Files
TaipanClone/src/ShipWarfareGUI.java
2019-03-23 19:18:39 -06:00

672 lines
22 KiB
Java

import javafx.animation.TranslateTransition;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Insets;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.layout.*;
import javafx.scene.shape.Circle;
import javafx.stage.Stage;
import javafx.util.Duration;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.util.Random;
import java.util.concurrent.TimeUnit;
/**
* 2019-03-10 (Edited on 2019-03-19)
* Authors: Haris Muhammad
* ShipWarfareGUI class, Generates and utilizes ships which the user can attack or run from
*/
public class ShipWarfareGUI extends Player {
private HBox hBox;
private Button fightButton;
private Button runButton;
private VBox vBox;
private Label title;
private Label chooseFightOrRun;
private HBox hBox0;
private VBox vBox0;
private Label shipsRemaining;
private Label report;
private Label runAwayOrLeft;
private Label HPLeft;
private Label gunsLeftOrTaken;
private Label continueToFight;
private ImageView imageView;
private int counter1;
private Button continueButton;
private int numOfPeasantShips = 0;
private int numOfLittyShips = 0;
private boolean userAttacks = true;
private int startingPeasantShips = 0;
private int startingLittyShips = 0;
private int howMuchRun = 0;
private int counter = 0;
private String pirateName = "Liu Yen";
/**
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
*
* @param player is a Player object that will be copied and the player instance variable is set to the copy.
*/
public ShipWarfareGUI(Player player) {
Player playerDummy = new Player(player);
setPlayer(playerDummy);
}
/**
* setter method that takes in an integer as an argument
*
* @param numOfPeasantShips the number of ships to be used in the peasant fleet attack
*/
public void setNumOfPeasantShips(int numOfPeasantShips) {
counter1++;
this.numOfPeasantShips = numOfPeasantShips;
if (counter1 == 1) {
startingPeasantShips = numOfPeasantShips;
}
}
/**
* The number of ships that attack is based on the amount of money one has on hand
*
* @return the number of ships which will attack
*/
public int numOfShips() {
int numOfShipsAttacking = 0;
Random randomValue = new Random();
if (getMoney() <= 100000) {
//Minimum one ship will attack, maximum 20
numOfShipsAttacking = randomValue.nextInt(20) + 1;
} else if (getMoney() <= 200000) {
//Minimum 30 Ships will attack, maximum 70
numOfShipsAttacking = randomValue.nextInt(40) + 31;
} else if (getMoney() <= 500000) {
//Minimum 50 ships will attack, maximum 140
numOfShipsAttacking = randomValue.nextInt(90) + 51;
} else if (getMoney() >= 1000000) {
//Minimum 100 ships will attack, maximum 300 ships
numOfShipsAttacking = randomValue.nextInt(200) + 101;
}
return numOfShipsAttacking;
}
/**
* One in two chance of running away
*
* @return true if the user is allowed to run, false if not, the "default" is false
*/
public boolean runFromShips() {
userAttacks = false;
Random randomValue = new Random();
int runSuccessChance = randomValue.nextInt(10) + 1;
if (runSuccessChance == 2) {
return true;
} else if (runSuccessChance == 1) {
return false;
}
return false;
}
/**
* Sets most of the labels invisible except for the "fight or run" label
*/
public void wipe() {
title.setVisible(false);
runAwayOrLeft.setVisible(false);
shipsRemaining.setVisible(false);
HPLeft.setVisible(false);
gunsLeftOrTaken.setVisible(false);
continueToFight.setVisible(false);
}
/**
* Sets most of the labels invisible including the fight or run label
*/
public void completeWipe() {
title.setVisible(false);
chooseFightOrRun.setVisible(false);
runAwayOrLeft.setVisible(false);
shipsRemaining.setVisible(false);
HPLeft.setVisible(false);
gunsLeftOrTaken.setVisible(false);
continueToFight.setVisible(false);
}
/**
* The user faces off against the peasant ships and either prevails, dies, or runs away
*
* @return true if the user wins, loses, or flees, it returns false otherwise
*/
public boolean destroyPeasantShipsOrEscape(Stage stage) throws Exception {
int calculateLoot = 0;
int chanceOfEnemyRun = 0;
int hitCounter = 0;
int missCounter = 0;
boolean gunFrustration = false;
title.setVisible(true);
chooseFightOrRun.setVisible(true);
report.setVisible(true);
runAwayOrLeft.setVisible(true);
shipsRemaining.setVisible(true);
HPLeft.setVisible(true);
gunsLeftOrTaken.setVisible(true);
continueToFight.setVisible(true);
continueButton.setVisible(false);
runAwayOrLeft.setText("No ships ran away");
Random randomValue = new Random();
int exitValue = 0;
//Player volley
//while (exitValue == 0) {
if (getGuns() > 0) {
for (int j = 0; j < getGuns(); j++) {
if (userAttacks == true) {
int hitOrMiss = randomValue.nextInt(2) + 1;
if (hitOrMiss == 2) {
numOfPeasantShips--;
if (numOfPeasantShips <= 0) {
exitValue = 1;
//break;
}
hitCounter++;
} else {
missCounter++;
}
} else {
//continue;
}
}
if (userAttacks == true) {
report.setText(String.format("Report: Ships hit: %d, Shots missed: %d", hitCounter, missCounter));
}
} else {
report.setText("We don't have any guns!!!");
}
if (numOfPeasantShips <= 0) {
exitValue = 1;
//break;
}
if (getGuns() > 0) {
chanceOfEnemyRun = randomValue.nextInt(2) + 1;
if (chanceOfEnemyRun == 2) {
howMuchRun = randomValue.nextInt(15) + 1;
if (howMuchRun != 0 && howMuchRun < numOfPeasantShips) {
setNumOfPeasantShips(numOfPeasantShips - howMuchRun);
if (userAttacks == true) {
if (howMuchRun > 0) {
runAwayOrLeft.setText(String.format("Cowards! %d ships ran away %s! ", howMuchRun, getName()));
//runAwayOrLeft.setVisible(true);
}
} else {
report.setText((String.format("Escaped %d of them %s!", howMuchRun, getName())));
}
}
}
}
shipsRemaining.setText(String.format("%d ships remaining and they look angry!", numOfPeasantShips));
//Computer volley
int takeGunChance = randomValue.nextInt(4) + 1;
if (takeGunChance == 1 && getGuns() > 0) {
setGuns(getGuns() - 1);
gunFrustration = true;
} else {
if (numOfPeasantShips > 0) {
setHP(getHP() - (1 + randomValue.nextInt(10)));
}
}
if (getHP() <= 0) {
exitValue = 2;
//break;
}
if (gunFrustration == true) {
gunsLeftOrTaken.setText(String.format("Dang it! We only have %d guns left", getGuns()));
} else {
gunsLeftOrTaken.setText(String.format("We still have %d guns left", getGuns()));
}
HPLeft.setText(String.format("EEK, our current ship status is %d%% ", getHP()));
if (userAttacks == false) {
userAttacks = true;
}
continueToFight.setText(String.format("Captain, what are your orders?"));
if (exitValue == 1) {
wipe();
chooseFightOrRun.setText(String.format("Ayy! We won and survived at %d%% ship status!", getHP()));
calculateLoot = (startingPeasantShips * 100) + randomValue.nextInt(startingPeasantShips) * 200;
setMoney(getMoney() + calculateLoot);
report.setText(String.format("Our firm has earned $%,d in loot! ", calculateLoot));
continueButton.setVisible(true);
continueButton.setDefaultButton(true);
return true;
} else if (exitValue == 2) {
GameEndGUI gameEndGUI = new GameEndGUI(getPlayer());
gameEndGUI.initializeGameEndGUI(stage);
stage.show();
return true;
} else if (exitValue == 3) {
System.out.printf("We made it out at %d%% ship status!\n", getHP());
continueButton.setVisible(true);
continueButton.setDefaultButton(true);
return true;
}
return false;
}
/**
* Sets up the graphical part of ShipWarfare and includes all logic for the class
*
* @param stage sets the stage to which we will execute the scene of the ShipWarfare class
* @return stage so that another class can switch to the stage
*/
public Stage initializeShip(Stage stage) throws FileNotFoundException {
setNumOfPeasantShips(numOfShips());
BorderPane BorderPane = new BorderPane();
GridPane gridPane = new GridPane();
gridPane.setPadding(new Insets(10.0, 10.0, 10.0, 10.0));
gridPane.setVgap(5.0);
hBox = new HBox();
fightButton = new Button();
runButton = new Button();
vBox = new VBox();
title = new Label();
chooseFightOrRun = new Label();
hBox0 = new HBox();
vBox0 = new VBox();
shipsRemaining = new Label();
report = new Label();
runAwayOrLeft = new Label();
HPLeft = new Label();
gunsLeftOrTaken = new Label();
continueToFight = new Label();
imageView = new ImageView();
continueButton = new Button();
chooseFightOrRun.setVisible(false);
fightButton.setDefaultButton(true);
continueToFight.setPrefWidth(379);
continueButton.setVisible(false);
title.setVisible(true);
BorderPane.setPrefHeight(400.0);
BorderPane.setPrefWidth(600.0);
hBox.setAlignment(javafx.geometry.Pos.CENTER);
hBox.setPrefHeight(100.0);
hBox.setPrefWidth(200.0);
hBox.setSpacing(10.0);
title.setAlignment(javafx.geometry.Pos.TOP_CENTER);
title.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
title.setId("Label1");
title.setText(String.format("%d ships attacking. Would you like to Fight or Run?", numOfPeasantShips));
title.setPadding(new Insets(6.0, 0.0, 0.0, 0.0));
Image shipsAttacking = new Image(new FileInputStream("src/images/ShipsAttacking.gif"));
Image shipsRunning = new Image(new FileInputStream("src/images/ShipsRunning.gif"));
//Setting the image view
ImageView shipsAttackingOrRunningGif = new ImageView(shipsAttacking);
shipsAttackingOrRunningGif.setFitHeight(193.0);
shipsAttackingOrRunningGif.setFitWidth(349.0);
shipsAttackingOrRunningGif.setPickOnBounds(true);
shipsAttackingOrRunningGif.setPreserveRatio(true);
shipsAttackingOrRunningGif.setVisible(false);
BorderPane.setAlignment(hBox, javafx.geometry.Pos.CENTER);
hBox.setAlignment(javafx.geometry.Pos.CENTER);
hBox.setPrefHeight(100.0);
hBox.setPrefWidth(200.0);
hBox.setSpacing(10.0);
fightAndRunButtonSetting();
runButton.setText("Run");
BorderPane.setAlignment(vBox, javafx.geometry.Pos.CENTER);
vBox.setAlignment(javafx.geometry.Pos.TOP_CENTER);
vBox.setPrefHeight(200.0);
vBox.setPrefWidth(200);
vBox.setSpacing(30.0);
titleSetting(title);
chooseFightOrRun.setText("Ohh, Fight ehh?");
hBox0.setPrefHeight(100.0);
hBox0.setPrefWidth(200.0);
vBox0.setPrefHeight(102.0);
vBox0.setPrefWidth(400.0);
vBox0.setSpacing(30.0);
continueButton.setMnemonicParsing(false);
continueButton.setText("Continue?");
fightAndRunButtonSetting();
BorderPane.setBottom(hBox);
runButton.setText("Run");
javafx.scene.layout.BorderPane.setAlignment(vBox, javafx.geometry.Pos.CENTER);
vBox.setAlignment(javafx.geometry.Pos.TOP_CENTER);
vBox.setPrefHeight(200.0);
vBox.setPrefWidth(400.0);
vBox.setSpacing(20.0);
titleSetting(report);
vBox.setPadding(new Insets(0.0, 0.0, 10.0, 0.0));
vBox0.setPadding(new Insets(0.0, 0.0, 0.0, 6.0));
BorderPane.setTop(vBox);
BorderPane.setPadding(new Insets(6.0, 0.0, 0.0, 0.0));
hBox.getChildren().add(fightButton);
hBox.getChildren().add(runButton);
vBox.getChildren().add(title);
vBox.getChildren().add(chooseFightOrRun);
vBox.getChildren().add(report);
vBox.getChildren().add(runAwayOrLeft);
vBox.getChildren().add(shipsRemaining);
vBox.getChildren().add(HPLeft);
vBox.getChildren().add(gunsLeftOrTaken);
vBox.getChildren().add(continueToFight);
vBox.getChildren().add(continueButton);
//Fight
fightButton.setOnAction(new EventHandler<ActionEvent>() {
@Override
/**
* Fight Button, engages in fight logic and graphical interface
* @param event, once button is clicked, executes graphical information
*/
public void handle(ActionEvent event) {
AnimationTesting fightShips = new AnimationTesting(getPlayer());
try {
fightShips.startShipAnimation(stage);
} catch (Exception e) {
}
stage.show();
try {
shipsAttackingOrRunningGif.setImage(new Image(new FileInputStream("src/images/ShipsAttacking.gif")));
chooseFightOrRun.setText("Pressing forward in our attack!");
} catch (FileNotFoundException e) {
e.printStackTrace();
}
counter++;
chooseFightOrRun.setVisible(true);
try {
shipsAttackingOrRunningGif.setVisible(true);
if (destroyPeasantShipsOrEscape(stage)) {
shipsAttackingOrRunningGif.setVisible(false);
setVisibilitiesAndTransition(stage);
}
} catch (Exception e) {
}
if (counter >= 1) {
title.setVisible(false);
}
}
});
//Flee
runButton.setOnAction(new EventHandler<ActionEvent>() {
@Override
/**
* Run Button, engages in run logic and graphical interface
* @param event, once button is clicked, executes graphical information
*/
public void handle(ActionEvent event) {
shipsAttackingOrRunningGif.setVisible(true);
try {
shipsAttackingOrRunningGif.setImage(new Image(new FileInputStream("src/images/ShipsRunning.gif")));
} catch (FileNotFoundException e) {
e.printStackTrace();
}
chooseFightOrRun.setText("Ayy captain we will try to run!");
counter++;
if (runFromShips() == false) {
title.setVisible(false);
chooseFightOrRun.setVisible(false);
report.setText(("Couldn't run away"));
try {
if (destroyPeasantShipsOrEscape(stage) == true) {
setVisibilitiesAndTransition(stage);
}
} catch (Exception e) {
}
} else {
completeWipe();
shipsAttackingOrRunningGif.setVisible(false);
report.setText("Phew! Got away safely");
setVisibilitiesAndTransition(stage);
}
if (counter >= 2) {
title.setVisible(false);
}
}
});
Scene root = new Scene(BorderPane, 600, 480);
root.getStylesheets().add("styleguide.css");
stage.setTitle("Ship");
stage.setResizable(false);
stage.setScene(root);
return stage;
}
/**
* sets the title and does basic layout for the label
*
* @param title label which is set
*/
public void titleSetting(Label title) {
title.setAlignment(javafx.geometry.Pos.TOP_CENTER);
title.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
title.setId("Label1");
title.setPadding(new Insets(6.0, 0.0, 0.0, 0.0));
}
/**
* Sets the fightButton and runButton to a specific layout
*/
public void fightAndRunButtonSetting() {
fightButton.setAlignment(javafx.geometry.Pos.CENTER);
fightButton.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
fightButton.setId("Button1");
fightButton.setMnemonicParsing(false);
fightButton.setText("Fight");
fightButton.setDefaultButton(true);
runButton.setAlignment(javafx.geometry.Pos.CENTER);
runButton.setId("Button2");
runButton.setMnemonicParsing(false);
}
/**
* Sets most buttons to being invisble and switches to TaipanShop scene
*
* @param stage stage the user incorporates when they utilize the GUI
*/
public void setVisibilitiesAndTransition(Stage stage) {
completeWipe();
continueButton.setVisible(true);
continueButton.setDefaultButton(true);
fightButton.setVisible(false);
runButton.setVisible(false);
/**
* Switches to Taipan Shop scene
* @param event, once button is clicked, executes graphical information
*/
continueButton.setOnAction(event -> {
TaipanShopGUI shop = new TaipanShopGUI(getPlayer());
shop.initializeShop(stage);
stage.show();
});
}
public void startShipAnimation(Stage primaryStage) throws Exception {
Pane root = new Pane();
HBox usAgainstEnemyDivisor = new HBox();
BorderPane centeringUserShipPane = new BorderPane();
Circle cannon = new Circle();
BorderPane centeringMerchantShipPane = new BorderPane();
BorderPane encompassingPane = new BorderPane();
final int USER_SHOOTS_X = 150;
final int USER_SHOOTS_Y = 180;
final int CLEAN_SHOT_X = 350;
final int CLEAN_SHOT_Y = 110;
root.getChildren().add(cannon);
encompassingPane.setPrefHeight(480);
encompassingPane.setPrefWidth(600);
usAgainstEnemyDivisor.setPrefHeight(480.0);
usAgainstEnemyDivisor.setPrefWidth(600.0);
centeringUserShipPane.setPrefHeight(200.0);
centeringUserShipPane.setPrefWidth(200.0);
Image ourShip = new Image(new FileInputStream("src/images/ourShip.png"));
Image enemyShip = new Image(new FileInputStream("src/images/enemyShip.png"));
//Setting the image view
ImageView userShip = new ImageView(ourShip);
ImageView merchantShip = new ImageView(enemyShip);
BorderPane.setAlignment(userShip, javafx.geometry.Pos.CENTER);
userShip.setFitHeight(150.0);
userShip.setFitWidth(248.0);
userShip.setPickOnBounds(true);
userShip.setPreserveRatio(true);
centeringUserShipPane.setCenter(userShip);
cannon.setRadius(10.0);
cannon.setStroke(javafx.scene.paint.Color.BLACK);
cannon.setStrokeType(javafx.scene.shape.StrokeType.INSIDE);
centeringUserShipPane.setRight(cannon);
centeringMerchantShipPane.setPrefHeight(200.0);
centeringMerchantShipPane.setPrefWidth(200.0);
centeringMerchantShipPane.setOpaqueInsets(new Insets(0.0));
HBox.setMargin(centeringMerchantShipPane, new Insets(0.0, 0.0, 0.0, 200.0));
encompassingPane.setAlignment(merchantShip, javafx.geometry.Pos.CENTER);
merchantShip.setFitHeight(165.0);
merchantShip.setFitWidth(180.0);
merchantShip.setPickOnBounds(true);
merchantShip.setPreserveRatio(true);
encompassingPane.setMargin(merchantShip, new Insets(0.0, 0.0, 20.0, 0.0));
centeringMerchantShipPane.setCenter(merchantShip);
encompassingPane.setCenter(usAgainstEnemyDivisor);
usAgainstEnemyDivisor.getChildren().add(centeringUserShipPane);
usAgainstEnemyDivisor.getChildren().add(centeringMerchantShipPane);
root.getChildren().addAll(encompassingPane, cannon);
// start
cannon.setLayoutX(USER_SHOOTS_X);
cannon.setLayoutY(USER_SHOOTS_Y);
TranslateTransition shotsFired = new TranslateTransition();
shotsFired.setDuration(Duration.seconds(3));
shotsFired.setToX(CLEAN_SHOT_X);
shotsFired.setToY(CLEAN_SHOT_Y);
shotsFired.setCycleCount(getGuns());
shotsFired.setNode(cannon);
shotsFired.play();
Scene scene = new Scene(root, 600, 480);
root.getStylesheets().add("styleguide.css");
primaryStage.setScene(scene);
primaryStage.show();
}
/**
* sets scene and runs stage
*
* @param primaryStage the stage in which the scene may be run and switched to
*/
public void start(Stage primaryStage) throws FileNotFoundException {
primaryStage = initializeShip(primaryStage);
primaryStage.show();
}
}