Remade Legacy branch after destroying it

This commit is contained in:
2019-03-12 08:44:25 -06:00
parent 36f72b22e4
commit ae39a210be
13 changed files with 5 additions and 3902 deletions

6
.idea/workspace.xml generated
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@@ -170,9 +170,9 @@
</list>
</option>
</component>
<component name="ProjectFrameBounds">
<option name="x" value="6" />
<option name="y" value="26" />
<component name="ProjectFrameBounds" extendedState="6">
<option name="x" value="295" />
<option name="y" value="36" />
<option name="width" value="1189" />
<option name="height" value="652" />
</component>

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@@ -1,11 +0,0 @@
# TaipanClone
Computer Science 233 project, Winter 2019
How to run:
If you are using intellij, extract "TaipanClone-master.zip", and open the "TaipanClone-master" folder in intellij. Also set up the SDK. Then, run MainGUI.java.
If you are using the command line, extract "TaipanClone-master.zip", and open the "TaipanClone-master" folder. Open your terminal and change its directory to the "src" folder within "TaipanClone-master" folder. Then, type in "javac *.java", this compiles all the necessary files. Now, run MainGUI.java using "java MainGUI".
Additional information:
You lose if your HP reaches 0. You can win if you "retire" in Hong Kong while having a net worth of over $1 million.

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@@ -8,4 +8,5 @@
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>
</module>

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@@ -1,200 +0,0 @@
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.TextField;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
public class BankGUI {
private Player player;
/**
* setter method that takes in a Player object as an argument.
*
* @param player object of the class Player
*/
public void setPlayer(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
/**
* getter method for obtaining a player object.
*
* @return returns player object
*/
public Player getPlayer() {
Player playerDummy = new Player(player);
return playerDummy;
}
/**
* Class Constructor that takes in a type player as a parameter
* <p>
* //* @param player object of the class Player
*/
public BankGUI(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
/**
* Initializes the GUI for the Bank in our game.
*
* @param primaryStage
* @return
*/
public Stage initializeBank(Stage primaryStage) {
primaryStage.setTitle("Bank");
/**
* Creating all the layouts, labels, buttons, and a textfield.
*
*/
BorderPane brdr1 = new BorderPane();
HBox hbx1 = new HBox(30);
HBox hbx2 = new HBox(30);
VBox vbx1 = new VBox(30);
Label l1 = new Label("Player: " + player.getName());
Label l2 = new Label("Current Balance: " + player.getBank());
Label l3 = new Label("Enter Amount: ");
Label l4 = new Label("Current cash: " + player.getMoney());
Label l5 = new Label(" ");
Button b1 = new Button("Withdraw");
Button b2 = new Button("Deposit");
Button b3 = new Button("Go back");
TextField txtField1 = new TextField();
/**
* Adds the buttons so that they are at the bottom of the screen.
*
*/
hbx1.setAlignment(Pos.CENTER);
hbx1.getChildren().add(b1);
hbx1.getChildren().add(b2);
hbx1.getChildren().add(b3);
brdr1.setBottom(hbx1);
/**
* Adds the text field to the center of the screen.
*
*/
hbx2.setAlignment(Pos.CENTER);
hbx2.getChildren().add(l3);
hbx2.getChildren().add(txtField1);
brdr1.setCenter(hbx2);
/**
* Adds the labels to the top of the screen.
*
*/
vbx1.setAlignment(Pos.CENTER);
vbx1.getChildren().add(l1);
vbx1.getChildren().add(l2);
vbx1.getChildren().add(l4);
vbx1.getChildren().add(l5);
brdr1.setTop(vbx1);
/**
* Adds function to button 1 which, when clicked, withdraws money from your bank to your person but, will not let you overdraw.
*
*/
b1.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
try {
int withdraw = Integer.parseInt(txtField1.getText());
if(withdraw < 0){
l5.setText("Come on " + player.getName() + " are you trying to fool me??? \n No negative Numbers Please");
}
else if (withdraw <= player.getBank()) {
player.setMoney(withdraw + player.getMoney());
player.setBank(player.getBank() - withdraw);
}
else {
l5.setText("Sorry you cannot withdraw that much");
}
l2.setText("Current Balance: " + player.getBank());
l4.setText("Current cash: " + player.getMoney());
}
catch (Exception e) {
l5.setText("Please enter a valid value");
}
}
}
);
/**
* Adds function to button 2 which, when clicked, deposits money into your bank but, will not let you overdraw.
*
*/
// Set the event handler when the withdraw button is clicked
b2.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
try {
int deposit = Integer.parseInt(txtField1.getText());
if(deposit < 0){
l5.setText("Nice Try!!! No negative Numbers Please");
}
else if (deposit <= player.getMoney()) {
player.setBank(deposit + player.getBank());
player.setMoney(player.getMoney() - deposit);
} else {
l5.setText("Sorry you cannot deposit that much.$");
}
l2.setText("Current Balance: " + player.getBank());
l4.setText("Current cash: " + player.getMoney());
}
catch (Exception e) {
l5.setText("Please enter a valid value");
}
}
}
);
/**
* Adds function to button 3 which, when clicked, brings you back to the Shop GUI.
*
*/
b3.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
TaipanShopGUI shopGUI = new TaipanShopGUI(player);
shopGUI.initializeShop(primaryStage);
primaryStage.show();
}
}
);
/**
* Sets the window size to a width of 600 and height of 480 and displays the screen.
*
*/
Scene scene = new Scene(brdr1, 600, 480);
primaryStage.setScene(scene);
return primaryStage;
}
/**
* sets scene and runs stage
*
* @param primaryStage the stage in which the scene may be run and switched to
*/
public void start(Stage primaryStage) {
BankGUI bank = new BankGUI(player);
bank.initializeBank(primaryStage);
primaryStage.show();
}
}

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@@ -1,120 +0,0 @@
import javafx.geometry.Insets;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.VBox;
import javafx.scene.text.Font;
import javafx.stage.Stage;
/**
* 2019-03-10
* Authors: Harkamal, Vikram, Haris, Siddhant, Nathan
* GameEndGUI class, Initializes and displays the graphical interface for when you lose
*
*/
public class GameEndGUI {
private Label title;
private VBox vBox;
private Label firmName;
private Label gunsHeld;
private Label netWorth;
private BorderPane borderPane;
private Player player;
public GameEndGUI(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
/**
* Sets up the graphical part of GameEndGUI and includes all logic for the class
*
* @param stage sets the stage to which we will execute the scene of the GameEndGUI class
* @return stage so that another class can switch to the stage
*/
public Stage initializeGameEndGUI(Stage stage) {
//Creating all the nodes
title = new Label();
vBox = new VBox();
firmName = new Label();
gunsHeld = new Label();
netWorth = new Label();
borderPane = new BorderPane();
int netWorthInt = 0;
borderPane.setPrefHeight(480.0);
borderPane.setPrefWidth(600.0);
//Setting positions and names of all the nodes
BorderPane.setAlignment(title, javafx.geometry.Pos.CENTER);
title.setText("Game Over!");
title.setFont(new Font(43.0));
BorderPane.setMargin(title, new Insets(0.0));
title.setPadding(new Insets(50.0, 0.0, 0.0, 0.0));
borderPane.setTop(title);
BorderPane.setAlignment(vBox, javafx.geometry.Pos.CENTER);
vBox.setAlignment(javafx.geometry.Pos.CENTER);
vBox.setPrefHeight(200.0);
vBox.setPrefWidth(100.0);
firmName.setText("Name:");
firmName.setFont(new Font(22.0));
gunsHeld.setText("Guns Held:");
gunsHeld.setFont(new Font(22.0));
netWorth.setText("Net Worth:");
netWorth.setFont(new Font(22.0));
borderPane.setCenter(vBox);
//Adding the labels to the character's stats to the VBox which will show up on the screen
vBox.getChildren().add(firmName);
vBox.getChildren().add(gunsHeld);
vBox.getChildren().add(netWorth);
/**
* If health is below or equal to 0 then the game will either show the gameOver screen or the win screen
* */
if (player.getHP() <= 0) {
title.setText("Game Over!");
} else {
title.setText("Congratulations!");
}
/**
* Calculates the networth of the player by the end of the game
* */
netWorthInt = player.getMoney() + (player.getOpiumHeld() * 16000) + (player.getSilkHeld() * 160) + (player.getArmsHeld() * 160) + (player.getGeneralHeld() * 8);
netWorthInt += (player.getwOpium() * 16000) + (player.getwSilk() * 160) + (player.getwArms() * 160) + (player.getwGeneral() * 8);
netWorthInt -= player.getDebt();
//Updating the endgame stats of the player
firmName.setText("Firm Name: " + player.getName());
gunsHeld.setText("Guns Held: " + player.getGuns());
netWorth.setText("Net Worth: " + netWorthInt);
Scene root = new Scene(borderPane, 600, 480);
stage.setTitle("End Game Stats");
stage.setResizable(false);
stage.setScene(root);
return stage;
}
/**
* sets scene and runs stage
*
* @param primaryStage the stage in which the scene may be run and switched to
*/
public void start(Stage primaryStage) {
GameEndGUI gameEndGUI = new GameEndGUI(player);
gameEndGUI.initializeGameEndGUI(primaryStage);
primaryStage.show();
}
}

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import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.TextField;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
public class LoanSharkGUI {
private Player player;
/**
* setter method that takes in a Player object as an argument.
*
* @param player object of the class Player
*/
public void setPlayer(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
/**
* getter method for obtaining a player object.
*
* @return returns player object
*/
public Player getPlayer() {
Player playerDummy = new Player(player);
return playerDummy;
}
/**
* Class Constructor that takes in a type player as a parameter
* <p>
* //* @param player object of the class Player
*/
public LoanSharkGUI(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
public Stage initializeLoanShark(Stage primaryStage) {
primaryStage.setTitle("Loan Shark");
//Declaring each Layout
BorderPane brdr1 = new BorderPane();
HBox hbx1 = new HBox(10);
HBox hbx2 = new HBox(10);
VBox vbx1 = new VBox(10);
//Declaring all Variables
Label l1 = new Label("Player: " + player.getName());
Label l2 = new Label("Current Debt " + player.getDebt());
Label l4 = new Label("Current cash: " + player.getMoney());
Label l3 = new Label("Enter Amount: ");
Label l5 = new Label(" ");
//Declaring All Buttons
Button b1 = new Button("Borrow");
Button b2 = new Button("Repay");
Button b3 = new Button("Go back");
//Declaring All TextFields
TextField txtField1 = new TextField();
//Creating the buttons at the bottom of the screen
hbx1.setAlignment(Pos.CENTER);
hbx1.getChildren().add(b1);
hbx1.getChildren().add(b2);
hbx1.getChildren().add(b3);
brdr1.setBottom(hbx1);
//Creating the TextField at the center of the screen
hbx2.setAlignment(Pos.CENTER);
hbx2.getChildren().add(l3);
hbx2.getChildren().add(txtField1);
brdr1.setCenter(hbx2);
//Creating the Labels at the top of the Screen
vbx1.setAlignment(Pos.CENTER);
vbx1.getChildren().add(l1);
vbx1.getChildren().add(l2);
vbx1.getChildren().add(l4);
vbx1.getChildren().add(l5);
brdr1.setTop(vbx1);
// Set the event handler when the deposit button is clicked
b1.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
try {
int loanAsk = Integer.parseInt(txtField1.getText());
if (loanAsk <= 2 * (player.getMoney() - player.getDebt()) && loanAsk >= 0) {
player.setDebt(player.getDebt() + loanAsk);
player.setMoney(player.getMoney() + loanAsk);
l4.setText("Current cash: " + player.getMoney());
} else if (loanAsk < 0) {
l5.setText("Sorry you cannot enter negative numbers");
}
else{
l5.setText("Sorry you cannot get the loan requested");
}
l2.setText("Debt: " + player.getDebt());
} catch (Exception e) {
l5.setText("Please enter a valid value");
}
}
}
);
// Set the event handler when the withdraw button is clicked
b2.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
try {
int returnAsk = Integer.parseInt(txtField1.getText());
if (returnAsk > player.getDebt()) {
l5.setText("You dont need to return that much");
}
else if (returnAsk <= player.getDebt() && returnAsk >= 0 && player.getMoney() >= returnAsk) {
player.setDebt(player.getDebt() - returnAsk);
player.setMoney(player.getMoney() - returnAsk);
l4.setText("Current cash: " + player.getMoney());
}
else if(player.getMoney() < returnAsk) {
l5.setText("Look " + player.getName() + ", you are being cheap!");
}
else {
l5.setText("Sorry you cannot return a negative amount");
}
l2.setText("Debt: " + player.getDebt());
}
catch (Exception e) {
l5.setText("Please enter a valid value");
}
}
}
);
b3.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
TaipanShopGUI shopGUI = new TaipanShopGUI(player);
shopGUI.initializeShop(primaryStage);
primaryStage.show();
}
}
);
//Setting the Scene and displaying it
Scene scene = new Scene(brdr1, 600, 480);
primaryStage.setScene(scene);
//primaryStage.show();
return primaryStage;
}
public void start(Stage primaryStage) {
LoanSharkGUI loan = new LoanSharkGUI(player);
loan.initializeLoanShark(primaryStage);
primaryStage.show();
}
/**
* This methods purpose is to loan the player the funds it wants
* or pay its outstanding debts. The method prompts the user if they
* would like to borrow money or repay. depending on what the player chooses
* the corresponding loop is evoked. The player can only be loaned 2 times the
* money they have minus the debt id their debt exceeds the cash balance, the loan
* cannot be given.
*/
}

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import javafx.application.Application;
import javafx.stage.Stage;
/**
* 2019-03-10
* Authors: Harkamal, Vikram, Haris, Siddhant, Nathan
* MainGUI class, Initializes the entire game and runs the game for user to play
*
*/
public class MainGUI extends Application {
private Player player = new Player();
/**
* getter method for the Player object player.
*
* @return returns a copy of the object player
*/
public Player getPlayer() {
Player copy = new Player(player);
return copy;
}
/**
* Initializes the Taipan shop with the players stats after the player finishes shopping, it updates the player object and returns it.
*
* @param shop player object from the main class used to update the shop class
*/
public void shop(TaipanShopGUI shop) {
shop.setPlayer(player);
shop.shop();
player = shop.getPlayer();
}
/**
* Updates main class with player data and starts the game.
* The game will only run as long as the player has not retired or has been destroyed.
*
* @param args Just the console for the player to look at.
*/
public static void main(String[] args) {
launch(args);
}
public void start(Stage primaryStage) throws Exception {
StartGUI start = new StartGUI(player);
start.initializeStart(primaryStage);
primaryStage.show();
}
}

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/**
* 2019-03-10
* Authors: Harkamal, Vikram, Haris, Siddhant, Nathan
* Player class, stores all the information about the player such as inventory, health, etc
*
*/
import java.util.Random;
public class Player {
private String name = "Taipan";
private int bank = 0;
private int money = 0;
private int opiumHeld = 0;
private int silkHeld = 0;
private int generalHeld = 0;
private int armsHeld = 0;
private int location = 1;
private int guns = 5;
private int HP = 100;
private int debt = 0;
private int wOpium = 0;
private int wSilk = 0;
private int wGeneral = 0;
private int wArms = 0;
private boolean retire = false;
private int cargoSpace = 60;
private int opiumPrice = 16000;
private int silkPrice = 1600;
private int armsPrice = 160;
private int generalPrice = 8;
private int isPriceChanged = 0;
public Player() {
this.name = "Taipan";
this.bank = 0;
this.money = 0;
this.opiumHeld = 0;
this.silkHeld = 0;
this.generalHeld = 0;
this.armsHeld = 0;
this.location = 1;
this.guns = 0;
this.HP = 100;
this.debt = 0;
this.wOpium = 0;
this.wSilk = 0;
this.wGeneral = 0;
this.wArms = 0;
this.retire = false;
this.opiumPrice = 1600;
this.silkPrice = 1600;
this.armsPrice = 160;
this.generalPrice = 8;
this.cargoSpace = 60;
this.isPriceChanged = 0;
}
/**
* Copy constructor
*
* @param player object of the class Player
*/
public Player(Player player) {
this.name = player.name;
this.bank = player.bank;
this.money = player.money;
this.opiumHeld = player.opiumHeld;
this.silkHeld = player.silkHeld;
this.generalHeld = player.generalHeld;
this.armsHeld = player.armsHeld;
this.location = player.location;
this.guns = player.guns;
this.HP = player.HP;
this.debt = player.debt;
this.wOpium = player.wOpium;
this.wSilk = player.wSilk;
this.wGeneral = player.wGeneral;
this.wArms = player.wArms;
this.opiumPrice = player.opiumPrice;
this.silkPrice = player.silkPrice;
this.armsPrice = player.armsPrice;
this.generalPrice = player.generalPrice;
this.cargoSpace = player.cargoSpace;
this.isPriceChanged = player.isPriceChanged;
}
/**
* getter method for the instance variable cargoSpace.
*
* @return returns the instance variable cargoSpace
*/
public int getCargoSpace() {
return cargoSpace;
}
/**
* setter method for the instance variable cargoSpace.
*
* @param cargoSpace takes an int that is greater than 0 as an argument
*/
public void setCargoSpace(int cargoSpace) {
if (cargoSpace > 0) {
this.cargoSpace = cargoSpace;
}
}
/**
* getter method for the instance variable retire.
*
* @return returns the instance variable retire
*/
public boolean getRetire() {
return retire;
}
/**
* setter method for the instance variable retire.
*
* @param retire takes a boolean as an argument
*/
public void setRetire(boolean retire) {
if (retire) {
this.retire = retire;
}
}
/**
* getter method for the instance variable name.
*
* @return returns the instance variable name
*/
public String getName() {
return name;
}
/**
* setter method for the instance variable name.
*
* @param name takes a string as an argument
*/
public void setName(String name) {
this.name = name;
}
/**
* getter method for the instance variable HP.
*
* @return returns the instance variable HP
*/
public int getHP() {
return HP;
}
/**
* setter method for the instance variable HP.
*
* @param HP takes an int as an argument
*/
public void setHP(int HP) {
this.HP = HP;
}
/**
* getter method for the instance variable bank.
*
* @return returns the instance variable bank
*/
public int getBank() {
return bank;
}
/**
* setter method for the instance variable bank.
*
* @param bank takes an int that is greater than or equal to 0 as an argument
*/
public void setBank(int bank) {
if (bank >= 0) {
this.bank = bank;
}
}
/**
* getter method for the instance variable money.
*
* @return returns the instance variable money
*/
public int getMoney() {
return money;
}
/**
* setter method for the instance variable money.
*
* @param money takes an int that is greater than or equal to 0 as an argument
*/
public void setMoney(int money) {
if (money >= 0) {
this.money = money;
}
}
/**
* getter method for the instance variable opiumHeld.
*
* @return returns the instance variable opiumHeld
*/
public int getOpiumHeld() {
return opiumHeld;
}
/**
* setter method for the instance variable opiumHeld.
*
* @param opiumHeld takes an int that is greater than or equal to 0 as an argument
*/
public void setOpiumHeld(int opiumHeld) {
if (opiumHeld >= 0) {
this.opiumHeld = opiumHeld;
}
}
/**
* getter method for the instance variable silkHeld.
*
* @return returns the instance variable silkHeld
*/
public int getSilkHeld() {
return silkHeld;
}
/**
* setter method for the instance variable silkHeld.
*
* @param silkHeld takes an int that is greater than or equal to 0 as an argument
*/
public void setSilkHeld(int silkHeld) {
if (silkHeld >= 0) {
this.silkHeld = silkHeld;
}
}
/**
* getter method for the instance variable generalHeld.
*
* @return returns the instance variable generalHeld
*/
public int getGeneralHeld() {
return generalHeld;
}
/**
* setter method for the instance variable generalHeld.
*
* @param generalHeld takes an int that is greater than or equal to 0 as an argument
*/
public void setGeneralHeld(int generalHeld) {
if (generalHeld >= 0) {
this.generalHeld = generalHeld;
}
}
/**
* getter method for the instance variable armsHeld.
*
* @return returns the instance variable armsHeld
*/
public int getArmsHeld() {
return armsHeld;
}
/**
* setter method for the instance variable armsHeld.
*
* @param armsHeld takes an int that is greater than or equal to 0 as an argument
*/
public void setArmsHeld(int armsHeld) {
if (armsHeld >= 0) {
this.armsHeld = armsHeld;
}
}
/**
* getter method for the instance variable location.
*
* @return returns the instance variable location
*/
public int getLocation() {
return location;
}
/**
* setter method for the instance variable location.
*
* @param location takes an int that is greater than or equal to 0 as an argument
*/
public void setLocation(int location) {
if (location >= 0) {
this.location = location;
}
}
/**
* getter method for the instance variable guns.
*
* @return returns the instance variable guns
*/
public int getGuns() {
return guns;
}
/**
* setter method for the instance variable guns.
*
* @param guns takes an int that is greater than or equal to 0 as an argument
*/
public void setGuns(int guns) {
if (guns >= 0) {
this.guns = guns;
}
}
/**
* getter method for the instance variable debt.
*
* @return returns the instance variable debt
*/
public int getDebt() {
return debt;
}
/**
* setter method for the instance variable debt.
*
* @param debt takes an int that is greater than or equal to 0 as an argument
*/
public void setDebt(int debt) {
if (debt >= 0) {
this.debt = debt;
}
}
/**
* getter method for the instance variable wOpium.
*
* @return returns the instance variable wOpium
*/
public int getwOpium() {
return wOpium;
}
/**
* setter method for the instance variable wOpium.
*
* @param wOpium takes an int that is greater than or equal to 0 as an argument
*/
public void setwOpium(int wOpium) {
if (wOpium >= 0) {
this.wOpium = wOpium;
}
}
/**
* getter method for the instance variable wSilk.
*
* @return returns the instance variable wSilk
*/
public int getwSilk() {
return wSilk;
}
/**
* setter method for the instance variable wSilk.
*
* @param wSilk takes an int that is greater than or equal to 0 as an argument
*/
public void setwSilk(int wSilk) {
if (wSilk >= 0) {
this.wSilk = wSilk;
}
}
/**
* getter method for the instance variable wGeneral.
*
* @return returns the instance variable wGeneral
*/
public int getwGeneral() {
return wGeneral;
}
/**
* setter method for the instance variable wGeneral.
*
* @param wGeneral takes an int that is greater than or equal to 0 as an argument
*/
public void setwGeneral(int wGeneral) {
if (wGeneral >= 0) {
this.wGeneral = wGeneral;
}
}
/**
* getter method for the instance variable wArms.
*
* @return returns the instance variable wArms
*/
public int getwArms() {
return wArms;
}
/**
* setter method for the instance variable wArms.
*
* @param wArms takes an int that is greater than or equal to 0 as an argument
*/
public void setwArms(int wArms) {
if (wArms >= 0) {
this.wArms = wArms;
}
}
/**
* getter for opiumPrice instance variable.
*
* @return opiumPrice -- the price of opium in the shop
*/
public int getOpiumPrice() {
return opiumPrice;
}
/**
* setter for the opiumPrice instance variable. Runs as long as the parameter is greater than 0.
*
* @param opiumPrice -- what the instance variable opiumPrice should be changed to.
*/
public void setOpiumPrice(int opiumPrice) {
if (opiumPrice > 0) {
this.opiumPrice = opiumPrice;
}
}
/**
* getter for silkPrice instance variable.
*
* @return silkPrice -- the price of silk in the shop.
*/
public int getSilkPrice() {
return silkPrice;
}
/**
* setter for the silkPrice instance variable. Runs as long as the parameter is greater than 0.
*
* @param silkPrice -- what the instance variable silkPrice should be changed to.
*/
public void setSilkPrice(int silkPrice) {
if (silkPrice > 0) {
this.silkPrice = silkPrice;
}
}
/**
* getter for armsPrice instance variable.
*
* @return armsPrice -- the price of arms in the shop.
*/
public int getArmsPrice() {
return armsPrice;
}
/**
* setter for the armsPrice instance variable. Runs as long as the parameter is greater than 0.
*
* @param armsPrice -- what the instance variable armsPrice should be changed to.
*/
public void setArmsPrice(int armsPrice) {
if (armsPrice > 0) {
this.armsPrice = armsPrice;
}
}
/**
* getter for generalPrice instance variable.
*
* @return generalPrice -- the price of general cargo in the shop.
*/
public int getGeneralPrice() {
return generalPrice;
}
/**
* setter for the generalPrice instance variable. Runs as long as the parameter is greater than 0.
*
* @param generalPrice -- what the instance variable generalPrice should be changed to.
*/
public void setGeneralPrice(int generalPrice) {
if (generalPrice > 0) {
this.generalPrice = generalPrice;
}
}
/**
* getter for isPriceChanged instance variable.
*
* @return isPriceChanged -- Checks if the price has changed since last in shop.
*/
public int getIsPriceChanged() {
return isPriceChanged;
}
/**
* setter for the isPriceChanged instance variable. Runs as long as the parameter is greater than 0.
*
* @param isPriceChanged -- what the instance variable isPriceChanged should be changed to.
*/
public void setIsPriceChanged(int isPriceChanged) {
if(isPriceChanged >= 0) {
this.isPriceChanged = isPriceChanged;
}
}
/**
* Method to indicate that you have lost the game. If the player has lost, console will be cleared and will only
* show the statement "Game Over". After showing the message the game closes.
**/
public void gameOver() {
System.out.flush();
System.out.println("Game over");
System.exit(0);
}
}

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@@ -1,505 +0,0 @@
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Insets;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
/**
* 2019-03-10
* Authors: Haris Muhammad
* ShipWarfareGUI class, Generates and utilizes ships which the user can attack or run from
*
*/
import java.util.Random;
public class ShipWarfareGUI {
private Player player = new Player();
private HBox hBox;
private Button fightButton;
private Button runButton;
private VBox vBox;
private Label title;
private Label chooseFightOrRun;
private Label report;
private Label runAwayOrLeft;
private Label shipsRemaining;
private Label HPLeft;
private Label gunsLeftOrTaken;
private Label continueToFight;
private int counter1;
private Button continueButton;
/**
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
*
* @param player is a Player object that will be copied and the player instance variable is set to the copy.
*/
public ShipWarfareGUI(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
private int numOfPeasantShips = 0;
private int numOfLittyShips = 0;
private boolean userAttacks = true;
private int startingPeasantShips = 0;
private int startingLittyShips = 0;
private int howMuchRun = 0;
private int counter = 0;
private String pirateName = "Liu Yen";
/**
* setter method for player
*
* @param player object of the class Player
*/
public void setPlayer(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
/**
* getter method for obtaining a player object.
*
* @return returns player object
*/
public Player getPlayer() {
Player playerDummy = new Player(player);
return playerDummy;
}
/**
* setter method that takes in an integer as an argument
*
* @param numOfPeasantShips the number of ships to be used in the peasant fleet attack
*/
public void setNumOfPeasantShips(int numOfPeasantShips) {
counter1++;
this.numOfPeasantShips = numOfPeasantShips;
if (counter1 == 1) {
startingPeasantShips = numOfPeasantShips;
}
}
/**
* The number of ships that attack is based on the amount of money one has on hand
*
* @return the number of ships which will attack
*/
public int numOfShips() {
int numOfShipsAttacking = 0;
Random randomValue = new Random();
if (player.getMoney() <= 100000) {
//Minimum one ship will attack, maximum 20
numOfShipsAttacking = randomValue.nextInt(20) + 1;
} else if (player.getMoney() <= 200000) {
//Minimum 30 Ships will attack, maximum 70
numOfShipsAttacking = randomValue.nextInt(40) + 31;
} else if (player.getMoney() <= 500000) {
//Minimum 50 ships will attack, maximum 140
numOfShipsAttacking = randomValue.nextInt(90) + 51;
} else if (player.getMoney() >= 1000000) {
//Minimum 100 ships will attack, maximum 300 ships
numOfShipsAttacking = randomValue.nextInt(200) + 101;
}
return numOfShipsAttacking;
}
/**
* One in two chance of running away
*
* @return true if the user is allowed to run, false if not, the "default" is false
*/
public boolean runFromShips() {
userAttacks = false;
Random randomValue = new Random();
int runSuccessChance = randomValue.nextInt(10) + 1;
if (runSuccessChance == 2) {
return true;
} else if (runSuccessChance == 1) {
return false;
}
return false;
}
/**
* Sets most of the labels invisible except for the "fight or run" label
*/
public void wipe() {
title.setVisible(false);
runAwayOrLeft.setVisible(false);
shipsRemaining.setVisible(false);
HPLeft.setVisible(false);
gunsLeftOrTaken.setVisible(false);
continueToFight.setVisible(false);
}
/**
* Sets most of the labels invisible including the fight or run label
*/
public void completeWipe() {
title.setVisible(false);
chooseFightOrRun.setVisible(false);
runAwayOrLeft.setVisible(false);
shipsRemaining.setVisible(false);
HPLeft.setVisible(false);
gunsLeftOrTaken.setVisible(false);
continueToFight.setVisible(false);
}
/**
* The user faces off against the peasant ships and either prevails, dies, or runs away
*
* @return true if the user wins, loses, or flees, it returns false otherwise
* @throws Exception in case of errors due to the delay
*/
public boolean destroyPeasantShipsOrEscape(Stage stage) throws Exception {
int calculateLoot = 0;
int chanceOfEnemyRun = 0;
int hitCounter = 0;
int missCounter = 0;
boolean gunFrustration = false;
title.setVisible(true);
chooseFightOrRun.setVisible(true);
report.setVisible(true);
runAwayOrLeft.setVisible(true);
shipsRemaining.setVisible(true);
HPLeft.setVisible(true);
gunsLeftOrTaken.setVisible(true);
continueToFight.setVisible(true);
continueButton.setVisible(false);
runAwayOrLeft.setText("No ships ran away");
Random randomValue = new Random();
int exitValue = 0;
//Player volley
//while (exitValue == 0) {
if (player.getGuns() > 0) {
for (int j = 0; j < player.getGuns(); j++) {
if (userAttacks == true) {
int hitOrMiss = randomValue.nextInt(2) + 1;
if (hitOrMiss == 2) {
numOfPeasantShips--;
if (numOfPeasantShips <= 0) {
exitValue = 1;
//break;
}
hitCounter++;
} else {
missCounter++;
}
} else {
//continue;
}
}
if (userAttacks == true) {
report.setText(String.format("Report: Ships hit: %d, Shots missed: %d", hitCounter, missCounter));
}
} else {
report.setText("We don't have any guns!!!");
}
if (numOfPeasantShips <= 0) {
exitValue = 1;
//break;
}
if (player.getGuns() > 0) {
chanceOfEnemyRun = randomValue.nextInt(2) + 1;
if (chanceOfEnemyRun == 2) {
howMuchRun = randomValue.nextInt(15) + 1;
if (howMuchRun != 0 && howMuchRun < numOfPeasantShips) {
setNumOfPeasantShips(numOfPeasantShips - howMuchRun);
if (userAttacks == true) {
if (howMuchRun > 0) {
runAwayOrLeft.setText(String.format("Cowards! %d ships ran away %s! ", howMuchRun, player.getName()));
//runAwayOrLeft.setVisible(true);
}
} else {
report.setText((String.format("Escaped %d of them %s!", howMuchRun, player.getName())));
}
}
}
}
shipsRemaining.setText(String.format("%d ships remaining and they look angry!", numOfPeasantShips));
//Computer volley
int takeGunChance = randomValue.nextInt(4) + 1;
if (takeGunChance == 1 && player.getGuns() > 0) {
player.setGuns(player.getGuns() - 1);
gunFrustration = true;
} else {
if (numOfPeasantShips > 0) {
player.setHP(player.getHP() - (1 + randomValue.nextInt(10)));
}
}
if (player.getHP() <= 0) {
exitValue = 2;
//break;
}
if (gunFrustration == true) {
gunsLeftOrTaken.setText(String.format("Dang it! We only have %d guns left", player.getGuns()));
} else {
gunsLeftOrTaken.setText(String.format("We still have %d guns left", player.getGuns()));
}
HPLeft.setText(String.format("EEK, our current ship status is %d%% ", player.getHP()));
if (userAttacks == false) {
userAttacks = true;
}
continueToFight.setText(String.format("Captain, what are your orders? (Click the fight button or the run button)", player.getGuns()));
if (exitValue == 1) {
wipe();
chooseFightOrRun.setText(String.format("Ayy! We won and survived at %d%% ship status!", player.getHP()));
calculateLoot = (startingPeasantShips * 100) + randomValue.nextInt(startingPeasantShips) * 200;
player.setMoney(player.getMoney() + calculateLoot);
report.setText(String.format("Our firm has earned $%,d in loot! ", calculateLoot));
continueButton.setVisible(true);
return true;
} else if (exitValue == 2) {
GameEndGUI gameEndGUI = new GameEndGUI(player);
gameEndGUI.initializeGameEndGUI(stage);
stage.show();
return true;
} else if (exitValue == 3) {
System.out.printf("We made it out at %d%% ship status!\n", player.getHP());
continueButton.setVisible(true);
return true;
}
return false;
}
/**
* Sets up the graphical part of ShipWarfare and includes all logic for the class
*
* @param stage sets the stage to which we will execute the scene of the ShipWarfare class
* @return stage so that another class can switch to the stage
*/
public Stage initializeShip(Stage stage) {
setNumOfPeasantShips(numOfShips());
BorderPane BorderPane = new BorderPane();
GridPane gridPane = new GridPane();
gridPane.setPadding(new Insets(10.0, 10.0, 10.0, 10.0));
gridPane.setVgap(5.0);
hBox = new HBox();
fightButton = new Button();
runButton = new Button();
vBox = new VBox();
title = new Label();
chooseFightOrRun = new Label();
report = new Label();
runAwayOrLeft = new Label();
shipsRemaining = new Label();
HPLeft = new Label();
gunsLeftOrTaken = new Label();
continueToFight = new Label();
continueButton = new Button();
continueButton.setVisible(false);
BorderPane.setPrefHeight(400.0);
BorderPane.setPrefWidth(600.0);
hBox.setAlignment(javafx.geometry.Pos.CENTER);
hBox.setPrefHeight(100.0);
hBox.setPrefWidth(200.0);
hBox.setSpacing(10.0);
title.setAlignment(javafx.geometry.Pos.TOP_CENTER);
title.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
title.setId("Label1");
title.setText(String.format("%d ships attacking. Would you like to Fight or Run?", numOfPeasantShips));
title.setPadding(new Insets(6.0, 0.0, 0.0, 0.0));
continueButton.setMnemonicParsing(false);
continueButton.setText("Continue?");
fightButton.setAlignment(javafx.geometry.Pos.CENTER);
fightButton.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
fightButton.setId("Button1");
fightButton.setMnemonicParsing(false);
fightButton.setText("Fight");
runButton.setAlignment(javafx.geometry.Pos.CENTER);
runButton.setId("Button2");
runButton.setMnemonicParsing(false);
BorderPane.setBottom(hBox);
runButton.setText("Run");
javafx.scene.layout.BorderPane.setAlignment(vBox, javafx.geometry.Pos.CENTER);
vBox.setAlignment(javafx.geometry.Pos.TOP_CENTER);
vBox.setPrefHeight(200.0);
vBox.setPrefWidth(100.0);
vBox.setSpacing(20.0);
report.setAlignment(javafx.geometry.Pos.TOP_CENTER);
report.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
report.setId("Label1");
report.setPadding(new Insets(6.0, 0.0, 0.0, 0.0));
vBox.setPadding(new Insets(0.0, 0.0, 10.0, 0.0));
BorderPane.setTop(vBox);
BorderPane.setPadding(new Insets(6.0, 0.0, 0.0, 0.0));
hBox.getChildren().add(fightButton);
hBox.getChildren().add(runButton);
vBox.getChildren().add(title);
vBox.getChildren().add(chooseFightOrRun);
vBox.getChildren().add(report);
vBox.getChildren().add(runAwayOrLeft);
vBox.getChildren().add(shipsRemaining);
vBox.getChildren().add(HPLeft);
vBox.getChildren().add(gunsLeftOrTaken);
vBox.getChildren().add(continueToFight);
vBox.getChildren().add(continueButton);
//Fight
fightButton.setOnAction(new EventHandler<ActionEvent>() {
@Override
/**
* Fight Button, engages in fight logic and graphical interface
* @param event, once button is clicked, executes graphical information
*/
public void handle(ActionEvent event) {
counter++;
chooseFightOrRun.setText("Ohh, Fight ehh?");
try {
if (destroyPeasantShipsOrEscape(stage)) {
completeWipe();
continueButton.setVisible(true);
fightButton.setVisible(false);
runButton.setVisible(false);
continueButton.setOnAction(new EventHandler<ActionEvent>() {
@Override
/**
* Switches to Taipan Shop scene
* @param event, once button is clicked, executes graphical information
*/
public void handle(ActionEvent event) {
TaipanShopGUI shop = new TaipanShopGUI(player);
shop.initializeShop(stage);
stage.show();
}
});
}
} catch (Exception e) {
}
if (counter >= 2) {
title.setVisible(false);
}
}
});
//Flee
runButton.setOnAction(new EventHandler<ActionEvent>() {
@Override
/**
* Run Button, engages in run logic and graphical interface
* @param event, once button is clicked, executes graphical information
*/
public void handle(ActionEvent event) {
chooseFightOrRun.setText("Ayy captain we will try to run!");
counter++;
if (runFromShips() == false) {
title.setVisible(false);
chooseFightOrRun.setVisible(false);
report.setText(("Couldn't run away"));
try {
if (destroyPeasantShipsOrEscape(stage) == true) {
completeWipe();
continueButton.setVisible(true);
fightButton.setVisible(false);
runButton.setVisible(false);
continueButton.setOnAction(new EventHandler<ActionEvent>() {
@Override
/**
* Switches to Taipan Shop scene
* @param event, once button is clicked, executes graphical information
*/
public void handle(ActionEvent event) {
TaipanShopGUI shop = new TaipanShopGUI(player);
shop.initializeShop(stage);
stage.show();
}
});
}
} catch (Exception e) {
}
} else {
completeWipe();
report.setText("Phew! Got away safely");
TaipanShopGUI shop = new TaipanShopGUI(player);
shop.initializeShop(stage);
stage.show();
}
if (counter >= 2) {
title.setVisible(false);
}
}
});
Scene root = new Scene(BorderPane, 600, 480);
stage.setTitle("Ship");
stage.setResizable(false);
stage.setScene(root);
return stage;
}
/**
* sets scene and runs stage
*
* @param primaryStage the stage in which the scene may be run and switched to
*/
public void start(Stage primaryStage) {
primaryStage = initializeShip(primaryStage);
primaryStage.show();
}
}

View File

@@ -1,235 +0,0 @@
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.Scene;
import javafx.scene.control.*;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.scene.text.Font;
import javafx.stage.Stage;
/**
* 2019-03-10
* Authors: Harkamal, Vikram, Haris, Siddhant, Nathan
* StartGUI class, Initializes and displays the start menu for Taipan
*
*/
public class StartGUI {
private Player player;
private BorderPane borderPane = new BorderPane();
private HBox hBox = new HBox();
private TextField nameField = new TextField();
private Button startButton = new Button();
private VBox vBox = new VBox();
private Label choiceLabel = new Label();
private RadioButton gunChoice = new RadioButton();
private ToggleGroup Start = new ToggleGroup();
private RadioButton cashChoice = new RadioButton();
private VBox vBox0 = new VBox();
private Label title = new Label();
private Label authors = new Label();
/**
* gets the player instance variable. The method returns a copy of the instance variable for encapsulation purposes.
*
* @return playerDummy -- playerDummy is a copy of the player instance variable.
*/
public Player getPlayer() {
Player playerTemp = new Player(player);
return playerTemp;
}
/**
* sets the player instance variable equal to a copy of the parameter -- a copy is used for encapsulation purposes.
*
* @param player is a Player object that will replace the current instance of the player instance variable.
*/
public void setPlayer(Player player) {
Player playerTemp = new Player(player);
this.player = playerTemp;
}
/**
* Asks the user to input the name that they would like to be called in the game
*
* @param name the name that you would like to be called in the game
*/
public void setFirm(String name) {
if (name.length() <= 22) {
player.setName(name);
} else {
player.setName("Taipan");
}
}
/*
**
* Copy constructor.
* @param player object of the class Player
*/
public StartGUI(Player player) {
Player playerTemp = new Player(player);
this.player = playerTemp;
}
/**
* Initializes the Start GUI the game.
*
* @param stage object of type Stage
* @return returns the stage of GUI
*/
public Stage initializeStart(Stage stage) {
/**
* Creates an HBox at the center of the borderpane with a width of 200, height of 100 and spacing of 10.
*
*/
BorderPane.setAlignment(hBox, javafx.geometry.Pos.CENTER);
hBox.setAlignment(javafx.geometry.Pos.CENTER);
hBox.setPrefHeight(100.0);
hBox.setPrefWidth(200.0);
hBox.setSpacing(10.0);
/**
* Creates a borderpane window of width 600 and height 480.
*
*/
borderPane.setPrefHeight(480.0);
borderPane.setPrefWidth(600.0);
/**
* Creates a prompt text field that asks for your firm name and has a default text set to "Taipan".
*
*/
nameField.setPromptText("Enter Firm Name.");
nameField.setText("Taipan");
/**
* Creates a button with text "Start"
*
*/
startButton.setMnemonicParsing(false);
startButton.setText("Start");
/**
* Creates a VBox at the left of center of the borderpane.
*
*/
vBox.setAlignment(javafx.geometry.Pos.CENTER_LEFT);
/**
* Creates a label with text "Do you want to start with..." to indicate the user has to choose between 2 given scenarios.
*
*/
choiceLabel.setText("Do you want to start with...");
/**
* Label for scenario one which is you start with five guns and no cash or debt.
*
*/
gunChoice.setMnemonicParsing(false);
gunChoice.setSelected(true);
gunChoice.setText("Five guns and no cash (But no debt!)?");
gunChoice.setToggleGroup(Start);
/**
* Label for scenario 2 which is you start with cash but also a debt.
*
*/
cashChoice.setAlignment(javafx.geometry.Pos.TOP_LEFT);
cashChoice.setMnemonicParsing(false);
cashChoice.setText("Cash (and a debt)");
cashChoice.setToggleGroup(Start);
borderPane.setBottom(hBox);
/**
* Creates a VBox at the center of the borderpane with a width of 100 and height of 200.
*
*/
BorderPane.setAlignment(vBox0, javafx.geometry.Pos.CENTER);
vBox0.setAlignment(javafx.geometry.Pos.CENTER);
vBox0.setPrefHeight(200.0);
vBox0.setPrefWidth(100.0);
/**
* Creates a label with text "Taipan" in size 66 font and default font style.
*
*/
title.setText("Taipan");
title.setFont(new Font(66.0));
/**
* Creates a label with our names as text
*
*/
authors.setPrefHeight(80.0);
authors.setPrefWidth(499.0);
authors.setText("By Vikram Bawa, Haris Muhammad, Siddhant Dewani, Nathan Lum \nand Harkamal Randhawa");
/**
* Puts Vbox0 in the center of the borderpane.
*
*/
authors.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
borderPane.setCenter(vBox0);
/**
* Adds all the buttons and labels to their respective boxes.
*
*/
hBox.getChildren().add(nameField);
hBox.getChildren().add(startButton);
vBox.getChildren().add(choiceLabel);
vBox.getChildren().add(gunChoice);
vBox.getChildren().add(cashChoice);
hBox.getChildren().add(vBox);
vBox0.getChildren().add(title);
vBox0.getChildren().add(authors);
/**
* Adds function to the "Start" button, scenario 1 gives the player $400 and a $5000 debt at the start of the game;
* scenario 2 gives the player 5 guns.
*
*/
startButton.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
if (Start.getSelectedToggle() == cashChoice) {
player.setMoney(400);
player.setDebt(5000);
}
if (Start.getSelectedToggle() == gunChoice) {
player.setGuns(5);
}
String response = nameField.getText();
// purely for testing purposes.
if (response.equalsIgnoreCase("Vikram")) {
player.setMoney(999999999);
player.setBank(999999999);
player.setGuns(999);
player.setHP(99999999);
player.setCargoSpace(Integer.MAX_VALUE);
}
setFirm(response);
TaipanShopGUI shop = new TaipanShopGUI(player);
shop.initializeShop(stage);
stage.show();
//title.setText("SHOP PLACEHOLDER");
}
});
Scene root = new Scene(borderPane, 600, 480);
stage.setTitle("Start");
stage.setResizable(false);
stage.setScene(root);
return stage;
}
}

View File

@@ -1,885 +0,0 @@
/**
* TaipanShopGUI deals with setting the stage for shop; the shop shows much of the user's inventory
* and features the buying and selling aspect of the game.
*
* Author: Vikram Bawa
*/
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.TextField;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyEvent;
import javafx.scene.layout.*;
import javafx.scene.shape.Rectangle;
import javafx.scene.text.Font;
import javafx.stage.Stage;
import java.util.Random;
public class TaipanShopGUI {
private Player player;
private Label firm = new Label();
private Label wItemsText = new Label();
private Label wItemSpaceText = new Label();
private Label locationText = new Label();
private Label inventoryText = new Label();
private Label inventoryHeldText = new Label();
private Label gunsText = new Label();
private Label shipStatusText = new Label();
private Label cashText = new Label();
private Label bankText = new Label();
private Label textOut = new Label();
private Button quitButton = new Button();
private Button retireButton = new Button();
private Button bankButton = new Button();
private Button sellButton = new Button();
private Button buyButton = new Button();
private Button loanButton = new Button();
private Button cargoButton = new Button();
private Button opiumButton = new Button();
private Button silkButton = new Button();
private Button armsButton = new Button();
private Button generalButton = new Button();
private TextField numberInput = new TextField();
/**
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
*
* @param player is a Player object that will be copied and the player instance variable is set to the copy.
*/
public TaipanShopGUI(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
/**
* This method is evoked if the user is eligible to win, and chooses to end the game (by winning).
*/
public void retire(Stage stage) {
player.setRetire(true);
GameEndGUI gameEndGUI = new GameEndGUI(player);
gameEndGUI.initializeGameEndGUI(stage);
stage.show();
}
/**
* sets the player instance variable equal to a copy of the parameter -- a copy is used for encapsulation purposes.
*
* @param player is a Player object that will replace the current instance of the player instance variable.
*/
public void setPlayer(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
/**
* gets the player instance variable. The method returns a copy of the instance variable for encapsulation purposes.
*
* @return playerDummy -- playerDummy is a copy of the player instance variable.
*/
public Player getPlayer() {
Player playerDummy = new Player(player);
return playerDummy;
}
/**
* this method is when the shop is accessed, randomizing the prices of all the items.
*/
public void updatePrices() {
String s = "\t" + player.getName() + ", the price of ";
double value = 80 * Math.random();
Random rand = new Random();
player.setOpiumPrice((rand.nextInt(201) + 60) * 100);
player.setSilkPrice((rand.nextInt(201) + 60) * 10);
player.setArmsPrice((rand.nextInt(21) + 6) * 10);
player.setGeneralPrice((rand.nextInt(17) + 4));
// there is a 10% chance that the price of an item is increased/decreased beyond its regular range.
if (value < 8) {
if (value < 2) {
if (value < 1) {
player.setOpiumPrice(player.getOpiumPrice() / 5);
textOut.setText(s + "Opium has dropped to " + player.getOpiumPrice() + "!!!\n" + textOut.getText());
} else {
player.setOpiumPrice(player.getOpiumPrice() * 5);
textOut.setText(s + "Opium has risen to " + player.getOpiumPrice() + "!!!\n" + textOut.getText());
}
} else if (value < 4) {
if (value < 3) {
player.setSilkPrice(player.getSilkPrice() / 5);
textOut.setText(s + "Silk has dropped to " + player.getSilkPrice() + "!!!\n" + textOut.getText());
} else {
player.setSilkPrice(player.getSilkPrice() * 5);
textOut.setText(s + "Silk has risen to " + player.getSilkPrice() + "!!!\n" + textOut.getText());
}
} else if (value < 6) {
if (value < 3) {
player.setArmsPrice(player.getArmsPrice() / 5);
textOut.setText(s + "Arms has dropped to " + player.getArmsPrice() + "!!!\n" + textOut.getText());
} else {
player.setArmsPrice(player.getArmsPrice() * 5);
textOut.setText(s + "Arms has risen to " + player.getArmsPrice() + "!!!\n" + textOut.getText());
}
} else {
if (value < 7) {
player.setGeneralPrice(1);
textOut.setText(s + "General Cargo has dropped to 1!!!\n" + textOut.getText());
} else {
player.setGeneralPrice(player.getGeneralPrice() * 5);
textOut.setText(s + "General Cargo has risen to " + player.getGeneralPrice() + "!!!\n" + textOut.getText());
}
}
}
}
/**
* Sets the default dialogue of simply stating the prices of the items.
*/
public void defaultTextOut() {
textOut.setText(String.format("\t%s, present prices per unit here are:\n\n\t\tOpium: %d\t\t\tSilk: %d\n\t\tArms: %d\t\t\tGeneral: %d", player.getName(), player.getOpiumPrice(), player.getSilkPrice(), player.getArmsPrice(), player.getGeneralPrice()));
}
/**
* Sets up buttons according to which "state" is inputted. When used in "shop", only the item buttons are visible.
* When used in "reset", all the item buttons are invisible; if the user is at location one and is eligible to win,
* then all utilities and the retire button are visible. If the user is not at location one, then the user can only
* buy, sell, or exit. If the user is at location one and is not eligible to win, then all utilities are visible but
* the retire button is not. When used in "input" everything near the bottom is invisible except for the text area.
*
* @param state -- the state determines which buttons are visible and which are not.
*/
public void buttonSetup(String state) {
if (state.equals("shop")) {
buyButton.setVisible(false);
sellButton.setVisible(false);
bankButton.setVisible(false);
numberInput.setVisible(false);
cargoButton.setVisible(false);
loanButton.setVisible(false);
armsButton.setVisible(true);
quitButton.setVisible(false);
opiumButton.setVisible(true);
silkButton.setVisible(true);
generalButton.setVisible(true);
retireButton.setVisible(false);
} else if (state.equals("reset")) {
buyButton.setText("Buy");
sellButton.setText("Sell");
opiumButton.setText("Opium");
silkButton.setText("Silk");
armsButton.setText("Arms");
generalButton.setText("General");
if (player.getLocation() != 1) {
buyButton.setVisible(true);
sellButton.setVisible(true);
bankButton.setVisible(false);
cargoButton.setVisible(false);
loanButton.setVisible(false);
armsButton.setVisible(false);
quitButton.setVisible(true);
opiumButton.setVisible(false);
silkButton.setVisible(false);
numberInput.setVisible(false);
generalButton.setVisible(false);
retireButton.setVisible(false);
}
if (player.getBank() + player.getMoney() - player.getDebt() < 1000000 && player.getLocation() == 1) {
buyButton.setVisible(true);
sellButton.setVisible(true);
bankButton.setVisible(true);
cargoButton.setVisible(false);
loanButton.setVisible(true);
quitButton.setVisible(true);
opiumButton.setVisible(false);
silkButton.setVisible(false);
numberInput.setVisible(false);
generalButton.setVisible(false);
armsButton.setVisible(false);
retireButton.setVisible(false);
} else if (player.getLocation() == 1) {
buyButton.setVisible(true);
sellButton.setVisible(true);
bankButton.setVisible(true);
cargoButton.setVisible(false);
loanButton.setVisible(true);
numberInput.setVisible(false);
quitButton.setVisible(true);
opiumButton.setVisible(false);
silkButton.setVisible(false);
generalButton.setVisible(false);
armsButton.setVisible(false);
retireButton.setVisible(true);
}
} else if (state.equals("input")) {
buyButton.setVisible(false);
sellButton.setVisible(false);
bankButton.setVisible(false);
cargoButton.setVisible(false);
loanButton.setVisible(false);
numberInput.setVisible(true);
quitButton.setVisible(false);
opiumButton.setVisible(false);
silkButton.setVisible(false);
generalButton.setVisible(false);
armsButton.setVisible(false);
retireButton.setVisible(false);
}
}
/**
* this method is responsible for the actual purchasing/selling of items, and the text associated with the act.
*/
public void shop() {
String originalDialogue = textOut.getText();
int num = Integer.parseInt(numberInput.getText().replace(" ", ""));
if (buyButton.getText().contains(".")) {
if (opiumButton.getText().contains(".") && num <= player.getMoney() / player.getOpiumPrice() && num >= 0) {
player.setMoney(player.getMoney() - num * player.getOpiumPrice());
player.setOpiumHeld(player.getOpiumHeld() + num);
} else if (num >= 0 && opiumButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you can't afford that!");
} else if (opiumButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Opium?");
} else if (silkButton.getText().contains(".") && num <= player.getMoney() / player.getOpiumPrice() && num >= 0) {
player.setSilkHeld(player.getSilkHeld() + num);
player.setMoney(player.getMoney() - num * player.getOpiumPrice());
} else if (num >= 0 && silkButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you can't afford that!");
} else if (silkButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Silk?");
} else if (armsButton.getText().contains(".") && num <= player.getMoney() / player.getArmsPrice() && num >= 0) {
player.setArmsHeld(player.getArmsHeld() + num);
player.setMoney(player.getMoney() - num * player.getArmsPrice());
} else if (num >= 0 && armsButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you can't afford that!");
} else if (armsButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Arms?");
} else if (generalButton.getText().contains(".") && num <= player.getMoney() / player.getGeneralPrice() && num >= 0) {
player.setGeneralHeld(player.getGeneralHeld()+num);
player.setMoney(player.getMoney() - num * player.getGeneralPrice());
} else if (num >= 0 && generalButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you can't afford that!");
} else if (generalButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " General Cargo?");
}
} else if (sellButton.getText().contains(".")) {
if (opiumButton.getText().contains(".") && num <= player.getOpiumHeld() && num >= 0) {
player.setOpiumHeld(player.getOpiumHeld() - num);
player.setMoney(player.getMoney() + num * player.getOpiumPrice());
} else if (num >= 0 && opiumButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you don't have that many to sell!");
} else if (opiumButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Opium?");
} else if (silkButton.getText().contains(".") && num <= player.getSilkHeld() && num >= 0) {
player.setSilkHeld(player.getSilkHeld() - num);
player.setMoney(player.getMoney() + num * player.getOpiumPrice());
} else if (num >= 0 && silkButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you don't have that many to sell!");
} else if (silkButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Silk?");
} else if (armsButton.getText().contains(".") && num <= player.getArmsHeld() && num >= 0) {
player.setArmsHeld(player.getArmsHeld() - num);
player.setMoney(player.getMoney() + num * player.getArmsPrice());
} else if (num >= 0 && armsButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you don't have that many to sell!");
} else if (armsButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Arms?");
} else if (generalButton.getText().contains(".") && num <= player.getGeneralHeld() && num >= 0) {
player.setGeneralHeld(player.getGeneralHeld() - num);
player.setMoney(player.getMoney() + num * player.getGeneralPrice());
} else if (num >= 0 && generalButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you don't have that many to sell!");
} else {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " General Cargo?");
}
}
}
/**
* Initializes the shop on the given stage as a parameter.
*
* @param stage
*/
public void initializeShop(Stage stage) {
Font size14 = new Font(14.0);
Rectangle dialogueRectangle = new Rectangle();
dialogueRectangle.setFill(javafx.scene.paint.Color.WHITE);
dialogueRectangle.setHeight(180.0);
dialogueRectangle.setLayoutX(8.0);
dialogueRectangle.setLayoutY(294.0);
dialogueRectangle.setStroke(javafx.scene.paint.Color.BLACK);
dialogueRectangle.setStrokeType(javafx.scene.shape.StrokeType.INSIDE);
dialogueRectangle.setWidth(582.0);
Rectangle inventoryRectangle = new Rectangle();
inventoryRectangle.setFill(javafx.scene.paint.Color.WHITE);
inventoryRectangle.setHeight(108.0);
inventoryRectangle.setLayoutX(8.0);
inventoryRectangle.setLayoutY(147.0);
inventoryRectangle.setStroke(javafx.scene.paint.Color.BLACK);
inventoryRectangle.setStrokeType(javafx.scene.shape.StrokeType.INSIDE);
inventoryRectangle.setWidth(405.0);
Rectangle warehouseRectangle = new Rectangle();
warehouseRectangle.setFill(javafx.scene.paint.Color.WHITE);
warehouseRectangle.setHeight(108.0);
warehouseRectangle.setLayoutY(33.0);
warehouseRectangle.setLayoutX(8.0);
warehouseRectangle.setStroke(javafx.scene.paint.Color.BLACK);
warehouseRectangle.setStrokeType(javafx.scene.shape.StrokeType.INSIDE);
warehouseRectangle.setWidth(405.0);
AnchorPane anchorPane = new AnchorPane();
anchorPane.setPrefHeight(480.0);
anchorPane.setPrefWidth(600.0);
GridPane gridPane = new GridPane();
gridPane.setPrefHeight(480.0);
gridPane.setPrefWidth(600.0);
ColumnConstraints columnConstraints = new ColumnConstraints();
columnConstraints.setMaxWidth(590.0);
columnConstraints.setMinWidth(0.0);
columnConstraints.setPrefWidth(590.0);
RowConstraints rowConstraints = new RowConstraints();
rowConstraints.setMinHeight(20.0);
rowConstraints.setPrefHeight(20.0);
RowConstraints rowConstraints0 = new RowConstraints();
rowConstraints0.setMaxHeight(122.0);
rowConstraints0.setMinHeight(10.0);
rowConstraints0.setPrefHeight(117.0);
RowConstraints rowConstraints1 = new RowConstraints();
rowConstraints1.setMaxHeight(163.0);
rowConstraints1.setMinHeight(10.0);
rowConstraints1.setPrefHeight(112.0);
RowConstraints rowConstraints2 = new RowConstraints();
rowConstraints2.setMaxHeight(126.0);
rowConstraints2.setMinHeight(0.0);
rowConstraints2.setPrefHeight(42.0);
RowConstraints rowConstraints3 = new RowConstraints();
rowConstraints3.setMaxHeight(269.0);
rowConstraints3.setMinHeight(10.0);
rowConstraints3.setPrefHeight(118.0);
RowConstraints rowConstraints4 = new RowConstraints();
rowConstraints4.setMaxHeight(179.0);
rowConstraints4.setMinHeight(10.0);
rowConstraints4.setPrefHeight(52.0);
gridPane.setPadding(new Insets(10.0, 10.0, 10.0, 0.0));
HBox hBox = new HBox();
GridPane.setRowIndex(hBox, 1);
hBox.setPrefHeight(100.0);
hBox.setPrefWidth(200.0);
HBox hBox0 = new HBox();
GridPane.setRowIndex(hBox0, 2);
hBox0.setPrefHeight(100.0);
hBox0.setPrefWidth(200.0);
FlowPane flowPane = new FlowPane();
GridPane.setRowIndex(flowPane, 5);
flowPane.setAlignment(javafx.geometry.Pos.CENTER);
flowPane.setHgap(5.0);
flowPane.setPrefHeight(200.0);
flowPane.setPrefWidth(200.0);
buyButton.setMnemonicParsing(false);
buyButton.setPrefHeight(25.0);
buyButton.setPrefWidth(45.0);
buyButton.setText("Buy");
buyButton.setOnAction(new EventHandler<ActionEvent>() {
/**
* if the buy button is clicked, the main utility buttons are set to be invisible and the buying process begins.
*
* @param event -- the event corresponding to the button click
*/
@Override
public void handle(ActionEvent event) {
buttonSetup("shop");
buyButton.setText("Buy.");
defaultTextOut();
textOut.setText(textOut.getText() + "\n\tWhich good would you like to purchase?");
}
});
sellButton.setPrefHeight(25.0);
sellButton.setText("Sell");
// if the sell button is clicked, the main utility buttons are set to be invisible and the selling process begins.
sellButton.setOnAction(new EventHandler<ActionEvent>() {
/**
* if the sell button is clicked, the main utility buttons are set to be invisible and the selling process begins.
*
* @param event -- the event corresponding to the button click
*/
@Override
public void handle(ActionEvent event) {
buttonSetup("shop");
sellButton.setText("Sell.");
defaultTextOut();
textOut.setText(textOut.getText() + "\n\tWhich good would you like to sell?");
}
});
sellButton.setPrefWidth(45.0);
sellButton.setMnemonicParsing(false);
bankButton.setPrefHeight(25.0);
bankButton.setOnAction(new EventHandler<ActionEvent>() {
/**
* opens the bank if the bank button is clicked.
*
* @param event -- the event corresponding to the button click
*/
@Override
public void handle(ActionEvent event) {
BankGUI bank = new BankGUI(getPlayer());
bank.initializeBank(stage);
stage.show();
}
});
bankButton.setMnemonicParsing(false);
bankButton.setPrefWidth(74.0);
bankButton.setText("Bank");
cargoButton.setPrefHeight(25.0);
cargoButton.setText("Transfer");
cargoButton.setMnemonicParsing(false);
cargoButton.setPrefWidth(94.0);
cargoButton.setOnAction(new EventHandler<ActionEvent>() {
/**
* warehouse is entered when the warehouse button is clicked.
*
* @param event -- the event corresponding to the button click
*/
@Override
public void handle(ActionEvent event) {
WarehouseGUI warehouseGUI = new WarehouseGUI(player);
warehouseGUI.initializeWarehouse(stage);
stage.show();
}
});
loanButton.setMnemonicParsing(false);
loanButton.setPrefHeight(25.0);
loanButton.setPrefWidth(73.0);
loanButton.setOnAction(new EventHandler<ActionEvent>() {
/**
* loan office is entered when the loan button is clicked.
*
* @param event -- the event corresponding to the button click
*/
@Override
public void handle(ActionEvent event) {
LoanSharkGUI loan = new LoanSharkGUI(getPlayer());
loan.initializeLoanShark(stage);
stage.show();
}
});
loanButton.setText("Loans");
quitButton.setPrefHeight(25.0);
quitButton.setMnemonicParsing(false);
quitButton.setPrefWidth(90.0);
quitButton.setText("Quit");
quitButton.setOnAction(new EventHandler<ActionEvent>() {
/**
* the user is free to travel once the quit button is clicked.
*
* @param event -- the event corresponding to the button click
*/
@Override
public void handle(ActionEvent event) {
player.setIsPriceChanged(1);
TravelGUI travelGUI = new TravelGUI(player);
travelGUI.initializeTravel(stage);
stage.show();
//System.out.println("PLACEHOLDER FOR TRAVEL");
}
});
retireButton.setPrefHeight(25.0);
retireButton.setPrefWidth(49.0);
retireButton.setText("Retire");
retireButton.setVisible(false);
retireButton.setOnAction(new EventHandler<ActionEvent>() {
/**
* the user wins the game when the retire button is clicked.
*
* @param event -- the event corresponding to the button click
*/
@Override
public void handle(ActionEvent event) {
retire(stage);
}
});
retireButton.setMnemonicParsing(false);
opiumButton.setMnemonicParsing(false);
opiumButton.setPrefWidth(86.0);
opiumButton.setPrefHeight(25.0);
opiumButton.setText("Opium");
opiumButton.setVisible(false);
opiumButton.setOnAction(new EventHandler<ActionEvent>() {
/**
* the opium buying/selling process starts as soon as the user clicks the opium button.
*
* @param event -- the event corresponding to the button click
*/
@Override
public void handle(ActionEvent event) {
buttonSetup("input");
opiumButton.setText("Opium.");
defaultTextOut();
String extraText;
if (buyButton.getText().contains(".")) {
extraText = String.format(" (You can afford %d)", player.getMoney() / player.getOpiumPrice());
} else {
extraText = String.format(" (You have %d)", player.getOpiumHeld());
}
textOut.setText(textOut.getText() + "\n\tWhat quantity of Opium?" + extraText);
}
});
silkButton.setPrefHeight(25.0);
silkButton.setPrefWidth(86.0);
silkButton.setMnemonicParsing(false);
silkButton.setText("Silk");
silkButton.setVisible(false);
silkButton.setOnAction(new EventHandler<ActionEvent>() {
/**
* the silk buying/selling process starts as soon as the user clicks the silk button.
*
* @param event -- the event corresponding to the button click
*/
@Override
public void handle(ActionEvent event) {
buttonSetup("input");
silkButton.setText("Silk.");
defaultTextOut();
String extraText;
if (buyButton.getText().contains(".")) {
extraText = String.format(" (You can afford %d)", player.getMoney() / player.getSilkPrice());
} else {
extraText = String.format(" (You have %d)", player.getSilkHeld());
}
textOut.setText(textOut.getText() + "\n\tWhat quantity of Silk?" + extraText);
}
});
armsButton.setPrefWidth(86.0);
armsButton.setMnemonicParsing(false);
armsButton.setVisible(false);
armsButton.setOnAction(new EventHandler<ActionEvent>() {
/**
* the arms buying/selling process starts as soon as the user clicks the arms button.
*
* @param event -- the event corresponding to the button click
*/
@Override
public void handle(ActionEvent event) {
buttonSetup("input");
armsButton.setText("Arms.");
defaultTextOut();
String extraText;
if (buyButton.getText().contains(".")) {
extraText = String.format(" (You can afford %d)", player.getMoney() / player.getArmsPrice());
} else {
extraText = String.format(" (You have %d)", player.getArmsHeld());
}
textOut.setText(textOut.getText() + "\n\tWhat quantity of Arms?" + extraText);
}
});
armsButton.setText("Arms");
armsButton.setPrefHeight(25.0);
generalButton.setMnemonicParsing(false);
generalButton.setPrefHeight(25.0);
generalButton.setPrefWidth(86.0);
generalButton.setText("General");
generalButton.setVisible(false);
generalButton.setOnAction(new EventHandler<ActionEvent>() {
/**
* the general cargo buying/selling process starts as soon as the user clicks the general cargo button.
*
* @param event -- the event corresponding to the button click
*/
@Override
public void handle(ActionEvent event) {
buttonSetup("input");
generalButton.setText("General.");
defaultTextOut();
String extraText;
if (buyButton.getText().contains(".")) {
extraText = String.format(" (You can afford %d)", player.getMoney() / player.getGeneralPrice());
} else {
extraText = String.format(" (You have %d)", player.getGeneralHeld());
}
textOut.setText(textOut.getText() + "\n\tWhat quantity of General Cargo?" + extraText);
}
});
numberInput.setAlignment(javafx.geometry.Pos.CENTER_RIGHT);
numberInput.setText("Enter amount here...");
numberInput.setVisible(false);
numberInput.setOnKeyPressed(new EventHandler<KeyEvent>() {
/**
* after the user inputs a valid input into the text field and presses Z or ENTER, the buying/selling ends
* and the user is returned to the regular shop dialogue.
*
* @param event -- the event corresponding to the button click
*/
@Override
public void handle(KeyEvent event) {
boolean exit = true;
defaultTextOut();
if (event.getCode().equals(KeyCode.ENTER) || event.getCode().equals(KeyCode.Z)) {
while (true) {
if (!textOut.getText().contains("You entered an invalid input!") && !exit) {
textOut.setText(textOut.getText() + "\n\n\tYou entered an invalid input! Please try again.");
break;
}
try {
shop();
} catch (Exception e) {
exit = false;
}
if (exit) {
break;
}
}
updateStage();
buttonSetup("reset");
}
}
});
firm.setAlignment(Pos.CENTER);
firm.setPrefHeight(27.0);
firm.setPrefWidth(632.0);
firm.setFont(new Font(18.0));
Label warehouseText = new Label();
warehouseText.setAlignment(Pos.CENTER);
warehouseText.setPrefHeight(108.0);
warehouseText.setPrefWidth(100.0);
warehouseText.setText(" Warehouse\n\tOpium\n\tSilk\n\tArms\n\tGeneral");
warehouseText.setFont(size14);
wItemsText.setAlignment(Pos.CENTER);
wItemsText.setPrefWidth(100.0);
wItemsText.setPrefHeight(108.0);
wItemsText.setFont(size14);
wItemSpaceText.setPrefHeight(108.0);
wItemSpaceText.setPrefWidth(215.0);
wItemSpaceText.setFont(size14);
locationText.setAlignment(Pos.BOTTOM_CENTER);
locationText.setPrefHeight(106.0);
locationText.setPrefWidth(175.0);
locationText.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
locationText.setFont(size14);
inventoryText.setAlignment(Pos.CENTER);
inventoryText.setFont(size14);
inventoryHeldText.setAlignment(Pos.CENTER);
inventoryHeldText.setPrefHeight(108.0);
inventoryHeldText.setPrefWidth(100.0);
inventoryHeldText.setFont(size14);
gunsText.setPrefHeight(108.0);
gunsText.setPrefWidth(212.0);
gunsText.setAlignment(Pos.CENTER_LEFT);
gunsText.setFont(size14);
shipStatusText.setAlignment(Pos.TOP_CENTER);
shipStatusText.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
shipStatusText.setPrefHeight(110.0);
shipStatusText.setPrefWidth(180.0);
shipStatusText.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
shipStatusText.setFont(size14);
GridPane.setRowIndex(cashText, 3);
cashText.setPrefHeight(17.0);
cashText.setPrefWidth(209.0);
cashText.setFont(size14);
GridPane.setHalignment(bankText, javafx.geometry.HPos.CENTER);
GridPane.setRowIndex(bankText, 3);
bankText.setAlignment(Pos.CENTER);
bankText.setPrefHeight(20.0);
bankText.setPrefWidth(264.0);
bankText.setFont(size14);
GridPane.setRowIndex(textOut, 4);
textOut.setAlignment(Pos.TOP_LEFT);
textOut.setContentDisplay(javafx.scene.control.ContentDisplay.TOP);
textOut.setPrefHeight(163.0);
textOut.setPrefWidth(583.0);
defaultTextOut();
textOut.setFont(size14);
anchorPane.getChildren().addAll(dialogueRectangle, inventoryRectangle, warehouseRectangle);
hBox.getChildren().addAll(warehouseText, wItemsText, wItemSpaceText, locationText);
hBox0.getChildren().addAll(inventoryText, inventoryHeldText, gunsText, shipStatusText);
flowPane.getChildren().addAll(buyButton, sellButton, bankButton, cargoButton, loanButton, quitButton, retireButton, opiumButton, silkButton, armsButton, generalButton, numberInput);
gridPane.getColumnConstraints().add(columnConstraints);
gridPane.getRowConstraints().addAll(rowConstraints, rowConstraints0, rowConstraints1, rowConstraints2, rowConstraints3, rowConstraints4);
gridPane.getChildren().addAll(firm, hBox, hBox0, cashText, bankText, textOut, flowPane);
anchorPane.getChildren().add(gridPane);
Scene root = new Scene(anchorPane, 600, 480);
stage.setTitle("Shop");
stage.setResizable(false);
stage.setScene(root);
// general updates to the buttons, user stats/inventory, and text.
buttonSetup("reset");
if(player.getIsPriceChanged() == 0 || player.getIsPriceChanged() == 2){
updatePrices();
}
defaultTextOut();
updateStage();
}
/**
* converts the user's location (an integer) to a String, and returns it.
*
* @return location -- the user's location as a string; the actual name of the location.
*/
public String getStringLocation() {
String location;
switch (player.getLocation()) {
case 1:
location = "Hong Kong";
break;
case 2:
location = "Shanghai";
break;
case 3:
location = "Nagasaki";
break;
case 4:
location = "Saigon";
break;
case 5:
location = "Manila";
break;
case 6:
location = "Singapore";
break;
case 7:
location = "Batavia";
break;
default:
location = "Error";
break;
}
return location;
}
/**
* returns the user's condition based upon their current HP.
*
* @return shipStatus -- a representation of their ship's health in words.
*/
public String shipStatusString() {
String shipStatus;
switch (player.getHP() / 10) {
case 10:
shipStatus = "Mint Condition";
break;
case 9:
shipStatus = "Near Perfect";
break;
case 8:
shipStatus = "Great";
break;
case 7:
shipStatus = "Good";
break;
case 6:
shipStatus = "Acceptable";
break;
case 5:
shipStatus = "Tolerable";
break;
case 4:
shipStatus = "Needs Repair";
break;
case 3:
shipStatus = "Damaged";
break;
case 2:
shipStatus = "Indangered";
break;
case 1:
shipStatus = "Near Sinking";
break;
case 0:
shipStatus = "Sinking";
break;
default:
shipStatus = "Invincible";
break;
}
return shipStatus;
}
/**
* updates the text associated with the user's inventory.
*/
public void updateStage() {
firm.setText(String.format("Firm: %s, %s", player.getName(), getStringLocation()));
wItemsText.setText(String.format("\n %d\n %d\n %d\n %d", player.getwOpium(), player.getwSilk(), player.getwArms(), player.getwGeneral()));
int itemsInWarehouse = player.getwOpium() + player.getwGeneral() + player.getwArms() + player.getwSilk();
wItemSpaceText.setText(String.format("\n\t\tIn use:\n\t\t %d \n\t\tVacant:\n\t\t %d", itemsInWarehouse, (10000 - itemsInWarehouse)));
locationText.setText(String.format("Location\n%s", getStringLocation()));
int itemsInInventory = player.getCargoSpace() - player.getSilkHeld() - player.getOpiumHeld() - player.getGeneralHeld() - player.getArmsHeld() - 10 * player.getGuns();
if (itemsInInventory < 0) {
inventoryText.setText(" Overloaded\n\t Opium\n\t Silk\n\t Arms\n\t General");
} else {
inventoryText.setText(String.format(" Hold %d\n\t Opium\n\t Silk\n\t Arms\n\t General", itemsInInventory));
}
gunsText.setText(String.format("Guns %d\n\n\n\n ", player.getGuns()));
inventoryHeldText.setText(String.format("\n %d\n %d\n %d\n %d", player.getOpiumHeld(), player.getSilkHeld(), player.getArmsHeld(), player.getGeneralHeld()));
shipStatusText.setText(String.format("\tDebt\n\t%d\n\n\tShip status\n\t%s: %d", player.getDebt(), shipStatusString(), player.getHP()));
cashText.setText(String.format(" Cash: $%,d", player.getMoney()));
bankText.setText(String.format("Bank: $%,d", player.getBank()));
}
}

View File

@@ -1,487 +0,0 @@
/**
* TravelGUI is the class in which takes the player from location to location
*
* Author: Harkamal Randhawa
*/
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.TextField;
import javafx.scene.input.KeyCode;
import javafx.scene.layout.*;
import javafx.stage.Stage;
import javafx.geometry.Insets;
import javafx.scene.control.Label;
import javafx.scene.shape.Rectangle;
import javafx.scene.text.Font;
import java.util.Random;
public class TravelGUI{
private Player player;
private TaipanShopGUI shop;
private Label firm = new Label();
private Label wItemsText = new Label();
private Label wItemSpaceText = new Label();
private Label locationText = new Label();
private Label inventoryText = new Label();
private Label inventoryHeldText = new Label();
private Label gunsText = new Label();
private Label shipStatusText = new Label();
private Label cashText = new Label();
private Label bankText = new Label();
private Label textOut = new Label();
private Button quitButton = new Button();
private Button continueButton = new Button();
private TextField numberInput = new TextField();
private Boolean peasantShipScene = false;
private Boolean littyShipScene = false;
private Boolean shopScene = false;
private Boolean stormScene = false;
private Boolean sceneContinue = false;
/**
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
*
* @param player is a Player object that will be copied and the player instance variable is set to the copy.
*/
public TravelGUI(Player player) {
Player playerDummy = new Player(player);
this.shop = new TaipanShopGUI(player);
this.player = playerDummy;
}
/**
* Sets up the graphical part of TravelGUI and includes all logic for the class
*
* @param stage sets the stage to which we will execute the scene of the TravelGUI class
* @return stage so that another class can switch to the stage
*/
public Stage initializeTravel(Stage stage){
//Updates the stage for the first-time you read it
updateStage();
Font size14 = new Font(14.0);
Rectangle dialogueRectangle = new Rectangle();
dialogueRectangle.setFill(javafx.scene.paint.Color.WHITE);
dialogueRectangle.setHeight(180.0);
dialogueRectangle.setLayoutX(8.0);
dialogueRectangle.setLayoutY(294.0);
dialogueRectangle.setStroke(javafx.scene.paint.Color.BLACK);
dialogueRectangle.setStrokeType(javafx.scene.shape.StrokeType.INSIDE);
dialogueRectangle.setWidth(582.0);
Rectangle inventoryRectangle = new Rectangle();
inventoryRectangle.setFill(javafx.scene.paint.Color.WHITE);
inventoryRectangle.setHeight(108.0);
inventoryRectangle.setLayoutX(8.0);
inventoryRectangle.setLayoutY(147.0);
inventoryRectangle.setStroke(javafx.scene.paint.Color.BLACK);
inventoryRectangle.setStrokeType(javafx.scene.shape.StrokeType.INSIDE);
inventoryRectangle.setWidth(405.0);
Rectangle warehouseRectangle = new Rectangle();
warehouseRectangle.setFill(javafx.scene.paint.Color.WHITE);
warehouseRectangle.setHeight(108.0);
warehouseRectangle.setLayoutY(33.0);
warehouseRectangle.setLayoutX(8.0);
warehouseRectangle.setStroke(javafx.scene.paint.Color.BLACK);
warehouseRectangle.setStrokeType(javafx.scene.shape.StrokeType.INSIDE);
warehouseRectangle.setWidth(405.0);
AnchorPane anchorPane = new AnchorPane();
anchorPane.setPrefHeight(480.0);
anchorPane.setPrefWidth(600.0);
GridPane gridPane = new GridPane();
gridPane.setPrefHeight(480.0);
gridPane.setPrefWidth(600.0);
ColumnConstraints columnConstraints = new ColumnConstraints();
columnConstraints.setMaxWidth(590.0);
columnConstraints.setMinWidth(0.0);
columnConstraints.setPrefWidth(590.0);
RowConstraints rowConstraints = new RowConstraints();
rowConstraints.setMinHeight(20.0);
rowConstraints.setPrefHeight(20.0);
RowConstraints rowConstraints0 = new RowConstraints();
rowConstraints0.setMaxHeight(122.0);
rowConstraints0.setMinHeight(10.0);
rowConstraints0.setPrefHeight(117.0);
RowConstraints rowConstraints1 = new RowConstraints();
rowConstraints1.setMaxHeight(163.0);
rowConstraints1.setMinHeight(10.0);
rowConstraints1.setPrefHeight(112.0);
RowConstraints rowConstraints2 = new RowConstraints();
rowConstraints2.setMaxHeight(126.0);
rowConstraints2.setMinHeight(0.0);
rowConstraints2.setPrefHeight(42.0);
RowConstraints rowConstraints3 = new RowConstraints();
rowConstraints3.setMaxHeight(269.0);
rowConstraints3.setMinHeight(10.0);
rowConstraints3.setPrefHeight(118.0);
RowConstraints rowConstraints4 = new RowConstraints();
rowConstraints4.setMaxHeight(179.0);
rowConstraints4.setMinHeight(10.0);
rowConstraints4.setPrefHeight(52.0);
gridPane.setPadding(new Insets(10.0, 10.0, 10.0, 0.0));
HBox hBox = new HBox();
GridPane.setRowIndex(hBox, 1);
hBox.setPrefHeight(100.0);
hBox.setPrefWidth(200.0);
HBox hBox0 = new HBox();
GridPane.setRowIndex(hBox0, 2);
hBox0.setPrefHeight(100.0);
hBox0.setPrefWidth(200.0);
FlowPane flowPane = new FlowPane();
GridPane.setRowIndex(flowPane, 5);
flowPane.setAlignment(javafx.geometry.Pos.CENTER);
flowPane.setHgap(5.0);
flowPane.setPrefHeight(200.0);
flowPane.setPrefWidth(200.0);
//Creating the continue and quit buttons
quitButton.setPrefHeight(25.0);
quitButton.setMnemonicParsing(false);
quitButton.setPrefWidth(90.0);
quitButton.setText("Go back");
continueButton.setPrefHeight(25.0);
continueButton.setMnemonicParsing(false);
continueButton.setPrefWidth(90.0);
continueButton.setText("Continue");
continueButton.setVisible(false);
//Goes back to shop
quitButton.setOnAction(event -> {
TaipanShopGUI taipanShopGUI = new TaipanShopGUI(player);
taipanShopGUI.initializeShop(stage);
stage.show();
});
//Continues on to either shop or shipwarfare
continueButton.setOnAction(event -> {
if(peasantShipScene){
ShipWarfareGUI ship = new ShipWarfareGUI(player);
ship.initializeShip(stage);
stage.show();
}
else if(shopScene){
TaipanShopGUI shop = new TaipanShopGUI(player);
shop.initializeShop(stage);
stage.show();
}
});
//Text input for where the player needs to go inside of the game world
numberInput.setAlignment(javafx.geometry.Pos.CENTER_RIGHT);
numberInput.setText("Enter preferred location.");
numberInput.setOnKeyPressed(event -> {
if(event.getCode().equals(KeyCode.ENTER)||event.getCode().equals(KeyCode.Z)) {
int response;
try {
response = Integer.parseInt(numberInput.getText().replace(" ", ""));
}
catch (Exception e){
response = 0;
}
boolean hasTraveled = false;
//Only lets the player leave the port if their inventory is greater than or equal to the sum of the items in the inventory.
if(player.getCargoSpace() >= (player.getOpiumHeld()+ (player.getGuns()*10)+player.getSilkHeld() + player.getArmsHeld() + player.getGeneralHeld())){
//Just in case the player types something that was not intended. It will refresh the question and ask it again
try {
//Makes sure you can't travel to your own location.
if (response != player.getLocation() && response > 0 && 8 > response && event.getCode().equals(KeyCode.ENTER)||event.getCode().equals(KeyCode.Z)){
hasTraveled = seaAtlas(response);
randomEventSea(response,stage);
player.setBank((int) (player.getBank() * 1.01));
player.setDebt((int) (player.getDebt() * 1.01));
player.setIsPriceChanged(2);
//shopScene = false;
//stormScene = false;
} else{
if(response == player.getLocation()){
textOut.setText(" " + "You're already here " + player.getName() + "\n");
}
else{
textOut.setText(" " + player.getName() + "; Sorry but could you say that again?");
}
textOut.setText(textOut.getText() + "\n\n 1) Hong Kong, 2) Shanghai, 3) Nagasaki, 4) Saigon,\n 5) Manila, 6) Singapore, or 7) Batavia?");
}
} catch (Exception e) {
textOut.setText(" " + "Sorry, " + player.getName() + " could you say that again?");
}
if (hasTraveled) {
continueButton.setVisible(true);
quitButton.setVisible(false);
numberInput.setVisible(false);
shopScene = true;
}
}
}
else if (player.getCargoSpace() < (player.getOpiumHeld()+ (player.getGuns()*10)+player.getSilkHeld() + player.getArmsHeld() + player.getGeneralHeld())){
textOut.setText(" "+player.getName() + " the cargo is too heavy! We can't set sail!");
}
});
firm.setAlignment(Pos.CENTER);
firm.setPrefHeight(27.0);
firm.setPrefWidth(632.0);
firm.setFont(new Font(18.0));
Label warehouseText = new Label();
warehouseText.setAlignment(Pos.CENTER);
warehouseText.setPrefHeight(108.0);
warehouseText.setPrefWidth(100.0);
warehouseText.setText(" Warehouse\n\tOpium\n\tSilk\n\tArms\n\tGeneral");
warehouseText.setFont(size14);
wItemsText.setAlignment(Pos.CENTER);
wItemsText.setPrefWidth(100.0);
wItemsText.setPrefHeight(108.0);
wItemsText.setFont(size14);
wItemSpaceText.setPrefHeight(108.0);
wItemSpaceText.setPrefWidth(215.0);
wItemSpaceText.setFont(size14);
locationText.setAlignment(Pos.BOTTOM_CENTER);
locationText.setPrefHeight(106.0);
locationText.setPrefWidth(175.0);
locationText.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
locationText.setFont(size14);
inventoryText.setAlignment(Pos.CENTER);
inventoryText.setFont(size14);
inventoryHeldText.setAlignment(Pos.CENTER);
inventoryHeldText.setPrefHeight(108.0);
inventoryHeldText.setPrefWidth(100.0);
inventoryHeldText.setFont(size14);
gunsText.setPrefHeight(108.0);
gunsText.setPrefWidth(212.0);
gunsText.setAlignment(Pos.CENTER_LEFT);
gunsText.setFont(size14);
shipStatusText.setAlignment(Pos.TOP_CENTER);
shipStatusText.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
shipStatusText.setPrefHeight(110.0);
shipStatusText.setPrefWidth(180.0);
shipStatusText.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
shipStatusText.setFont(size14);
GridPane.setRowIndex(cashText, 3);
cashText.setPrefHeight(17.0);
cashText.setPrefWidth(209.0);
cashText.setFont(size14);
GridPane.setHalignment(bankText, javafx.geometry.HPos.CENTER);
GridPane.setRowIndex(bankText, 3);
bankText.setAlignment(Pos.CENTER);
bankText.setPrefHeight(20.0);
bankText.setPrefWidth(264.0);
bankText.setFont(size14);
GridPane.setRowIndex(textOut, 4);
textOut.setAlignment(Pos.TOP_LEFT);
textOut.setContentDisplay(javafx.scene.control.ContentDisplay.TOP);
textOut.setPrefHeight(163.0);
textOut.setPrefWidth(583.0);
textOut.setText(" Taipan, do you wish to go to:\n\n 1) Hong Kong, 2) Shanghai, 3) Nagasaki, 4) Saigon,\n 5) Manila, 6) Singapore, or 7) Batavia?\n After typing the number you want to go to press 'Enter' or 'Z'");
textOut.setFont(size14);
//Added all the nodes into a single scene
anchorPane.getChildren().addAll(dialogueRectangle, inventoryRectangle, warehouseRectangle);
hBox.getChildren().addAll(warehouseText, wItemsText, wItemSpaceText, locationText);
hBox0.getChildren().addAll(inventoryText, inventoryHeldText, gunsText, shipStatusText);
flowPane.getChildren().addAll(numberInput, quitButton, continueButton);
gridPane.getColumnConstraints().add(columnConstraints);
gridPane.getRowConstraints().addAll(rowConstraints, rowConstraints0, rowConstraints1, rowConstraints2, rowConstraints3, rowConstraints4);
gridPane.getChildren().addAll(firm, hBox, hBox0, cashText, bankText, textOut, flowPane);
anchorPane.getChildren().add(gridPane);
Scene root = new Scene(anchorPane, 600, 480);
stage.setTitle("Travel");
stage.setResizable(false);
stage.setScene(root);
return stage;
}
/**
* When provided a location number: the method returns a print statement stating the location's name and call another
* method to change the location of the Player object.
*
* @param locationOfTravel is a Player object that will be copied and the player instance variable is set to the copy.
*/
private Boolean seaAtlas(int locationOfTravel) {
switch (locationOfTravel) {
case 1:
if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Hong Kong");
player.setLocation(1);
return true;
case 2:
if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Shanghai");
player.setLocation(2);
return true;
case 3:
if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Nagasaki");
player.setLocation(3);
return true;
case 4:
if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Saigon");
player.setLocation(4);
return true;
case 5:
if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Manila");
player.setLocation(5);
return true;
case 6:
if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Singapore");
player.setLocation(6);
return true;
case 7:
if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Batavia");
player.setLocation(7);
return true;
default:
textOut.setText(" " + "Sorry but could you say that again " + player.getName() + "?");
return false;
}
}
/**
* Based on random chance either attacks the player with enemy ships, throws them to a different location or does nothing.
*
* @param locationOfTravel is used to see where the player is going to travel, just in case their location is changed
* by a typhoon.
**/
private void randomEventSea(int locationOfTravel, Stage stage) {
Random rand = new Random();
int randGenNum = rand.nextInt(3) + 1;
if (randGenNum == 1) {
continueButton.setVisible(true);
quitButton.setVisible(false);
numberInput.setVisible(false);
textOut.setText(" We see a ship on the horizon " + player.getName() + "; Prepare for combat!");
peasantShipScene = true;
}else if (randGenNum == 2) {
disaster(locationOfTravel);
textOut.setText(textOut.getText() + "\n " + "We made it!");
}
}
/**
* Based on random chance either throws the player character off course, or continues them on their way to their
* destination.
*
* @param locationOfTravel is used to see where the player is going to travel, just in case their location is changed
* by a typhoon.
**/
private void disaster(int locationOfTravel) {
//Tells player that there is a storm approaching.
textOut.setText(" " + "Storm " + player.getName() + "! ");
Random rand = new Random();
int randGenNum = rand.nextInt(5) + 1;
//If the player lands within this range, nothing happens to them
//Else they randomly get thrown into a location they weren't planning on going to(Anything but location of Travel).
if (randGenNum <= 2) {
textOut.setText(textOut.getText() + "\n " + "We got through the storm " + player.getName() + "!");
}else {
while (randGenNum == locationOfTravel) {
randGenNum = rand.nextInt(7) + 1;
if (randGenNum != locationOfTravel) {
textOut.setText(textOut.getText() + "\n " + "We've been blown off course!");
seaAtlas(randGenNum);
}
}
}
}
/**
* converts the user's location (an integer) to a String, and returns it.
*
* @return location -- the user's location as a string; the actual name of the location.
*/
public String getStringLocation(){
String location;
switch(player.getLocation()){
case 1: location = "Hong Kong"; break;
case 2: location = "Shanghai"; break;
case 3: location = "Nagasaki"; break;
case 4: location = "Saigon"; break;
case 5: location = "Manila"; break;
case 6: location = "Singapore"; break;
case 7: location = "Batavia"; break;
default: location = "Error"; break;
}
return location;
}
/**
* returns the user's condition based upon their current HP.
*
* @return shipStatus -- a representation of their ship's health in words.
*/
public String shipStatusString(){
String shipStatus;
switch(player.getHP()/10){
case 10: shipStatus = "Mint Condition"; break;
case 9: shipStatus = "Near Perfect"; break;
case 8: shipStatus = "Great"; break;
case 7: shipStatus = "Good"; break;
case 6: shipStatus = "Acceptable"; break;
case 5: shipStatus = "Tolerable"; break;
case 4: shipStatus = "Needs Repair"; break;
case 3: shipStatus = "Damaged"; break;
case 2: shipStatus = "Indangered"; break;
case 1: shipStatus = "Near Sinking"; break;
case 0: shipStatus = "Sinking"; break;
default: shipStatus = "Invincible"; break;
}
return shipStatus;
}
/**
* updates the text associated with the user's inventory.
*/
public void updateStage(){
firm.setText(String.format("Firm: %s, %s", player.getName(), getStringLocation()));
wItemsText.setText(String.format("\n %d\n %d\n %d\n %d", player.getwOpium(), player.getwSilk(), player.getwArms(), player.getwGeneral()));
int itemsInWarehouse = player.getwOpium()+player.getwGeneral()+player.getwArms()+player.getwSilk();
wItemSpaceText.setText(String.format("\n\t\tIn use:\n\t\t %d \n\t\tVacant:\n\t\t %d", itemsInWarehouse, (10000-itemsInWarehouse)));
locationText.setText(String.format("Location\n%s", getStringLocation()));
int itemsInInventory = player.getCargoSpace()-player.getSilkHeld()-player.getOpiumHeld()-player.getGeneralHeld()-player.getArmsHeld()-10*player.getGuns();
if(itemsInInventory < 0){
inventoryText.setText(" Overloaded\n\t Opium\n\t Silk\n\t Arms\n\t General");
}else{
inventoryText.setText(String.format(" Hold %d\n\t Opium\n\t Silk\n\t Arms\n\t General", itemsInInventory));
}
gunsText.setText(String.format("Guns %d\n\n\n\n ", player.getGuns()));
inventoryHeldText.setText(String.format("\n %d\n %d\n %d\n %d", player.getOpiumHeld(), player.getSilkHeld(), player.getArmsHeld(), player.getGeneralHeld()));
shipStatusText.setText(String.format("\tDebt\n\t%d\n\n\tShip status\n\t%s: %d", player.getDebt(), shipStatusString(), player.getHP()));
cashText.setText(String.format(" Cash: $%,d", player.getMoney()));
bankText.setText(String.format("Bank: %d", player.getBank()));
}
}

View File

@@ -1,641 +0,0 @@
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.Scene;
import javafx.scene.control.*;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.scene.text.Font;
import javafx.scene.text.Text;
import javafx.stage.Stage;
/**
* 2019-03-10
* Authors: Harkamal, Vikram, Haris, Siddhant, Nathan
* WarehouseGUI class, Initializes and displays the graphical interface for the warehouse in Taipan
*
*/
public class WarehouseGUI {
private Player player;
private Text title;
private HBox hBox;
private Button withdraw;
private Button deposit;
private Button goBack;
private VBox vBox;
private Text playerName;
private Text text;
private Label opiumPlayer;
private Label silkPlayer;
private Label armsPlayer;
private Label generalPlayer;
private VBox vBox0;
private Text text0;
private Text text1;
private Text opiumWarehouse;
private Text silkWarehouse;
private Text armsWarehouse;
private Text generalWarehouse;
private VBox vBox1;
private Text inUseWarehouse;
private Text vacantWarehouse;
private BorderPane borderPane;
private TextField textIn;
private SplitMenuButton splitMenu;
private CheckMenuItem general;
private CheckMenuItem arms;
private CheckMenuItem silk;
private CheckMenuItem opium;
/**
* A constructor that takes an object of type Player as an argument
*
* @param player object of the class Player
*/
public WarehouseGUI(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
/**
* Setter method for the Player object, player
*
* @param player an object of type Player
*/
public void setPlayer(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
/**
* Getter method for the Player object, player.
*
* @return returns a copy of the Player object, player
*/
public Player getPlayer() {
Player playerDummy = new Player(player);
return playerDummy;
}
/**
* initializes the GUI for the warehouse aspect of our game.
*
* @param stage an object of type Stage
* @return returns the stage of the GUI
*/
public Stage initializeWarehouse(Stage stage) {
title = new Text();
hBox = new HBox();
withdraw = new Button();
deposit = new Button();
vBox = new VBox();
playerName = new Text();
text = new Text();
opiumPlayer = new Label();
silkPlayer = new Label();
armsPlayer = new Label();
generalPlayer = new Label();
vBox0 = new VBox();
text0 = new Text();
text1 = new Text();
opiumWarehouse = new Text();
silkWarehouse = new Text();
armsWarehouse = new Text();
generalWarehouse = new Text();
vBox1 = new VBox();
inUseWarehouse = new Text();
vacantWarehouse = new Text();
borderPane = new BorderPane();
textIn = new TextField();
splitMenu = new SplitMenuButton();
general = new CheckMenuItem();
arms = new CheckMenuItem();
silk = new CheckMenuItem();
opium = new CheckMenuItem();
borderPane.setPrefHeight(480.0);
borderPane.setPrefWidth(600.0);
/**
* Sets the preferred width and height of the borderpane window to 600 by 480.
*
*/
borderPane.setPrefHeight(480.0);
borderPane.setPrefWidth(600.0);
/**
* Creates a label "Hong Kong Warehouse: at the top of the borderpane.
*
*/
BorderPane.setAlignment(title, javafx.geometry.Pos.CENTER);
title.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
title.setStrokeWidth(0.0);
title.setText("Hong Kong Warehouse");
title.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
title.setWrappingWidth(393.63671875);
title.setFont(new Font(24.0));
borderPane.setPrefHeight(480.0);
borderPane.setPrefWidth(600.0);
BorderPane.setAlignment(title, javafx.geometry.Pos.CENTER);
title.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
title.setStrokeWidth(0.0);
title.setText("Hong Kong Warehouse");
title.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
title.setWrappingWidth(393.63671875);
title.setFont(new Font(24.0));
borderPane.setTop(title);
/**
* creates an HBox at the center of the borderpane with a width of 200 and height of 100.
*
*/
BorderPane.setAlignment(hBox, javafx.geometry.Pos.CENTER);
hBox.setAlignment(javafx.geometry.Pos.CENTER);
hBox.setPrefHeight(100.0);
hBox.setPrefWidth(200.0);
/**
* Creates a button with text "Withdraw" which handles user events.
*
*/
withdraw.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
withdraw.setMnemonicParsing(false);
withdraw.setText("Withdraw");
updateLabels();
withdraw.setOnAction(new EventHandler<ActionEvent>() {
/**
* Creates a button with text "Deposit" which handles user events.
*
*/
@Override
public void handle(ActionEvent event) {
int withdraw = Integer.parseInt(textIn.getText());
updateLabels();
if (opium.isSelected()) {
if (player.getwOpium() >= withdraw) {
player.setwOpium(player.getwOpium() - withdraw);
player.setOpiumHeld(player.getOpiumHeld() + withdraw);
} else {
title.setText("You don't have that much opium stored in the warehouse!");
}
}
if (silk.isSelected()) {
if (player.getwSilk() >= withdraw) {
player.setwSilk(player.getwSilk() - withdraw);
player.setSilkHeld(player.getSilkHeld() + withdraw);
} else {
title.setText("You don't have that much silk stored in the warehouse!");
}
}
if (arms.isSelected()) {
if (player.getwArms() >= withdraw) {
player.setwArms(player.getwArms() - withdraw);
player.setArmsHeld(player.getArmsHeld() + withdraw);
} else {
title.setText("You don't have that much arms stored in the warehouse!");
}
}
if (general.isSelected()) {
if (player.getwGeneral() >= withdraw) {
player.setwGeneral(player.getwGeneral() - withdraw);
player.setGeneralHeld(player.getGeneralHeld() + withdraw);
} else {
title.setText("You don't have that much general stored in the warehouse!");
}
}
}
}
);
deposit.setMnemonicParsing(false);
deposit.setText("Deposit");
deposit.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
borderPane.setBottom(hBox);
deposit.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
updateLabels();
int deposit = Integer.parseInt(textIn.getText());
if (opium.isSelected()) {
if (player.getOpiumHeld() >= deposit) {
player.setwOpium(player.getwOpium() + deposit);
player.setOpiumHeld(player.getOpiumHeld() - deposit);
} else {
title.setText("You don't have that much opium stored in the ship!");
}
}
if (silk.isSelected()) {
if (player.getwSilk() >= deposit) {
player.setwSilk(player.getwSilk() + deposit);
player.setSilkHeld(player.getSilkHeld() - deposit);
} else {
title.setText("You don't have that much silk stored in the ship!");
}
}
if (arms.isSelected()) {
if (player.getwArms() >= deposit) {
player.setwArms(player.getwArms() + deposit);
player.setArmsHeld(player.getArmsHeld() - deposit);
} else {
title.setText("You don't have that much arms stored in the ship!");
}
}
if (general.isSelected()) {
if (player.getwGeneral() >= deposit) {
player.setwGeneral(player.getwGeneral() + deposit);
player.setGeneralHeld(player.getGeneralHeld() - deposit);
} else {
title.setText("You don't have that much general stored in the ship!");
}
}
}
});
splitMenu.setMnemonicParsing(false);
splitMenu.setText("Item");
general.setMnemonicParsing(false);
general.setText("General");
arms.setMnemonicParsing(false);
arms.setText("Arms");
silk.setMnemonicParsing(false);
silk.setText("Silk");
opium.setMnemonicParsing(false);
opium.setText("Opium");
borderPane.setBottom(hBox);
BorderPane.setAlignment(vBox, javafx.geometry.Pos.CENTER_LEFT);
vBox.setPrefHeight(156.0);
vBox.setPrefWidth(106.0);
/**
* Creates a label with text "Player" with size 18 font and default font style.
*
*/
playerName.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
playerName.setStrokeWidth(0.0);
playerName.setText("Player");
playerName.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
playerName.setWrappingWidth(103.47265625);
playerName.setFont(new Font(18.0));
/**
* Creates a label with no text for aesthetic spacing purposes.
*
*/
text.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
text.setStrokeWidth(0.0);
text.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
text.setWrappingWidth(103.47265625);
text.setFont(new Font(18.0));
/**
* Creates a label with text "Opium" under the "Player" label with size 18 font and default font style
*
*/
opiumPlayer.setAlignment(javafx.geometry.Pos.CENTER);
opiumPlayer.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
opiumPlayer.setPrefWidth(100.0);
opiumPlayer.setText("Opium");
opiumPlayer.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
opiumPlayer.setFont(new Font(18.0));
/**
* Creates a label with text "Silk" under the "Player" label with size 18 font and default font style.
*
*/
silkPlayer.setAlignment(javafx.geometry.Pos.CENTER);
silkPlayer.setPrefWidth(100.0);
silkPlayer.setText("Silk");
silkPlayer.setFont(new Font(18.0));
/**
* Creates a label with text "Arms" under the "Player" label with size 18 font and default font style.
*
*/
armsPlayer.setAlignment(javafx.geometry.Pos.CENTER);
armsPlayer.setPrefWidth(100.0);
armsPlayer.setText("Arms");
armsPlayer.setFont(new Font(18.0));
/**
* Creates a label with text "General" under the "Player" label with size 18 font and default font style.
*
*/
generalPlayer.setAlignment(javafx.geometry.Pos.CENTER);
generalPlayer.setPrefWidth(100.0);
generalPlayer.setText("General");
generalPlayer.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
generalPlayer.setFont(new Font(18.0));
borderPane.setLeft(vBox);
/**
* Creates a VBox at the center of the borderpane with a width of 261 and a height of 343.
*
*/
BorderPane.setAlignment(vBox0, javafx.geometry.Pos.TOP_LEFT);
vBox0.setAlignment(javafx.geometry.Pos.CENTER);
vBox0.setPrefHeight(343.0);
vBox0.setPrefWidth(261.0);
text0.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
text0.setStrokeWidth(0.0);
text0.setText("Warehouse");
text0.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
text0.setWrappingWidth(103.47265625);
text0.setFont(new Font(18.0));
text1.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
text1.setStrokeWidth(0.0);
text1.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
text1.setWrappingWidth(103.47265625);
text1.setFont(new Font(18.0));
opiumWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
opiumWarehouse.setStrokeWidth(0.0);
opiumWarehouse.setText("Opium");
opiumWarehouse.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
opiumWarehouse.setWrappingWidth(103.47265625);
opiumWarehouse.setFont(new Font(18.0));
silkWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
silkWarehouse.setStrokeWidth(0.0);
silkWarehouse.setText("Silk");
silkWarehouse.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
silkWarehouse.setWrappingWidth(103.47265625);
silkWarehouse.setFont(new Font(18.0));
armsWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
armsWarehouse.setStrokeWidth(0.0);
armsWarehouse.setText("Arms");
armsWarehouse.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
armsWarehouse.setWrappingWidth(103.47265625);
armsWarehouse.setFont(new Font(18.0));
generalWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
generalWarehouse.setStrokeWidth(0.0);
generalWarehouse.setText("General");
generalWarehouse.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
generalWarehouse.setWrappingWidth(103.47265625);
generalWarehouse.setFont(new Font(18.0));
borderPane.setCenter(vBox0);
BorderPane.setAlignment(vBox1, javafx.geometry.Pos.CENTER);
vBox1.setPrefHeight(48.0);
vBox1.setPrefWidth(152.0);
inUseWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
inUseWarehouse.setStrokeWidth(0.0);
inUseWarehouse.setText("In use:");
inUseWarehouse.setFont(new Font(18.0));
vacantWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
vacantWarehouse.setStrokeWidth(0.0);
vacantWarehouse.setText("Vacant:");
vacantWarehouse.setFont(new Font(18.0));
borderPane.setRight(vBox1);
borderPane.setTop(title);
BorderPane.setAlignment(hBox, javafx.geometry.Pos.CENTER);
hBox.setAlignment(javafx.geometry.Pos.CENTER);
hBox.setPrefHeight(100.0);
hBox.setPrefWidth(200.0);
withdraw.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
withdraw.setMnemonicParsing(false);
withdraw.setText("Withdraw");
deposit.setMnemonicParsing(false);
deposit.setText("Deposit");
deposit.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
splitMenu.setMnemonicParsing(false);
splitMenu.setText("Item");
general.setMnemonicParsing(false);
general.setText("General");
arms.setMnemonicParsing(false);
arms.setText("Arms");
silk.setMnemonicParsing(false);
silk.setText("Silk");
opium.setMnemonicParsing(false);
opium.setText("Opium");
borderPane.setBottom(hBox);
BorderPane.setAlignment(vBox, javafx.geometry.Pos.CENTER_LEFT);
vBox.setPrefHeight(156.0);
vBox.setPrefWidth(106.0);
playerName.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
playerName.setStrokeWidth(0.0);
playerName.setText("Player");
playerName.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
playerName.setWrappingWidth(103.47265625);
playerName.setFont(new Font(18.0));
text.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
text.setStrokeWidth(0.0);
text.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
text.setWrappingWidth(103.47265625);
text.setFont(new Font(18.0));
opiumPlayer.setAlignment(javafx.geometry.Pos.CENTER);
opiumPlayer.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
opiumPlayer.setPrefWidth(100.0);
opiumPlayer.setText("Opium");
opiumPlayer.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
opiumPlayer.setFont(new Font(18.0));
silkPlayer.setAlignment(javafx.geometry.Pos.CENTER);
silkPlayer.setPrefWidth(100.0);
silkPlayer.setText("Silk");
silkPlayer.setFont(new Font(18.0));
armsPlayer.setAlignment(javafx.geometry.Pos.CENTER);
armsPlayer.setPrefWidth(100.0);
armsPlayer.setText("Arms");
armsPlayer.setFont(new Font(18.0));
generalPlayer.setAlignment(javafx.geometry.Pos.CENTER);
generalPlayer.setPrefWidth(100.0);
generalPlayer.setText("General");
generalPlayer.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
generalPlayer.setFont(new Font(18.0));
borderPane.setLeft(vBox);
BorderPane.setAlignment(vBox0, javafx.geometry.Pos.TOP_LEFT);
vBox0.setAlignment(javafx.geometry.Pos.CENTER);
vBox0.setPrefHeight(343.0);
vBox0.setPrefWidth(261.0);
/**
* Creates a label with text "Warehouse" with size 18 font and default font style.
*
*/
text0.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
text0.setStrokeWidth(0.0);
text0.setText("Warehouse");
text0.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
text0.setWrappingWidth(103.47265625);
text0.setFont(new Font(18.0));
/**
* Creates a label with no text for aesthetic spacing purposes.
*
*/
text1.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
text1.setStrokeWidth(0.0);
text1.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
text1.setWrappingWidth(103.47265625);
text1.setFont(new Font(18.0));
/**
* Creates a label with text "Opium" under the "Warehouse" label with size 18 font and default font style.
*
*/
opiumWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
opiumWarehouse.setStrokeWidth(0.0);
opiumWarehouse.setText("Opium");
opiumWarehouse.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
opiumWarehouse.setWrappingWidth(103.47265625);
opiumWarehouse.setFont(new Font(18.0));
/**
* Creates a label with text "Silk" under the "Warehouse" label with size 18 font and default font style.
*
*/
silkWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
silkWarehouse.setStrokeWidth(0.0);
silkWarehouse.setText("Silk");
silkWarehouse.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
silkWarehouse.setWrappingWidth(103.47265625);
silkWarehouse.setFont(new Font(18.0));
/**
* Creates a label with text "Arms" under the "Warehouse" label with size 18 font and default font style.
*
*/
armsWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
armsWarehouse.setStrokeWidth(0.0);
armsWarehouse.setText("Arms");
armsWarehouse.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
armsWarehouse.setWrappingWidth(103.47265625);
armsWarehouse.setFont(new Font(18.0));
/**
* Creates a label with text "General" under the "Warehouse" label with size 18 font and default font style.
*
*/
generalWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
generalWarehouse.setStrokeWidth(0.0);
generalWarehouse.setText("General");
generalWarehouse.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
generalWarehouse.setWrappingWidth(103.47265625);
generalWarehouse.setFont(new Font(18.0));
borderPane.setCenter(vBox0);
/**
* Creates a VBox at the center of the borderpane with a width of 152 and a height of 48.
*
*/
BorderPane.setAlignment(vBox1, javafx.geometry.Pos.CENTER);
vBox1.setPrefHeight(48.0);
vBox1.setPrefWidth(152.0);
/**
* Creates a label with "In use:" text with size 18 font and default font style.
*
*/
inUseWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
inUseWarehouse.setStrokeWidth(0.0);
inUseWarehouse.setText("In use:");
inUseWarehouse.setFont(new Font(18.0));
/**
* Creates a label with "Vacant:" text with size 18 font and default font style.
*
*/
vacantWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
vacantWarehouse.setStrokeWidth(0.0);
vacantWarehouse.setText("Vacant:");
vacantWarehouse.setFont(new Font(18.0));
borderPane.setRight(vBox1);
/**
* Adds all the labels and buttons to their respective boxes.
*
*/
splitMenu.getItems().add(general);
splitMenu.getItems().add(arms);
splitMenu.getItems().add(silk);
splitMenu.getItems().add(opium);
hBox.getChildren().add(textIn);
hBox.getChildren().add(withdraw);
hBox.getChildren().add(deposit);
hBox.getChildren().add(splitMenu);
vBox.getChildren().add(playerName);
vBox.getChildren().add(text);
vBox.getChildren().add(opiumPlayer);
vBox.getChildren().add(silkPlayer);
vBox.getChildren().add(armsPlayer);
vBox.getChildren().add(generalPlayer);
vBox0.getChildren().add(text0);
vBox0.getChildren().add(text1);
vBox0.getChildren().add(opiumWarehouse);
vBox0.getChildren().add(silkWarehouse);
vBox0.getChildren().add(armsWarehouse);
vBox0.getChildren().add(generalWarehouse);
vBox1.getChildren().add(inUseWarehouse);
vBox1.getChildren().add(vacantWarehouse);
Scene root = new Scene(borderPane, 600, 480);
stage.setTitle("Warehouse");
stage.setResizable(false);
stage.setScene(root);
updateLabels();
return stage;
}
/**
* When run, shows the stage as a graphical interface through JavaFX.
*
* @param primaryStage object of type Stage
*/
public void start(Stage primaryStage) {
WarehouseGUI warehouseGUI = new WarehouseGUI(player);
warehouseGUI.initializeWarehouse(primaryStage);
primaryStage.show();
}
/**
* The purpose of this class is to create a warehouse where the goods
* can be safely stored without holing space on the ship!
*/
public void updateLabels() {
generalPlayer.setText("General: " + player.getGeneralHeld());
armsPlayer.setText("Arms: " + player.getArmsHeld());
silkPlayer.setText("Silk: " + player.getSilkHeld());
opiumPlayer.setText("Opium: " + player.getOpiumHeld());
generalWarehouse.setText("General: " + player.getwGeneral());
armsWarehouse.setText("Arms: " + player.getwArms());
silkWarehouse.setText("Silk: " + player.getwSilk());
opiumWarehouse.setText("Opium: " + player.getwOpium());
}
}