188 lines
6.7 KiB
Java
188 lines
6.7 KiB
Java
import javafx.event.ActionEvent;
|
|
import javafx.event.EventHandler;
|
|
import javafx.geometry.Insets;
|
|
import javafx.geometry.Pos;
|
|
import javafx.scene.Scene;
|
|
import javafx.scene.control.Button;
|
|
import javafx.scene.control.Label;
|
|
import javafx.scene.control.TextField;
|
|
import javafx.scene.layout.BorderPane;
|
|
import javafx.scene.layout.HBox;
|
|
import javafx.scene.layout.VBox;
|
|
import javafx.stage.Stage;
|
|
|
|
public class BankGUI extends Player{
|
|
/**
|
|
* 2019-03-10
|
|
* Authors: Siddhant Dewani
|
|
* BankGUI allows the user to store cash and gain interest off of the cash
|
|
*/
|
|
|
|
/**
|
|
* Class Constructor that takes in a type player as a parameter
|
|
*
|
|
* @param player object of the class Player
|
|
*/
|
|
public BankGUI(Player player) {
|
|
Player playerDummy = new Player(player);
|
|
setPlayer(playerDummy);
|
|
}
|
|
|
|
/**
|
|
* Initializes the GUI for the Bank in our game.
|
|
*
|
|
* @param primaryStage
|
|
* @return
|
|
*/
|
|
public Stage initializeBank(Stage primaryStage) {
|
|
primaryStage.setTitle("Bank");
|
|
|
|
/**
|
|
* Creating all the layouts, labels, buttons, and a textfield.
|
|
*
|
|
*/
|
|
BorderPane brdr1 = new BorderPane();
|
|
HBox hbx1 = new HBox(30);
|
|
HBox hbx2 = new HBox(30);
|
|
VBox vbx1 = new VBox(30);
|
|
|
|
Label l1 = new Label("Player: " + getName());
|
|
Label l2 = new Label("Current Balance: " + getBank());
|
|
Label l3 = new Label("Enter Amount: ");
|
|
Label l4 = new Label("Current cash: " + getMoney());
|
|
Label l5 = new Label(" ");
|
|
|
|
Button b1 = new Button("Withdraw");
|
|
Button b2 = new Button("Deposit");
|
|
Button b3 = new Button("Go back");
|
|
|
|
TextField txtField1 = new TextField();
|
|
|
|
/**
|
|
* Adds the buttons so that they are at the bottom of the screen.
|
|
*
|
|
*/
|
|
hbx1.setAlignment(Pos.CENTER);
|
|
hbx1.getChildren().add(b1);
|
|
hbx1.getChildren().add(b2);
|
|
hbx1.getChildren().add(b3);
|
|
hbx1.setPadding(new Insets(0,0,20,0));
|
|
brdr1.setBottom(hbx1);
|
|
|
|
/**
|
|
* Adds the text field to the center of the screen.
|
|
*
|
|
*/
|
|
hbx2.setAlignment(Pos.CENTER);
|
|
hbx2.getChildren().add(l3);
|
|
hbx2.getChildren().add(txtField1);
|
|
brdr1.setCenter(hbx2);
|
|
|
|
/**
|
|
* Adds the labels to the top of the screen.
|
|
*
|
|
*/
|
|
vbx1.setAlignment(Pos.CENTER);
|
|
vbx1.getChildren().add(l1);
|
|
vbx1.getChildren().add(l2);
|
|
vbx1.getChildren().add(l4);
|
|
vbx1.getChildren().add(l5);
|
|
vbx1.setPadding(new Insets(20,0,0,0));
|
|
brdr1.setTop(vbx1);
|
|
|
|
/**
|
|
* Adds function to button 1 which, when clicked, withdraws money from your bank to your person but, will not let you overdraw.
|
|
*
|
|
*/
|
|
b1.setOnAction(new EventHandler<ActionEvent>() {
|
|
@Override
|
|
public void handle(ActionEvent event) {
|
|
try {
|
|
int withdraw = Integer.parseInt(txtField1.getText());
|
|
if(withdraw < 0){
|
|
l5.setText("Come on " + getName() + " are you trying to fool me??? \n No negative Numbers Please");
|
|
}
|
|
else if (withdraw <= getBank()) {
|
|
setMoney(withdraw + getMoney());
|
|
setBank(getBank() - withdraw);
|
|
}
|
|
else {
|
|
l5.setText("Sorry you cannot withdraw that much");
|
|
}
|
|
l2.setText("Current Balance: " + getBank());
|
|
l4.setText("Current cash: " + getMoney());
|
|
}
|
|
catch (Exception e) {
|
|
l5.setText("Please enter a valid value");
|
|
}
|
|
}
|
|
}
|
|
);
|
|
|
|
/**
|
|
* Adds function to button 2 which, when clicked, deposits money into your bank but, will not let you overdraw.
|
|
*
|
|
*/
|
|
// Set the event handler when the withdraw button is clicked
|
|
b2.setOnAction(new EventHandler<ActionEvent>() {
|
|
@Override
|
|
public void handle(ActionEvent event) {
|
|
try {
|
|
int deposit = Integer.parseInt(txtField1.getText());
|
|
if(deposit < 0){
|
|
l5.setText("Nice Try!!! No negative Numbers Please");
|
|
}
|
|
else if (deposit <= getMoney()) {
|
|
setBank(deposit + getBank());
|
|
setMoney(getMoney() - deposit);
|
|
} else {
|
|
l5.setText("Sorry you cannot deposit that much.$");
|
|
}
|
|
l2.setText("Current Balance: " + getBank());
|
|
l4.setText("Current cash: " + getMoney());
|
|
|
|
}
|
|
catch (Exception e) {
|
|
l5.setText("Please enter a valid value");
|
|
}
|
|
}
|
|
}
|
|
);
|
|
|
|
/**
|
|
* Adds function to button 3 which, when clicked, brings you back to the Shop GUI.
|
|
*
|
|
*/
|
|
b3.setOnAction(new EventHandler<ActionEvent>() {
|
|
@Override
|
|
public void handle(ActionEvent event) {
|
|
TaipanShopGUI shopGUI = new TaipanShopGUI(getPlayer());
|
|
shopGUI.initializeShop(primaryStage);
|
|
primaryStage.show();
|
|
}
|
|
}
|
|
);
|
|
|
|
|
|
/**
|
|
* Sets the window size to a width of 600 and height of 480 and displays the screen.
|
|
*
|
|
*/
|
|
Scene scene = new Scene(brdr1, 600, 480);
|
|
scene.getStylesheets().add("styleguide.css");
|
|
primaryStage.setScene(scene);
|
|
return primaryStage;
|
|
}
|
|
|
|
/**
|
|
* sets scene and runs stage
|
|
*
|
|
* @param primaryStage the stage in which the scene may be run and switched to
|
|
*/
|
|
public void start(Stage primaryStage) {
|
|
BankGUI bank = new BankGUI(getPlayer());
|
|
bank.initializeBank(primaryStage);
|
|
primaryStage.show();
|
|
}
|
|
}
|