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83057e863f |
8
.idea/misc.xml
generated
8
.idea/misc.xml
generated
@@ -1,9 +1,15 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
<project version="4">
|
<project version="4">
|
||||||
|
<component name="JavadocGenerationManager">
|
||||||
|
<option name="OUTPUT_DIRECTORY" value="$USER_HOME$/Desktop/Javadocs TaipanClone" />
|
||||||
|
<option name="OPTION_HIERARCHY" value="false" />
|
||||||
|
<option name="OPTION_NAVIGATOR" value="false" />
|
||||||
|
<option name="OPTION_INDEX" value="false" />
|
||||||
|
</component>
|
||||||
<component name="ProjectKey">
|
<component name="ProjectKey">
|
||||||
<option name="state" value="project://63537948-39a4-48a0-9c97-34259a0fa913" />
|
<option name="state" value="project://63537948-39a4-48a0-9c97-34259a0fa913" />
|
||||||
</component>
|
</component>
|
||||||
<component name="ProjectRootManager" version="2" languageLevel="JDK_1_8" default="true" project-jdk-name="1.8.0_201" project-jdk-type="JavaSDK">
|
<component name="ProjectRootManager" version="2" languageLevel="JDK_1_8" default="true" project-jdk-name="1.8.0_141" project-jdk-type="JavaSDK">
|
||||||
<output url="file://$PROJECT_DIR$/out" />
|
<output url="file://$PROJECT_DIR$/out" />
|
||||||
</component>
|
</component>
|
||||||
<component name="SvnBranchConfigurationManager">
|
<component name="SvnBranchConfigurationManager">
|
||||||
|
|||||||
625
.idea/workspace.xml
generated
625
.idea/workspace.xml
generated
@@ -1,48 +1,45 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
<project version="4">
|
<project version="4">
|
||||||
<component name="ChangeListManager">
|
<component name="ChangeListManager">
|
||||||
<list default="true" id="3114a2b9-4919-4fdf-8fd9-d03b60109ce4" name="Default Changelist" comment="Really small change in Sid's code that no one will probably ever notice lol">
|
<list default="true" id="3114a2b9-4919-4fdf-8fd9-d03b60109ce4" name="Default Changelist" comment="Fixed the commenting on a lot of the code. Also added some stuff to Travel, fixed some bugs.">
|
||||||
|
<change beforePath="$PROJECT_DIR$/.idea/misc.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/misc.xml" afterDir="false" />
|
||||||
<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
|
<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
|
||||||
<change beforePath="$PROJECT_DIR$/src/ShipWarfare.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/ShipWarfare.java" afterDir="false" />
|
<change beforePath="$PROJECT_DIR$/src/Travel.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/Travel.java" afterDir="false" />
|
||||||
<change beforePath="$PROJECT_DIR$/src/loanShark.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/loanShark.java" afterDir="false" />
|
<change beforePath="$PROJECT_DIR$/src/main.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main.java" afterDir="false" />
|
||||||
</list>
|
</list>
|
||||||
<ignored path="$PROJECT_DIR$/out/" />
|
<ignored path="$PROJECT_DIR$/out/" />
|
||||||
|
<ignored path="C:\Users\Harkamal Randhawa\IdeaProjects\TaipanClone\.idea\shelf/" />
|
||||||
<option name="EXCLUDED_CONVERTED_TO_IGNORED" value="true" />
|
<option name="EXCLUDED_CONVERTED_TO_IGNORED" value="true" />
|
||||||
<option name="SHOW_DIALOG" value="false" />
|
<option name="SHOW_DIALOG" value="false" />
|
||||||
<option name="HIGHLIGHT_CONFLICTS" value="true" />
|
<option name="HIGHLIGHT_CONFLICTS" value="true" />
|
||||||
<option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
|
<option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
|
||||||
<option name="LAST_RESOLUTION" value="IGNORE" />
|
<option name="LAST_RESOLUTION" value="IGNORE" />
|
||||||
</component>
|
</component>
|
||||||
<component name="DatabaseView">
|
|
||||||
<option name="SHOW_INTERMEDIATE" value="true" />
|
|
||||||
<option name="GROUP_DATA_SOURCES" value="true" />
|
|
||||||
<option name="GROUP_SCHEMA" value="true" />
|
|
||||||
<option name="GROUP_CONTENTS" value="false" />
|
|
||||||
<option name="SORT_POSITIONED" value="false" />
|
|
||||||
<option name="SHOW_EMPTY_GROUPS" value="false" />
|
|
||||||
<option name="AUTO_SCROLL_FROM_SOURCE" value="false" />
|
|
||||||
<option name="HIDDEN_KINDS">
|
|
||||||
<set />
|
|
||||||
</option>
|
|
||||||
<expand />
|
|
||||||
<select />
|
|
||||||
</component>
|
|
||||||
<component name="FileEditorManager">
|
<component name="FileEditorManager">
|
||||||
<leaf>
|
<leaf SIDE_TABS_SIZE_LIMIT_KEY="300">
|
||||||
<file pinned="false" current-in-tab="false">
|
<file pinned="false" current-in-tab="false">
|
||||||
<entry file="file://$PROJECT_DIR$/src/loanShark.java">
|
<entry file="file://$PROJECT_DIR$/src/Start.java">
|
||||||
<provider selected="true" editor-type-id="text-editor">
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
<state relative-caret-position="450">
|
<state relative-caret-position="590">
|
||||||
<caret line="30" column="21" lean-forward="true" selection-start-line="30" selection-start-column="21" selection-end-line="30" selection-end-column="21" />
|
<caret line="70" column="24" lean-forward="true" selection-start-line="70" selection-start-column="24" selection-end-line="70" selection-end-column="24" />
|
||||||
|
</state>
|
||||||
|
</provider>
|
||||||
|
</entry>
|
||||||
|
</file>
|
||||||
|
<file pinned="false" current-in-tab="false">
|
||||||
|
<entry file="file://$PROJECT_DIR$/src/main.java">
|
||||||
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
|
<state relative-caret-position="184">
|
||||||
|
<caret line="42" column="62" selection-start-line="42" selection-start-column="62" selection-end-line="42" selection-end-column="62" />
|
||||||
</state>
|
</state>
|
||||||
</provider>
|
</provider>
|
||||||
</entry>
|
</entry>
|
||||||
</file>
|
</file>
|
||||||
<file pinned="false" current-in-tab="true">
|
<file pinned="false" current-in-tab="true">
|
||||||
<entry file="file://$PROJECT_DIR$/src/ShipWarfare.java">
|
<entry file="file://$PROJECT_DIR$/src/Travel.java">
|
||||||
<provider selected="true" editor-type-id="text-editor">
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
<state relative-caret-position="234">
|
<state relative-caret-position="27">
|
||||||
<caret line="371" column="43" lean-forward="true" selection-start-line="371" selection-start-column="43" selection-end-line="371" selection-end-column="43" />
|
<caret line="125" column="63" selection-start-line="125" selection-start-column="63" selection-end-line="125" selection-end-column="63" />
|
||||||
<folding>
|
<folding>
|
||||||
<element signature="imports" expanded="true" />
|
<element signature="imports" expanded="true" />
|
||||||
</folding>
|
</folding>
|
||||||
@@ -51,19 +48,13 @@
|
|||||||
</entry>
|
</entry>
|
||||||
</file>
|
</file>
|
||||||
<file pinned="false" current-in-tab="false">
|
<file pinned="false" current-in-tab="false">
|
||||||
<entry file="file://$PROJECT_DIR$/src/Travel.java">
|
<entry file="file://$PROJECT_DIR$/src/TaipanShop.java">
|
||||||
<provider selected="true" editor-type-id="text-editor">
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
<state relative-caret-position="136">
|
<state relative-caret-position="168">
|
||||||
<caret line="63" column="38" selection-start-line="63" selection-start-column="28" selection-end-line="63" selection-end-column="38" />
|
<caret line="594" column="42" lean-forward="true" selection-start-line="594" selection-start-column="42" selection-end-line="594" selection-end-column="42" />
|
||||||
</state>
|
<folding>
|
||||||
</provider>
|
<element signature="imports" expanded="true" />
|
||||||
</entry>
|
</folding>
|
||||||
</file>
|
|
||||||
<file pinned="false" current-in-tab="false">
|
|
||||||
<entry file="file://$PROJECT_DIR$/src/Start.java">
|
|
||||||
<provider selected="true" editor-type-id="text-editor">
|
|
||||||
<state relative-caret-position="353">
|
|
||||||
<caret line="33" column="9" lean-forward="true" selection-start-line="33" selection-start-column="9" selection-end-line="33" selection-end-column="9" />
|
|
||||||
</state>
|
</state>
|
||||||
</provider>
|
</provider>
|
||||||
</entry>
|
</entry>
|
||||||
@@ -71,8 +62,26 @@
|
|||||||
<file pinned="false" current-in-tab="false">
|
<file pinned="false" current-in-tab="false">
|
||||||
<entry file="file://$PROJECT_DIR$/src/Bank.java">
|
<entry file="file://$PROJECT_DIR$/src/Bank.java">
|
||||||
<provider selected="true" editor-type-id="text-editor">
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
<state relative-caret-position="375">
|
<state relative-caret-position="-872">
|
||||||
<caret line="25" column="23" selection-start-line="25" selection-start-column="23" selection-end-line="25" selection-end-column="23" />
|
<caret line="7" column="6" lean-forward="true" selection-start-line="7" selection-start-column="6" selection-end-line="7" selection-end-column="6" />
|
||||||
|
</state>
|
||||||
|
</provider>
|
||||||
|
</entry>
|
||||||
|
</file>
|
||||||
|
<file pinned="false" current-in-tab="false">
|
||||||
|
<entry file="file://$PROJECT_DIR$/src/Player.java">
|
||||||
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
|
<state relative-caret-position="-2606">
|
||||||
|
<caret line="24" column="5" lean-forward="true" selection-start-line="24" selection-start-column="5" selection-end-line="24" selection-end-column="5" />
|
||||||
|
</state>
|
||||||
|
</provider>
|
||||||
|
</entry>
|
||||||
|
</file>
|
||||||
|
<file pinned="false" current-in-tab="false">
|
||||||
|
<entry file="file://$PROJECT_DIR$/src/ShipWarfare.java">
|
||||||
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
|
<state relative-caret-position="17">
|
||||||
|
<caret line="353" column="11" selection-start-line="353" selection-start-column="11" selection-end-line="353" selection-end-column="11" />
|
||||||
<folding>
|
<folding>
|
||||||
<element signature="imports" expanded="true" />
|
<element signature="imports" expanded="true" />
|
||||||
</folding>
|
</folding>
|
||||||
@@ -80,6 +89,15 @@
|
|||||||
</provider>
|
</provider>
|
||||||
</entry>
|
</entry>
|
||||||
</file>
|
</file>
|
||||||
|
<file pinned="false" current-in-tab="false">
|
||||||
|
<entry file="file://$PROJECT_DIR$/src/Warehouse.java">
|
||||||
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
|
<state relative-caret-position="34">
|
||||||
|
<caret line="2" column="3" selection-start-line="2" selection-start-column="3" selection-end-line="2" selection-end-column="3" />
|
||||||
|
</state>
|
||||||
|
</provider>
|
||||||
|
</entry>
|
||||||
|
</file>
|
||||||
</leaf>
|
</leaf>
|
||||||
</component>
|
</component>
|
||||||
<component name="FileTemplateManagerImpl">
|
<component name="FileTemplateManagerImpl">
|
||||||
@@ -91,85 +109,57 @@
|
|||||||
</component>
|
</component>
|
||||||
<component name="FindInProjectRecents">
|
<component name="FindInProjectRecents">
|
||||||
<findStrings>
|
<findStrings>
|
||||||
<find>howmuchRun</find>
|
<find>Hp</find>
|
||||||
<find>setPlayer</find>
|
<find>travel</find>
|
||||||
<find>setNumOf</find>
|
<find>notDone</find>
|
||||||
<find>setNumOfLitty</find>
|
<find>GetGuns</find>
|
||||||
<find>setNumOfLitt</find>
|
<find>get</find>
|
||||||
<find>setG</find>
|
|
||||||
<find>setMoney</find>
|
|
||||||
<find>setN</find>
|
|
||||||
<find>setNum</find>
|
|
||||||
<find>startingPeasantShips</find>
|
|
||||||
<find>startingLittyShips</find>
|
|
||||||
<find>destroy</find>
|
|
||||||
<find>litty</find>
|
|
||||||
<find>peasant</find>
|
|
||||||
<find>setmone</find>
|
|
||||||
<find>set</find>
|
<find>set</find>
|
||||||
<find>player.</find>
|
<find>TaipanShop</find>
|
||||||
<find>System.out.println("\n*** PLACEHOLDER FOR LOAN SHARK ***\n");</find>
|
<find>shop()</find>
|
||||||
<find>keep</find>
|
<find>shop</find>
|
||||||
<find>showWa</find>
|
|
||||||
<find>player.get</find>
|
|
||||||
<find>throws Exception</find>
|
|
||||||
<find>would</find>
|
|
||||||
<find>.nextInt</find>
|
|
||||||
<find>getName</find>
|
|
||||||
<find>we made it</find>
|
|
||||||
<find>delayfora</find>
|
|
||||||
<find>dela</find>
|
|
||||||
<find>couldn</find>
|
|
||||||
<find>GUNS</find>
|
|
||||||
</findStrings>
|
</findStrings>
|
||||||
<replaceStrings>
|
<replaceStrings>
|
||||||
<replace>player.getName()</replace>
|
<replace>HP</replace>
|
||||||
<replace>player.getBank()</replace>
|
<replace>p1.get</replace>
|
||||||
<replace>player.setMoney(player.getMoney() + num*)</replace>
|
<replace>p1.set</replace>
|
||||||
<replace>player.getOpiumHeld()</replace>
|
|
||||||
<replace>numOfPeasantShips</replace>
|
|
||||||
<replace>typeOfShip</replace>
|
|
||||||
<replace>chanceOfRun</replace>
|
|
||||||
<replace>litty</replace>
|
|
||||||
<replace>Liitty</replace>
|
|
||||||
<replace>Litty</replace>
|
|
||||||
<replace>player.set</replace>
|
|
||||||
<replace>%s</replace>
|
|
||||||
<replace>loan();</replace>
|
|
||||||
<replace>throws InterruptedException</replace>
|
|
||||||
</replaceStrings>
|
</replaceStrings>
|
||||||
</component>
|
</component>
|
||||||
<component name="Git.Settings">
|
<component name="Git.Settings">
|
||||||
|
<option name="UPDATE_CHANGES_POLICY" value="SHELVE" />
|
||||||
|
<option name="UPDATE_TYPE" value="MERGE" />
|
||||||
<option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$" />
|
<option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$" />
|
||||||
</component>
|
</component>
|
||||||
<component name="IdeDocumentHistory">
|
<component name="IdeDocumentHistory">
|
||||||
<option name="CHANGED_PATHS">
|
<option name="CHANGED_PATHS">
|
||||||
<list>
|
<list>
|
||||||
<option value="$PROJECT_DIR$/src/Test.java" />
|
<option value="$PROJECT_DIR$/src/Core.java" />
|
||||||
<option value="$PROJECT_DIR$/src/Player.java" />
|
<option value="$PROJECT_DIR$/src/Game.java" />
|
||||||
<option value="$PROJECT_DIR$/src/Travel.java" />
|
|
||||||
<option value="$PROJECT_DIR$/src/main.java" />
|
|
||||||
<option value="$PROJECT_DIR$/src/TaipanShop.java" />
|
|
||||||
<option value="$PROJECT_DIR$/src/Start.java" />
|
|
||||||
<option value="$PROJECT_DIR$/src/Warehouse.java" />
|
|
||||||
<option value="$PROJECT_DIR$/src/Bank.java" />
|
|
||||||
<option value="$PROJECT_DIR$/src/loanShark.java" />
|
|
||||||
<option value="$PROJECT_DIR$/src/ShipWarfare.java" />
|
<option value="$PROJECT_DIR$/src/ShipWarfare.java" />
|
||||||
|
<option value="$PROJECT_DIR$/src/Player.java" />
|
||||||
|
<option value="$PROJECT_DIR$/src/Start.java" />
|
||||||
|
<option value="$PROJECT_DIR$/src/TaipanShop.java" />
|
||||||
|
<option value="$PROJECT_DIR$/src/main.java" />
|
||||||
|
<option value="$PROJECT_DIR$/src/Travel.java" />
|
||||||
</list>
|
</list>
|
||||||
</option>
|
</option>
|
||||||
</component>
|
</component>
|
||||||
<component name="ProjectFrameBounds" extendedState="6">
|
<component name="ProjectFrameBounds" extendedState="6">
|
||||||
<option name="y" value="23" />
|
<option name="x" value="167" />
|
||||||
<option name="width" value="1280" />
|
<option name="y" value="-11" />
|
||||||
<option name="height" value="709" />
|
<option name="width" value="1696" />
|
||||||
|
<option name="height" value="1026" />
|
||||||
|
</component>
|
||||||
|
<component name="ProjectLevelVcsManager" settingsEditedManually="true">
|
||||||
|
<ConfirmationsSetting value="2" id="Add" />
|
||||||
</component>
|
</component>
|
||||||
<component name="ProjectLevelVcsManager" settingsEditedManually="true" />
|
|
||||||
<component name="ProjectView">
|
<component name="ProjectView">
|
||||||
<navigator proportions="" version="1">
|
<navigator proportions="" version="1">
|
||||||
<foldersAlwaysOnTop value="true" />
|
<foldersAlwaysOnTop value="true" />
|
||||||
</navigator>
|
</navigator>
|
||||||
<panes>
|
<panes>
|
||||||
<pane id="Scope" />
|
<pane id="Scope" />
|
||||||
|
<pane id="PackagesPane" />
|
||||||
<pane id="ProjectPane">
|
<pane id="ProjectPane">
|
||||||
<subPane>
|
<subPane>
|
||||||
<expand>
|
<expand>
|
||||||
@@ -186,19 +176,19 @@
|
|||||||
<select />
|
<select />
|
||||||
</subPane>
|
</subPane>
|
||||||
</pane>
|
</pane>
|
||||||
<pane id="PackagesPane" />
|
|
||||||
</panes>
|
</panes>
|
||||||
</component>
|
</component>
|
||||||
<component name="PropertiesComponent">
|
<component name="PropertiesComponent">
|
||||||
|
<property name="ChangesTree.GroupingKeys" value="" />
|
||||||
<property name="WebServerToolWindowFactoryState" value="false" />
|
<property name="WebServerToolWindowFactoryState" value="false" />
|
||||||
<property name="aspect.path.notification.shown" value="true" />
|
<property name="aspect.path.notification.shown" value="true" />
|
||||||
<property name="com.android.tools.idea.instantapp.provision.ProvisionBeforeRunTaskProvider.myTimeStamp" value="1551066288602" />
|
<property name="com.android.tools.idea.instantapp.provision.ProvisionBeforeRunTaskProvider.myTimeStamp" value="1551163322073" />
|
||||||
<property name="extract.method.default.visibility" value="public" />
|
<property name="extract.method.default.visibility" value="private" />
|
||||||
<property name="last_opened_file_path" value="$PROJECT_DIR$" />
|
<property name="last_opened_file_path" value="$USER_HOME$/Documents/GitHub/Cpsc233" />
|
||||||
<property name="project.structure.last.edited" value="Project" />
|
<property name="project.structure.last.edited" value="Project" />
|
||||||
<property name="project.structure.proportion" value="0.15" />
|
<property name="project.structure.proportion" value="0.15" />
|
||||||
<property name="project.structure.side.proportion" value="0.2" />
|
<property name="project.structure.side.proportion" value="0.2" />
|
||||||
<property name="settings.editor.selected.configurable" value="preferences.keymap" />
|
<property name="settings.editor.selected.configurable" value="editing.templates" />
|
||||||
</component>
|
</component>
|
||||||
<component name="RunDashboard">
|
<component name="RunDashboard">
|
||||||
<option name="ruleStates">
|
<option name="ruleStates">
|
||||||
@@ -213,18 +203,8 @@
|
|||||||
</option>
|
</option>
|
||||||
</component>
|
</component>
|
||||||
<component name="RunManager" selected="Application.main">
|
<component name="RunManager" selected="Application.main">
|
||||||
<configuration name="Main" type="Application" factoryName="Application" temporary="true">
|
<configuration name="Game" type="Application" factoryName="Application" temporary="true" nameIsGenerated="true">
|
||||||
<option name="MAIN_CLASS_NAME" value="Main" />
|
<option name="MAIN_CLASS_NAME" value="Game" />
|
||||||
<module name="TaipanClone" />
|
|
||||||
<option name="WORKING_DIRECTORY" value="file://$PROJECT_DIR$" />
|
|
||||||
<RunnerSettings RunnerId="Run" />
|
|
||||||
<ConfigurationWrapper RunnerId="Run" />
|
|
||||||
<method v="2">
|
|
||||||
<option name="Make" enabled="true" />
|
|
||||||
</method>
|
|
||||||
</configuration>
|
|
||||||
<configuration name="Player" type="Application" factoryName="Application" temporary="true" nameIsGenerated="true">
|
|
||||||
<option name="MAIN_CLASS_NAME" value="Player" />
|
|
||||||
<module name="TaipanClone" />
|
<module name="TaipanClone" />
|
||||||
<method v="2">
|
<method v="2">
|
||||||
<option name="Make" enabled="true" />
|
<option name="Make" enabled="true" />
|
||||||
@@ -237,8 +217,15 @@
|
|||||||
<option name="Make" enabled="true" />
|
<option name="Make" enabled="true" />
|
||||||
</method>
|
</method>
|
||||||
</configuration>
|
</configuration>
|
||||||
<configuration name="Test" type="Application" factoryName="Application" temporary="true" nameIsGenerated="true">
|
<configuration name="TaipanShop" type="Application" factoryName="Application" temporary="true" nameIsGenerated="true">
|
||||||
<option name="MAIN_CLASS_NAME" value="Test" />
|
<option name="MAIN_CLASS_NAME" value="TaipanShop" />
|
||||||
|
<module name="TaipanClone" />
|
||||||
|
<method v="2">
|
||||||
|
<option name="Make" enabled="true" />
|
||||||
|
</method>
|
||||||
|
</configuration>
|
||||||
|
<configuration name="Travel" type="Application" factoryName="Application" temporary="true" nameIsGenerated="true">
|
||||||
|
<option name="MAIN_CLASS_NAME" value="Travel" />
|
||||||
<module name="TaipanClone" />
|
<module name="TaipanClone" />
|
||||||
<method v="2">
|
<method v="2">
|
||||||
<option name="Make" enabled="true" />
|
<option name="Make" enabled="true" />
|
||||||
@@ -252,24 +239,24 @@
|
|||||||
</method>
|
</method>
|
||||||
</configuration>
|
</configuration>
|
||||||
<list>
|
<list>
|
||||||
<item itemvalue="Application.Main" />
|
|
||||||
<item itemvalue="Application.Player" />
|
|
||||||
<item itemvalue="Application.ShipWarfare" />
|
<item itemvalue="Application.ShipWarfare" />
|
||||||
<item itemvalue="Application.Test" />
|
<item itemvalue="Application.TaipanShop" />
|
||||||
|
<item itemvalue="Application.Travel" />
|
||||||
|
<item itemvalue="Application.Game" />
|
||||||
<item itemvalue="Application.main" />
|
<item itemvalue="Application.main" />
|
||||||
</list>
|
</list>
|
||||||
<recent_temporary>
|
<recent_temporary>
|
||||||
<list>
|
<list>
|
||||||
<item itemvalue="Application.main" />
|
<item itemvalue="Application.main" />
|
||||||
|
<item itemvalue="Application.TaipanShop" />
|
||||||
|
<item itemvalue="Application.Game" />
|
||||||
<item itemvalue="Application.ShipWarfare" />
|
<item itemvalue="Application.ShipWarfare" />
|
||||||
<item itemvalue="Application.Main" />
|
<item itemvalue="Application.Travel" />
|
||||||
<item itemvalue="Application.Test" />
|
|
||||||
<item itemvalue="Application.Player" />
|
|
||||||
</list>
|
</list>
|
||||||
</recent_temporary>
|
</recent_temporary>
|
||||||
</component>
|
</component>
|
||||||
<component name="SvnConfiguration" cleanupOnStartRun="true">
|
<component name="SvnConfiguration" cleanupOnStartRun="true">
|
||||||
<configuration>$USER_HOME$/.subversion</configuration>
|
<configuration>C:\Users\Harkamal Randhawa\AppData\Roaming\Subversion</configuration>
|
||||||
<supportedVersion>125</supportedVersion>
|
<supportedVersion>125</supportedVersion>
|
||||||
</component>
|
</component>
|
||||||
<component name="TaskManager">
|
<component name="TaskManager">
|
||||||
@@ -280,189 +267,104 @@
|
|||||||
<option name="presentableId" value="Default" />
|
<option name="presentableId" value="Default" />
|
||||||
<updated>1550454898506</updated>
|
<updated>1550454898506</updated>
|
||||||
<workItem from="1550454902781" duration="459000" />
|
<workItem from="1550454902781" duration="459000" />
|
||||||
<workItem from="1550550806467" duration="577000" />
|
<workItem from="1550458230268" duration="571000" />
|
||||||
<workItem from="1550552635138" duration="118000" />
|
<workItem from="1550459021117" duration="128000" />
|
||||||
<workItem from="1550553016386" duration="7671000" />
|
<workItem from="1550459458251" duration="1743000" />
|
||||||
<workItem from="1550672213804" duration="29657000" />
|
<workItem from="1550538713935" duration="16351000" />
|
||||||
<workItem from="1550872712636" duration="122000" />
|
<workItem from="1550614728336" duration="8160000" />
|
||||||
<workItem from="1550879399892" duration="1335000" />
|
<workItem from="1550704188250" duration="4948000" />
|
||||||
<workItem from="1550899071486" duration="108000" />
|
<workItem from="1550810552736" duration="1982000" />
|
||||||
<workItem from="1550954455279" duration="500000" />
|
<workItem from="1550878072546" duration="2009000" />
|
||||||
<workItem from="1551066469788" duration="198000" />
|
<workItem from="1551065104002" duration="1313000" />
|
||||||
<workItem from="1551066703607" duration="6918000" />
|
<workItem from="1551158469442" duration="4822000" />
|
||||||
</task>
|
</task>
|
||||||
<task id="LOCAL-00001" summary="Added troll comments">
|
<task id="LOCAL-00001" summary="This should fix the ShipWarfare file and bring it up to date with the rest of the file.">
|
||||||
<created>1550458807806</created>
|
<created>1550458470138</created>
|
||||||
<option name="number" value="00001" />
|
<option name="number" value="00001" />
|
||||||
<option name="presentableId" value="LOCAL-00001" />
|
<option name="presentableId" value="LOCAL-00001" />
|
||||||
<option name="project" value="LOCAL" />
|
<option name="project" value="LOCAL" />
|
||||||
<updated>1550458807807</updated>
|
<updated>1550458470138</updated>
|
||||||
</task>
|
</task>
|
||||||
<task id="LOCAL-00002" summary="the shop now uses the player class as a parent class.">
|
<task id="LOCAL-00002" summary="Created Core class">
|
||||||
<created>1550544462410</created>
|
<created>1550540282400</created>
|
||||||
<option name="number" value="00002" />
|
<option name="number" value="00002" />
|
||||||
<option name="presentableId" value="LOCAL-00002" />
|
<option name="presentableId" value="LOCAL-00002" />
|
||||||
<option name="project" value="LOCAL" />
|
<option name="project" value="LOCAL" />
|
||||||
<updated>1550544462410</updated>
|
<updated>1550540282400</updated>
|
||||||
</task>
|
</task>
|
||||||
<task id="LOCAL-00003" summary="the shop now uses the player class as a parent class.">
|
<task id="LOCAL-00003" summary="Created Player class">
|
||||||
<created>1550544805794</created>
|
<created>1550540820542</created>
|
||||||
<option name="number" value="00003" />
|
<option name="number" value="00003" />
|
||||||
<option name="presentableId" value="LOCAL-00003" />
|
<option name="presentableId" value="LOCAL-00003" />
|
||||||
<option name="project" value="LOCAL" />
|
<option name="project" value="LOCAL" />
|
||||||
<updated>1550544805794</updated>
|
<updated>1550540820542</updated>
|
||||||
</task>
|
</task>
|
||||||
<task id="LOCAL-00004" summary="Vikram, these are the types of changes Harkey and I meant for you to establish.">
|
<task id="LOCAL-00004" summary="Created Player class">
|
||||||
<created>1550554529721</created>
|
<created>1550541406597</created>
|
||||||
<option name="number" value="00004" />
|
<option name="number" value="00004" />
|
||||||
<option name="presentableId" value="LOCAL-00004" />
|
<option name="presentableId" value="LOCAL-00004" />
|
||||||
<option name="project" value="LOCAL" />
|
<option name="project" value="LOCAL" />
|
||||||
<updated>1550554529721</updated>
|
<updated>1550541406597</updated>
|
||||||
</task>
|
</task>
|
||||||
<task id="LOCAL-00005" summary="Added GameOver() Method to Player class, btw System.out.flush just straight up Thanos's the terminal at the time (clears it).">
|
<task id="LOCAL-00005" summary="Fixed the setters to be greater than 0">
|
||||||
<created>1550555424630</created>
|
<created>1550541751914</created>
|
||||||
<option name="number" value="00005" />
|
<option name="number" value="00005" />
|
||||||
<option name="presentableId" value="LOCAL-00005" />
|
<option name="presentableId" value="LOCAL-00005" />
|
||||||
<option name="project" value="LOCAL" />
|
<option name="project" value="LOCAL" />
|
||||||
<updated>1550555424631</updated>
|
<updated>1550541751914</updated>
|
||||||
</task>
|
</task>
|
||||||
<task id="LOCAL-00006" summary="I think I got the basic battling system down. Would appreciate i some of you guys beta tested it though and let me know the errors if there are any.">
|
<task id="LOCAL-00006" summary="Created Player class">
|
||||||
<created>1550673099893</created>
|
<created>1550543764970</created>
|
||||||
<option name="number" value="00006" />
|
<option name="number" value="00006" />
|
||||||
<option name="presentableId" value="LOCAL-00006" />
|
<option name="presentableId" value="LOCAL-00006" />
|
||||||
<option name="project" value="LOCAL" />
|
<option name="project" value="LOCAL" />
|
||||||
<updated>1550673099893</updated>
|
<updated>1550543764971</updated>
|
||||||
</task>
|
</task>
|
||||||
<task id="LOCAL-00007" summary="Perhaps done basic ship warfare?">
|
<task id="LOCAL-00007" summary="Added some stuff for the Travel Class">
|
||||||
<created>1550674024950</created>
|
<created>1550575512841</created>
|
||||||
<option name="number" value="00007" />
|
<option name="number" value="00007" />
|
||||||
<option name="presentableId" value="LOCAL-00007" />
|
<option name="presentableId" value="LOCAL-00007" />
|
||||||
<option name="project" value="LOCAL" />
|
<option name="project" value="LOCAL" />
|
||||||
<updated>1550674024950</updated>
|
<updated>1550575512841</updated>
|
||||||
</task>
|
</task>
|
||||||
<task id="LOCAL-00008" summary="Perhaps done basic ship warfare? (still must add Liu yen difficulty, ships running away, and Loot)">
|
<task id="LOCAL-00008" summary="Added disasters as well as removing a bug from the flee method in Haris's code">
|
||||||
<created>1550681271530</created>
|
<created>1550623749854</created>
|
||||||
<option name="number" value="00008" />
|
<option name="number" value="00008" />
|
||||||
<option name="presentableId" value="LOCAL-00008" />
|
<option name="presentableId" value="LOCAL-00008" />
|
||||||
<option name="project" value="LOCAL" />
|
<option name="project" value="LOCAL" />
|
||||||
<updated>1550681271530</updated>
|
<updated>1550623749854</updated>
|
||||||
</task>
|
</task>
|
||||||
<task id="LOCAL-00009" summary="Perhaps done basic ship warfare? (still must add Liu yen difficulty, ships running away, and Loot)">
|
<task id="LOCAL-00009" summary="Fixed a bunch of stuff inside of Travel, but also discovered a MASSIVE problem with our code">
|
||||||
<created>1550704064692</created>
|
<created>1550628232136</created>
|
||||||
<option name="number" value="00009" />
|
<option name="number" value="00009" />
|
||||||
<option name="presentableId" value="LOCAL-00009" />
|
<option name="presentableId" value="LOCAL-00009" />
|
||||||
<option name="project" value="LOCAL" />
|
<option name="project" value="LOCAL" />
|
||||||
<updated>1550704064692</updated>
|
<updated>1550628232136</updated>
|
||||||
</task>
|
</task>
|
||||||
<task id="LOCAL-00010" summary="Added loot. Still need to have ships escape sometimes and Liu yen">
|
<task id="LOCAL-00010" summary="Brought back Vikram's changes">
|
||||||
<created>1550810365166</created>
|
<created>1550879092914</created>
|
||||||
<option name="number" value="00010" />
|
<option name="number" value="00010" />
|
||||||
<option name="presentableId" value="LOCAL-00010" />
|
<option name="presentableId" value="LOCAL-00010" />
|
||||||
<option name="project" value="LOCAL" />
|
<option name="project" value="LOCAL" />
|
||||||
<updated>1550810365166</updated>
|
<updated>1550879092914</updated>
|
||||||
</task>
|
</task>
|
||||||
<task id="LOCAL-00011" summary="Sloppy but completed ShipWarfare class">
|
<task id="LOCAL-00011" summary="Fixed the commenting on a lot of the code. Also added some stuff to Travel, fixed some bugs.">
|
||||||
<created>1550817871034</created>
|
<created>1551162699319</created>
|
||||||
<option name="number" value="00011" />
|
<option name="number" value="00011" />
|
||||||
<option name="presentableId" value="LOCAL-00011" />
|
<option name="presentableId" value="LOCAL-00011" />
|
||||||
<option name="project" value="LOCAL" />
|
<option name="project" value="LOCAL" />
|
||||||
<updated>1550817871034</updated>
|
<updated>1551162699319</updated>
|
||||||
</task>
|
</task>
|
||||||
<task id="LOCAL-00012" summary="Fixed like 3 naming/logical errors in ShipWarfare">
|
<option name="localTasksCounter" value="12" />
|
||||||
<created>1550820057346</created>
|
|
||||||
<option name="number" value="00012" />
|
|
||||||
<option name="presentableId" value="LOCAL-00012" />
|
|
||||||
<option name="project" value="LOCAL" />
|
|
||||||
<updated>1550820057346</updated>
|
|
||||||
</task>
|
|
||||||
<task id="LOCAL-00013" summary="Added a few comments to ShipWarfare">
|
|
||||||
<created>1550954954057</created>
|
|
||||||
<option name="number" value="00013" />
|
|
||||||
<option name="presentableId" value="LOCAL-00013" />
|
|
||||||
<option name="project" value="LOCAL" />
|
|
||||||
<updated>1550954954057</updated>
|
|
||||||
</task>
|
|
||||||
<task id="LOCAL-00014" summary="bunch of revisions, still in progress">
|
|
||||||
<created>1551049097974</created>
|
|
||||||
<option name="number" value="00014" />
|
|
||||||
<option name="presentableId" value="LOCAL-00014" />
|
|
||||||
<option name="project" value="LOCAL" />
|
|
||||||
<updated>1551049097974</updated>
|
|
||||||
</task>
|
|
||||||
<task id="LOCAL-00015" summary="bunch of revisions, still in progress">
|
|
||||||
<created>1551052425343</created>
|
|
||||||
<option name="number" value="00015" />
|
|
||||||
<option name="presentableId" value="LOCAL-00015" />
|
|
||||||
<option name="project" value="LOCAL" />
|
|
||||||
<updated>1551052425343</updated>
|
|
||||||
</task>
|
|
||||||
<task id="LOCAL-00016" summary="bunch of revisions, still in progress">
|
|
||||||
<created>1551052501350</created>
|
|
||||||
<option name="number" value="00016" />
|
|
||||||
<option name="presentableId" value="LOCAL-00016" />
|
|
||||||
<option name="project" value="LOCAL" />
|
|
||||||
<updated>1551052501350</updated>
|
|
||||||
</task>
|
|
||||||
<task id="LOCAL-00017" summary="bunch of revisions, still in progress">
|
|
||||||
<created>1551060038524</created>
|
|
||||||
<option name="number" value="00017" />
|
|
||||||
<option name="presentableId" value="LOCAL-00017" />
|
|
||||||
<option name="project" value="LOCAL" />
|
|
||||||
<updated>1551060038524</updated>
|
|
||||||
</task>
|
|
||||||
<task id="LOCAL-00018" summary="Worked On Sid's class a bit">
|
|
||||||
<created>1551063376717</created>
|
|
||||||
<option name="number" value="00018" />
|
|
||||||
<option name="presentableId" value="LOCAL-00018" />
|
|
||||||
<option name="project" value="LOCAL" />
|
|
||||||
<updated>1551063376717</updated>
|
|
||||||
</task>
|
|
||||||
<task id="LOCAL-00019" summary="Think I fixed Sid's code">
|
|
||||||
<created>1551065166040</created>
|
|
||||||
<option name="number" value="00019" />
|
|
||||||
<option name="presentableId" value="LOCAL-00019" />
|
|
||||||
<option name="project" value="LOCAL" />
|
|
||||||
<updated>1551065166040</updated>
|
|
||||||
</task>
|
|
||||||
<task id="LOCAL-00020" summary="Small thing, changed an output of warehouse a bit, shows user its the warehosue they are concerned with.">
|
|
||||||
<created>1551065447444</created>
|
|
||||||
<option name="number" value="00020" />
|
|
||||||
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|
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|
||||||
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|
<MESSAGE value="This should fix the ShipWarfare file and bring it up to date with the rest of the file." />
|
||||||
<MESSAGE value="the shop now uses the player class as a parent class." />
|
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|
||||||
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|
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|
||||||
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|
<MESSAGE value="Created Player class" />
|
||||||
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|
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|
||||||
<MESSAGE value="Perhaps done basic ship warfare?" />
|
<MESSAGE value="Added disasters as well as removing a bug from the flee method in Haris's code" />
|
||||||
<MESSAGE value="Perhaps done basic ship warfare? (still must add Liu yen difficulty, ships running away, and Loot)" />
|
<MESSAGE value="Fixed a bunch of stuff inside of Travel, but also discovered a MASSIVE problem with our code" />
|
||||||
<MESSAGE value="Added loot. Still need to have ships escape sometimes and Liu yen" />
|
<MESSAGE value="Fixed stupid problem where you can't access methods above yours" />
|
||||||
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|
<MESSAGE value="Brought back Vikram's changes" />
|
||||||
<MESSAGE value="Fixed like 3 naming/logical errors in ShipWarfare" />
|
<MESSAGE value="Fixed the commenting on a lot of the code. Also added some stuff to Travel, fixed some bugs." />
|
||||||
<MESSAGE value="Added a few comments to ShipWarfare" />
|
<option name="LAST_COMMIT_MESSAGE" value="Fixed the commenting on a lot of the code. Also added some stuff to Travel, fixed some bugs." />
|
||||||
<MESSAGE value="bunch of revisions, still in progress" />
|
|
||||||
<MESSAGE value="linked all the classes together. The project is functional." />
|
|
||||||
<MESSAGE value="Worked On Sid's class a bit" />
|
|
||||||
<MESSAGE value="Think I fixed Sid's code" />
|
|
||||||
<MESSAGE value="Small thing, changed an output of warehouse a bit, shows user its the warehosue they are concerned with." />
|
|
||||||
<MESSAGE value="Forgot a try catch in warehouse" />
|
|
||||||
<MESSAGE value="Sneaky bug in shipWarfare regarding having 0 guns is now fixed." />
|
|
||||||
<MESSAGE value="Really small change in Sid's code that no one will probably ever notice lol" />
|
|
||||||
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|
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|
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|
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|
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|
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|
||||||
|
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|
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|
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|
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|
||||||
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|
||||||
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|
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|
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|
||||||
</entry>
|
</entry>
|
||||||
<entry file="file://$PROJECT_DIR$/src/TaipanShop.java">
|
<entry file="file://$PROJECT_DIR$/src/TaipanShop.java">
|
||||||
<provider selected="true" editor-type-id="text-editor">
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
<state relative-caret-position="1710">
|
<state relative-caret-position="168">
|
||||||
<caret line="610" column="27" lean-forward="true" selection-start-line="610" selection-start-column="27" selection-end-line="610" selection-end-column="27" />
|
<caret line="594" column="42" lean-forward="true" selection-start-line="594" selection-start-column="42" selection-end-line="594" selection-end-column="42" />
|
||||||
|
<folding>
|
||||||
|
<element signature="imports" expanded="true" />
|
||||||
|
</folding>
|
||||||
|
</state>
|
||||||
|
</provider>
|
||||||
|
</entry>
|
||||||
|
<entry file="file://$PROJECT_DIR$/src/main.java">
|
||||||
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
|
<state relative-caret-position="184">
|
||||||
|
<caret line="42" column="62" selection-start-line="42" selection-start-column="62" selection-end-line="42" selection-end-column="62" />
|
||||||
</state>
|
</state>
|
||||||
</provider>
|
</provider>
|
||||||
</entry>
|
</entry>
|
||||||
<entry file="file://$PROJECT_DIR$/src/Travel.java">
|
<entry file="file://$PROJECT_DIR$/src/Travel.java">
|
||||||
<provider selected="true" editor-type-id="text-editor">
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
<state relative-caret-position="136">
|
<state relative-caret-position="27">
|
||||||
<caret line="63" column="38" selection-start-line="63" selection-start-column="28" selection-end-line="63" selection-end-column="38" />
|
<caret line="125" column="63" selection-start-line="125" selection-start-column="63" selection-end-line="125" selection-end-column="63" />
|
||||||
</state>
|
|
||||||
</provider>
|
|
||||||
</entry>
|
|
||||||
<entry file="file://$PROJECT_DIR$/src/ShipWarfare.java">
|
|
||||||
<provider selected="true" editor-type-id="text-editor">
|
|
||||||
<state relative-caret-position="234">
|
|
||||||
<caret line="371" column="43" lean-forward="true" selection-start-line="371" selection-start-column="43" selection-end-line="371" selection-end-column="43" />
|
|
||||||
<folding>
|
<folding>
|
||||||
<element signature="imports" expanded="true" />
|
<element signature="imports" expanded="true" />
|
||||||
</folding>
|
</folding>
|
||||||
@@ -640,7 +603,7 @@
|
|||||||
</state>
|
</state>
|
||||||
<state key="JdkListConfigurable.UI">
|
<state key="JdkListConfigurable.UI">
|
||||||
<settings>
|
<settings>
|
||||||
<last-edited>1.8.0_201</last-edited>
|
<last-edited>1.8</last-edited>
|
||||||
<splitter-proportions>
|
<splitter-proportions>
|
||||||
<option name="proportions">
|
<option name="proportions">
|
||||||
<list>
|
<list>
|
||||||
@@ -657,6 +620,7 @@
|
|||||||
<option name="proportions">
|
<option name="proportions">
|
||||||
<list>
|
<list>
|
||||||
<option value="0.2" />
|
<option value="0.2" />
|
||||||
|
<option value="0.6" />
|
||||||
</list>
|
</list>
|
||||||
</option>
|
</option>
|
||||||
</splitter-proportions>
|
</splitter-proportions>
|
||||||
@@ -673,6 +637,17 @@
|
|||||||
</splitter-proportions>
|
</splitter-proportions>
|
||||||
</settings>
|
</settings>
|
||||||
</state>
|
</state>
|
||||||
|
<state key="ScopeChooserConfigurable.UI">
|
||||||
|
<settings>
|
||||||
|
<splitter-proportions>
|
||||||
|
<option name="proportions">
|
||||||
|
<list>
|
||||||
|
<option value="0.2" />
|
||||||
|
</list>
|
||||||
|
</option>
|
||||||
|
</splitter-proportions>
|
||||||
|
</settings>
|
||||||
|
</state>
|
||||||
</states>
|
</states>
|
||||||
</component>
|
</component>
|
||||||
</project>
|
</project>
|
||||||
Binary file not shown.
@@ -1,36 +1,62 @@
|
|||||||
import java.sql.SQLOutput;
|
|
||||||
import java.util.Scanner;
|
import java.util.Scanner;
|
||||||
|
|
||||||
public class Bank{
|
public class Bank{
|
||||||
|
private Player player;
|
||||||
private Player player;
|
|
||||||
|
/**
|
||||||
|
* setter method that takes in a Player object as an argument.
|
||||||
|
*
|
||||||
|
* @param player object of the class Player
|
||||||
|
*/
|
||||||
|
|
||||||
public void setPlayer(Player player) {
|
public void setPlayer(Player player) {
|
||||||
Player playerDummy = new Player(player);
|
Player playerDummy = new Player(player);
|
||||||
this.player = playerDummy;
|
this.player = playerDummy;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Player getPlayer(){
|
/**
|
||||||
|
* getter method for obtaining a player object.
|
||||||
|
*
|
||||||
|
* @return returns player object
|
||||||
|
*/
|
||||||
|
|
||||||
|
public Player getPlayer(){
|
||||||
Player playerDummy = new Player(player);
|
Player playerDummy = new Player(player);
|
||||||
return playerDummy;
|
return playerDummy;
|
||||||
}
|
}
|
||||||
|
/**
|
||||||
|
* Class Constructor that takes in a type player as a parameter
|
||||||
|
*
|
||||||
|
* @param player object of the class Player
|
||||||
|
*/
|
||||||
|
|
||||||
public Bank(Player player){
|
public Bank(Player player){
|
||||||
Player playerDummy = new Player(player);
|
Player playerDummy = new Player(player);
|
||||||
this.player = playerDummy;
|
this.player = playerDummy;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void bank(){
|
/**
|
||||||
|
* This method is used to withdraw or deposit money into the bank account
|
||||||
|
* by prompting the user if they would like to withdraw or deposit. Followed
|
||||||
|
* by prompting them to enter an amount to transfer. This method also uses the
|
||||||
|
* player class to see if the transfer can be made,and if it can it changes the
|
||||||
|
* values accordingly
|
||||||
|
*/
|
||||||
|
public void bank(){
|
||||||
Scanner input = new Scanner(System.in);
|
Scanner input = new Scanner(System.in);
|
||||||
boolean notDone = true;
|
boolean notDone = true;
|
||||||
int check = 0;
|
int check = 0;
|
||||||
while(notDone){
|
while(notDone){
|
||||||
|
//Prompt the user if they want to withdraw or deposit
|
||||||
System.out.println("Would you like to Withdraw or Deposit?");
|
System.out.println("Would you like to Withdraw or Deposit?");
|
||||||
String response = input.nextLine();
|
String response = input.nextLine();
|
||||||
|
//If user chose withdraw then subtract the amount from bank account and add it to cash
|
||||||
if(response.equalsIgnoreCase("W")){
|
if(response.equalsIgnoreCase("W")){
|
||||||
boolean notDone2 = true;
|
boolean notDone2 = true;
|
||||||
while(notDone2){
|
while(notDone2){
|
||||||
System.out.println("How much do you wish to Withdraw?");
|
System.out.println("How much do you wish to Withdraw?");
|
||||||
int withdraw = input.nextInt();
|
int withdraw = input.nextInt();
|
||||||
|
//Prompt the user for the amount and check if the bank has sufficient funds
|
||||||
if(withdraw <= player.getBank()){
|
if(withdraw <= player.getBank()){
|
||||||
player.setMoney(withdraw + player.getMoney());
|
player.setMoney(withdraw + player.getMoney());
|
||||||
player.setBank(player.getBank()-withdraw);
|
player.setBank(player.getBank()-withdraw);
|
||||||
@@ -38,9 +64,13 @@ public class Bank{
|
|||||||
check = 1;
|
check = 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}else if(response.equalsIgnoreCase("D")){
|
|
||||||
|
}
|
||||||
|
//If the user chooses to deposit the continue to this code
|
||||||
|
else if(response.equalsIgnoreCase("D")){
|
||||||
boolean notDone2 = true;
|
boolean notDone2 = true;
|
||||||
while(notDone2){
|
while(notDone2){
|
||||||
|
//Prompt the user for the amount they would like to deposit and ensure suffiecent funds
|
||||||
System.out.println("How much do you wish to Deposit?");
|
System.out.println("How much do you wish to Deposit?");
|
||||||
int deposit = input.nextInt();
|
int deposit = input.nextInt();
|
||||||
if(deposit <= player.getMoney()){
|
if(deposit <= player.getMoney()){
|
||||||
@@ -53,6 +83,7 @@ public class Bank{
|
|||||||
}
|
}
|
||||||
if(check == 1){
|
if(check == 1){
|
||||||
boolean notDone3 = true;
|
boolean notDone3 = true;
|
||||||
|
// Asks user if they would like to continue in bank or not
|
||||||
while(notDone3){
|
while(notDone3){
|
||||||
System.out.println("Would you like to continue? Y/N");
|
System.out.println("Would you like to continue? Y/N");
|
||||||
response = input.nextLine();
|
response = input.nextLine();
|
||||||
|
|||||||
255
src/Player.java
255
src/Player.java
@@ -1,3 +1,5 @@
|
|||||||
|
import java.util.Scanner;
|
||||||
|
|
||||||
public class Player {
|
public class Player {
|
||||||
|
|
||||||
private String name = "Taipan";
|
private String name = "Taipan";
|
||||||
@@ -16,11 +18,17 @@ public class Player {
|
|||||||
private int wGeneral = 0;
|
private int wGeneral = 0;
|
||||||
private int wArms = 0;
|
private int wArms = 0;
|
||||||
private boolean retire = false;
|
private boolean retire = false;
|
||||||
|
private int cargoSpace = 60;
|
||||||
|
|
||||||
public Player(){
|
public Player(){
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Copy constructor
|
||||||
|
*
|
||||||
|
* @param player object of the class Player
|
||||||
|
*/
|
||||||
public Player(Player player){
|
public Player(Player player){
|
||||||
this.bank = player.bank;
|
this.bank = player.bank;
|
||||||
this.money = player.money;
|
this.money = player.money;
|
||||||
@@ -36,80 +44,196 @@ public class Player {
|
|||||||
this.wSilk = player.wSilk;
|
this.wSilk = player.wSilk;
|
||||||
this.wGeneral = player.wGeneral;
|
this.wGeneral = player.wGeneral;
|
||||||
this.wArms = player.wArms;
|
this.wArms = player.wArms;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* getter method for the instance variable cargoSpace.
|
||||||
|
*
|
||||||
|
* @return returns the instance variable cargoSpace
|
||||||
|
*/
|
||||||
|
|
||||||
|
public int getCargoSpace() {
|
||||||
|
return cargoSpace;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* setter method for the instance variable cargoSpace.
|
||||||
|
*
|
||||||
|
* @param cargoSpace takes an int that is greater than 0 as an argument
|
||||||
|
*/
|
||||||
|
|
||||||
|
public void setCargoSpace(int cargoSpace) {
|
||||||
|
if(cargoSpace > 0){
|
||||||
|
this.cargoSpace = cargoSpace;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* getter method for the instance variable retire.
|
||||||
|
*
|
||||||
|
* @return returns the instance variable retire
|
||||||
|
*/
|
||||||
|
|
||||||
public boolean getRetire(){
|
public boolean getRetire(){
|
||||||
return retire;
|
return retire;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* setter method for the instance variable retire.
|
||||||
|
*
|
||||||
|
* @param retire takes a boolean as an argument
|
||||||
|
*/
|
||||||
|
|
||||||
public void setRetire(boolean retire){
|
public void setRetire(boolean retire){
|
||||||
if(retire){
|
if(retire){
|
||||||
this.retire = retire;
|
this.retire = retire;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* getter method for the instance variable name.
|
||||||
|
*
|
||||||
|
* @return returns the instance variable name
|
||||||
|
*/
|
||||||
|
|
||||||
public String getName() {
|
public String getName() {
|
||||||
return name;
|
return name;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* setter method for the instance variable name.
|
||||||
|
*
|
||||||
|
* @param name takes a string as an argument
|
||||||
|
*/
|
||||||
|
|
||||||
public void setName(String name) {
|
public void setName(String name) {
|
||||||
this.name = name;
|
this.name = name;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* getter method for the instance variable HP.
|
||||||
|
*
|
||||||
|
* @return returns the instance variable HP
|
||||||
|
*/
|
||||||
|
|
||||||
public int getHP() {
|
public int getHP() {
|
||||||
return HP;
|
return HP;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* setter method for the instance variable HP.
|
||||||
|
*
|
||||||
|
* @param HP takes an int as an argument
|
||||||
|
*/
|
||||||
|
|
||||||
public void setHP(int HP) {
|
public void setHP(int HP) {
|
||||||
|
|
||||||
this.HP = HP;
|
this.HP = HP;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* getter method for the instance variable bank.
|
||||||
|
*
|
||||||
|
* @return returns the instance variable bank
|
||||||
|
*/
|
||||||
|
|
||||||
public int getBank() {
|
public int getBank() {
|
||||||
return bank;
|
return bank;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* setter method for the instance variable bank.
|
||||||
|
*
|
||||||
|
* @param bank takes an int that is greater than or equal to 0 as an argument
|
||||||
|
*/
|
||||||
|
|
||||||
public void setBank(int bank) {
|
public void setBank(int bank) {
|
||||||
if (bank >= 0) {
|
if (bank >= 0) {
|
||||||
this.bank = bank;
|
this.bank = bank;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* getter method for the instance variable money.
|
||||||
|
*
|
||||||
|
* @return returns the instance variable money
|
||||||
|
*/
|
||||||
|
|
||||||
public int getMoney() {
|
public int getMoney() {
|
||||||
return money;
|
return money;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* setter method for the instance variable money.
|
||||||
|
*
|
||||||
|
* @param money takes an int that is greater than or equal to 0 as an argument
|
||||||
|
*/
|
||||||
|
|
||||||
public void setMoney(int money) {
|
public void setMoney(int money) {
|
||||||
if (money >= 0) {
|
if (money >= 0) {
|
||||||
this.money = money;
|
this.money = money;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* getter method for the instance variable opiumHeld.
|
||||||
|
*
|
||||||
|
* @return returns the instance variable opiumHeld
|
||||||
|
*/
|
||||||
|
|
||||||
public int getOpiumHeld() {
|
public int getOpiumHeld() {
|
||||||
return opiumHeld;
|
return opiumHeld;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* setter method for the instance variable opiumHeld.
|
||||||
|
*
|
||||||
|
* @param opiumHeld takes an int that is greater than or equal to 0 as an argument
|
||||||
|
*/
|
||||||
|
|
||||||
public void setOpiumHeld(int opiumHeld) {
|
public void setOpiumHeld(int opiumHeld) {
|
||||||
if (opiumHeld >= 0) {
|
if (opiumHeld >= 0) {
|
||||||
this.opiumHeld = opiumHeld;
|
this.opiumHeld = opiumHeld;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* getter method for the instance variable silkHeld.
|
||||||
|
*
|
||||||
|
* @return returns the instance variable silkHeld
|
||||||
|
*/
|
||||||
|
|
||||||
public int getSilkHeld() {
|
public int getSilkHeld() {
|
||||||
return silkHeld;
|
return silkHeld;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* setter method for the instance variable silkHeld.
|
||||||
|
*
|
||||||
|
* @param silkHeld takes an int that is greater than or equal to 0 as an argument
|
||||||
|
*/
|
||||||
|
|
||||||
public void setSilkHeld(int silkHeld) {
|
public void setSilkHeld(int silkHeld) {
|
||||||
if (silkHeld >= 0) {
|
if (silkHeld >= 0) {
|
||||||
this.silkHeld = silkHeld;
|
this.silkHeld = silkHeld;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* getter method for the instance variable generalHeld.
|
||||||
|
*
|
||||||
|
* @return returns the instance variable generalHeld
|
||||||
|
*/
|
||||||
|
|
||||||
public int getGeneralHeld() {
|
public int getGeneralHeld() {
|
||||||
return generalHeld;
|
return generalHeld;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* setter method for the instance variable generalHeld.
|
||||||
|
*
|
||||||
|
* @param generalHeld takes an int that is greater than or equal to 0 as an argument
|
||||||
|
*/
|
||||||
|
|
||||||
public void setGeneralHeld(int generalHeld) {
|
public void setGeneralHeld(int generalHeld) {
|
||||||
if (generalHeld >= 0) {
|
if (generalHeld >= 0) {
|
||||||
@@ -117,81 +241,192 @@ public class Player {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* getter method for the instance variable armsHeld.
|
||||||
|
*
|
||||||
|
* @return returns the instance variable armsHeld
|
||||||
|
*/
|
||||||
|
|
||||||
public int getArmsHeld() {
|
public int getArmsHeld() {
|
||||||
return armsHeld;
|
return armsHeld;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* setter method for the instance variable armsHeld.
|
||||||
|
*
|
||||||
|
* @param armsHeld takes an int that is greater than or equal to 0 as an argument
|
||||||
|
*/
|
||||||
|
|
||||||
public void setArmsHeld(int armsHeld) {
|
public void setArmsHeld(int armsHeld) {
|
||||||
if (armsHeld >= 0) {
|
if (armsHeld >= 0) {
|
||||||
this.armsHeld = armsHeld;
|
this.armsHeld = armsHeld;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* getter method for the instance variable location.
|
||||||
|
*
|
||||||
|
* @return returns the instance variable location
|
||||||
|
*/
|
||||||
|
|
||||||
public int getLocation() {
|
public int getLocation() {
|
||||||
return location;
|
return location;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* setter method for the instance variable location.
|
||||||
|
*
|
||||||
|
* @param location takes an int that is greater than or equal to 0 as an argument
|
||||||
|
*/
|
||||||
|
|
||||||
public void setLocation(int location) {
|
public void setLocation(int location) {
|
||||||
if (location >= 0) {
|
if (location >= 0) {
|
||||||
this.location = location;
|
this.location = location;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* getter method for the instance variable guns.
|
||||||
|
*
|
||||||
|
* @return returns the instance variable guns
|
||||||
|
*/
|
||||||
|
|
||||||
public int getGuns() {
|
public int getGuns() {
|
||||||
return guns;
|
return guns;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* setter method for the instance variable guns.
|
||||||
|
*
|
||||||
|
* @param guns takes an int that is greater than or equal to 0 as an argument
|
||||||
|
*/
|
||||||
|
|
||||||
public void setGuns(int guns) {
|
public void setGuns(int guns) {
|
||||||
if (guns >= 0) {
|
if (guns >= 0) {
|
||||||
this.guns = guns;
|
this.guns = guns;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* getter method for the instance variable debt.
|
||||||
|
*
|
||||||
|
* @return returns the instance variable debt
|
||||||
|
*/
|
||||||
|
|
||||||
public int getDebt() {
|
public int getDebt() {
|
||||||
return debt;
|
return debt;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* setter method for the instance variable debt.
|
||||||
|
*
|
||||||
|
* @param debt takes an int that is greater than or equal to 0 as an argument
|
||||||
|
*/
|
||||||
|
|
||||||
public void setDebt(int debt) {
|
public void setDebt(int debt) {
|
||||||
if (debt >= 0) {
|
if (debt >= 0) {
|
||||||
this.debt = debt;
|
this.debt = debt;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public int getwOpium(){ return wOpium; }
|
/**
|
||||||
|
* getter method for the instance variable wOpium.
|
||||||
|
*
|
||||||
|
* @return returns the instance variable wOpium
|
||||||
|
*/
|
||||||
|
|
||||||
|
public int getwOpium() {
|
||||||
|
return wOpium;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* setter method for the instance variable wOpium.
|
||||||
|
*
|
||||||
|
* @param wOpium takes an int that is greater than or equal to 0 as an argument
|
||||||
|
*/
|
||||||
|
|
||||||
public void setwOpium(int wOpium) {
|
public void setwOpium(int wOpium) {
|
||||||
if (wOpium >= 0){
|
if (wOpium >= 0){
|
||||||
this.wOpium = wOpium;
|
this.wOpium = wOpium;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public int getwSilk(){return wSilk;}
|
/**
|
||||||
|
* getter method for the instance variable wSilk.
|
||||||
|
*
|
||||||
|
* @return returns the instance variable wSilk
|
||||||
|
*/
|
||||||
|
|
||||||
|
public int getwSilk() {
|
||||||
|
return wSilk;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* setter method for the instance variable wSilk.
|
||||||
|
*
|
||||||
|
* @param wSilk takes an int that is greater than or equal to 0 as an argument
|
||||||
|
*/
|
||||||
|
|
||||||
public void setwSilk(int wSilk) {
|
public void setwSilk(int wSilk) {
|
||||||
if (wSilk >= 0){
|
if (wSilk >= 0){
|
||||||
this.wSilk = wSilk;
|
this.wSilk = wSilk;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public int getwGeneral(){return wGeneral;}
|
/**
|
||||||
|
* getter method for the instance variable wGeneral.
|
||||||
|
*
|
||||||
|
* @return returns the instance variable wGeneral
|
||||||
|
*/
|
||||||
|
|
||||||
|
public int getwGeneral() {
|
||||||
|
return wGeneral;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* setter method for the instance variable wGeneral.
|
||||||
|
*
|
||||||
|
* @param wGeneral takes an int that is greater than or equal to 0 as an argument
|
||||||
|
*/
|
||||||
|
|
||||||
public void setwGeneral(int wGeneral) {
|
public void setwGeneral(int wGeneral) {
|
||||||
if (wGeneral >= 0){
|
if (wGeneral >= 0){
|
||||||
this.wGeneral = wGeneral;
|
this.wGeneral = wGeneral;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public int getwArms(){return wArms;}
|
/**
|
||||||
|
* getter method for the instance variable wArms.
|
||||||
|
*
|
||||||
|
* @return returns the instance variable wArms
|
||||||
|
*/
|
||||||
|
|
||||||
|
public int getwArms() {
|
||||||
|
return wArms;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* setter method for the instance variable wArms.
|
||||||
|
*
|
||||||
|
* @param wArms takes an int that is greater than or equal to 0 as an argument
|
||||||
|
*/
|
||||||
|
|
||||||
public void setwArms(int wArms) {
|
public void setwArms(int wArms) {
|
||||||
if (wArms >= 0){
|
if (wArms >= 0){
|
||||||
this.wArms = wArms;
|
this.wArms = wArms;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Method to indicate that you have lost the game. If the player has lost, console will be cleared and will only
|
||||||
|
* show the statement "Game Over". After showing the message the game closes.
|
||||||
|
*
|
||||||
|
**/
|
||||||
|
|
||||||
public void gameOver(){
|
public void gameOver(){
|
||||||
System.out.flush();
|
System.out.flush();
|
||||||
System.out.println("Game over");
|
System.out.println("Game over");
|
||||||
|
System.exit(0);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}
|
|
||||||
|
|||||||
@@ -2,33 +2,49 @@ import java.util.Scanner;
|
|||||||
import java.util.Random;
|
import java.util.Random;
|
||||||
import java.util.concurrent.TimeUnit;
|
import java.util.concurrent.TimeUnit;
|
||||||
|
|
||||||
|
|
||||||
public class ShipWarfare {
|
public class ShipWarfare {
|
||||||
|
|
||||||
private int numOfPeasantShips = 0;
|
private int numOfPeasantShips = 0;
|
||||||
private int numOfLittyShips = 0;
|
private int numOfLittyShips = 0;
|
||||||
private boolean userAttacks = true;
|
private boolean userAttacks = true;
|
||||||
private int startingPeasantShips = 0;
|
private int startingPeasantShips = 0;
|
||||||
private int startingLittyShips =0;
|
private int startingLittyShips = 0;
|
||||||
private int howMuchRun = 0;
|
private int howMuchRun = 0;
|
||||||
private String pirateName = "Liu Yen";
|
private String pirateName = "Liu Yen";
|
||||||
private Player player;
|
private Player player;
|
||||||
|
|
||||||
public ShipWarfare(Player player){
|
/**
|
||||||
|
* Class Constructor that takes in a type player as a parameter
|
||||||
|
* @param player object of the class Player
|
||||||
|
*/
|
||||||
|
public ShipWarfare(Player player) {
|
||||||
Player playerDummy = new Player(player);
|
Player playerDummy = new Player(player);
|
||||||
this.player = playerDummy;
|
this.player = playerDummy;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* setter method for player
|
||||||
|
* @param player object of the class Player
|
||||||
|
*/
|
||||||
public void setPlayer(Player player) {
|
public void setPlayer(Player player) {
|
||||||
Player playerDummy = new Player(player);
|
Player playerDummy = new Player(player);
|
||||||
this.player = playerDummy;
|
this.player = playerDummy;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Player getPlayer(){
|
/**
|
||||||
|
* getter method for obtaining a player object.
|
||||||
|
* @return returns player object
|
||||||
|
*/
|
||||||
|
public Player getPlayer() {
|
||||||
Player playerDummy = new Player(player);
|
Player playerDummy = new Player(player);
|
||||||
return playerDummy;
|
return playerDummy;
|
||||||
}
|
}
|
||||||
|
|
||||||
//This fleet is easy to defeat as a maximum of 15 ships can run away each volley, they can not tank hits
|
/**
|
||||||
|
* This fleet is easy to defeat as a maximum of 15 ships can run away each volley, they can not tank hits
|
||||||
|
* @throws Exception in case of errors due to the delay
|
||||||
|
*/
|
||||||
public void peasantFleetAttack() throws Exception {
|
public void peasantFleetAttack() throws Exception {
|
||||||
Scanner userResponse = new Scanner(System.in);
|
Scanner userResponse = new Scanner(System.in);
|
||||||
setNumOfPeasantShips(numOfShips());
|
setNumOfPeasantShips(numOfShips());
|
||||||
@@ -41,6 +57,7 @@ public class ShipWarfare {
|
|||||||
if (response.equalsIgnoreCase("f")) {
|
if (response.equalsIgnoreCase("f")) {
|
||||||
userAttacks = true;
|
userAttacks = true;
|
||||||
System.out.println("Ohh, fight ehh?");
|
System.out.println("Ohh, fight ehh?");
|
||||||
|
delayForSeconds(1);
|
||||||
boolean winOrLose = destroyPeasantShipsOrEscape();
|
boolean winOrLose = destroyPeasantShipsOrEscape();
|
||||||
if (winOrLose == true) {
|
if (winOrLose == true) {
|
||||||
break;
|
break;
|
||||||
@@ -54,6 +71,7 @@ public class ShipWarfare {
|
|||||||
break;
|
break;
|
||||||
} else {
|
} else {
|
||||||
System.out.println("Phew! Got away safely");
|
System.out.println("Phew! Got away safely");
|
||||||
|
delayForSeconds(2);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -63,7 +81,11 @@ public class ShipWarfare {
|
|||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
//This fleet is difficult to defeat as a maximum of 10 ships can run away each volley, they can tank hits
|
|
||||||
|
/**
|
||||||
|
* This fleet is difficult to defeat as a maximum of 10 ships can run away each volley, they can tank hits
|
||||||
|
* @throws Exception in case of errors due to the delay
|
||||||
|
*/
|
||||||
public void littyFleetAttack() throws Exception {
|
public void littyFleetAttack() throws Exception {
|
||||||
Scanner userResponse = new Scanner(System.in);
|
Scanner userResponse = new Scanner(System.in);
|
||||||
setNumOfLittyShips(numOfShips());
|
setNumOfLittyShips(numOfShips());
|
||||||
@@ -83,10 +105,12 @@ public class ShipWarfare {
|
|||||||
} else if (response.equalsIgnoreCase("r")) {
|
} else if (response.equalsIgnoreCase("r")) {
|
||||||
if (runFromShips() == false) {
|
if (runFromShips() == false) {
|
||||||
System.out.println("Couldn't run away!");
|
System.out.println("Couldn't run away!");
|
||||||
|
delayForSeconds(1);
|
||||||
if (destroyLittyShipsOrEscape())
|
if (destroyLittyShipsOrEscape())
|
||||||
break;
|
break;
|
||||||
} else {
|
} else {
|
||||||
System.out.println("Phew! Got away safely");
|
System.out.println("Phew! Got away safely");
|
||||||
|
delayForSeconds(2);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -97,34 +121,49 @@ public class ShipWarfare {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Asks user if they would like to fight or run against ships
|
||||||
|
*/
|
||||||
|
|
||||||
public void fightOrRunMessage() {
|
public void fightOrRunMessage() {
|
||||||
System.out.printf("What do you want to do? Enter \"f\" to fight, and \"r\" to run (we have %d guns)", player.getGuns());
|
System.out.printf("What do you want to do? Enter \"f\" to fight, and \"r\" to run (we have %d guns)\n", player.getGuns());
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public int numOfPeasantShips() {
|
|
||||||
return numOfPeasantShips;
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* setter method that takes in an integer as an argument
|
||||||
|
* @param numOfLittyShips the number of ships to be used in the litty fleet attack
|
||||||
|
*/
|
||||||
public void setNumOfLittyShips(int numOfLittyShips) {
|
public void setNumOfLittyShips(int numOfLittyShips) {
|
||||||
this.numOfLittyShips = numOfLittyShips;
|
this.numOfLittyShips = numOfLittyShips;
|
||||||
startingLittyShips = numOfLittyShips;
|
startingLittyShips = numOfLittyShips;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* setter method that takes in an integer as an argument
|
||||||
|
* @param numOfPeasantShips the number of ships to be used in the peasant fleet attack
|
||||||
|
*/
|
||||||
|
|
||||||
public void setNumOfPeasantShips(int numOfPeasantShips) {
|
public void setNumOfPeasantShips(int numOfPeasantShips) {
|
||||||
this.numOfPeasantShips = numOfPeasantShips;
|
this.numOfPeasantShips = numOfPeasantShips;
|
||||||
startingPeasantShips = numOfPeasantShips;
|
startingPeasantShips = numOfPeasantShips;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void delayForASecond() throws Exception {
|
/**
|
||||||
TimeUnit.SECONDS.sleep(1);
|
* delays for a specific amount of seconds, takes an integer as an argument
|
||||||
|
* @param num the seconds to delay
|
||||||
|
* @throws Exception in case of errors due to the delay
|
||||||
|
*/
|
||||||
|
public void delayForSeconds(int num) throws Exception {
|
||||||
|
TimeUnit.SECONDS.sleep(num);
|
||||||
}
|
}
|
||||||
|
|
||||||
//The number of ships which attack is based on the amount of money one has on hand
|
/**
|
||||||
|
* The number of ships that attack is based on the amount of money one has on hand
|
||||||
|
* @return the number of ships which will attack
|
||||||
|
*/
|
||||||
public int numOfShips() {
|
public int numOfShips() {
|
||||||
|
|
||||||
int numOfShipsAttacking = 0;
|
int numOfShipsAttacking = 0;
|
||||||
@@ -148,7 +187,11 @@ public class ShipWarfare {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//One in two chance of running away
|
/**
|
||||||
|
* One in two chance of running away
|
||||||
|
* @return true if the user is allowed to run, false if not, the "default" is false
|
||||||
|
*/
|
||||||
|
|
||||||
public boolean runFromShips() {
|
public boolean runFromShips() {
|
||||||
userAttacks = false;
|
userAttacks = false;
|
||||||
Random randomValue = new Random();
|
Random randomValue = new Random();
|
||||||
@@ -161,7 +204,12 @@ public class ShipWarfare {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
//The loot for defeating a litty fleet is much higher than that of a peasant one
|
/**
|
||||||
|
* The user faces off against the litty ships and either prevails, dies, or runs away
|
||||||
|
* The loot for defeating a litty fleet is much higher than that of a peasant one
|
||||||
|
* @return true if the user wins, loses, or flees, it returns false otherwise
|
||||||
|
* @throws Exception in case of errors due to the delay
|
||||||
|
*/
|
||||||
public boolean destroyLittyShipsOrEscape() throws Exception {
|
public boolean destroyLittyShipsOrEscape() throws Exception {
|
||||||
int calculateLoot = 0;
|
int calculateLoot = 0;
|
||||||
int chanceOfEnemyRun = 0;
|
int chanceOfEnemyRun = 0;
|
||||||
@@ -173,29 +221,34 @@ public class ShipWarfare {
|
|||||||
|
|
||||||
//Player volley
|
//Player volley
|
||||||
while (exitValue == 0) {
|
while (exitValue == 0) {
|
||||||
for (int j = 0; j < player.getGuns(); j++) {
|
if (player.getGuns() > 0) {
|
||||||
if (userAttacks == true) {
|
for (int j = 0; j < player.getGuns(); j++) {
|
||||||
int hitOrMiss = randomValue.nextInt(3) + 1;
|
if (userAttacks == true) {
|
||||||
if (hitOrMiss == 1) {
|
int hitOrMiss = randomValue.nextInt(3) + 1;
|
||||||
numOfLittyShips--;
|
if (hitOrMiss == 1) {
|
||||||
if (numOfLittyShips <= 0) {
|
numOfLittyShips--;
|
||||||
exitValue = 1;
|
if (numOfLittyShips <= 0) {
|
||||||
break;
|
exitValue = 1;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
System.out.println("Got eem");
|
||||||
|
delayForSeconds(1);
|
||||||
|
} else if (hitOrMiss == 2) {
|
||||||
|
System.out.printf("ARRG! We missed %s\n", player.getName());
|
||||||
|
delayForSeconds(1);
|
||||||
|
} else {
|
||||||
|
System.out.println("Darn! Their fleet tanked our attack");
|
||||||
|
delayForSeconds(1);
|
||||||
}
|
}
|
||||||
System.out.println("Got eem");
|
|
||||||
delayForASecond();
|
|
||||||
} else if (hitOrMiss == 2) {
|
|
||||||
System.out.printf("ARRG! We missed %s\n", player.getName());
|
|
||||||
delayForASecond();
|
|
||||||
} else {
|
} else {
|
||||||
System.out.println("Darn! Their fleet tanked our attack");
|
continue;
|
||||||
delayForASecond();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
} else {
|
|
||||||
continue;
|
|
||||||
}
|
}
|
||||||
|
} else {
|
||||||
|
System.out.printf("%s! We don't have any GUNS!!!!\n",player.getName());
|
||||||
|
delayForSeconds(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -203,24 +256,26 @@ public class ShipWarfare {
|
|||||||
exitValue = 1;
|
exitValue = 1;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
chanceOfEnemyRun = randomValue.nextInt(2) + 1;
|
if (player.getGuns() > 0) {
|
||||||
if (chanceOfEnemyRun == 2) {
|
if (chanceOfEnemyRun == 2) {
|
||||||
howMuchRun = randomValue.nextInt(10) + 1;
|
chanceOfEnemyRun = randomValue.nextInt(2) + 1;
|
||||||
if (howMuchRun != 0 && howMuchRun < numOfLittyShips) {
|
howMuchRun = randomValue.nextInt(10) + 1;
|
||||||
|
if (howMuchRun != 0 && howMuchRun < numOfLittyShips) {
|
||||||
|
|
||||||
|
|
||||||
setNumOfLittyShips(numOfLittyShips - howMuchRun);
|
setNumOfLittyShips(numOfLittyShips - howMuchRun);
|
||||||
if (userAttacks == true) {
|
if (userAttacks == true) {
|
||||||
System.out.printf("Cowards! %d ships ran away %s!\n", howMuchRun, player.getName());
|
System.out.printf("Cowards! %d ships ran away %s!\n", howMuchRun, player.getName());
|
||||||
} else {
|
} else {
|
||||||
System.out.printf("Escaped %d of them!\n", howMuchRun);
|
System.out.printf("Escaped %d of them!\n", howMuchRun);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
System.out.printf("%d ships remaining\n", numOfLittyShips);
|
System.out.printf("%d ships remaining\n", numOfLittyShips);
|
||||||
System.out.println("Oh no, they are taking the offensive!");
|
System.out.println("Oh no, they are taking the offensive!");
|
||||||
delayForASecond();
|
delayForSeconds(1);
|
||||||
//Computer volley
|
//Computer volley
|
||||||
int takeGunChance = randomValue.nextInt(4) + 1;
|
int takeGunChance = randomValue.nextInt(4) + 1;
|
||||||
if (takeGunChance == 1 && player.getGuns() > 0) {
|
if (takeGunChance == 1 && player.getGuns() > 0) {
|
||||||
@@ -234,7 +289,7 @@ public class ShipWarfare {
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
System.out.printf("EEK, our current ship status is %d%% \n", player.getHP());
|
System.out.printf("EEK, our current ship status is %d%% \n", player.getHP());
|
||||||
delayForASecond();
|
delayForSeconds(1);
|
||||||
if (userAttacks == false) {
|
if (userAttacks == false) {
|
||||||
userAttacks = true;
|
userAttacks = true;
|
||||||
}
|
}
|
||||||
@@ -245,8 +300,10 @@ public class ShipWarfare {
|
|||||||
if (response.equalsIgnoreCase("r")) {
|
if (response.equalsIgnoreCase("r")) {
|
||||||
if (runFromShips() == false) {
|
if (runFromShips() == false) {
|
||||||
System.out.println("Couldn't run away");
|
System.out.println("Couldn't run away");
|
||||||
|
delayForSeconds(1);
|
||||||
} else {
|
} else {
|
||||||
exitValue = 3;
|
System.out.println("Phew! Got away safely");
|
||||||
|
delayForSeconds(2);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -257,15 +314,19 @@ public class ShipWarfare {
|
|||||||
|
|
||||||
if (exitValue == 1) {
|
if (exitValue == 1) {
|
||||||
System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d%% ship status\n", player.getHP());
|
System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d%% ship status\n", player.getHP());
|
||||||
|
delayForSeconds(1);
|
||||||
calculateLoot = (randomValue.nextInt(startingLittyShips) + startingLittyShips) * 300;
|
calculateLoot = (randomValue.nextInt(startingLittyShips) + startingLittyShips) * 300;
|
||||||
player.setMoney(player.getMoney() + calculateLoot);
|
player.setMoney(player.getMoney() + calculateLoot);
|
||||||
System.out.printf("We got $%,d!\n", calculateLoot);
|
System.out.printf("We got $%,d!\n", calculateLoot);
|
||||||
|
delayForSeconds(2);
|
||||||
return true;
|
return true;
|
||||||
} else if (exitValue == 2) {
|
} else if (exitValue == 2) {
|
||||||
player.gameOver();
|
player.gameOver();
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
} else if (exitValue == 3) {
|
} else if (exitValue == 3) {
|
||||||
System.out.printf("We made it out at %d%% ship status!\n", player.getHP());
|
System.out.printf("We made it out at %d%% ship status!\n", player.getHP());
|
||||||
|
delayForSeconds(2);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
@@ -273,6 +334,11 @@ public class ShipWarfare {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The user faces off against the peasant ships and either prevails, dies, or runs away
|
||||||
|
* @return true if the user wins, loses, or flees, it returns false otherwise
|
||||||
|
* @throws Exception in case of errors due to the delay
|
||||||
|
*/
|
||||||
|
|
||||||
public boolean destroyPeasantShipsOrEscape() throws Exception {
|
public boolean destroyPeasantShipsOrEscape() throws Exception {
|
||||||
int calculateLoot = 0;
|
int calculateLoot = 0;
|
||||||
@@ -285,51 +351,62 @@ public class ShipWarfare {
|
|||||||
|
|
||||||
//Player volley
|
//Player volley
|
||||||
while (exitValue == 0) {
|
while (exitValue == 0) {
|
||||||
for (int j = 0; j < player.getGuns(); j++) {
|
if (player.getGuns() > 0) {
|
||||||
if (userAttacks == true) {
|
|
||||||
int hitOrMiss = randomValue.nextInt(2) + 1;
|
for (int j = 0; j < player.getGuns(); j++) {
|
||||||
if (hitOrMiss == 2) {
|
if (userAttacks == true) {
|
||||||
numOfPeasantShips--;
|
int hitOrMiss = randomValue.nextInt(2) + 1;
|
||||||
if (numOfPeasantShips <= 0) {
|
if (hitOrMiss == 2) {
|
||||||
exitValue = 1;
|
numOfPeasantShips--;
|
||||||
break;
|
if (numOfPeasantShips <= 0) {
|
||||||
|
exitValue = 1;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
System.out.println("Got eem");
|
||||||
|
delayForSeconds(1);
|
||||||
|
} else {
|
||||||
|
System.out.printf("ARRG! We missed %s\n", player.getName());
|
||||||
|
delayForSeconds(1);
|
||||||
}
|
}
|
||||||
System.out.println("Got eem");
|
|
||||||
delayForASecond();
|
|
||||||
} else {
|
} else {
|
||||||
System.out.printf("ARRG! We missed %s\n", player.getName());
|
continue;
|
||||||
delayForASecond();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
} else {
|
|
||||||
continue;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else{
|
||||||
|
System.out.printf("%s! We don't have any GUNS!!!!\n", player.getName());
|
||||||
|
delayForSeconds(1);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
if (numOfPeasantShips <= 0) {
|
if (numOfPeasantShips <= 0) {
|
||||||
exitValue = 1;
|
exitValue = 1;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
chanceOfEnemyRun = randomValue.nextInt(2) + 1;
|
if (player.getGuns() > 0) {
|
||||||
if (chanceOfEnemyRun == 2) {
|
chanceOfEnemyRun = randomValue.nextInt(2) + 1;
|
||||||
howMuchRun = randomValue.nextInt(15) + 1;
|
if (chanceOfEnemyRun == 2) {
|
||||||
if (howMuchRun != 0 && howMuchRun < numOfPeasantShips) {
|
howMuchRun = randomValue.nextInt(15) + 1;
|
||||||
|
if (howMuchRun != 0 && howMuchRun < numOfPeasantShips) {
|
||||||
|
|
||||||
|
|
||||||
setNumOfPeasantShips(numOfPeasantShips - howMuchRun);
|
setNumOfPeasantShips(numOfPeasantShips - howMuchRun);
|
||||||
if (userAttacks == true) {
|
if (userAttacks == true) {
|
||||||
System.out.printf("Ahhh, %d ships ran away %s!\n", howMuchRun, player.getName());
|
System.out.printf("Ahhh, %d ships ran away %s!\n", howMuchRun, player.getName());
|
||||||
} else {
|
} else {
|
||||||
System.out.printf("Escaped %d of them!\n", howMuchRun);
|
System.out.printf("Escaped %d of them!\n", howMuchRun);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
System.out.printf("%d ships remaining\n", numOfPeasantShips);
|
System.out.printf("%d ships remaining\n", numOfPeasantShips);
|
||||||
|
delayForSeconds(1);
|
||||||
System.out.println("Oh no, they are taking the offensive!");
|
System.out.println("Oh no, they are taking the offensive!");
|
||||||
delayForASecond();
|
delayForSeconds(1);
|
||||||
//Computer volley
|
//Computer volley
|
||||||
int takeGunChance = randomValue.nextInt(4) + 1;
|
int takeGunChance = randomValue.nextInt(4) + 1;
|
||||||
if (takeGunChance == 1 && player.getGuns() > 0) {
|
if (takeGunChance == 1 && player.getGuns() > 0) {
|
||||||
@@ -343,7 +420,7 @@ public class ShipWarfare {
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
System.out.printf("EEK, our current ship status is %d%% \n", player.getHP());
|
System.out.printf("EEK, our current ship status is %d%% \n", player.getHP());
|
||||||
delayForASecond();
|
delayForSeconds(1);
|
||||||
if (userAttacks == false) {
|
if (userAttacks == false) {
|
||||||
userAttacks = true;
|
userAttacks = true;
|
||||||
}
|
}
|
||||||
@@ -366,15 +443,18 @@ public class ShipWarfare {
|
|||||||
|
|
||||||
if (exitValue == 1) {
|
if (exitValue == 1) {
|
||||||
System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d%% ship status\n", player.getHP());
|
System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d%% ship status\n", player.getHP());
|
||||||
|
delayForSeconds(1);
|
||||||
calculateLoot = (randomValue.nextInt(startingPeasantShips) + startingPeasantShips) * 100;
|
calculateLoot = (randomValue.nextInt(startingPeasantShips) + startingPeasantShips) * 100;
|
||||||
player.setMoney(player.getMoney() + calculateLoot);
|
player.setMoney(player.getMoney() + calculateLoot);
|
||||||
System.out.printf("We got $%,d!", calculateLoot);
|
System.out.printf("We got $%,d!", calculateLoot);
|
||||||
|
delayForSeconds(2);
|
||||||
return true;
|
return true;
|
||||||
} else if (exitValue == 2) {
|
} else if (exitValue == 2) {
|
||||||
player.gameOver();
|
player.gameOver();
|
||||||
return true;
|
return true;
|
||||||
} else if (exitValue == 3) {
|
} else if (exitValue == 3) {
|
||||||
System.out.printf("We made it out at %d%% ship status!\n", player.getHP());
|
System.out.printf("We made it out at %d%% ship status!\n", player.getHP());
|
||||||
|
delayForSeconds(2);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
|
|||||||
@@ -3,22 +3,42 @@ public class Start
|
|||||||
{
|
{
|
||||||
private Player player;
|
private Player player;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* gets the player instance variable. The method returns a copy of the instance variable for encapsulation purposes.
|
||||||
|
*
|
||||||
|
* @return playerDummy -- playerDummy is a copy of the player instance variable.
|
||||||
|
*/
|
||||||
public Player getPlayer() {
|
public Player getPlayer() {
|
||||||
Player playerTemp = new Player(player);
|
Player playerTemp = new Player(player);
|
||||||
return playerTemp;
|
return playerTemp;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* sets the player instance variable equal to a copy of the parameter -- a copy is used for encapsulation purposes.
|
||||||
|
*
|
||||||
|
* @param player is a Player object that will replace the current instance of the player instance variable.
|
||||||
|
*/
|
||||||
public void setPlayer(Player player) {
|
public void setPlayer(Player player) {
|
||||||
Player playerTemp = new Player(player);
|
Player playerTemp = new Player(player);
|
||||||
this.player = playerTemp;
|
this.player = playerTemp;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Asks the user to input the name that they would like to be called in the game
|
||||||
|
*
|
||||||
|
* @param name the name that you would like to be called in the game
|
||||||
|
*/
|
||||||
public void setFirm (String name) {
|
public void setFirm (String name) {
|
||||||
if (name.length() <= 22) {
|
if (name.length() <= 22) {
|
||||||
player.setName(name);
|
player.setName(name);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public void intialize()
|
|
||||||
|
/**
|
||||||
|
* Initializes the game by asking for your name and if you would like to start with either: 1) money and a debt or
|
||||||
|
* 2) guns and no cash/debt.
|
||||||
|
*/
|
||||||
|
public void initialize()
|
||||||
{
|
{
|
||||||
Scanner userInput = new Scanner(System.in);
|
Scanner userInput = new Scanner(System.in);
|
||||||
System.out.println("Taipan, \nWhat will you name your firm:");
|
System.out.println("Taipan, \nWhat will you name your firm:");
|
||||||
@@ -42,10 +62,15 @@ public class Start
|
|||||||
player.setBank(999999999);
|
player.setBank(999999999);
|
||||||
player.setGuns(999);
|
player.setGuns(999);
|
||||||
player.setHP(99999999);
|
player.setHP(99999999);
|
||||||
|
player.setCargoSpace(99999999);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Copy constructor.
|
||||||
|
* @param player object of the class Player
|
||||||
|
*/
|
||||||
public Start(Player player)
|
public Start(Player player)
|
||||||
{
|
{
|
||||||
Player playerTemp = new Player(player);
|
Player playerTemp = new Player(player);
|
||||||
|
|||||||
@@ -3,108 +3,170 @@ import java.util.Scanner;
|
|||||||
public class TaipanShop {
|
public class TaipanShop {
|
||||||
|
|
||||||
private Player player;
|
private Player player;
|
||||||
private int cargoSpace = 60;
|
|
||||||
private int currentCargo = 0;
|
|
||||||
private int opiumPrice = 16000;
|
private int opiumPrice = 16000;
|
||||||
private int silkPrice = 1600;
|
private int silkPrice = 1600;
|
||||||
private int armsPrice = 160;
|
private int armsPrice = 160;
|
||||||
private int generalPrice = 8;
|
private int generalPrice = 8;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method is evoked if the user is eligible to win, and chooses to end the game (by winning).
|
||||||
|
*/
|
||||||
public void retire(){
|
public void retire(){
|
||||||
player.setRetire(true);
|
player.setRetire(true);
|
||||||
System.out.println("You win!");
|
System.out.println("You win!");
|
||||||
|
System.exit(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* sets the player instance variable equal to a copy of the parameter -- a copy is used for encapsulation purposes.
|
||||||
|
*
|
||||||
|
* @param player is a Player object that will replace the current instance of the player instance variable.
|
||||||
|
*/
|
||||||
public void setPlayer(Player player) {
|
public void setPlayer(Player player) {
|
||||||
Player playerDummy = new Player(player);
|
Player playerDummy = new Player(player);
|
||||||
this.player = playerDummy;
|
this.player = playerDummy;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* gets the player instance variable. The method returns a copy of the instance variable for encapsulation purposes.
|
||||||
|
*
|
||||||
|
* @return playerDummy -- playerDummy is a copy of the player instance variable.
|
||||||
|
*/
|
||||||
public Player getPlayer(){
|
public Player getPlayer(){
|
||||||
Player playerDummy = new Player(player);
|
Player playerDummy = new Player(player);
|
||||||
return playerDummy;
|
return playerDummy;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
|
||||||
|
*
|
||||||
|
* @param player is a Player object that will be copied and the player instance variable is set to the copy.
|
||||||
|
*/
|
||||||
public TaipanShop(Player player){
|
public TaipanShop(Player player){
|
||||||
Player playerDummy = new Player(player);
|
Player playerDummy = new Player(player);
|
||||||
this.player = playerDummy;
|
this.player = playerDummy;
|
||||||
}
|
}
|
||||||
|
|
||||||
public int getCargoSpace() {
|
/**
|
||||||
return cargoSpace;
|
* getter for opiumPrice instance variable.
|
||||||
}
|
*
|
||||||
|
* @return opiumPrice -- the price of opium in the shop
|
||||||
public void setCargoSpace(int cargoSpace) {
|
*/
|
||||||
if(cargoSpace > 0){
|
|
||||||
this.cargoSpace = cargoSpace;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public int getOpiumPrice() {
|
public int getOpiumPrice() {
|
||||||
return opiumPrice;
|
return opiumPrice;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* setter for the opiumPrice instance variable. Runs as long as the parameter is greater than 0.
|
||||||
|
*
|
||||||
|
* @param opiumPrice -- what the instance variable opiumPrice should be changed to.
|
||||||
|
*/
|
||||||
public void setOpiumPrice(int opiumPrice) {
|
public void setOpiumPrice(int opiumPrice) {
|
||||||
if(opiumPrice > 0){
|
if(opiumPrice > 0){
|
||||||
this.opiumPrice = opiumPrice;
|
this.opiumPrice = opiumPrice;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* getter for silkPrice instance variable.
|
||||||
|
*
|
||||||
|
* @return silkPrice -- the price of silk in the shop.
|
||||||
|
*/
|
||||||
public int getSilkPrice() {
|
public int getSilkPrice() {
|
||||||
return silkPrice;
|
return silkPrice;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* setter for the silkPrice instance variable. Runs as long as the parameter is greater than 0.
|
||||||
|
*
|
||||||
|
* @param silkPrice -- what the instance variable silkPrice should be changed to.
|
||||||
|
*/
|
||||||
public void setSilkPrice(int silkPrice) {
|
public void setSilkPrice(int silkPrice) {
|
||||||
if(silkPrice > 0){
|
if(silkPrice > 0){
|
||||||
this.silkPrice = silkPrice;
|
this.silkPrice = silkPrice;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* getter for armsPrice instance variable.
|
||||||
|
*
|
||||||
|
* @return armsPrice -- the price of arms in the shop.
|
||||||
|
*/
|
||||||
public int getArmsPrice() {
|
public int getArmsPrice() {
|
||||||
return armsPrice;
|
return armsPrice;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* setter for the armsPrice instance variable. Runs as long as the parameter is greater than 0.
|
||||||
|
*
|
||||||
|
* @param armsPrice -- what the instance variable armsPrice should be changed to.
|
||||||
|
*/
|
||||||
public void setArmsPrice(int armsPrice) {
|
public void setArmsPrice(int armsPrice) {
|
||||||
if(armsPrice > 0){
|
if(armsPrice > 0){
|
||||||
this.armsPrice = armsPrice;
|
this.armsPrice = armsPrice;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* getter for generalPrice instance variable.
|
||||||
|
*
|
||||||
|
* @return generalPrice -- the price of general cargo in the shop.
|
||||||
|
*/
|
||||||
public int getGeneralPrice() {
|
public int getGeneralPrice() {
|
||||||
return generalPrice;
|
return generalPrice;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* setter for the generalPrice instance variable. Runs as long as the parameter is greater than 0.
|
||||||
|
*
|
||||||
|
* @param generalPrice -- what the instance variable generalPrice should be changed to.
|
||||||
|
*/
|
||||||
public void setGeneralPrice(int generalPrice) {
|
public void setGeneralPrice(int generalPrice) {
|
||||||
if(generalPrice > 0){
|
if(generalPrice > 0){
|
||||||
this.generalPrice = generalPrice;
|
this.generalPrice = generalPrice;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* this method is evoked if the user has decided to travel elsewhere.
|
||||||
|
*/
|
||||||
public void travel(){
|
public void travel(){
|
||||||
Travel travel = new Travel(player);
|
Travel travel = new Travel(player);
|
||||||
travel.travelTo();
|
travel.travelTo();
|
||||||
player = travel.getPlayer();
|
player = travel.getPlayer();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* this method is evoked if the user wants to use the warehouse to store items or take items out.
|
||||||
|
*/
|
||||||
public void warehouse(){
|
public void warehouse(){
|
||||||
Warehouse warehouse = new Warehouse(player);
|
Warehouse warehouse = new Warehouse(player);
|
||||||
warehouse.changeWarehouse();
|
warehouse.changeWarehouse();
|
||||||
player = warehouse.getPlayer();
|
player = warehouse.getPlayer();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* this method is evoked if the user wants to use the bank to deposit or withdraw money.
|
||||||
|
*/
|
||||||
public void bank(){
|
public void bank(){
|
||||||
Bank bank = new Bank(player);
|
Bank bank = new Bank(player);
|
||||||
bank.bank();
|
bank.bank();
|
||||||
player = bank.getPlayer();
|
player = bank.getPlayer();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* this method is evoked if the user wants to use get a loan or pay a loan off.
|
||||||
|
*/
|
||||||
public void loan(){
|
public void loan(){
|
||||||
loanShark loan = new loanShark(player);
|
loanShark loan = new loanShark(player);
|
||||||
loan.loanMoney();
|
loan.loanMoney();
|
||||||
player = loan.getPlayer();
|
player = loan.getPlayer();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updatePrices(){
|
/**
|
||||||
|
* this method is when the shop is accessed, randomizing the prices of all the items.
|
||||||
|
*/
|
||||||
|
public void updatePrices(){
|
||||||
String s = "\n" + player.getName() + ", the price of ";
|
String s = "\n" + player.getName() + ", the price of ";
|
||||||
double value = 80*Math.random();
|
double value = 80*Math.random();
|
||||||
Random rand = new Random();
|
Random rand = new Random();
|
||||||
@@ -112,6 +174,8 @@ public class TaipanShop {
|
|||||||
silkPrice = (rand.nextInt(201) + 60)*10;
|
silkPrice = (rand.nextInt(201) + 60)*10;
|
||||||
armsPrice = (rand.nextInt(21) + 6)*10;
|
armsPrice = (rand.nextInt(21) + 6)*10;
|
||||||
generalPrice = rand.nextInt(17) + 4;
|
generalPrice = rand.nextInt(17) + 4;
|
||||||
|
|
||||||
|
// there is a 10% chance that the price of an item is increased/decreased beyond its regular range.
|
||||||
if(value < 8){
|
if(value < 8){
|
||||||
if(value < 2){
|
if(value < 2){
|
||||||
if(value < 1){
|
if(value < 1){
|
||||||
@@ -149,12 +213,15 @@ public class TaipanShop {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void printShop(){
|
/**
|
||||||
currentCargo = player.getOpiumHeld()+player.getGuns()*10+player.getSilkHeld()+player.getArmsHeld()+player.getGeneralHeld();
|
* this method prints the shop UI and the player's inventory and status.
|
||||||
if(cargoSpace - currentCargo < 0){
|
*/
|
||||||
|
public void printShop(){
|
||||||
|
int currentCargo = player.getOpiumHeld()+player.getGuns()*10+player.getSilkHeld()+player.getArmsHeld()+player.getGeneralHeld();
|
||||||
|
if(player.getCargoSpace() - currentCargo < 0){
|
||||||
System.out.println("Hold: Overloaded" + " Guns: " + player.getGuns() + " HP: " + player.getHP() +"%");
|
System.out.println("Hold: Overloaded" + " Guns: " + player.getGuns() + " HP: " + player.getHP() +"%");
|
||||||
}else{
|
}else{
|
||||||
System.out.println("Hold: " + (cargoSpace-currentCargo) + " Guns: " + player.getGuns() + " HP: " + player.getHP() +"%");
|
System.out.println("Hold: " + (player.getCargoSpace()-currentCargo) + " Guns: " + player.getGuns() + " HP: " + player.getHP() +"%");
|
||||||
}
|
}
|
||||||
System.out.println("-------------------------------------------------------------");
|
System.out.println("-------------------------------------------------------------");
|
||||||
System.out.println(" Opium: " + player.getOpiumHeld() + " Silk: " + player.getSilkHeld());
|
System.out.println(" Opium: " + player.getOpiumHeld() + " Silk: " + player.getSilkHeld());
|
||||||
@@ -166,7 +233,14 @@ public class TaipanShop {
|
|||||||
System.out.println(" Arms: " + armsPrice + " General: " + generalPrice);
|
System.out.println(" Arms: " + armsPrice + " General: " + generalPrice);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void atLocationOne(boolean notDone, Scanner input){
|
/**
|
||||||
|
* This method is evoked if the user is at the location one port.
|
||||||
|
*/
|
||||||
|
public void atLocationOne(){
|
||||||
|
boolean notDone = true;
|
||||||
|
Scanner input = new Scanner(System.in);
|
||||||
|
|
||||||
|
// as long as the user does not enter a valid input, the code will run in a loop forever.
|
||||||
while(notDone){
|
while(notDone){
|
||||||
printShop();
|
printShop();
|
||||||
System.out.println("\nShall I Buy, Sell, Visit Bank, Get Loans, Transfer Cargo, or Quit Trading?");
|
System.out.println("\nShall I Buy, Sell, Visit Bank, Get Loans, Transfer Cargo, or Quit Trading?");
|
||||||
@@ -174,6 +248,8 @@ public class TaipanShop {
|
|||||||
if (response.equalsIgnoreCase("B")) {
|
if (response.equalsIgnoreCase("B")) {
|
||||||
boolean notDone2 = true;
|
boolean notDone2 = true;
|
||||||
System.out.println("What do you wish me to buy, " + player.getName() + "?");
|
System.out.println("What do you wish me to buy, " + player.getName() + "?");
|
||||||
|
|
||||||
|
// when buying an item, the user must have the right amount of money, and buy non-negative amounts.
|
||||||
while (notDone2) {
|
while (notDone2) {
|
||||||
response = input.nextLine();
|
response = input.nextLine();
|
||||||
if (response.equalsIgnoreCase("O")) {
|
if (response.equalsIgnoreCase("O")) {
|
||||||
@@ -236,7 +312,8 @@ public class TaipanShop {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
} else if (response.equalsIgnoreCase("S")) {
|
} // when selling, the user must enter a non-negative amount of items, and not more than what they have.
|
||||||
|
else if (response.equalsIgnoreCase("S")) {
|
||||||
boolean notDone2 = true;
|
boolean notDone2 = true;
|
||||||
System.out.println("What do you wish me to sell, " + player.getName() + "?");
|
System.out.println("What do you wish me to sell, " + player.getName() + "?");
|
||||||
while (notDone2) {
|
while (notDone2) {
|
||||||
@@ -307,14 +384,22 @@ public class TaipanShop {
|
|||||||
warehouse();
|
warehouse();
|
||||||
}else if (response.equalsIgnoreCase("G")||response.equalsIgnoreCase("L")) {
|
}else if (response.equalsIgnoreCase("G")||response.equalsIgnoreCase("L")) {
|
||||||
loan();
|
loan();
|
||||||
}else if (response.equalsIgnoreCase("Q")) {
|
} // if the user wishes to quit trading, they may do so. Doing this breaks them out of the loop.
|
||||||
|
else if (response.equalsIgnoreCase("Q")) {
|
||||||
travel();
|
travel();
|
||||||
notDone = false;
|
notDone = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void notAtLocationOne(boolean notDone, Scanner input){
|
/**
|
||||||
|
* This method is evoked when the user is at any port other than location one.
|
||||||
|
*/
|
||||||
|
public void notAtLocationOne(){
|
||||||
|
boolean notDone = true;
|
||||||
|
Scanner input = new Scanner(System.in);
|
||||||
|
|
||||||
|
// as long as the user does not enter a valid input, the code will run in a loop forever.
|
||||||
while(notDone){
|
while(notDone){
|
||||||
printShop();
|
printShop();
|
||||||
System.out.println("\nShall I Buy, Sell, or Quit Trading?");
|
System.out.println("\nShall I Buy, Sell, or Quit Trading?");
|
||||||
@@ -322,6 +407,8 @@ public class TaipanShop {
|
|||||||
if (response.equalsIgnoreCase("B")) {
|
if (response.equalsIgnoreCase("B")) {
|
||||||
boolean notDone2 = true;
|
boolean notDone2 = true;
|
||||||
System.out.println("What do you wish me to buy, " + player.getName() + "?");
|
System.out.println("What do you wish me to buy, " + player.getName() + "?");
|
||||||
|
|
||||||
|
// when buying an item, the user must have the right amount of money, and buy non-negative amounts.
|
||||||
while (notDone2) {
|
while (notDone2) {
|
||||||
response = input.nextLine();
|
response = input.nextLine();
|
||||||
if (response.equalsIgnoreCase("O")) {
|
if (response.equalsIgnoreCase("O")) {
|
||||||
@@ -384,7 +471,8 @@ public class TaipanShop {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
} else if (response.equalsIgnoreCase("S")) {
|
} // when selling, the user must enter a non-negative amount of items, and not more than what they have.
|
||||||
|
else if (response.equalsIgnoreCase("S")) {
|
||||||
boolean notDone2 = true;
|
boolean notDone2 = true;
|
||||||
System.out.println("What do you wish me to sell, " + player.getName() + "?");
|
System.out.println("What do you wish me to sell, " + player.getName() + "?");
|
||||||
while (notDone2) {
|
while (notDone2) {
|
||||||
@@ -447,14 +535,22 @@ public class TaipanShop {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else if (response.equalsIgnoreCase("Q")) {
|
} // if the user wishes to quit trading, they may do so. Doing this breaks them out of the loop.
|
||||||
|
else if (response.equalsIgnoreCase("Q")) {
|
||||||
travel();
|
travel();
|
||||||
notDone = false;
|
notDone = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void retireAndLocationOne(boolean notDone, Scanner input){
|
/**
|
||||||
|
* this method is run if the user is eligible to win, and is at location one.
|
||||||
|
*/
|
||||||
|
public void retireAndLocationOne(){
|
||||||
|
boolean notDone = true;
|
||||||
|
Scanner input = new Scanner(System.in);
|
||||||
|
|
||||||
|
// as long as the user does not enter a valid input, the code will run in a loop forever.
|
||||||
while(notDone){
|
while(notDone){
|
||||||
printShop();
|
printShop();
|
||||||
System.out.println("\nShall I Buy, Sell, Visit Bank, Transfer Cargo, Get Loans, Retire, or Quit Trading?");
|
System.out.println("\nShall I Buy, Sell, Visit Bank, Transfer Cargo, Get Loans, Retire, or Quit Trading?");
|
||||||
@@ -462,6 +558,8 @@ public class TaipanShop {
|
|||||||
if (response.equalsIgnoreCase("B")) {
|
if (response.equalsIgnoreCase("B")) {
|
||||||
boolean notDone2 = true;
|
boolean notDone2 = true;
|
||||||
System.out.println("What do you wish me to buy, " + player.getName() + "?");
|
System.out.println("What do you wish me to buy, " + player.getName() + "?");
|
||||||
|
|
||||||
|
// when buying an item, the user must have the right amount of money, and buy non-negative amounts.
|
||||||
while (notDone2) {
|
while (notDone2) {
|
||||||
response = input.nextLine();
|
response = input.nextLine();
|
||||||
if (response.equalsIgnoreCase("O")) {
|
if (response.equalsIgnoreCase("O")) {
|
||||||
@@ -523,7 +621,8 @@ public class TaipanShop {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
} else if (response.equalsIgnoreCase("S")) {
|
} // when selling, the user must enter a non-negative amount of items, and not more than what they have.
|
||||||
|
else if (response.equalsIgnoreCase("S")) {
|
||||||
boolean notDone2 = true;
|
boolean notDone2 = true;
|
||||||
System.out.println("What do you wish me to sell, " + player.getName() + "?");
|
System.out.println("What do you wish me to sell, " + player.getName() + "?");
|
||||||
while (notDone2) {
|
while (notDone2) {
|
||||||
@@ -592,28 +691,36 @@ public class TaipanShop {
|
|||||||
bank();
|
bank();
|
||||||
} else if (response.equalsIgnoreCase("T")) {
|
} else if (response.equalsIgnoreCase("T")) {
|
||||||
warehouse();
|
warehouse();
|
||||||
}else if (response.equalsIgnoreCase("G")||response.equalsIgnoreCase("L")) {
|
} else if (response.equalsIgnoreCase("G")||response.equalsIgnoreCase("L")) {
|
||||||
loan();
|
loan();
|
||||||
}else if (response.equalsIgnoreCase("Q")) {
|
} // if the user wishes to quit trading, they may do so. Doing this breaks them out of the loop.
|
||||||
|
else if (response.equalsIgnoreCase("Q")) {
|
||||||
travel();
|
travel();
|
||||||
notDone = false;
|
notDone = false;
|
||||||
} else if (response.equalsIgnoreCase("R")) {
|
} // if the user wishes to retire and win the game, they may do so. Doing this breaks them out of the loop.
|
||||||
|
else if (response.equalsIgnoreCase("R")) {
|
||||||
retire();
|
retire();
|
||||||
notDone = false;
|
notDone = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* the general method that utilizes all the other methods to form a fully functioning shop.
|
||||||
|
*/
|
||||||
public void shop() {
|
public void shop() {
|
||||||
updatePrices();
|
updatePrices();
|
||||||
Scanner input = new Scanner(System.in);
|
|
||||||
boolean notDone = true;
|
// first case is triggered if the user is at location one, and has less than $1 million net worth
|
||||||
if (player.getLocation() == 1 && player.getBank()+player.getMoney()-player.getDebt() < 1000000) {
|
if (player.getLocation() == 1 && player.getBank()+player.getMoney()-player.getDebt() < 1000000) {
|
||||||
atLocationOne(notDone, input);
|
atLocationOne();
|
||||||
}else if(player.getLocation() != 1) {
|
} // the second case is triggered if the user is at a location other than location one.
|
||||||
notAtLocationOne(notDone, input);
|
else if(player.getLocation() != 1) {
|
||||||
}else{
|
notAtLocationOne();
|
||||||
retireAndLocationOne(notDone, input);
|
} // the last case is triggered when the other conditions are not met; it is triggered when the user has a net
|
||||||
|
// worth that is greater than or equal to $1 million and is at location one.
|
||||||
|
else{
|
||||||
|
retireAndLocationOne();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -5,21 +5,42 @@ public class Travel {
|
|||||||
|
|
||||||
private Player player;
|
private Player player;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* sets the player instance variable equal to a copy of the parameter -- a copy is used for encapsulation purposes.
|
||||||
|
*
|
||||||
|
* @param player is a Player object that will replace the current instance of the player instance variable.
|
||||||
|
*/
|
||||||
public void setPlayer(Player player) {
|
public void setPlayer(Player player) {
|
||||||
Player playerDummy = new Player(player);
|
Player playerDummy = new Player(player);
|
||||||
this.player = playerDummy;
|
this.player = playerDummy;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* getter method for obtaining a player object.
|
||||||
|
*
|
||||||
|
* @return returns player object
|
||||||
|
*/
|
||||||
public Player getPlayer() {
|
public Player getPlayer() {
|
||||||
Player playerDummy = new Player(player);
|
Player playerDummy = new Player(player);
|
||||||
return playerDummy;
|
return playerDummy;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
|
||||||
|
*
|
||||||
|
* @param player is a Player object that will be copied and the player instance variable is set to the copy.
|
||||||
|
*/
|
||||||
public Travel(Player player) {
|
public Travel(Player player) {
|
||||||
Player playerDummy = new Player(player);
|
Player playerDummy = new Player(player);
|
||||||
this.player = playerDummy;
|
this.player = playerDummy;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* When provided a location number: the method returns a print statement stating the location's name and call another
|
||||||
|
* method to change the location of the Player object.
|
||||||
|
*
|
||||||
|
* @param locationOfTravel is a Player object that will be copied and the player instance variable is set to the copy.
|
||||||
|
*/
|
||||||
private void seaAtlas(int locationOfTravel) {
|
private void seaAtlas(int locationOfTravel) {
|
||||||
switch (locationOfTravel) {
|
switch (locationOfTravel) {
|
||||||
case 1:
|
case 1:
|
||||||
@@ -53,25 +74,41 @@ public class Travel {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Based on random chance either attacks the player with enemy ships, throws them to a different location or does nothing.
|
||||||
|
*
|
||||||
|
* @param locationOfTravel is used to see where the player is going to travel, just in case their location is changed
|
||||||
|
* by a typhoon.
|
||||||
|
**/
|
||||||
private void randomEventSea(int locationOfTravel) throws Exception {
|
private void randomEventSea(int locationOfTravel) throws Exception {
|
||||||
Random rand = new Random();
|
Random rand = new Random();
|
||||||
int randGenNum = rand.nextInt(3) + 1;
|
int randGenNum = rand.nextInt(3) + 1;
|
||||||
if (randGenNum == 1) {
|
if (randGenNum == 1) {
|
||||||
peasantFleet();
|
peasantFleet();
|
||||||
} else if (randGenNum == 2) {
|
}else if (randGenNum == 2) {
|
||||||
disaster(locationOfTravel);
|
disaster(locationOfTravel);
|
||||||
|
System.out.println("We made it!");
|
||||||
}
|
}
|
||||||
System.out.println("We made it!");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Based on random chance either throws the player character off course, or continues them on their way to their
|
||||||
|
* destination.
|
||||||
|
*
|
||||||
|
* @param locationOfTravel is used to see where the player is going to travel, just in case their location is changed
|
||||||
|
* by a typhoon.
|
||||||
|
**/
|
||||||
private void disaster(int locationOfTravel) {
|
private void disaster(int locationOfTravel) {
|
||||||
|
//Tells player that there is a storm approaching.
|
||||||
System.out.print("Storm " + player.getName() + "! ");
|
System.out.print("Storm " + player.getName() + "! ");
|
||||||
Random rand = new Random();
|
Random rand = new Random();
|
||||||
int randGenNum = rand.nextInt(5) + 1;
|
int randGenNum = rand.nextInt(5) + 1;
|
||||||
|
|
||||||
|
//If the player lands within this range, nothing happens to them
|
||||||
|
//Else they randomly get thrown into a location they weren't planning on going to(Anything but location of Travel).
|
||||||
if (randGenNum <= 2) {
|
if (randGenNum <= 2) {
|
||||||
System.out.println(" We made it through!");
|
System.out.println(" We made it through!");
|
||||||
} else {
|
}else {
|
||||||
while (randGenNum == locationOfTravel) {
|
while (randGenNum == locationOfTravel) {
|
||||||
randGenNum = rand.nextInt(7) + 1;
|
randGenNum = rand.nextInt(7) + 1;
|
||||||
if (randGenNum != locationOfTravel) {
|
if (randGenNum != locationOfTravel) {
|
||||||
@@ -82,39 +119,56 @@ public class Travel {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* To use the peasant fleet class while still maintaining encapsulation we have to create a ShipWarefare object and
|
||||||
|
* run the method from there. After the method has been run we can update the player object in this class.
|
||||||
|
* @throws Exception throws Exception so that we can use the time library to make the player if we want to.
|
||||||
|
**/
|
||||||
public void peasantFleet() throws Exception {
|
public void peasantFleet() throws Exception {
|
||||||
ShipWarfare attackShip = new ShipWarfare(player);
|
ShipWarfare attackShip = new ShipWarfare(player);
|
||||||
attackShip.peasantFleetAttack();
|
attackShip.peasantFleetAttack();
|
||||||
player = attackShip.getPlayer();
|
player = attackShip.getPlayer();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
*Used to travel between different areas inside of the game world.
|
||||||
|
* If the player's inventory is too full it won't run.
|
||||||
|
* Also calculates loan and bank interest between the jumps between islands.
|
||||||
|
**/
|
||||||
public void travelTo() {
|
public void travelTo() {
|
||||||
Scanner keyboard = new Scanner(System.in);
|
Scanner keyboard = new Scanner(System.in);
|
||||||
String response;
|
String response;
|
||||||
int tempInt;
|
int tempInt;
|
||||||
boolean hasTraveled = false;
|
boolean hasTraveled = false;
|
||||||
|
|
||||||
while (true) {
|
//Only lets the player leave the port if their inventory is greater than or equal to the sum of the items in the inventory.
|
||||||
System.out.println("\n" + player.getName() + ", do you wish to go to:\n");
|
if(player.getCargoSpace() >= (player.getOpiumHeld()+ (player.getGuns()*10)+player.getSilkHeld() + player.getArmsHeld() + player.getGeneralHeld())){
|
||||||
System.out.println("1) Hong Kong, 2) Shanghai, 3) Nagasaki,\n4) Saigon, 5) Manila, 6) Singapore, or 7) Batavia?");
|
while (true) {
|
||||||
|
System.out.println("\n" + player.getName() + ", do you wish to go to:\n");
|
||||||
|
System.out.println("1) Hong Kong, 2) Shanghai, 3) Nagasaki,\n4) Saigon, 5) Manila, 6) Singapore, or 7) Batavia?");
|
||||||
|
|
||||||
response = keyboard.nextLine();
|
response = keyboard.nextLine();
|
||||||
try {
|
//Just in case the player types something that was not intended. It will refresh the question and ask it again
|
||||||
tempInt = Integer.parseInt(response);
|
try {
|
||||||
System.out.println(tempInt + " " + player.getLocation());
|
tempInt = Integer.parseInt(response);
|
||||||
if (tempInt != player.getLocation()) {
|
//Makes sure you can't travel to your own location.
|
||||||
randomEventSea(tempInt);
|
if (tempInt != player.getLocation()) {
|
||||||
seaAtlas(tempInt);
|
randomEventSea(tempInt);
|
||||||
hasTraveled = true;
|
seaAtlas(tempInt);
|
||||||
player.setBank((int)(player.getBank() * 1.01));
|
hasTraveled = true;
|
||||||
player.setDebt((int)(player.getDebt() * 1.01));
|
player.setBank((int) (player.getBank() * 1.01));
|
||||||
} else System.out.println("\nYou're already here " + player.getName() + ".");
|
player.setDebt((int) (player.getDebt() * 1.01));
|
||||||
} catch (Exception e) {
|
} else System.out.println("\nYou're already here " + player.getName() + ".");
|
||||||
System.out.print("\nSorry, " + player.getName() + " could you say that again?");
|
} catch (Exception e) {
|
||||||
}
|
System.out.print("\nSorry, " + player.getName() + " could you say that again?");
|
||||||
if (hasTraveled) {
|
}
|
||||||
break;
|
if (hasTraveled) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else{
|
||||||
|
System.out.println(player.getName() + " the cargo is too heavy! We can't set sail!");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +1,9 @@
|
|||||||
import java.util.Scanner;
|
import java.util.Scanner;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The purpose of this class is to create a warehouse where the goods
|
||||||
|
* can be safely stored without holing space on the ship!
|
||||||
|
*/
|
||||||
public class Warehouse {
|
public class Warehouse {
|
||||||
/*private int wOpium = 0;
|
/*private int wOpium = 0;
|
||||||
private int wSilk = 0;
|
private int wSilk = 0;
|
||||||
@@ -7,43 +11,75 @@ public class Warehouse {
|
|||||||
private int wArms = 0;*/
|
private int wArms = 0;*/
|
||||||
private Player player;
|
private Player player;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* setter method that takes in a Player object as an argument.
|
||||||
|
*
|
||||||
|
* @param player object of the class Player
|
||||||
|
*/
|
||||||
|
|
||||||
public void setPlayer(Player player) {
|
public void setPlayer(Player player) {
|
||||||
Player playerDumy = new Player(player);
|
Player playerDumy = new Player(player);
|
||||||
this.player = playerDumy;
|
this.player = playerDumy;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* getter method for obtaining a player object.
|
||||||
|
*
|
||||||
|
* @return returns player object
|
||||||
|
*/
|
||||||
|
|
||||||
public Player getPlayer() {
|
public Player getPlayer() {
|
||||||
Player playerDummy = new Player(player);
|
Player playerDummy = new Player(player);
|
||||||
return playerDummy;
|
return playerDummy;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Class Constructor that takes in a type player as a parameter
|
||||||
|
*
|
||||||
|
* @param player object of the class Player
|
||||||
|
*/
|
||||||
|
|
||||||
public Warehouse(Player player) {
|
public Warehouse(Player player) {
|
||||||
Player playerDummy = new Player(player);
|
Player playerDummy = new Player(player);
|
||||||
this.player = playerDummy;
|
this.player = playerDummy;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method adds an amount of a certain good
|
||||||
|
* the user is prompted to enter the amount they would like to
|
||||||
|
* add followed by the good they would like to add to the warehouse.
|
||||||
|
* the method checks if the player has sufficient goods to transfer, and if the player does
|
||||||
|
* then the method executes the transfer
|
||||||
|
*
|
||||||
|
*/
|
||||||
public void addAmount() {
|
public void addAmount() {
|
||||||
boolean askGood = false;
|
boolean askGood = false;
|
||||||
String amount;
|
String amount;
|
||||||
int finalAmount = 0;
|
int finalAmount = 0;
|
||||||
System.out.println("Please enter the amount of the good you would like to ADD.");
|
System.out.println("Please enter the amount of the good you would like to ADD.");
|
||||||
Scanner keyboard = new Scanner(System.in);
|
Scanner keyboard = new Scanner(System.in);
|
||||||
amount = keyboard.nextLine();
|
amount = keyboard.nextLine();//Asks the user for the amount of the good they would like to add
|
||||||
|
/*The try function ensures that the program does not crash
|
||||||
|
due to any errors while giving the program an incorrect input*/
|
||||||
try {
|
try {
|
||||||
|
//The if statement checks that you have enough resources to make the transfer
|
||||||
if (Integer.parseInt(amount) <= player.getOpiumHeld() || Integer.parseInt(amount) <= player.getSilkHeld() || Integer.parseInt(amount) <= player.getGeneralHeld() || Integer.parseInt(amount) <= player.getArmsHeld()) {
|
if (Integer.parseInt(amount) <= player.getOpiumHeld() || Integer.parseInt(amount) <= player.getSilkHeld() || Integer.parseInt(amount) <= player.getGeneralHeld() || Integer.parseInt(amount) <= player.getArmsHeld()) {
|
||||||
finalAmount = Integer.parseInt(amount);
|
finalAmount = Integer.parseInt(amount);
|
||||||
askGood = true;
|
askGood = true;
|
||||||
} else {
|
}
|
||||||
|
//Else statement lets the user know that they do not hav enough goods to make the requested transfer
|
||||||
|
else {
|
||||||
System.out.println("Nice try but you don't have any items of that quantity!");
|
System.out.println("Nice try but you don't have any items of that quantity!");
|
||||||
askGood = false;
|
askGood = false;
|
||||||
}
|
}
|
||||||
|
//Ensures that goods are only transferred if they have the specified amount
|
||||||
|
//The user is prompted to enter which good they want to transfer
|
||||||
if (askGood == true) {
|
if (askGood == true) {
|
||||||
String good;
|
String good;
|
||||||
System.out.println("Please enter a good to transfer O, S, G, A :");
|
System.out.println("Please enter a good to transfer O, S, G, A :");
|
||||||
good = keyboard.nextLine();
|
good = keyboard.nextLine();
|
||||||
int held = 0;
|
int held = 0;
|
||||||
|
//The following set of loops check to see which good the user has selected and makes the transfer
|
||||||
if (Integer.parseInt(amount) > 0) {
|
if (Integer.parseInt(amount) > 0) {
|
||||||
if (good.equalsIgnoreCase("O")) {
|
if (good.equalsIgnoreCase("O")) {
|
||||||
if (player.getOpiumHeld() >= Integer.parseInt(amount)) {
|
if (player.getOpiumHeld() >= Integer.parseInt(amount)) {
|
||||||
@@ -81,36 +117,57 @@ public class Warehouse {
|
|||||||
System.out.println("You don't even have that much Arms!");
|
System.out.println("You don't even have that much Arms!");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else {
|
}
|
||||||
|
//Ensures no negative amounts are entered
|
||||||
|
else {
|
||||||
System.out.println("Sorry this transfer cannot be made");
|
System.out.println("Sorry this transfer cannot be made");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
//If the program errors out this is the message displayed and the method is re-run, so that the game does not end.
|
||||||
} catch (Exception e) {
|
} catch (Exception e) {
|
||||||
System.out.println("Wait, that's not a valid input please try again");
|
System.out.println("Wait, that's not a valid input please try again");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method removes an amount of a certain good
|
||||||
|
* the user is prompted to enter the amount they would like to
|
||||||
|
* remove followed by the good they would like to remove from the warehouse.
|
||||||
|
* the method checks if the player has sufficient goods to transfer, and if the player does
|
||||||
|
* then the method executes the transfer
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
public void removeAmount() {
|
public void removeAmount() {
|
||||||
String amount;
|
String amount;
|
||||||
boolean askGood = false;
|
boolean askGood = false;
|
||||||
int finalAmount = 0;
|
int finalAmount = 0;
|
||||||
System.out.println("Please enter the amount of the good you would like to REMOVE");
|
System.out.println("Please enter the amount of the good you would like to REMOVE");
|
||||||
Scanner keyboard = new Scanner(System.in);
|
Scanner keyboard = new Scanner(System.in);
|
||||||
|
//Prompts the user for the amount they would like to remove
|
||||||
amount = keyboard.nextLine();
|
amount = keyboard.nextLine();
|
||||||
|
//The if statement checks that you have enough resources to make the transfer
|
||||||
try {
|
try {
|
||||||
|
//The if statement checks that you have enough resources to make the transfer
|
||||||
if (Integer.parseInt(amount) <= player.getwOpium() || Integer.parseInt(amount) <= player.getwSilk() || Integer.parseInt(amount) <= player.getwGeneral() || Integer.parseInt(amount) <= player.getwArms()) {
|
if (Integer.parseInt(amount) <= player.getwOpium() || Integer.parseInt(amount) <= player.getwSilk() || Integer.parseInt(amount) <= player.getwGeneral() || Integer.parseInt(amount) <= player.getwArms()) {
|
||||||
finalAmount = Integer.parseInt(amount);
|
finalAmount = Integer.parseInt(amount);
|
||||||
askGood = true;
|
askGood = true;
|
||||||
} else {
|
}
|
||||||
|
//Else statement lets the user know that they do not hav enough goods to make the requested transfer
|
||||||
|
else {
|
||||||
System.out.println("Nice try but you don't have any items of that quantity in the warehouse!");
|
System.out.println("Nice try but you don't have any items of that quantity in the warehouse!");
|
||||||
askGood = false;
|
askGood = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//Ensures that goods are only transferred if they have the specified amount
|
||||||
|
//The user is prompted to enter which good they want to transfer
|
||||||
|
|
||||||
if (askGood == true) {
|
if (askGood == true) {
|
||||||
String good;
|
String good;
|
||||||
System.out.println("Please enter a good to transfer O, S, G, A :");
|
System.out.println("Please enter a good to transfer O, S, G, A :");
|
||||||
good = keyboard.nextLine();
|
good = keyboard.nextLine();
|
||||||
int held = 0;
|
int held = 0;
|
||||||
|
//The following set of loops check to see which good the user has selected and makes the transfer and amount > 0
|
||||||
if (Integer.parseInt(amount) > 0) {
|
if (Integer.parseInt(amount) > 0) {
|
||||||
if (good.equalsIgnoreCase("O")) {
|
if (good.equalsIgnoreCase("O")) {
|
||||||
if (player.getwOpium() >= Integer.parseInt(amount)) {
|
if (player.getwOpium() >= Integer.parseInt(amount)) {
|
||||||
@@ -122,7 +179,7 @@ public class Warehouse {
|
|||||||
}
|
}
|
||||||
} else if (good.equalsIgnoreCase("S")) {
|
} else if (good.equalsIgnoreCase("S")) {
|
||||||
if (player.getwSilk() >= Integer.parseInt(amount)) {
|
if (player.getwSilk() >= Integer.parseInt(amount)) {
|
||||||
player.setwSilk(player.getwSilk() - Integer.parseInt(amount));
|
player.setwSilk(player.getwSilk() - Integer.parseInt(amount));
|
||||||
held = player.getSilkHeld();
|
held = player.getSilkHeld();
|
||||||
player.setSilkHeld(held + finalAmount);
|
player.setSilkHeld(held + finalAmount);
|
||||||
} else {
|
} else {
|
||||||
@@ -130,7 +187,7 @@ public class Warehouse {
|
|||||||
}
|
}
|
||||||
} else if (good.equalsIgnoreCase("G")) {
|
} else if (good.equalsIgnoreCase("G")) {
|
||||||
if (player.getwGeneral() >= Integer.parseInt(amount)) {
|
if (player.getwGeneral() >= Integer.parseInt(amount)) {
|
||||||
player.setwGeneral(player.getwGeneral() - Integer.parseInt(amount));
|
player.setwGeneral(player.getwGeneral() - Integer.parseInt(amount));
|
||||||
held = player.getGeneralHeld();
|
held = player.getGeneralHeld();
|
||||||
player.setGeneralHeld(held + finalAmount);
|
player.setGeneralHeld(held + finalAmount);
|
||||||
} else {
|
} else {
|
||||||
@@ -139,7 +196,7 @@ public class Warehouse {
|
|||||||
}
|
}
|
||||||
} else if (good.equalsIgnoreCase("A")) {
|
} else if (good.equalsIgnoreCase("A")) {
|
||||||
if (player.getwArms() >= Integer.parseInt(amount)) {
|
if (player.getwArms() >= Integer.parseInt(amount)) {
|
||||||
player.setwArms(player.getwArms() - Integer.parseInt(amount));
|
player.setwArms(player.getwArms() - Integer.parseInt(amount));
|
||||||
held = player.getArmsHeld();
|
held = player.getArmsHeld();
|
||||||
player.setArmsHeld(held + finalAmount);
|
player.setArmsHeld(held + finalAmount);
|
||||||
} else {
|
} else {
|
||||||
@@ -147,16 +204,24 @@ public class Warehouse {
|
|||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else {
|
}
|
||||||
|
//Ensures the value entered is positive
|
||||||
|
else {
|
||||||
System.out.println("Sorry this transfer cannot be made");
|
System.out.println("Sorry this transfer cannot be made");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}catch (Exception e){
|
}
|
||||||
|
//If the program errors out this is the message displayed and the method is re-run, so that the game does not end.
|
||||||
|
catch (Exception e){
|
||||||
System.out.println("Wait, that's not a valid input please try again");
|
System.out.println("Wait, that's not a valid input please try again");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method prints the stock that is in the warehouse currently using the get and set
|
||||||
|
* methods from the player class. This is to allow the user to be able to know how much they have
|
||||||
|
* stored in the warehouse
|
||||||
|
*/
|
||||||
public void showWarehouse() {
|
public void showWarehouse() {
|
||||||
System.out.println("--------------------\nWarehouse\n--------------------");
|
System.out.println("--------------------\nWarehouse\n--------------------");
|
||||||
System.out.println("Opium : " + player.getwOpium());
|
System.out.println("Opium : " + player.getwOpium());
|
||||||
@@ -165,7 +230,11 @@ public class Warehouse {
|
|||||||
System.out.println("Arms : " + player.getwArms());
|
System.out.println("Arms : " + player.getwArms());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method combines the add and remove methods and prompts the user to
|
||||||
|
* enter what they would like to do. Add or remove and accordingly invokes
|
||||||
|
* the required methods
|
||||||
|
*/
|
||||||
public void changeWarehouse() {
|
public void changeWarehouse() {
|
||||||
boolean keepGoing = true;
|
boolean keepGoing = true;
|
||||||
while (keepGoing) {
|
while (keepGoing) {
|
||||||
@@ -187,6 +256,7 @@ public class Warehouse {
|
|||||||
}
|
}
|
||||||
|
|
||||||
String check;
|
String check;
|
||||||
|
//Check to see if the player wants to continue in the warehouse or they are done
|
||||||
System.out.println("Would you like to do any other business? Y / N?");
|
System.out.println("Would you like to do any other business? Y / N?");
|
||||||
check = keyboard.nextLine();
|
check = keyboard.nextLine();
|
||||||
check = keyboard.nextLine();
|
check = keyboard.nextLine();
|
||||||
@@ -199,7 +269,4 @@ public class Warehouse {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void main(String[] args) {
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,38 +2,86 @@ import java.util.Scanner;
|
|||||||
|
|
||||||
public class loanShark {
|
public class loanShark {
|
||||||
private Player player;
|
private Player player;
|
||||||
|
/**
|
||||||
|
* setter method that takes in a Player object as an argument.
|
||||||
|
*
|
||||||
|
* @param player object of the class Player
|
||||||
|
*/
|
||||||
public void setPlayer(Player player) {
|
public void setPlayer(Player player) {
|
||||||
Player playerDummy = new Player(player);
|
Player playerDummy = new Player(player);
|
||||||
this.player = playerDummy;
|
this.player = playerDummy;
|
||||||
}
|
}
|
||||||
|
/**
|
||||||
|
* getter method for obtaining a player object.
|
||||||
|
*
|
||||||
|
* @return returns player object
|
||||||
|
*/
|
||||||
public Player getPlayer(){
|
public Player getPlayer(){
|
||||||
Player playerDummy = new Player(player);
|
Player playerDummy = new Player(player);
|
||||||
return playerDummy;
|
return playerDummy;
|
||||||
}
|
}
|
||||||
|
/**
|
||||||
|
* Class Constructor that takes in a type player as a parameter
|
||||||
|
*
|
||||||
|
* @param player object of the class Player
|
||||||
|
*/
|
||||||
public loanShark(Player player){
|
public loanShark(Player player){
|
||||||
Player playerDummy = new Player(player);
|
Player playerDummy = new Player(player);
|
||||||
this.player = playerDummy;
|
this.player = playerDummy;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This methods purpose is to loan the player the funds it wants
|
||||||
|
* or pay its outstanding debts. The method prompts the user if they
|
||||||
|
* would like to borrow money or repay. depending on what the player chooses
|
||||||
|
* the corresponding loop is evoked. The player can only be loaned 2 times the
|
||||||
|
* money they have minus the debt id their debt exceeds the cash balance, the loan
|
||||||
|
* cannot be given.
|
||||||
|
*/
|
||||||
public void loanMoney() {
|
public void loanMoney() {
|
||||||
boolean keepGoing = true;
|
boolean keepGoing = true;
|
||||||
while(keepGoing) {
|
while(keepGoing) {
|
||||||
int loanAsk = 0;
|
|
||||||
System.out.println("Please enter how much you would like to borrow");
|
|
||||||
Scanner keyboard = new Scanner(System.in);
|
|
||||||
loanAsk = keyboard.nextInt();
|
|
||||||
if(loanAsk <= 2*(player.getMoney() - player.getDebt())) {
|
|
||||||
player.setDebt(player.getDebt() + loanAsk);
|
|
||||||
player.setMoney(player.getMoney() + loanAsk);
|
|
||||||
}
|
|
||||||
//updated
|
|
||||||
else{
|
|
||||||
System.out.println("Sorry you can't be loaned that much");
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
String check;
|
String check;
|
||||||
|
Scanner keyboard = new Scanner(System.in);
|
||||||
|
System.out.println("Would you like to return money or borrow money?");
|
||||||
|
//Prompts the user or what they would like to do
|
||||||
|
check = keyboard.nextLine();
|
||||||
|
//If the user chooses to return money, the money is subtracted from the cash amount and debt
|
||||||
|
if(check.equalsIgnoreCase("r")){
|
||||||
|
int returnAsk = 0;
|
||||||
|
System.out.println("Please enter how much you would like to return?");
|
||||||
|
returnAsk = keyboard.nextInt();
|
||||||
|
if(returnAsk <= player.getDebt() && returnAsk >= 0) {
|
||||||
|
player.setDebt(player.getDebt() - returnAsk);
|
||||||
|
player.setMoney(player.getMoney() - returnAsk);
|
||||||
|
}
|
||||||
|
//if you try to return more money than you owe it wont allow you to
|
||||||
|
else if(returnAsk > player.getDebt()){
|
||||||
|
System.out.println("You don't need to return that much!");
|
||||||
|
}
|
||||||
|
//No negative amounts are allowed
|
||||||
|
else{
|
||||||
|
System.out.println("You can't return a negative amount.");
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
//If the user chooses to borrow, the money is added to cash and the debt is increased
|
||||||
|
else if(check.equalsIgnoreCase("b")){
|
||||||
|
int loanAsk = 0;
|
||||||
|
System.out.println("Please enter how much you would like to borrow");
|
||||||
|
//Prompts user for the amount they would like to borrow
|
||||||
|
loanAsk = keyboard.nextInt();
|
||||||
|
if(loanAsk <= 2*(player.getMoney() - player.getDebt())&& loanAsk >= 0) {
|
||||||
|
player.setDebt(player.getDebt() + loanAsk);
|
||||||
|
player.setMoney(player.getMoney() + loanAsk);
|
||||||
|
}
|
||||||
|
//If the requested money exceeds 2*(cash - debt) then the loan cannot be given
|
||||||
|
else{
|
||||||
|
System.out.println("Sorry you can't be loaned that much");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//Asks the player if they have any other things to do with the load shark
|
||||||
System.out.println("Would you like to do any other business? Y / N?");
|
System.out.println("Would you like to do any other business? Y / N?");
|
||||||
check = keyboard.nextLine();
|
check = keyboard.nextLine();
|
||||||
check = keyboard.nextLine();
|
check = keyboard.nextLine();
|
||||||
@@ -46,4 +94,4 @@ public class loanShark {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,31 +2,54 @@ public class main {
|
|||||||
|
|
||||||
private Player player = new Player();
|
private Player player = new Player();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* getter method for the Player object player.
|
||||||
|
*
|
||||||
|
* @return returns a copy of the object player
|
||||||
|
*/
|
||||||
|
|
||||||
public Player getPlayer(){
|
public Player getPlayer(){
|
||||||
Player copy = new Player(player);
|
Player copy = new Player(player);
|
||||||
return copy;
|
return copy;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes the Taipan shop with the players stats after the player finishes shopping, it updates the player object and returns it.
|
||||||
|
*
|
||||||
|
* @param shop player object from the main class used to update the shop class
|
||||||
|
*/
|
||||||
|
|
||||||
public void shop(TaipanShop shop){
|
public void shop(TaipanShop shop){
|
||||||
shop.setPlayer(player);
|
shop.setPlayer(player);
|
||||||
shop.shop();
|
shop.shop();
|
||||||
player = shop.getPlayer();
|
player = shop.getPlayer();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes the player object with 5 guns or $400 and $5000 debt.
|
||||||
|
*
|
||||||
|
* @param start player object from the main class used to update the start class
|
||||||
|
*/
|
||||||
|
|
||||||
public void start(Start start){
|
public void start(Start start){
|
||||||
start.setPlayer(player);
|
start.setPlayer(player);
|
||||||
start.intialize();
|
start.initialize();
|
||||||
player = start.getPlayer();
|
player = start.getPlayer();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates main class with player data and starts the game.
|
||||||
|
* The game will only run as long as the player has not retired or has been destroyed.
|
||||||
|
* @param args Just the console for the player to look at.
|
||||||
|
*/
|
||||||
public static void main(String[] args) {
|
public static void main(String[] args) {
|
||||||
main main = new main();
|
main main = new main();
|
||||||
TaipanShop littyShop = new TaipanShop(main.getPlayer());
|
TaipanShop littyShop = new TaipanShop(main.getPlayer());
|
||||||
Start start = new Start(main.getPlayer());
|
Start start = new Start(main.getPlayer());
|
||||||
|
|
||||||
main.start(start);
|
main.start(start);
|
||||||
while(!main.getPlayer().getRetire()){
|
while(!main.getPlayer().getRetire()){
|
||||||
main.shop(littyShop);
|
main.shop(littyShop);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user