Added method for animation
This commit is contained in:
@@ -36,94 +36,7 @@ public class AnimationTesting extends Player {
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setPlayer(playerDummy);
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}
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public void startShipAnimation(Stage primaryStage) throws Exception {
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Pane root = new Pane();
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usAgainstEnemyDivisor = new HBox();
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centeringUserShipPane = new BorderPane();
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cannon = new Circle();
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centeringMerchantShipPane = new BorderPane();
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encompassingPane = new BorderPane();
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final int USER_SHOOTS_X = 150;
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final int USER_SHOOTS_Y = 180;
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final int CLEAN_SHOT_X= 350;
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final int CLEAN_SHOT_Y = 110;
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root.getChildren().add(cannon);
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encompassingPane.setPrefHeight(480);
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encompassingPane.setPrefWidth(600);
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usAgainstEnemyDivisor.setPrefHeight(480.0);
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usAgainstEnemyDivisor.setPrefWidth(600.0);
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centeringUserShipPane.setPrefHeight(200.0);
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centeringUserShipPane.setPrefWidth(200.0);
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Image ourShip = new Image(new FileInputStream("src/images/ourShip.png"));
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Image enemyShip = new Image(new FileInputStream("src/images/enemyShip.png"));
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//Setting the image view
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ImageView userShip = new ImageView(ourShip);
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ImageView merchantShip = new ImageView(enemyShip);
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BorderPane.setAlignment(userShip, javafx.geometry.Pos.CENTER);
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userShip.setFitHeight(150.0);
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userShip.setFitWidth(248.0);
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userShip.setPickOnBounds(true);
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userShip.setPreserveRatio(true);
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centeringUserShipPane.setCenter(userShip);
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cannon.setRadius(10.0);
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cannon.setStroke(javafx.scene.paint.Color.BLACK);
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cannon.setStrokeType(javafx.scene.shape.StrokeType.INSIDE);
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centeringUserShipPane.setRight(cannon);
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centeringMerchantShipPane.setPrefHeight(200.0);
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centeringMerchantShipPane.setPrefWidth(200.0);
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centeringMerchantShipPane.setOpaqueInsets(new Insets(0.0));
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HBox.setMargin(centeringMerchantShipPane, new Insets(0.0, 0.0, 0.0, 200.0));
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encompassingPane.setAlignment(merchantShip, javafx.geometry.Pos.CENTER);
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merchantShip.setFitHeight(165.0);
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merchantShip.setFitWidth(180.0);
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merchantShip.setPickOnBounds(true);
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merchantShip.setPreserveRatio(true);
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encompassingPane.setMargin(merchantShip, new Insets(0.0, 0.0, 20.0, 0.0));
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centeringMerchantShipPane.setCenter(merchantShip);
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encompassingPane.setCenter(usAgainstEnemyDivisor);
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usAgainstEnemyDivisor.getChildren().add(centeringUserShipPane);
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usAgainstEnemyDivisor.getChildren().add(centeringMerchantShipPane);
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root.getChildren().addAll(encompassingPane,cannon);
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// start
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cannon.setLayoutX(USER_SHOOTS_X);
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cannon.setLayoutY(USER_SHOOTS_Y);
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TranslateTransition shotsFired = new TranslateTransition();
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shotsFired.setDuration(Duration.seconds(3));
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shotsFired.setToX(CLEAN_SHOT_X);
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shotsFired.setToY(CLEAN_SHOT_Y);
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shotsFired.setCycleCount(5);
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shotsFired.setNode(cannon);
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shotsFired.play();
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Scene scene = new Scene(root,600,480);
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root.getStylesheets().add("styleguide.css");
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primaryStage.setScene(scene);
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primaryStage.show();
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}
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}
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@@ -1,3 +1,4 @@
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import javafx.animation.TranslateTransition;
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import javafx.event.ActionEvent;
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import javafx.event.EventHandler;
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import javafx.geometry.Insets;
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@@ -6,11 +7,11 @@ import javafx.scene.control.Button;
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import javafx.scene.control.Label;
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import javafx.scene.image.Image;
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import javafx.scene.image.ImageView;
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import javafx.scene.layout.BorderPane;
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import javafx.scene.layout.GridPane;
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import javafx.scene.layout.HBox;
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import javafx.scene.layout.VBox;
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import javafx.scene.layout.*;
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import javafx.scene.shape.Circle;
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import javafx.stage.Stage;
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import javafx.util.Duration;
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import java.io.FileInputStream;
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import java.io.FileNotFoundException;
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import java.util.Random;
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@@ -21,11 +22,10 @@ import java.util.concurrent.TimeUnit;
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* 2019-03-10 (Edited on 2019-03-19)
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* Authors: Haris Muhammad
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* ShipWarfareGUI class, Generates and utilizes ships which the user can attack or run from
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*
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*/
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public class ShipWarfareGUI extends Player{
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public class ShipWarfareGUI extends Player {
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private HBox hBox;
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private Button fightButton;
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@@ -47,7 +47,6 @@ public class ShipWarfareGUI extends Player{
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private Button continueButton;
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private int numOfPeasantShips = 0;
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private int numOfLittyShips = 0;
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private boolean userAttacks = true;
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@@ -434,12 +433,18 @@ public class ShipWarfareGUI extends Player{
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* @param event, once button is clicked, executes graphical information
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*/
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public void handle(ActionEvent event) {
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AnimationTesting fightShips = new AnimationTesting(getPlayer());
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try {
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fightShips.startShipAnimation(stage);
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} catch (Exception e) {
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try{
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}
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stage.show();
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try {
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shipsAttackingOrRunningGif.setImage(new Image(new FileInputStream("src/images/ShipsAttacking.gif")));
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chooseFightOrRun.setText("Pressing forward in our attack!");
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}catch (FileNotFoundException e) {
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} catch (FileNotFoundException e) {
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e.printStackTrace();
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}
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counter++;
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@@ -471,9 +476,9 @@ public class ShipWarfareGUI extends Player{
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*/
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public void handle(ActionEvent event) {
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shipsAttackingOrRunningGif.setVisible(true);
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try{
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try {
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shipsAttackingOrRunningGif.setImage(new Image(new FileInputStream("src/images/ShipsRunning.gif")));
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}catch (FileNotFoundException e) {
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} catch (FileNotFoundException e) {
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e.printStackTrace();
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}
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chooseFightOrRun.setText("Ayy captain we will try to run!");
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@@ -515,6 +520,7 @@ public class ShipWarfareGUI extends Player{
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/**
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* sets the title and does basic layout for the label
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*
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* @param title label which is set
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*/
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@@ -545,6 +551,7 @@ public class ShipWarfareGUI extends Player{
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/**
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* Sets most buttons to being invisble and switches to TaipanShop scene
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*
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* @param stage stage the user incorporates when they utilize the GUI
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*/
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public void setVisibilitiesAndTransition(Stage stage) {
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@@ -564,12 +571,100 @@ public class ShipWarfareGUI extends Player{
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});
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}
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public void startShipAnimation(Stage primaryStage) throws Exception {
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Pane root = new Pane();
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HBox usAgainstEnemyDivisor = new HBox();
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BorderPane centeringUserShipPane = new BorderPane();
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Circle cannon = new Circle();
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BorderPane centeringMerchantShipPane = new BorderPane();
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BorderPane encompassingPane = new BorderPane();
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final int USER_SHOOTS_X = 150;
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final int USER_SHOOTS_Y = 180;
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final int CLEAN_SHOT_X = 350;
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final int CLEAN_SHOT_Y = 110;
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root.getChildren().add(cannon);
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encompassingPane.setPrefHeight(480);
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encompassingPane.setPrefWidth(600);
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usAgainstEnemyDivisor.setPrefHeight(480.0);
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usAgainstEnemyDivisor.setPrefWidth(600.0);
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centeringUserShipPane.setPrefHeight(200.0);
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centeringUserShipPane.setPrefWidth(200.0);
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Image ourShip = new Image(new FileInputStream("src/images/ourShip.png"));
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Image enemyShip = new Image(new FileInputStream("src/images/enemyShip.png"));
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//Setting the image view
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ImageView userShip = new ImageView(ourShip);
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ImageView merchantShip = new ImageView(enemyShip);
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BorderPane.setAlignment(userShip, javafx.geometry.Pos.CENTER);
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userShip.setFitHeight(150.0);
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userShip.setFitWidth(248.0);
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userShip.setPickOnBounds(true);
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userShip.setPreserveRatio(true);
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centeringUserShipPane.setCenter(userShip);
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cannon.setRadius(10.0);
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cannon.setStroke(javafx.scene.paint.Color.BLACK);
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cannon.setStrokeType(javafx.scene.shape.StrokeType.INSIDE);
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centeringUserShipPane.setRight(cannon);
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centeringMerchantShipPane.setPrefHeight(200.0);
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centeringMerchantShipPane.setPrefWidth(200.0);
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centeringMerchantShipPane.setOpaqueInsets(new Insets(0.0));
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HBox.setMargin(centeringMerchantShipPane, new Insets(0.0, 0.0, 0.0, 200.0));
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encompassingPane.setAlignment(merchantShip, javafx.geometry.Pos.CENTER);
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merchantShip.setFitHeight(165.0);
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merchantShip.setFitWidth(180.0);
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merchantShip.setPickOnBounds(true);
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merchantShip.setPreserveRatio(true);
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encompassingPane.setMargin(merchantShip, new Insets(0.0, 0.0, 20.0, 0.0));
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centeringMerchantShipPane.setCenter(merchantShip);
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encompassingPane.setCenter(usAgainstEnemyDivisor);
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usAgainstEnemyDivisor.getChildren().add(centeringUserShipPane);
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usAgainstEnemyDivisor.getChildren().add(centeringMerchantShipPane);
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root.getChildren().addAll(encompassingPane, cannon);
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// start
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cannon.setLayoutX(USER_SHOOTS_X);
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cannon.setLayoutY(USER_SHOOTS_Y);
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TranslateTransition shotsFired = new TranslateTransition();
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shotsFired.setDuration(Duration.seconds(3));
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shotsFired.setToX(CLEAN_SHOT_X);
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shotsFired.setToY(CLEAN_SHOT_Y);
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shotsFired.setCycleCount(getGuns());
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shotsFired.setNode(cannon);
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shotsFired.play();
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Scene scene = new Scene(root, 600, 480);
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root.getStylesheets().add("styleguide.css");
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primaryStage.setScene(scene);
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primaryStage.show();
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}
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/**
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* sets scene and runs stage
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*
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* @param primaryStage the stage in which the scene may be run and switched to
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*/
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public void start(Stage primaryStage) throws FileNotFoundException{
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public void start(Stage primaryStage) throws FileNotFoundException {
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primaryStage = initializeShip(primaryStage);
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primaryStage.show();
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}
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