Adding ShipWarfareText
This commit is contained in:
@@ -99,11 +99,11 @@ public class ShipWarfareGUI extends Player {
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/**
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* The user faces off against the litty ships and either prevails, dies, or runs away
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* The user faces off against the ships and either prevails, dies, or runs away
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*
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* @return true if the user wins, loses, or flees, it returns false otherwise
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*/
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public boolean destroyLittyShipsOrEscape(Stage stage) throws Exception {
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public boolean destroyShipsOrEscape(Stage stage) throws Exception {
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cannon.setLayoutX(beginningX);
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cannon.setLayoutY(beginningY);
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@@ -125,9 +125,9 @@ public class ShipWarfareGUI extends Player {
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int hitOrMiss = randomValue.nextInt(2) + 1;
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if (hitOrMiss == 2) {
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logic.setNumOfLittyShips(logic.getNumOfLittyShips()-1);
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logic.setNumOfShips(logic.getNumOfShips()-1);
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if (logic.getNumOfLittyShips() <= 0) {
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if (logic.getNumOfShips() <= 0) {
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exitValue = 1;
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}
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hitCounter++;
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@@ -153,7 +153,7 @@ public class ShipWarfareGUI extends Player {
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if (logic.getNumOfLittyShips() <= 0) {
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if (logic.getNumOfShips() <= 0) {
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exitValue = 1;
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}
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@@ -161,10 +161,10 @@ public class ShipWarfareGUI extends Player {
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chanceOfEnemyRun = randomValue.nextInt(2) + 1;
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if (chanceOfEnemyRun == 2) {
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howMuchRun = randomValue.nextInt(15) + 1;
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if (howMuchRun != 0 && howMuchRun < logic.getNumOfLittyShips()) {
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if (howMuchRun != 0 && howMuchRun < logic.getNumOfShips()) {
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logic.setNumOfLittyShips(logic.getNumOfLittyShips() - howMuchRun);
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logic.setNumOfShips(logic.getNumOfShips() - howMuchRun);
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if (userAttacks == true) {
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if (howMuchRun > 0) {
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runAwayOrLeft.setText(String.format("Cowards! %d ships ran away %s! ", howMuchRun, super.getName()));
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@@ -178,14 +178,14 @@ public class ShipWarfareGUI extends Player {
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}
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}
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shipsRemaining.setText(String.format("%d ships remaining and they look angry!", logic.getNumOfLittyShips()));
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shipsRemaining.setText(String.format("%d ships remaining and they look angry!", logic.getNumOfShips()));
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//Computer volley
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int takeGunChance = randomValue.nextInt(4) + 1;
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if (takeGunChance == 1 && super.getGuns() > 0) {
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super.setGuns(super.getGuns() - 1);
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gunFrustration = true;
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} else {
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if (logic.getNumOfLittyShips() > 0) {
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if (logic.getNumOfShips() > 0) {
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int HPTaken = randomValue.nextInt(10) + 1;
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super.setHP(super.getHP() - (HPTaken));
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@@ -228,16 +228,8 @@ public class ShipWarfareGUI extends Player {
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gameEndGUI.initializeGameEndGUI(stage);
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stage.show();
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return true;
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} else if (exitValue == 3) {
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report.setText(String.format("We made it out at %d%% ship status!", super.getHP()));
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continueButton.setVisible(true);
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completeWipe();
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fightButton.setVisible(false);
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runButton.setVisible(false);
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continueButton.setDefaultButton(true);
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return true;
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}
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return false;
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}
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@@ -309,13 +301,13 @@ public class ShipWarfareGUI extends Player {
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*/
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public void initializeShip(Stage primaryStage) throws Exception {
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logic.setNumOfLittyShips(logic.numOfShips());
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logic.setNumOfShips(logic.numOfShips());
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Pane root = new Pane();
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HBox usAgainstEnemyDivisor;
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BorderPane centeringUserShipPane = new BorderPane();
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Circle cannon;
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BorderPane centeringLittyShipPane = new BorderPane();
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BorderPane centeringShipPane = new BorderPane();
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BorderPane encompassingPane = new BorderPane();
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usAgainstEnemyDivisor = new HBox();
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cannon = new Circle();
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@@ -337,7 +329,7 @@ public class ShipWarfareGUI extends Player {
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shipsRemaining = new Label();
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report = new Label();
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title.setText(String.format("%d ships from Liu Yuen's Fleet are attacking, Would you like to fight or run?", logic.getNumOfLittyShips()));
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title.setText(String.format("%d ships from Liu Yuen's Fleet are attacking, Would you like to fight or run?", logic.getNumOfShips()));
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fightButton.setText("Fight");
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@@ -396,7 +388,7 @@ public class ShipWarfareGUI extends Player {
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//Setting the image view
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ImageView userShip = new ImageView(ourShip);
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ImageView littyShip = new ImageView(enemyShip);
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ImageView Ship = new ImageView(enemyShip);
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BorderPane.setAlignment(userShip, javafx.geometry.Pos.CENTER);
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userShip.setFitHeight(150.0);
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@@ -415,21 +407,21 @@ public class ShipWarfareGUI extends Player {
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cannon.setStrokeType(javafx.scene.shape.StrokeType.INSIDE);
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centeringUserShipPane.setRight(cannon);
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centeringLittyShipPane.setPrefHeight(200.0);
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centeringLittyShipPane.setPrefWidth(200.0);
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centeringLittyShipPane.setOpaqueInsets(new Insets(0.0));
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HBox.setMargin(centeringLittyShipPane, new Insets(0.0, 0.0, 0.0, 200.0));
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centeringShipPane.setPrefHeight(200.0);
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centeringShipPane.setPrefWidth(200.0);
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centeringShipPane.setOpaqueInsets(new Insets(0.0));
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HBox.setMargin(centeringShipPane, new Insets(0.0, 0.0, 0.0, 200.0));
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encompassingPane.setAlignment(littyShip, javafx.geometry.Pos.CENTER);
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littyShip.setFitHeight(165.0);
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littyShip.setFitWidth(180.0);
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littyShip.setPickOnBounds(true);
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littyShip.setPreserveRatio(true);
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encompassingPane.setMargin(littyShip, new Insets(0.0, 0.0, 20.0, 0.0));
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centeringLittyShipPane.setCenter(littyShip);
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encompassingPane.setAlignment(Ship, javafx.geometry.Pos.CENTER);
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Ship.setFitHeight(165.0);
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Ship.setFitWidth(180.0);
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Ship.setPickOnBounds(true);
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Ship.setPreserveRatio(true);
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encompassingPane.setMargin(Ship, new Insets(0.0, 0.0, 20.0, 0.0));
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centeringShipPane.setCenter(Ship);
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usAgainstEnemyDivisor.getChildren().add(centeringUserShipPane);
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usAgainstEnemyDivisor.getChildren().add(centeringLittyShipPane);
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usAgainstEnemyDivisor.getChildren().add(centeringShipPane);
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fightRunBox.getChildren().add(fightButton);
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fightRunBox.getChildren().add(continueButton);
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fightRunBox.getChildren().add(runButton);
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@@ -498,7 +490,7 @@ public class ShipWarfareGUI extends Player {
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if (logic.runFromShips(userAttacks) == false) {
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report.setText(("Couldn't run away"));
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try {
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winOrLose = destroyLittyShipsOrEscape(primaryStage);
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winOrLose = destroyShipsOrEscape(primaryStage);
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} catch (Exception e) {
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e.printStackTrace();
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}
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@@ -535,7 +527,7 @@ public class ShipWarfareGUI extends Player {
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runButton.setVisible(false);
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try {
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winOrLose = destroyLittyShipsOrEscape(primaryStage);
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winOrLose = destroyShipsOrEscape(primaryStage);
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} catch (Exception e) {
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e.printStackTrace();
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}
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@@ -1,5 +1,3 @@
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import javafx.stage.Stage;
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import java.util.Random;
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/**
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@@ -13,9 +11,8 @@ public class ShipWarfareLogic extends Player {
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private int numOfLittyShips = 0;
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private int startingLittyShips=0;
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private int numOfShips = 0;
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private int startingShips=0;
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private int counter;
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@@ -28,18 +25,18 @@ public class ShipWarfareLogic extends Player {
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/**
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* setter method that takes in an integer as an argument
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*
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* @param numOfLittyShips the number of ships to be used in the peasant fleet attack
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* @param numOfShips the number of ships to be used in the peasant fleet attack
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*/
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public void setNumOfLittyShips(int numOfLittyShips) {
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public void setNumOfShips(int numOfShips) {
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counter++;
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this.numOfLittyShips = numOfLittyShips;
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this.numOfShips = numOfShips;
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if (counter == 1) {
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startingLittyShips = numOfLittyShips;
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startingShips = numOfShips;
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}
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}
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public int getNumOfLittyShips(){
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return numOfLittyShips;
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public int getNumOfShips(){
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return numOfShips;
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}
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/**
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@@ -95,7 +92,7 @@ public class ShipWarfareLogic extends Player {
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Random randomValue = new Random();
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int calculateLoot;
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calculateLoot = (startingLittyShips * 100) + randomValue.nextInt(startingLittyShips) * 200;
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calculateLoot = (startingShips * 100) + randomValue.nextInt(startingShips) * 200;
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super.setMoney(super.getMoney() + calculateLoot);
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return calculateLoot;
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245
src/ShipWarfareText.java
Normal file
245
src/ShipWarfareText.java
Normal file
@@ -0,0 +1,245 @@
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import java.util.Scanner;
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import java.util.Random;
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import java.util.concurrent.TimeUnit;
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public class ShipWarfareText extends Player {
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ShipWarfareLogic logic = new ShipWarfareLogic(getPlayer());
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private boolean userAttacks = true;
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private int howMuchRun = 0;
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private Player player;
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/**
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* Class Constructor that takes in a type player as a parameter
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* @param player object of the class Player
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*/
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public ShipWarfareText(Player player) {
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Player playerDummy = new Player(player);
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this.player = playerDummy;
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}
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/**
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* setter method for player
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* @param player object of the class Player
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*/
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public void setPlayer(Player player) {
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Player playerDummy = new Player(player);
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this.player = playerDummy;
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}
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/**
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* getter method for obtaining a player object.
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* @return returns player object
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*/
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public Player getPlayer() {
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Player playerDummy = new Player(player);
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return playerDummy;
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}
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/**
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* This fleet is easy to defeat as a maximum of 15 ships can run away each volley, they can not tank hits
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* @throws Exception in case of errors due to the delay
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*/
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public void peasantFleetAttack() throws Exception {
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Scanner userResponse = new Scanner(System.in);
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logic.setNumOfShips(logic.numOfShips());
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System.out.printf("By Golly! We have $%,d and are being attacked by %d Merchant ships\nCurrently our ship status is %d%%\n", player.getMoney(), logic.getNumOfShips(), player.getHP());
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fightOrRunMessage();
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while (true) {
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String response = userResponse.nextLine();
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if (response.equalsIgnoreCase("f")) {
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userAttacks = true;
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System.out.println("Ohh, fight ehh?");
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delayForSeconds(1);
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boolean winOrLose = destroyPeasantShipsOrEscape();
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if (winOrLose == true) {
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break;
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}
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} else if (response.equalsIgnoreCase("r")) {
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if (logic.runFromShips(userAttacks) == false) {
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System.out.println("Couldn't run away!");
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if (destroyPeasantShipsOrEscape())
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break;
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} else {
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System.out.println("Phew! Got away safely");
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delayForSeconds(2);
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break;
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}
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}
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}
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}
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/**
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* Asks user if they would like to fight or run against ships
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*/
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public void fightOrRunMessage() {
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System.out.printf("What do you want to do? Enter \"f\" to fight, and \"r\" to run (we have %d guns)\n", player.getGuns());
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}
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/**
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* delays for a specific amount of seconds, takes an integer as an argument
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* @param num the seconds to delay
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* @throws Exception in case of errors due to the delay
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*/
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public void delayForSeconds(int num) throws Exception {
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TimeUnit.SECONDS.sleep(num);
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}
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/**
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* The user faces off against the peasant ships and either prevails, dies, or runs away
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* @return true if the user wins, loses, or flees, it returns false otherwise
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* @throws Exception in case of errors due to the delay
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*/
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public boolean destroyPeasantShipsOrEscape() throws Exception {
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int calculateLoot = 0;
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int chanceOfEnemyRun = 0;
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Scanner userInput = new Scanner(System.in);
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Random randomValue = new Random();
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int exitValue = 0;
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//Player volley
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while (exitValue == 0) {
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if (player.getGuns() > 0) {
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for (int j = 0; j < player.getGuns(); j++) {
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if (userAttacks == true) {
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int hitOrMiss = randomValue.nextInt(2) + 1;
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if (hitOrMiss == 2) {
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logic.setNumOfShips(logic.getNumOfShips()-1);
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if (logic.getNumOfShips() <= 0) {
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exitValue = 1;
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break;
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}
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System.out.println("Got eem");
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delayForSeconds(1);
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} else {
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System.out.printf("ARRG! We missed %s\n", player.getName());
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delayForSeconds(1);
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}
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} else {
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continue;
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}
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}
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}
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else{
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System.out.printf("%s! We don't have any GUNS!!!!\n", player.getName());
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delayForSeconds(1);
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}
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if (logic.getNumOfShips() <= 0) {
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exitValue = 1;
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break;
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}
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if (player.getGuns() > 0) {
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chanceOfEnemyRun = randomValue.nextInt(2) + 1;
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if (chanceOfEnemyRun == 2) {
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howMuchRun = randomValue.nextInt(15) + 1;
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if (howMuchRun != 0 && howMuchRun < logic.getNumOfShips()) {
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logic.setNumOfShips(logic.getNumOfShips() - howMuchRun);
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if (userAttacks == true) {
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System.out.printf("Ahhh, %d ships ran away %s!\n", howMuchRun, player.getName());
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} else {
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System.out.printf("Escaped %d of them!\n", howMuchRun);
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}
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}
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}
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}
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System.out.printf("%d ships remaining\n", logic.getNumOfShips());
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delayForSeconds(1);
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System.out.println("Oh no, they are taking the offensive!");
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delayForSeconds(1);
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//Computer volley
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int takeGunChance = randomValue.nextInt(4) + 1;
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if (takeGunChance == 1 && player.getGuns() > 0) {
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player.setGuns(player.getGuns() - 1);
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System.out.println("Dang it! They destroyed one of our guns");
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} else {
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player.setHP(player.getHP() - (1 + randomValue.nextInt(10)));
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}
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if (player.getHP() > 0) {
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displayQuery(userInput);
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String response ="";
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if (response.equalsIgnoreCase("r")) {
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if (logic.runFromShips(userAttacks) == false) {
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System.out.println("Couldn't run away");
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} else {
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exitValue = 3;
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break;
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}
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}
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} else {
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exitValue = 2;
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break;
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}
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}
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if (exitValue == 1) {
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System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d%% ship status\n", player.getHP());
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delayForSeconds(1);
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calculateLoot = logic.calculateLoot();
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System.out.printf("We got $%,d!", calculateLoot);
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delayForSeconds(2);
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return true;
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} else if (exitValue == 2) {
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player.gameOver();
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return true;
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}
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return false;
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}
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public void displayQuery(Scanner userInput) throws Exception {
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System.out.printf("EEK, our current ship status is %d%% \n", player.getHP());
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delayForSeconds(1);
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if (userAttacks == false) {
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userAttacks = true;
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}
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System.out.printf("Shall we continue to fight? Enter \"f\" to fight, and \"r\" to run (We have %d gun(s) left)\n", player.getGuns());
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String response = userInput.nextLine();
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}
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public static void main(String[] args) throws Exception {
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Player littyBoi = new Player();
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littyBoi.setHP(100);
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littyBoi.setGuns(5);
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littyBoi.setMoney(1000);
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littyBoi.setName("Taipan");
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ShipWarfareText test = new ShipWarfareText(littyBoi);
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test.peasantFleetAttack();
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}
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}
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Reference in New Issue
Block a user