From 97927dc3f8eb41435d47fab3502588e74ff5304f Mon Sep 17 00:00:00 2001
From: KahootChampion
Date: Sun, 7 Apr 2019 12:41:45 -0600
Subject: [PATCH] Adding ShipWarfareText
---
src/ShipWarfareGUI.java | 64 +++++-----
src/ShipWarfareLogic.java | 21 ++--
src/ShipWarfareText.java | 245 ++++++++++++++++++++++++++++++++++++++
3 files changed, 282 insertions(+), 48 deletions(-)
create mode 100644 src/ShipWarfareText.java
diff --git a/src/ShipWarfareGUI.java b/src/ShipWarfareGUI.java
index 78763ce..e2ec7df 100644
--- a/src/ShipWarfareGUI.java
+++ b/src/ShipWarfareGUI.java
@@ -99,11 +99,11 @@ public class ShipWarfareGUI extends Player {
/**
- * The user faces off against the litty ships and either prevails, dies, or runs away
+ * The user faces off against the ships and either prevails, dies, or runs away
*
* @return true if the user wins, loses, or flees, it returns false otherwise
*/
- public boolean destroyLittyShipsOrEscape(Stage stage) throws Exception {
+ public boolean destroyShipsOrEscape(Stage stage) throws Exception {
cannon.setLayoutX(beginningX);
cannon.setLayoutY(beginningY);
@@ -125,9 +125,9 @@ public class ShipWarfareGUI extends Player {
int hitOrMiss = randomValue.nextInt(2) + 1;
if (hitOrMiss == 2) {
- logic.setNumOfLittyShips(logic.getNumOfLittyShips()-1);
+ logic.setNumOfShips(logic.getNumOfShips()-1);
- if (logic.getNumOfLittyShips() <= 0) {
+ if (logic.getNumOfShips() <= 0) {
exitValue = 1;
}
hitCounter++;
@@ -153,7 +153,7 @@ public class ShipWarfareGUI extends Player {
- if (logic.getNumOfLittyShips() <= 0) {
+ if (logic.getNumOfShips() <= 0) {
exitValue = 1;
}
@@ -161,10 +161,10 @@ public class ShipWarfareGUI extends Player {
chanceOfEnemyRun = randomValue.nextInt(2) + 1;
if (chanceOfEnemyRun == 2) {
howMuchRun = randomValue.nextInt(15) + 1;
- if (howMuchRun != 0 && howMuchRun < logic.getNumOfLittyShips()) {
+ if (howMuchRun != 0 && howMuchRun < logic.getNumOfShips()) {
- logic.setNumOfLittyShips(logic.getNumOfLittyShips() - howMuchRun);
+ logic.setNumOfShips(logic.getNumOfShips() - howMuchRun);
if (userAttacks == true) {
if (howMuchRun > 0) {
runAwayOrLeft.setText(String.format("Cowards! %d ships ran away %s! ", howMuchRun, super.getName()));
@@ -178,14 +178,14 @@ public class ShipWarfareGUI extends Player {
}
}
- shipsRemaining.setText(String.format("%d ships remaining and they look angry!", logic.getNumOfLittyShips()));
+ shipsRemaining.setText(String.format("%d ships remaining and they look angry!", logic.getNumOfShips()));
//Computer volley
int takeGunChance = randomValue.nextInt(4) + 1;
if (takeGunChance == 1 && super.getGuns() > 0) {
super.setGuns(super.getGuns() - 1);
gunFrustration = true;
} else {
- if (logic.getNumOfLittyShips() > 0) {
+ if (logic.getNumOfShips() > 0) {
int HPTaken = randomValue.nextInt(10) + 1;
super.setHP(super.getHP() - (HPTaken));
@@ -228,16 +228,8 @@ public class ShipWarfareGUI extends Player {
gameEndGUI.initializeGameEndGUI(stage);
stage.show();
return true;
- } else if (exitValue == 3) {
- report.setText(String.format("We made it out at %d%% ship status!", super.getHP()));
-
- continueButton.setVisible(true);
- completeWipe();
- fightButton.setVisible(false);
- runButton.setVisible(false);
- continueButton.setDefaultButton(true);
- return true;
}
+
return false;
}
@@ -309,13 +301,13 @@ public class ShipWarfareGUI extends Player {
*/
public void initializeShip(Stage primaryStage) throws Exception {
- logic.setNumOfLittyShips(logic.numOfShips());
+ logic.setNumOfShips(logic.numOfShips());
Pane root = new Pane();
HBox usAgainstEnemyDivisor;
BorderPane centeringUserShipPane = new BorderPane();
Circle cannon;
- BorderPane centeringLittyShipPane = new BorderPane();
+ BorderPane centeringShipPane = new BorderPane();
BorderPane encompassingPane = new BorderPane();
usAgainstEnemyDivisor = new HBox();
cannon = new Circle();
@@ -337,7 +329,7 @@ public class ShipWarfareGUI extends Player {
shipsRemaining = new Label();
report = new Label();
- title.setText(String.format("%d ships from Liu Yuen's Fleet are attacking, Would you like to fight or run?", logic.getNumOfLittyShips()));
+ title.setText(String.format("%d ships from Liu Yuen's Fleet are attacking, Would you like to fight or run?", logic.getNumOfShips()));
fightButton.setText("Fight");
@@ -396,7 +388,7 @@ public class ShipWarfareGUI extends Player {
//Setting the image view
ImageView userShip = new ImageView(ourShip);
- ImageView littyShip = new ImageView(enemyShip);
+ ImageView Ship = new ImageView(enemyShip);
BorderPane.setAlignment(userShip, javafx.geometry.Pos.CENTER);
userShip.setFitHeight(150.0);
@@ -415,21 +407,21 @@ public class ShipWarfareGUI extends Player {
cannon.setStrokeType(javafx.scene.shape.StrokeType.INSIDE);
centeringUserShipPane.setRight(cannon);
- centeringLittyShipPane.setPrefHeight(200.0);
- centeringLittyShipPane.setPrefWidth(200.0);
- centeringLittyShipPane.setOpaqueInsets(new Insets(0.0));
- HBox.setMargin(centeringLittyShipPane, new Insets(0.0, 0.0, 0.0, 200.0));
+ centeringShipPane.setPrefHeight(200.0);
+ centeringShipPane.setPrefWidth(200.0);
+ centeringShipPane.setOpaqueInsets(new Insets(0.0));
+ HBox.setMargin(centeringShipPane, new Insets(0.0, 0.0, 0.0, 200.0));
- encompassingPane.setAlignment(littyShip, javafx.geometry.Pos.CENTER);
- littyShip.setFitHeight(165.0);
- littyShip.setFitWidth(180.0);
- littyShip.setPickOnBounds(true);
- littyShip.setPreserveRatio(true);
- encompassingPane.setMargin(littyShip, new Insets(0.0, 0.0, 20.0, 0.0));
- centeringLittyShipPane.setCenter(littyShip);
+ encompassingPane.setAlignment(Ship, javafx.geometry.Pos.CENTER);
+ Ship.setFitHeight(165.0);
+ Ship.setFitWidth(180.0);
+ Ship.setPickOnBounds(true);
+ Ship.setPreserveRatio(true);
+ encompassingPane.setMargin(Ship, new Insets(0.0, 0.0, 20.0, 0.0));
+ centeringShipPane.setCenter(Ship);
usAgainstEnemyDivisor.getChildren().add(centeringUserShipPane);
- usAgainstEnemyDivisor.getChildren().add(centeringLittyShipPane);
+ usAgainstEnemyDivisor.getChildren().add(centeringShipPane);
fightRunBox.getChildren().add(fightButton);
fightRunBox.getChildren().add(continueButton);
fightRunBox.getChildren().add(runButton);
@@ -498,7 +490,7 @@ public class ShipWarfareGUI extends Player {
if (logic.runFromShips(userAttacks) == false) {
report.setText(("Couldn't run away"));
try {
- winOrLose = destroyLittyShipsOrEscape(primaryStage);
+ winOrLose = destroyShipsOrEscape(primaryStage);
} catch (Exception e) {
e.printStackTrace();
}
@@ -535,7 +527,7 @@ public class ShipWarfareGUI extends Player {
runButton.setVisible(false);
try {
- winOrLose = destroyLittyShipsOrEscape(primaryStage);
+ winOrLose = destroyShipsOrEscape(primaryStage);
} catch (Exception e) {
e.printStackTrace();
}
diff --git a/src/ShipWarfareLogic.java b/src/ShipWarfareLogic.java
index 7fa2059..bb4494a 100644
--- a/src/ShipWarfareLogic.java
+++ b/src/ShipWarfareLogic.java
@@ -1,5 +1,3 @@
-import javafx.stage.Stage;
-
import java.util.Random;
/**
@@ -13,9 +11,8 @@ public class ShipWarfareLogic extends Player {
- private int numOfLittyShips = 0;
- private int startingLittyShips=0;
-
+ private int numOfShips = 0;
+ private int startingShips=0;
private int counter;
@@ -28,18 +25,18 @@ public class ShipWarfareLogic extends Player {
/**
* setter method that takes in an integer as an argument
*
- * @param numOfLittyShips the number of ships to be used in the peasant fleet attack
+ * @param numOfShips the number of ships to be used in the peasant fleet attack
*/
- public void setNumOfLittyShips(int numOfLittyShips) {
+ public void setNumOfShips(int numOfShips) {
counter++;
- this.numOfLittyShips = numOfLittyShips;
+ this.numOfShips = numOfShips;
if (counter == 1) {
- startingLittyShips = numOfLittyShips;
+ startingShips = numOfShips;
}
}
- public int getNumOfLittyShips(){
- return numOfLittyShips;
+ public int getNumOfShips(){
+ return numOfShips;
}
/**
@@ -95,7 +92,7 @@ public class ShipWarfareLogic extends Player {
Random randomValue = new Random();
int calculateLoot;
- calculateLoot = (startingLittyShips * 100) + randomValue.nextInt(startingLittyShips) * 200;
+ calculateLoot = (startingShips * 100) + randomValue.nextInt(startingShips) * 200;
super.setMoney(super.getMoney() + calculateLoot);
return calculateLoot;
diff --git a/src/ShipWarfareText.java b/src/ShipWarfareText.java
new file mode 100644
index 0000000..2cbbae8
--- /dev/null
+++ b/src/ShipWarfareText.java
@@ -0,0 +1,245 @@
+import java.util.Scanner;
+import java.util.Random;
+import java.util.concurrent.TimeUnit;
+
+
+public class ShipWarfareText extends Player {
+
+ ShipWarfareLogic logic = new ShipWarfareLogic(getPlayer());
+
+ private boolean userAttacks = true;
+ private int howMuchRun = 0;
+ private Player player;
+
+ /**
+ * Class Constructor that takes in a type player as a parameter
+ * @param player object of the class Player
+ */
+ public ShipWarfareText(Player player) {
+ Player playerDummy = new Player(player);
+ this.player = playerDummy;
+ }
+
+ /**
+ * setter method for player
+ * @param player object of the class Player
+ */
+ public void setPlayer(Player player) {
+ Player playerDummy = new Player(player);
+ this.player = playerDummy;
+ }
+
+ /**
+ * getter method for obtaining a player object.
+ * @return returns player object
+ */
+ public Player getPlayer() {
+ Player playerDummy = new Player(player);
+ return playerDummy;
+ }
+
+ /**
+ * This fleet is easy to defeat as a maximum of 15 ships can run away each volley, they can not tank hits
+ * @throws Exception in case of errors due to the delay
+ */
+ public void peasantFleetAttack() throws Exception {
+ Scanner userResponse = new Scanner(System.in);
+ logic.setNumOfShips(logic.numOfShips());
+
+ System.out.printf("By Golly! We have $%,d and are being attacked by %d Merchant ships\nCurrently our ship status is %d%%\n", player.getMoney(), logic.getNumOfShips(), player.getHP());
+
+ fightOrRunMessage();
+ while (true) {
+ String response = userResponse.nextLine();
+ if (response.equalsIgnoreCase("f")) {
+ userAttacks = true;
+ System.out.println("Ohh, fight ehh?");
+ delayForSeconds(1);
+ boolean winOrLose = destroyPeasantShipsOrEscape();
+ if (winOrLose == true) {
+ break;
+ }
+
+
+ } else if (response.equalsIgnoreCase("r")) {
+ if (logic.runFromShips(userAttacks) == false) {
+ System.out.println("Couldn't run away!");
+ if (destroyPeasantShipsOrEscape())
+ break;
+ } else {
+ System.out.println("Phew! Got away safely");
+ delayForSeconds(2);
+ break;
+ }
+
+ }
+
+ }
+
+
+ }
+
+
+
+ /**
+ * Asks user if they would like to fight or run against ships
+ */
+
+ public void fightOrRunMessage() {
+ System.out.printf("What do you want to do? Enter \"f\" to fight, and \"r\" to run (we have %d guns)\n", player.getGuns());
+
+ }
+
+
+
+ /**
+ * delays for a specific amount of seconds, takes an integer as an argument
+ * @param num the seconds to delay
+ * @throws Exception in case of errors due to the delay
+ */
+ public void delayForSeconds(int num) throws Exception {
+ TimeUnit.SECONDS.sleep(num);
+ }
+
+
+
+ /**
+ * The user faces off against the peasant ships and either prevails, dies, or runs away
+ * @return true if the user wins, loses, or flees, it returns false otherwise
+ * @throws Exception in case of errors due to the delay
+ */
+
+ public boolean destroyPeasantShipsOrEscape() throws Exception {
+ int calculateLoot = 0;
+ int chanceOfEnemyRun = 0;
+
+
+ Scanner userInput = new Scanner(System.in);
+ Random randomValue = new Random();
+ int exitValue = 0;
+
+ //Player volley
+ while (exitValue == 0) {
+ if (player.getGuns() > 0) {
+
+ for (int j = 0; j < player.getGuns(); j++) {
+ if (userAttacks == true) {
+ int hitOrMiss = randomValue.nextInt(2) + 1;
+ if (hitOrMiss == 2) {
+ logic.setNumOfShips(logic.getNumOfShips()-1);
+ if (logic.getNumOfShips() <= 0) {
+ exitValue = 1;
+ break;
+ }
+ System.out.println("Got eem");
+ delayForSeconds(1);
+ } else {
+ System.out.printf("ARRG! We missed %s\n", player.getName());
+ delayForSeconds(1);
+ }
+
+
+ } else {
+ continue;
+ }
+ }
+ }
+ else{
+ System.out.printf("%s! We don't have any GUNS!!!!\n", player.getName());
+ delayForSeconds(1);
+
+ }
+
+
+ if (logic.getNumOfShips() <= 0) {
+ exitValue = 1;
+ break;
+ }
+ if (player.getGuns() > 0) {
+ chanceOfEnemyRun = randomValue.nextInt(2) + 1;
+ if (chanceOfEnemyRun == 2) {
+ howMuchRun = randomValue.nextInt(15) + 1;
+ if (howMuchRun != 0 && howMuchRun < logic.getNumOfShips()) {
+
+
+ logic.setNumOfShips(logic.getNumOfShips() - howMuchRun);
+ if (userAttacks == true) {
+ System.out.printf("Ahhh, %d ships ran away %s!\n", howMuchRun, player.getName());
+ } else {
+ System.out.printf("Escaped %d of them!\n", howMuchRun);
+ }
+ }
+ }
+ }
+
+ System.out.printf("%d ships remaining\n", logic.getNumOfShips());
+ delayForSeconds(1);
+ System.out.println("Oh no, they are taking the offensive!");
+ delayForSeconds(1);
+ //Computer volley
+ int takeGunChance = randomValue.nextInt(4) + 1;
+ if (takeGunChance == 1 && player.getGuns() > 0) {
+ player.setGuns(player.getGuns() - 1);
+ System.out.println("Dang it! They destroyed one of our guns");
+ } else {
+ player.setHP(player.getHP() - (1 + randomValue.nextInt(10)));
+ }
+ if (player.getHP() > 0) {
+ displayQuery(userInput);
+ String response ="";
+ if (response.equalsIgnoreCase("r")) {
+ if (logic.runFromShips(userAttacks) == false) {
+ System.out.println("Couldn't run away");
+ } else {
+ exitValue = 3;
+ break;
+ }
+ }
+ } else {
+ exitValue = 2;
+ break;
+ }
+
+
+ }
+
+
+ if (exitValue == 1) {
+ System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d%% ship status\n", player.getHP());
+ delayForSeconds(1);
+ calculateLoot = logic.calculateLoot();
+ System.out.printf("We got $%,d!", calculateLoot);
+ delayForSeconds(2);
+ return true;
+ } else if (exitValue == 2) {
+ player.gameOver();
+ return true;
+ }
+ return false;
+
+
+ }
+
+ public void displayQuery(Scanner userInput) throws Exception {
+ System.out.printf("EEK, our current ship status is %d%% \n", player.getHP());
+ delayForSeconds(1);
+ if (userAttacks == false) {
+ userAttacks = true;
+ }
+
+ System.out.printf("Shall we continue to fight? Enter \"f\" to fight, and \"r\" to run (We have %d gun(s) left)\n", player.getGuns());
+
+ String response = userInput.nextLine();
+ }
+
+ public static void main(String[] args) throws Exception {
+ Player littyBoi = new Player();
+ littyBoi.setHP(100);
+ littyBoi.setGuns(5);
+ littyBoi.setMoney(1000);
+ littyBoi.setName("Taipan");
+ ShipWarfareText test = new ShipWarfareText(littyBoi);
+ test.peasantFleetAttack();
+ }
+
+}
\ No newline at end of file