Merge remote-tracking branch 'origin/master'
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@@ -1,5 +1,9 @@
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import java.util.Scanner;
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/**
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* The purpose of this class is to create a warehouse where the goods
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* can be safely stored without holing space on the ship!
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*/
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public class Warehouse {
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/*private int wOpium = 0;
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private int wSilk = 0;
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@@ -7,43 +11,75 @@ public class Warehouse {
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private int wArms = 0;*/
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private Player player;
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/**
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* setter method that takes in a Player object as an argument.
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*
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* @param player object of the class Player
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*/
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public void setPlayer(Player player) {
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Player playerDumy = new Player(player);
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this.player = playerDumy;
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}
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/**
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* getter method for obtaining a player object.
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*
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* @return returns player object
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*/
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public Player getPlayer() {
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Player playerDummy = new Player(player);
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return playerDummy;
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}
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/**
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* Class Constructor that takes in a type player as a parameter
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*
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* @param player object of the class Player
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*/
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public Warehouse(Player player) {
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Player playerDummy = new Player(player);
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this.player = playerDummy;
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}
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/**
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* This method adds an amount of a certain good
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* the user is prompted to enter the amount they would like to
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* add followed by the good they would like to add to the warehouse.
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* the method checks if the player has sufficient goods to transfer, and if the player does
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* then the method executes the transfer
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* @exception e ensures the code does not fail due to an invalid input
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*/
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public void addAmount() {
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boolean askGood = false;
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String amount;
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int finalAmount = 0;
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System.out.println("Please enter the amount of the good you would like to ADD.");
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Scanner keyboard = new Scanner(System.in);
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amount = keyboard.nextLine();
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amount = keyboard.nextLine();//Asks the user for the amount of the good they would like to add
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/*The try function ensures that the program does not crash
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due to any errors while giving the program an incorrect input*/
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try {
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//The if statement checks that you have enough resources to make the transfer
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if (Integer.parseInt(amount) <= player.getOpiumHeld() || Integer.parseInt(amount) <= player.getSilkHeld() || Integer.parseInt(amount) <= player.getGeneralHeld() || Integer.parseInt(amount) <= player.getArmsHeld()) {
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finalAmount = Integer.parseInt(amount);
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askGood = true;
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} else {
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}
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//Else statement lets the user know that they do not hav enough goods to make the requested transfer
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else {
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System.out.println("Nice try but you don't have any items of that quantity!");
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askGood = false;
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}
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//Ensures that goods are only transferred if they have the specified amount
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//The user is prompted to enter which good they want to transfer
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if (askGood == true) {
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String good;
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System.out.println("Please enter a good to transfer O, S, G, A :");
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good = keyboard.nextLine();
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int held = 0;
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//The following set of loops check to see which good the user has selected and makes the transfer
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if (Integer.parseInt(amount) > 0) {
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if (good.equalsIgnoreCase("O")) {
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if (player.getOpiumHeld() >= Integer.parseInt(amount)) {
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@@ -81,22 +117,37 @@ public class Warehouse {
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System.out.println("You don't even have that much Arms!");
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}
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}
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} else {
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}
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//Ensures no negative amounts are entered
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else {
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System.out.println("Sorry this transfer cannot be made");
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}
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}
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//If the program errors out this is the message displayed and the method is re-run, so that the game does not end.
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} catch (Exception e) {
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System.out.println("Wait, that's not a valid input please try again");
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}
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}
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/**
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* This method removes an amount of a certain good
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* the user is prompted to enter the amount they would like to
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* remove followed by the good they would like to remove from the warehouse.
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* the method checks if the player has sufficient goods to transfer, and if the player does
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* then the method executes the transfer
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* @exception e Ensures the code does not fail due to invalid response.
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*
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*/
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public void removeAmount() {
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String amount;
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boolean askGood = false;
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int finalAmount = 0;
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System.out.println("Please enter the amount of the good you would like to REMOVE");
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Scanner keyboard = new Scanner(System.in);
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//Prompts the user for the amount they would like to remove
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amount = keyboard.nextLine();
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//The if statement checks that you have enough resources to make the transfer
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try {
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if (Integer.parseInt(amount) <= player.getwOpium() || Integer.parseInt(amount) <= player.getwSilk() || Integer.parseInt(amount) <= player.getwGeneral() || Integer.parseInt(amount) <= player.getwArms()) {
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finalAmount = Integer.parseInt(amount);
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