttackingOrRunningGif.setImage(new Image(new FileInputStream("src/images/ShipsAttacking.gif")));
chooseFightOrRun.setText("Pressing forward in our attack!");
}catch (FileNotFoundException e) {
} catch (FileNotFoundException e) {
e.printStackTrace();
}
counter++;
@@ -471,9 +476,9 @@ public class ShipWarfareGUI extends Player{
*/
public void handle(ActionEvent event) {
shipsAttackingOrRunningGif.setVisible(true);
try{
try {
shipsAttackingOrRunningGif.setImage(new Image(new FileInputStream("src/images/ShipsRunning.gif")));
}catch (FileNotFoundException e) {
} catch (FileNotFoundException e) {
e.printStackTrace();
}
chooseFightOrRun.setText("Ayy captain we will try to run!");
@@ -494,7 +499,7 @@ public class ShipWarfareGUI extends Player{
completeWipe();
shipsAttackingOrRunningGif.setVisible(false);
report.setText("Phew! Got away safely");
setVisibilitiesAndTransition(stage);
setVisibilitiesAndTransition(stage);
}
@@ -515,6 +520,7 @@ public class ShipWarfareGUI extends Player{
/**
* sets the title and does basic layout for the label
*
* @param title label which is set
*/
@@ -545,6 +551,7 @@ public class ShipWarfareGUI extends Player{
/**
* Sets most buttons to being invisble and switches to TaipanShop scene
*
* @param stage stage the user incorporates when they utilize the GUI
*/
public void setVisibilitiesAndTransition(Stage stage) {
@@ -558,10 +565,98 @@ public class ShipWarfareGUI extends Player{
* @param event, once button is clicked, executes graphical information
*/
continueButton.setOnAction(event -> {
TaipanShopGUI shop = new TaipanShopGUI(getPlayer());
shop.initializeShop(stage);
stage.show();
});
TaipanShopGUI shop = new TaipanShopGUI(getPlayer());
shop.initializeShop(stage);
stage.show();
});
}
public void startShipAnimation(Stage primaryStage) throws Exception {
Pane root = new Pane();
HBox usAgainstEnemyDivisor = new HBox();
BorderPane centeringUserShipPane = new BorderPane();
Circle cannon = new Circle();
BorderPane centeringMerchantShipPane = new BorderPane();
BorderPane encompassingPane = new BorderPane();
final int USER_SHOOTS_X = 150;
final int USER_SHOOTS_Y = 180;
final int CLEAN_SHOT_X = 350;
final int CLEAN_SHOT_Y = 110;
root.getChildren().add(cannon);
encompassingPane.setPrefHeight(480);
encompassingPane.setPrefWidth(600);
usAgainstEnemyDivisor.setPrefHeight(480.0);
usAgainstEnemyDivisor.setPrefWidth(600.0);
centeringUserShipPane.setPrefHeight(200.0);
centeringUserShipPane.setPrefWidth(200.0);
Image ourShip = new Image(new FileInputStream("src/images/ourShip.png"));
Image enemyShip = new Image(new FileInputStream("src/images/enemyShip.png"));
//Setting the image view
ImageView userShip = new ImageView(ourShip);
ImageView merchantShip = new ImageView(enemyShip);
BorderPane.setAlignment(userShip, javafx.geometry.Pos.CENTER);
userShip.setFitHeight(150.0);
userShip.setFitWidth(248.0);
userShip.setPickOnBounds(true);
userShip.setPreserveRatio(true);
centeringUserShipPane.setCenter(userShip);
cannon.setRadius(10.0);
cannon.setStroke(javafx.scene.paint.Color.BLACK);
cannon.setStrokeType(javafx.scene.shape.StrokeType.INSIDE);
centeringUserShipPane.setRight(cannon);
centeringMerchantShipPane.setPrefHeight(200.0);
centeringMerchantShipPane.setPrefWidth(200.0);
centeringMerchantShipPane.setOpaqueInsets(new Insets(0.0));
HBox.setMargin(centeringMerchantShipPane, new Insets(0.0, 0.0, 0.0, 200.0));
encompassingPane.setAlignment(merchantShip, javafx.geometry.Pos.CENTER);
merchantShip.setFitHeight(165.0);
merchantShip.setFitWidth(180.0);
merchantShip.setPickOnBounds(true);
merchantShip.setPreserveRatio(true);
encompassingPane.setMargin(merchantShip, new Insets(0.0, 0.0, 20.0, 0.0));
centeringMerchantShipPane.setCenter(merchantShip);
encompassingPane.setCenter(usAgainstEnemyDivisor);
usAgainstEnemyDivisor.getChildren().add(centeringUserShipPane);
usAgainstEnemyDivisor.getChildren().add(centeringMerchantShipPane);
root.getChildren().addAll(encompassingPane, cannon);
// start
cannon.setLayoutX(USER_SHOOTS_X);
cannon.setLayoutY(USER_SHOOTS_Y);
TranslateTransition shotsFired = new TranslateTransition();
shotsFired.setDuration(Duration.seconds(3));
shotsFired.setToX(CLEAN_SHOT_X);
shotsFired.setToY(CLEAN_SHOT_Y);
shotsFired.setCycleCount(getGuns());
shotsFired.setNode(cannon);
shotsFired.play();
Scene scene = new Scene(root, 600, 480);
root.getStylesheets().add("styleguide.css");
primaryStage.setScene(scene);
primaryStage.show();
}
/**
@@ -569,7 +664,7 @@ public class ShipWarfareGUI extends Player{
*
* @param primaryStage the stage in which the scene may be run and switched to
*/
public void start(Stage primaryStage) throws FileNotFoundException{
public void start(Stage primaryStage) throws FileNotFoundException {
primaryStage = initializeShip(primaryStage);
primaryStage.show();
}