71 Commits
2.1 ... 3.0

Author SHA1 Message Date
0f56a515c1 Fixed some of the code related with Liu Yuen and fixed some of the javadocing 2019-03-24 23:31:05 -06:00
Siddhant Dewani
4d8265ea79 added javadocs 2019-03-24 22:45:58 -06:00
Siddhant Dewani
0d548442d4 Merge remote-tracking branch 'origin/master' 2019-03-24 22:45:25 -06:00
f0b1d42892 Merge remote-tracking branch 'origin/master' 2019-03-24 22:32:49 -06:00
bf53113834 Made it so that the user doesn't get pushed into travel if they press enter while buying something 2019-03-24 22:21:15 -06:00
Siddhant Dewani
ffc2000c70 Added javadocs 2019-03-24 22:20:00 -06:00
Vikramb987
016b765e3a Update Player.java
completed javadocs
2019-03-24 22:10:30 -06:00
384a874e09 Merge remote-tracking branch 'origin/master' 2019-03-24 22:08:05 -06:00
d82ac891f1 Commented a bit of Random Event 2019-03-24 22:07:48 -06:00
KahootChampion
f379278dc8 Completed ShipWarfareGUI 2019-03-24 21:58:53 -06:00
KahootChampion
39b494ff88 ShipWarfare javaDocs completed 2019-03-24 21:48:44 -06:00
KahootChampion
799704ad5c Fixed the issue where the ship shot with no guns 2019-03-24 21:25:57 -06:00
KahootChampion
2fb5d2fb1a Merge remote-tracking branch 'origin/master' 2019-03-24 21:02:20 -06:00
KahootChampion
bf21232510 Small error in animation whcih shoots even if no guns must fix that 2019-03-24 21:02:13 -06:00
68431ccad8 Merge remote-tracking branch 'origin/master' 2019-03-24 20:15:28 -06:00
b889ccd2bd Finished Warehouse 2019-03-24 20:15:13 -06:00
KahootChampion
31c72b3a1c changed some stuff related to the fight button animation 2019-03-24 19:50:42 -06:00
566cc9dfb2 Warehouse and Travel events are still work in progress but added their code to the github repo 2019-03-24 19:11:54 -06:00
KahootChampion
68f2c345d9 Merge remote-tracking branch 'origin/master' 2019-03-24 19:08:11 -06:00
KahootChampion
f27ee3d1d5 Made fight button basically functional for AnimationTesting 2019-03-24 19:07:51 -06:00
9012da0b3d Merge remote-tracking branch 'origin/master' 2019-03-24 16:13:46 -06:00
b8ed9bdb87 Made warehouse reappear 2019-03-24 16:12:30 -06:00
KahootChampion
3b38c2475b Sep up the scene which will be used for animation 2019-03-23 22:12:51 -06:00
KahootChampion
ddc8cd4a06 Litty Animation Practice littier 2019-03-23 19:19:44 -06:00
KahootChampion
55b3dbe0b6 Added method for animation 2019-03-23 19:18:39 -06:00
519ddec330 Merge remote-tracking branch 'origin/master' 2019-03-23 19:04:53 -06:00
cf287833f6 Made animation testing same as everyother class, can run from other classes. 2019-03-23 19:04:37 -06:00
KahootChampion
d15e0fd7d7 Added gifs back 2019-03-23 18:57:47 -06:00
KahootChampion
7ec7f00983 Litty Animation Practice 2019-03-23 18:39:20 -06:00
0024e7a5ab Should completely get rid of error messages and print statements related to save state 2019-03-23 18:15:59 -06:00
30cd4805d9 Merge remote-tracking branch 'origin/master' 2019-03-23 18:13:26 -06:00
9d113a656f Finished game saves 2019-03-23 18:13:07 -06:00
3bdd7fb55b Fixed buttons being too large on Linux and Mac 2019-03-23 15:59:35 -06:00
e6e1f02ea9 File saving is work in progress
Added a css file for the game
Made it so that you can press enter to continue forwars
Made folder for both images and save files
2019-03-23 03:37:41 -06:00
0bedf3e182 Made it so you can go inbetween screens by pressing enter, allowing for you to speed through the game without pressing buttons. 2019-03-22 23:01:31 -06:00
55ff34ef9b Moved around a few of the images and changed the dimensions of the start screen 2019-03-22 21:05:31 -06:00
KahootChampion
60cb7b3069 Maybe this is whack idk 2019-03-21 12:45:39 -06:00
KahootChampion
7ed267a6a0 Ayy added all the gifs needed. 2019-03-20 17:21:51 -06:00
KahootChampion
55c603716c Made the fight gif runnable by everyone hopefully 2019-03-19 23:53:25 -06:00
KahootChampion
7b9796f92c Made the fight gif runnable by everyone hopefully 2019-03-19 23:49:36 -06:00
KahootChampion
a33273035a Added fight Button gif. Might not work on your computers yet though... I inputed my own local documents folder as the library temporarily. 2019-03-19 23:34:54 -06:00
Vikram
2bc96e5d07 made everything use inheritance instead of whatever we were doing before. 2019-03-19 17:14:42 -06:00
Vikram
0f9ef34f54 Merge remote-tracking branch 'origin/master' 2019-03-11 19:42:14 -06:00
36f72b22e4 Merge remote-tracking branch 'origin/master' 2019-03-11 19:40:25 -06:00
4efe650091 Fixed the problem where shipwarfare didn't run after Travel 2019-03-11 19:40:13 -06:00
Vikramb987
e341112aec Update TaipanShopGUI.java
javadocs update.
2019-03-11 19:38:02 -06:00
Vikram
db4a06e652 javadocs update. 2019-03-11 19:36:23 -06:00
Vikram
a56a6690ee Merge remote-tracking branch 'origin/master' 2019-03-11 19:17:31 -06:00
Vikram
c179ac17ae fixed one small issue. 2019-03-11 19:17:13 -06:00
29e0f3e683 Merge remote-tracking branch 'origin/master' 2019-03-11 19:07:26 -06:00
923ff50c87 Finished the fix for negative numbers and Strings messing up the travel textField 2019-03-11 19:07:11 -06:00
Vikram
15525d789e fixed one small issue. 2019-03-11 19:07:06 -06:00
Vikram
e0171bacfa finished javadocs 2019-03-11 19:00:26 -06:00
KahootChampion
8c776b769b wrote javadocs for authorname 2019-03-11 18:47:10 -06:00
428a7caf80 Fixed the problem where the player could recalculate price values by leaving and entering the travel screen. 2019-03-11 18:27:42 -06:00
Vikramb987
af81624e27 Update TaipanShopGUI.java
changed the javadoc slightly.
2019-03-11 17:21:15 -06:00
KahootChampion
762b399c4b Added JavaDocs for ShipWarfare 2019-03-11 15:33:08 -06:00
Nathan Lum
8402a2368c Added Javadoc comments 2019-03-11 15:28:11 -06:00
Nathan Lum
8c3098a498 Added Javadoc comments 2019-03-11 15:20:38 -06:00
Vikramb987
f1a43a279a Update TaipanShopGUI.java 2019-03-11 15:18:05 -06:00
Nathan Lum
140e8dc706 Added Javadoc comments 2019-03-11 15:17:42 -06:00
Nathan Lum
e21a7c9f54 Added Javadoc comments 2019-03-11 15:12:03 -06:00
Nathan Lum
023e77f034 Added Javadoc comments 2019-03-11 15:07:35 -06:00
Vikramb987
696af67665 Update TaipanShopGUI.java
comment
2019-03-11 14:07:12 -06:00
cf0fd1281f Update README.md 2019-03-11 13:56:54 -06:00
Vikramb987
4e4d30c222 Update TravelGUI.java
aesthetic changes
2019-03-11 12:41:32 -06:00
Vikramb987
d2e42048b2 Update TaipanShopGUI.java
aesthetic changes boi
2019-03-11 12:40:08 -06:00
KahootChampion
303be2eea6 Fixed output for start and TaipanShop GUI 2019-03-11 12:27:17 -06:00
Siddhant Dewani
963f16afca Fixed bank label 2019-03-11 11:49:50 -06:00
Siddhant Dewani
fd03a7c588 FIXED Loanshark and bank 2019-03-11 11:41:06 -06:00
Vikramb987
c912394dd9 Update TaipanShopGUI.java
fixed minor error
2019-03-11 09:09:53 -06:00
20 changed files with 1819 additions and 1415 deletions

296
.idea/workspace.xml generated
View File

@@ -1,7 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<project version="4"> <project version="4">
<component name="ChangeListManager"> <component name="ChangeListManager">
<list default="true" id="3114a2b9-4919-4fdf-8fd9-d03b60109ce4" name="Default Changelist" comment=""> <list default="true" id="3114a2b9-4919-4fdf-8fd9-d03b60109ce4" name="Default Changelist" comment="Made the fight gif runnable by everyone hopefully">
<change afterPath="$PROJECT_DIR$/src/ShipsRunning.gif" afterDir="false" />
<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" /> <change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/ShipWarfareGUI.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/ShipWarfareGUI.java" afterDir="false" /> <change beforePath="$PROJECT_DIR$/src/ShipWarfareGUI.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/ShipWarfareGUI.java" afterDir="false" />
</list> </list>
@@ -19,8 +20,8 @@
<file pinned="false" current-in-tab="true"> <file pinned="false" current-in-tab="true">
<entry file="file://$PROJECT_DIR$/src/ShipWarfareGUI.java"> <entry file="file://$PROJECT_DIR$/src/ShipWarfareGUI.java">
<provider selected="true" editor-type-id="text-editor"> <provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="379"> <state relative-caret-position="99">
<caret line="76" column="6" lean-forward="true" selection-start-line="76" selection-start-column="6" selection-end-line="76" selection-end-column="6" /> <caret line="466" column="51" lean-forward="true" selection-start-line="466" selection-start-column="51" selection-end-line="466" selection-end-column="51" />
<folding> <folding>
<element signature="imports" expanded="true" /> <element signature="imports" expanded="true" />
</folding> </folding>
@@ -29,37 +30,20 @@
</entry> </entry>
</file> </file>
<file pinned="false" current-in-tab="false"> <file pinned="false" current-in-tab="false">
<entry file="file://$PROJECT_DIR$/src/Player.java"> <entry file="file://$PROJECT_DIR$/src/ShipsRunning.gif">
<provider selected="true" editor-type-id="text-editor"> <provider selected="true" editor-type-id="images" />
<state>
<caret column="5" lean-forward="true" selection-start-column="5" selection-end-column="5" />
</state>
</provider>
</entry> </entry>
</file> </file>
<file pinned="false" current-in-tab="false"> <file pinned="false" current-in-tab="false">
<entry file="file://$PROJECT_DIR$/src/TaipanShopGUI.java"> <entry file="file://$PROJECT_DIR$/src/ShipsAttacking.gif">
<provider selected="true" editor-type-id="text-editor"> <provider selected="true" editor-type-id="images" />
<state relative-caret-position="662">
<caret line="69" column="16" selection-start-line="69" selection-start-column="16" selection-end-line="69" selection-end-column="16" />
</state>
</provider>
</entry>
</file>
<file pinned="false" current-in-tab="false">
<entry file="file://$PROJECT_DIR$/src/MainGUI.java">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="780">
<caret line="55" column="28" selection-start-line="53" selection-start-column="7" selection-end-line="55" selection-end-column="28" />
</state>
</provider>
</entry> </entry>
</file> </file>
<file pinned="false" current-in-tab="false"> <file pinned="false" current-in-tab="false">
<entry file="file://$PROJECT_DIR$/src/TravelGUI.java"> <entry file="file://$PROJECT_DIR$/src/TravelGUI.java">
<provider selected="true" editor-type-id="text-editor"> <provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="6615"> <state relative-caret-position="251">
<caret line="465" column="42" selection-start-line="465" selection-start-column="42" selection-end-line="465" selection-end-column="42" /> <caret line="180" column="18" selection-start-line="180" selection-start-column="18" selection-end-line="182" selection-end-column="17" />
</state> </state>
</provider> </provider>
</entry> </entry>
@@ -75,36 +59,36 @@
</component> </component>
<component name="FindInProjectRecents"> <component name="FindInProjectRecents">
<findStrings> <findStrings>
<find>numOfLittyShips</find> <find>initialize</find>
<find>delay</find> <find>gif</find>
<find>Hp</find> <find>shipsRemainingGIF</find>
<find>shipwarfare</find> <find>initial</find>
<find>destroyPeasa</find> <find>initializeS</find>
<find>destr</find> <find>ship</find>
<find>destro</find> <find>imageView</find>
<find>hitco</find> <find>20</find>
<find>game</find> <find>shipsAttackingGif.set</find>
<find>numOf</find> <find>continueto</find>
<find>mis</find> <find>setprefwidth</find>
<find>exitValue</find> <find>setvisible(false)</find>
<find>getGuns</find> <find>chooseF</find>
<find>frustRat</find> <find>setPadd</find>
<find>counter++</find> <find>setvisible</find>
<find>setMone</find> <find>vbox.se</find>
<find>setNum</find> <find>attacking</find>
<find>We survive</find> <find>would</find>
<find>total of</find> <find>choosefightorrun.set</find>
<find>int numOfShips</find> <find>setpre</find>
<find>runFromShips()</find> <find>run</find>
<find>dang it!</find> <find>setvisi</find>
<find>dang it</find> <find>fightand</find>
<find>destroy</find> <find>shipWarfa</find>
<find>destroyPeas</find> <find>imageview</find>
<find>cash</find> <find>image</find>
<find>op</find> <find>shipsAttack</find>
<find>continue</find> <find>shipsAttackingOr</find>
<find>cashTex</find> <find>ships</find>
<find>cashTe</find> <find>shipw</find>
</findStrings> </findStrings>
<replaceStrings> <replaceStrings>
<replace>HP</replace> <replace>HP</replace>
@@ -113,6 +97,9 @@
<replace>shipWarfare.getHowMuchRun()</replace> <replace>shipWarfare.getHowMuchRun()</replace>
<replace>shipWarfare.isUserAttacks()</replace> <replace>shipWarfare.isUserAttacks()</replace>
<replace>shipWarfare.getNumOfPeasantShips()</replace> <replace>shipWarfare.getNumOfPeasantShips()</replace>
<replace>attackImage</replace>
<replace>shipsAttacking</replace>
<replace>shipsApproachingGIF</replace>
</replaceStrings> </replaceStrings>
</component> </component>
<component name="Git.Settings"> <component name="Git.Settings">
@@ -130,15 +117,15 @@
<option value="$PROJECT_DIR$/src/Travel.java" /> <option value="$PROJECT_DIR$/src/Travel.java" />
<option value="$PROJECT_DIR$/src/ShipWarfare.java" /> <option value="$PROJECT_DIR$/src/ShipWarfare.java" />
<option value="$PROJECT_DIR$/src/TaipanShopGUI.java" /> <option value="$PROJECT_DIR$/src/TaipanShopGUI.java" />
<option value="$PROJECT_DIR$/src/TravelGUI.java" /> <option value="$PROJECT_DIR$/src/StartGUI.java" />
<option value="$PROJECT_DIR$/src/Player.java" /> <option value="$PROJECT_DIR$/src/Player.java" />
<option value="$PROJECT_DIR$/src/TravelGUI.java" />
<option value="$PROJECT_DIR$/src/ShipWarfareGUI.java" /> <option value="$PROJECT_DIR$/src/ShipWarfareGUI.java" />
</list> </list>
</option> </option>
</component> </component>
<component name="ProjectFrameBounds"> <component name="ProjectFrameBounds">
<option name="x" value="6" /> <option name="y" value="23" />
<option name="y" value="26" />
<option name="width" value="1189" /> <option name="width" value="1189" />
<option name="height" value="652" /> <option name="height" value="652" />
</component> </component>
@@ -148,6 +135,7 @@
<foldersAlwaysOnTop value="true" /> <foldersAlwaysOnTop value="true" />
</navigator> </navigator>
<panes> <panes>
<pane id="Scope" />
<pane id="ProjectPane"> <pane id="ProjectPane">
<subPane> <subPane>
<expand> <expand>
@@ -164,7 +152,6 @@
<select /> <select />
</subPane> </subPane>
</pane> </pane>
<pane id="Scope" />
<pane id="PackagesPane" /> <pane id="PackagesPane" />
</panes> </panes>
</component> </component>
@@ -172,14 +159,19 @@
<property name="ChangesTree.GroupingKeys" value="" /> <property name="ChangesTree.GroupingKeys" value="" />
<property name="WebServerToolWindowFactoryState" value="false" /> <property name="WebServerToolWindowFactoryState" value="false" />
<property name="aspect.path.notification.shown" value="true" /> <property name="aspect.path.notification.shown" value="true" />
<property name="com.android.tools.idea.instantapp.provision.ProvisionBeforeRunTaskProvider.myTimeStamp" value="1552280591238" /> <property name="com.android.tools.idea.instantapp.provision.ProvisionBeforeRunTaskProvider.myTimeStamp" value="1552534669451" />
<property name="extract.method.default.visibility" value="private" /> <property name="extract.method.default.visibility" value="public" />
<property name="last_opened_file_path" value="$PROJECT_DIR$/../GitHub/Cpsc233" /> <property name="last_opened_file_path" value="$PROJECT_DIR$/../GitHub/Cpsc233" />
<property name="project.structure.last.edited" value="Modules" /> <property name="project.structure.last.edited" value="Modules" />
<property name="project.structure.proportion" value="0.15" /> <property name="project.structure.proportion" value="0.15" />
<property name="project.structure.side.proportion" value="0.2" /> <property name="project.structure.side.proportion" value="0.2" />
<property name="settings.editor.selected.configurable" value="editing.templates" /> <property name="settings.editor.selected.configurable" value="editing.templates" />
</component> </component>
<component name="RecentsManager">
<key name="MoveFile.RECENT_KEYS">
<recent name="$PROJECT_DIR$/src" />
</key>
</component>
<component name="RunDashboard"> <component name="RunDashboard">
<option name="ruleStates"> <option name="ruleStates">
<list> <list>
@@ -287,7 +279,16 @@
<workItem from="1552240770629" duration="40000" /> <workItem from="1552240770629" duration="40000" />
<workItem from="1552241394045" duration="178000" /> <workItem from="1552241394045" duration="178000" />
<workItem from="1552254283748" duration="9473000" /> <workItem from="1552254283748" duration="9473000" />
<workItem from="1552277298937" duration="2427000" /> <workItem from="1552277298937" duration="11151000" />
<workItem from="1552353291496" duration="1918000" />
<workItem from="1552359156805" duration="98000" />
<workItem from="1552533765176" duration="1016000" />
<workItem from="1552622234355" duration="130000" />
<workItem from="1553037480176" duration="499000" />
<workItem from="1553047073421" duration="2245000" />
<workItem from="1553050110780" duration="21000" />
<workItem from="1553051761247" duration="104000" />
<workItem from="1553051882218" duration="9623000" />
</task> </task>
<task id="LOCAL-00001" summary="This should fix the ShipWarfare file and bring it up to date with the rest of the file."> <task id="LOCAL-00001" summary="This should fix the ShipWarfare file and bring it up to date with the rest of the file.">
<created>1550458470138</created> <created>1550458470138</created>
@@ -534,17 +535,73 @@
<option name="project" value="LOCAL" /> <option name="project" value="LOCAL" />
<updated>1552280311399</updated> <updated>1552280311399</updated>
</task> </task>
<option name="localTasksCounter" value="36" /> <task id="LOCAL-00036" summary="Added to my javadocs a bit">
<created>1552280610787</created>
<option name="number" value="00036" />
<option name="presentableId" value="LOCAL-00036" />
<option name="project" value="LOCAL" />
<updated>1552280610787</updated>
</task>
<task id="LOCAL-00037" summary="Changed one line of text in shipwarfare GUI">
<created>1552282957716</created>
<option name="number" value="00037" />
<option name="presentableId" value="LOCAL-00037" />
<option name="project" value="LOCAL" />
<updated>1552282957716</updated>
</task>
<task id="LOCAL-00038" summary="Fixed output for start and TaipanShop GUI">
<created>1552328825548</created>
<option name="number" value="00038" />
<option name="presentableId" value="LOCAL-00038" />
<option name="project" value="LOCAL" />
<updated>1552328825548</updated>
</task>
<task id="LOCAL-00039" summary="Added JavaDocs for ShipWarfare">
<created>1552339973224</created>
<option name="number" value="00039" />
<option name="presentableId" value="LOCAL-00039" />
<option name="project" value="LOCAL" />
<updated>1552339973224</updated>
</task>
<task id="LOCAL-00040" summary="wrote javadocs for authorname">
<created>1552351619924</created>
<option name="number" value="00040" />
<option name="presentableId" value="LOCAL-00040" />
<option name="project" value="LOCAL" />
<updated>1552351619924</updated>
</task>
<task id="LOCAL-00041" summary="Added fight Button gif. Might not work on your computers yet though... I inputed my own local documents folder as the library temporarily.">
<created>1553060094595</created>
<option name="number" value="00041" />
<option name="presentableId" value="LOCAL-00041" />
<option name="project" value="LOCAL" />
<updated>1553060094595</updated>
</task>
<task id="LOCAL-00042" summary="Made the fight gif runnable by everyone hopefully">
<created>1553060976358</created>
<option name="number" value="00042" />
<option name="presentableId" value="LOCAL-00042" />
<option name="project" value="LOCAL" />
<updated>1553060976358</updated>
</task>
<task id="LOCAL-00043" summary="Made the fight gif runnable by everyone hopefully">
<created>1553061205759</created>
<option name="number" value="00043" />
<option name="presentableId" value="LOCAL-00043" />
<option name="project" value="LOCAL" />
<updated>1553061205759</updated>
</task>
<option name="localTasksCounter" value="44" />
<servers /> <servers />
</component> </component>
<component name="TimeTrackingManager"> <component name="TimeTrackingManager">
<option name="totallyTimeSpent" value="75500000" /> <option name="totallyTimeSpent" value="99878000" />
</component> </component>
<component name="ToolWindowManager"> <component name="ToolWindowManager">
<frame x="6" y="26" width="1189" height="652" extended-state="0" /> <frame x="0" y="23" width="1189" height="652" extended-state="0" />
<editor active="true" /> <editor active="true" />
<layout> <layout>
<window_info active="true" content_ui="combo" id="Project" order="0" visible="true" weight="0.2798605" /> <window_info active="true" content_ui="combo" id="Project" order="0" visible="true" weight="0.32519618" />
<window_info id="Structure" order="1" side_tool="true" weight="0.25" /> <window_info id="Structure" order="1" side_tool="true" weight="0.25" />
<window_info id="Image Layers" order="2" /> <window_info id="Image Layers" order="2" />
<window_info id="Designer" order="3" /> <window_info id="Designer" order="3" />
@@ -564,7 +621,7 @@
<window_info anchor="bottom" id="Terminal" order="10" weight="0.32922733" /> <window_info anchor="bottom" id="Terminal" order="10" weight="0.32922733" />
<window_info anchor="bottom" id="Event Log" order="11" sideWeight="0.50061125" side_tool="true" weight="0.32922733" /> <window_info anchor="bottom" id="Event Log" order="11" sideWeight="0.50061125" side_tool="true" weight="0.32922733" />
<window_info anchor="bottom" id="Messages" order="12" sideWeight="0.49938875" weight="0.32857144" /> <window_info anchor="bottom" id="Messages" order="12" sideWeight="0.49938875" weight="0.32857144" />
<window_info anchor="bottom" id="Duplicate detector" order="13" weight="0.32922733" /> <window_info anchor="bottom" id="Duplicate detector" order="13" weight="0.32857144" />
<window_info anchor="right" id="Commander" internal_type="SLIDING" order="0" type="SLIDING" weight="0.4" /> <window_info anchor="right" id="Commander" internal_type="SLIDING" order="0" type="SLIDING" weight="0.4" />
<window_info anchor="right" id="Ant Build" order="1" weight="0.25" /> <window_info anchor="right" id="Ant Build" order="1" weight="0.25" />
<window_info anchor="right" content_ui="combo" id="Hierarchy" order="2" weight="0.25" /> <window_info anchor="right" content_ui="combo" id="Hierarchy" order="2" weight="0.25" />
@@ -641,13 +698,6 @@
<ignored-roots> <ignored-roots>
<path value="$PROJECT_DIR$" /> <path value="$PROJECT_DIR$" />
</ignored-roots> </ignored-roots>
<MESSAGE value="Nitified of getting attacked" />
<MESSAGE value="Notified of getting attacked" />
<MESSAGE value="Added fight stuff" />
<MESSAGE value="Made ShipWarfare easier to access by ShipWarfareGUI" />
<MESSAGE value="Missed one statement that I needed to encapsulate" />
<MESSAGE value="Messed up player by setting money to 1000" />
<MESSAGE value="Please find error" />
<MESSAGE value="Super broken but fight button is in progress for shipwarfare" /> <MESSAGE value="Super broken but fight button is in progress for shipwarfare" />
<MESSAGE value="Forces you to fight in ShipWarfareGUI unfortunately" /> <MESSAGE value="Forces you to fight in ShipWarfareGUI unfortunately" />
<MESSAGE value="ShipWarfare fight button coming along nicely" /> <MESSAGE value="ShipWarfare fight button coming along nicely" />
@@ -666,7 +716,14 @@
<MESSAGE value="Probably should upload" /> <MESSAGE value="Probably should upload" />
<MESSAGE value="Fixed ShipWarfare bug about one-shotting." /> <MESSAGE value="Fixed ShipWarfare bug about one-shotting." />
<MESSAGE value="Completed javadocs for shipwarfare GUI" /> <MESSAGE value="Completed javadocs for shipwarfare GUI" />
<option name="LAST_COMMIT_MESSAGE" value="Completed javadocs for shipwarfare GUI" /> <MESSAGE value="Added to my javadocs a bit" />
<MESSAGE value="Changed one line of text in shipwarfare GUI" />
<MESSAGE value="Fixed output for start and TaipanShop GUI" />
<MESSAGE value="Added JavaDocs for ShipWarfare" />
<MESSAGE value="wrote javadocs for authorname" />
<MESSAGE value="Added fight Button gif. Might not work on your computers yet though... I inputed my own local documents folder as the library temporarily." />
<MESSAGE value="Made the fight gif runnable by everyone hopefully" />
<option name="LAST_COMMIT_MESSAGE" value="Made the fight gif runnable by everyone hopefully" />
</component> </component>
<component name="editorHistoryManager"> <component name="editorHistoryManager">
<entry file="uml://JAVA/ShipWarfare"> <entry file="uml://JAVA/ShipWarfare">
@@ -711,16 +768,7 @@
<entry file="file://$PROJECT_DIR$/src/Warehouse.java" /> <entry file="file://$PROJECT_DIR$/src/Warehouse.java" />
<entry file="file://$PROJECT_DIR$/src/Bank.java" /> <entry file="file://$PROJECT_DIR$/src/Bank.java" />
<entry file="file://$PROJECT_DIR$/src/TaipanShop.java" /> <entry file="file://$PROJECT_DIR$/src/TaipanShop.java" />
<entry file="file://$PROJECT_DIR$/src/Travel.java"> <entry file="file://$PROJECT_DIR$/src/Travel.java" />
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="27">
<caret line="125" column="63" selection-start-line="125" selection-start-column="63" selection-end-line="125" selection-end-column="63" />
<folding>
<element signature="imports" expanded="true" />
</folding>
</state>
</provider>
</entry>
<entry file="jar:///Library/Java/JavaVirtualMachines/jdk1.8.0_201.jdk/Contents/Home/javafx-src.zip!/com/sun/glass/ui/InvokeLaterDispatcher.java"> <entry file="jar:///Library/Java/JavaVirtualMachines/jdk1.8.0_201.jdk/Contents/Home/javafx-src.zip!/com/sun/glass/ui/InvokeLaterDispatcher.java">
<provider selected="true" editor-type-id="text-editor"> <provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="140"> <state relative-caret-position="140">
@@ -729,62 +777,90 @@
</provider> </provider>
</entry> </entry>
<entry file="file://$PROJECT_DIR$/src/ShopGUI" /> <entry file="file://$PROJECT_DIR$/src/ShopGUI" />
<entry file="file://$PROJECT_DIR$/src/Start.java"> <entry file="file://$PROJECT_DIR$/src/Start.java" />
<entry file="file://$PROJECT_DIR$/src/main.java" />
<entry file="file://$PROJECT_DIR$/src/ShipWarfare.java" />
<entry file="file://$PROJECT_DIR$/src/WarehouseGUI.java">
<provider selected="true" editor-type-id="text-editor"> <provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="15"> <state relative-caret-position="-1968">
<caret line="1" column="13" selection-start-line="1" selection-start-column="13" selection-end-line="1" selection-end-column="13" /> <caret line="14" column="13" selection-start-line="14" selection-start-column="13" selection-end-line="14" selection-end-column="13" />
</state> </state>
</provider> </provider>
</entry> </entry>
<entry file="file://$PROJECT_DIR$/src/main.java"> <entry file="file://$PROJECT_DIR$/src/StartGUI.java">
<provider selected="true" editor-type-id="text-editor"> <provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="195"> <state relative-caret-position="30">
<caret line="13" column="5" lean-forward="true" selection-start-line="13" selection-start-column="5" selection-end-line="13" selection-end-column="5" /> <caret line="10" selection-start-line="10" selection-end-line="15" selection-end-column="2" />
</state> </state>
</provider> </provider>
</entry> </entry>
<entry file="file://$PROJECT_DIR$/src/ShipWarfare.java"> <entry file="file://$PROJECT_DIR$/src/GameEndGUI.java">
<provider selected="true" editor-type-id="text-editor"> <provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="-1074"> <state relative-caret-position="120">
<caret line="17" column="35" selection-start-line="17" selection-start-column="35" selection-end-line="17" selection-end-column="35" /> <caret line="14" column="13" selection-start-line="14" selection-start-column="13" selection-end-line="14" selection-end-column="13" />
<folding> </state>
<element signature="imports" expanded="true" /> </provider>
</folding> </entry>
<entry file="file://$PROJECT_DIR$/src/LoanSharkGUI.java">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="30">
<caret line="12" column="13" selection-start-line="12" selection-start-column="13" selection-end-line="12" selection-end-column="13" />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/src/BankGUI.java">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="240">
<caret line="26" column="51" lean-forward="true" selection-start-line="26" selection-start-column="51" selection-end-line="26" selection-end-column="51" />
</state> </state>
</provider> </provider>
</entry> </entry>
<entry file="file://$PROJECT_DIR$/src/MainGUI.java"> <entry file="file://$PROJECT_DIR$/src/MainGUI.java">
<provider selected="true" editor-type-id="text-editor"> <provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="780"> <state relative-caret-position="150">
<caret line="55" column="28" selection-start-line="53" selection-start-column="7" selection-end-line="55" selection-end-column="28" /> <caret line="11" lean-forward="true" selection-start-line="11" selection-end-line="11" />
<folding>
<element signature="e#551#552#0" expanded="true" />
<element signature="e#579#580#0" expanded="true" />
</folding>
</state> </state>
</provider> </provider>
</entry> </entry>
<entry file="file://$PROJECT_DIR$/src/TravelGUI.java"> <entry file="file://$PROJECT_DIR$/src/Ships Approaching.gif" />
<entry file="file://$PROJECT_DIR$/src/TaipanShopGUI.java">
<provider selected="true" editor-type-id="text-editor"> <provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="6615"> <state relative-caret-position="4902">
<caret line="465" column="42" selection-start-line="465" selection-start-column="42" selection-end-line="465" selection-end-column="42" /> <caret line="370" column="35" selection-start-line="370" selection-start-column="35" selection-end-line="370" selection-end-column="35" />
<folding>
<element signature="n#!!doc" expanded="true" />
</folding>
</state> </state>
</provider> </provider>
</entry> </entry>
<entry file="file://$PROJECT_DIR$/src/Player.java"> <entry file="file://$PROJECT_DIR$/src/Player.java">
<provider selected="true" editor-type-id="text-editor"> <provider selected="true" editor-type-id="text-editor">
<state> <state relative-caret-position="300">
<caret column="5" lean-forward="true" selection-start-column="5" selection-end-column="5" /> <caret line="20" column="25" lean-forward="true" selection-start-line="20" selection-start-column="25" selection-end-line="20" selection-end-column="25" />
</state> </state>
</provider> </provider>
</entry> </entry>
<entry file="file://$PROJECT_DIR$/src/TaipanShopGUI.java"> <entry file="file://$PROJECT_DIR$/src/ShipsAttacking.gif">
<provider selected="true" editor-type-id="images" />
</entry>
<entry file="file://$PROJECT_DIR$/src/ShipsRunning.gif">
<provider selected="true" editor-type-id="images" />
</entry>
<entry file="file://$PROJECT_DIR$/src/TravelGUI.java">
<provider selected="true" editor-type-id="text-editor"> <provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="662"> <state relative-caret-position="251">
<caret line="69" column="16" selection-start-line="69" selection-start-column="16" selection-end-line="69" selection-end-column="16" /> <caret line="180" column="18" selection-start-line="180" selection-start-column="18" selection-end-line="182" selection-end-column="17" />
</state> </state>
</provider> </provider>
</entry> </entry>
<entry file="file://$PROJECT_DIR$/src/ShipWarfareGUI.java"> <entry file="file://$PROJECT_DIR$/src/ShipWarfareGUI.java">
<provider selected="true" editor-type-id="text-editor"> <provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="379"> <state relative-caret-position="99">
<caret line="76" column="6" lean-forward="true" selection-start-line="76" selection-start-column="6" selection-end-line="76" selection-end-column="6" /> <caret line="466" column="51" lean-forward="true" selection-start-line="466" selection-start-column="51" selection-end-line="466" selection-end-column="51" />
<folding> <folding>
<element signature="imports" expanded="true" /> <element signature="imports" expanded="true" />
</folding> </folding>

View File

@@ -4,7 +4,7 @@ Computer Science 233 project, Winter 2019
How to run: How to run:
If you are using intellij, extract "TaipanClone-master.zip", and open the "TaipanClone-master" folder in intellij. Also set up the SDK. Then, run MainGUI.java. If you are using intellij, extract "TaipanClone-master.zip", and open the "TaipanClone-master" folder in intellij. Also set up the SDK. Then, run MainGUI.java.
If you are using the command line, extract "TaipanClone-master.zip", and open the "TaipanClone-master" folder. Open your terminal and change its directory to the "src" folder within "TaipanClone-master" folder. Then, type in "javac *.java", this compiles all the necessary files. Now, run main.java using "java main". If you are using the command line, extract "TaipanClone-master.zip", and open the "TaipanClone-master" folder. Open your terminal and change its directory to the "src" folder within "TaipanClone-master" folder. Then, type in "javac *.java", this compiles all the necessary files. Now, run MainGUI.java using "java MainGUI".
Additional information: Additional information:

View File

@@ -1,5 +1,6 @@
import javafx.event.ActionEvent; import javafx.event.ActionEvent;
import javafx.event.EventHandler; import javafx.event.EventHandler;
import javafx.geometry.Insets;
import javafx.geometry.Pos; import javafx.geometry.Pos;
import javafx.scene.Scene; import javafx.scene.Scene;
import javafx.scene.control.Button; import javafx.scene.control.Button;
@@ -10,37 +11,21 @@ import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox; import javafx.scene.layout.VBox;
import javafx.stage.Stage; import javafx.stage.Stage;
public class BankGUI { public class BankGUI extends Player{
private Player player;
/** /**
* setter method that takes in a Player object as an argument. * 2019-03-10
* * Authors: Siddhant Dewani
* @param player object of the class Player * BankGUI allows the user to store cash and gain interest off of the cash
*/ */
public void setPlayer(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
/**
* getter method for obtaining a player object.
*
* @return returns player object
*/
public Player getPlayer() {
Player playerDummy = new Player(player);
return playerDummy;
}
/** /**
* Class Constructor that takes in a type player as a parameter * Class Constructor that takes in a type player as a parameter
* <p> *
* //* @param player object of the class Player * @param player object of the class Player
*/ */
public BankGUI(Player player) { public BankGUI(Player player) {
Player playerDummy = new Player(player); Player playerDummy = new Player(player);
this.player = playerDummy; setPlayer(playerDummy);
} }
/** /**
@@ -61,10 +46,10 @@ public class BankGUI {
HBox hbx2 = new HBox(30); HBox hbx2 = new HBox(30);
VBox vbx1 = new VBox(30); VBox vbx1 = new VBox(30);
Label l1 = new Label("Player: " + player.getName()); Label l1 = new Label("Player: " + getName());
Label l2 = new Label("Current Balance: " + player.getBank()); Label l2 = new Label("Current Balance: " + getBank());
Label l3 = new Label("Enter Amount: "); Label l3 = new Label("Enter Amount: ");
Label l4 = new Label("Current cash: " + player.getMoney()); Label l4 = new Label("Current cash: " + getMoney());
Label l5 = new Label(" "); Label l5 = new Label(" ");
Button b1 = new Button("Withdraw"); Button b1 = new Button("Withdraw");
@@ -81,7 +66,7 @@ public class BankGUI {
hbx1.getChildren().add(b1); hbx1.getChildren().add(b1);
hbx1.getChildren().add(b2); hbx1.getChildren().add(b2);
hbx1.getChildren().add(b3); hbx1.getChildren().add(b3);
hbx1.setPadding(new Insets(0,0,20,0));
brdr1.setBottom(hbx1); brdr1.setBottom(hbx1);
/** /**
@@ -102,6 +87,7 @@ public class BankGUI {
vbx1.getChildren().add(l2); vbx1.getChildren().add(l2);
vbx1.getChildren().add(l4); vbx1.getChildren().add(l4);
vbx1.getChildren().add(l5); vbx1.getChildren().add(l5);
vbx1.setPadding(new Insets(20,0,0,0));
brdr1.setTop(vbx1); brdr1.setTop(vbx1);
/** /**
@@ -111,15 +97,24 @@ public class BankGUI {
b1.setOnAction(new EventHandler<ActionEvent>() { b1.setOnAction(new EventHandler<ActionEvent>() {
@Override @Override
public void handle(ActionEvent event) { public void handle(ActionEvent event) {
int withdraw = Integer.parseInt(txtField1.getText()); try {
if (withdraw <= player.getBank()) { int withdraw = Integer.parseInt(txtField1.getText());
player.setMoney(withdraw + player.getMoney()); if(withdraw < 0){
player.setBank(player.getBank() - withdraw); l5.setText("Come on " + getName() + " are you trying to fool me??? \n No negative Numbers Please");
} else { }
l5.setText("Sorry you cannot withdraw that much"); else if (withdraw <= getBank()) {
setMoney(withdraw + getMoney());
setBank(getBank() - withdraw);
}
else {
l5.setText("Sorry you cannot withdraw that much");
}
l2.setText("Current Balance: " + getBank());
l4.setText("Current cash: " + getMoney());
}
catch (Exception e) {
l5.setText("Please enter a valid value");
} }
l2.setText("Current Balance: " + player.getBank());
l4.setText("Current cash: " + player.getMoney());
} }
} }
); );
@@ -132,16 +127,24 @@ public class BankGUI {
b2.setOnAction(new EventHandler<ActionEvent>() { b2.setOnAction(new EventHandler<ActionEvent>() {
@Override @Override
public void handle(ActionEvent event) { public void handle(ActionEvent event) {
int deposit = Integer.parseInt(txtField1.getText()); try {
if (deposit <= player.getMoney()) { int deposit = Integer.parseInt(txtField1.getText());
player.setBank(deposit + player.getBank()); if(deposit < 0){
player.setMoney(player.getMoney() - deposit); l5.setText("Nice Try!!! No negative Numbers Please");
} else { }
l5.setText("Sorry you cannot deposit that much"); else if (deposit <= getMoney()) {
} setBank(deposit + getBank());
l2.setText("Current Balance: " + player.getBank()); setMoney(getMoney() - deposit);
l4.setText("Current cash: " + player.getMoney()); } else {
l5.setText("Sorry you cannot deposit that much.$");
}
l2.setText("Current Balance: " + getBank());
l4.setText("Current cash: " + getMoney());
}
catch (Exception e) {
l5.setText("Please enter a valid value");
}
} }
} }
); );
@@ -153,7 +156,7 @@ public class BankGUI {
b3.setOnAction(new EventHandler<ActionEvent>() { b3.setOnAction(new EventHandler<ActionEvent>() {
@Override @Override
public void handle(ActionEvent event) { public void handle(ActionEvent event) {
TaipanShopGUI shopGUI = new TaipanShopGUI(player); TaipanShopGUI shopGUI = new TaipanShopGUI(getPlayer());
shopGUI.initializeShop(primaryStage); shopGUI.initializeShop(primaryStage);
primaryStage.show(); primaryStage.show();
} }
@@ -166,6 +169,7 @@ public class BankGUI {
* *
*/ */
Scene scene = new Scene(brdr1, 600, 480); Scene scene = new Scene(brdr1, 600, 480);
scene.getStylesheets().add("styleguide.css");
primaryStage.setScene(scene); primaryStage.setScene(scene);
return primaryStage; return primaryStage;
} }
@@ -176,7 +180,7 @@ public class BankGUI {
* @param primaryStage the stage in which the scene may be run and switched to * @param primaryStage the stage in which the scene may be run and switched to
*/ */
public void start(Stage primaryStage) { public void start(Stage primaryStage) {
BankGUI bank = new BankGUI(player); BankGUI bank = new BankGUI(getPlayer());
bank.initializeBank(primaryStage); bank.initializeBank(primaryStage);
primaryStage.show(); primaryStage.show();
} }

47
src/FileSaving.java Normal file
View File

@@ -0,0 +1,47 @@
import java.io.*;
/**
* 2019-03-10 (Edited on 2019-03-19)
* Authors:
* FileSaving Class allows the user to save the current status of the game and to continue from where they left off.
*/
public class FileSaving extends Player implements Serializable {
/**
*loads the file of type player which contains all the player instances
* @return player
*/
public Player loadFile() {
try {
InputStream in = new FileInputStream(new File("src/saves/playerSave.txt"));
ObjectInputStream inObject = new ObjectInputStream(in);
Player player = (Player) inObject.readObject();
in.close();
inObject.close();
return player;
}
catch (Exception e) {
return null;
}
}
public boolean saveFile(Player player){
try{
FileOutputStream out = new FileOutputStream(new File("src/saves/playerSave.txt"));
ObjectOutputStream outObject = new ObjectOutputStream(out);
outObject.writeObject(player);
out.close();
outObject.close();
//returns true if program can save file
return true;
}
catch (Exception e) {
return false;
}
}
}

View File

@@ -6,7 +6,13 @@ import javafx.scene.layout.VBox;
import javafx.scene.text.Font; import javafx.scene.text.Font;
import javafx.stage.Stage; import javafx.stage.Stage;
public class GameEndGUI { /**
* 2019-03-10
* Authors: Harkamal, Vikram, Haris, Siddhant, Nathan
* GameEndGUI class, Initializes and displays the graphical interface for when you lose
*
*/
public class GameEndGUI extends Player{
private Label title; private Label title;
private VBox vBox; private VBox vBox;
@@ -14,11 +20,10 @@ public class GameEndGUI {
private Label gunsHeld; private Label gunsHeld;
private Label netWorth; private Label netWorth;
private BorderPane borderPane; private BorderPane borderPane;
private Player player;
public GameEndGUI(Player player) { public GameEndGUI(Player player) {
Player playerDummy = new Player(player); Player playerDummy = new Player(player);
this.player = playerDummy; setPlayer(playerDummy);
} }
/** /**
@@ -73,7 +78,7 @@ public class GameEndGUI {
/** /**
* If health is below or equal to 0 then the game will either show the gameOver screen or the win screen * If health is below or equal to 0 then the game will either show the gameOver screen or the win screen
* */ * */
if (player.getHP() <= 0) { if (getHP() <= 0) {
title.setText("Game Over!"); title.setText("Game Over!");
} else { } else {
title.setText("Congratulations!"); title.setText("Congratulations!");
@@ -82,17 +87,18 @@ public class GameEndGUI {
/** /**
* Calculates the networth of the player by the end of the game * Calculates the networth of the player by the end of the game
* */ * */
netWorthInt = player.getMoney() + (player.getOpiumHeld() * 16000) + (player.getSilkHeld() * 160) + (player.getArmsHeld() * 160) + (player.getGeneralHeld() * 8); netWorthInt = getMoney() + (getOpiumHeld() * 16000) + (getSilkHeld() * 160) + (getArmsHeld() * 160) + (getGeneralHeld() * 8);
netWorthInt += (player.getwOpium() * 16000) + (player.getwSilk() * 160) + (player.getwArms() * 160) + (player.getwGeneral() * 8); netWorthInt += (getwOpium() * 16000) + (getwSilk() * 160) + (getwArms() * 160) + (getwGeneral() * 8);
netWorthInt -= player.getDebt(); netWorthInt -= getDebt();
//Updating the endgame stats of the player //Updating the endgame stats of the player
firmName.setText("Firm Name: " + player.getName()); firmName.setText("Firm Name: " + getName());
gunsHeld.setText("Guns Held: " + player.getGuns()); gunsHeld.setText("Guns Held: " + getGuns());
netWorth.setText("Net Worth: " + netWorthInt); netWorth.setText("Net Worth: " + netWorthInt);
Scene root = new Scene(borderPane, 600, 480); Scene root = new Scene(borderPane, 600, 480);
root.getStylesheets().add("styleguide.css");
stage.setTitle("End Game Stats"); stage.setTitle("End Game Stats");
stage.setResizable(false); stage.setResizable(false);
@@ -107,7 +113,7 @@ public class GameEndGUI {
* @param primaryStage the stage in which the scene may be run and switched to * @param primaryStage the stage in which the scene may be run and switched to
*/ */
public void start(Stage primaryStage) { public void start(Stage primaryStage) {
GameEndGUI gameEndGUI = new GameEndGUI(player); GameEndGUI gameEndGUI = new GameEndGUI(getPlayer());
gameEndGUI.initializeGameEndGUI(primaryStage); gameEndGUI.initializeGameEndGUI(primaryStage);
primaryStage.show(); primaryStage.show();
} }

View File

@@ -1,5 +1,6 @@
import javafx.event.ActionEvent; import javafx.event.ActionEvent;
import javafx.event.EventHandler; import javafx.event.EventHandler;
import javafx.geometry.Insets;
import javafx.geometry.Pos; import javafx.geometry.Pos;
import javafx.scene.Scene; import javafx.scene.Scene;
import javafx.scene.control.Button; import javafx.scene.control.Button;
@@ -10,39 +11,34 @@ import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox; import javafx.scene.layout.VBox;
import javafx.stage.Stage; import javafx.stage.Stage;
public class LoanSharkGUI { /**
private Player player; * 2019-03-10
* Authors: Siddhant Dewani
* LoanShark GUI Class allows the user to get a loan from the loan shark
*/
/** public class LoanSharkGUI extends Player {
* setter method that takes in a Player object as an argument.
*
* @param player object of the class Player
*/
public void setPlayer(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
/**
* getter method for obtaining a player object.
*
* @return returns player object
*/
public Player getPlayer() {
Player playerDummy = new Player(player);
return playerDummy;
}
/** /**
* Class Constructor that takes in a type player as a parameter * Class Constructor that takes in a type player as a parameter
* <p> *
* //* @param player object of the class Player * @param player object of the class Player
*/ */
public LoanSharkGUI(Player player) { public LoanSharkGUI(Player player) {
Player playerDummy = new Player(player); Player playerDummy = new Player(player);
this.player = playerDummy; setPlayer(playerDummy);
} }
/**
* This methods purpose is to loan the player the funds it wants
* or pay its outstanding debts. The method prompts the user if they
* would like to borrow money or repay. depending on what the player chooses
* the corresponding loop is evoked. The player can only be loaned 2 times the
* money they have minus the debt if their debt exceeds the cash balance, the loan
* cannot be given.
*
* @param primaryStage the stage upon which the GUI will be imposed
*/
public Stage initializeLoanShark(Stage primaryStage) { public Stage initializeLoanShark(Stage primaryStage) {
primaryStage.setTitle("Loan Shark"); primaryStage.setTitle("Loan Shark");
@@ -53,9 +49,9 @@ public class LoanSharkGUI {
VBox vbx1 = new VBox(10); VBox vbx1 = new VBox(10);
//Declaring all Variables //Declaring all Variables
Label l1 = new Label("Player: " + player.getName()); Label l1 = new Label("Player: " + getName());
Label l2 = new Label("Current Debt " + player.getDebt()); Label l2 = new Label("Current Debt " + getDebt());
Label l4 = new Label("Current cash: " + player.getMoney()); Label l4 = new Label("Current cash: " + getMoney());
Label l3 = new Label("Enter Amount: "); Label l3 = new Label("Enter Amount: ");
Label l5 = new Label(" "); Label l5 = new Label(" ");
@@ -72,9 +68,11 @@ public class LoanSharkGUI {
hbx1.getChildren().add(b1); hbx1.getChildren().add(b1);
hbx1.getChildren().add(b2); hbx1.getChildren().add(b2);
hbx1.getChildren().add(b3); hbx1.getChildren().add(b3);
hbx1.setPadding(new Insets(0,0,20,0));
brdr1.setBottom(hbx1); brdr1.setBottom(hbx1);
//Creating the TextField at the center of the screen //Creating the TextField at the center of the screen
hbx2.setAlignment(Pos.CENTER); hbx2.setAlignment(Pos.CENTER);
hbx2.getChildren().add(l3); hbx2.getChildren().add(l3);
@@ -87,43 +85,65 @@ public class LoanSharkGUI {
vbx1.getChildren().add(l2); vbx1.getChildren().add(l2);
vbx1.getChildren().add(l4); vbx1.getChildren().add(l4);
vbx1.getChildren().add(l5); vbx1.getChildren().add(l5);
vbx1.setPadding(new Insets(20,0,0,0));
brdr1.setTop(vbx1); brdr1.setTop(vbx1);
// Set the event handler when the deposit button is clicked // Set the event handler when the deposit button is clicked
boolean keepGoing = true;
b1.setOnAction(new EventHandler<ActionEvent>() { b1.setOnAction(new EventHandler<ActionEvent>() {
@Override @Override
public void handle(ActionEvent event) { public void handle(ActionEvent event) {
int loanAsk = Integer.parseInt(txtField1.getText()); try {
if (loanAsk <= 2 * (player.getMoney() - player.getDebt()) && loanAsk >= 0) {
player.setDebt(player.getDebt() + loanAsk); int loanAsk = Integer.parseInt(txtField1.getText());
player.setMoney(player.getMoney() + loanAsk); if (loanAsk <= 2 * (getMoney() - getDebt()) && loanAsk >= 0) {
l4.setText("Current cash: " + player.getMoney()); setDebt(getDebt() + loanAsk);
} else { setMoney(getMoney() + loanAsk);
l5.setText("Sorry you cannot be loaned that much"); l4.setText("Current cash: " + getMoney());
} else if (loanAsk < 0) {
l5.setText("Sorry you cannot enter negative numbers");
}
else{
l5.setText("Sorry you cannot get the loan requested");
}
l2.setText("Debt: " + getDebt());
} catch (Exception e) {
l5.setText("Please enter a valid value");
} }
l2.setText("Debt: " + player.getDebt());
} }
} }
); );
// Set the event handler when the withdraw button is clicked // Set the event handler when the withdraw button is clicked
b2.setOnAction(new EventHandler<ActionEvent>() { b2.setOnAction(new EventHandler<ActionEvent>() {
@Override @Override
public void handle(ActionEvent event) { public void handle(ActionEvent event) {
int returnAsk = Integer.parseInt(txtField1.getText()); try {
if (returnAsk <= player.getDebt() && returnAsk >= 0) {
player.setDebt(player.getDebt() - returnAsk);
player.setMoney(player.getMoney() - returnAsk); int returnAsk = Integer.parseInt(txtField1.getText());
l4.setText("Current cash: " + player.getMoney()); if (returnAsk > getDebt()) {
} else if (returnAsk > player.getDebt()) { l5.setText("You dont need to return that much");
l5.setText("Sorry you cannot be loaned that much"); }
} else { else if (returnAsk <= getDebt() && returnAsk >= 0 && getMoney() >= returnAsk) {
l5.setText("Sorry you cannot return a negative amount"); setDebt(getDebt() - returnAsk);
setMoney(getMoney() - returnAsk);
l4.setText("Current cash: " + getMoney());
}
else if(getMoney() < returnAsk) {
l5.setText("Look " + getName() + ", you are being cheap!");
}
else {
l5.setText("Sorry you cannot return a negative amount");
}
l2.setText("Debt: " + getDebt());
}
catch (Exception e) {
l5.setText("Please enter a valid value");
} }
l2.setText("Debt: " + player.getDebt());
} }
} }
); );
@@ -131,7 +151,7 @@ public class LoanSharkGUI {
b3.setOnAction(new EventHandler<ActionEvent>() { b3.setOnAction(new EventHandler<ActionEvent>() {
@Override @Override
public void handle(ActionEvent event) { public void handle(ActionEvent event) {
TaipanShopGUI shopGUI = new TaipanShopGUI(player); TaipanShopGUI shopGUI = new TaipanShopGUI(getPlayer());
shopGUI.initializeShop(primaryStage); shopGUI.initializeShop(primaryStage);
primaryStage.show(); primaryStage.show();
} }
@@ -141,6 +161,7 @@ public class LoanSharkGUI {
//Setting the Scene and displaying it //Setting the Scene and displaying it
Scene scene = new Scene(brdr1, 600, 480); Scene scene = new Scene(brdr1, 600, 480);
scene.getStylesheets().add("styleguide.css");
primaryStage.setScene(scene); primaryStage.setScene(scene);
//primaryStage.show(); //primaryStage.show();
return primaryStage; return primaryStage;
@@ -148,20 +169,10 @@ public class LoanSharkGUI {
public void start(Stage primaryStage) { public void start(Stage primaryStage) {
LoanSharkGUI loan = new LoanSharkGUI(player); LoanSharkGUI loan = new LoanSharkGUI(getPlayer());
loan.initializeLoanShark(primaryStage); loan.initializeLoanShark(primaryStage);
primaryStage.show(); primaryStage.show();
} }
/**
* This methods purpose is to loan the player the funds it wants
* or pay its outstanding debts. The method prompts the user if they
* would like to borrow money or repay. depending on what the player chooses
* the corresponding loop is evoked. The player can only be loaned 2 times the
* money they have minus the debt id their debt exceeds the cash balance, the loan
* cannot be given.
*/
} }

View File

@@ -1,31 +1,14 @@
import javafx.application.Application; import javafx.application.Application;
import javafx.stage.Stage; import javafx.stage.Stage;
/**
* 2019-03-10
* Authors: Harkamal, Vikram, Haris, Siddhant, Nathan
* MainGUI class, Initializes the entire game and runs the game for user to play
*
*/
public class MainGUI extends Application { public class MainGUI extends Application {
private Player player = new Player();
/**
* getter method for the Player object player.
*
* @return returns a copy of the object player
*/
public Player getPlayer() {
Player copy = new Player(player);
return copy;
}
/**
* Initializes the Taipan shop with the players stats after the player finishes shopping, it updates the player object and returns it.
*
* @param shop player object from the main class used to update the shop class
*/
public void shop(TaipanShopGUI shop) {
shop.setPlayer(player);
shop.shop();
player = shop.getPlayer();
}
/** /**
* Updates main class with player data and starts the game. * Updates main class with player data and starts the game.
@@ -38,7 +21,7 @@ public class MainGUI extends Application {
} }
public void start(Stage primaryStage) throws Exception { public void start(Stage primaryStage) throws Exception {
StartGUI start = new StartGUI(player); StartGUI start = new StartGUI(new Player());
start.initializeStart(primaryStage); start.initializeStart(primaryStage);
primaryStage.show(); primaryStage.show();
} }

View File

@@ -1,4 +1,13 @@
public class Player { import java.io.Serializable;
/**
* 2019-03-10
* Authors: Harkamal, Vikram, Haris, Siddhant, Nathan
* Player class, stores all the information about the player such as inventory, health, etc
*
*/
public class Player implements Serializable {
private String name = "Taipan"; private String name = "Taipan";
private int bank = 0; private int bank = 0;
@@ -17,25 +26,17 @@ public class Player {
private int wArms = 0; private int wArms = 0;
private boolean retire = false; private boolean retire = false;
private int cargoSpace = 60; private int cargoSpace = 60;
private int opiumPrice = 16000;
public Player() { private int silkPrice = 1600;
this.name = "Taipan"; private int armsPrice = 160;
this.bank = 0; private int generalPrice = 8;
this.money = 0; private int isPriceChanged = 0;
this.opiumHeld = 0; private boolean attackingShips = true;
this.silkHeld = 0;
this.generalHeld = 0; /**
this.armsHeld = 0; * default constructor for player
this.location = 1; */
this.guns = 0; public Player(){
this.HP = 100;
this.debt = 0;
this.wOpium = 0;
this.wSilk = 0;
this.wGeneral = 0;
this.wArms = 0;
this.retire = false;
this.cargoSpace = 60;
} }
/** /**
@@ -44,6 +45,24 @@ public class Player {
* @param player object of the class Player * @param player object of the class Player
*/ */
public Player(Player player) { public Player(Player player) {
setPlayer(player);
}
/**
* getter for this player object
*
* @return a copy of this player object
*/
public Player getPlayer(){
return new Player(this);
}
/**
* copies the provided player's properties into the instance variable of this object
*
* @param player
*/
public void setPlayer(Player player){
this.name = player.name; this.name = player.name;
this.bank = player.bank; this.bank = player.bank;
this.money = player.money; this.money = player.money;
@@ -59,7 +78,14 @@ public class Player {
this.wSilk = player.wSilk; this.wSilk = player.wSilk;
this.wGeneral = player.wGeneral; this.wGeneral = player.wGeneral;
this.wArms = player.wArms; this.wArms = player.wArms;
this.retire = player.retire;
this.cargoSpace = player.cargoSpace; this.cargoSpace = player.cargoSpace;
this.opiumPrice = player.opiumPrice;
this.silkPrice = player.silkPrice;
this.armsPrice = player.armsPrice;
this.generalPrice = player.generalPrice;
this.isPriceChanged = player.isPriceChanged;
this.attackingShips = player.attackingShips;
} }
/** /**
@@ -77,13 +103,30 @@ public class Player {
* *
* @param cargoSpace takes an int that is greater than 0 as an argument * @param cargoSpace takes an int that is greater than 0 as an argument
*/ */
public void setCargoSpace(int cargoSpace) { public void setCargoSpace(int cargoSpace) {
if (cargoSpace > 0) { if (cargoSpace > 0) {
this.cargoSpace = cargoSpace; this.cargoSpace = cargoSpace;
} }
} }
/**
* getter method for the instance variable attackingShips.
*
* @return returns the instance variable attackingShips
*/
public boolean getAttackingShips() {
return attackingShips;
}
/**
* setter method for the instance variable attackingShips.
*
* @param attackingShips takes an int that is greater than 0 as an argument
*/
public void setAttackingShips(boolean attackingShips) {
this.attackingShips = attackingShips;
}
/** /**
* getter method for the instance variable retire. * getter method for the instance variable retire.
* *
@@ -434,6 +477,106 @@ public class Player {
} }
} }
/**
* getter for opiumPrice instance variable.
*
* @return opiumPrice -- the price of opium in the shop
*/
public int getOpiumPrice() {
return opiumPrice;
}
/**
* setter for the opiumPrice instance variable. Runs as long as the parameter is greater than 0.
*
* @param opiumPrice -- what the instance variable opiumPrice should be changed to.
*/
public void setOpiumPrice(int opiumPrice) {
if (opiumPrice > 0) {
this.opiumPrice = opiumPrice;
}
}
/**
* getter for silkPrice instance variable.
*
* @return silkPrice -- the price of silk in the shop.
*/
public int getSilkPrice() {
return silkPrice;
}
/**
* setter for the silkPrice instance variable. Runs as long as the parameter is greater than 0.
*
* @param silkPrice -- what the instance variable silkPrice should be changed to.
*/
public void setSilkPrice(int silkPrice) {
if (silkPrice > 0) {
this.silkPrice = silkPrice;
}
}
/**
* getter for armsPrice instance variable.
*
* @return armsPrice -- the price of arms in the shop.
*/
public int getArmsPrice() {
return armsPrice;
}
/**
* setter for the armsPrice instance variable. Runs as long as the parameter is greater than 0.
*
* @param armsPrice -- what the instance variable armsPrice should be changed to.
*/
public void setArmsPrice(int armsPrice) {
if (armsPrice > 0) {
this.armsPrice = armsPrice;
}
}
/**
* getter for generalPrice instance variable.
*
* @return generalPrice -- the price of general cargo in the shop.
*/
public int getGeneralPrice() {
return generalPrice;
}
/**
* setter for the generalPrice instance variable. Runs as long as the parameter is greater than 0.
*
* @param generalPrice -- what the instance variable generalPrice should be changed to.
*/
public void setGeneralPrice(int generalPrice) {
if (generalPrice > 0) {
this.generalPrice = generalPrice;
}
}
/**
* getter for isPriceChanged instance variable.
*
* @return isPriceChanged -- Checks if the price has changed since last in shop.
*/
public int getIsPriceChanged() {
return isPriceChanged;
}
/**
* setter for the isPriceChanged instance variable. Runs as long as the parameter is greater than 0.
*
* @param isPriceChanged -- what the instance variable isPriceChanged should be changed to.
*/
public void setIsPriceChanged(int isPriceChanged) {
if(isPriceChanged >= 0) {
this.isPriceChanged = isPriceChanged;
}
}
/** /**
* Method to indicate that you have lost the game. If the player has lost, console will be cleared and will only * Method to indicate that you have lost the game. If the player has lost, console will be cleared and will only
* show the statement "Game Over". After showing the message the game closes. * show the statement "Game Over". After showing the message the game closes.

229
src/RandomEventGUI.java Normal file
View File

@@ -0,0 +1,229 @@
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
import java.util.Random;
/**
* 2019-03-19
* Authors: Harkamal Randhawa
* Random Event GUI class generates random events that occur during travel, such as fixing your ship,
* liu yen asking for money and to purchase a gun.
*/
public class RandomEventGUI extends Player{
private HBox hBox;
private Button yesButton;
private Button noButton;
private VBox vBox;
private Label paymentLabel;
private Label sellingItemLabel;
private Label cannotAffordLabel;
private VBox vBox0;
private Label shipHPLabel;
private Label gunsShipLabel;
private Label moneyPlayerLabel;
private Label moneyBankLabel;
private Label cargoShipLabel;
private Label cargoWarehouseLabel;
private BorderPane borderPane;
private int eventNumber = 0;
private int itemPrice = 10;
/**
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
*
* @param player is a Player object that will be copied and the player instance variable is set to the copy.
*/
public RandomEventGUI(Player player) {
Player playerDummy = new Player(player);
setPlayer(playerDummy);
}
/**
* Initializes randomEvent on the given stage as a parameter.
*
* @param stage
*/
public Stage initializeRandomEventGUI(Stage stage) {
//Creating the nodes within the event screen
hBox = new HBox();
yesButton = new Button();
noButton = new Button();
vBox = new VBox();
paymentLabel = new Label();
sellingItemLabel = new Label();
cannotAffordLabel = new Label();
vBox0 = new VBox();
shipHPLabel = new Label();
gunsShipLabel = new Label();
moneyPlayerLabel = new Label();
moneyBankLabel = new Label();
cargoShipLabel = new Label();
borderPane = new BorderPane();
//Messing with the alignments of the buttons and their text
borderPane.setAlignment(hBox, javafx.geometry.Pos.CENTER);
hBox.setAlignment(javafx.geometry.Pos.CENTER);
hBox.setPrefHeight(100.0);
hBox.setPrefWidth(200.0);
hBox.setSpacing(10.0);
yesButton.setMnemonicParsing(false);
yesButton.setText("Yes");
yesButton.setDefaultButton(true);
noButton.setMnemonicParsing(false);
noButton.setText("No");
borderPane.setBottom(hBox);
//Making the vbox to put all Labels for the events
borderPane.setAlignment(vBox, javafx.geometry.Pos.CENTER);
vBox.setAlignment(javafx.geometry.Pos.CENTER);
vBox.setPrefHeight(200.0);
vBox.setPrefWidth(100.0);
paymentLabel.setText("Would you like to pay?");
sellingItemLabel.setText("for a Gun?");
cannotAffordLabel.setText("You can't afford that!");
cannotAffordLabel.setFocusTraversable(false);
borderPane.setCenter(vBox);
borderPane.setAlignment(vBox0, javafx.geometry.Pos.CENTER);
vBox0.setAlignment(javafx.geometry.Pos.CENTER);
vBox0.setPrefHeight(200.0);
vBox0.setPrefWidth(100.0);
//Update the labels to fit the player's stats
shipHPLabel.setText("Ship Health: " + getPlayer().getHP());
gunsShipLabel.setText("Number of Guns Remaining: " + getPlayer().getGuns());
moneyPlayerLabel.setText("Money on Player: " + getPlayer().getMoney());
moneyBankLabel.setText("Money in Bank: " + getPlayer().getBank());
cargoShipLabel.setText("Ship Cargo Space: " + getPlayer().getCargoSpace());
//Adding all the buttons and labels to the elements in the scene
hBox.getChildren().add(yesButton);
hBox.getChildren().add(noButton);
vBox.getChildren().add(sellingItemLabel);
vBox.getChildren().add(paymentLabel);
vBox.getChildren().add(cannotAffordLabel);
vBox0.getChildren().add(shipHPLabel);
vBox0.getChildren().add(gunsShipLabel);
vBox0.getChildren().add(moneyPlayerLabel);
vBox0.getChildren().add(moneyBankLabel);
vBox0.getChildren().add(cargoShipLabel);
//Adding all the elements to the scene
borderPane.setTop(vBox0);
borderPane.setTop(vBox0);
borderPane.setCenter(vBox);
borderPane.setBottom(hBox);
//Make it so that the player can't see the can't afford label until after they actually can't understand
cannotAffordLabel.setVisible(false);
/*Pick a random number dictating the events that could happen.
* 1: New gun for player
* 2: Paying Liu Yuen
* 3: Repairing the Ship
*/
Random rand = new Random();
int randGenNum = rand.nextInt(3) + 1;
while(true){
//Buy Guns
if (randGenNum == 1) {
itemPrice = (int) ((getPlayer().getMoney() * 0.1) + 10);
sellingItemLabel.setText("A vender is selling a gun for $" + itemPrice + " for a gun?");
break;
}
//Liu Yuen
if (randGenNum == 2) {
itemPrice = (int) ((getPlayer().getMoney() * 0.1) + 10);
sellingItemLabel.setText("Liu Yuen asks $" + itemPrice + " in donation to the temple of Tin Hau, the Sea Goddess");
setAttackingShips(true);
break;
}
//Ship Repair
if (randGenNum == 3 && getHP() < 101) {
itemPrice = (int) ((100 - getPlayer().getHP()) * 10 + 10);
sellingItemLabel.setText("Mc Henry from the Hong Kong shipyard has arrived, would be willing to repair your ship for $" + itemPrice);
break;
}
else {
randGenNum = 2;
}
}
eventNumber = randGenNum;
if((eventNumber == 1 && getCargoSpace() < 10)){
TaipanShopGUI taipanShopGUI = new TaipanShopGUI(getPlayer());
taipanShopGUI.initializeShop(stage);
stage.show();
}
if((eventNumber == 3 && getPlayer().getHP() >= 100)){
TaipanShopGUI taipanShopGUI = new TaipanShopGUI(getPlayer());
taipanShopGUI.initializeShop(stage);
stage.show();
}
//if yes button is clicked, executes the code depending on the type of event
yesButton.setOnAction(event -> {
if(getPlayer().getMoney() > itemPrice) {
//Buy Guns
if (eventNumber == 1 && (getCargoSpace() >= 10)) {
setGuns(getPlayer().getGuns() + 1);
setMoney(getPlayer().getMoney() - itemPrice);
TaipanShopGUI taipanShopGUI = new TaipanShopGUI(getPlayer());
taipanShopGUI.initializeShop(stage);
stage.show();
}
//Liu Yuen
if (eventNumber == 2) {
setAttackingShips(false);
setMoney(getPlayer().getMoney() - itemPrice);
TaipanShopGUI taipanShopGUI = new TaipanShopGUI(getPlayer());
taipanShopGUI.initializeShop(stage);
stage.show();
}
//Ship Repair
if (eventNumber == 3 && getPlayer().getHP() != 100) {
setHP(100);
setMoney(getPlayer().getMoney() - itemPrice);
TaipanShopGUI taipanShopGUI = new TaipanShopGUI(getPlayer());
taipanShopGUI.initializeShop(stage);
stage.show();
}
}
else{
cannotAffordLabel.setVisible(true);
yesButton.setVisible(false);
noButton.setDefaultButton(true);
noButton.setVisible(true);
}
});
//If the no button is clicked then it skips to the location screen you wanted to go to.
noButton.setOnAction(event -> {
TaipanShopGUI taipanShopGUI = new TaipanShopGUI(getPlayer());
taipanShopGUI.initializeShop(stage);
stage.show();
});
//Creates the scene and window
Scene root = new Scene(borderPane, 600, 480);
root.getStylesheets().add("styleguide.css");
stage.setTitle("Travel");
stage.setResizable(false);
stage.setScene(root);
return stage;
}
}

View File

@@ -1,36 +1,67 @@
import javafx.animation.*;
import javafx.event.ActionEvent; import javafx.event.ActionEvent;
import javafx.event.EventHandler; import javafx.event.EventHandler;
import javafx.geometry.Insets; import javafx.geometry.Insets;
import javafx.scene.Scene; import javafx.scene.Scene;
import javafx.scene.control.Button; import javafx.scene.control.Button;
import javafx.scene.control.Label; import javafx.scene.control.Label;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.layout.BorderPane; import javafx.scene.layout.BorderPane;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.HBox; import javafx.scene.layout.HBox;
import javafx.scene.layout.Pane;
import javafx.scene.layout.VBox; import javafx.scene.layout.VBox;
import javafx.scene.shape.Circle;
import javafx.stage.Stage; import javafx.stage.Stage;
import javafx.util.Duration;
import java.io.FileInputStream;
import java.util.Random; import java.util.Random;
public class ShipWarfareGUI { /**
* 2019-03-10 (Edited on 2019-03-23)
* Author: Haris Muhammad
* ShipWarfareGUI class, Generates and utilizes ships which the user can attack or run from
*/
private Player player = new Player(); public class ShipWarfareGUI extends Player {
private HBox hBox;
private ShipWarfareGUI ship;
private Circle cannon;
private VBox buttonBox;
private HBox fightRunBox;
private Button fightButton; private Button fightButton;
private Button runButton; private Button runButton;
private VBox vBox; private Button continueButton;
private VBox labelBox;
private Label title; private Label title;
private Label chooseFightOrRun;
private Label report;
private Label runAwayOrLeft;
private Label shipsRemaining;
private Label HPLeft; private Label HPLeft;
private Label gunsLeftOrTaken; private Label gunsLeftOrTaken;
private Label continueToFight; private Label runAwayOrLeft;
private int counter1; private Label shipsRemaining;
private Button continueButton; private Label report;
private boolean winOrLose= false;
private int counter1;
private int timeCounter;
private int numOfLittyShips = 0;
private boolean userAttacks = true;
private int startingLittyShips = 0;
private int howMuchRun = 0;
private int counter = 0;
private String pirateName = "Liu Yen";
private int beginningX = 150;
private int beginningY = 245;
private int endX = 350;
private int endY = 90;
private TranslateTransition shotsFired = new TranslateTransition();
private TranslateTransition enemyShots = new TranslateTransition();
/** /**
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated. * constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
@@ -39,51 +70,7 @@ public class ShipWarfareGUI {
*/ */
public ShipWarfareGUI(Player player) { public ShipWarfareGUI(Player player) {
Player playerDummy = new Player(player); Player playerDummy = new Player(player);
this.player = playerDummy; setPlayer(playerDummy);
}
private int numOfPeasantShips = 0;
private int numOfLittyShips = 0;
private boolean userAttacks = true;
private int startingPeasantShips = 0;
private int startingLittyShips = 0;
private int howMuchRun = 0;
private int counter = 0;
private String pirateName = "Liu Yen";
/**
* setter method for player
*
* @param player object of the class Player
*/
public void setPlayer(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
/**
* getter method for obtaining a player object.
*
* @return returns player object
*/
public Player getPlayer() {
Player playerDummy = new Player(player);
return playerDummy;
}
/**
* setter method that takes in an integer as an argument
*
* @param numOfPeasantShips the number of ships to be used in the peasant fleet attack
*/
public void setNumOfPeasantShips(int numOfPeasantShips) {
counter1++;
this.numOfPeasantShips = numOfPeasantShips;
if (counter1 == 1) {
startingPeasantShips = numOfPeasantShips;
}
} }
/** /**
@@ -96,16 +83,16 @@ public class ShipWarfareGUI {
int numOfShipsAttacking = 0; int numOfShipsAttacking = 0;
Random randomValue = new Random(); Random randomValue = new Random();
if (player.getMoney() <= 100000) { if (getMoney() <= 100000) {
//Minimum one ship will attack, maximum 20 //Minimum one ship will attack, maximum 20
numOfShipsAttacking = randomValue.nextInt(20) + 1; numOfShipsAttacking = randomValue.nextInt(20) + 1;
} else if (player.getMoney() <= 200000) { } else if (getMoney() <= 200000) {
//Minimum 30 Ships will attack, maximum 70 //Minimum 30 Ships will attack, maximum 70
numOfShipsAttacking = randomValue.nextInt(40) + 31; numOfShipsAttacking = randomValue.nextInt(40) + 31;
} else if (player.getMoney() <= 500000) { } else if (getMoney() <= 500000) {
//Minimum 50 ships will attack, maximum 140 //Minimum 50 ships will attack, maximum 140
numOfShipsAttacking = randomValue.nextInt(90) + 51; numOfShipsAttacking = randomValue.nextInt(90) + 51;
} else if (player.getMoney() >= 1000000) { } else if (getMoney() >= 1000000) {
//Minimum 100 ships will attack, maximum 300 ships //Minimum 100 ships will attack, maximum 300 ships
numOfShipsAttacking = randomValue.nextInt(200) + 101; numOfShipsAttacking = randomValue.nextInt(200) + 101;
} }
@@ -114,6 +101,20 @@ public class ShipWarfareGUI {
} }
/**
* setter method that takes in an integer as an argument
*
* @param numOfLittyShips the number of ships to be used in the peasant fleet attack
*/
public void setNumOfLittyShips(int numOfLittyShips) {
counter1++;
this.numOfLittyShips = numOfLittyShips;
if (counter1 == 1) {
startingLittyShips = numOfLittyShips;
}
}
/** /**
* One in two chance of running away * One in two chance of running away
* *
@@ -140,7 +141,6 @@ public class ShipWarfareGUI {
shipsRemaining.setVisible(false); shipsRemaining.setVisible(false);
HPLeft.setVisible(false); HPLeft.setVisible(false);
gunsLeftOrTaken.setVisible(false); gunsLeftOrTaken.setVisible(false);
continueToFight.setVisible(false);
} }
@@ -150,62 +150,61 @@ public class ShipWarfareGUI {
*/ */
public void completeWipe() { public void completeWipe() {
title.setVisible(false); title.setVisible(false);
chooseFightOrRun.setVisible(false);
runAwayOrLeft.setVisible(false); runAwayOrLeft.setVisible(false);
shipsRemaining.setVisible(false); shipsRemaining.setVisible(false);
HPLeft.setVisible(false); HPLeft.setVisible(false);
gunsLeftOrTaken.setVisible(false); gunsLeftOrTaken.setVisible(false);
continueToFight.setVisible(false); report.setVisible(false);
} }
/** /**
* The user faces off against the peasant ships and either prevails, dies, or runs away * The user faces off against the litty ships and either prevails, dies, or runs away
* *
* @return true if the user wins, loses, or flees, it returns false otherwise * @return true if the user wins, loses, or flees, it returns false otherwise
* @throws Exception in case of errors due to the delay
*/ */
public boolean destroyPeasantShipsOrEscape(Stage stage) throws Exception { public boolean destroyLittyShipsOrEscape(Stage stage) throws Exception {
cannon.setLayoutX(beginningX);
cannon.setLayoutY(beginningY);
int calculateLoot = 0; int calculateLoot = 0;
int chanceOfEnemyRun = 0; int chanceOfEnemyRun = 0;
int hitCounter = 0; int hitCounter = 0;
int missCounter = 0; int missCounter = 0;
boolean gunFrustration = false; boolean gunFrustration = false;
title.setVisible(true);
chooseFightOrRun.setVisible(true);
report.setVisible(true);
runAwayOrLeft.setVisible(true);
shipsRemaining.setVisible(true);
HPLeft.setVisible(true);
gunsLeftOrTaken.setVisible(true);
continueToFight.setVisible(true);
continueButton.setVisible(false);
runAwayOrLeft.setText("No ships ran away");
Random randomValue = new Random(); Random randomValue = new Random();
int exitValue = 0; int exitValue = 0;
//Player volley //Player volley
//while (exitValue == 0) { //while (exitValue == 0) {
if (player.getGuns() > 0) { if (getGuns() > 0) {
for (int j = 0; j < player.getGuns(); j++) { for (int j = 0; j < getGuns(); j++) {
if (userAttacks == true) { if (userAttacks == true) {
int hitOrMiss = randomValue.nextInt(2) + 1; int hitOrMiss = randomValue.nextInt(2) + 1;
if (hitOrMiss == 2) { if (hitOrMiss == 2) {
numOfPeasantShips--; numOfLittyShips--;
if (numOfPeasantShips <= 0) { if (numOfLittyShips <= 0) {
exitValue = 1; exitValue = 1;
//break; //break;
} }
hitCounter++; hitCounter++;
} else { } else {
missCounter++; missCounter++;
} }
} else { } else {
//continue; //continue;
} }
@@ -219,209 +218,315 @@ public class ShipWarfareGUI {
} }
if (numOfPeasantShips <= 0) { if (numOfLittyShips <= 0) {
exitValue = 1; exitValue = 1;
//break; //break;
} }
if (player.getGuns() > 0) { if (getGuns() > 0) {
chanceOfEnemyRun = randomValue.nextInt(2) + 1; chanceOfEnemyRun = randomValue.nextInt(2) + 1;
if (chanceOfEnemyRun == 2) { if (chanceOfEnemyRun == 2) {
howMuchRun = randomValue.nextInt(15) + 1; howMuchRun = randomValue.nextInt(15) + 1;
if (howMuchRun != 0 && howMuchRun < numOfPeasantShips) { if (howMuchRun != 0 && howMuchRun < numOfLittyShips) {
setNumOfPeasantShips(numOfPeasantShips - howMuchRun); setNumOfLittyShips(numOfLittyShips - howMuchRun);
if (userAttacks == true) { if (userAttacks == true) {
if (howMuchRun > 0) { if (howMuchRun > 0) {
runAwayOrLeft.setText(String.format("Cowards! %d ships ran away %s! ", howMuchRun, player.getName())); runAwayOrLeft.setText(String.format("Cowards! %d ships ran away %s! ", howMuchRun, getName()));
//runAwayOrLeft.setVisible(true); //runAwayOrLeft.setVisible(true);
} }
} else { } else {
report.setText((String.format("Escaped %d of them %s!", howMuchRun, player.getName()))); report.setText((String.format("Escaped %d of them %s!", howMuchRun, getName())));
} }
} }
} }
} }
shipsRemaining.setText(String.format("%d ships remaining and they look angry!", numOfPeasantShips)); shipsRemaining.setText(String.format("%d ships remaining and they look angry!", numOfLittyShips));
//Computer volley //Computer volley
int takeGunChance = randomValue.nextInt(4) + 1; int takeGunChance = randomValue.nextInt(4) + 1;
if (takeGunChance == 1 && player.getGuns() > 0) { if (takeGunChance == 1 && getGuns() > 0) {
player.setGuns(player.getGuns() - 1); setGuns(getGuns() - 1);
gunFrustration = true; gunFrustration = true;
} else { } else {
if (numOfPeasantShips > 0) { if (numOfLittyShips > 0) {
player.setHP(player.getHP() - (1 + randomValue.nextInt(10))); int HPTaken = randomValue.nextInt(10);
setHP(getHP() - (HPTaken));
} }
} }
if (player.getHP() <= 0) { if (getHP() <= 0) {
exitValue = 2; exitValue = 2;
//break; //break;
} }
if (gunFrustration == true) { if (gunFrustration == true) {
gunsLeftOrTaken.setText(String.format("Dang it! We only have %d guns left", player.getGuns())); gunsLeftOrTaken.setText(String.format("Dang it! We only have %d guns left", getGuns()));
} else { } else {
gunsLeftOrTaken.setText(String.format("We still have %d guns left", player.getGuns())); gunsLeftOrTaken.setText(String.format("We still have %d guns left", getGuns()));
} }
HPLeft.setText(String.format("EEK, our current ship status is %d%% ", player.getHP())); HPLeft.setText(String.format("EEK, our current ship status is %d%% ", getHP()));
if (userAttacks == false) { if (userAttacks == false) {
userAttacks = true; userAttacks = true;
} }
continueToFight.setText(String.format("Captain, what are your orders? (Click the fight button or the run button)", player.getGuns()));
if (exitValue == 1) { if (exitValue == 1) {
wipe(); wipe();
chooseFightOrRun.setText(String.format("Ayy! We won and survived at %d%% ship status!", player.getHP())); calculateLoot = (startingLittyShips * 100) + randomValue.nextInt(startingLittyShips) * 200;
calculateLoot = (startingPeasantShips * 100) + randomValue.nextInt(startingPeasantShips) * 200; setMoney(getMoney() + calculateLoot);
player.setMoney(player.getMoney() + calculateLoot);
report.setText(String.format("Our firm has earned $%,d in loot! ", calculateLoot)); report.setText(String.format("Our firm has earned $%,d in loot! ", calculateLoot));
continueButton.setVisible(true); continueButton.setVisible(true);
completeWipe();
fightButton.setVisible(false);
runButton.setVisible(false);
continueButton.setDefaultButton(true);
return true; return true;
} else if (exitValue == 2) { } else if (exitValue == 2) {
GameEndGUI gameEndGUI = new GameEndGUI(player); GameEndGUI gameEndGUI = new GameEndGUI(getPlayer());
gameEndGUI.initializeGameEndGUI(stage); gameEndGUI.initializeGameEndGUI(stage);
stage.show(); stage.show();
return true; return true;
} else if (exitValue == 3) { } else if (exitValue == 3) {
System.out.printf("We made it out at %d%% ship status!\n", player.getHP()); report.setText(String.format("We made it out at %d%% ship status!", getHP()));
continueButton.setVisible(true); continueButton.setVisible(true);
completeWipe();
fightButton.setVisible(false);
runButton.setVisible(false);
continueButton.setDefaultButton(true);
return true; return true;
} }
return false; return false;
} }
/** /**
* Sets up the graphical part of ShipWarfare and includes all logic for the class * Player attacks enemy ships in an animation
* */
* @param stage sets the stage to which we will execute the scene of the ShipWarfare class public void playerShoots() {
* @return stage so that another class can switch to the stage userAttacks=true;
shotsFired.setFromX(0);
shotsFired.setFromY(0);
shotsFired.setToX(endX);
shotsFired.setToY(endY);
shotsFired.setDuration(Duration.seconds(1));
if(getGuns()>0) {
shotsFired.setCycleCount(getGuns());
}
else{
shotsFired.setCycleCount(0);
shotsFired.stop();
cannon.setVisible(false);
}
shotsFired.setNode(cannon);
shotsFired.play();
}
/**
* Ships attack player ship back in an animation
*/ */
public Stage initializeShip(Stage stage) { public void shipsRetaliate(){
setNumOfPeasantShips(numOfShips()); cannon.setVisible(true);
enemyShots.setFromX(270);
enemyShots.setFromY(0);
enemyShots.setToX(-30);
enemyShots.setToY(90);
enemyShots.setDuration(Duration.seconds(1));
enemyShots.setCycleCount(1);
enemyShots.setNode(cannon);
enemyShots.play();
}
BorderPane BorderPane = new BorderPane(); /**
* Sets most buttons to being invisble and switches to TaipanShop scene
*
* @param stage stage the user incorporates when they utilize the GUI
*/
public void setVisibilitiesAndTransition(Stage stage) {
completeWipe();
continueButton.setVisible(true);
continueButton.setDefaultButton(true);
fightButton.setVisible(false);
runButton.setVisible(false);
/**
* Switches to Taipan Shop scene
* @param event, once button is clicked, executes graphical information
*/
continueButton.setOnAction(event -> {
TaipanShopGUI shop = new TaipanShopGUI(getPlayer());
shop.initializeShop(stage);
stage.show();
});
}
GridPane gridPane = new GridPane();
gridPane.setPadding(new Insets(10.0, 10.0, 10.0, 10.0));
gridPane.setVgap(5.0);
hBox = new HBox(); /**
* Generaties ships and deploys logic for the shipwarfare
* @param primaryStage sets up the stage to whcih the GUI may be based around
* @throws Exception in case of interruptions withing the graphical interface
*/
public void initializeShip(Stage primaryStage) throws Exception {
setNumOfLittyShips(numOfShips());
Pane root = new Pane();
HBox usAgainstEnemyDivisor;
BorderPane centeringUserShipPane = new BorderPane();
Circle cannon;
BorderPane centeringLittyShipPane = new BorderPane();
BorderPane encompassingPane = new BorderPane();
usAgainstEnemyDivisor = new HBox();
cannon = new Circle();
this.cannon = cannon;
cannon.setVisible(false);
buttonBox = new VBox();
fightRunBox = new HBox();
fightButton = new Button(); fightButton = new Button();
runButton = new Button(); runButton = new Button();
vBox = new VBox(); continueButton = new Button();
labelBox = new VBox();
title = new Label(); title = new Label();
chooseFightOrRun = new Label();
report = new Label();
runAwayOrLeft = new Label();
shipsRemaining = new Label();
HPLeft = new Label(); HPLeft = new Label();
gunsLeftOrTaken = new Label(); gunsLeftOrTaken = new Label();
continueToFight = new Label(); runAwayOrLeft = new Label();
continueButton = new Button(); shipsRemaining = new Label();
report = new Label();
title.setText(String.format("%d ships from Liu Yuen's Fleet are attacking, Would you like to fight or run?", numOfLittyShips));
fightButton.setText("Fight");
runButton.setText("Run");
continueButton.setText("Continue");
fightButton.setVisible(true);
runButton.setVisible(true);
continueButton.setVisible(false); continueButton.setVisible(false);
BorderPane.setPrefHeight(400.0); encompassingPane.setAlignment(labelBox, javafx.geometry.Pos.CENTER);
BorderPane.setPrefWidth(600.0); labelBox.setAlignment(javafx.geometry.Pos.CENTER);
hBox.setAlignment(javafx.geometry.Pos.CENTER); labelBox.setPrefHeight(41.0);
hBox.setPrefHeight(100.0); labelBox.setPrefWidth(600.0);
hBox.setPrefWidth(200.0); labelBox.setSpacing(20.0);
hBox.setSpacing(10.0);
title.setAlignment(javafx.geometry.Pos.TOP_CENTER); labelBox.setPadding(new Insets(10.0, 0.0, 0.0, 0.0));
title.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
title.setId("Label1");
title.setText(String.format("%d ships attacking. Would you like to Fight or Run?", numOfPeasantShips));
title.setPadding(new Insets(6.0, 0.0, 0.0, 0.0));
continueButton.setMnemonicParsing(false); encompassingPane.setAlignment(buttonBox, javafx.geometry.Pos.CENTER);
continueButton.setText("Continue?"); buttonBox.setAlignment(javafx.geometry.Pos.TOP_CENTER);
fightButton.setAlignment(javafx.geometry.Pos.CENTER);
fightButton.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
fightButton.setId("Button1");
fightButton.setMnemonicParsing(false);
fightButton.setText("Fight");
runButton.setAlignment(javafx.geometry.Pos.CENTER);
runButton.setId("Button2");
runButton.setMnemonicParsing(false);
BorderPane.setBottom(hBox);
runButton.setText("Run");
javafx.scene.layout.BorderPane.setAlignment(vBox, javafx.geometry.Pos.CENTER);
vBox.setAlignment(javafx.geometry.Pos.TOP_CENTER);
vBox.setPrefHeight(200.0);
vBox.setPrefWidth(100.0);
vBox.setSpacing(20.0);
report.setAlignment(javafx.geometry.Pos.TOP_CENTER);
report.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
report.setId("Label1");
report.setPadding(new Insets(6.0, 0.0, 0.0, 0.0));
vBox.setPadding(new Insets(0.0, 0.0, 10.0, 0.0));
BorderPane.setTop(vBox);
BorderPane.setPadding(new Insets(6.0, 0.0, 0.0, 0.0));
hBox.getChildren().add(fightButton);
hBox.getChildren().add(runButton);
vBox.getChildren().add(title);
vBox.getChildren().add(chooseFightOrRun);
vBox.getChildren().add(report);
vBox.getChildren().add(runAwayOrLeft);
vBox.getChildren().add(shipsRemaining);
vBox.getChildren().add(HPLeft);
vBox.getChildren().add(gunsLeftOrTaken);
vBox.getChildren().add(continueToFight);
vBox.getChildren().add(continueButton);
//Fight fightRunBox.setAlignment(javafx.geometry.Pos.CENTER);
fightButton.setOnAction(new EventHandler<ActionEvent>() { fightRunBox.setPrefHeight(100.0);
fightRunBox.setPrefWidth(200.0);
fightRunBox.setSpacing(10.0);
VBox.setMargin(continueButton, new Insets(0.0, 0.0, 20.0, 0.0));
root.getChildren().add(cannon);
encompassingPane.setPrefHeight(480);
encompassingPane.setPrefWidth(600);
usAgainstEnemyDivisor.setPrefHeight(0.0);
usAgainstEnemyDivisor.setPrefWidth(600.0);
centeringUserShipPane.setPrefHeight(200.0);
centeringUserShipPane.setPrefWidth(200.0);
Image ourShip = new Image(new FileInputStream("src/images/ourShip.png"));
Image enemyShip = new Image(new FileInputStream("src/images/enemyShip.png"));
//Setting the image view
ImageView userShip = new ImageView(ourShip);
ImageView littyShip = new ImageView(enemyShip);
BorderPane.setAlignment(userShip, javafx.geometry.Pos.CENTER);
userShip.setFitHeight(150.0);
userShip.setFitWidth(248.0);
userShip.setPickOnBounds(true);
userShip.setPreserveRatio(true);
centeringUserShipPane.setCenter(userShip);
BorderPane.setAlignment(buttonBox, javafx.geometry.Pos.CENTER);
buttonBox.setAlignment(javafx.geometry.Pos.TOP_CENTER);
usAgainstEnemyDivisor.setTranslateY(-20.0);
cannon.setRadius(10.0);
cannon.setStroke(javafx.scene.paint.Color.BLACK);
cannon.setStrokeType(javafx.scene.shape.StrokeType.INSIDE);
centeringUserShipPane.setRight(cannon);
centeringLittyShipPane.setPrefHeight(200.0);
centeringLittyShipPane.setPrefWidth(200.0);
centeringLittyShipPane.setOpaqueInsets(new Insets(0.0));
HBox.setMargin(centeringLittyShipPane, new Insets(0.0, 0.0, 0.0, 200.0));
encompassingPane.setAlignment(littyShip, javafx.geometry.Pos.CENTER);
littyShip.setFitHeight(165.0);
littyShip.setFitWidth(180.0);
littyShip.setPickOnBounds(true);
littyShip.setPreserveRatio(true);
encompassingPane.setMargin(littyShip, new Insets(0.0, 0.0, 20.0, 0.0));
centeringLittyShipPane.setCenter(littyShip);
usAgainstEnemyDivisor.getChildren().add(centeringUserShipPane);
usAgainstEnemyDivisor.getChildren().add(centeringLittyShipPane);
fightRunBox.getChildren().add(fightButton);
fightRunBox.getChildren().add(continueButton);
fightRunBox.getChildren().add(runButton);
buttonBox.getChildren().add(fightRunBox);
labelBox.getChildren().add(title);
labelBox.getChildren().add(HPLeft);
labelBox.getChildren().add(gunsLeftOrTaken);
labelBox.getChildren().add(runAwayOrLeft);
labelBox.getChildren().add(shipsRemaining);
labelBox.getChildren().add(report);
encompassingPane.setTop(labelBox);
encompassingPane.setCenter(usAgainstEnemyDivisor);
encompassingPane.setBottom(buttonBox);
root.getChildren().addAll(encompassingPane, cannon);
Scene scene = new Scene(root, 600, 480);
root.getStylesheets().add("styleguide.css");
primaryStage.setResizable(false);
primaryStage.setScene(scene);
primaryStage.show();
continueButton.setOnAction(new EventHandler<ActionEvent>() {
@Override @Override
/** /**
* Fight Button, engages in fight logic and graphical interface * Continue Button, engages in run logic and graphical interface
* @param event, once button is clicked, executes graphical information * @param event, once button is clicked, executes graphical information
*/ */
public void handle(ActionEvent event) { public void handle(ActionEvent event) {
counter++; shotsFired.stop();
chooseFightOrRun.setText("Ohh, Fight ehh?");
try {
if (destroyPeasantShipsOrEscape(stage)) {
completeWipe();
continueButton.setVisible(true);
fightButton.setVisible(false);
runButton.setVisible(false);
continueButton.setOnAction(new EventHandler<ActionEvent>() {
@Override
/**
* Switches to Taipan Shop scene
* @param event, once button is clicked, executes graphical information
*/
public void handle(ActionEvent event) {
TaipanShopGUI shop = new TaipanShopGUI(player);
shop.initializeShop(stage);
stage.show();
}
});
/**
* Switches to Taipan Shop scene
*/
} TaipanShopGUI shop = new TaipanShopGUI(getPlayer());
} catch (Exception e) { shop.initializeShop(primaryStage);
} primaryStage.show();
if (counter >= 2) {
title.setVisible(false);
}
} }
}); });
@@ -433,66 +538,131 @@ public class ShipWarfareGUI {
* @param event, once button is clicked, executes graphical information * @param event, once button is clicked, executes graphical information
*/ */
public void handle(ActionEvent event) { public void handle(ActionEvent event) {
chooseFightOrRun.setText("Ayy captain we will try to run!"); report.setVisible(true);
title.setVisible(true);
shipsRemaining.setVisible(true);
gunsLeftOrTaken.setVisible(true);
title.setText("Ayy captain we will try to run!");
report.setText("Epic");
counter++; counter++;
if (runFromShips() == false) { if (runFromShips() == false) {
title.setVisible(false);
chooseFightOrRun.setVisible(false);
report.setText(("Couldn't run away")); report.setText(("Couldn't run away"));
try { try {
if (destroyPeasantShipsOrEscape(stage) == true) { winOrLose= destroyLittyShipsOrEscape(primaryStage);
completeWipe();
continueButton.setVisible(true);
fightButton.setVisible(false);
runButton.setVisible(false);
continueButton.setOnAction(new EventHandler<ActionEvent>() {
@Override
/**
* Switches to Taipan Shop scene
* @param event, once button is clicked, executes graphical information
*/
public void handle(ActionEvent event) {
TaipanShopGUI shop = new TaipanShopGUI(player);
shop.initializeShop(stage);
stage.show();
}
});
}
} catch (Exception e) { } catch (Exception e) {
e.printStackTrace();
}
if(winOrLose==true){
report.setVisible(true);
title.setVisible(true);
shipsRemaining.setVisible(true);
gunsLeftOrTaken.setVisible(true);
} }
} else { } else {
completeWipe();
report.setText("Phew! Got away safely"); report.setText("Phew! Got away safely");
TaipanShopGUI shop = new TaipanShopGUI(player); setVisibilitiesAndTransition(primaryStage);
shop.initializeShop(stage);
stage.show();
} }
if (counter >= 2) {
title.setVisible(false);
}
} }
}); });
//Fight
fightButton.setOnAction(new EventHandler<ActionEvent>() {
Scene root = new Scene(BorderPane, 600, 480); @Override
/**
* Fight Button, engages in fight logic and graphical interface
* @param event, once button is clicked, executes graphical information
*/
public void handle(ActionEvent event) {
report.setVisible(false);
runAwayOrLeft.setVisible(false);
shipsRemaining.setVisible(false);
HPLeft.setVisible(false);
gunsLeftOrTaken.setVisible(false);
fightButton.setVisible(false);
runButton.setVisible(false);
stage.setTitle("Ship"); try {
stage.setResizable(false); winOrLose= destroyLittyShipsOrEscape(primaryStage);
stage.setScene(root); } catch (Exception e) {
return stage; e.printStackTrace();
} }
counter++;
cannon.setVisible(true);
cannon.setLayoutX(beginningX);
cannon.setLayoutY(beginningY);
if (counter >= 1) {
title.setVisible(false);
}
playerShoots();
shotsFired.setOnFinished(new EventHandler<ActionEvent>() {
@Override
/**
* When the user is completed their volley this information will be accessed
* @param event, once the shots fired transition is completed, execute graphical information
*/
public void handle(ActionEvent event) {
shotsFired.stop();
if(!winOrLose) {
shipsRetaliate();
}
else{
report.setVisible(true);
continueButton.setVisible(true);
usAgainstEnemyDivisor.setVisible(false);
cannon.setVisible(false);
shotsFired.stop();
}
enemyShots.setOnFinished(new EventHandler<ActionEvent>() {
@Override
/**
* When the user is completed their volley, this information will be accessed
* @param event, once the enemy shots transition is completed, execute graphical information
*/
public void handle(ActionEvent event) {
fightButton.setVisible(true);
runButton.setVisible(true);
report.setVisible(true);
cannon.setVisible(false);
runAwayOrLeft.setVisible(true);
gunsLeftOrTaken.setVisible(true);
shipsRemaining.setVisible(true);
HPLeft.setVisible(true);
gunsLeftOrTaken.setVisible(true);
if(winOrLose==true){
usAgainstEnemyDivisor.setVisible(false);
}
}
});
}
});
}
});
/**
* sets scene and runs stage
*
* @param primaryStage the stage in which the scene may be run and switched to
*/
public void start(Stage primaryStage) {
primaryStage = initializeShip(primaryStage);
primaryStage.show();
} }
} }

View File

@@ -1,5 +1,6 @@
import javafx.event.ActionEvent; import javafx.event.ActionEvent;
import javafx.event.EventHandler; import javafx.event.EventHandler;
import javafx.geometry.Pos;
import javafx.scene.Scene; import javafx.scene.Scene;
import javafx.scene.control.*; import javafx.scene.control.*;
import javafx.scene.layout.BorderPane; import javafx.scene.layout.BorderPane;
@@ -8,13 +9,21 @@ import javafx.scene.layout.VBox;
import javafx.scene.text.Font; import javafx.scene.text.Font;
import javafx.stage.Stage; import javafx.stage.Stage;
public class StartGUI { /**
* 2019-03-10
* Authors: Harkamal, Vikram, Haris, Siddhant, Nathan
* StartGUI class, Initializes and displays the start menu for Taipan
*
*/
public class StartGUI extends Player{
private Player player;
private BorderPane borderPane = new BorderPane(); private BorderPane borderPane = new BorderPane();
private HBox hBox = new HBox(); private HBox hBox = new HBox();
private TextField nameField = new TextField(); private TextField nameField = new TextField();
private Button startButton = new Button(); private Button startButton = new Button();
private Button continueButton = new Button();
private VBox vBox = new VBox(); private VBox vBox = new VBox();
private Label choiceLabel = new Label(); private Label choiceLabel = new Label();
private RadioButton gunChoice = new RadioButton(); private RadioButton gunChoice = new RadioButton();
@@ -25,23 +34,12 @@ public class StartGUI {
private Label authors = new Label(); private Label authors = new Label();
/** /**
* gets the player instance variable. The method returns a copy of the instance variable for encapsulation purposes. * Copy constructor.
* * @param player object of the class Player
* @return playerDummy -- playerDummy is a copy of the player instance variable.
*/ */
public Player getPlayer() { public StartGUI(Player player) {
Player playerTemp = new Player(player); Player playerTemp = new Player(player);
return playerTemp; setPlayer(playerTemp);
}
/**
* sets the player instance variable equal to a copy of the parameter -- a copy is used for encapsulation purposes.
*
* @param player is a Player object that will replace the current instance of the player instance variable.
*/
public void setPlayer(Player player) {
Player playerTemp = new Player(player);
this.player = playerTemp;
} }
/** /**
@@ -51,22 +49,12 @@ public class StartGUI {
*/ */
public void setFirm(String name) { public void setFirm(String name) {
if (name.length() <= 22) { if (name.length() <= 22) {
player.setName(name); super.setName(name);
} else { } else {
player.setName("Taipan"); super.setName("Taipan");
} }
} }
/*
**
* Copy constructor.
* @param player object of the class Player
*/
public StartGUI(Player player) {
Player playerTemp = new Player(player);
this.player = playerTemp;
}
/** /**
* Initializes the Start GUI the game. * Initializes the Start GUI the game.
* *
@@ -104,7 +92,14 @@ public class StartGUI {
* *
*/ */
startButton.setMnemonicParsing(false); startButton.setMnemonicParsing(false);
startButton.setText("Start"); startButton.setText("New");
/**
* Creates a button with text "Continue"
*
*/
continueButton.setMnemonicParsing(false);
continueButton.setText("Load");
/** /**
* Creates a VBox at the left of center of the borderpane. * Creates a VBox at the left of center of the borderpane.
@@ -159,14 +154,16 @@ public class StartGUI {
* *
*/ */
authors.setPrefHeight(80.0); authors.setPrefHeight(80.0);
authors.setPrefWidth(499.0); authors.setPrefWidth(480.0);
authors.setText("By Vikram Bawa, Haris Muhammad, Siddhant Dewani, Nathan Lum and Harkamal Randhawa"); authors.setText("By Vikram Bawa, Haris Muhammad, Siddhant Dewani, Nathan Lum \nand Harkamal Randhawa");
/** /**
* Puts Vbox0 in the center of the borderpane. * Puts Vbox0 in the center of the borderpane.
* *
*/ */
authors.setTextAlignment(javafx.scene.text.TextAlignment.CENTER); authors.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
authors.setAlignment(Pos.CENTER);
vBox0.setAlignment(Pos.CENTER);
borderPane.setCenter(vBox0); borderPane.setCenter(vBox0);
/** /**
@@ -175,12 +172,14 @@ public class StartGUI {
*/ */
hBox.getChildren().add(nameField); hBox.getChildren().add(nameField);
hBox.getChildren().add(startButton); hBox.getChildren().add(startButton);
hBox.getChildren().add(continueButton);
vBox.getChildren().add(choiceLabel); vBox.getChildren().add(choiceLabel);
vBox.getChildren().add(gunChoice); vBox.getChildren().add(gunChoice);
vBox.getChildren().add(cashChoice); vBox.getChildren().add(cashChoice);
hBox.getChildren().add(vBox); hBox.getChildren().add(vBox);
vBox0.getChildren().add(title); vBox0.getChildren().add(title);
vBox0.getChildren().add(authors); vBox0.getChildren().add(authors);
startButton.setDefaultButton(true);
/** /**
* Adds function to the "Start" button, scenario 1 gives the player $400 and a $5000 debt at the start of the game; * Adds function to the "Start" button, scenario 1 gives the player $400 and a $5000 debt at the start of the game;
@@ -191,37 +190,54 @@ public class StartGUI {
@Override @Override
public void handle(ActionEvent event) { public void handle(ActionEvent event) {
if (Start.getSelectedToggle() == cashChoice) { if (Start.getSelectedToggle() == cashChoice) {
player.setMoney(400); setMoney(400);
player.setDebt(5000); setDebt(5000);
setGuns(0);
} }
if (Start.getSelectedToggle() == gunChoice) { if (Start.getSelectedToggle() == gunChoice) {
player.setGuns(5); setGuns(5);
} }
String response = nameField.getText(); String response = nameField.getText();
// purely for testing purposes. // purely for testing purposes.
if (response.equalsIgnoreCase("Vikram")) { if (response.equalsIgnoreCase("Vikram")) {
player.setMoney(999999999); setMoney(999999999);
player.setBank(999999999); setBank(999999999);
player.setGuns(0); setGuns(999);
player.setHP(99999999); setHP(99999999);
player.setCargoSpace(Integer.MAX_VALUE); setCargoSpace(Integer.MAX_VALUE);
} }
setFirm(response); setFirm(response);
TaipanShopGUI shop = new TaipanShopGUI(player); TaipanShopGUI shop = new TaipanShopGUI(getPlayer());
shop.initializeShop(stage); shop.initializeShop(stage);
stage.show(); stage.show();
//title.setText("SHOP PLACEHOLDER"); }
});
continueButton.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
FileSaving saving = new FileSaving();
if(saving.loadFile() != null){
TaipanShopGUI shop = new TaipanShopGUI(saving.loadFile());
shop.initializeShop(stage);
stage.show();
}
else{
authors.setText("There are no previous saves!");
}
} }
}); });
Scene root = new Scene(borderPane, 600, 480); Scene root = new Scene(borderPane, 600, 480);
root.getStylesheets().add("styleguide.css");
stage.setTitle("Start"); stage.setTitle("Start");
stage.setResizable(false); stage.setResizable(false);
stage.setScene(root); stage.setScene(root);
stage.setHeight(510);
stage.setWidth(600);
return stage; return stage;
} }
} }

View File

@@ -1,3 +1,9 @@
/**
* TaipanShopGUI deals with setting the stage for shop; the shop shows much of the user's inventory
* and features the buying and selling aspect of the game.
*
* Author: Vikram Bawa
*/
import javafx.event.ActionEvent; import javafx.event.ActionEvent;
import javafx.event.EventHandler; import javafx.event.EventHandler;
import javafx.geometry.Insets; import javafx.geometry.Insets;
@@ -12,11 +18,9 @@ import javafx.scene.layout.*;
import javafx.scene.shape.Rectangle; import javafx.scene.shape.Rectangle;
import javafx.scene.text.Font; import javafx.scene.text.Font;
import javafx.stage.Stage; import javafx.stage.Stage;
import java.util.Random; import java.util.Random;
public class TaipanShopGUI { public class TaipanShopGUI extends Player{
private Player player;
private Label firm = new Label(); private Label firm = new Label();
private Label wItemsText = new Label(); private Label wItemsText = new Label();
private Label wItemSpaceText = new Label(); private Label wItemSpaceText = new Label();
@@ -40,10 +44,6 @@ public class TaipanShopGUI {
private Button armsButton = new Button(); private Button armsButton = new Button();
private Button generalButton = new Button(); private Button generalButton = new Button();
private TextField numberInput = new TextField(); private TextField numberInput = new TextField();
private int opiumPrice = 16000;
private int silkPrice = 1600;
private int armsPrice = 160;
private int generalPrice = 8;
/** /**
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated. * constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
@@ -52,164 +52,64 @@ public class TaipanShopGUI {
*/ */
public TaipanShopGUI(Player player) { public TaipanShopGUI(Player player) {
Player playerDummy = new Player(player); Player playerDummy = new Player(player);
this.player = playerDummy; setPlayer(playerDummy);
} }
/** /**
* This method is evoked if the user is eligible to win, and chooses to end the game (by winning). * This method is evoked if the user is eligible to win, and chooses to end the game (by winning).
*/ */
public void retire(Stage stage) { public void retire(Stage stage) {
player.setRetire(true); setRetire(true);
GameEndGUI gameEndGUI = new GameEndGUI(player); GameEndGUI gameEndGUI = new GameEndGUI(getPlayer());
gameEndGUI.initializeGameEndGUI(stage); gameEndGUI.initializeGameEndGUI(stage);
stage.show(); stage.show();
} }
/**
* sets the player instance variable equal to a copy of the parameter -- a copy is used for encapsulation purposes.
*
* @param player is a Player object that will replace the current instance of the player instance variable.
*/
public void setPlayer(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
/**
* gets the player instance variable. The method returns a copy of the instance variable for encapsulation purposes.
*
* @return playerDummy -- playerDummy is a copy of the player instance variable.
*/
public Player getPlayer() {
Player playerDummy = new Player(player);
return playerDummy;
}
/**
* getter for opiumPrice instance variable.
*
* @return opiumPrice -- the price of opium in the shop
*/
public int getOpiumPrice() {
return opiumPrice;
}
/**
* setter for the opiumPrice instance variable. Runs as long as the parameter is greater than 0.
*
* @param opiumPrice -- what the instance variable opiumPrice should be changed to.
*/
public void setOpiumPrice(int opiumPrice) {
if (opiumPrice > 0) {
this.opiumPrice = opiumPrice;
}
}
/**
* getter for silkPrice instance variable.
*
* @return silkPrice -- the price of silk in the shop.
*/
public int getSilkPrice() {
return silkPrice;
}
/**
* setter for the silkPrice instance variable. Runs as long as the parameter is greater than 0.
*
* @param silkPrice -- what the instance variable silkPrice should be changed to.
*/
public void setSilkPrice(int silkPrice) {
if (silkPrice > 0) {
this.silkPrice = silkPrice;
}
}
/**
* getter for armsPrice instance variable.
*
* @return armsPrice -- the price of arms in the shop.
*/
public int getArmsPrice() {
return armsPrice;
}
/**
* setter for the armsPrice instance variable. Runs as long as the parameter is greater than 0.
*
* @param armsPrice -- what the instance variable armsPrice should be changed to.
*/
public void setArmsPrice(int armsPrice) {
if (armsPrice > 0) {
this.armsPrice = armsPrice;
}
}
/**
* getter for generalPrice instance variable.
*
* @return generalPrice -- the price of general cargo in the shop.
*/
public int getGeneralPrice() {
return generalPrice;
}
/**
* setter for the generalPrice instance variable. Runs as long as the parameter is greater than 0.
*
* @param generalPrice -- what the instance variable generalPrice should be changed to.
*/
public void setGeneralPrice(int generalPrice) {
if (generalPrice > 0) {
this.generalPrice = generalPrice;
}
}
/** /**
* this method is when the shop is accessed, randomizing the prices of all the items. * this method is when the shop is accessed, randomizing the prices of all the items.
*/ */
public void updatePrices() { public void updatePrices() {
String s = "\t" + player.getName() + ", the price of "; String s = "\t" + getName() + ", the price of ";
double value = 80 * Math.random(); double value = 80 * Math.random();
Random rand = new Random(); Random rand = new Random();
opiumPrice = (rand.nextInt(201) + 60) * 100; setOpiumPrice((rand.nextInt(201) + 60) * 100);
silkPrice = (rand.nextInt(201) + 60) * 10; setSilkPrice((rand.nextInt(201) + 60) * 10);
armsPrice = (rand.nextInt(21) + 6) * 10; setArmsPrice((rand.nextInt(21) + 6) * 10);
generalPrice = rand.nextInt(17) + 4; setGeneralPrice((rand.nextInt(17) + 4));
// there is a 10% chance that the price of an item is increased/decreased beyond its regular range. // there is a 10% chance that the price of an item is increased/decreased beyond its regular range.
if (value < 8) { if (value < 8) {
if (value < 2) { if (value < 2) {
if (value < 1) { if (value < 1) {
opiumPrice /= 5; setOpiumPrice(getOpiumPrice() / 5);
textOut.setText(s + "Opium has dropped to " + opiumPrice + "!!!\n" + textOut.getText()); textOut.setText(s + "Opium has dropped to " + getOpiumPrice() + "!!!\n" + textOut.getText());
} else { } else {
opiumPrice *= 5; setOpiumPrice(getOpiumPrice() * 5);
textOut.setText(s + "Opium has risen to " + opiumPrice + "!!!\n" + textOut.getText()); textOut.setText(s + "Opium has risen to " + getOpiumPrice() + "!!!\n" + textOut.getText());
} }
} else if (value < 4) { } else if (value < 4) {
if (value < 3) { if (value < 3) {
silkPrice /= 5; setSilkPrice(getSilkPrice() / 5);
textOut.setText(s + "Silk has dropped to " + silkPrice + "!!!\n" + textOut.getText()); textOut.setText(s + "Silk has dropped to " + getSilkPrice() + "!!!\n" + textOut.getText());
} else { } else {
silkPrice *= 5; setSilkPrice(getSilkPrice() * 5);
textOut.setText(s + "Silk has risen to " + silkPrice + "!!!\n" + textOut.getText()); textOut.setText(s + "Silk has risen to " + getSilkPrice() + "!!!\n" + textOut.getText());
} }
} else if (value < 6) { } else if (value < 6) {
if (value < 3) { if (value < 3) {
armsPrice /= 5; setArmsPrice(getArmsPrice() / 5);
textOut.setText(s + "Arms has dropped to " + armsPrice + "!!!\n" + textOut.getText()); textOut.setText(s + "Arms has dropped to " + getArmsPrice() + "!!!\n" + textOut.getText());
} else { } else {
armsPrice *= 5; setArmsPrice(getArmsPrice() * 5);
textOut.setText(s + "Arms has risen to " + armsPrice + "!!!\n" + textOut.getText()); textOut.setText(s + "Arms has risen to " + getArmsPrice() + "!!!\n" + textOut.getText());
} }
} else { } else {
if (value < 7) { if (value < 7) {
generalPrice = 1; setGeneralPrice(1);
textOut.setText(s + "General Cargo has dropped to 1!!!\n" + textOut.getText()); textOut.setText(s + "General Cargo has dropped to 1!!!\n" + textOut.getText());
} else { } else {
generalPrice *= 5; setGeneralPrice(getGeneralPrice() * 5);
textOut.setText(s + "General Cargo has risen to " + generalPrice + "!!!\n" + textOut.getText()); textOut.setText(s + "General Cargo has risen to " + getGeneralPrice() + "!!!\n" + textOut.getText());
} }
} }
} }
@@ -219,7 +119,7 @@ public class TaipanShopGUI {
* Sets the default dialogue of simply stating the prices of the items. * Sets the default dialogue of simply stating the prices of the items.
*/ */
public void defaultTextOut() { public void defaultTextOut() {
textOut.setText(String.format("\t%s, present prices per unit here are:\n\n\t\tOpium: %d\t\t\tSilk: %d\n\t\tArms: %d\t\t\tGeneral: %d", player.getName(), getOpiumPrice(), getSilkPrice(), getArmsPrice(), getGeneralPrice())); textOut.setText(String.format("\t%s, present prices per unit here are:\n\n\t\tOpium: %d\t\t\tSilk: %d\n\t\tArms: %d\t\t\tGeneral: %d", getName(), getOpiumPrice(), getSilkPrice(), getArmsPrice(), getGeneralPrice()));
} }
@@ -253,7 +153,7 @@ public class TaipanShopGUI {
silkButton.setText("Silk"); silkButton.setText("Silk");
armsButton.setText("Arms"); armsButton.setText("Arms");
generalButton.setText("General"); generalButton.setText("General");
if (player.getLocation() != 1) { if (getLocation() != 1) {
buyButton.setVisible(true); buyButton.setVisible(true);
sellButton.setVisible(true); sellButton.setVisible(true);
bankButton.setVisible(false); bankButton.setVisible(false);
@@ -261,33 +161,36 @@ public class TaipanShopGUI {
loanButton.setVisible(false); loanButton.setVisible(false);
armsButton.setVisible(false); armsButton.setVisible(false);
quitButton.setVisible(true); quitButton.setVisible(true);
//quitButton.setDefaultButton(true);
opiumButton.setVisible(false); opiumButton.setVisible(false);
silkButton.setVisible(false); silkButton.setVisible(false);
numberInput.setVisible(false); numberInput.setVisible(false);
generalButton.setVisible(false); generalButton.setVisible(false);
retireButton.setVisible(false); retireButton.setVisible(false);
} }
if (player.getBank() + player.getMoney() - player.getDebt() < 1000000 && player.getLocation() == 1) { if (getBank() + getMoney() - getDebt() < 1000000 && getLocation() == 1) {
buyButton.setVisible(true); buyButton.setVisible(true);
sellButton.setVisible(true); sellButton.setVisible(true);
bankButton.setVisible(true); bankButton.setVisible(true);
cargoButton.setVisible(false); cargoButton.setVisible(true);
loanButton.setVisible(true); loanButton.setVisible(true);
quitButton.setVisible(true); quitButton.setVisible(true);
//quitButton.setDefaultButton(true);
opiumButton.setVisible(false); opiumButton.setVisible(false);
silkButton.setVisible(false); silkButton.setVisible(false);
numberInput.setVisible(false); numberInput.setVisible(false);
generalButton.setVisible(false); generalButton.setVisible(false);
armsButton.setVisible(false); armsButton.setVisible(false);
retireButton.setVisible(false); retireButton.setVisible(false);
} else if (player.getLocation() == 1) { } else if (getLocation() == 1) {
buyButton.setVisible(true); buyButton.setVisible(true);
sellButton.setVisible(true); sellButton.setVisible(true);
bankButton.setVisible(true); bankButton.setVisible(true);
cargoButton.setVisible(false); cargoButton.setVisible(true);
loanButton.setVisible(true); loanButton.setVisible(true);
numberInput.setVisible(false); numberInput.setVisible(false);
quitButton.setVisible(true); quitButton.setVisible(true);
//quitButton.setDefaultButton(true);
opiumButton.setVisible(false); opiumButton.setVisible(false);
silkButton.setVisible(false); silkButton.setVisible(false);
generalButton.setVisible(false); generalButton.setVisible(false);
@@ -317,64 +220,64 @@ public class TaipanShopGUI {
String originalDialogue = textOut.getText(); String originalDialogue = textOut.getText();
int num = Integer.parseInt(numberInput.getText().replace(" ", "")); int num = Integer.parseInt(numberInput.getText().replace(" ", ""));
if (buyButton.getText().contains(".")) { if (buyButton.getText().contains(".")) {
if (opiumButton.getText().contains(".") && num <= player.getMoney() / opiumPrice && num >= 0) { if (opiumButton.getText().contains(".") && num <= getMoney() / getOpiumPrice() && num >= 0) {
player.setMoney(player.getMoney() - num * opiumPrice); setMoney(getMoney() - num * getOpiumPrice());
player.setOpiumHeld(player.getOpiumHeld() + num); setOpiumHeld(getOpiumHeld() + num);
} else if (num >= 0 && opiumButton.getText().contains(".")) { } else if (num >= 0 && opiumButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you can't afford that!"); textOut.setText(originalDialogue + "\n\t" + getName() + ", you can't afford that!");
} else if (opiumButton.getText().contains(".")) { } else if (opiumButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Opium?"); textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to buy " + "'" + num + "'" + " Opium?");
} else if (silkButton.getText().contains(".") && num <= player.getMoney() / silkPrice && num >= 0) { } else if (silkButton.getText().contains(".") && num <= getMoney() / getOpiumPrice() && num >= 0) {
player.setSilkHeld(player.getSilkHeld() + num); setSilkHeld(getSilkHeld() + num);
player.setMoney(player.getMoney() - num * silkPrice); setMoney(getMoney() - num * getOpiumPrice());
} else if (num >= 0 && silkButton.getText().contains(".")) { } else if (num >= 0 && silkButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you can't afford that!"); textOut.setText(originalDialogue + "\n\t" + getName() + ", you can't afford that!");
} else if (silkButton.getText().contains(".")) { } else if (silkButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Silk?"); textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to buy " + "'" + num + "'" + " Silk?");
} else if (armsButton.getText().contains(".") && num <= player.getMoney() / armsPrice && num >= 0) { } else if (armsButton.getText().contains(".") && num <= getMoney() / getArmsPrice() && num >= 0) {
player.setArmsHeld(player.getArmsHeld() + num); setArmsHeld(getArmsHeld() + num);
player.setMoney(player.getMoney() - num * armsPrice); setMoney(getMoney() - num * getArmsPrice());
} else if (num >= 0 && armsButton.getText().contains(".")) { } else if (num >= 0 && armsButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you can't afford that!"); textOut.setText(originalDialogue + "\n\t" + getName() + ", you can't afford that!");
} else if (armsButton.getText().contains(".")) { } else if (armsButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Arms?"); textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to buy " + "'" + num + "'" + " Arms?");
} else if (generalButton.getText().contains(".") && num <= player.getMoney() / generalPrice && num >= 0) { } else if (generalButton.getText().contains(".") && num <= getMoney() / getGeneralPrice() && num >= 0) {
player.setArmsHeld(player.getArmsHeld() + num); setGeneralHeld(getGeneralHeld()+num);
player.setMoney(player.getMoney() - num * generalPrice); setMoney(getMoney() - num * getGeneralPrice());
} else if (num >= 0 && generalButton.getText().contains(".")) { } else if (num >= 0 && generalButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you can't afford that!"); textOut.setText(originalDialogue + "\n\t" + getName() + ", you can't afford that!");
} else if (generalButton.getText().contains(".")) { } else if (generalButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " General Cargo?"); textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to buy " + "'" + num + "'" + " General Cargo?");
} }
} else if (sellButton.getText().contains(".")) { } else if (sellButton.getText().contains(".")) {
if (opiumButton.getText().contains(".") && num <= player.getOpiumHeld() && num >= 0) { if (opiumButton.getText().contains(".") && num <= getOpiumHeld() && num >= 0) {
player.setOpiumHeld(player.getOpiumHeld() - num); setOpiumHeld(getOpiumHeld() - num);
player.setMoney(player.getMoney() + num * opiumPrice); setMoney(getMoney() + num * getOpiumPrice());
} else if (num >= 0 && opiumButton.getText().contains(".")) { } else if (num >= 0 && opiumButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you don't have that many to sell!"); textOut.setText(originalDialogue + "\n\t" + getName() + ", you don't have that many to sell!");
} else if (opiumButton.getText().contains(".")) { } else if (opiumButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Opium?"); textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to sell " + "'" + num + "'" + " Opium?");
} else if (silkButton.getText().contains(".") && num <= player.getSilkHeld() && num >= 0) { } else if (silkButton.getText().contains(".") && num <= getSilkHeld() && num >= 0) {
player.setSilkHeld(player.getSilkHeld() - num); setSilkHeld(getSilkHeld() - num);
player.setMoney(player.getMoney() + num * silkPrice); setMoney(getMoney() + num * getOpiumPrice());
} else if (num >= 0 && silkButton.getText().contains(".")) { } else if (num >= 0 && silkButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you don't have that many to sell!"); textOut.setText(originalDialogue + "\n\t" + getName() + ", you don't have that many to sell!");
} else if (silkButton.getText().contains(".")) { } else if (silkButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Silk?"); textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to sell " + "'" + num + "'" + " Silk?");
} else if (armsButton.getText().contains(".") && num <= player.getArmsHeld() && num >= 0) { } else if (armsButton.getText().contains(".") && num <= getArmsHeld() && num >= 0) {
player.setArmsHeld(player.getArmsHeld() - num); setArmsHeld(getArmsHeld() - num);
player.setMoney(player.getMoney() + num * armsPrice); setMoney(getMoney() + num * getArmsPrice());
} else if (num >= 0 && armsButton.getText().contains(".")) { } else if (num >= 0 && armsButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you don't have that many to sell!"); textOut.setText(originalDialogue + "\n\t" + getName() + ", you don't have that many to sell!");
} else if (armsButton.getText().contains(".")) { } else if (armsButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Arms?"); textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to sell " + "'" + num + "'" + " Arms?");
} else if (generalButton.getText().contains(".") && num <= player.getGeneralHeld() && num >= 0) { } else if (generalButton.getText().contains(".") && num <= getGeneralHeld() && num >= 0) {
player.setGeneralHeld(player.getGeneralHeld() - num); setGeneralHeld(getGeneralHeld() - num);
player.setMoney(player.getMoney() + num * generalPrice); setMoney(getMoney() + num * getGeneralPrice());
} else if (num >= 0 && generalButton.getText().contains(".")) { } else if (num >= 0 && generalButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you don't have that many to sell!"); textOut.setText(originalDialogue + "\n\t" + getName() + ", you don't have that many to sell!");
} else { } else {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " General Cargo?"); textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to sell " + "'" + num + "'" + " General Cargo?");
} }
} }
} }
@@ -385,6 +288,9 @@ public class TaipanShopGUI {
* @param stage * @param stage
*/ */
public void initializeShop(Stage stage) { public void initializeShop(Stage stage) {
FileSaving saving = new FileSaving();
saving.saveFile(getPlayer());
Font size14 = new Font(14.0); Font size14 = new Font(14.0);
Rectangle dialogueRectangle = new Rectangle(); Rectangle dialogueRectangle = new Rectangle();
dialogueRectangle.setFill(javafx.scene.paint.Color.WHITE); dialogueRectangle.setFill(javafx.scene.paint.Color.WHITE);
@@ -478,8 +384,13 @@ public class TaipanShopGUI {
buyButton.setPrefHeight(25.0); buyButton.setPrefHeight(25.0);
buyButton.setPrefWidth(45.0); buyButton.setPrefWidth(45.0);
buyButton.setText("Buy"); buyButton.setText("Buy");
// if the buy button is clicked, the main utility buttons are set to be invisible and the buying process begins.
buyButton.setOnAction(new EventHandler<ActionEvent>() { buyButton.setOnAction(new EventHandler<ActionEvent>() {
/**
* if the buy button is clicked, the main utility buttons are set to be invisible and the buying process begins.
*
* @param event -- the event corresponding to the button click
*/
@Override @Override
public void handle(ActionEvent event) { public void handle(ActionEvent event) {
buttonSetup("shop"); buttonSetup("shop");
@@ -493,6 +404,12 @@ public class TaipanShopGUI {
sellButton.setText("Sell"); sellButton.setText("Sell");
// if the sell button is clicked, the main utility buttons are set to be invisible and the selling process begins. // if the sell button is clicked, the main utility buttons are set to be invisible and the selling process begins.
sellButton.setOnAction(new EventHandler<ActionEvent>() { sellButton.setOnAction(new EventHandler<ActionEvent>() {
/**
* if the sell button is clicked, the main utility buttons are set to be invisible and the selling process begins.
*
* @param event -- the event corresponding to the button click
*/
@Override @Override
public void handle(ActionEvent event) { public void handle(ActionEvent event) {
buttonSetup("shop"); buttonSetup("shop");
@@ -505,8 +422,13 @@ public class TaipanShopGUI {
sellButton.setMnemonicParsing(false); sellButton.setMnemonicParsing(false);
bankButton.setPrefHeight(25.0); bankButton.setPrefHeight(25.0);
// opens the bank if the bank button is clicked.
bankButton.setOnAction(new EventHandler<ActionEvent>() { bankButton.setOnAction(new EventHandler<ActionEvent>() {
/**
* opens the bank if the bank button is clicked.
*
* @param event -- the event corresponding to the button click
*/
@Override @Override
public void handle(ActionEvent event) { public void handle(ActionEvent event) {
BankGUI bank = new BankGUI(getPlayer()); BankGUI bank = new BankGUI(getPlayer());
@@ -516,17 +438,22 @@ public class TaipanShopGUI {
}); });
bankButton.setMnemonicParsing(false); bankButton.setMnemonicParsing(false);
bankButton.setPrefWidth(74.0); bankButton.setPrefWidth(74.0);
bankButton.setText("Visit Bank"); bankButton.setText("Bank");
cargoButton.setPrefHeight(25.0); cargoButton.setPrefHeight(25.0);
cargoButton.setText("Transfer Cargo"); cargoButton.setText("Transfer");
cargoButton.setMnemonicParsing(false); cargoButton.setMnemonicParsing(false);
cargoButton.setPrefWidth(94.0); cargoButton.setPrefWidth(94.0);
// warehouse is entered when the warehouse button is clicked.
cargoButton.setOnAction(new EventHandler<ActionEvent>() { cargoButton.setOnAction(new EventHandler<ActionEvent>() {
/**
* warehouse is entered when the warehouse button is clicked.
*
* @param event -- the event corresponding to the button click
*/
@Override @Override
public void handle(ActionEvent event) { public void handle(ActionEvent event) {
WarehouseGUI warehouseGUI = new WarehouseGUI(player); WarehouseGUI warehouseGUI = new WarehouseGUI(getPlayer());
warehouseGUI.initializeWarehouse(stage); warehouseGUI.initializeWarehouse(stage);
stage.show(); stage.show();
} }
@@ -536,8 +463,13 @@ public class TaipanShopGUI {
loanButton.setMnemonicParsing(false); loanButton.setMnemonicParsing(false);
loanButton.setPrefHeight(25.0); loanButton.setPrefHeight(25.0);
loanButton.setPrefWidth(73.0); loanButton.setPrefWidth(73.0);
// loan office is entered when the loan button is clicked.
loanButton.setOnAction(new EventHandler<ActionEvent>() { loanButton.setOnAction(new EventHandler<ActionEvent>() {
/**
* loan office is entered when the loan button is clicked.
*
* @param event -- the event corresponding to the button click
*/
@Override @Override
public void handle(ActionEvent event) { public void handle(ActionEvent event) {
LoanSharkGUI loan = new LoanSharkGUI(getPlayer()); LoanSharkGUI loan = new LoanSharkGUI(getPlayer());
@@ -545,20 +477,25 @@ public class TaipanShopGUI {
stage.show(); stage.show();
} }
}); });
loanButton.setText("Get Loans"); loanButton.setText("Loans");
quitButton.setPrefHeight(25.0); quitButton.setPrefHeight(25.0);
quitButton.setMnemonicParsing(false); quitButton.setMnemonicParsing(false);
quitButton.setPrefWidth(90.0); quitButton.setPrefWidth(90.0);
quitButton.setText("Quit Trading"); quitButton.setText("Quit");
// the user is free to travel once the quit button is clicked.
quitButton.setOnAction(new EventHandler<ActionEvent>() { quitButton.setOnAction(new EventHandler<ActionEvent>() {
/**
* the user is free to travel once the quit button is clicked.
*
* @param event -- the event corresponding to the button click
*/
@Override @Override
public void handle(ActionEvent event) { public void handle(ActionEvent event) {
TravelGUI travelGUI = new TravelGUI(player); setIsPriceChanged(1);
TravelGUI travelGUI = new TravelGUI(getPlayer());
travelGUI.initializeTravel(stage); travelGUI.initializeTravel(stage);
stage.show(); stage.show();
//System.out.println("PLACEHOLDER FOR TRAVEL");
} }
}); });
@@ -566,8 +503,13 @@ public class TaipanShopGUI {
retireButton.setPrefWidth(49.0); retireButton.setPrefWidth(49.0);
retireButton.setText("Retire"); retireButton.setText("Retire");
retireButton.setVisible(false); retireButton.setVisible(false);
// the user wins the game when the retire button is clicked.
retireButton.setOnAction(new EventHandler<ActionEvent>() { retireButton.setOnAction(new EventHandler<ActionEvent>() {
/**
* the user wins the game when the retire button is clicked.
*
* @param event -- the event corresponding to the button click
*/
@Override @Override
public void handle(ActionEvent event) { public void handle(ActionEvent event) {
retire(stage); retire(stage);
@@ -580,8 +522,13 @@ public class TaipanShopGUI {
opiumButton.setPrefHeight(25.0); opiumButton.setPrefHeight(25.0);
opiumButton.setText("Opium"); opiumButton.setText("Opium");
opiumButton.setVisible(false); opiumButton.setVisible(false);
// the opium buying/selling process starts as soon as the user clicks the opium button.
opiumButton.setOnAction(new EventHandler<ActionEvent>() { opiumButton.setOnAction(new EventHandler<ActionEvent>() {
/**
* the opium buying/selling process starts as soon as the user clicks the opium button.
*
* @param event -- the event corresponding to the button click
*/
@Override @Override
public void handle(ActionEvent event) { public void handle(ActionEvent event) {
buttonSetup("input"); buttonSetup("input");
@@ -589,9 +536,9 @@ public class TaipanShopGUI {
defaultTextOut(); defaultTextOut();
String extraText; String extraText;
if (buyButton.getText().contains(".")) { if (buyButton.getText().contains(".")) {
extraText = String.format(" (You can afford %d)", player.getMoney() / opiumPrice); extraText = String.format(" (You can afford %d)", getMoney() / getOpiumPrice());
} else { } else {
extraText = String.format(" (You have %d)", player.getOpiumHeld()); extraText = String.format(" (You have %d)", getOpiumHeld());
} }
textOut.setText(textOut.getText() + "\n\tWhat quantity of Opium?" + extraText); textOut.setText(textOut.getText() + "\n\tWhat quantity of Opium?" + extraText);
} }
@@ -602,8 +549,13 @@ public class TaipanShopGUI {
silkButton.setMnemonicParsing(false); silkButton.setMnemonicParsing(false);
silkButton.setText("Silk"); silkButton.setText("Silk");
silkButton.setVisible(false); silkButton.setVisible(false);
// the silk buying/selling process starts as soon as the user clicks the silk button.
silkButton.setOnAction(new EventHandler<ActionEvent>() { silkButton.setOnAction(new EventHandler<ActionEvent>() {
/**
* the silk buying/selling process starts as soon as the user clicks the silk button.
*
* @param event -- the event corresponding to the button click
*/
@Override @Override
public void handle(ActionEvent event) { public void handle(ActionEvent event) {
buttonSetup("input"); buttonSetup("input");
@@ -611,9 +563,9 @@ public class TaipanShopGUI {
defaultTextOut(); defaultTextOut();
String extraText; String extraText;
if (buyButton.getText().contains(".")) { if (buyButton.getText().contains(".")) {
extraText = String.format(" (You can afford %d)", player.getMoney() / silkPrice); extraText = String.format(" (You can afford %d)", getMoney() / getSilkPrice());
} else { } else {
extraText = String.format(" (You have %d)", player.getSilkHeld()); extraText = String.format(" (You have %d)", getSilkHeld());
} }
textOut.setText(textOut.getText() + "\n\tWhat quantity of Silk?" + extraText); textOut.setText(textOut.getText() + "\n\tWhat quantity of Silk?" + extraText);
} }
@@ -622,8 +574,13 @@ public class TaipanShopGUI {
armsButton.setPrefWidth(86.0); armsButton.setPrefWidth(86.0);
armsButton.setMnemonicParsing(false); armsButton.setMnemonicParsing(false);
armsButton.setVisible(false); armsButton.setVisible(false);
// the arms buying/selling process starts as soon as the user clicks the arms button.
armsButton.setOnAction(new EventHandler<ActionEvent>() { armsButton.setOnAction(new EventHandler<ActionEvent>() {
/**
* the arms buying/selling process starts as soon as the user clicks the arms button.
*
* @param event -- the event corresponding to the button click
*/
@Override @Override
public void handle(ActionEvent event) { public void handle(ActionEvent event) {
buttonSetup("input"); buttonSetup("input");
@@ -631,9 +588,9 @@ public class TaipanShopGUI {
defaultTextOut(); defaultTextOut();
String extraText; String extraText;
if (buyButton.getText().contains(".")) { if (buyButton.getText().contains(".")) {
extraText = String.format(" (You can afford %d)", player.getMoney() / armsPrice); extraText = String.format(" (You can afford %d)", getMoney() / getArmsPrice());
} else { } else {
extraText = String.format(" (You have %d)", player.getArmsHeld()); extraText = String.format(" (You have %d)", getArmsHeld());
} }
textOut.setText(textOut.getText() + "\n\tWhat quantity of Arms?" + extraText); textOut.setText(textOut.getText() + "\n\tWhat quantity of Arms?" + extraText);
} }
@@ -646,8 +603,13 @@ public class TaipanShopGUI {
generalButton.setPrefWidth(86.0); generalButton.setPrefWidth(86.0);
generalButton.setText("General"); generalButton.setText("General");
generalButton.setVisible(false); generalButton.setVisible(false);
// the general cargo buying/selling process starts as soon as the user clicks the general cargo button.
generalButton.setOnAction(new EventHandler<ActionEvent>() { generalButton.setOnAction(new EventHandler<ActionEvent>() {
/**
* the general cargo buying/selling process starts as soon as the user clicks the general cargo button.
*
* @param event -- the event corresponding to the button click
*/
@Override @Override
public void handle(ActionEvent event) { public void handle(ActionEvent event) {
buttonSetup("input"); buttonSetup("input");
@@ -655,9 +617,9 @@ public class TaipanShopGUI {
defaultTextOut(); defaultTextOut();
String extraText; String extraText;
if (buyButton.getText().contains(".")) { if (buyButton.getText().contains(".")) {
extraText = String.format(" (You can afford %d)", player.getMoney() / generalPrice); extraText = String.format(" (You can afford %d)", getMoney() / getGeneralPrice());
} else { } else {
extraText = String.format(" (You have %d)", player.getGeneralHeld()); extraText = String.format(" (You have %d)", getGeneralHeld());
} }
textOut.setText(textOut.getText() + "\n\tWhat quantity of General Cargo?" + extraText); textOut.setText(textOut.getText() + "\n\tWhat quantity of General Cargo?" + extraText);
} }
@@ -666,9 +628,14 @@ public class TaipanShopGUI {
numberInput.setAlignment(javafx.geometry.Pos.CENTER_RIGHT); numberInput.setAlignment(javafx.geometry.Pos.CENTER_RIGHT);
numberInput.setText("Enter amount here..."); numberInput.setText("Enter amount here...");
numberInput.setVisible(false); numberInput.setVisible(false);
// after the user inputs a valid input into the text field and presses Z or ENTER, the buying/selling ends and
// the user is returned to the regular shop dialogue.
numberInput.setOnKeyPressed(new EventHandler<KeyEvent>() { numberInput.setOnKeyPressed(new EventHandler<KeyEvent>() {
/**
* after the user inputs a valid input into the text field and presses Z or ENTER, the buying/selling ends
* and the user is returned to the regular shop dialogue.
*
* @param event -- the event corresponding to the button click
*/
@Override @Override
public void handle(KeyEvent event) { public void handle(KeyEvent event) {
boolean exit = true; boolean exit = true;
@@ -704,7 +671,7 @@ public class TaipanShopGUI {
warehouseText.setAlignment(Pos.CENTER); warehouseText.setAlignment(Pos.CENTER);
warehouseText.setPrefHeight(108.0); warehouseText.setPrefHeight(108.0);
warehouseText.setPrefWidth(100.0); warehouseText.setPrefWidth(100.0);
warehouseText.setText("Warehouse\n\tOpium\n\tSilk\n\tArms\n\tGeneral"); warehouseText.setText(" Warehouse\n\tOpium\n\tSilk\n\tArms\n\tGeneral");
warehouseText.setFont(size14); warehouseText.setFont(size14);
wItemsText.setAlignment(Pos.CENTER); wItemsText.setAlignment(Pos.CENTER);
@@ -778,13 +745,28 @@ public class TaipanShopGUI {
Scene root = new Scene(anchorPane, 600, 480); Scene root = new Scene(anchorPane, 600, 480);
root.getStylesheets().add("styleguide.css");
stage.setTitle("Shop"); stage.setTitle("Shop");
stage.setResizable(false); stage.setResizable(false);
stage.setScene(root); stage.setScene(root);
buyButton.setFocusTraversable(false);
sellButton.setFocusTraversable(false);
bankButton.setFocusTraversable(false);
loanButton.setFocusTraversable(false);
generalButton.setFocusTraversable(false);
armsButton.setFocusTraversable(false);
silkButton.setFocusTraversable(false);
opiumButton.setFocusTraversable(false);
sellButton.setFocusTraversable(false);
retireButton.setFocusTraversable(false);
cargoButton.setFocusTraversable(false);
quitButton.setFocusTraversable(false);
// general updates to the buttons, user stats/inventory, and text. // general updates to the buttons, user stats/inventory, and text.
buttonSetup("reset"); buttonSetup("reset");
updatePrices(); if(getIsPriceChanged() == 0 || getIsPriceChanged() == 2){
updatePrices();
}
defaultTextOut(); defaultTextOut();
updateStage(); updateStage();
} }
@@ -796,7 +778,7 @@ public class TaipanShopGUI {
*/ */
public String getStringLocation() { public String getStringLocation() {
String location; String location;
switch (player.getLocation()) { switch (getLocation()) {
case 1: case 1:
location = "Hong Kong"; location = "Hong Kong";
break; break;
@@ -832,7 +814,7 @@ public class TaipanShopGUI {
*/ */
public String shipStatusString() { public String shipStatusString() {
String shipStatus; String shipStatus;
switch (player.getHP() / 10) { switch (getHP() / 10) {
case 10: case 10:
shipStatus = "Mint Condition"; shipStatus = "Mint Condition";
break; break;
@@ -877,22 +859,22 @@ public class TaipanShopGUI {
* updates the text associated with the user's inventory. * updates the text associated with the user's inventory.
*/ */
public void updateStage() { public void updateStage() {
firm.setText(String.format("Firm: %s, %s", player.getName(), getStringLocation())); firm.setText(String.format("Firm: %s, %s", getName(), getStringLocation()));
wItemsText.setText(String.format("\n %d\n %d\n %d\n %d", player.getwOpium(), player.getwSilk(), player.getwArms(), player.getwGeneral())); wItemsText.setText(String.format("\n %d\n %d\n %d\n %d", getwOpium(), getwSilk(), getwArms(), getwGeneral()));
int itemsInWarehouse = player.getwOpium() + player.getwGeneral() + player.getwArms() + player.getwSilk(); int itemsInWarehouse = getwOpium() + getwGeneral() + getwArms() + getwSilk();
wItemSpaceText.setText(String.format("\n\t\tIn use:\n\t\t %d \n\t\tVacant:\n\t\t %d", itemsInWarehouse, (10000 - itemsInWarehouse))); wItemSpaceText.setText(String.format("\n\t\tIn use:\n\t\t %d \n\t\tVacant:\n\t\t %d", itemsInWarehouse, (10000 - itemsInWarehouse)));
locationText.setText(String.format("Location\n%s", getStringLocation())); locationText.setText(String.format("Location\n%s", getStringLocation()));
int itemsInInventory = player.getCargoSpace() - player.getSilkHeld() - player.getOpiumHeld() - player.getGeneralHeld() - player.getArmsHeld() - 10 * player.getGuns(); int itemsInInventory = getCargoSpace() - getSilkHeld() - getOpiumHeld() - getGeneralHeld() - getArmsHeld() - 10 * getGuns();
if (itemsInInventory < 0) { if (itemsInInventory < 0) {
inventoryText.setText(" Overloaded\n\t Opium\n\t Silk\n\t Arms\n\t General"); inventoryText.setText(" Overloaded\n\t Opium\n\t Silk\n\t Arms\n\t General");
} else { } else {
inventoryText.setText(String.format(" Hold %d\n\t Opium\n\t Silk\n\t Arms\n\t General", itemsInInventory)); inventoryText.setText(String.format(" Hold %d\n\t Opium\n\t Silk\n\t Arms\n\t General", itemsInInventory));
} }
gunsText.setText(String.format("Guns %d\n\n\n\n ", player.getGuns())); gunsText.setText(String.format("Guns %d\n\n\n\n ", getGuns()));
inventoryHeldText.setText(String.format("\n %d\n %d\n %d\n %d", player.getOpiumHeld(), player.getSilkHeld(), player.getArmsHeld(), player.getGeneralHeld())); inventoryHeldText.setText(String.format("\n %d\n %d\n %d\n %d", getOpiumHeld(), getSilkHeld(), getArmsHeld(), getGeneralHeld()));
shipStatusText.setText(String.format("\tDebt\n\t%d\n\n\tShip status\n\t%s: %d", player.getDebt(), shipStatusString(), player.getHP())); shipStatusText.setText(String.format("\tDebt\n\t%d\n\n\tShip status\n\t%s: %d", getDebt(), shipStatusString(), getHP()));
cashText.setText(String.format(" Cash: $%,d", player.getMoney())); cashText.setText(String.format(" Cash: $%,d", getMoney()));
bankText.setText(String.format("Bank: %d", player.getBank())); bankText.setText(String.format("Bank: $%,d", getBank()));
} }
} }

View File

@@ -1,3 +1,8 @@
/**
* TravelGUI is the class in which takes the player from location to location
*
* Author: Harkamal Randhawa
*/
import javafx.geometry.Pos; import javafx.geometry.Pos;
import javafx.scene.Scene; import javafx.scene.Scene;
import javafx.scene.control.Button; import javafx.scene.control.Button;
@@ -9,10 +14,13 @@ import javafx.geometry.Insets;
import javafx.scene.control.Label; import javafx.scene.control.Label;
import javafx.scene.shape.Rectangle; import javafx.scene.shape.Rectangle;
import javafx.scene.text.Font; import javafx.scene.text.Font;
import java.io.File;
import java.io.FileNotFoundException;
import java.util.Random; import java.util.Random;
public class TravelGUI{ public class TravelGUI extends Player{
private Player player; private TaipanShopGUI shop;
private Label firm = new Label(); private Label firm = new Label();
private Label wItemsText = new Label(); private Label wItemsText = new Label();
private Label wItemSpaceText = new Label(); private Label wItemSpaceText = new Label();
@@ -33,7 +41,7 @@ public class TravelGUI{
private Boolean littyShipScene = false; private Boolean littyShipScene = false;
private Boolean shopScene = false; private Boolean shopScene = false;
private Boolean stormScene = false; private Boolean stormScene = false;
private Boolean sceneContinue = false;
/** /**
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated. * constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
@@ -42,7 +50,7 @@ public class TravelGUI{
*/ */
public TravelGUI(Player player) { public TravelGUI(Player player) {
Player playerDummy = new Player(player); Player playerDummy = new Player(player);
this.player = playerDummy; setPlayer(playerDummy);
} }
/** /**
@@ -51,7 +59,7 @@ public class TravelGUI{
* @param stage sets the stage to which we will execute the scene of the TravelGUI class * @param stage sets the stage to which we will execute the scene of the TravelGUI class
* @return stage so that another class can switch to the stage * @return stage so that another class can switch to the stage
*/ */
public Stage initializeTravel(Stage stage){ public Stage initializeTravel(Stage stage) {
//Updates the stage for the first-time you read it //Updates the stage for the first-time you read it
updateStage(); updateStage();
@@ -158,28 +166,41 @@ public class TravelGUI{
//Goes back to shop //Goes back to shop
quitButton.setOnAction(event -> { quitButton.setOnAction(event -> {
TaipanShopGUI taipanShopGUI = new TaipanShopGUI(player); TaipanShopGUI taipanShopGUI = new TaipanShopGUI(getPlayer());
taipanShopGUI.initializeShop(stage); taipanShopGUI.initializeShop(stage);
stage.show(); stage.show();
}); });
//Continues on to either shop or shipwarfare //Continues on to either shop or shipwarfare
continueButton.setOnAction(event -> { continueButton.setOnAction(event -> {
if(peasantShipScene){ if(peasantShipScene && getAttackingShips()){
ShipWarfareGUI ship = new ShipWarfareGUI(player); ShipWarfareGUI ship = new ShipWarfareGUI(getPlayer());
ship.initializeShip(stage); try {
ship.initializeShip(stage);
} catch (Exception e) {
e.printStackTrace();
}
stage.show(); stage.show();
} }
else if(shopScene){ else if(shopScene){
TaipanShopGUI shop = new TaipanShopGUI(player); Random rand = new Random();
shop.initializeShop(stage); int randGenNum = rand.nextInt(3) + 1;
stage.show(); if(randGenNum >= 2) {
TaipanShopGUI shop = new TaipanShopGUI(getPlayer());
shop.initializeShop(stage);
stage.show();
}
else {
RandomEventGUI randomEventGUI = new RandomEventGUI(getPlayer());
randomEventGUI.initializeRandomEventGUI(stage);
stage.show();
}
} }
}); });
//Text input for where the player needs to go inside of the game world //Text input for where the player needs to go inside of the game world
numberInput.setAlignment(javafx.geometry.Pos.CENTER_RIGHT); numberInput.setAlignment(javafx.geometry.Pos.CENTER_RIGHT);
numberInput.setText("Enter preferred location."); //numberInput.setText("Enter preferred location.");
numberInput.setOnKeyPressed(event -> { numberInput.setOnKeyPressed(event -> {
if(event.getCode().equals(KeyCode.ENTER)||event.getCode().equals(KeyCode.Z)) { if(event.getCode().equals(KeyCode.ENTER)||event.getCode().equals(KeyCode.Z)) {
int response; int response;
@@ -191,35 +212,44 @@ public class TravelGUI{
} }
boolean hasTraveled = false; boolean hasTraveled = false;
//Only lets the player leave the port if their inventory is greater than or equal to the sum of the items in the inventory. //Only lets the player leave the port if their inventory is greater than or equal to the sum of the items in the inventory.
if(player.getCargoSpace() >= (player.getOpiumHeld()+ (player.getGuns()*10)+player.getSilkHeld() + player.getArmsHeld() + player.getGeneralHeld())){ if(getCargoSpace() >= (getOpiumHeld()+ (getGuns()*10)+getSilkHeld() + getArmsHeld() + getGeneralHeld())){
//Just in case the player types something that was not intended. It will refresh the question and ask it again //Just in case the player types something that was not intended. It will refresh the question and ask it again
try { try {
//Makes sure you can't travel to your own location. //Makes sure you can't travel to your own location.
if (response != player.getLocation() && response != 0 && event.getCode().equals(KeyCode.ENTER)||event.getCode().equals(KeyCode.Z)){ if (response != getLocation() && response > 0 && 8 > response && event.getCode().equals(KeyCode.ENTER)||event.getCode().equals(KeyCode.Z)){
randomEventSea(response,stage); hasTraveled = seaAtlas(response);
hasTraveled = seaAtlas(response); randomEventSea(response,stage);
player.setBank((int) (player.getBank() * 1.01)); setBank((int) (getBank() * 1.01));
player.setDebt((int) (player.getDebt() * 1.01)); setDebt((int) (getDebt() * 1.01));
shopScene = false; setIsPriceChanged(2);
stormScene = false; //shopScene = false;
} else{ //stormScene = false;
textOut.setText(" " + "You're already here " + player.getName());
textOut.setText(textOut.getText() + ", do you wish to go to:\n\n 1) Hong Kong, 2) Shanghai, 3) Nagasaki, 4) Saigon,\n 5) Manila, 6) Singapore, or 7) Batavia?"); } else{
if(response == getLocation()){
textOut.setText(" " + "You're already here " + getName() + "\n");
} }
} catch (Exception e) { else{
textOut.setText(" " + "Sorry, " + player.getName() + " could you say that again?"); textOut.setText(" " + getName() + "; Sorry but could you say that again?");
} }
if (hasTraveled) {
continueButton.setVisible(true); textOut.setText(textOut.getText() + "\n\n 1) Hong Kong, 2) Shanghai, 3) Nagasaki, 4) Saigon,\n 5) Manila, 6) Singapore, or 7) Batavia?");
quitButton.setVisible(false);
numberInput.setVisible(false);
shopScene = true;
} }
} catch (Exception e) {
textOut.setText(" " + "Sorry, " + getName() + " could you say that again?");
}
if (hasTraveled) {
continueButton.setVisible(true);
continueButton.setDefaultButton(true);
quitButton.setVisible(false);
numberInput.setVisible(false);
shopScene = true;
} }
} }
else if (player.getCargoSpace() < (player.getOpiumHeld()+ (player.getGuns()*10)+player.getSilkHeld() + player.getArmsHeld() + player.getGeneralHeld())){ }
textOut.setText(" "+player.getName() + " the cargo is too heavy! We can't set sail!"); else if (getCargoSpace() < (getOpiumHeld()+ (getGuns()*10)+getSilkHeld() + getArmsHeld() + getGeneralHeld())){
} textOut.setText(" "+getName() + " the cargo is too heavy! We can't set sail!");
}
}); });
firm.setAlignment(Pos.CENTER); firm.setAlignment(Pos.CENTER);
@@ -231,7 +261,7 @@ public class TravelGUI{
warehouseText.setAlignment(Pos.CENTER); warehouseText.setAlignment(Pos.CENTER);
warehouseText.setPrefHeight(108.0); warehouseText.setPrefHeight(108.0);
warehouseText.setPrefWidth(100.0); warehouseText.setPrefWidth(100.0);
warehouseText.setText("Warehouse\n\tOpium\n\tSilk\n\tArms\n\tGeneral"); warehouseText.setText(" Warehouse\n\tOpium\n\tSilk\n\tArms\n\tGeneral");
warehouseText.setFont(size14); warehouseText.setFont(size14);
wItemsText.setAlignment(Pos.CENTER); wItemsText.setAlignment(Pos.CENTER);
@@ -296,6 +326,7 @@ public class TravelGUI{
hBox0.getChildren().addAll(inventoryText, inventoryHeldText, gunsText, shipStatusText); hBox0.getChildren().addAll(inventoryText, inventoryHeldText, gunsText, shipStatusText);
numberInput.requestFocus();
flowPane.getChildren().addAll(numberInput, quitButton, continueButton); flowPane.getChildren().addAll(numberInput, quitButton, continueButton);
gridPane.getColumnConstraints().add(columnConstraints); gridPane.getColumnConstraints().add(columnConstraints);
@@ -305,6 +336,7 @@ public class TravelGUI{
anchorPane.getChildren().add(gridPane); anchorPane.getChildren().add(gridPane);
Scene root = new Scene(anchorPane, 600, 480); Scene root = new Scene(anchorPane, 600, 480);
root.getStylesheets().add("styleguide.css");
stage.setTitle("Travel"); stage.setTitle("Travel");
stage.setResizable(false); stage.setResizable(false);
@@ -322,34 +354,34 @@ public class TravelGUI{
switch (locationOfTravel) { switch (locationOfTravel) {
case 1: case 1:
if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Hong Kong"); if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Hong Kong");
player.setLocation(1); setLocation(1);
return true; return true;
case 2: case 2:
if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Shanghai"); if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Shanghai");
player.setLocation(2); setLocation(2);
return true; return true;
case 3: case 3:
if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Nagasaki"); if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Nagasaki");
player.setLocation(3); setLocation(3);
return true; return true;
case 4: case 4:
if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Saigon"); if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Saigon");
player.setLocation(4); setLocation(4);
return true; return true;
case 5: case 5:
if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Manila"); if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Manila");
player.setLocation(5); setLocation(5);
return true; return true;
case 6: case 6:
if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Singapore"); if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Singapore");
player.setLocation(6); setLocation(6);
return true; return true;
case 7: case 7:
if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Batavia"); if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Batavia");
player.setLocation(7); setLocation(7);
return true; return true;
default: default:
textOut.setText(" " + "Sorry but could you say that again " + player.getName() + "?"); textOut.setText(" " + "Sorry but could you say that again " + getName() + "?");
return false; return false;
} }
} }
@@ -365,13 +397,12 @@ public class TravelGUI{
int randGenNum = rand.nextInt(3) + 1; int randGenNum = rand.nextInt(3) + 1;
if (randGenNum == 1) { if (randGenNum == 1) {
continueButton.setVisible(true); continueButton.setVisible(true);
continueButton.setDefaultButton(true);
quitButton.setVisible(false); quitButton.setVisible(false);
numberInput.setVisible(false); numberInput.setVisible(false);
textOut.setText(" We see a ship on the horizon " + getName() + "; Prepare for combat!");
peasantShipScene = true; peasantShipScene = true;
textOut.setText(" We see a ship on the horizon " + player.getName() + "; Prepare for combat!");
//System.out.println(textOut.getText() + "\n " + "PLACEHOLDER FOR SHIPWARFARE");
}else if (randGenNum == 2) { }else if (randGenNum == 2) {
stormScene = true;
disaster(locationOfTravel); disaster(locationOfTravel);
textOut.setText(textOut.getText() + "\n " + "We made it!"); textOut.setText(textOut.getText() + "\n " + "We made it!");
} }
@@ -386,14 +417,14 @@ public class TravelGUI{
**/ **/
private void disaster(int locationOfTravel) { private void disaster(int locationOfTravel) {
//Tells player that there is a storm approaching. //Tells player that there is a storm approaching.
textOut.setText(" " + "Storm " + player.getName() + "! "); textOut.setText(" " + "Storm " + getName() + "! ");
Random rand = new Random(); Random rand = new Random();
int randGenNum = rand.nextInt(5) + 1; int randGenNum = rand.nextInt(5) + 1;
//If the player lands within this range, nothing happens to them //If the player lands within this range, nothing happens to them
//Else they randomly get thrown into a location they weren't planning on going to(Anything but location of Travel). //Else they randomly get thrown into a location they weren't planning on going to(Anything but location of Travel).
if (randGenNum <= 2) { if (randGenNum <= 2) {
textOut.setText(textOut.getText() + "\n " + "We got through the storm " + player.getName() + "!"); textOut.setText(textOut.getText() + "\n " + "We got through the storm " + getName() + "!");
}else { }else {
while (randGenNum == locationOfTravel) { while (randGenNum == locationOfTravel) {
randGenNum = rand.nextInt(7) + 1; randGenNum = rand.nextInt(7) + 1;
@@ -412,7 +443,7 @@ public class TravelGUI{
*/ */
public String getStringLocation(){ public String getStringLocation(){
String location; String location;
switch(player.getLocation()){ switch(getLocation()){
case 1: location = "Hong Kong"; break; case 1: location = "Hong Kong"; break;
case 2: location = "Shanghai"; break; case 2: location = "Shanghai"; break;
case 3: location = "Nagasaki"; break; case 3: location = "Nagasaki"; break;
@@ -432,7 +463,7 @@ public class TravelGUI{
*/ */
public String shipStatusString(){ public String shipStatusString(){
String shipStatus; String shipStatus;
switch(player.getHP()/10){ switch(getHP()/10){
case 10: shipStatus = "Mint Condition"; break; case 10: shipStatus = "Mint Condition"; break;
case 9: shipStatus = "Near Perfect"; break; case 9: shipStatus = "Near Perfect"; break;
case 8: shipStatus = "Great"; break; case 8: shipStatus = "Great"; break;
@@ -453,21 +484,21 @@ public class TravelGUI{
* updates the text associated with the user's inventory. * updates the text associated with the user's inventory.
*/ */
public void updateStage(){ public void updateStage(){
firm.setText(String.format("Firm: %s, %s", player.getName(), getStringLocation())); firm.setText(String.format("Firm: %s, %s", getName(), getStringLocation()));
wItemsText.setText(String.format("\n %d\n %d\n %d\n %d", player.getwOpium(), player.getwSilk(), player.getwArms(), player.getwGeneral())); wItemsText.setText(String.format("\n %d\n %d\n %d\n %d", getwOpium(), getwSilk(), getwArms(), getwGeneral()));
int itemsInWarehouse = player.getwOpium()+player.getwGeneral()+player.getwArms()+player.getwSilk(); int itemsInWarehouse = getwOpium()+getwGeneral()+getwArms()+getwSilk();
wItemSpaceText.setText(String.format("\n\t\tIn use:\n\t\t %d \n\t\tVacant:\n\t\t %d", itemsInWarehouse, (10000-itemsInWarehouse))); wItemSpaceText.setText(String.format("\n\t\tIn use:\n\t\t %d \n\t\tVacant:\n\t\t %d", itemsInWarehouse, (10000-itemsInWarehouse)));
locationText.setText(String.format("Location\n%s", getStringLocation())); locationText.setText(String.format("Location\n%s", getStringLocation()));
int itemsInInventory = player.getCargoSpace()-player.getSilkHeld()-player.getOpiumHeld()-player.getGeneralHeld()-player.getArmsHeld()-10*player.getGuns(); int itemsInInventory = getCargoSpace()-getSilkHeld()-getOpiumHeld()-getGeneralHeld()-getArmsHeld()-10*getGuns();
if(itemsInInventory < 0){ if(itemsInInventory < 0){
inventoryText.setText(" Overloaded\n\t Opium\n\t Silk\n\t Arms\n\t General"); inventoryText.setText(" Overloaded\n\t Opium\n\t Silk\n\t Arms\n\t General");
}else{ }else{
inventoryText.setText(String.format(" Hold %d\n\t Opium\n\t Silk\n\t Arms\n\t General", itemsInInventory)); inventoryText.setText(String.format(" Hold %d\n\t Opium\n\t Silk\n\t Arms\n\t General", itemsInInventory));
} }
gunsText.setText(String.format("Guns %d\n\n\n\n ", player.getGuns())); gunsText.setText(String.format("Guns %d\n\n\n\n ", getGuns()));
inventoryHeldText.setText(String.format("\n %d\n %d\n %d\n %d", player.getOpiumHeld(), player.getSilkHeld(), player.getArmsHeld(), player.getGeneralHeld())); inventoryHeldText.setText(String.format("\n %d\n %d\n %d\n %d", getOpiumHeld(), getSilkHeld(), getArmsHeld(), getGeneralHeld()));
shipStatusText.setText(String.format("\tDebt\n\t%d\n\n\tShip status\n\t%s: %d", player.getDebt(), shipStatusString(), player.getHP())); shipStatusText.setText(String.format("\tDebt\n\t%d\n\n\tShip status\n\t%s: %d", getDebt(), shipStatusString(), getHP()));
cashText.setText(String.format(" Cash: $%,d", player.getMoney())); cashText.setText(String.format(" Cash: $%,d", getMoney()));
bankText.setText(String.format("Bank: %d", player.getBank())); bankText.setText(String.format("Bank: %d", getBank()));
} }
} }

View File

@@ -1,638 +1,336 @@
import javafx.event.ActionEvent; import javafx.geometry.Insets;
import javafx.event.EventHandler;
import javafx.scene.Scene; import javafx.scene.Scene;
import javafx.scene.control.*; import javafx.scene.control.*;
import javafx.scene.layout.BorderPane; import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox; import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox; import javafx.scene.layout.VBox;
import javafx.scene.text.Font; import javafx.scene.text.Font;
import javafx.scene.text.Text;
import javafx.stage.Stage; import javafx.stage.Stage;
/** /**
* A class that makes the GUI for the Warehouse class. * 2019-03-19
* Authors:Siddhant, Vikram, Harkamal, Haris, Nathan
* WarehouseGUI allows the user to store goods in a warehouse in order to have more hold on the ship
*/ */
public class WarehouseGUI {
private Player player; public class WarehouseGUI extends Player{
//Create the labels, buttons and textfields required
private Text title;
private HBox hBox; private HBox hBox;
private Button withdraw;
private Button deposit;
private Button goBack;
private VBox vBox; private VBox vBox;
private Text playerName; private TextField textField;
private Text text; private RadioButton generalRadio;
private Label opiumPlayer; private ToggleGroup Goods;
private Label silkPlayer; private RadioButton armsRadio;
private Label armsPlayer; private RadioButton silkRadio;
private Label generalPlayer; private RadioButton opiumRadio;
private Button withdrawButton;
private Button depositButton;
private Button quitButton;
private Label title;
private HBox hBox0;
private VBox vBox0; private VBox vBox0;
private Text text0; private Label playerLabel;
private Text text1; private Label playerGeneral;
private Text opiumWarehouse; private Label playerArms;
private Text silkWarehouse; private Label playerSilk;
private Text armsWarehouse; private Label playerOpium;
private Text generalWarehouse;
private VBox vBox1; private VBox vBox1;
private Text inUseWarehouse; private Label houseLabel;
private Text vacantWarehouse; private Label houseGeneral;
private Label houseArms;
private Label houseSilk;
private Label houseOpium;
private BorderPane borderPane; private BorderPane borderPane;
private TextField textIn;
private SplitMenuButton splitMenu;
private CheckMenuItem general;
private CheckMenuItem arms;
private CheckMenuItem silk;
private CheckMenuItem opium;
/** /**
* A constructor that takes an object of type Player as an argument * constructor that creates an object of type player
* * @param player
* @param player object of the class Player
*/ */
public WarehouseGUI(Player player) { public WarehouseGUI(Player player) {
Player playerDummy = new Player(player); Player playerDummy = new Player(player);
this.player = playerDummy; setPlayer(playerDummy);
} }
/** /**
* Setter method for the Player object, player
* *
* @param player an object of type Player * @param stage
* @return stage after creating buttons and layout
*/ */
public void setPlayer(Player player) { public Stage initializeWarehouse(Stage stage){
Player playerDummy = new Player(player);
this.player = playerDummy;
}
/** //Initializes the instances created above to a new type
* Getter method for the Player object, player.
*
* @return returns a copy of the Player object, player
*/
public Player getPlayer() {
Player playerDummy = new Player(player);
return playerDummy;
}
/**
* initializes the GUI for the warehouse aspect of our game.
*
* @param stage an object of type Stage
* @return returns the stage of the GUI
*/
public Stage initializeWarehouse(Stage stage) {
title = new Text();
hBox = new HBox(); hBox = new HBox();
withdraw = new Button();
deposit = new Button();
vBox = new VBox(); vBox = new VBox();
playerName = new Text(); generalRadio = new RadioButton();
text = new Text(); Goods = new ToggleGroup();
opiumPlayer = new Label(); armsRadio = new RadioButton();
silkPlayer = new Label(); silkRadio = new RadioButton();
armsPlayer = new Label(); opiumRadio = new RadioButton();
generalPlayer = new Label(); withdrawButton = new Button();
depositButton = new Button();
quitButton = new Button();
title = new Label();
hBox0 = new HBox();
vBox0 = new VBox(); vBox0 = new VBox();
text0 = new Text(); playerLabel = new Label();
text1 = new Text(); playerGeneral = new Label();
opiumWarehouse = new Text(); playerArms = new Label();
silkWarehouse = new Text(); playerSilk = new Label();
armsWarehouse = new Text(); playerOpium = new Label();
generalWarehouse = new Text();
vBox1 = new VBox(); vBox1 = new VBox();
inUseWarehouse = new Text(); houseLabel = new Label();
vacantWarehouse = new Text(); houseGeneral = new Label();
houseArms = new Label();
houseSilk = new Label();
houseOpium = new Label();
borderPane = new BorderPane(); borderPane = new BorderPane();
textIn = new TextField(); textField = new TextField();
splitMenu = new SplitMenuButton();
general = new CheckMenuItem();
arms = new CheckMenuItem();
silk = new CheckMenuItem();
opium = new CheckMenuItem();
borderPane.setPrefHeight(480.0); //Creating the box for the warehouse GUI
borderPane.setPrefWidth(600.0); borderPane.setAlignment(hBox, javafx.geometry.Pos.CENTER);
/**
* Sets the preferred width and height of the borderpane window to 600 by 480.
*
*/
borderPane.setPrefHeight(480.0);
borderPane.setPrefWidth(600.0);
/**
* Creates a label "Hong Kong Warehouse: at the top of the borderpane.
*
*/
BorderPane.setAlignment(title, javafx.geometry.Pos.CENTER);
title.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
title.setStrokeWidth(0.0);
title.setText("Hong Kong Warehouse");
title.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
title.setWrappingWidth(393.63671875);
title.setFont(new Font(24.0));
borderPane.setPrefHeight(480.0);
borderPane.setPrefWidth(600.0);
BorderPane.setAlignment(title, javafx.geometry.Pos.CENTER);
title.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
title.setStrokeWidth(0.0);
title.setText("Hong Kong Warehouse");
title.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
title.setWrappingWidth(393.63671875);
title.setFont(new Font(24.0));
borderPane.setTop(title);
/**
* creates an HBox at the center of the borderpane with a width of 200 and height of 100.
*
*/
BorderPane.setAlignment(hBox, javafx.geometry.Pos.CENTER);
hBox.setAlignment(javafx.geometry.Pos.CENTER); hBox.setAlignment(javafx.geometry.Pos.CENTER);
hBox.setPrefHeight(100.0); hBox.setPrefHeight(100.0);
hBox.setPrefWidth(200.0); hBox.setPrefWidth(200.0);
hBox.setSpacing(10.0);
/** vBox.setAlignment(javafx.geometry.Pos.CENTER_LEFT);
* Creates a button with text "Withdraw" which handles user events. vBox.setPrefHeight(200.0);
* vBox.setPrefWidth(100.0);
*/
withdraw.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
withdraw.setMnemonicParsing(false);
withdraw.setText("Withdraw");
updateLabels();
withdraw.setOnAction(new EventHandler<ActionEvent>() {
/**
* Creates a button with text "Deposit" which handles user events.
*
*/
@Override
public void handle(ActionEvent event) {
int withdraw = Integer.parseInt(textIn.getText()); //Adding general button
updateLabels(); generalRadio.setMnemonicParsing(false);
if (opium.isSelected()) { generalRadio.setSelected(true);
if (player.getwOpium() >= withdraw) { generalRadio.setText("General");
player.setwOpium(player.getwOpium() - withdraw);
player.setOpiumHeld(player.getOpiumHeld() + withdraw);
} else {
title.setText("You don't have that much opium stored in the warehouse!");
}
}
if (silk.isSelected()) {
if (player.getwSilk() >= withdraw) {
player.setwSilk(player.getwSilk() - withdraw);
player.setSilkHeld(player.getSilkHeld() + withdraw);
} else {
title.setText("You don't have that much silk stored in the warehouse!");
}
}
if (arms.isSelected()) {
if (player.getwArms() >= withdraw) {
player.setwArms(player.getwArms() - withdraw);
player.setArmsHeld(player.getArmsHeld() + withdraw);
} else {
title.setText("You don't have that much arms stored in the warehouse!");
}
}
if (general.isSelected()) {
if (player.getwGeneral() >= withdraw) {
player.setwGeneral(player.getwGeneral() - withdraw);
player.setGeneralHeld(player.getGeneralHeld() + withdraw);
} else {
title.setText("You don't have that much general stored in the warehouse!");
}
}
}
}
);
deposit.setMnemonicParsing(false); generalRadio.setToggleGroup(Goods);
deposit.setText("Deposit");
deposit.setTextAlignment(javafx.scene.text.TextAlignment.CENTER); //Adding Arms Button
armsRadio.setMnemonicParsing(false);
armsRadio.setText("Arms");
armsRadio.setToggleGroup(Goods);
//Adding Silk button
silkRadio.setMnemonicParsing(false);
silkRadio.setText("Silk");
silkRadio.setToggleGroup(Goods);
// Adding opium button
opiumRadio.setMnemonicParsing(false);
opiumRadio.setText("Opium");
opiumRadio.setToggleGroup(Goods);
// Remove materials button
withdrawButton.setMnemonicParsing(false);
withdrawButton.setText("Withdraw");
// Add materials button
depositButton.setMnemonicParsing(false);
depositButton.setText("Deposit");
//Go back to the previous screen button
quitButton.setMnemonicParsing(false);
quitButton.setText("Go back");
borderPane.setBottom(hBox); borderPane.setBottom(hBox);
deposit.setOnAction(new EventHandler<ActionEvent>() {
@Override //Takes you to the HK warehouse
public void handle(ActionEvent event) { borderPane.setAlignment(title, javafx.geometry.Pos.CENTER);
title.setText("Hong Kong Warehouse");
title.setFont(new Font(24.0));
title.setPadding(new Insets(10.0, 0.0, 0.0, 0.0));
borderPane.setTop(title);
// Making the BOX again
borderPane.setAlignment(hBox0, javafx.geometry.Pos.CENTER);
hBox0.setAlignment(javafx.geometry.Pos.CENTER);
hBox0.setPrefHeight(100.0);
hBox0.setPrefWidth(200.0);
hBox0.setSpacing(10.0);
vBox0.setAlignment(javafx.geometry.Pos.CENTER_LEFT);
vBox0.setSpacing(10.0);
playerLabel.setText("Player:");
playerLabel.setFont(new Font(18.0));
// displays the hold of general
playerGeneral.setText("General:");
// displays the hold of Arms
playerArms.setText("Arms:");
// displays the hold of Silk
playerSilk.setText("Silk:");
// displays the hold of Opium
playerOpium.setText("Opium:");
vBox1.setAlignment(javafx.geometry.Pos.CENTER_LEFT);
vBox1.setSpacing(10.0);
houseLabel.setAlignment(javafx.geometry.Pos.TOP_CENTER);
houseLabel.setText("Warehouse:");
houseLabel.setFont(new Font(18.0));
houseGeneral.setText("General:");
houseArms.setText("Arms:");
houseSilk.setText("Silk:");
houseOpium.setText("Opium:");
//Shows the values of the goods that are in the warehouse
borderPane.setMargin(hBox0, new Insets(0.0));
hBox0.setPadding(new Insets(10.0, 0.0, 0.0, 0.0));
vBox0.setPadding(new Insets(0, 0.0, 0.0, 0.0));
borderPane.setCenter(hBox0);
//Add buttons for the goods
vBox.getChildren().add(generalRadio);
vBox.getChildren().add(armsRadio);
vBox.getChildren().add(silkRadio);
vBox.getChildren().add(opiumRadio);
//Adds the buttons for withdraw, deposit and quitting
hBox.getChildren().add(vBox);
hBox.getChildren().add(textField);
hBox.getChildren().add(withdrawButton);
hBox.getChildren().add(depositButton);
hBox.getChildren().add(quitButton);
//Adds the buttons for the amount of the good the player has
vBox0.getChildren().add(playerLabel);
vBox0.getChildren().add(playerGeneral);
vBox0.getChildren().add(playerArms);
vBox0.getChildren().add(playerSilk);
vBox0.getChildren().add(playerOpium);
//Amount of stock the warehouse has of the goods
vBox1.getChildren().add(houseLabel);
vBox1.getChildren().add(houseGeneral);
vBox1.getChildren().add(houseArms);
vBox1.getChildren().add(houseSilk);
vBox1.getChildren().add(houseOpium);
hBox0.getChildren().add(vBox0);
hBox0.getChildren().add(vBox1);
updateLabels();
//Goes back to shop
quitButton.setOnAction(event -> {
TaipanShopGUI taipanShopGUI = new TaipanShopGUI(getPlayer());
taipanShopGUI.initializeShop(stage);
stage.show();
});
//Runs when the withdraw button is selected. and removes the amount of the selected good
withdrawButton.setOnAction(event -> {
try {
int withdraw = Integer.parseInt(textField.getText());
if(withdraw <= 0){
title.setText("Please enter a valid value");
}
//Transfers general amount
else if(Goods.getSelectedToggle() == generalRadio && withdraw <= getwGeneral()){
setGeneralHeld(getPlayer().getGeneralHeld()+withdraw);
setwGeneral(getPlayer().getwGeneral()-withdraw);
}
//Transfers Arms amount
else if(Goods.getSelectedToggle() == armsRadio && withdraw <= getwArms()){
setArmsHeld(getPlayer().getArmsHeld()+withdraw);
setwArms(getPlayer().getwArms()-withdraw);
}
//Transfers Silk Amount
else if(Goods.getSelectedToggle() == silkRadio && withdraw <= getwSilk()){
setSilkHeld(getPlayer().getSilkHeld()+withdraw);
setwSilk(getPlayer().getwSilk()-withdraw);
}
//Transfers Opium amount
else if(Goods.getSelectedToggle() == opiumRadio && withdraw <= getwOpium()) {
setOpiumHeld(getPlayer().getOpiumHeld() + withdraw);
setwOpium(getPlayer().getwOpium() - withdraw);
}
// Ensures a valid value is entered
else{
title.setText("Please enter a valid value");
}
updateLabels(); updateLabels();
int deposit = Integer.parseInt(textIn.getText()); }
if (opium.isSelected()) { catch (Exception e) {
if (player.getOpiumHeld() >= deposit) { title.setText("Please enter a valid value");
player.setwOpium(player.getwOpium() + deposit); }
player.setOpiumHeld(player.getOpiumHeld() - deposit); });
} else { //Button to add a user entered amount to the warehouse
title.setText("You don't have that much opium stored in the ship!"); depositButton.setOnAction(event -> {
} try {
int deposit = Integer.parseInt(textField.getText());
if(deposit <= 0){
title.setText("Please enter a valid value");
} }
if (silk.isSelected()) { //Transfers general amount
if (player.getwSilk() >= deposit) { else if(Goods.getSelectedToggle() == generalRadio && deposit <= getGeneralHeld()){
player.setwSilk(player.getwSilk() + deposit); setGeneralHeld(getPlayer().getGeneralHeld()-deposit);
player.setSilkHeld(player.getSilkHeld() - deposit); setwGeneral(getPlayer().getwGeneral()+deposit);
} else {
title.setText("You don't have that much silk stored in the ship!");
}
} }
if (arms.isSelected()) { //Transfers Arms amount
if (player.getwArms() >= deposit) { else if(Goods.getSelectedToggle() == armsRadio && deposit <= getArmsHeld()){
player.setwArms(player.getwArms() + deposit); setArmsHeld(getPlayer().getArmsHeld()-deposit);
player.setArmsHeld(player.getArmsHeld() - deposit); setwArms(getPlayer().getwArms()+deposit);
} else {
title.setText("You don't have that much arms stored in the ship!");
}
} }
if (general.isSelected()) { //Transfers Silk amount
if (player.getwGeneral() >= deposit) { else if(Goods.getSelectedToggle() == silkRadio && deposit <= getSilkHeld()){
player.setwGeneral(player.getwGeneral() + deposit); setSilkHeld(getPlayer().getSilkHeld()-deposit);
player.setGeneralHeld(player.getGeneralHeld() - deposit); setwSilk(getPlayer().getwSilk()+deposit);
} else {
title.setText("You don't have that much general stored in the ship!");
}
} }
//Transfers Opium amount
else if(Goods.getSelectedToggle() == opiumRadio && deposit <= getOpiumHeld()){
setOpiumHeld(getPlayer().getOpiumHeld()-deposit);
setwOpium(getPlayer().getwOpium()+deposit);
}
//Checks if the correct value is entered
else{
title.setText("Please enter a valid value");
}
updateLabels();
}
catch (Exception e) {
title.setText("Please enter a valid value");
} }
}); });
splitMenu.setMnemonicParsing(false);
splitMenu.setText("Item");
general.setMnemonicParsing(false);
general.setText("General");
arms.setMnemonicParsing(false);
arms.setText("Arms");
silk.setMnemonicParsing(false);
silk.setText("Silk");
opium.setMnemonicParsing(false);
opium.setText("Opium");
borderPane.setBottom(hBox);
BorderPane.setAlignment(vBox, javafx.geometry.Pos.CENTER_LEFT);
vBox.setPrefHeight(156.0);
vBox.setPrefWidth(106.0);
/**
* Creates a label with text "Player" with size 18 font and default font style.
*
*/
playerName.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
playerName.setStrokeWidth(0.0);
playerName.setText("Player");
playerName.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
playerName.setWrappingWidth(103.47265625);
playerName.setFont(new Font(18.0));
/**
* Creates a label with no text for aesthetic spacing purposes.
*
*/
text.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
text.setStrokeWidth(0.0);
text.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
text.setWrappingWidth(103.47265625);
text.setFont(new Font(18.0));
/**
* Creates a label with text "Opium" under the "Player" label with size 18 font and default font style
*
*/
opiumPlayer.setAlignment(javafx.geometry.Pos.CENTER);
opiumPlayer.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
opiumPlayer.setPrefWidth(100.0);
opiumPlayer.setText("Opium");
opiumPlayer.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
opiumPlayer.setFont(new Font(18.0));
/**
* Creates a label with text "Silk" under the "Player" label with size 18 font and default font style.
*
*/
silkPlayer.setAlignment(javafx.geometry.Pos.CENTER);
silkPlayer.setPrefWidth(100.0);
silkPlayer.setText("Silk");
silkPlayer.setFont(new Font(18.0));
/**
* Creates a label with text "Arms" under the "Player" label with size 18 font and default font style.
*
*/
armsPlayer.setAlignment(javafx.geometry.Pos.CENTER);
armsPlayer.setPrefWidth(100.0);
armsPlayer.setText("Arms");
armsPlayer.setFont(new Font(18.0));
/**
* Creates a label with text "General" under the "Player" label with size 18 font and default font style.
*
*/
generalPlayer.setAlignment(javafx.geometry.Pos.CENTER);
generalPlayer.setPrefWidth(100.0);
generalPlayer.setText("General");
generalPlayer.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
generalPlayer.setFont(new Font(18.0));
borderPane.setLeft(vBox);
/**
* Creates a VBox at the center of the borderpane with a width of 261 and a height of 343.
*
*/
BorderPane.setAlignment(vBox0, javafx.geometry.Pos.TOP_LEFT);
vBox0.setAlignment(javafx.geometry.Pos.CENTER);
vBox0.setPrefHeight(343.0);
vBox0.setPrefWidth(261.0);
text0.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
text0.setStrokeWidth(0.0);
text0.setText("Warehouse");
text0.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
text0.setWrappingWidth(103.47265625);
text0.setFont(new Font(18.0));
text1.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
text1.setStrokeWidth(0.0);
text1.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
text1.setWrappingWidth(103.47265625);
text1.setFont(new Font(18.0));
opiumWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
opiumWarehouse.setStrokeWidth(0.0);
opiumWarehouse.setText("Opium");
opiumWarehouse.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
opiumWarehouse.setWrappingWidth(103.47265625);
opiumWarehouse.setFont(new Font(18.0));
silkWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
silkWarehouse.setStrokeWidth(0.0);
silkWarehouse.setText("Silk");
silkWarehouse.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
silkWarehouse.setWrappingWidth(103.47265625);
silkWarehouse.setFont(new Font(18.0));
armsWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
armsWarehouse.setStrokeWidth(0.0);
armsWarehouse.setText("Arms");
armsWarehouse.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
armsWarehouse.setWrappingWidth(103.47265625);
armsWarehouse.setFont(new Font(18.0));
generalWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
generalWarehouse.setStrokeWidth(0.0);
generalWarehouse.setText("General");
generalWarehouse.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
generalWarehouse.setWrappingWidth(103.47265625);
generalWarehouse.setFont(new Font(18.0));
borderPane.setCenter(vBox0);
BorderPane.setAlignment(vBox1, javafx.geometry.Pos.CENTER);
vBox1.setPrefHeight(48.0);
vBox1.setPrefWidth(152.0);
inUseWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
inUseWarehouse.setStrokeWidth(0.0);
inUseWarehouse.setText("In use:");
inUseWarehouse.setFont(new Font(18.0));
vacantWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
vacantWarehouse.setStrokeWidth(0.0);
vacantWarehouse.setText("Vacant:");
vacantWarehouse.setFont(new Font(18.0));
borderPane.setRight(vBox1);
borderPane.setTop(title);
BorderPane.setAlignment(hBox, javafx.geometry.Pos.CENTER);
hBox.setAlignment(javafx.geometry.Pos.CENTER);
hBox.setPrefHeight(100.0);
hBox.setPrefWidth(200.0);
withdraw.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
withdraw.setMnemonicParsing(false);
withdraw.setText("Withdraw");
deposit.setMnemonicParsing(false);
deposit.setText("Deposit");
deposit.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
splitMenu.setMnemonicParsing(false);
splitMenu.setText("Item");
general.setMnemonicParsing(false);
general.setText("General");
arms.setMnemonicParsing(false);
arms.setText("Arms");
silk.setMnemonicParsing(false);
silk.setText("Silk");
opium.setMnemonicParsing(false);
opium.setText("Opium");
borderPane.setBottom(hBox);
BorderPane.setAlignment(vBox, javafx.geometry.Pos.CENTER_LEFT);
vBox.setPrefHeight(156.0);
vBox.setPrefWidth(106.0);
playerName.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
playerName.setStrokeWidth(0.0);
playerName.setText("Player");
playerName.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
playerName.setWrappingWidth(103.47265625);
playerName.setFont(new Font(18.0));
text.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
text.setStrokeWidth(0.0);
text.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
text.setWrappingWidth(103.47265625);
text.setFont(new Font(18.0));
opiumPlayer.setAlignment(javafx.geometry.Pos.CENTER);
opiumPlayer.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
opiumPlayer.setPrefWidth(100.0);
opiumPlayer.setText("Opium");
opiumPlayer.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
opiumPlayer.setFont(new Font(18.0));
silkPlayer.setAlignment(javafx.geometry.Pos.CENTER);
silkPlayer.setPrefWidth(100.0);
silkPlayer.setText("Silk");
silkPlayer.setFont(new Font(18.0));
armsPlayer.setAlignment(javafx.geometry.Pos.CENTER);
armsPlayer.setPrefWidth(100.0);
armsPlayer.setText("Arms");
armsPlayer.setFont(new Font(18.0));
generalPlayer.setAlignment(javafx.geometry.Pos.CENTER);
generalPlayer.setPrefWidth(100.0);
generalPlayer.setText("General");
generalPlayer.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
generalPlayer.setFont(new Font(18.0));
borderPane.setLeft(vBox);
BorderPane.setAlignment(vBox0, javafx.geometry.Pos.TOP_LEFT);
vBox0.setAlignment(javafx.geometry.Pos.CENTER);
vBox0.setPrefHeight(343.0);
vBox0.setPrefWidth(261.0);
/**
* Creates a label with text "Warehouse" with size 18 font and default font style.
*
*/
text0.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
text0.setStrokeWidth(0.0);
text0.setText("Warehouse");
text0.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
text0.setWrappingWidth(103.47265625);
text0.setFont(new Font(18.0));
/**
* Creates a label with no text for aesthetic spacing purposes.
*
*/
text1.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
text1.setStrokeWidth(0.0);
text1.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
text1.setWrappingWidth(103.47265625);
text1.setFont(new Font(18.0));
/**
* Creates a label with text "Opium" under the "Warehouse" label with size 18 font and default font style.
*
*/
opiumWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
opiumWarehouse.setStrokeWidth(0.0);
opiumWarehouse.setText("Opium");
opiumWarehouse.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
opiumWarehouse.setWrappingWidth(103.47265625);
opiumWarehouse.setFont(new Font(18.0));
/**
* Creates a label with text "Silk" under the "Warehouse" label with size 18 font and default font style.
*
*/
silkWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
silkWarehouse.setStrokeWidth(0.0);
silkWarehouse.setText("Silk");
silkWarehouse.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
silkWarehouse.setWrappingWidth(103.47265625);
silkWarehouse.setFont(new Font(18.0));
/**
* Creates a label with text "Arms" under the "Warehouse" label with size 18 font and default font style.
*
*/
armsWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
armsWarehouse.setStrokeWidth(0.0);
armsWarehouse.setText("Arms");
armsWarehouse.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
armsWarehouse.setWrappingWidth(103.47265625);
armsWarehouse.setFont(new Font(18.0));
/**
* Creates a label with text "General" under the "Warehouse" label with size 18 font and default font style.
*
*/
generalWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
generalWarehouse.setStrokeWidth(0.0);
generalWarehouse.setText("General");
generalWarehouse.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
generalWarehouse.setWrappingWidth(103.47265625);
generalWarehouse.setFont(new Font(18.0));
borderPane.setCenter(vBox0);
/**
* Creates a VBox at the center of the borderpane with a width of 152 and a height of 48.
*
*/
BorderPane.setAlignment(vBox1, javafx.geometry.Pos.CENTER);
vBox1.setPrefHeight(48.0);
vBox1.setPrefWidth(152.0);
/**
* Creates a label with "In use:" text with size 18 font and default font style.
*
*/
inUseWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
inUseWarehouse.setStrokeWidth(0.0);
inUseWarehouse.setText("In use:");
inUseWarehouse.setFont(new Font(18.0));
/**
* Creates a label with "Vacant:" text with size 18 font and default font style.
*
*/
vacantWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
vacantWarehouse.setStrokeWidth(0.0);
vacantWarehouse.setText("Vacant:");
vacantWarehouse.setFont(new Font(18.0));
borderPane.setRight(vBox1);
/**
* Adds all the labels and buttons to their respective boxes.
*
*/
splitMenu.getItems().add(general);
splitMenu.getItems().add(arms);
splitMenu.getItems().add(silk);
splitMenu.getItems().add(opium);
hBox.getChildren().add(textIn);
hBox.getChildren().add(withdraw);
hBox.getChildren().add(deposit);
hBox.getChildren().add(splitMenu);
vBox.getChildren().add(playerName);
vBox.getChildren().add(text);
vBox.getChildren().add(opiumPlayer);
vBox.getChildren().add(silkPlayer);
vBox.getChildren().add(armsPlayer);
vBox.getChildren().add(generalPlayer);
vBox0.getChildren().add(text0);
vBox0.getChildren().add(text1);
vBox0.getChildren().add(opiumWarehouse);
vBox0.getChildren().add(silkWarehouse);
vBox0.getChildren().add(armsWarehouse);
vBox0.getChildren().add(generalWarehouse);
vBox1.getChildren().add(inUseWarehouse);
vBox1.getChildren().add(vacantWarehouse);
//Create the sceene and box of the desired size
Scene root = new Scene(borderPane, 600, 480); Scene root = new Scene(borderPane, 600, 480);
root.getStylesheets().add("styleguide.css");
stage.setTitle("Warehouse"); stage.setTitle("Warehouse");
stage.setResizable(false); stage.setResizable(false);
stage.setScene(root); stage.setScene(root);
updateLabels();
return stage; return stage;
} }
/** /**
* When run, shows the stage as a graphical interface through JavaFX. * As soon as the transfer is made the table of the amount of goods is updated using this method
*
* @param primaryStage object of type Stage
*/ */
public void start(Stage primaryStage) { public void updateLabels(){
WarehouseGUI warehouseGUI = new WarehouseGUI(player); playerLabel.setText("Player: " + (getPlayer().getCargoSpace()-((getPlayer().getGuns()*10)+ getPlayer().getGeneralHeld() + getPlayer().getArmsHeld() + getPlayer().getSilkHeld() + getPlayer().getOpiumHeld())));
warehouseGUI.initializeWarehouse(primaryStage); houseLabel.setText("Warehouse: " + (10000 -(getPlayer().getwGeneral() + getPlayer().getwArms() + getPlayer().getwSilk() + getPlayer().getwOpium())));
primaryStage.show();
}
/** playerGeneral.setText("General: " + getPlayer().getGeneralHeld());
* The purpose of this class is to create a warehouse where the goods playerArms.setText("Arms: " + getPlayer().getArmsHeld());
* can be safely stored without holing space on the ship! playerSilk.setText("Silk: " + getPlayer().getSilkHeld() );
*/ playerOpium.setText("Opium: " + getPlayer().getOpiumHeld());
public void updateLabels() {
generalPlayer.setText("General: " + player.getGeneralHeld());
armsPlayer.setText("Arms: " + player.getArmsHeld());
silkPlayer.setText("Silk: " + player.getSilkHeld());
opiumPlayer.setText("Opium: " + player.getOpiumHeld());
generalWarehouse.setText("General: " + player.getwGeneral()); houseGeneral.setText("General: " + getPlayer().getwGeneral());
armsWarehouse.setText("Arms: " + player.getwArms()); houseArms.setText("Arms: " + getPlayer().getwArms());
silkWarehouse.setText("Silk: " + player.getwSilk()); houseSilk.setText("Silk: " + getPlayer().getwSilk());
opiumWarehouse.setText("Opium: " + player.getwOpium()); houseOpium.setText("Opium: " + getPlayer().getwOpium());
} }
} }

Binary file not shown.

After

Width:  |  Height:  |  Size: 666 KiB

BIN
src/images/ShipsRunning.gif Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 666 KiB

BIN
src/images/enemyShip.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 89 KiB

BIN
src/images/ourShip.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 160 KiB

BIN
src/saves/playerSave.txt Normal file

Binary file not shown.

8
src/styleguide.css Normal file
View File

@@ -0,0 +1,8 @@
.text-field:focused{
-fx-faint-focus-color: transparent;
-fx-focus-color:rgba(0,0,0,0.2);
}
.button:default{
-fx-default-button: #e5f8ff;
}