diff --git a/.idea/workspace.xml b/.idea/workspace.xml
index d983782..eebee18 100644
--- a/.idea/workspace.xml
+++ b/.idea/workspace.xml
@@ -170,9 +170,9 @@
-
-
-
+
+
+
diff --git a/README.md b/README.md
deleted file mode 100644
index faf928c..0000000
--- a/README.md
+++ /dev/null
@@ -1,11 +0,0 @@
-# TaipanClone
-Computer Science 233 project, Winter 2019
-
-How to run:
-If you are using intellij, extract "TaipanClone-master.zip", and open the "TaipanClone-master" folder in intellij. Also set up the SDK. Then, run MainGUI.java.
-
-If you are using the command line, extract "TaipanClone-master.zip", and open the "TaipanClone-master" folder. Open your terminal and change its directory to the "src" folder within "TaipanClone-master" folder. Then, type in "javac *.java", this compiles all the necessary files. Now, run MainGUI.java using "java MainGUI".
-
-Additional information:
-
-You lose if your HP reaches 0. You can win if you "retire" in Hong Kong while having a net worth of over $1 million.
diff --git a/TaipanClone.iml b/TaipanClone.iml
index c90834f..d5c0743 100644
--- a/TaipanClone.iml
+++ b/TaipanClone.iml
@@ -8,4 +8,5 @@
-
\ No newline at end of file
+
+
diff --git a/src/BankGUI.java b/src/BankGUI.java
deleted file mode 100644
index d3ff206..0000000
--- a/src/BankGUI.java
+++ /dev/null
@@ -1,200 +0,0 @@
-import javafx.event.ActionEvent;
-import javafx.event.EventHandler;
-import javafx.geometry.Pos;
-import javafx.scene.Scene;
-import javafx.scene.control.Button;
-import javafx.scene.control.Label;
-import javafx.scene.control.TextField;
-import javafx.scene.layout.BorderPane;
-import javafx.scene.layout.HBox;
-import javafx.scene.layout.VBox;
-import javafx.stage.Stage;
-
-public class BankGUI {
- private Player player;
-
- /**
- * setter method that takes in a Player object as an argument.
- *
- * @param player object of the class Player
- */
- public void setPlayer(Player player) {
- Player playerDummy = new Player(player);
- this.player = playerDummy;
- }
-
- /**
- * getter method for obtaining a player object.
- *
- * @return returns player object
- */
- public Player getPlayer() {
- Player playerDummy = new Player(player);
- return playerDummy;
- }
-
- /**
- * Class Constructor that takes in a type player as a parameter
- *
- * //* @param player object of the class Player
- */
- public BankGUI(Player player) {
- Player playerDummy = new Player(player);
- this.player = playerDummy;
- }
-
- /**
- * Initializes the GUI for the Bank in our game.
- *
- * @param primaryStage
- * @return
- */
- public Stage initializeBank(Stage primaryStage) {
- primaryStage.setTitle("Bank");
-
- /**
- * Creating all the layouts, labels, buttons, and a textfield.
- *
- */
- BorderPane brdr1 = new BorderPane();
- HBox hbx1 = new HBox(30);
- HBox hbx2 = new HBox(30);
- VBox vbx1 = new VBox(30);
-
- Label l1 = new Label("Player: " + player.getName());
- Label l2 = new Label("Current Balance: " + player.getBank());
- Label l3 = new Label("Enter Amount: ");
- Label l4 = new Label("Current cash: " + player.getMoney());
- Label l5 = new Label(" ");
-
- Button b1 = new Button("Withdraw");
- Button b2 = new Button("Deposit");
- Button b3 = new Button("Go back");
-
- TextField txtField1 = new TextField();
-
- /**
- * Adds the buttons so that they are at the bottom of the screen.
- *
- */
- hbx1.setAlignment(Pos.CENTER);
- hbx1.getChildren().add(b1);
- hbx1.getChildren().add(b2);
- hbx1.getChildren().add(b3);
-
- brdr1.setBottom(hbx1);
-
- /**
- * Adds the text field to the center of the screen.
- *
- */
- hbx2.setAlignment(Pos.CENTER);
- hbx2.getChildren().add(l3);
- hbx2.getChildren().add(txtField1);
- brdr1.setCenter(hbx2);
-
- /**
- * Adds the labels to the top of the screen.
- *
- */
- vbx1.setAlignment(Pos.CENTER);
- vbx1.getChildren().add(l1);
- vbx1.getChildren().add(l2);
- vbx1.getChildren().add(l4);
- vbx1.getChildren().add(l5);
- brdr1.setTop(vbx1);
-
- /**
- * Adds function to button 1 which, when clicked, withdraws money from your bank to your person but, will not let you overdraw.
- *
- */
- b1.setOnAction(new EventHandler() {
- @Override
- public void handle(ActionEvent event) {
- try {
- int withdraw = Integer.parseInt(txtField1.getText());
- if(withdraw < 0){
- l5.setText("Come on " + player.getName() + " are you trying to fool me??? \n No negative Numbers Please");
- }
- else if (withdraw <= player.getBank()) {
- player.setMoney(withdraw + player.getMoney());
- player.setBank(player.getBank() - withdraw);
- }
- else {
- l5.setText("Sorry you cannot withdraw that much");
- }
- l2.setText("Current Balance: " + player.getBank());
- l4.setText("Current cash: " + player.getMoney());
- }
- catch (Exception e) {
- l5.setText("Please enter a valid value");
- }
- }
- }
- );
-
- /**
- * Adds function to button 2 which, when clicked, deposits money into your bank but, will not let you overdraw.
- *
- */
- // Set the event handler when the withdraw button is clicked
- b2.setOnAction(new EventHandler() {
- @Override
- public void handle(ActionEvent event) {
- try {
- int deposit = Integer.parseInt(txtField1.getText());
- if(deposit < 0){
- l5.setText("Nice Try!!! No negative Numbers Please");
- }
- else if (deposit <= player.getMoney()) {
- player.setBank(deposit + player.getBank());
- player.setMoney(player.getMoney() - deposit);
- } else {
- l5.setText("Sorry you cannot deposit that much.$");
- }
- l2.setText("Current Balance: " + player.getBank());
- l4.setText("Current cash: " + player.getMoney());
-
- }
- catch (Exception e) {
- l5.setText("Please enter a valid value");
- }
- }
- }
- );
-
- /**
- * Adds function to button 3 which, when clicked, brings you back to the Shop GUI.
- *
- */
- b3.setOnAction(new EventHandler() {
- @Override
- public void handle(ActionEvent event) {
- TaipanShopGUI shopGUI = new TaipanShopGUI(player);
- shopGUI.initializeShop(primaryStage);
- primaryStage.show();
- }
- }
- );
-
-
- /**
- * Sets the window size to a width of 600 and height of 480 and displays the screen.
- *
- */
- Scene scene = new Scene(brdr1, 600, 480);
- primaryStage.setScene(scene);
- return primaryStage;
- }
-
- /**
- * sets scene and runs stage
- *
- * @param primaryStage the stage in which the scene may be run and switched to
- */
- public void start(Stage primaryStage) {
- BankGUI bank = new BankGUI(player);
- bank.initializeBank(primaryStage);
- primaryStage.show();
- }
-}
diff --git a/src/GameEndGUI.java b/src/GameEndGUI.java
deleted file mode 100644
index 8940de9..0000000
--- a/src/GameEndGUI.java
+++ /dev/null
@@ -1,120 +0,0 @@
-import javafx.geometry.Insets;
-import javafx.scene.Scene;
-import javafx.scene.control.Label;
-import javafx.scene.layout.BorderPane;
-import javafx.scene.layout.VBox;
-import javafx.scene.text.Font;
-import javafx.stage.Stage;
-
-/**
-* 2019-03-10
-* Authors: Harkamal, Vikram, Haris, Siddhant, Nathan
-* GameEndGUI class, Initializes and displays the graphical interface for when you lose
-*
-*/
-public class GameEndGUI {
-
- private Label title;
- private VBox vBox;
- private Label firmName;
- private Label gunsHeld;
- private Label netWorth;
- private BorderPane borderPane;
- private Player player;
-
- public GameEndGUI(Player player) {
- Player playerDummy = new Player(player);
- this.player = playerDummy;
- }
-
- /**
- * Sets up the graphical part of GameEndGUI and includes all logic for the class
- *
- * @param stage sets the stage to which we will execute the scene of the GameEndGUI class
- * @return stage so that another class can switch to the stage
- */
- public Stage initializeGameEndGUI(Stage stage) {
-
- //Creating all the nodes
- title = new Label();
- vBox = new VBox();
- firmName = new Label();
- gunsHeld = new Label();
- netWorth = new Label();
- borderPane = new BorderPane();
- int netWorthInt = 0;
-
- borderPane.setPrefHeight(480.0);
- borderPane.setPrefWidth(600.0);
-
- //Setting positions and names of all the nodes
- BorderPane.setAlignment(title, javafx.geometry.Pos.CENTER);
- title.setText("Game Over!");
- title.setFont(new Font(43.0));
- BorderPane.setMargin(title, new Insets(0.0));
- title.setPadding(new Insets(50.0, 0.0, 0.0, 0.0));
- borderPane.setTop(title);
-
- BorderPane.setAlignment(vBox, javafx.geometry.Pos.CENTER);
- vBox.setAlignment(javafx.geometry.Pos.CENTER);
- vBox.setPrefHeight(200.0);
- vBox.setPrefWidth(100.0);
-
- firmName.setText("Name:");
- firmName.setFont(new Font(22.0));
-
- gunsHeld.setText("Guns Held:");
- gunsHeld.setFont(new Font(22.0));
-
- netWorth.setText("Net Worth:");
- netWorth.setFont(new Font(22.0));
- borderPane.setCenter(vBox);
-
-
- //Adding the labels to the character's stats to the VBox which will show up on the screen
- vBox.getChildren().add(firmName);
- vBox.getChildren().add(gunsHeld);
- vBox.getChildren().add(netWorth);
-
- /**
- * If health is below or equal to 0 then the game will either show the gameOver screen or the win screen
- * */
- if (player.getHP() <= 0) {
- title.setText("Game Over!");
- } else {
- title.setText("Congratulations!");
- }
-
- /**
- * Calculates the networth of the player by the end of the game
- * */
- netWorthInt = player.getMoney() + (player.getOpiumHeld() * 16000) + (player.getSilkHeld() * 160) + (player.getArmsHeld() * 160) + (player.getGeneralHeld() * 8);
- netWorthInt += (player.getwOpium() * 16000) + (player.getwSilk() * 160) + (player.getwArms() * 160) + (player.getwGeneral() * 8);
- netWorthInt -= player.getDebt();
-
-
- //Updating the endgame stats of the player
- firmName.setText("Firm Name: " + player.getName());
- gunsHeld.setText("Guns Held: " + player.getGuns());
- netWorth.setText("Net Worth: " + netWorthInt);
-
- Scene root = new Scene(borderPane, 600, 480);
-
- stage.setTitle("End Game Stats");
- stage.setResizable(false);
- stage.setScene(root);
-
- return stage;
- }
-
- /**
- * sets scene and runs stage
- *
- * @param primaryStage the stage in which the scene may be run and switched to
- */
- public void start(Stage primaryStage) {
- GameEndGUI gameEndGUI = new GameEndGUI(player);
- gameEndGUI.initializeGameEndGUI(primaryStage);
- primaryStage.show();
- }
-}
diff --git a/src/LoanSharkGUI.java b/src/LoanSharkGUI.java
deleted file mode 100644
index 9647518..0000000
--- a/src/LoanSharkGUI.java
+++ /dev/null
@@ -1,191 +0,0 @@
-import javafx.event.ActionEvent;
-import javafx.event.EventHandler;
-import javafx.geometry.Pos;
-import javafx.scene.Scene;
-import javafx.scene.control.Button;
-import javafx.scene.control.Label;
-import javafx.scene.control.TextField;
-import javafx.scene.layout.BorderPane;
-import javafx.scene.layout.HBox;
-import javafx.scene.layout.VBox;
-import javafx.stage.Stage;
-
-public class LoanSharkGUI {
- private Player player;
-
- /**
- * setter method that takes in a Player object as an argument.
- *
- * @param player object of the class Player
- */
- public void setPlayer(Player player) {
- Player playerDummy = new Player(player);
- this.player = playerDummy;
- }
-
- /**
- * getter method for obtaining a player object.
- *
- * @return returns player object
- */
- public Player getPlayer() {
- Player playerDummy = new Player(player);
- return playerDummy;
- }
-
- /**
- * Class Constructor that takes in a type player as a parameter
- *
- * //* @param player object of the class Player
- */
- public LoanSharkGUI(Player player) {
- Player playerDummy = new Player(player);
- this.player = playerDummy;
- }
-
- public Stage initializeLoanShark(Stage primaryStage) {
- primaryStage.setTitle("Loan Shark");
-
- //Declaring each Layout
- BorderPane brdr1 = new BorderPane();
- HBox hbx1 = new HBox(10);
- HBox hbx2 = new HBox(10);
- VBox vbx1 = new VBox(10);
-
- //Declaring all Variables
- Label l1 = new Label("Player: " + player.getName());
- Label l2 = new Label("Current Debt " + player.getDebt());
- Label l4 = new Label("Current cash: " + player.getMoney());
- Label l3 = new Label("Enter Amount: ");
- Label l5 = new Label(" ");
-
- //Declaring All Buttons
- Button b1 = new Button("Borrow");
- Button b2 = new Button("Repay");
- Button b3 = new Button("Go back");
-
- //Declaring All TextFields
- TextField txtField1 = new TextField();
-
- //Creating the buttons at the bottom of the screen
- hbx1.setAlignment(Pos.CENTER);
- hbx1.getChildren().add(b1);
- hbx1.getChildren().add(b2);
- hbx1.getChildren().add(b3);
-
- brdr1.setBottom(hbx1);
-
- //Creating the TextField at the center of the screen
- hbx2.setAlignment(Pos.CENTER);
- hbx2.getChildren().add(l3);
- hbx2.getChildren().add(txtField1);
- brdr1.setCenter(hbx2);
-
- //Creating the Labels at the top of the Screen
- vbx1.setAlignment(Pos.CENTER);
- vbx1.getChildren().add(l1);
- vbx1.getChildren().add(l2);
- vbx1.getChildren().add(l4);
- vbx1.getChildren().add(l5);
- brdr1.setTop(vbx1);
-
- // Set the event handler when the deposit button is clicked
- b1.setOnAction(new EventHandler() {
- @Override
- public void handle(ActionEvent event) {
- try {
-
- int loanAsk = Integer.parseInt(txtField1.getText());
- if (loanAsk <= 2 * (player.getMoney() - player.getDebt()) && loanAsk >= 0) {
- player.setDebt(player.getDebt() + loanAsk);
- player.setMoney(player.getMoney() + loanAsk);
- l4.setText("Current cash: " + player.getMoney());
- } else if (loanAsk < 0) {
- l5.setText("Sorry you cannot enter negative numbers");
- }
- else{
- l5.setText("Sorry you cannot get the loan requested");
- }
-
-
- l2.setText("Debt: " + player.getDebt());
- } catch (Exception e) {
- l5.setText("Please enter a valid value");
- }
-
- }
- }
-
- );
-
- // Set the event handler when the withdraw button is clicked
- b2.setOnAction(new EventHandler() {
- @Override
- public void handle(ActionEvent event) {
- try {
-
-
- int returnAsk = Integer.parseInt(txtField1.getText());
- if (returnAsk > player.getDebt()) {
- l5.setText("You dont need to return that much");
- }
- else if (returnAsk <= player.getDebt() && returnAsk >= 0 && player.getMoney() >= returnAsk) {
- player.setDebt(player.getDebt() - returnAsk);
- player.setMoney(player.getMoney() - returnAsk);
- l4.setText("Current cash: " + player.getMoney());
- }
- else if(player.getMoney() < returnAsk) {
- l5.setText("Look " + player.getName() + ", you are being cheap!");
- }
- else {
- l5.setText("Sorry you cannot return a negative amount");
- }
- l2.setText("Debt: " + player.getDebt());
- }
- catch (Exception e) {
- l5.setText("Please enter a valid value");
- }
- }
- }
- );
-
- b3.setOnAction(new EventHandler() {
- @Override
- public void handle(ActionEvent event) {
- TaipanShopGUI shopGUI = new TaipanShopGUI(player);
- shopGUI.initializeShop(primaryStage);
- primaryStage.show();
- }
- }
- );
-
-
- //Setting the Scene and displaying it
- Scene scene = new Scene(brdr1, 600, 480);
- primaryStage.setScene(scene);
- //primaryStage.show();
- return primaryStage;
- }
-
-
- public void start(Stage primaryStage) {
- LoanSharkGUI loan = new LoanSharkGUI(player);
- loan.initializeLoanShark(primaryStage);
- primaryStage.show();
- }
-
-
- /**
- * This methods purpose is to loan the player the funds it wants
- * or pay its outstanding debts. The method prompts the user if they
- * would like to borrow money or repay. depending on what the player chooses
- * the corresponding loop is evoked. The player can only be loaned 2 times the
- * money they have minus the debt id their debt exceeds the cash balance, the loan
- * cannot be given.
- */
-}
-
-
-
-
-
diff --git a/src/MainGUI.java b/src/MainGUI.java
deleted file mode 100644
index 2e1889c..0000000
--- a/src/MainGUI.java
+++ /dev/null
@@ -1,52 +0,0 @@
-import javafx.application.Application;
-import javafx.stage.Stage;
-
-/**
-* 2019-03-10
-* Authors: Harkamal, Vikram, Haris, Siddhant, Nathan
-* MainGUI class, Initializes the entire game and runs the game for user to play
-*
-*/
-
-public class MainGUI extends Application {
- private Player player = new Player();
-
- /**
- * getter method for the Player object player.
- *
- * @return returns a copy of the object player
- */
-
- public Player getPlayer() {
- Player copy = new Player(player);
- return copy;
- }
-
- /**
- * Initializes the Taipan shop with the players stats after the player finishes shopping, it updates the player object and returns it.
- *
- * @param shop player object from the main class used to update the shop class
- */
-
- public void shop(TaipanShopGUI shop) {
- shop.setPlayer(player);
- shop.shop();
- player = shop.getPlayer();
- }
-
- /**
- * Updates main class with player data and starts the game.
- * The game will only run as long as the player has not retired or has been destroyed.
- *
- * @param args Just the console for the player to look at.
- */
- public static void main(String[] args) {
- launch(args);
- }
-
- public void start(Stage primaryStage) throws Exception {
- StartGUI start = new StartGUI(player);
- start.initializeStart(primaryStage);
- primaryStage.show();
- }
-}
diff --git a/src/Player.java b/src/Player.java
deleted file mode 100644
index d511a8b..0000000
--- a/src/Player.java
+++ /dev/null
@@ -1,571 +0,0 @@
-/**
-* 2019-03-10
-* Authors: Harkamal, Vikram, Haris, Siddhant, Nathan
-* Player class, stores all the information about the player such as inventory, health, etc
-*
-*/
-
-import java.util.Random;
-
-public class Player {
-
- private String name = "Taipan";
- private int bank = 0;
- private int money = 0;
- private int opiumHeld = 0;
- private int silkHeld = 0;
- private int generalHeld = 0;
- private int armsHeld = 0;
- private int location = 1;
- private int guns = 5;
- private int HP = 100;
- private int debt = 0;
- private int wOpium = 0;
- private int wSilk = 0;
- private int wGeneral = 0;
- private int wArms = 0;
- private boolean retire = false;
- private int cargoSpace = 60;
- private int opiumPrice = 16000;
- private int silkPrice = 1600;
- private int armsPrice = 160;
- private int generalPrice = 8;
- private int isPriceChanged = 0;
-
- public Player() {
- this.name = "Taipan";
- this.bank = 0;
- this.money = 0;
- this.opiumHeld = 0;
- this.silkHeld = 0;
- this.generalHeld = 0;
- this.armsHeld = 0;
- this.location = 1;
- this.guns = 0;
- this.HP = 100;
- this.debt = 0;
- this.wOpium = 0;
- this.wSilk = 0;
- this.wGeneral = 0;
- this.wArms = 0;
- this.retire = false;
- this.opiumPrice = 1600;
- this.silkPrice = 1600;
- this.armsPrice = 160;
- this.generalPrice = 8;
- this.cargoSpace = 60;
- this.isPriceChanged = 0;
- }
-
- /**
- * Copy constructor
- *
- * @param player object of the class Player
- */
- public Player(Player player) {
- this.name = player.name;
- this.bank = player.bank;
- this.money = player.money;
- this.opiumHeld = player.opiumHeld;
- this.silkHeld = player.silkHeld;
- this.generalHeld = player.generalHeld;
- this.armsHeld = player.armsHeld;
- this.location = player.location;
- this.guns = player.guns;
- this.HP = player.HP;
- this.debt = player.debt;
- this.wOpium = player.wOpium;
- this.wSilk = player.wSilk;
- this.wGeneral = player.wGeneral;
- this.wArms = player.wArms;
- this.opiumPrice = player.opiumPrice;
- this.silkPrice = player.silkPrice;
- this.armsPrice = player.armsPrice;
- this.generalPrice = player.generalPrice;
- this.cargoSpace = player.cargoSpace;
- this.isPriceChanged = player.isPriceChanged;
- }
-
- /**
- * getter method for the instance variable cargoSpace.
- *
- * @return returns the instance variable cargoSpace
- */
-
- public int getCargoSpace() {
- return cargoSpace;
- }
-
- /**
- * setter method for the instance variable cargoSpace.
- *
- * @param cargoSpace takes an int that is greater than 0 as an argument
- */
-
- public void setCargoSpace(int cargoSpace) {
- if (cargoSpace > 0) {
- this.cargoSpace = cargoSpace;
- }
- }
-
- /**
- * getter method for the instance variable retire.
- *
- * @return returns the instance variable retire
- */
-
- public boolean getRetire() {
- return retire;
- }
-
- /**
- * setter method for the instance variable retire.
- *
- * @param retire takes a boolean as an argument
- */
-
- public void setRetire(boolean retire) {
- if (retire) {
- this.retire = retire;
- }
- }
-
- /**
- * getter method for the instance variable name.
- *
- * @return returns the instance variable name
- */
-
- public String getName() {
- return name;
- }
-
- /**
- * setter method for the instance variable name.
- *
- * @param name takes a string as an argument
- */
-
- public void setName(String name) {
- this.name = name;
- }
-
- /**
- * getter method for the instance variable HP.
- *
- * @return returns the instance variable HP
- */
-
- public int getHP() {
- return HP;
- }
-
- /**
- * setter method for the instance variable HP.
- *
- * @param HP takes an int as an argument
- */
-
- public void setHP(int HP) {
-
- this.HP = HP;
- }
-
- /**
- * getter method for the instance variable bank.
- *
- * @return returns the instance variable bank
- */
-
- public int getBank() {
- return bank;
- }
-
- /**
- * setter method for the instance variable bank.
- *
- * @param bank takes an int that is greater than or equal to 0 as an argument
- */
-
- public void setBank(int bank) {
- if (bank >= 0) {
- this.bank = bank;
- }
- }
-
- /**
- * getter method for the instance variable money.
- *
- * @return returns the instance variable money
- */
-
- public int getMoney() {
- return money;
- }
-
- /**
- * setter method for the instance variable money.
- *
- * @param money takes an int that is greater than or equal to 0 as an argument
- */
-
- public void setMoney(int money) {
- if (money >= 0) {
- this.money = money;
- }
- }
-
- /**
- * getter method for the instance variable opiumHeld.
- *
- * @return returns the instance variable opiumHeld
- */
-
- public int getOpiumHeld() {
- return opiumHeld;
- }
-
- /**
- * setter method for the instance variable opiumHeld.
- *
- * @param opiumHeld takes an int that is greater than or equal to 0 as an argument
- */
-
- public void setOpiumHeld(int opiumHeld) {
- if (opiumHeld >= 0) {
- this.opiumHeld = opiumHeld;
- }
- }
-
- /**
- * getter method for the instance variable silkHeld.
- *
- * @return returns the instance variable silkHeld
- */
-
- public int getSilkHeld() {
- return silkHeld;
- }
-
- /**
- * setter method for the instance variable silkHeld.
- *
- * @param silkHeld takes an int that is greater than or equal to 0 as an argument
- */
-
- public void setSilkHeld(int silkHeld) {
- if (silkHeld >= 0) {
- this.silkHeld = silkHeld;
- }
- }
-
- /**
- * getter method for the instance variable generalHeld.
- *
- * @return returns the instance variable generalHeld
- */
-
- public int getGeneralHeld() {
- return generalHeld;
- }
-
- /**
- * setter method for the instance variable generalHeld.
- *
- * @param generalHeld takes an int that is greater than or equal to 0 as an argument
- */
-
- public void setGeneralHeld(int generalHeld) {
- if (generalHeld >= 0) {
- this.generalHeld = generalHeld;
- }
- }
-
- /**
- * getter method for the instance variable armsHeld.
- *
- * @return returns the instance variable armsHeld
- */
-
- public int getArmsHeld() {
- return armsHeld;
- }
-
- /**
- * setter method for the instance variable armsHeld.
- *
- * @param armsHeld takes an int that is greater than or equal to 0 as an argument
- */
-
- public void setArmsHeld(int armsHeld) {
- if (armsHeld >= 0) {
- this.armsHeld = armsHeld;
- }
- }
-
- /**
- * getter method for the instance variable location.
- *
- * @return returns the instance variable location
- */
-
- public int getLocation() {
- return location;
- }
-
- /**
- * setter method for the instance variable location.
- *
- * @param location takes an int that is greater than or equal to 0 as an argument
- */
-
- public void setLocation(int location) {
- if (location >= 0) {
- this.location = location;
- }
- }
-
- /**
- * getter method for the instance variable guns.
- *
- * @return returns the instance variable guns
- */
-
- public int getGuns() {
- return guns;
- }
-
- /**
- * setter method for the instance variable guns.
- *
- * @param guns takes an int that is greater than or equal to 0 as an argument
- */
-
- public void setGuns(int guns) {
- if (guns >= 0) {
- this.guns = guns;
- }
-
- }
-
- /**
- * getter method for the instance variable debt.
- *
- * @return returns the instance variable debt
- */
-
- public int getDebt() {
- return debt;
- }
-
- /**
- * setter method for the instance variable debt.
- *
- * @param debt takes an int that is greater than or equal to 0 as an argument
- */
-
- public void setDebt(int debt) {
- if (debt >= 0) {
- this.debt = debt;
- }
- }
-
- /**
- * getter method for the instance variable wOpium.
- *
- * @return returns the instance variable wOpium
- */
-
- public int getwOpium() {
- return wOpium;
- }
-
- /**
- * setter method for the instance variable wOpium.
- *
- * @param wOpium takes an int that is greater than or equal to 0 as an argument
- */
-
- public void setwOpium(int wOpium) {
- if (wOpium >= 0) {
- this.wOpium = wOpium;
- }
- }
-
- /**
- * getter method for the instance variable wSilk.
- *
- * @return returns the instance variable wSilk
- */
-
- public int getwSilk() {
- return wSilk;
- }
-
- /**
- * setter method for the instance variable wSilk.
- *
- * @param wSilk takes an int that is greater than or equal to 0 as an argument
- */
-
- public void setwSilk(int wSilk) {
- if (wSilk >= 0) {
- this.wSilk = wSilk;
- }
- }
-
- /**
- * getter method for the instance variable wGeneral.
- *
- * @return returns the instance variable wGeneral
- */
-
- public int getwGeneral() {
- return wGeneral;
- }
-
- /**
- * setter method for the instance variable wGeneral.
- *
- * @param wGeneral takes an int that is greater than or equal to 0 as an argument
- */
-
- public void setwGeneral(int wGeneral) {
- if (wGeneral >= 0) {
- this.wGeneral = wGeneral;
- }
- }
-
- /**
- * getter method for the instance variable wArms.
- *
- * @return returns the instance variable wArms
- */
-
- public int getwArms() {
- return wArms;
- }
-
- /**
- * setter method for the instance variable wArms.
- *
- * @param wArms takes an int that is greater than or equal to 0 as an argument
- */
-
- public void setwArms(int wArms) {
- if (wArms >= 0) {
- this.wArms = wArms;
- }
- }
-
- /**
- * getter for opiumPrice instance variable.
- *
- * @return opiumPrice -- the price of opium in the shop
- */
- public int getOpiumPrice() {
- return opiumPrice;
- }
-
- /**
- * setter for the opiumPrice instance variable. Runs as long as the parameter is greater than 0.
- *
- * @param opiumPrice -- what the instance variable opiumPrice should be changed to.
- */
- public void setOpiumPrice(int opiumPrice) {
- if (opiumPrice > 0) {
- this.opiumPrice = opiumPrice;
- }
- }
-
- /**
- * getter for silkPrice instance variable.
- *
- * @return silkPrice -- the price of silk in the shop.
- */
- public int getSilkPrice() {
- return silkPrice;
- }
-
- /**
- * setter for the silkPrice instance variable. Runs as long as the parameter is greater than 0.
- *
- * @param silkPrice -- what the instance variable silkPrice should be changed to.
- */
- public void setSilkPrice(int silkPrice) {
- if (silkPrice > 0) {
- this.silkPrice = silkPrice;
- }
- }
-
- /**
- * getter for armsPrice instance variable.
- *
- * @return armsPrice -- the price of arms in the shop.
- */
- public int getArmsPrice() {
- return armsPrice;
- }
-
- /**
- * setter for the armsPrice instance variable. Runs as long as the parameter is greater than 0.
- *
- * @param armsPrice -- what the instance variable armsPrice should be changed to.
- */
- public void setArmsPrice(int armsPrice) {
- if (armsPrice > 0) {
- this.armsPrice = armsPrice;
- }
- }
-
- /**
- * getter for generalPrice instance variable.
- *
- * @return generalPrice -- the price of general cargo in the shop.
- */
- public int getGeneralPrice() {
- return generalPrice;
- }
-
- /**
- * setter for the generalPrice instance variable. Runs as long as the parameter is greater than 0.
- *
- * @param generalPrice -- what the instance variable generalPrice should be changed to.
- */
- public void setGeneralPrice(int generalPrice) {
- if (generalPrice > 0) {
- this.generalPrice = generalPrice;
- }
- }
-
- /**
- * getter for isPriceChanged instance variable.
- *
- * @return isPriceChanged -- Checks if the price has changed since last in shop.
- */
- public int getIsPriceChanged() {
- return isPriceChanged;
- }
-
- /**
- * setter for the isPriceChanged instance variable. Runs as long as the parameter is greater than 0.
- *
- * @param isPriceChanged -- what the instance variable isPriceChanged should be changed to.
- */
- public void setIsPriceChanged(int isPriceChanged) {
- if(isPriceChanged >= 0) {
- this.isPriceChanged = isPriceChanged;
- }
- }
-
- /**
- * Method to indicate that you have lost the game. If the player has lost, console will be cleared and will only
- * show the statement "Game Over". After showing the message the game closes.
- **/
-
- public void gameOver() {
- System.out.flush();
- System.out.println("Game over");
- System.exit(0);
- }
-}
diff --git a/src/ShipWarfareGUI.java b/src/ShipWarfareGUI.java
deleted file mode 100644
index 7cad043..0000000
--- a/src/ShipWarfareGUI.java
+++ /dev/null
@@ -1,505 +0,0 @@
-import javafx.event.ActionEvent;
-import javafx.event.EventHandler;
-import javafx.geometry.Insets;
-import javafx.scene.Scene;
-import javafx.scene.control.Button;
-import javafx.scene.control.Label;
-import javafx.scene.layout.BorderPane;
-import javafx.scene.layout.GridPane;
-import javafx.scene.layout.HBox;
-import javafx.scene.layout.VBox;
-import javafx.stage.Stage;
-
-/**
- * 2019-03-10
- * Authors: Haris Muhammad
- * ShipWarfareGUI class, Generates and utilizes ships which the user can attack or run from
- *
- */
-
-import java.util.Random;
-
-public class ShipWarfareGUI {
-
-
- private Player player = new Player();
- private HBox hBox;
- private Button fightButton;
- private Button runButton;
- private VBox vBox;
- private Label title;
- private Label chooseFightOrRun;
- private Label report;
- private Label runAwayOrLeft;
- private Label shipsRemaining;
- private Label HPLeft;
- private Label gunsLeftOrTaken;
- private Label continueToFight;
- private int counter1;
- private Button continueButton;
-
-
- /**
- * constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
- *
- * @param player is a Player object that will be copied and the player instance variable is set to the copy.
- */
- public ShipWarfareGUI(Player player) {
- Player playerDummy = new Player(player);
- this.player = playerDummy;
- }
-
-
- private int numOfPeasantShips = 0;
- private int numOfLittyShips = 0;
- private boolean userAttacks = true;
- private int startingPeasantShips = 0;
- private int startingLittyShips = 0;
- private int howMuchRun = 0;
- private int counter = 0;
- private String pirateName = "Liu Yen";
-
- /**
- * setter method for player
- *
- * @param player object of the class Player
- */
- public void setPlayer(Player player) {
- Player playerDummy = new Player(player);
- this.player = playerDummy;
- }
-
- /**
- * getter method for obtaining a player object.
- *
- * @return returns player object
- */
- public Player getPlayer() {
- Player playerDummy = new Player(player);
- return playerDummy;
- }
-
- /**
- * setter method that takes in an integer as an argument
- *
- * @param numOfPeasantShips the number of ships to be used in the peasant fleet attack
- */
- public void setNumOfPeasantShips(int numOfPeasantShips) {
- counter1++;
- this.numOfPeasantShips = numOfPeasantShips;
- if (counter1 == 1) {
- startingPeasantShips = numOfPeasantShips;
- }
-
- }
-
- /**
- * The number of ships that attack is based on the amount of money one has on hand
- *
- * @return the number of ships which will attack
- */
- public int numOfShips() {
-
- int numOfShipsAttacking = 0;
- Random randomValue = new Random();
-
- if (player.getMoney() <= 100000) {
- //Minimum one ship will attack, maximum 20
- numOfShipsAttacking = randomValue.nextInt(20) + 1;
- } else if (player.getMoney() <= 200000) {
- //Minimum 30 Ships will attack, maximum 70
- numOfShipsAttacking = randomValue.nextInt(40) + 31;
- } else if (player.getMoney() <= 500000) {
- //Minimum 50 ships will attack, maximum 140
- numOfShipsAttacking = randomValue.nextInt(90) + 51;
- } else if (player.getMoney() >= 1000000) {
- //Minimum 100 ships will attack, maximum 300 ships
- numOfShipsAttacking = randomValue.nextInt(200) + 101;
- }
-
- return numOfShipsAttacking;
-
- }
-
- /**
- * One in two chance of running away
- *
- * @return true if the user is allowed to run, false if not, the "default" is false
- */
- public boolean runFromShips() {
- userAttacks = false;
- Random randomValue = new Random();
- int runSuccessChance = randomValue.nextInt(10) + 1;
- if (runSuccessChance == 2) {
- return true;
- } else if (runSuccessChance == 1) {
- return false;
- }
- return false;
- }
-
- /**
- * Sets most of the labels invisible except for the "fight or run" label
- */
- public void wipe() {
- title.setVisible(false);
- runAwayOrLeft.setVisible(false);
- shipsRemaining.setVisible(false);
- HPLeft.setVisible(false);
- gunsLeftOrTaken.setVisible(false);
- continueToFight.setVisible(false);
-
-
- }
-
- /**
- * Sets most of the labels invisible including the fight or run label
- */
- public void completeWipe() {
- title.setVisible(false);
- chooseFightOrRun.setVisible(false);
- runAwayOrLeft.setVisible(false);
- shipsRemaining.setVisible(false);
- HPLeft.setVisible(false);
- gunsLeftOrTaken.setVisible(false);
- continueToFight.setVisible(false);
- }
-
- /**
- * The user faces off against the peasant ships and either prevails, dies, or runs away
- *
- * @return true if the user wins, loses, or flees, it returns false otherwise
- * @throws Exception in case of errors due to the delay
- */
- public boolean destroyPeasantShipsOrEscape(Stage stage) throws Exception {
- int calculateLoot = 0;
- int chanceOfEnemyRun = 0;
- int hitCounter = 0;
- int missCounter = 0;
- boolean gunFrustration = false;
-
- title.setVisible(true);
- chooseFightOrRun.setVisible(true);
- report.setVisible(true);
- runAwayOrLeft.setVisible(true);
- shipsRemaining.setVisible(true);
- HPLeft.setVisible(true);
- gunsLeftOrTaken.setVisible(true);
- continueToFight.setVisible(true);
- continueButton.setVisible(false);
-
-
- runAwayOrLeft.setText("No ships ran away");
-
- Random randomValue = new Random();
- int exitValue = 0;
-
- //Player volley
- //while (exitValue == 0) {
- if (player.getGuns() > 0) {
-
- for (int j = 0; j < player.getGuns(); j++) {
- if (userAttacks == true) {
- int hitOrMiss = randomValue.nextInt(2) + 1;
- if (hitOrMiss == 2) {
- numOfPeasantShips--;
- if (numOfPeasantShips <= 0) {
- exitValue = 1;
- //break;
- }
- hitCounter++;
- } else {
- missCounter++;
- }
-
-
- } else {
- //continue;
- }
- }
- if (userAttacks == true) {
- report.setText(String.format("Report: Ships hit: %d, Shots missed: %d", hitCounter, missCounter));
- }
- } else {
- report.setText("We don't have any guns!!!");
-
- }
-
-
- if (numOfPeasantShips <= 0) {
- exitValue = 1;
- //break;
- }
- if (player.getGuns() > 0) {
- chanceOfEnemyRun = randomValue.nextInt(2) + 1;
- if (chanceOfEnemyRun == 2) {
- howMuchRun = randomValue.nextInt(15) + 1;
- if (howMuchRun != 0 && howMuchRun < numOfPeasantShips) {
-
-
- setNumOfPeasantShips(numOfPeasantShips - howMuchRun);
- if (userAttacks == true) {
- if (howMuchRun > 0) {
- runAwayOrLeft.setText(String.format("Cowards! %d ships ran away %s! ", howMuchRun, player.getName()));
- //runAwayOrLeft.setVisible(true);
- }
-
- } else {
- report.setText((String.format("Escaped %d of them %s!", howMuchRun, player.getName())));
- }
-
- }
- }
- }
-
- shipsRemaining.setText(String.format("%d ships remaining and they look angry!", numOfPeasantShips));
- //Computer volley
- int takeGunChance = randomValue.nextInt(4) + 1;
- if (takeGunChance == 1 && player.getGuns() > 0) {
- player.setGuns(player.getGuns() - 1);
- gunFrustration = true;
- } else {
- if (numOfPeasantShips > 0) {
- player.setHP(player.getHP() - (1 + randomValue.nextInt(10)));
-
- }
- }
- if (player.getHP() <= 0) {
- exitValue = 2;
- //break;
- }
- if (gunFrustration == true) {
- gunsLeftOrTaken.setText(String.format("Dang it! We only have %d guns left", player.getGuns()));
- } else {
- gunsLeftOrTaken.setText(String.format("We still have %d guns left", player.getGuns()));
- }
-
- HPLeft.setText(String.format("EEK, our current ship status is %d%% ", player.getHP()));
- if (userAttacks == false) {
- userAttacks = true;
- }
-
- continueToFight.setText(String.format("Captain, what are your orders? (Click the fight button or the run button)", player.getGuns()));
-
- if (exitValue == 1) {
- wipe();
- chooseFightOrRun.setText(String.format("Ayy! We won and survived at %d%% ship status!", player.getHP()));
- calculateLoot = (startingPeasantShips * 100) + randomValue.nextInt(startingPeasantShips) * 200;
- player.setMoney(player.getMoney() + calculateLoot);
- report.setText(String.format("Our firm has earned $%,d in loot! ", calculateLoot));
- continueButton.setVisible(true);
- return true;
- } else if (exitValue == 2) {
- GameEndGUI gameEndGUI = new GameEndGUI(player);
- gameEndGUI.initializeGameEndGUI(stage);
- stage.show();
- return true;
- } else if (exitValue == 3) {
- System.out.printf("We made it out at %d%% ship status!\n", player.getHP());
- continueButton.setVisible(true);
- return true;
- }
- return false;
- }
-
- /**
- * Sets up the graphical part of ShipWarfare and includes all logic for the class
- *
- * @param stage sets the stage to which we will execute the scene of the ShipWarfare class
- * @return stage so that another class can switch to the stage
- */
-
- public Stage initializeShip(Stage stage) {
- setNumOfPeasantShips(numOfShips());
-
- BorderPane BorderPane = new BorderPane();
-
- GridPane gridPane = new GridPane();
- gridPane.setPadding(new Insets(10.0, 10.0, 10.0, 10.0));
- gridPane.setVgap(5.0);
-
- hBox = new HBox();
- fightButton = new Button();
- runButton = new Button();
- vBox = new VBox();
- title = new Label();
- chooseFightOrRun = new Label();
- report = new Label();
- runAwayOrLeft = new Label();
- shipsRemaining = new Label();
- HPLeft = new Label();
- gunsLeftOrTaken = new Label();
- continueToFight = new Label();
- continueButton = new Button();
-
- continueButton.setVisible(false);
-
-
- BorderPane.setPrefHeight(400.0);
- BorderPane.setPrefWidth(600.0);
- hBox.setAlignment(javafx.geometry.Pos.CENTER);
- hBox.setPrefHeight(100.0);
- hBox.setPrefWidth(200.0);
- hBox.setSpacing(10.0);
-
- title.setAlignment(javafx.geometry.Pos.TOP_CENTER);
- title.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
- title.setId("Label1");
- title.setText(String.format("%d ships attacking. Would you like to Fight or Run?", numOfPeasantShips));
- title.setPadding(new Insets(6.0, 0.0, 0.0, 0.0));
-
- continueButton.setMnemonicParsing(false);
- continueButton.setText("Continue?");
-
- fightButton.setAlignment(javafx.geometry.Pos.CENTER);
- fightButton.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
- fightButton.setId("Button1");
- fightButton.setMnemonicParsing(false);
- fightButton.setText("Fight");
-
- runButton.setAlignment(javafx.geometry.Pos.CENTER);
- runButton.setId("Button2");
- runButton.setMnemonicParsing(false);
-
- BorderPane.setBottom(hBox);
- runButton.setText("Run");
-
- javafx.scene.layout.BorderPane.setAlignment(vBox, javafx.geometry.Pos.CENTER);
- vBox.setAlignment(javafx.geometry.Pos.TOP_CENTER);
- vBox.setPrefHeight(200.0);
- vBox.setPrefWidth(100.0);
- vBox.setSpacing(20.0);
-
- report.setAlignment(javafx.geometry.Pos.TOP_CENTER);
- report.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
- report.setId("Label1");
- report.setPadding(new Insets(6.0, 0.0, 0.0, 0.0));
- vBox.setPadding(new Insets(0.0, 0.0, 10.0, 0.0));
- BorderPane.setTop(vBox);
- BorderPane.setPadding(new Insets(6.0, 0.0, 0.0, 0.0));
-
- hBox.getChildren().add(fightButton);
- hBox.getChildren().add(runButton);
- vBox.getChildren().add(title);
- vBox.getChildren().add(chooseFightOrRun);
- vBox.getChildren().add(report);
- vBox.getChildren().add(runAwayOrLeft);
- vBox.getChildren().add(shipsRemaining);
- vBox.getChildren().add(HPLeft);
- vBox.getChildren().add(gunsLeftOrTaken);
- vBox.getChildren().add(continueToFight);
- vBox.getChildren().add(continueButton);
-
-
- //Fight
- fightButton.setOnAction(new EventHandler() {
- @Override
- /**
- * Fight Button, engages in fight logic and graphical interface
- * @param event, once button is clicked, executes graphical information
- */
- public void handle(ActionEvent event) {
- counter++;
- chooseFightOrRun.setText("Ohh, Fight ehh?");
- try {
- if (destroyPeasantShipsOrEscape(stage)) {
- completeWipe();
- continueButton.setVisible(true);
- fightButton.setVisible(false);
- runButton.setVisible(false);
- continueButton.setOnAction(new EventHandler() {
- @Override
- /**
- * Switches to Taipan Shop scene
- * @param event, once button is clicked, executes graphical information
- */
- public void handle(ActionEvent event) {
- TaipanShopGUI shop = new TaipanShopGUI(player);
- shop.initializeShop(stage);
- stage.show();
- }
- });
-
-
- }
- } catch (Exception e) {
- }
-
- if (counter >= 2) {
- title.setVisible(false);
-
- }
- }
- });
-
- //Flee
- runButton.setOnAction(new EventHandler() {
- @Override
- /**
- * Run Button, engages in run logic and graphical interface
- * @param event, once button is clicked, executes graphical information
- */
- public void handle(ActionEvent event) {
- chooseFightOrRun.setText("Ayy captain we will try to run!");
- counter++;
-
- if (runFromShips() == false) {
- title.setVisible(false);
- chooseFightOrRun.setVisible(false);
- report.setText(("Couldn't run away"));
- try {
- if (destroyPeasantShipsOrEscape(stage) == true) {
- completeWipe();
- continueButton.setVisible(true);
- fightButton.setVisible(false);
- runButton.setVisible(false);
- continueButton.setOnAction(new EventHandler() {
- @Override
- /**
- * Switches to Taipan Shop scene
- * @param event, once button is clicked, executes graphical information
- */
- public void handle(ActionEvent event) {
- TaipanShopGUI shop = new TaipanShopGUI(player);
- shop.initializeShop(stage);
- stage.show();
- }
- });
- }
-
- } catch (Exception e) {
- }
- } else {
- completeWipe();
- report.setText("Phew! Got away safely");
- TaipanShopGUI shop = new TaipanShopGUI(player);
- shop.initializeShop(stage);
- stage.show();
-
-
- }
- if (counter >= 2) {
- title.setVisible(false);
- }
- }
- });
-
-
- Scene root = new Scene(BorderPane, 600, 480);
-
- stage.setTitle("Ship");
- stage.setResizable(false);
- stage.setScene(root);
- return stage;
- }
-
- /**
- * sets scene and runs stage
- *
- * @param primaryStage the stage in which the scene may be run and switched to
- */
- public void start(Stage primaryStage) {
- primaryStage = initializeShip(primaryStage);
- primaryStage.show();
- }
-}
diff --git a/src/StartGUI.java b/src/StartGUI.java
deleted file mode 100644
index 0c83580..0000000
--- a/src/StartGUI.java
+++ /dev/null
@@ -1,235 +0,0 @@
-import javafx.event.ActionEvent;
-import javafx.event.EventHandler;
-import javafx.scene.Scene;
-import javafx.scene.control.*;
-import javafx.scene.layout.BorderPane;
-import javafx.scene.layout.HBox;
-import javafx.scene.layout.VBox;
-import javafx.scene.text.Font;
-import javafx.stage.Stage;
-
-/**
-* 2019-03-10
-* Authors: Harkamal, Vikram, Haris, Siddhant, Nathan
-* StartGUI class, Initializes and displays the start menu for Taipan
-*
-*/
-
-
-public class StartGUI {
-
- private Player player;
- private BorderPane borderPane = new BorderPane();
- private HBox hBox = new HBox();
- private TextField nameField = new TextField();
- private Button startButton = new Button();
- private VBox vBox = new VBox();
- private Label choiceLabel = new Label();
- private RadioButton gunChoice = new RadioButton();
- private ToggleGroup Start = new ToggleGroup();
- private RadioButton cashChoice = new RadioButton();
- private VBox vBox0 = new VBox();
- private Label title = new Label();
- private Label authors = new Label();
-
- /**
- * gets the player instance variable. The method returns a copy of the instance variable for encapsulation purposes.
- *
- * @return playerDummy -- playerDummy is a copy of the player instance variable.
- */
- public Player getPlayer() {
- Player playerTemp = new Player(player);
- return playerTemp;
- }
-
- /**
- * sets the player instance variable equal to a copy of the parameter -- a copy is used for encapsulation purposes.
- *
- * @param player is a Player object that will replace the current instance of the player instance variable.
- */
- public void setPlayer(Player player) {
- Player playerTemp = new Player(player);
- this.player = playerTemp;
- }
-
- /**
- * Asks the user to input the name that they would like to be called in the game
- *
- * @param name the name that you would like to be called in the game
- */
- public void setFirm(String name) {
- if (name.length() <= 22) {
- player.setName(name);
- } else {
- player.setName("Taipan");
- }
- }
-
- /*
- **
- * Copy constructor.
- * @param player object of the class Player
- */
- public StartGUI(Player player) {
- Player playerTemp = new Player(player);
- this.player = playerTemp;
- }
-
- /**
- * Initializes the Start GUI the game.
- *
- * @param stage object of type Stage
- * @return returns the stage of GUI
- */
- public Stage initializeStart(Stage stage) {
-
- /**
- * Creates an HBox at the center of the borderpane with a width of 200, height of 100 and spacing of 10.
- *
- */
- BorderPane.setAlignment(hBox, javafx.geometry.Pos.CENTER);
- hBox.setAlignment(javafx.geometry.Pos.CENTER);
- hBox.setPrefHeight(100.0);
- hBox.setPrefWidth(200.0);
- hBox.setSpacing(10.0);
-
- /**
- * Creates a borderpane window of width 600 and height 480.
- *
- */
- borderPane.setPrefHeight(480.0);
- borderPane.setPrefWidth(600.0);
-
- /**
- * Creates a prompt text field that asks for your firm name and has a default text set to "Taipan".
- *
- */
- nameField.setPromptText("Enter Firm Name.");
- nameField.setText("Taipan");
-
- /**
- * Creates a button with text "Start"
- *
- */
- startButton.setMnemonicParsing(false);
- startButton.setText("Start");
-
- /**
- * Creates a VBox at the left of center of the borderpane.
- *
- */
- vBox.setAlignment(javafx.geometry.Pos.CENTER_LEFT);
-
- /**
- * Creates a label with text "Do you want to start with..." to indicate the user has to choose between 2 given scenarios.
- *
- */
- choiceLabel.setText("Do you want to start with...");
-
- /**
- * Label for scenario one which is you start with five guns and no cash or debt.
- *
- */
- gunChoice.setMnemonicParsing(false);
- gunChoice.setSelected(true);
- gunChoice.setText("Five guns and no cash (But no debt!)?");
-
- gunChoice.setToggleGroup(Start);
-
- /**
- * Label for scenario 2 which is you start with cash but also a debt.
- *
- */
- cashChoice.setAlignment(javafx.geometry.Pos.TOP_LEFT);
- cashChoice.setMnemonicParsing(false);
- cashChoice.setText("Cash (and a debt)");
- cashChoice.setToggleGroup(Start);
- borderPane.setBottom(hBox);
-
- /**
- * Creates a VBox at the center of the borderpane with a width of 100 and height of 200.
- *
- */
- BorderPane.setAlignment(vBox0, javafx.geometry.Pos.CENTER);
- vBox0.setAlignment(javafx.geometry.Pos.CENTER);
- vBox0.setPrefHeight(200.0);
- vBox0.setPrefWidth(100.0);
-
- /**
- * Creates a label with text "Taipan" in size 66 font and default font style.
- *
- */
- title.setText("Taipan");
- title.setFont(new Font(66.0));
-
- /**
- * Creates a label with our names as text
- *
- */
- authors.setPrefHeight(80.0);
- authors.setPrefWidth(499.0);
- authors.setText("By Vikram Bawa, Haris Muhammad, Siddhant Dewani, Nathan Lum \nand Harkamal Randhawa");
-
- /**
- * Puts Vbox0 in the center of the borderpane.
- *
- */
- authors.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
- borderPane.setCenter(vBox0);
-
- /**
- * Adds all the buttons and labels to their respective boxes.
- *
- */
- hBox.getChildren().add(nameField);
- hBox.getChildren().add(startButton);
- vBox.getChildren().add(choiceLabel);
- vBox.getChildren().add(gunChoice);
- vBox.getChildren().add(cashChoice);
- hBox.getChildren().add(vBox);
- vBox0.getChildren().add(title);
- vBox0.getChildren().add(authors);
-
- /**
- * Adds function to the "Start" button, scenario 1 gives the player $400 and a $5000 debt at the start of the game;
- * scenario 2 gives the player 5 guns.
- *
- */
- startButton.setOnAction(new EventHandler() {
- @Override
- public void handle(ActionEvent event) {
- if (Start.getSelectedToggle() == cashChoice) {
- player.setMoney(400);
- player.setDebt(5000);
-
- }
- if (Start.getSelectedToggle() == gunChoice) {
- player.setGuns(5);
- }
-
- String response = nameField.getText();
- // purely for testing purposes.
- if (response.equalsIgnoreCase("Vikram")) {
- player.setMoney(999999999);
- player.setBank(999999999);
- player.setGuns(999);
- player.setHP(99999999);
- player.setCargoSpace(Integer.MAX_VALUE);
- }
- setFirm(response);
-
- TaipanShopGUI shop = new TaipanShopGUI(player);
- shop.initializeShop(stage);
- stage.show();
- //title.setText("SHOP PLACEHOLDER");
- }
- });
-
- Scene root = new Scene(borderPane, 600, 480);
-
- stage.setTitle("Start");
- stage.setResizable(false);
- stage.setScene(root);
- return stage;
- }
-}
diff --git a/src/TaipanShopGUI.java b/src/TaipanShopGUI.java
deleted file mode 100644
index f5a8562..0000000
--- a/src/TaipanShopGUI.java
+++ /dev/null
@@ -1,885 +0,0 @@
-/**
-* TaipanShopGUI deals with setting the stage for shop; the shop shows much of the user's inventory
-* and features the buying and selling aspect of the game.
-*
-* Author: Vikram Bawa
-*/
-import javafx.event.ActionEvent;
-import javafx.event.EventHandler;
-import javafx.geometry.Insets;
-import javafx.geometry.Pos;
-import javafx.scene.Scene;
-import javafx.scene.control.Button;
-import javafx.scene.control.Label;
-import javafx.scene.control.TextField;
-import javafx.scene.input.KeyCode;
-import javafx.scene.input.KeyEvent;
-import javafx.scene.layout.*;
-import javafx.scene.shape.Rectangle;
-import javafx.scene.text.Font;
-import javafx.stage.Stage;
-import java.util.Random;
-
-public class TaipanShopGUI {
- private Player player;
- private Label firm = new Label();
- private Label wItemsText = new Label();
- private Label wItemSpaceText = new Label();
- private Label locationText = new Label();
- private Label inventoryText = new Label();
- private Label inventoryHeldText = new Label();
- private Label gunsText = new Label();
- private Label shipStatusText = new Label();
- private Label cashText = new Label();
- private Label bankText = new Label();
- private Label textOut = new Label();
- private Button quitButton = new Button();
- private Button retireButton = new Button();
- private Button bankButton = new Button();
- private Button sellButton = new Button();
- private Button buyButton = new Button();
- private Button loanButton = new Button();
- private Button cargoButton = new Button();
- private Button opiumButton = new Button();
- private Button silkButton = new Button();
- private Button armsButton = new Button();
- private Button generalButton = new Button();
- private TextField numberInput = new TextField();
-
- /**
- * constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
- *
- * @param player is a Player object that will be copied and the player instance variable is set to the copy.
- */
- public TaipanShopGUI(Player player) {
- Player playerDummy = new Player(player);
- this.player = playerDummy;
- }
-
- /**
- * This method is evoked if the user is eligible to win, and chooses to end the game (by winning).
- */
- public void retire(Stage stage) {
- player.setRetire(true);
- GameEndGUI gameEndGUI = new GameEndGUI(player);
- gameEndGUI.initializeGameEndGUI(stage);
- stage.show();
- }
-
- /**
- * sets the player instance variable equal to a copy of the parameter -- a copy is used for encapsulation purposes.
- *
- * @param player is a Player object that will replace the current instance of the player instance variable.
- */
- public void setPlayer(Player player) {
- Player playerDummy = new Player(player);
- this.player = playerDummy;
- }
-
- /**
- * gets the player instance variable. The method returns a copy of the instance variable for encapsulation purposes.
- *
- * @return playerDummy -- playerDummy is a copy of the player instance variable.
- */
- public Player getPlayer() {
- Player playerDummy = new Player(player);
- return playerDummy;
- }
-
-
-
- /**
- * this method is when the shop is accessed, randomizing the prices of all the items.
- */
- public void updatePrices() {
- String s = "\t" + player.getName() + ", the price of ";
- double value = 80 * Math.random();
- Random rand = new Random();
- player.setOpiumPrice((rand.nextInt(201) + 60) * 100);
- player.setSilkPrice((rand.nextInt(201) + 60) * 10);
- player.setArmsPrice((rand.nextInt(21) + 6) * 10);
- player.setGeneralPrice((rand.nextInt(17) + 4));
-
- // there is a 10% chance that the price of an item is increased/decreased beyond its regular range.
- if (value < 8) {
- if (value < 2) {
- if (value < 1) {
- player.setOpiumPrice(player.getOpiumPrice() / 5);
- textOut.setText(s + "Opium has dropped to " + player.getOpiumPrice() + "!!!\n" + textOut.getText());
- } else {
- player.setOpiumPrice(player.getOpiumPrice() * 5);
- textOut.setText(s + "Opium has risen to " + player.getOpiumPrice() + "!!!\n" + textOut.getText());
- }
- } else if (value < 4) {
- if (value < 3) {
- player.setSilkPrice(player.getSilkPrice() / 5);
- textOut.setText(s + "Silk has dropped to " + player.getSilkPrice() + "!!!\n" + textOut.getText());
- } else {
- player.setSilkPrice(player.getSilkPrice() * 5);
- textOut.setText(s + "Silk has risen to " + player.getSilkPrice() + "!!!\n" + textOut.getText());
- }
- } else if (value < 6) {
- if (value < 3) {
- player.setArmsPrice(player.getArmsPrice() / 5);
- textOut.setText(s + "Arms has dropped to " + player.getArmsPrice() + "!!!\n" + textOut.getText());
- } else {
- player.setArmsPrice(player.getArmsPrice() * 5);
- textOut.setText(s + "Arms has risen to " + player.getArmsPrice() + "!!!\n" + textOut.getText());
- }
- } else {
- if (value < 7) {
- player.setGeneralPrice(1);
- textOut.setText(s + "General Cargo has dropped to 1!!!\n" + textOut.getText());
- } else {
- player.setGeneralPrice(player.getGeneralPrice() * 5);
- textOut.setText(s + "General Cargo has risen to " + player.getGeneralPrice() + "!!!\n" + textOut.getText());
- }
- }
- }
- }
-
- /**
- * Sets the default dialogue of simply stating the prices of the items.
- */
- public void defaultTextOut() {
- textOut.setText(String.format("\t%s, present prices per unit here are:\n\n\t\tOpium: %d\t\t\tSilk: %d\n\t\tArms: %d\t\t\tGeneral: %d", player.getName(), player.getOpiumPrice(), player.getSilkPrice(), player.getArmsPrice(), player.getGeneralPrice()));
-
- }
-
- /**
- * Sets up buttons according to which "state" is inputted. When used in "shop", only the item buttons are visible.
- * When used in "reset", all the item buttons are invisible; if the user is at location one and is eligible to win,
- * then all utilities and the retire button are visible. If the user is not at location one, then the user can only
- * buy, sell, or exit. If the user is at location one and is not eligible to win, then all utilities are visible but
- * the retire button is not. When used in "input" everything near the bottom is invisible except for the text area.
- *
- * @param state -- the state determines which buttons are visible and which are not.
- */
- public void buttonSetup(String state) {
- if (state.equals("shop")) {
- buyButton.setVisible(false);
- sellButton.setVisible(false);
- bankButton.setVisible(false);
- numberInput.setVisible(false);
- cargoButton.setVisible(false);
- loanButton.setVisible(false);
- armsButton.setVisible(true);
- quitButton.setVisible(false);
- opiumButton.setVisible(true);
- silkButton.setVisible(true);
- generalButton.setVisible(true);
- retireButton.setVisible(false);
- } else if (state.equals("reset")) {
- buyButton.setText("Buy");
- sellButton.setText("Sell");
- opiumButton.setText("Opium");
- silkButton.setText("Silk");
- armsButton.setText("Arms");
- generalButton.setText("General");
- if (player.getLocation() != 1) {
- buyButton.setVisible(true);
- sellButton.setVisible(true);
- bankButton.setVisible(false);
- cargoButton.setVisible(false);
- loanButton.setVisible(false);
- armsButton.setVisible(false);
- quitButton.setVisible(true);
- opiumButton.setVisible(false);
- silkButton.setVisible(false);
- numberInput.setVisible(false);
- generalButton.setVisible(false);
- retireButton.setVisible(false);
- }
- if (player.getBank() + player.getMoney() - player.getDebt() < 1000000 && player.getLocation() == 1) {
- buyButton.setVisible(true);
- sellButton.setVisible(true);
- bankButton.setVisible(true);
- cargoButton.setVisible(false);
- loanButton.setVisible(true);
- quitButton.setVisible(true);
- opiumButton.setVisible(false);
- silkButton.setVisible(false);
- numberInput.setVisible(false);
- generalButton.setVisible(false);
- armsButton.setVisible(false);
- retireButton.setVisible(false);
- } else if (player.getLocation() == 1) {
- buyButton.setVisible(true);
- sellButton.setVisible(true);
- bankButton.setVisible(true);
- cargoButton.setVisible(false);
- loanButton.setVisible(true);
- numberInput.setVisible(false);
- quitButton.setVisible(true);
- opiumButton.setVisible(false);
- silkButton.setVisible(false);
- generalButton.setVisible(false);
- armsButton.setVisible(false);
- retireButton.setVisible(true);
- }
- } else if (state.equals("input")) {
- buyButton.setVisible(false);
- sellButton.setVisible(false);
- bankButton.setVisible(false);
- cargoButton.setVisible(false);
- loanButton.setVisible(false);
- numberInput.setVisible(true);
- quitButton.setVisible(false);
- opiumButton.setVisible(false);
- silkButton.setVisible(false);
- generalButton.setVisible(false);
- armsButton.setVisible(false);
- retireButton.setVisible(false);
- }
- }
-
- /**
- * this method is responsible for the actual purchasing/selling of items, and the text associated with the act.
- */
- public void shop() {
- String originalDialogue = textOut.getText();
- int num = Integer.parseInt(numberInput.getText().replace(" ", ""));
- if (buyButton.getText().contains(".")) {
- if (opiumButton.getText().contains(".") && num <= player.getMoney() / player.getOpiumPrice() && num >= 0) {
- player.setMoney(player.getMoney() - num * player.getOpiumPrice());
- player.setOpiumHeld(player.getOpiumHeld() + num);
- } else if (num >= 0 && opiumButton.getText().contains(".")) {
- textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you can't afford that!");
- } else if (opiumButton.getText().contains(".")) {
- textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Opium?");
- } else if (silkButton.getText().contains(".") && num <= player.getMoney() / player.getOpiumPrice() && num >= 0) {
- player.setSilkHeld(player.getSilkHeld() + num);
- player.setMoney(player.getMoney() - num * player.getOpiumPrice());
- } else if (num >= 0 && silkButton.getText().contains(".")) {
- textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you can't afford that!");
- } else if (silkButton.getText().contains(".")) {
- textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Silk?");
- } else if (armsButton.getText().contains(".") && num <= player.getMoney() / player.getArmsPrice() && num >= 0) {
- player.setArmsHeld(player.getArmsHeld() + num);
- player.setMoney(player.getMoney() - num * player.getArmsPrice());
- } else if (num >= 0 && armsButton.getText().contains(".")) {
- textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you can't afford that!");
- } else if (armsButton.getText().contains(".")) {
- textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Arms?");
- } else if (generalButton.getText().contains(".") && num <= player.getMoney() / player.getGeneralPrice() && num >= 0) {
- player.setGeneralHeld(player.getGeneralHeld()+num);
- player.setMoney(player.getMoney() - num * player.getGeneralPrice());
- } else if (num >= 0 && generalButton.getText().contains(".")) {
- textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you can't afford that!");
- } else if (generalButton.getText().contains(".")) {
- textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " General Cargo?");
- }
- } else if (sellButton.getText().contains(".")) {
- if (opiumButton.getText().contains(".") && num <= player.getOpiumHeld() && num >= 0) {
- player.setOpiumHeld(player.getOpiumHeld() - num);
- player.setMoney(player.getMoney() + num * player.getOpiumPrice());
- } else if (num >= 0 && opiumButton.getText().contains(".")) {
- textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you don't have that many to sell!");
- } else if (opiumButton.getText().contains(".")) {
- textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Opium?");
- } else if (silkButton.getText().contains(".") && num <= player.getSilkHeld() && num >= 0) {
- player.setSilkHeld(player.getSilkHeld() - num);
- player.setMoney(player.getMoney() + num * player.getOpiumPrice());
- } else if (num >= 0 && silkButton.getText().contains(".")) {
- textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you don't have that many to sell!");
- } else if (silkButton.getText().contains(".")) {
- textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Silk?");
- } else if (armsButton.getText().contains(".") && num <= player.getArmsHeld() && num >= 0) {
- player.setArmsHeld(player.getArmsHeld() - num);
- player.setMoney(player.getMoney() + num * player.getArmsPrice());
- } else if (num >= 0 && armsButton.getText().contains(".")) {
- textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you don't have that many to sell!");
- } else if (armsButton.getText().contains(".")) {
- textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Arms?");
- } else if (generalButton.getText().contains(".") && num <= player.getGeneralHeld() && num >= 0) {
- player.setGeneralHeld(player.getGeneralHeld() - num);
- player.setMoney(player.getMoney() + num * player.getGeneralPrice());
- } else if (num >= 0 && generalButton.getText().contains(".")) {
- textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you don't have that many to sell!");
- } else {
- textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " General Cargo?");
- }
- }
- }
-
- /**
- * Initializes the shop on the given stage as a parameter.
- *
- * @param stage
- */
- public void initializeShop(Stage stage) {
- Font size14 = new Font(14.0);
- Rectangle dialogueRectangle = new Rectangle();
- dialogueRectangle.setFill(javafx.scene.paint.Color.WHITE);
- dialogueRectangle.setHeight(180.0);
- dialogueRectangle.setLayoutX(8.0);
- dialogueRectangle.setLayoutY(294.0);
- dialogueRectangle.setStroke(javafx.scene.paint.Color.BLACK);
- dialogueRectangle.setStrokeType(javafx.scene.shape.StrokeType.INSIDE);
- dialogueRectangle.setWidth(582.0);
-
- Rectangle inventoryRectangle = new Rectangle();
- inventoryRectangle.setFill(javafx.scene.paint.Color.WHITE);
- inventoryRectangle.setHeight(108.0);
- inventoryRectangle.setLayoutX(8.0);
- inventoryRectangle.setLayoutY(147.0);
- inventoryRectangle.setStroke(javafx.scene.paint.Color.BLACK);
- inventoryRectangle.setStrokeType(javafx.scene.shape.StrokeType.INSIDE);
- inventoryRectangle.setWidth(405.0);
-
- Rectangle warehouseRectangle = new Rectangle();
- warehouseRectangle.setFill(javafx.scene.paint.Color.WHITE);
- warehouseRectangle.setHeight(108.0);
- warehouseRectangle.setLayoutY(33.0);
- warehouseRectangle.setLayoutX(8.0);
- warehouseRectangle.setStroke(javafx.scene.paint.Color.BLACK);
- warehouseRectangle.setStrokeType(javafx.scene.shape.StrokeType.INSIDE);
- warehouseRectangle.setWidth(405.0);
-
- AnchorPane anchorPane = new AnchorPane();
- anchorPane.setPrefHeight(480.0);
- anchorPane.setPrefWidth(600.0);
-
- GridPane gridPane = new GridPane();
- gridPane.setPrefHeight(480.0);
- gridPane.setPrefWidth(600.0);
-
- ColumnConstraints columnConstraints = new ColumnConstraints();
- columnConstraints.setMaxWidth(590.0);
- columnConstraints.setMinWidth(0.0);
- columnConstraints.setPrefWidth(590.0);
-
- RowConstraints rowConstraints = new RowConstraints();
- rowConstraints.setMinHeight(20.0);
- rowConstraints.setPrefHeight(20.0);
-
- RowConstraints rowConstraints0 = new RowConstraints();
- rowConstraints0.setMaxHeight(122.0);
- rowConstraints0.setMinHeight(10.0);
- rowConstraints0.setPrefHeight(117.0);
-
- RowConstraints rowConstraints1 = new RowConstraints();
- rowConstraints1.setMaxHeight(163.0);
- rowConstraints1.setMinHeight(10.0);
- rowConstraints1.setPrefHeight(112.0);
-
- RowConstraints rowConstraints2 = new RowConstraints();
- rowConstraints2.setMaxHeight(126.0);
- rowConstraints2.setMinHeight(0.0);
- rowConstraints2.setPrefHeight(42.0);
-
- RowConstraints rowConstraints3 = new RowConstraints();
- rowConstraints3.setMaxHeight(269.0);
- rowConstraints3.setMinHeight(10.0);
- rowConstraints3.setPrefHeight(118.0);
-
- RowConstraints rowConstraints4 = new RowConstraints();
- rowConstraints4.setMaxHeight(179.0);
- rowConstraints4.setMinHeight(10.0);
- rowConstraints4.setPrefHeight(52.0);
-
- gridPane.setPadding(new Insets(10.0, 10.0, 10.0, 0.0));
-
- HBox hBox = new HBox();
- GridPane.setRowIndex(hBox, 1);
- hBox.setPrefHeight(100.0);
- hBox.setPrefWidth(200.0);
-
- HBox hBox0 = new HBox();
- GridPane.setRowIndex(hBox0, 2);
- hBox0.setPrefHeight(100.0);
- hBox0.setPrefWidth(200.0);
-
- FlowPane flowPane = new FlowPane();
- GridPane.setRowIndex(flowPane, 5);
- flowPane.setAlignment(javafx.geometry.Pos.CENTER);
- flowPane.setHgap(5.0);
- flowPane.setPrefHeight(200.0);
- flowPane.setPrefWidth(200.0);
-
- buyButton.setMnemonicParsing(false);
- buyButton.setPrefHeight(25.0);
- buyButton.setPrefWidth(45.0);
- buyButton.setText("Buy");
- buyButton.setOnAction(new EventHandler() {
-
- /**
- * if the buy button is clicked, the main utility buttons are set to be invisible and the buying process begins.
- *
- * @param event -- the event corresponding to the button click
- */
- @Override
- public void handle(ActionEvent event) {
- buttonSetup("shop");
- buyButton.setText("Buy.");
- defaultTextOut();
- textOut.setText(textOut.getText() + "\n\tWhich good would you like to purchase?");
- }
- });
-
- sellButton.setPrefHeight(25.0);
- sellButton.setText("Sell");
- // if the sell button is clicked, the main utility buttons are set to be invisible and the selling process begins.
- sellButton.setOnAction(new EventHandler() {
-
- /**
- * if the sell button is clicked, the main utility buttons are set to be invisible and the selling process begins.
- *
- * @param event -- the event corresponding to the button click
- */
- @Override
- public void handle(ActionEvent event) {
- buttonSetup("shop");
- sellButton.setText("Sell.");
- defaultTextOut();
- textOut.setText(textOut.getText() + "\n\tWhich good would you like to sell?");
- }
- });
- sellButton.setPrefWidth(45.0);
- sellButton.setMnemonicParsing(false);
-
- bankButton.setPrefHeight(25.0);
- bankButton.setOnAction(new EventHandler() {
-
- /**
- * opens the bank if the bank button is clicked.
- *
- * @param event -- the event corresponding to the button click
- */
- @Override
- public void handle(ActionEvent event) {
- BankGUI bank = new BankGUI(getPlayer());
- bank.initializeBank(stage);
- stage.show();
- }
- });
- bankButton.setMnemonicParsing(false);
- bankButton.setPrefWidth(74.0);
- bankButton.setText("Bank");
-
- cargoButton.setPrefHeight(25.0);
- cargoButton.setText("Transfer");
- cargoButton.setMnemonicParsing(false);
- cargoButton.setPrefWidth(94.0);
- cargoButton.setOnAction(new EventHandler() {
-
- /**
- * warehouse is entered when the warehouse button is clicked.
- *
- * @param event -- the event corresponding to the button click
- */
- @Override
- public void handle(ActionEvent event) {
- WarehouseGUI warehouseGUI = new WarehouseGUI(player);
- warehouseGUI.initializeWarehouse(stage);
- stage.show();
- }
- });
-
-
- loanButton.setMnemonicParsing(false);
- loanButton.setPrefHeight(25.0);
- loanButton.setPrefWidth(73.0);
- loanButton.setOnAction(new EventHandler() {
-
- /**
- * loan office is entered when the loan button is clicked.
- *
- * @param event -- the event corresponding to the button click
- */
- @Override
- public void handle(ActionEvent event) {
- LoanSharkGUI loan = new LoanSharkGUI(getPlayer());
- loan.initializeLoanShark(stage);
- stage.show();
- }
- });
- loanButton.setText("Loans");
-
- quitButton.setPrefHeight(25.0);
- quitButton.setMnemonicParsing(false);
- quitButton.setPrefWidth(90.0);
- quitButton.setText("Quit");
- quitButton.setOnAction(new EventHandler() {
-
- /**
- * the user is free to travel once the quit button is clicked.
- *
- * @param event -- the event corresponding to the button click
- */
- @Override
- public void handle(ActionEvent event) {
- player.setIsPriceChanged(1);
- TravelGUI travelGUI = new TravelGUI(player);
- travelGUI.initializeTravel(stage);
- stage.show();
- //System.out.println("PLACEHOLDER FOR TRAVEL");
- }
- });
-
- retireButton.setPrefHeight(25.0);
- retireButton.setPrefWidth(49.0);
- retireButton.setText("Retire");
- retireButton.setVisible(false);
- retireButton.setOnAction(new EventHandler() {
-
- /**
- * the user wins the game when the retire button is clicked.
- *
- * @param event -- the event corresponding to the button click
- */
- @Override
- public void handle(ActionEvent event) {
- retire(stage);
- }
- });
- retireButton.setMnemonicParsing(false);
-
- opiumButton.setMnemonicParsing(false);
- opiumButton.setPrefWidth(86.0);
- opiumButton.setPrefHeight(25.0);
- opiumButton.setText("Opium");
- opiumButton.setVisible(false);
- opiumButton.setOnAction(new EventHandler() {
-
- /**
- * the opium buying/selling process starts as soon as the user clicks the opium button.
- *
- * @param event -- the event corresponding to the button click
- */
- @Override
- public void handle(ActionEvent event) {
- buttonSetup("input");
- opiumButton.setText("Opium.");
- defaultTextOut();
- String extraText;
- if (buyButton.getText().contains(".")) {
- extraText = String.format(" (You can afford %d)", player.getMoney() / player.getOpiumPrice());
- } else {
- extraText = String.format(" (You have %d)", player.getOpiumHeld());
- }
- textOut.setText(textOut.getText() + "\n\tWhat quantity of Opium?" + extraText);
- }
- });
-
- silkButton.setPrefHeight(25.0);
- silkButton.setPrefWidth(86.0);
- silkButton.setMnemonicParsing(false);
- silkButton.setText("Silk");
- silkButton.setVisible(false);
- silkButton.setOnAction(new EventHandler() {
-
- /**
- * the silk buying/selling process starts as soon as the user clicks the silk button.
- *
- * @param event -- the event corresponding to the button click
- */
- @Override
- public void handle(ActionEvent event) {
- buttonSetup("input");
- silkButton.setText("Silk.");
- defaultTextOut();
- String extraText;
- if (buyButton.getText().contains(".")) {
- extraText = String.format(" (You can afford %d)", player.getMoney() / player.getSilkPrice());
- } else {
- extraText = String.format(" (You have %d)", player.getSilkHeld());
- }
- textOut.setText(textOut.getText() + "\n\tWhat quantity of Silk?" + extraText);
- }
- });
-
- armsButton.setPrefWidth(86.0);
- armsButton.setMnemonicParsing(false);
- armsButton.setVisible(false);
- armsButton.setOnAction(new EventHandler() {
-
- /**
- * the arms buying/selling process starts as soon as the user clicks the arms button.
- *
- * @param event -- the event corresponding to the button click
- */
- @Override
- public void handle(ActionEvent event) {
- buttonSetup("input");
- armsButton.setText("Arms.");
- defaultTextOut();
- String extraText;
- if (buyButton.getText().contains(".")) {
- extraText = String.format(" (You can afford %d)", player.getMoney() / player.getArmsPrice());
- } else {
- extraText = String.format(" (You have %d)", player.getArmsHeld());
- }
- textOut.setText(textOut.getText() + "\n\tWhat quantity of Arms?" + extraText);
- }
- });
- armsButton.setText("Arms");
- armsButton.setPrefHeight(25.0);
-
- generalButton.setMnemonicParsing(false);
- generalButton.setPrefHeight(25.0);
- generalButton.setPrefWidth(86.0);
- generalButton.setText("General");
- generalButton.setVisible(false);
- generalButton.setOnAction(new EventHandler() {
-
- /**
- * the general cargo buying/selling process starts as soon as the user clicks the general cargo button.
- *
- * @param event -- the event corresponding to the button click
- */
- @Override
- public void handle(ActionEvent event) {
- buttonSetup("input");
- generalButton.setText("General.");
- defaultTextOut();
- String extraText;
- if (buyButton.getText().contains(".")) {
- extraText = String.format(" (You can afford %d)", player.getMoney() / player.getGeneralPrice());
- } else {
- extraText = String.format(" (You have %d)", player.getGeneralHeld());
- }
- textOut.setText(textOut.getText() + "\n\tWhat quantity of General Cargo?" + extraText);
- }
- });
-
- numberInput.setAlignment(javafx.geometry.Pos.CENTER_RIGHT);
- numberInput.setText("Enter amount here...");
- numberInput.setVisible(false);
- numberInput.setOnKeyPressed(new EventHandler() {
-
- /**
- * after the user inputs a valid input into the text field and presses Z or ENTER, the buying/selling ends
- * and the user is returned to the regular shop dialogue.
- *
- * @param event -- the event corresponding to the button click
- */
- @Override
- public void handle(KeyEvent event) {
- boolean exit = true;
- defaultTextOut();
- if (event.getCode().equals(KeyCode.ENTER) || event.getCode().equals(KeyCode.Z)) {
- while (true) {
- if (!textOut.getText().contains("You entered an invalid input!") && !exit) {
- textOut.setText(textOut.getText() + "\n\n\tYou entered an invalid input! Please try again.");
- break;
- }
- try {
- shop();
- } catch (Exception e) {
- exit = false;
- }
- if (exit) {
- break;
- }
- }
- updateStage();
-
- buttonSetup("reset");
- }
- }
- });
-
- firm.setAlignment(Pos.CENTER);
- firm.setPrefHeight(27.0);
- firm.setPrefWidth(632.0);
- firm.setFont(new Font(18.0));
-
- Label warehouseText = new Label();
- warehouseText.setAlignment(Pos.CENTER);
- warehouseText.setPrefHeight(108.0);
- warehouseText.setPrefWidth(100.0);
- warehouseText.setText(" Warehouse\n\tOpium\n\tSilk\n\tArms\n\tGeneral");
- warehouseText.setFont(size14);
-
- wItemsText.setAlignment(Pos.CENTER);
- wItemsText.setPrefWidth(100.0);
- wItemsText.setPrefHeight(108.0);
- wItemsText.setFont(size14);
-
- wItemSpaceText.setPrefHeight(108.0);
- wItemSpaceText.setPrefWidth(215.0);
- wItemSpaceText.setFont(size14);
-
- locationText.setAlignment(Pos.BOTTOM_CENTER);
- locationText.setPrefHeight(106.0);
- locationText.setPrefWidth(175.0);
- locationText.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
- locationText.setFont(size14);
-
- inventoryText.setAlignment(Pos.CENTER);
- inventoryText.setFont(size14);
-
- inventoryHeldText.setAlignment(Pos.CENTER);
- inventoryHeldText.setPrefHeight(108.0);
- inventoryHeldText.setPrefWidth(100.0);
- inventoryHeldText.setFont(size14);
-
- gunsText.setPrefHeight(108.0);
- gunsText.setPrefWidth(212.0);
- gunsText.setAlignment(Pos.CENTER_LEFT);
- gunsText.setFont(size14);
-
- shipStatusText.setAlignment(Pos.TOP_CENTER);
- shipStatusText.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
- shipStatusText.setPrefHeight(110.0);
- shipStatusText.setPrefWidth(180.0);
- shipStatusText.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
- shipStatusText.setFont(size14);
-
- GridPane.setRowIndex(cashText, 3);
- cashText.setPrefHeight(17.0);
- cashText.setPrefWidth(209.0);
- cashText.setFont(size14);
-
- GridPane.setHalignment(bankText, javafx.geometry.HPos.CENTER);
- GridPane.setRowIndex(bankText, 3);
- bankText.setAlignment(Pos.CENTER);
- bankText.setPrefHeight(20.0);
- bankText.setPrefWidth(264.0);
- bankText.setFont(size14);
-
- GridPane.setRowIndex(textOut, 4);
- textOut.setAlignment(Pos.TOP_LEFT);
- textOut.setContentDisplay(javafx.scene.control.ContentDisplay.TOP);
- textOut.setPrefHeight(163.0);
- textOut.setPrefWidth(583.0);
- defaultTextOut();
- textOut.setFont(size14);
-
- anchorPane.getChildren().addAll(dialogueRectangle, inventoryRectangle, warehouseRectangle);
-
- hBox.getChildren().addAll(warehouseText, wItemsText, wItemSpaceText, locationText);
-
- hBox0.getChildren().addAll(inventoryText, inventoryHeldText, gunsText, shipStatusText);
-
- flowPane.getChildren().addAll(buyButton, sellButton, bankButton, cargoButton, loanButton, quitButton, retireButton, opiumButton, silkButton, armsButton, generalButton, numberInput);
-
- gridPane.getColumnConstraints().add(columnConstraints);
- gridPane.getRowConstraints().addAll(rowConstraints, rowConstraints0, rowConstraints1, rowConstraints2, rowConstraints3, rowConstraints4);
- gridPane.getChildren().addAll(firm, hBox, hBox0, cashText, bankText, textOut, flowPane);
-
- anchorPane.getChildren().add(gridPane);
-
- Scene root = new Scene(anchorPane, 600, 480);
-
- stage.setTitle("Shop");
- stage.setResizable(false);
- stage.setScene(root);
-
- // general updates to the buttons, user stats/inventory, and text.
- buttonSetup("reset");
- if(player.getIsPriceChanged() == 0 || player.getIsPriceChanged() == 2){
- updatePrices();
- }
- defaultTextOut();
- updateStage();
- }
-
- /**
- * converts the user's location (an integer) to a String, and returns it.
- *
- * @return location -- the user's location as a string; the actual name of the location.
- */
- public String getStringLocation() {
- String location;
- switch (player.getLocation()) {
- case 1:
- location = "Hong Kong";
- break;
- case 2:
- location = "Shanghai";
- break;
- case 3:
- location = "Nagasaki";
- break;
- case 4:
- location = "Saigon";
- break;
- case 5:
- location = "Manila";
- break;
- case 6:
- location = "Singapore";
- break;
- case 7:
- location = "Batavia";
- break;
- default:
- location = "Error";
- break;
- }
- return location;
- }
-
- /**
- * returns the user's condition based upon their current HP.
- *
- * @return shipStatus -- a representation of their ship's health in words.
- */
- public String shipStatusString() {
- String shipStatus;
- switch (player.getHP() / 10) {
- case 10:
- shipStatus = "Mint Condition";
- break;
- case 9:
- shipStatus = "Near Perfect";
- break;
- case 8:
- shipStatus = "Great";
- break;
- case 7:
- shipStatus = "Good";
- break;
- case 6:
- shipStatus = "Acceptable";
- break;
- case 5:
- shipStatus = "Tolerable";
- break;
- case 4:
- shipStatus = "Needs Repair";
- break;
- case 3:
- shipStatus = "Damaged";
- break;
- case 2:
- shipStatus = "Indangered";
- break;
- case 1:
- shipStatus = "Near Sinking";
- break;
- case 0:
- shipStatus = "Sinking";
- break;
- default:
- shipStatus = "Invincible";
- break;
- }
- return shipStatus;
- }
-
- /**
- * updates the text associated with the user's inventory.
- */
- public void updateStage() {
- firm.setText(String.format("Firm: %s, %s", player.getName(), getStringLocation()));
- wItemsText.setText(String.format("\n %d\n %d\n %d\n %d", player.getwOpium(), player.getwSilk(), player.getwArms(), player.getwGeneral()));
- int itemsInWarehouse = player.getwOpium() + player.getwGeneral() + player.getwArms() + player.getwSilk();
- wItemSpaceText.setText(String.format("\n\t\tIn use:\n\t\t %d \n\t\tVacant:\n\t\t %d", itemsInWarehouse, (10000 - itemsInWarehouse)));
- locationText.setText(String.format("Location\n%s", getStringLocation()));
- int itemsInInventory = player.getCargoSpace() - player.getSilkHeld() - player.getOpiumHeld() - player.getGeneralHeld() - player.getArmsHeld() - 10 * player.getGuns();
- if (itemsInInventory < 0) {
- inventoryText.setText(" Overloaded\n\t Opium\n\t Silk\n\t Arms\n\t General");
- } else {
- inventoryText.setText(String.format(" Hold %d\n\t Opium\n\t Silk\n\t Arms\n\t General", itemsInInventory));
- }
- gunsText.setText(String.format("Guns %d\n\n\n\n ", player.getGuns()));
- inventoryHeldText.setText(String.format("\n %d\n %d\n %d\n %d", player.getOpiumHeld(), player.getSilkHeld(), player.getArmsHeld(), player.getGeneralHeld()));
- shipStatusText.setText(String.format("\tDebt\n\t%d\n\n\tShip status\n\t%s: %d", player.getDebt(), shipStatusString(), player.getHP()));
- cashText.setText(String.format(" Cash: $%,d", player.getMoney()));
- bankText.setText(String.format("Bank: $%,d", player.getBank()));
- }
-
-}
diff --git a/src/TravelGUI.java b/src/TravelGUI.java
deleted file mode 100644
index 8522ceb..0000000
--- a/src/TravelGUI.java
+++ /dev/null
@@ -1,487 +0,0 @@
-/**
-* TravelGUI is the class in which takes the player from location to location
-*
-* Author: Harkamal Randhawa
-*/
-import javafx.geometry.Pos;
-import javafx.scene.Scene;
-import javafx.scene.control.Button;
-import javafx.scene.control.TextField;
-import javafx.scene.input.KeyCode;
-import javafx.scene.layout.*;
-import javafx.stage.Stage;
-import javafx.geometry.Insets;
-import javafx.scene.control.Label;
-import javafx.scene.shape.Rectangle;
-import javafx.scene.text.Font;
-import java.util.Random;
-
-public class TravelGUI{
- private Player player;
- private TaipanShopGUI shop;
- private Label firm = new Label();
- private Label wItemsText = new Label();
- private Label wItemSpaceText = new Label();
- private Label locationText = new Label();
- private Label inventoryText = new Label();
- private Label inventoryHeldText = new Label();
- private Label gunsText = new Label();
- private Label shipStatusText = new Label();
- private Label cashText = new Label();
- private Label bankText = new Label();
- private Label textOut = new Label();
-
- private Button quitButton = new Button();
- private Button continueButton = new Button();
- private TextField numberInput = new TextField();
-
- private Boolean peasantShipScene = false;
- private Boolean littyShipScene = false;
- private Boolean shopScene = false;
- private Boolean stormScene = false;
- private Boolean sceneContinue = false;
-
-
- /**
- * constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
- *
- * @param player is a Player object that will be copied and the player instance variable is set to the copy.
- */
- public TravelGUI(Player player) {
- Player playerDummy = new Player(player);
- this.shop = new TaipanShopGUI(player);
- this.player = playerDummy;
- }
-
- /**
- * Sets up the graphical part of TravelGUI and includes all logic for the class
- *
- * @param stage sets the stage to which we will execute the scene of the TravelGUI class
- * @return stage so that another class can switch to the stage
- */
- public Stage initializeTravel(Stage stage){
- //Updates the stage for the first-time you read it
- updateStage();
-
- Font size14 = new Font(14.0);
- Rectangle dialogueRectangle = new Rectangle();
- dialogueRectangle.setFill(javafx.scene.paint.Color.WHITE);
- dialogueRectangle.setHeight(180.0);
- dialogueRectangle.setLayoutX(8.0);
- dialogueRectangle.setLayoutY(294.0);
- dialogueRectangle.setStroke(javafx.scene.paint.Color.BLACK);
- dialogueRectangle.setStrokeType(javafx.scene.shape.StrokeType.INSIDE);
- dialogueRectangle.setWidth(582.0);
-
- Rectangle inventoryRectangle = new Rectangle();
- inventoryRectangle.setFill(javafx.scene.paint.Color.WHITE);
- inventoryRectangle.setHeight(108.0);
- inventoryRectangle.setLayoutX(8.0);
- inventoryRectangle.setLayoutY(147.0);
- inventoryRectangle.setStroke(javafx.scene.paint.Color.BLACK);
- inventoryRectangle.setStrokeType(javafx.scene.shape.StrokeType.INSIDE);
- inventoryRectangle.setWidth(405.0);
-
- Rectangle warehouseRectangle = new Rectangle();
- warehouseRectangle.setFill(javafx.scene.paint.Color.WHITE);
- warehouseRectangle.setHeight(108.0);
- warehouseRectangle.setLayoutY(33.0);
- warehouseRectangle.setLayoutX(8.0);
- warehouseRectangle.setStroke(javafx.scene.paint.Color.BLACK);
- warehouseRectangle.setStrokeType(javafx.scene.shape.StrokeType.INSIDE);
- warehouseRectangle.setWidth(405.0);
-
- AnchorPane anchorPane = new AnchorPane();
- anchorPane.setPrefHeight(480.0);
- anchorPane.setPrefWidth(600.0);
-
- GridPane gridPane = new GridPane();
- gridPane.setPrefHeight(480.0);
- gridPane.setPrefWidth(600.0);
-
- ColumnConstraints columnConstraints = new ColumnConstraints();
- columnConstraints.setMaxWidth(590.0);
- columnConstraints.setMinWidth(0.0);
- columnConstraints.setPrefWidth(590.0);
-
- RowConstraints rowConstraints = new RowConstraints();
- rowConstraints.setMinHeight(20.0);
- rowConstraints.setPrefHeight(20.0);
-
- RowConstraints rowConstraints0 = new RowConstraints();
- rowConstraints0.setMaxHeight(122.0);
- rowConstraints0.setMinHeight(10.0);
- rowConstraints0.setPrefHeight(117.0);
-
- RowConstraints rowConstraints1 = new RowConstraints();
- rowConstraints1.setMaxHeight(163.0);
- rowConstraints1.setMinHeight(10.0);
- rowConstraints1.setPrefHeight(112.0);
-
- RowConstraints rowConstraints2 = new RowConstraints();
- rowConstraints2.setMaxHeight(126.0);
- rowConstraints2.setMinHeight(0.0);
- rowConstraints2.setPrefHeight(42.0);
-
- RowConstraints rowConstraints3 = new RowConstraints();
- rowConstraints3.setMaxHeight(269.0);
- rowConstraints3.setMinHeight(10.0);
- rowConstraints3.setPrefHeight(118.0);
-
- RowConstraints rowConstraints4 = new RowConstraints();
- rowConstraints4.setMaxHeight(179.0);
- rowConstraints4.setMinHeight(10.0);
- rowConstraints4.setPrefHeight(52.0);
-
- gridPane.setPadding(new Insets(10.0, 10.0, 10.0, 0.0));
-
- HBox hBox = new HBox();
- GridPane.setRowIndex(hBox, 1);
- hBox.setPrefHeight(100.0);
- hBox.setPrefWidth(200.0);
-
- HBox hBox0 = new HBox();
- GridPane.setRowIndex(hBox0, 2);
- hBox0.setPrefHeight(100.0);
- hBox0.setPrefWidth(200.0);
-
- FlowPane flowPane = new FlowPane();
- GridPane.setRowIndex(flowPane, 5);
- flowPane.setAlignment(javafx.geometry.Pos.CENTER);
- flowPane.setHgap(5.0);
- flowPane.setPrefHeight(200.0);
- flowPane.setPrefWidth(200.0);
-
- //Creating the continue and quit buttons
- quitButton.setPrefHeight(25.0);
- quitButton.setMnemonicParsing(false);
- quitButton.setPrefWidth(90.0);
- quitButton.setText("Go back");
-
- continueButton.setPrefHeight(25.0);
- continueButton.setMnemonicParsing(false);
- continueButton.setPrefWidth(90.0);
- continueButton.setText("Continue");
- continueButton.setVisible(false);
-
- //Goes back to shop
- quitButton.setOnAction(event -> {
- TaipanShopGUI taipanShopGUI = new TaipanShopGUI(player);
- taipanShopGUI.initializeShop(stage);
- stage.show();
- });
-
- //Continues on to either shop or shipwarfare
- continueButton.setOnAction(event -> {
- if(peasantShipScene){
- ShipWarfareGUI ship = new ShipWarfareGUI(player);
- ship.initializeShip(stage);
- stage.show();
- }
- else if(shopScene){
- TaipanShopGUI shop = new TaipanShopGUI(player);
- shop.initializeShop(stage);
- stage.show();
- }
- });
-
- //Text input for where the player needs to go inside of the game world
- numberInput.setAlignment(javafx.geometry.Pos.CENTER_RIGHT);
- numberInput.setText("Enter preferred location.");
- numberInput.setOnKeyPressed(event -> {
- if(event.getCode().equals(KeyCode.ENTER)||event.getCode().equals(KeyCode.Z)) {
- int response;
- try {
- response = Integer.parseInt(numberInput.getText().replace(" ", ""));
- }
- catch (Exception e){
- response = 0;
- }
- boolean hasTraveled = false;
- //Only lets the player leave the port if their inventory is greater than or equal to the sum of the items in the inventory.
- if(player.getCargoSpace() >= (player.getOpiumHeld()+ (player.getGuns()*10)+player.getSilkHeld() + player.getArmsHeld() + player.getGeneralHeld())){
- //Just in case the player types something that was not intended. It will refresh the question and ask it again
- try {
- //Makes sure you can't travel to your own location.
- if (response != player.getLocation() && response > 0 && 8 > response && event.getCode().equals(KeyCode.ENTER)||event.getCode().equals(KeyCode.Z)){
- hasTraveled = seaAtlas(response);
- randomEventSea(response,stage);
- player.setBank((int) (player.getBank() * 1.01));
- player.setDebt((int) (player.getDebt() * 1.01));
- player.setIsPriceChanged(2);
- //shopScene = false;
- //stormScene = false;
-
- } else{
- if(response == player.getLocation()){
- textOut.setText(" " + "You're already here " + player.getName() + "\n");
- }
- else{
- textOut.setText(" " + player.getName() + "; Sorry but could you say that again?");
- }
-
- textOut.setText(textOut.getText() + "\n\n 1) Hong Kong, 2) Shanghai, 3) Nagasaki, 4) Saigon,\n 5) Manila, 6) Singapore, or 7) Batavia?");
- }
- } catch (Exception e) {
- textOut.setText(" " + "Sorry, " + player.getName() + " could you say that again?");
- }
- if (hasTraveled) {
- continueButton.setVisible(true);
- quitButton.setVisible(false);
- numberInput.setVisible(false);
- shopScene = true;
- }
- }
- }
- else if (player.getCargoSpace() < (player.getOpiumHeld()+ (player.getGuns()*10)+player.getSilkHeld() + player.getArmsHeld() + player.getGeneralHeld())){
- textOut.setText(" "+player.getName() + " the cargo is too heavy! We can't set sail!");
- }
- });
-
- firm.setAlignment(Pos.CENTER);
- firm.setPrefHeight(27.0);
- firm.setPrefWidth(632.0);
- firm.setFont(new Font(18.0));
-
- Label warehouseText = new Label();
- warehouseText.setAlignment(Pos.CENTER);
- warehouseText.setPrefHeight(108.0);
- warehouseText.setPrefWidth(100.0);
- warehouseText.setText(" Warehouse\n\tOpium\n\tSilk\n\tArms\n\tGeneral");
- warehouseText.setFont(size14);
-
- wItemsText.setAlignment(Pos.CENTER);
- wItemsText.setPrefWidth(100.0);
- wItemsText.setPrefHeight(108.0);
- wItemsText.setFont(size14);
-
- wItemSpaceText.setPrefHeight(108.0);
- wItemSpaceText.setPrefWidth(215.0);
- wItemSpaceText.setFont(size14);
-
- locationText.setAlignment(Pos.BOTTOM_CENTER);
- locationText.setPrefHeight(106.0);
- locationText.setPrefWidth(175.0);
- locationText.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
- locationText.setFont(size14);
-
- inventoryText.setAlignment(Pos.CENTER);
- inventoryText.setFont(size14);
-
- inventoryHeldText.setAlignment(Pos.CENTER);
- inventoryHeldText.setPrefHeight(108.0);
- inventoryHeldText.setPrefWidth(100.0);
- inventoryHeldText.setFont(size14);
-
- gunsText.setPrefHeight(108.0);
- gunsText.setPrefWidth(212.0);
- gunsText.setAlignment(Pos.CENTER_LEFT);
- gunsText.setFont(size14);
-
- shipStatusText.setAlignment(Pos.TOP_CENTER);
- shipStatusText.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
- shipStatusText.setPrefHeight(110.0);
- shipStatusText.setPrefWidth(180.0);
- shipStatusText.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
- shipStatusText.setFont(size14);
-
- GridPane.setRowIndex(cashText, 3);
- cashText.setPrefHeight(17.0);
- cashText.setPrefWidth(209.0);
- cashText.setFont(size14);
-
- GridPane.setHalignment(bankText, javafx.geometry.HPos.CENTER);
- GridPane.setRowIndex(bankText, 3);
- bankText.setAlignment(Pos.CENTER);
- bankText.setPrefHeight(20.0);
- bankText.setPrefWidth(264.0);
- bankText.setFont(size14);
-
- GridPane.setRowIndex(textOut, 4);
- textOut.setAlignment(Pos.TOP_LEFT);
- textOut.setContentDisplay(javafx.scene.control.ContentDisplay.TOP);
- textOut.setPrefHeight(163.0);
- textOut.setPrefWidth(583.0);
- textOut.setText(" Taipan, do you wish to go to:\n\n 1) Hong Kong, 2) Shanghai, 3) Nagasaki, 4) Saigon,\n 5) Manila, 6) Singapore, or 7) Batavia?\n After typing the number you want to go to press 'Enter' or 'Z'");
- textOut.setFont(size14);
-
- //Added all the nodes into a single scene
- anchorPane.getChildren().addAll(dialogueRectangle, inventoryRectangle, warehouseRectangle);
-
- hBox.getChildren().addAll(warehouseText, wItemsText, wItemSpaceText, locationText);
-
- hBox0.getChildren().addAll(inventoryText, inventoryHeldText, gunsText, shipStatusText);
-
- flowPane.getChildren().addAll(numberInput, quitButton, continueButton);
-
- gridPane.getColumnConstraints().add(columnConstraints);
- gridPane.getRowConstraints().addAll(rowConstraints, rowConstraints0, rowConstraints1, rowConstraints2, rowConstraints3, rowConstraints4);
- gridPane.getChildren().addAll(firm, hBox, hBox0, cashText, bankText, textOut, flowPane);
-
- anchorPane.getChildren().add(gridPane);
-
- Scene root = new Scene(anchorPane, 600, 480);
-
- stage.setTitle("Travel");
- stage.setResizable(false);
- stage.setScene(root);
- return stage;
- }
-
- /**
- * When provided a location number: the method returns a print statement stating the location's name and call another
- * method to change the location of the Player object.
- *
- * @param locationOfTravel is a Player object that will be copied and the player instance variable is set to the copy.
- */
- private Boolean seaAtlas(int locationOfTravel) {
- switch (locationOfTravel) {
- case 1:
- if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Hong Kong");
- player.setLocation(1);
- return true;
- case 2:
- if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Shanghai");
- player.setLocation(2);
- return true;
- case 3:
- if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Nagasaki");
- player.setLocation(3);
- return true;
- case 4:
- if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Saigon");
- player.setLocation(4);
- return true;
- case 5:
- if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Manila");
- player.setLocation(5);
- return true;
- case 6:
- if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Singapore");
- player.setLocation(6);
- return true;
- case 7:
- if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Batavia");
- player.setLocation(7);
- return true;
- default:
- textOut.setText(" " + "Sorry but could you say that again " + player.getName() + "?");
- return false;
- }
- }
-
- /**
- * Based on random chance either attacks the player with enemy ships, throws them to a different location or does nothing.
- *
- * @param locationOfTravel is used to see where the player is going to travel, just in case their location is changed
- * by a typhoon.
- **/
- private void randomEventSea(int locationOfTravel, Stage stage) {
- Random rand = new Random();
- int randGenNum = rand.nextInt(3) + 1;
- if (randGenNum == 1) {
- continueButton.setVisible(true);
- quitButton.setVisible(false);
- numberInput.setVisible(false);
- textOut.setText(" We see a ship on the horizon " + player.getName() + "; Prepare for combat!");
- peasantShipScene = true;
- }else if (randGenNum == 2) {
- disaster(locationOfTravel);
- textOut.setText(textOut.getText() + "\n " + "We made it!");
- }
- }
-
- /**
- * Based on random chance either throws the player character off course, or continues them on their way to their
- * destination.
- *
- * @param locationOfTravel is used to see where the player is going to travel, just in case their location is changed
- * by a typhoon.
- **/
- private void disaster(int locationOfTravel) {
- //Tells player that there is a storm approaching.
- textOut.setText(" " + "Storm " + player.getName() + "! ");
- Random rand = new Random();
- int randGenNum = rand.nextInt(5) + 1;
-
- //If the player lands within this range, nothing happens to them
- //Else they randomly get thrown into a location they weren't planning on going to(Anything but location of Travel).
- if (randGenNum <= 2) {
- textOut.setText(textOut.getText() + "\n " + "We got through the storm " + player.getName() + "!");
- }else {
- while (randGenNum == locationOfTravel) {
- randGenNum = rand.nextInt(7) + 1;
- if (randGenNum != locationOfTravel) {
- textOut.setText(textOut.getText() + "\n " + "We've been blown off course!");
- seaAtlas(randGenNum);
- }
- }
- }
- }
-
- /**
- * converts the user's location (an integer) to a String, and returns it.
- *
- * @return location -- the user's location as a string; the actual name of the location.
- */
- public String getStringLocation(){
- String location;
- switch(player.getLocation()){
- case 1: location = "Hong Kong"; break;
- case 2: location = "Shanghai"; break;
- case 3: location = "Nagasaki"; break;
- case 4: location = "Saigon"; break;
- case 5: location = "Manila"; break;
- case 6: location = "Singapore"; break;
- case 7: location = "Batavia"; break;
- default: location = "Error"; break;
- }
- return location;
- }
-
- /**
- * returns the user's condition based upon their current HP.
- *
- * @return shipStatus -- a representation of their ship's health in words.
- */
- public String shipStatusString(){
- String shipStatus;
- switch(player.getHP()/10){
- case 10: shipStatus = "Mint Condition"; break;
- case 9: shipStatus = "Near Perfect"; break;
- case 8: shipStatus = "Great"; break;
- case 7: shipStatus = "Good"; break;
- case 6: shipStatus = "Acceptable"; break;
- case 5: shipStatus = "Tolerable"; break;
- case 4: shipStatus = "Needs Repair"; break;
- case 3: shipStatus = "Damaged"; break;
- case 2: shipStatus = "Indangered"; break;
- case 1: shipStatus = "Near Sinking"; break;
- case 0: shipStatus = "Sinking"; break;
- default: shipStatus = "Invincible"; break;
- }
- return shipStatus;
- }
-
- /**
- * updates the text associated with the user's inventory.
- */
- public void updateStage(){
- firm.setText(String.format("Firm: %s, %s", player.getName(), getStringLocation()));
- wItemsText.setText(String.format("\n %d\n %d\n %d\n %d", player.getwOpium(), player.getwSilk(), player.getwArms(), player.getwGeneral()));
- int itemsInWarehouse = player.getwOpium()+player.getwGeneral()+player.getwArms()+player.getwSilk();
- wItemSpaceText.setText(String.format("\n\t\tIn use:\n\t\t %d \n\t\tVacant:\n\t\t %d", itemsInWarehouse, (10000-itemsInWarehouse)));
- locationText.setText(String.format("Location\n%s", getStringLocation()));
- int itemsInInventory = player.getCargoSpace()-player.getSilkHeld()-player.getOpiumHeld()-player.getGeneralHeld()-player.getArmsHeld()-10*player.getGuns();
- if(itemsInInventory < 0){
- inventoryText.setText(" Overloaded\n\t Opium\n\t Silk\n\t Arms\n\t General");
- }else{
- inventoryText.setText(String.format(" Hold %d\n\t Opium\n\t Silk\n\t Arms\n\t General", itemsInInventory));
- }
- gunsText.setText(String.format("Guns %d\n\n\n\n ", player.getGuns()));
- inventoryHeldText.setText(String.format("\n %d\n %d\n %d\n %d", player.getOpiumHeld(), player.getSilkHeld(), player.getArmsHeld(), player.getGeneralHeld()));
- shipStatusText.setText(String.format("\tDebt\n\t%d\n\n\tShip status\n\t%s: %d", player.getDebt(), shipStatusString(), player.getHP()));
- cashText.setText(String.format(" Cash: $%,d", player.getMoney()));
- bankText.setText(String.format("Bank: %d", player.getBank()));
- }
-}
diff --git a/src/WarehouseGUI.java b/src/WarehouseGUI.java
deleted file mode 100644
index f47a001..0000000
--- a/src/WarehouseGUI.java
+++ /dev/null
@@ -1,641 +0,0 @@
-import javafx.event.ActionEvent;
-import javafx.event.EventHandler;
-import javafx.scene.Scene;
-import javafx.scene.control.*;
-import javafx.scene.layout.BorderPane;
-import javafx.scene.layout.HBox;
-import javafx.scene.layout.VBox;
-import javafx.scene.text.Font;
-import javafx.scene.text.Text;
-import javafx.stage.Stage;
-
-/**
-* 2019-03-10
-* Authors: Harkamal, Vikram, Haris, Siddhant, Nathan
-* WarehouseGUI class, Initializes and displays the graphical interface for the warehouse in Taipan
-*
-*/
-public class WarehouseGUI {
-
- private Player player;
-
- private Text title;
- private HBox hBox;
- private Button withdraw;
- private Button deposit;
- private Button goBack;
- private VBox vBox;
- private Text playerName;
- private Text text;
- private Label opiumPlayer;
- private Label silkPlayer;
- private Label armsPlayer;
- private Label generalPlayer;
- private VBox vBox0;
- private Text text0;
- private Text text1;
- private Text opiumWarehouse;
- private Text silkWarehouse;
- private Text armsWarehouse;
- private Text generalWarehouse;
- private VBox vBox1;
- private Text inUseWarehouse;
- private Text vacantWarehouse;
- private BorderPane borderPane;
- private TextField textIn;
- private SplitMenuButton splitMenu;
- private CheckMenuItem general;
- private CheckMenuItem arms;
- private CheckMenuItem silk;
- private CheckMenuItem opium;
-
- /**
- * A constructor that takes an object of type Player as an argument
- *
- * @param player object of the class Player
- */
- public WarehouseGUI(Player player) {
- Player playerDummy = new Player(player);
- this.player = playerDummy;
- }
-
- /**
- * Setter method for the Player object, player
- *
- * @param player an object of type Player
- */
- public void setPlayer(Player player) {
- Player playerDummy = new Player(player);
- this.player = playerDummy;
- }
-
- /**
- * Getter method for the Player object, player.
- *
- * @return returns a copy of the Player object, player
- */
- public Player getPlayer() {
- Player playerDummy = new Player(player);
- return playerDummy;
- }
-
- /**
- * initializes the GUI for the warehouse aspect of our game.
- *
- * @param stage an object of type Stage
- * @return returns the stage of the GUI
- */
- public Stage initializeWarehouse(Stage stage) {
-
- title = new Text();
- hBox = new HBox();
- withdraw = new Button();
- deposit = new Button();
- vBox = new VBox();
- playerName = new Text();
- text = new Text();
- opiumPlayer = new Label();
- silkPlayer = new Label();
- armsPlayer = new Label();
- generalPlayer = new Label();
- vBox0 = new VBox();
- text0 = new Text();
- text1 = new Text();
- opiumWarehouse = new Text();
- silkWarehouse = new Text();
- armsWarehouse = new Text();
- generalWarehouse = new Text();
- vBox1 = new VBox();
- inUseWarehouse = new Text();
- vacantWarehouse = new Text();
- borderPane = new BorderPane();
- textIn = new TextField();
- splitMenu = new SplitMenuButton();
- general = new CheckMenuItem();
- arms = new CheckMenuItem();
- silk = new CheckMenuItem();
- opium = new CheckMenuItem();
-
- borderPane.setPrefHeight(480.0);
- borderPane.setPrefWidth(600.0);
-
- /**
- * Sets the preferred width and height of the borderpane window to 600 by 480.
- *
- */
- borderPane.setPrefHeight(480.0);
- borderPane.setPrefWidth(600.0);
-
- /**
- * Creates a label "Hong Kong Warehouse: at the top of the borderpane.
- *
- */
- BorderPane.setAlignment(title, javafx.geometry.Pos.CENTER);
-
- title.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
- title.setStrokeWidth(0.0);
- title.setText("Hong Kong Warehouse");
- title.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
- title.setWrappingWidth(393.63671875);
- title.setFont(new Font(24.0));
- borderPane.setPrefHeight(480.0);
- borderPane.setPrefWidth(600.0);
-
- BorderPane.setAlignment(title, javafx.geometry.Pos.CENTER);
- title.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
- title.setStrokeWidth(0.0);
- title.setText("Hong Kong Warehouse");
- title.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
- title.setWrappingWidth(393.63671875);
- title.setFont(new Font(24.0));
- borderPane.setTop(title);
-
-
- /**
- * creates an HBox at the center of the borderpane with a width of 200 and height of 100.
- *
- */
- BorderPane.setAlignment(hBox, javafx.geometry.Pos.CENTER);
- hBox.setAlignment(javafx.geometry.Pos.CENTER);
- hBox.setPrefHeight(100.0);
- hBox.setPrefWidth(200.0);
-
- /**
- * Creates a button with text "Withdraw" which handles user events.
- *
- */
- withdraw.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
- withdraw.setMnemonicParsing(false);
- withdraw.setText("Withdraw");
- updateLabels();
- withdraw.setOnAction(new EventHandler() {
- /**
- * Creates a button with text "Deposit" which handles user events.
- *
- */
- @Override
- public void handle(ActionEvent event) {
-
- int withdraw = Integer.parseInt(textIn.getText());
- updateLabels();
- if (opium.isSelected()) {
- if (player.getwOpium() >= withdraw) {
- player.setwOpium(player.getwOpium() - withdraw);
- player.setOpiumHeld(player.getOpiumHeld() + withdraw);
- } else {
- title.setText("You don't have that much opium stored in the warehouse!");
- }
- }
- if (silk.isSelected()) {
- if (player.getwSilk() >= withdraw) {
- player.setwSilk(player.getwSilk() - withdraw);
- player.setSilkHeld(player.getSilkHeld() + withdraw);
- } else {
- title.setText("You don't have that much silk stored in the warehouse!");
- }
- }
- if (arms.isSelected()) {
- if (player.getwArms() >= withdraw) {
- player.setwArms(player.getwArms() - withdraw);
- player.setArmsHeld(player.getArmsHeld() + withdraw);
- } else {
- title.setText("You don't have that much arms stored in the warehouse!");
- }
- }
- if (general.isSelected()) {
- if (player.getwGeneral() >= withdraw) {
- player.setwGeneral(player.getwGeneral() - withdraw);
- player.setGeneralHeld(player.getGeneralHeld() + withdraw);
- } else {
- title.setText("You don't have that much general stored in the warehouse!");
- }
- }
- }
- }
- );
-
- deposit.setMnemonicParsing(false);
- deposit.setText("Deposit");
- deposit.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
- borderPane.setBottom(hBox);
-
- deposit.setOnAction(new EventHandler() {
- @Override
- public void handle(ActionEvent event) {
- updateLabels();
- int deposit = Integer.parseInt(textIn.getText());
- if (opium.isSelected()) {
- if (player.getOpiumHeld() >= deposit) {
- player.setwOpium(player.getwOpium() + deposit);
- player.setOpiumHeld(player.getOpiumHeld() - deposit);
- } else {
- title.setText("You don't have that much opium stored in the ship!");
- }
- }
- if (silk.isSelected()) {
- if (player.getwSilk() >= deposit) {
- player.setwSilk(player.getwSilk() + deposit);
- player.setSilkHeld(player.getSilkHeld() - deposit);
- } else {
- title.setText("You don't have that much silk stored in the ship!");
- }
- }
- if (arms.isSelected()) {
- if (player.getwArms() >= deposit) {
- player.setwArms(player.getwArms() + deposit);
- player.setArmsHeld(player.getArmsHeld() - deposit);
- } else {
- title.setText("You don't have that much arms stored in the ship!");
- }
- }
- if (general.isSelected()) {
- if (player.getwGeneral() >= deposit) {
- player.setwGeneral(player.getwGeneral() + deposit);
- player.setGeneralHeld(player.getGeneralHeld() - deposit);
- } else {
- title.setText("You don't have that much general stored in the ship!");
- }
- }
- }
- });
-
- splitMenu.setMnemonicParsing(false);
- splitMenu.setText("Item");
-
- general.setMnemonicParsing(false);
- general.setText("General");
-
- arms.setMnemonicParsing(false);
- arms.setText("Arms");
-
- silk.setMnemonicParsing(false);
- silk.setText("Silk");
-
- opium.setMnemonicParsing(false);
- opium.setText("Opium");
- borderPane.setBottom(hBox);
-
- BorderPane.setAlignment(vBox, javafx.geometry.Pos.CENTER_LEFT);
- vBox.setPrefHeight(156.0);
- vBox.setPrefWidth(106.0);
-
- /**
- * Creates a label with text "Player" with size 18 font and default font style.
- *
- */
- playerName.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
- playerName.setStrokeWidth(0.0);
- playerName.setText("Player");
- playerName.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
- playerName.setWrappingWidth(103.47265625);
- playerName.setFont(new Font(18.0));
-
- /**
- * Creates a label with no text for aesthetic spacing purposes.
- *
- */
- text.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
- text.setStrokeWidth(0.0);
- text.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
- text.setWrappingWidth(103.47265625);
- text.setFont(new Font(18.0));
-
- /**
- * Creates a label with text "Opium" under the "Player" label with size 18 font and default font style
- *
- */
- opiumPlayer.setAlignment(javafx.geometry.Pos.CENTER);
- opiumPlayer.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
- opiumPlayer.setPrefWidth(100.0);
- opiumPlayer.setText("Opium");
- opiumPlayer.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
- opiumPlayer.setFont(new Font(18.0));
-
- /**
- * Creates a label with text "Silk" under the "Player" label with size 18 font and default font style.
- *
- */
- silkPlayer.setAlignment(javafx.geometry.Pos.CENTER);
- silkPlayer.setPrefWidth(100.0);
- silkPlayer.setText("Silk");
- silkPlayer.setFont(new Font(18.0));
-
- /**
- * Creates a label with text "Arms" under the "Player" label with size 18 font and default font style.
- *
- */
- armsPlayer.setAlignment(javafx.geometry.Pos.CENTER);
- armsPlayer.setPrefWidth(100.0);
- armsPlayer.setText("Arms");
- armsPlayer.setFont(new Font(18.0));
-
- /**
- * Creates a label with text "General" under the "Player" label with size 18 font and default font style.
- *
- */
- generalPlayer.setAlignment(javafx.geometry.Pos.CENTER);
- generalPlayer.setPrefWidth(100.0);
- generalPlayer.setText("General");
- generalPlayer.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
- generalPlayer.setFont(new Font(18.0));
- borderPane.setLeft(vBox);
-
- /**
- * Creates a VBox at the center of the borderpane with a width of 261 and a height of 343.
- *
- */
- BorderPane.setAlignment(vBox0, javafx.geometry.Pos.TOP_LEFT);
- vBox0.setAlignment(javafx.geometry.Pos.CENTER);
- vBox0.setPrefHeight(343.0);
- vBox0.setPrefWidth(261.0);
-
- text0.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
- text0.setStrokeWidth(0.0);
- text0.setText("Warehouse");
- text0.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
- text0.setWrappingWidth(103.47265625);
- text0.setFont(new Font(18.0));
-
- text1.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
- text1.setStrokeWidth(0.0);
- text1.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
- text1.setWrappingWidth(103.47265625);
- text1.setFont(new Font(18.0));
-
- opiumWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
- opiumWarehouse.setStrokeWidth(0.0);
- opiumWarehouse.setText("Opium");
- opiumWarehouse.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
- opiumWarehouse.setWrappingWidth(103.47265625);
- opiumWarehouse.setFont(new Font(18.0));
-
- silkWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
- silkWarehouse.setStrokeWidth(0.0);
- silkWarehouse.setText("Silk");
- silkWarehouse.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
- silkWarehouse.setWrappingWidth(103.47265625);
- silkWarehouse.setFont(new Font(18.0));
-
- armsWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
- armsWarehouse.setStrokeWidth(0.0);
- armsWarehouse.setText("Arms");
- armsWarehouse.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
- armsWarehouse.setWrappingWidth(103.47265625);
- armsWarehouse.setFont(new Font(18.0));
-
- generalWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
- generalWarehouse.setStrokeWidth(0.0);
- generalWarehouse.setText("General");
- generalWarehouse.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
- generalWarehouse.setWrappingWidth(103.47265625);
- generalWarehouse.setFont(new Font(18.0));
- borderPane.setCenter(vBox0);
-
- BorderPane.setAlignment(vBox1, javafx.geometry.Pos.CENTER);
- vBox1.setPrefHeight(48.0);
- vBox1.setPrefWidth(152.0);
-
- inUseWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
- inUseWarehouse.setStrokeWidth(0.0);
- inUseWarehouse.setText("In use:");
- inUseWarehouse.setFont(new Font(18.0));
-
- vacantWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
- vacantWarehouse.setStrokeWidth(0.0);
- vacantWarehouse.setText("Vacant:");
- vacantWarehouse.setFont(new Font(18.0));
- borderPane.setRight(vBox1);
- borderPane.setTop(title);
-
- BorderPane.setAlignment(hBox, javafx.geometry.Pos.CENTER);
- hBox.setAlignment(javafx.geometry.Pos.CENTER);
- hBox.setPrefHeight(100.0);
- hBox.setPrefWidth(200.0);
-
- withdraw.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
- withdraw.setMnemonicParsing(false);
- withdraw.setText("Withdraw");
-
- deposit.setMnemonicParsing(false);
- deposit.setText("Deposit");
- deposit.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
-
- splitMenu.setMnemonicParsing(false);
- splitMenu.setText("Item");
-
- general.setMnemonicParsing(false);
- general.setText("General");
-
- arms.setMnemonicParsing(false);
- arms.setText("Arms");
-
- silk.setMnemonicParsing(false);
- silk.setText("Silk");
-
- opium.setMnemonicParsing(false);
- opium.setText("Opium");
- borderPane.setBottom(hBox);
-
- BorderPane.setAlignment(vBox, javafx.geometry.Pos.CENTER_LEFT);
- vBox.setPrefHeight(156.0);
- vBox.setPrefWidth(106.0);
-
- playerName.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
- playerName.setStrokeWidth(0.0);
- playerName.setText("Player");
- playerName.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
- playerName.setWrappingWidth(103.47265625);
- playerName.setFont(new Font(18.0));
-
- text.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
- text.setStrokeWidth(0.0);
- text.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
- text.setWrappingWidth(103.47265625);
- text.setFont(new Font(18.0));
-
- opiumPlayer.setAlignment(javafx.geometry.Pos.CENTER);
- opiumPlayer.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
- opiumPlayer.setPrefWidth(100.0);
- opiumPlayer.setText("Opium");
- opiumPlayer.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
- opiumPlayer.setFont(new Font(18.0));
-
- silkPlayer.setAlignment(javafx.geometry.Pos.CENTER);
- silkPlayer.setPrefWidth(100.0);
- silkPlayer.setText("Silk");
- silkPlayer.setFont(new Font(18.0));
-
- armsPlayer.setAlignment(javafx.geometry.Pos.CENTER);
- armsPlayer.setPrefWidth(100.0);
- armsPlayer.setText("Arms");
- armsPlayer.setFont(new Font(18.0));
-
- generalPlayer.setAlignment(javafx.geometry.Pos.CENTER);
- generalPlayer.setPrefWidth(100.0);
- generalPlayer.setText("General");
- generalPlayer.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
- generalPlayer.setFont(new Font(18.0));
- borderPane.setLeft(vBox);
-
- BorderPane.setAlignment(vBox0, javafx.geometry.Pos.TOP_LEFT);
- vBox0.setAlignment(javafx.geometry.Pos.CENTER);
- vBox0.setPrefHeight(343.0);
- vBox0.setPrefWidth(261.0);
-
- /**
- * Creates a label with text "Warehouse" with size 18 font and default font style.
- *
- */
- text0.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
- text0.setStrokeWidth(0.0);
- text0.setText("Warehouse");
- text0.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
- text0.setWrappingWidth(103.47265625);
- text0.setFont(new Font(18.0));
-
- /**
- * Creates a label with no text for aesthetic spacing purposes.
- *
- */
- text1.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
- text1.setStrokeWidth(0.0);
- text1.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
- text1.setWrappingWidth(103.47265625);
- text1.setFont(new Font(18.0));
-
- /**
- * Creates a label with text "Opium" under the "Warehouse" label with size 18 font and default font style.
- *
- */
- opiumWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
- opiumWarehouse.setStrokeWidth(0.0);
- opiumWarehouse.setText("Opium");
- opiumWarehouse.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
- opiumWarehouse.setWrappingWidth(103.47265625);
- opiumWarehouse.setFont(new Font(18.0));
-
- /**
- * Creates a label with text "Silk" under the "Warehouse" label with size 18 font and default font style.
- *
- */
- silkWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
- silkWarehouse.setStrokeWidth(0.0);
- silkWarehouse.setText("Silk");
- silkWarehouse.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
- silkWarehouse.setWrappingWidth(103.47265625);
- silkWarehouse.setFont(new Font(18.0));
-
- /**
- * Creates a label with text "Arms" under the "Warehouse" label with size 18 font and default font style.
- *
- */
- armsWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
- armsWarehouse.setStrokeWidth(0.0);
- armsWarehouse.setText("Arms");
- armsWarehouse.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
- armsWarehouse.setWrappingWidth(103.47265625);
- armsWarehouse.setFont(new Font(18.0));
-
- /**
- * Creates a label with text "General" under the "Warehouse" label with size 18 font and default font style.
- *
- */
- generalWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
- generalWarehouse.setStrokeWidth(0.0);
- generalWarehouse.setText("General");
- generalWarehouse.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
- generalWarehouse.setWrappingWidth(103.47265625);
- generalWarehouse.setFont(new Font(18.0));
- borderPane.setCenter(vBox0);
-
- /**
- * Creates a VBox at the center of the borderpane with a width of 152 and a height of 48.
- *
- */
- BorderPane.setAlignment(vBox1, javafx.geometry.Pos.CENTER);
- vBox1.setPrefHeight(48.0);
- vBox1.setPrefWidth(152.0);
-
- /**
- * Creates a label with "In use:" text with size 18 font and default font style.
- *
- */
- inUseWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
- inUseWarehouse.setStrokeWidth(0.0);
- inUseWarehouse.setText("In use:");
- inUseWarehouse.setFont(new Font(18.0));
-
- /**
- * Creates a label with "Vacant:" text with size 18 font and default font style.
- *
- */
- vacantWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
- vacantWarehouse.setStrokeWidth(0.0);
- vacantWarehouse.setText("Vacant:");
- vacantWarehouse.setFont(new Font(18.0));
- borderPane.setRight(vBox1);
-
- /**
- * Adds all the labels and buttons to their respective boxes.
- *
- */
- splitMenu.getItems().add(general);
- splitMenu.getItems().add(arms);
- splitMenu.getItems().add(silk);
- splitMenu.getItems().add(opium);
- hBox.getChildren().add(textIn);
- hBox.getChildren().add(withdraw);
- hBox.getChildren().add(deposit);
- hBox.getChildren().add(splitMenu);
- vBox.getChildren().add(playerName);
- vBox.getChildren().add(text);
- vBox.getChildren().add(opiumPlayer);
- vBox.getChildren().add(silkPlayer);
- vBox.getChildren().add(armsPlayer);
- vBox.getChildren().add(generalPlayer);
- vBox0.getChildren().add(text0);
- vBox0.getChildren().add(text1);
- vBox0.getChildren().add(opiumWarehouse);
- vBox0.getChildren().add(silkWarehouse);
- vBox0.getChildren().add(armsWarehouse);
- vBox0.getChildren().add(generalWarehouse);
- vBox1.getChildren().add(inUseWarehouse);
- vBox1.getChildren().add(vacantWarehouse);
-
- Scene root = new Scene(borderPane, 600, 480);
-
- stage.setTitle("Warehouse");
- stage.setResizable(false);
- stage.setScene(root);
- updateLabels();
-
- return stage;
- }
-
- /**
- * When run, shows the stage as a graphical interface through JavaFX.
- *
- * @param primaryStage object of type Stage
- */
- public void start(Stage primaryStage) {
- WarehouseGUI warehouseGUI = new WarehouseGUI(player);
- warehouseGUI.initializeWarehouse(primaryStage);
- primaryStage.show();
- }
-
- /**
- * The purpose of this class is to create a warehouse where the goods
- * can be safely stored without holing space on the ship!
- */
- public void updateLabels() {
- generalPlayer.setText("General: " + player.getGeneralHeld());
- armsPlayer.setText("Arms: " + player.getArmsHeld());
- silkPlayer.setText("Silk: " + player.getSilkHeld());
- opiumPlayer.setText("Opium: " + player.getOpiumHeld());
-
- generalWarehouse.setText("General: " + player.getwGeneral());
- armsWarehouse.setText("Arms: " + player.getwArms());
- silkWarehouse.setText("Silk: " + player.getwSilk());
- opiumWarehouse.setText("Opium: " + player.getwOpium());
- }
-}