Added a bunch of screenshots

This commit is contained in:
2021-09-18 17:57:18 -06:00
parent 08ff0de651
commit f90198f623
7 changed files with 12 additions and 1 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 61 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 73 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 58 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 36 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 9.0 KiB

View File

@@ -6,6 +6,17 @@ This is a small game that I made around 2019. I've long since abandoned it but d
# Screenshots
![Just the character standing around in the world]()
![What was gonna be the inventory system]()
![A small selection menu for the blocks]()
![Placing and breaking blocks in the world]()
![A zoom out showing the seperate chunks in the world]()
# About
A small 2D top-down sandbox game written in C# and using [Monogame](https://www.monogame.net/). there's a WIP inventory system and you can place and destroy blocks in the world.
@@ -20,4 +31,4 @@ World generation is created using [Open-Simplex noise](https://gist.github.com/K
All the textures in the game other than Lucas from the Mother series were made by myself
# Inspiration
The Game was inspired by the [Mystery Dungeon Series](https://en.wikipedia.org/wiki/Mystery_Dungeon) and [Factorio](https://www.factorio.com/). You can see this in the [design document in the git repo](Collector/Designdoc/Game%20Goals%20(GG).pdf)
The Game was inspired by the [Mystery Dungeon Series](https://en.wikipedia.org/wiki/Mystery_Dungeon) and [Factorio](https://www.factorio.com/). You can see this in the [design document in the git repo](Collector/Documentation/Game%20Goals%20(GG).pdf)