Files
TaipanClone/src/GameEndGUI.java
Solargale e6e1f02ea9 File saving is work in progress
Added a css file for the game
Made it so that you can press enter to continue forwars
Made folder for both images and save files
2019-03-23 03:37:41 -06:00

121 lines
3.8 KiB
Java

import javafx.geometry.Insets;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.VBox;
import javafx.scene.text.Font;
import javafx.stage.Stage;
/**
* 2019-03-10
* Authors: Harkamal, Vikram, Haris, Siddhant, Nathan
* GameEndGUI class, Initializes and displays the graphical interface for when you lose
*
*/
public class GameEndGUI extends Player{
private Label title;
private VBox vBox;
private Label firmName;
private Label gunsHeld;
private Label netWorth;
private BorderPane borderPane;
public GameEndGUI(Player player) {
Player playerDummy = new Player(player);
setPlayer(playerDummy);
}
/**
* Sets up the graphical part of GameEndGUI and includes all logic for the class
*
* @param stage sets the stage to which we will execute the scene of the GameEndGUI class
* @return stage so that another class can switch to the stage
*/
public Stage initializeGameEndGUI(Stage stage) {
//Creating all the nodes
title = new Label();
vBox = new VBox();
firmName = new Label();
gunsHeld = new Label();
netWorth = new Label();
borderPane = new BorderPane();
int netWorthInt = 0;
borderPane.setPrefHeight(480.0);
borderPane.setPrefWidth(600.0);
//Setting positions and names of all the nodes
BorderPane.setAlignment(title, javafx.geometry.Pos.CENTER);
title.setText("Game Over!");
title.setFont(new Font(43.0));
BorderPane.setMargin(title, new Insets(0.0));
title.setPadding(new Insets(50.0, 0.0, 0.0, 0.0));
borderPane.setTop(title);
BorderPane.setAlignment(vBox, javafx.geometry.Pos.CENTER);
vBox.setAlignment(javafx.geometry.Pos.CENTER);
vBox.setPrefHeight(200.0);
vBox.setPrefWidth(100.0);
firmName.setText("Name:");
firmName.setFont(new Font(22.0));
gunsHeld.setText("Guns Held:");
gunsHeld.setFont(new Font(22.0));
netWorth.setText("Net Worth:");
netWorth.setFont(new Font(22.0));
borderPane.setCenter(vBox);
//Adding the labels to the character's stats to the VBox which will show up on the screen
vBox.getChildren().add(firmName);
vBox.getChildren().add(gunsHeld);
vBox.getChildren().add(netWorth);
/**
* If health is below or equal to 0 then the game will either show the gameOver screen or the win screen
* */
if (getHP() <= 0) {
title.setText("Game Over!");
} else {
title.setText("Congratulations!");
}
/**
* Calculates the networth of the player by the end of the game
* */
netWorthInt = getMoney() + (getOpiumHeld() * 16000) + (getSilkHeld() * 160) + (getArmsHeld() * 160) + (getGeneralHeld() * 8);
netWorthInt += (getwOpium() * 16000) + (getwSilk() * 160) + (getwArms() * 160) + (getwGeneral() * 8);
netWorthInt -= getDebt();
//Updating the endgame stats of the player
firmName.setText("Firm Name: " + getName());
gunsHeld.setText("Guns Held: " + getGuns());
netWorth.setText("Net Worth: " + netWorthInt);
Scene root = new Scene(borderPane, 600, 480);
root.getStylesheets().add("styleguide.css");
stage.setTitle("End Game Stats");
stage.setResizable(false);
stage.setScene(root);
return stage;
}
/**
* sets scene and runs stage
*
* @param primaryStage the stage in which the scene may be run and switched to
*/
public void start(Stage primaryStage) {
GameEndGUI gameEndGUI = new GameEndGUI(getPlayer());
gameEndGUI.initializeGameEndGUI(primaryStage);
primaryStage.show();
}
}