CollectorMono

A solo top-down 2D sandbox game I built in C# / MonoGame between 2020 and 2022, with an earlier Java / libGDX prototype at CollectorJava. Currently on indefinite hiatus. I might return to it one day, but not in the foreseeable future. One of the few solo projects I'm happy with.

Video Explaination

CollectorMono Showcase

Screenshots

Just the character standing around in the world

What was gonna be the inventory system

A small selection menu for the blocks

Placing and breaking blocks in the world

A zoom out showing the seperate chunks in the world

About

A small 2D top-down sandbox game written in C# and using Monogame. there's a WIP inventory system and you can place and destroy blocks in the world.

Frameworks and libraries used

GUI was rendered using Myra

Originally the code was written in Visual Studio on Windows. Later editing happened in Visual Studio Code, Vim, and CLI programs.

World generation is created using Open-Simplex noise. Originally I was planning on using my own implementation of Wang-tiles to render connected textures

All the textures in the game other than Lucas from the Mother series were made by myself

Inspiration

The Game was inspired by the Mystery Dungeon Series and Factorio. You can see this in the design document in the git repo

Description
No description provided
Readme 598 KiB
Version 1 Latest
2021-09-18 18:02:18 -06:00
Languages
C# 93.2%
HLSL 6.8%