Redid a bunch of commenting making sure that every method was commented.

This commit is contained in:
2019-04-12 03:54:20 -06:00
parent 03ff12b832
commit f89c1aa209
28 changed files with 508 additions and 218 deletions

View File

@@ -12,18 +12,18 @@ import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
import logic.BankLogic;
import logic.Player;
/**
* 2019-03-10
* Authors: Siddhant Dewani
* BankGUI allows the user to store cash and gain interest off of the cash
*/
public class BankGUI extends Player {
/**
* 2019-03-10
* Authors: Siddhant Dewani
* BankGUI allows the user to store cash and gain interest off of the cash
*/
/**
* Class Constructor that takes in a type player as a parameter
*
* @param player object of the class Player
*/
public BankGUI(Player player) {
@@ -33,16 +33,14 @@ public class BankGUI extends Player {
/**
* Initializes the GUI for the Bank in our game.
*
* @param primaryStage
* @return
* @param primaryStage the stage in which everything in this class is shown
* @return Returns the stage in which can be used by other stages
*/
public Stage initializeBank(Stage primaryStage) {
public void initializeBank(Stage primaryStage) {
primaryStage.setTitle("Bank");
/**
* Creating all the layouts, labels, buttons, and a textfield.
*
*/
BorderPane brdr1 = new BorderPane();
HBox hbx1 = new HBox(30);
@@ -63,7 +61,6 @@ public class BankGUI extends Player {
/**
* Adds the buttons so that they are at the bottom of the screen.
*
*/
hbx1.setAlignment(Pos.CENTER);
hbx1.getChildren().add(b1);
@@ -83,7 +80,6 @@ public class BankGUI extends Player {
/**
* Adds the labels to the top of the screen.
*
*/
vbx1.setAlignment(Pos.CENTER);
vbx1.getChildren().add(l1);
@@ -95,7 +91,6 @@ public class BankGUI extends Player {
/**
* Adds function to button 1 which, when clicked, withdraws money from your bank to your person but, will not let you overdraw.
*
*/
b1.setOnAction(new EventHandler<ActionEvent>() {
@Override
@@ -135,22 +130,25 @@ public class BankGUI extends Player {
/**
* Sets the window size to a width of 600 and height of 480 and displays the screen.
*
*/
Scene scene = new Scene(brdr1, 600, 480);
scene.getStylesheets().add("styleguide.css");
primaryStage.setScene(scene);
return primaryStage;
}
/**
* The deposit button within the scene above. Runs the deposit logic class when run
* @param txtField1,l5,l2,l4 assigned from the original element inside of the JavaFX scene
*/
private void deposits(TextField txtField1, Label l5, Label l2, Label l4) {
try {
int deposit = Integer.parseInt(txtField1.getText());
if (deposit < 0) {
l5.setText("Nice try! You can not enter negative numbers.");
} else if (deposit <= getMoney()) {
setBank(deposit + getBank());
setMoney(getMoney() - deposit);
BankLogic bankLogic = new BankLogic(getPlayer());
bankLogic.depositing(deposit);
setPlayer(bankLogic.getPlayer());
} else {
l5.setText("Sorry, you can not deposit that much.");
}
@@ -162,14 +160,19 @@ public class BankGUI extends Player {
}
}
/**
* The withdraw button within the scene above. Runs the withdraw logic class when run
* @param txtField1,l5,l2,l4 assigned from the original element inside of the JavaFX scene
*/
private void withdraw(TextField txtField1, Label l5, Label l2, Label l4) {
try {
int withdraw = Integer.parseInt(txtField1.getText());
if (withdraw < 0) {
l5.setText("Come on " + getName() + ", are you trying to fool me?\nNo negative numbers please!");
} else if (withdraw <= getBank()) {
setMoney(withdraw + getMoney());
setBank(getBank() - withdraw);
BankLogic bankLogic = new BankLogic(getPlayer());
bankLogic.withdrawing(withdraw);
setPlayer(bankLogic.getPlayer());
} else {
l5.setText("Sorry, you can not withdraw that much.");
}
@@ -179,15 +182,4 @@ public class BankGUI extends Player {
l5.setText("Please enter a valid response.");
}
}
/**
* sets scene and runs stage
*
* @param primaryStage the stage in which the scene may be run and switched to
*/
public void start(Stage primaryStage) {
BankGUI bank = new BankGUI(getPlayer());
bank.initializeBank(primaryStage);
primaryStage.show();
}
}

View File

@@ -25,6 +25,11 @@ public class GameEndGUI extends Player {
private Label netWorth;
private BorderPane borderPane;
/**
* Class Constructor that takes in a type player as a parameter
*
* @param player object of the class Player
*/
public GameEndGUI(Player player) {
Player playerDummy = new Player(player);
setPlayer(playerDummy);
@@ -36,7 +41,7 @@ public class GameEndGUI extends Player {
* @param stage sets the stage to which we will execute the scene of the GameEndGUI class
* @return stage so that another class can switch to the stage
*/
public Stage initializeGameEndGUI(Stage stage) {
public void initializeGameEndGUI(Stage stage) {
//Creating all the nodes
title = new Label();
@@ -83,10 +88,11 @@ public class GameEndGUI extends Player {
vBox.getChildren().add(netWorth);
title.setText(gameEndLogic.endGameText());
String[] strings = gameEndLogic.endGameStats(netWorthInt);
//Updating the endgame stats of the player
firmName.setText("Firm Name: " + getName());
gunsHeld.setText("Guns Held: " + getGuns());
netWorth.setText("Net Worth: " + netWorthInt);
firmName.setText(strings[0]);
gunsHeld.setText(strings[1]);
netWorth.setText(strings[2]);
Scene root = new Scene(borderPane, 600, 480);
root.getStylesheets().add("styleguide.css");
@@ -94,18 +100,7 @@ public class GameEndGUI extends Player {
stage.setTitle("End Game Stats");
stage.setResizable(false);
stage.setScene(root);
return stage;
}
/**
* sets scene and runs stage
*
* @param primaryStage the stage in which the scene may be run and switched to
*/
public void start(Stage primaryStage) {
GameEndGUI gameEndGUI = new GameEndGUI(getPlayer());
gameEndGUI.initializeGameEndGUI(primaryStage);
primaryStage.show();
}
}

View File

@@ -1,7 +1,5 @@
package gui;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Scene;
@@ -12,6 +10,7 @@ import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
import logic.LoanSharkLogic;
import logic.Player;
/**
@@ -42,7 +41,7 @@ public class LoanSharkGUI extends Player {
*
* @param primaryStage the stage upon which the GUI will be imposed
*/
public Stage initializeLoanShark(Stage primaryStage) {
public void initializeLoanShark(Stage primaryStage) {
primaryStage.setTitle("Loan Shark");
//Declaring each Layout
@@ -92,73 +91,20 @@ public class LoanSharkGUI extends Player {
brdr1.setTop(vbx1);
// Set the event handler when the deposit button is clicked
b1.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
try {
int loanAsk = Integer.parseInt(txtField1.getText());
if (loanAsk <= 2 * (getMoney() - getDebt()) && loanAsk >= 0) {
setDebt(getDebt() + loanAsk);
setMoney(getMoney() + loanAsk);
l4.setText("Cash: " + getMoney());
} else if (loanAsk < 0) {
l5.setText("Sorry you cannot enter negative numbers");
}
else{
l5.setText("Sorry you cannot get the loan requested");
}
l2.setText("Debt: " + getDebt());
} catch (Exception e) {
l5.setText("Please enter a valid value");
}
}
}
);
b1.setOnAction(event -> {
depositButton(l2, l4, l5, txtField1);
});
// Set the event handler when the withdraw button is clicked
b2.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
try {
b2.setOnAction(event -> {
withdrawButton(l2, l4, l5, txtField1);
});
int returnAsk = Integer.parseInt(txtField1.getText());
if (returnAsk > getDebt()) {
l5.setText("You do not need to return that much.");
}
else if (returnAsk <= getDebt() && returnAsk >= 0 && getMoney() >= returnAsk) {
setDebt(getDebt() - returnAsk);
setMoney(getMoney() - returnAsk);
l4.setText("Cash: " + getMoney());
}
else if(getMoney() < returnAsk) {
l5.setText("Look " + getName() + ", you are being cheap!");
}
else {
l5.setText("Sorry, you can not return a negative amount!");
}
l2.setText("Debt: " + getDebt());
}
catch (Exception e) {
l5.setText("Please enter a valid value");
}
}
}
);
b3.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
TaipanShopGUI shopGUI = new TaipanShopGUI(getPlayer());
shopGUI.initializeShop(primaryStage);
primaryStage.show();
}
}
b3.setOnAction(event -> {
TaipanShopGUI shopGUI = new TaipanShopGUI(getPlayer());
shopGUI.initializeShop(primaryStage);
primaryStage.show();
}
);
@@ -166,8 +112,71 @@ public class LoanSharkGUI extends Player {
Scene scene = new Scene(brdr1, 600, 480);
scene.getStylesheets().add("styleguide.css");
primaryStage.setScene(scene);
//primaryStage.show();
return primaryStage;
primaryStage.show();
}
/**
* The withdraw button within the scene above. Runs the withdraw logic class when run
* @param txtField1,l2,l4,l5 assigned from the original element inside of the JavaFX scene
*/
public void withdrawButton(Label l2, Label l4, Label l5, TextField txtField1) {
try {
int returnAsk = Integer.parseInt(txtField1.getText());
//If the player enters a invalid number
if (returnAsk > getDebt()) {
l5.setText("You do not need to return that much.");
}
//If the player enters a valid number
else if (returnAsk <= getDebt() && returnAsk >= 0 && getMoney() >= returnAsk) {
LoanSharkLogic loanSharkLogic = new LoanSharkLogic(getPlayer());
loanSharkLogic.changeLoan(getDebt() - returnAsk, getMoney() - returnAsk);
setPlayer(loanSharkLogic.getPlayer());
l4.setText("Cash: " + getMoney());
}
//If the player enters a invalid number
else if(getMoney() < returnAsk) {
l5.setText("Look " + getName() + ", you are being cheap!");
}
//If the player enters a negative number
else {
l5.setText("Sorry, you can not return a negative amount!");
}
l2.setText("Debt: " + getDebt());
}
//Only runs if the user gives an invalid input
catch (Exception e) {
l5.setText("Please enter a valid value");
}
}
/**
* The deposit button within the scene above. Runs the deposit logic class when run
* @param txtField1,l5,l2,l4 assigned from the original element inside of the JavaFX scene
*/
public void depositButton(Label l2, Label l4, Label l5, TextField txtField1) {
try {
int loanAsk = Integer.parseInt(txtField1.getText());
//If the player enters a valid number
if (loanAsk <= 2 * (getMoney() - getDebt()) && loanAsk >= 0) {
LoanSharkLogic loanSharkLogic = new LoanSharkLogic(getPlayer());
loanSharkLogic.changeLoan(getDebt() + loanAsk, getMoney() + loanAsk);
setPlayer(loanSharkLogic.getPlayer());
l4.setText("Cash: " + getMoney());
}
//If the player enters a negative number
else if (loanAsk < 0) {
l5.setText("Sorry you cannot enter negative numbers");
}
//If the player enters a invalid number
else{
l5.setText("Sorry you cannot get the loan requested");
}
l2.setText("Debt: " + getDebt());
}
//Only runs if the user gives an invalid input
catch (Exception e) {
l5.setText("Please enter a valid value");
}
}
}

View File

@@ -8,9 +8,7 @@ import logic.Player;
* 2019-03-10
* Authors: Harkamal, Vikram, Haris, Siddhant, Nathan
* MainGUI class, Initializes the entire game and runs the game for user to play
*
*/
public class MainGUI extends Application {
/**

View File

@@ -48,11 +48,11 @@ public class RandomEventGUI extends Player {
}
/**
* Initializes randomEvent on the given stage as a parameter.
* Sets up the graphical part of RandomEventGUI and includes all logic for the class
*
* @param stage
* @param stage sets the stage to which we will execute the scene of the RandomEventGUI class
*/
public Stage initializeRandomEventGUI(Stage stage) {
public void initializeRandomEventGUI(Stage stage) {
//Creating the nodes within the event screen
hBox = new HBox();
yesButton = new Button();
@@ -146,11 +146,13 @@ public class RandomEventGUI extends Player {
sellingItemLabel.setText("Mc Henry from the Hong Kong shipyard has arrived,\n would be willing to repair your ship for $" + itemPrice);
}
//Only runs if the player doesn't have enough space and is given a gun
if((eventNumber == 1 && getCargoSpace() < 10)){
TaipanShopGUI taipanShopGUI = new TaipanShopGUI(getPlayer());
taipanShopGUI.initializeShop(stage);
stage.show();
}
//Only runs if the player has 100 or greater HP and they got the ship repair man
if((eventNumber == 3 && getPlayer().getHP() >= 100)){
TaipanShopGUI taipanShopGUI = new TaipanShopGUI(getPlayer());
taipanShopGUI.initializeShop(stage);
@@ -210,10 +212,9 @@ public class RandomEventGUI extends Player {
Scene root = new Scene(borderPane, 600, 480);
root.getStylesheets().add("styleguide.css");
stage.setTitle("Travel");
stage.setTitle("Random Event");
stage.setResizable(false);
stage.setScene(root);
return stage;
}

View File

@@ -1,8 +1,6 @@
package gui;
import javafx.animation.*;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Insets;
import javafx.scene.Scene;
import javafx.scene.control.Button;
@@ -29,8 +27,6 @@ import logic.ShipWarfareLogic;
* Author: Haris Muhammad
* ShipWarfareGUI class, Generates and utilizes ships which the user can attack or run from
*/
public class ShipWarfareGUI extends Player {
ShipWarfareLogic logic = new ShipWarfareLogic(getPlayer());

View File

@@ -1,7 +1,5 @@
package gui;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.*;
@@ -18,7 +16,6 @@ import logic.StartLogic;
* 2019-03-10
* Authors: Harkamal, Vikram, Haris, Siddhant, Nathan
* StartGUI class, Initializes and displays the start menu for Taipan
*
*/
@@ -61,12 +58,10 @@ public class StartGUI extends Player {
}
/**
* Initializes the Start GUI the game.
*
* @param stage object of type Stage
* @return returns the stage of GUI
* Sets up the graphical part of StartGUI and includes all logic for the class
* @param stage sets the stage to which we will execute the scene of the StartGUI class
*/
public Stage initializeStart(Stage stage) {
public void initializeStart(Stage stage) {
/**
* Creates an HBox at the center of the borderpane with a width of 200, height of 100 and spacing of 10.
@@ -234,6 +229,5 @@ public class StartGUI extends Player {
stage.setScene(root);
stage.setHeight(510);
stage.setWidth(600);
return stage;
}
}

View File

@@ -237,9 +237,9 @@ public class TaipanShopGUI extends Player {
}
/**
* Initializes the shop on the given stage as a parameter.
* Sets up the graphical part of TaipanGUI and includes all logic for the class
*
* @param stage
* @param stage sets the stage to which we will execute the scene of the TaipanGUI class
*/
public void initializeShop(Stage stage) {
FileSaving saving = new FileSaving();
@@ -549,6 +549,12 @@ public class TaipanShopGUI extends Player {
}
/**
* The anchor pane shown to the user, used to display the current stats of the player
* @param flowPane,firm,wItemsText,wItemSpaceText,locationText, gunsText, inventoryText, inventoryHeldText, shipStatusText, cashText, bankText assigned from the original element inside of the JavaFX scene
* @param textOut the output so that the player can see all of the text given
* @return The AnchorPane with all the elements already declared
*/
public AnchorPane declareStage(FlowPane flowPane,Label firm, Label wItemsText, Label wItemSpaceText, Label locationText, Label gunsText, Label inventoryText, Label inventoryHeldText, Label shipStatusText, Label cashText, Label bankText, Label textOut) {
//Declaring all the elements required for the information on screen
Rectangle dialogueRectangle = new Rectangle();
@@ -723,7 +729,8 @@ public class TaipanShopGUI extends Player {
}
/**
* updates the text associated with the user's inventory.
* Updates the current stage shown to the player with all the brand new information
* @param firm,wItemsText,wItemSpaceText,locationText, gunsText, inventoryText, inventoryHeldText, shipStatusText, cashText, bankText assigned from the original element inside of the JavaFX scene
*/
public void updateStage(Label firm, Label wItemsText, Label wItemSpaceText, Label locationText, Label gunsText, Label inventoryText, Label inventoryHeldText, Label shipStatusText, Label cashText, Label bankText) {
TaipanShopLogic logic = new TaipanShopLogic(super.getPlayer());
@@ -733,9 +740,12 @@ public class TaipanShopGUI extends Player {
wItemSpaceText.setText(String.format("\n\t\tIn use:\n\t\t %d \n\t\tVacant:\n\t\t %d", itemsInWarehouse, (10000 - itemsInWarehouse)));
locationText.setText(String.format("Location\n%s", logic.getStringLocation()));
int itemsInInventory = getCargoSpace() - getSilkHeld() - getOpiumHeld() - getGeneralHeld() - getArmsHeld() - 10 * getGuns();
//If the inventory is too full
if (itemsInInventory < 0) {
inventoryText.setText(" Overloaded\n\t Opium\n\t Silk\n\t Arms\n\t General");
} else {
}
//If the inventory isn't too full
else {
inventoryText.setText(String.format(" Hold %d\n\t Opium\n\t Silk\n\t Arms\n\t General", itemsInInventory));
}
gunsText.setText(String.format("Guns %d\n\n\n\n ", getGuns()));

View File

@@ -57,7 +57,7 @@ public class TravelGUI extends Player {
* @param stage sets the stage to which we will execute the scene of the TravelGUI class
* @return stage so that another class can switch to the stage
*/
public Stage initializeTravel(Stage stage) {
public void initializeTravel(Stage stage) {
//Creating the continue and quit buttons
@@ -105,10 +105,14 @@ public class TravelGUI extends Player {
stage.setTitle("Travel");
stage.setResizable(false);
stage.setScene(root);
return stage;
}
/**
* Runs if the continue button is pressed. Used to leave the Travel Screen
* @param stage the stage in which the JavaFX class is brought into
*/
public void continueButton(Stage stage) {
//If there are ships attacking, move to the ShipWarfare method
if(peasantShipScene && getAttackingShips()){
ShipWarfareGUI ship = new ShipWarfareGUI(getPlayer());
try {
@@ -118,14 +122,17 @@ public class TravelGUI extends Player {
}
stage.show();
}
//If nothing is happening either create a random event or force the player into the shop
else if(shopScene){
Random rand = new Random();
int randGenNum = rand.nextInt(3) + 1;
//Forces the player into the shop
if(randGenNum >= 2) {
TaipanShopGUI shop = new TaipanShopGUI(getPlayer());
shop.initializeShop(stage);
stage.show();
}
//Creates a random event for the player
else {
RandomEventGUI randomEventGUI = new RandomEventGUI(getPlayer());
randomEventGUI.initializeRandomEventGUI(stage);
@@ -134,7 +141,12 @@ public class TravelGUI extends Player {
}
}
/**
* Runs if the numberInput is given and input and the Player has pressed Enter or Z
* @param event the input which will be processed and given a proper response afterwars
*/
public void numberInput(KeyEvent event) {
//Run the player has pressed Enter or Z
if(event.getCode().equals(KeyCode.ENTER)||event.getCode().equals(KeyCode.Z)) {
int response;
try {
@@ -149,11 +161,16 @@ public class TravelGUI extends Player {
traveling(event, response, hasTraveled);
}
}
//Run if the player cargo is too much
else if (getCargoSpace() < (getOpiumHeld()+ (getGuns()*10)+getSilkHeld() + getArmsHeld() + getGeneralHeld())){
textOut.setText(" "+getName() + " the cargo is too heavy! We can't set sail!");
}
}
/**
* Runs if the numberInput is given and input and the Player has pressed Enter or Z
* @param event the input which will be processed and given a proper response afterwards
*/
public void traveling(KeyEvent event, int response, boolean hasTraveled) {
//Just in case the player types something that was not intended. It will refresh the question and ask it again
try {
@@ -181,6 +198,10 @@ public class TravelGUI extends Player {
}
}
/**
* Takes the User's response to the location they want to travel to and returns a output
* @param response Based on the number either asks for the player's input again or stops.
*/
public void responseTravel(int response) {
if(response == getLocation()){
textOut.setText("\tYou're already here " + getName() + "\n");
@@ -188,7 +209,6 @@ public class TravelGUI extends Player {
else{
textOut.setText("\t" + getName() + "; Sorry but could you say that again?");
}
textOut.setText(textOut.getText() + "\n\n\t\t1) Hong Kong, 2) Shanghai, 3) Nagasaki, 4) Saigon,\n\t\t5) Manila, 6) Singapore, or 7) Batavia?");
}
@@ -260,5 +280,4 @@ public class TravelGUI extends Player {
}
}
}

View File

@@ -1,4 +1,31 @@
package logic;
public class BankLogic extends Player {
/**
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
* @param player is a Player object that will be copied and the player instance variable is set to the copy.
*/
public BankLogic(Player player) {
Player playerDummy = new Player(player);
setPlayer(playerDummy);
}
/**
* Withdraws a set amount of money from the player's bank account and gives it to the player
* @param withdraw the amount of money which the player is withdrawing
*/
public void withdrawing(int withdraw) {
setMoney(withdraw + getMoney());
setBank(getBank() - withdraw);
}
/**
* Deposits a set amount of money from the player to the player's bank account
* @param deposit the amount of money which the player is depositing
*/
public void depositing(int deposit) {
setBank(deposit + getBank());
setMoney(getMoney() - deposit);
}
}

View File

@@ -9,28 +9,36 @@ import java.io.*;
public class FileSaving extends Player implements Serializable {
/**
*loads the file of type player which contains all the player instances
* loads the file of type player which contains all the player instances
* @return player
*/
public Player loadFile() {
try {
//Load the previous save file
InputStream in = new FileInputStream(new File("src/saves/playerSave.txt"));
return getPlayer(in);
}
catch (Exception e) {
try {
//Loads the player save in a alternate location if the original location isn't available
InputStream in = new FileInputStream(new File("saves/playerSave.txt"));
return getPlayer(in);
}
catch(Exception e2){
//Only it's impossible for the player to load a file
return null;
}
}
}
/**
* Only run inside this class, returns save files. Throws exceptions if it fails
* @param in The input stream from the previous save(If there is one)
* @return Returns the player object from the previous save file
* @throws IOException Only if the file cannot be read
* @throws ClassNotFoundException Only if there is no file available for the player to load
*/
private Player getPlayer(InputStream in) throws IOException, ClassNotFoundException {
ObjectInputStream inObject = new ObjectInputStream(in);
Player player = (Player) inObject.readObject();
@@ -45,6 +53,7 @@ public class FileSaving extends Player implements Serializable {
*/
public boolean saveFile(Player player){
try{
//Saves the object to a file
FileOutputStream out = new FileOutputStream(new File("src/saves/playerSave.txt"));
ObjectOutputStream outObject = new ObjectOutputStream(out);
outObject.writeObject(player);
@@ -52,20 +61,23 @@ public class FileSaving extends Player implements Serializable {
out.close();
outObject.close();
//returns true if program can save file
//returns true if program can save the file
return true;
}
catch (Exception e) {
try {
//If the player is running from the terminal it changes the files location, this catch statement fixes that
FileOutputStream out = new FileOutputStream(new File("saves/playerSave.txt"));
ObjectOutputStream outObject = new ObjectOutputStream(out);
outObject.writeObject(player);
out.close();
outObject.close();
//returns true if the program can save the file
return true;
}
catch(Exception e2){
//returns false if it's impossible for the player to save the file
return false;
}
}

View File

@@ -1,8 +1,10 @@
package logic;
public class GameEndLogic extends Player{
/**
* Calculates the networth of the player by the end of the game
* Calculates the networth of the player by the end of the game.
* Calculation is based off the total guns and items bought throughout the game
* @return the total networth of the player
*/
public int getNetWorth() {
@@ -24,4 +26,13 @@ public class GameEndLogic extends Player{
return "Congratulations!";
}
}
/**
* A method that creates an array filled will all the user's stats
* @param netWorthInt the total net worth of the user
* @return Returns the firm name of the user, the guns they held and their total net worth
*/
public String[] endGameStats(int netWorthInt) {
return new String[]{"Firm Name: " + getName(), "Guns Held: " + getGuns(), "Net Worth: " + netWorthInt};
}
}

View File

@@ -0,0 +1,24 @@
package logic;
public class LoanSharkLogic extends Player{
/**
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
*
* @param player is a Player object that will be copied and the player instance variable is set to the copy.
*/
public LoanSharkLogic(Player player) {
Player playerDummy = new Player(player);
setPlayer(playerDummy);
}
/**
* Used to set and change loans for the Player
* @param debt the amount of money the loan is for
* @param money How much money is either taken or give to the Player
*/
public void changeLoan(int debt, int money) {
setDebt(debt);
setMoney(money);
}
}

View File

@@ -6,7 +6,6 @@ public class RandomEventLogic extends Player{
/**
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
*
* @param player is a Player object that will be copied and the player instance variable is set to the copy.
*/
public RandomEventLogic(Player player) {
@@ -15,9 +14,9 @@ public class RandomEventLogic extends Player{
}
/**
* Method that generates a random number and based on that number, a random event happens.
*
*/
* Method that generates a random number and based on that number, a random event happens.
* @return randGenNum and itemPrice, randGen number is the number which dictates the event, the item price is how much it will cost
*/
public int[] randEvent() {
Random rand = new Random();
int itemPrice;
@@ -39,6 +38,7 @@ public class RandomEventLogic extends Player{
itemPrice = (int) ((100 - getPlayer().getHP()) * 10 + 10);
break;
}
//Forces random event to be gun related if nothing else is avaliable
else {
randGenNum = 2;
}

View File

@@ -16,7 +16,6 @@ public class ShipWarfareLogic extends Player {
/**
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
*
* @param player is a Player object that will be copied and the player instance variable is set to the copy.
*/

View File

@@ -4,7 +4,6 @@ public class StartLogic extends Player {
/**
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
*
* @param player is a Player object that will be copied and the player instance variable is set to the copy.
*/
public StartLogic(Player player) {
@@ -13,9 +12,9 @@ public class StartLogic extends Player {
}
/**
* Used in the Start Class
* method that sets the player's money and debt to 400 and 5000 respectively.
* also sets the player's guns to 0.
*
*/
public void money_and_debt() {
setMoney(400);
@@ -24,17 +23,17 @@ public class StartLogic extends Player {
}
/**
* Used in the Start Class
* method that sets the player's guns to 5.
*
*/
public void guns() {
setGuns(5);
}
/**
* Used in the Start Class
* for testing purposes
* sets the player's money, bank, guns, hp, ad cargo space to max values.
*
*/
public void cheat() {
setMoney(999999999);

View File

@@ -10,7 +10,6 @@ public class TaipanShopLogic extends Player {
/**
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
*
* @param player is a Player object that will be copied and the player instance variable is set to the copy.
*/
public TaipanShopLogic(Player player) {
@@ -19,7 +18,8 @@ public class TaipanShopLogic extends Player {
}
/**
* this method is when the shop is accessed, randomizing the prices of all the items.
* This method is used when the shop is accessed, randomizing the prices of all the items.
* @return Returns the string which will be said to the player when they open the shop
*/
public String updatePrices() {
String s = "\t" + getName() + ", the price of ";
@@ -72,7 +72,6 @@ public class TaipanShopLogic extends Player {
/**
* returns the user's condition based upon their current HP.
*
* @return shipStatus -- a representation of their ship's health in words.
*/
public String shipStatusString(){
@@ -96,7 +95,6 @@ public class TaipanShopLogic extends Player {
/**
* converts the user's location (an integer) to a String, and returns it.
*
* @return location -- the user's location as a string; the actual name of the location.
*/
public String getStringLocation(){

View File

@@ -4,6 +4,12 @@ import java.util.Random;
public class TravelLogic extends Player {
/**
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
*
* @param player is a Player object that will be copied and the player instance variable is set to the copy.
*/
public TravelLogic(Player player) {
Player playerDummy = new Player(player);
setPlayer(playerDummy);
@@ -56,6 +62,7 @@ public class TravelLogic extends Player {
*
* @param locationOfTravel is used to see where the player is going to travel, just in case their location is changed
* by a typhoon.
* @return returns the string which is to be said to the player
**/
public String disaster(int locationOfTravel) {
//Tells player that there is a storm approaching.

View File

@@ -13,9 +13,9 @@ public class WarehouseLogic extends Player {
}
/**
* Method that tranfers your cargo from your ship to your warehouse.
* Method that transfers your cargo from your ship to your warehouse.
* Has error handling to prevent incorrect inputs
*
* @return returns the string which is to be said to the player
*/
public String deposit(String str, int goodsNum) {
try {
@@ -60,7 +60,7 @@ public class WarehouseLogic extends Player {
/**
* Method that transfers cargo from your warehouse onto your ship.
* Has error handling to prevent incorrect inputs
*
* @return returns the string which is to be said to the player
*/
public String withdraw(String str, int goodsNum) {
try {

View File

@@ -1,11 +1,16 @@
package text;
import logic.BankLogic;
import logic.Player;
import java.util.Scanner;
public class BankText extends Player {
/**
* Class Constructor that takes in a type player as a parameter
* @param player object of the class Player
*/
public BankText(Player player) {
Player playerDummy = new Player(player);
setPlayer(playerDummy);
@@ -28,52 +33,86 @@ public class BankText extends Player {
String response = input.nextLine();
//If user chose withdraw then subtract the amount from bank account and add it to cash
if(response.equalsIgnoreCase("W")){
boolean notDone2 = true;
while(notDone2){
System.out.println("How much do you wish to Withdraw?");
int withdraw = input.nextInt();
//Prompt the user for the amount and check if the bank has sufficient funds
if(withdraw <= getBank()){
setMoney(withdraw + getMoney());
setBank(getBank()-withdraw);
notDone2 = false;
check = 1;
}
}
check = withdraw(input, check);
}
//If the user chooses to deposit the continue to this code
else if(response.equalsIgnoreCase("D")){
boolean notDone2 = true;
while(notDone2){
//Prompt the user for the amount they would like to deposit and ensure suffiecent funds
System.out.println("How much do you wish to Deposit?");
int deposit = input.nextInt();
if(deposit <= getMoney()){
setBank(deposit + getBank());
setMoney(getMoney()-deposit);
notDone2 = false;
check = 1;
}
}
check = deposit(input, check);
}
if(check == 1){
boolean notDone3 = true;
// Asks user if they would like to continue in bank or not
while(notDone3){
System.out.println("Would you like to continue? Y/N");
response = input.nextLine();
response = input.nextLine();
if(response.equalsIgnoreCase("Y")){
notDone3 = false;
}else if(response.equalsIgnoreCase("N")){
notDone = false;
notDone3 = false;
}
}
notDone = notContinue(input, notDone);
}
}
}
/**
* Asks the user if they want to continue staying in Bank
* @param input The Scanner object which is used for asking user questions
* @param notDone Boolean statement which if is false stops the loop in the Bank method
* @return a boolean value which can turn off the original while loop this method is inside
*/
public boolean notContinue(Scanner input, boolean notDone) {
String response;
boolean notDone3 = true;
// Asks user if they would like to continue in bank or not
while(notDone3){
System.out.println("Would you like to continue? Y/N");
response = input.nextLine();
response = input.nextLine();
if(response.equalsIgnoreCase("Y")){
notDone3 = false;
}else if(response.equalsIgnoreCase("N")){
notDone = false;
notDone3 = false;
}
}
return notDone;
}
/**
* Asks the user how much they want to deposit
* @param input The Scanner object which is used for asking user questions
* @param check an integer value which changes depending on the stages of the bank class
* @return a boolean value which can turn off the original while loop this method is inside
*/
public int deposit(Scanner input, int check) {
boolean notDone2 = true;
while(notDone2){
//Prompt the user for the amount they would like to deposit and ensure suffiecent funds
System.out.println("How much do you wish to Deposit?");
int deposit = input.nextInt();
if(deposit <= getMoney()){
BankLogic bankLogic = new BankLogic(getPlayer());
bankLogic.depositing(deposit);
setPlayer(bankLogic.getPlayer());
notDone2 = false;
check = 1;
}
}
return check;
}
/**
* Asks the user how much they want to withdrawe
* @param input The Scanner object which is used for asking user questions
* @param check an integer value which changes depending on the stages of the bank class
* @return a boolean value which can turn off the original while loop this method is inside
*/
public int withdraw(Scanner input, int check) {
boolean notDone2 = true;
while(notDone2){
System.out.println("How much do you wish to Withdraw?");
int withdraw = input.nextInt();
//Prompt the user for the amount and check if the bank has sufficient funds
if(withdraw <= getBank()){
BankLogic bankLogic = new BankLogic(getPlayer());
bankLogic.withdrawing(withdraw);
setPlayer(bankLogic.getPlayer());
notDone2 = false;
check = 1;
}
}
return check;
}
}

View File

@@ -1,12 +1,36 @@
package text;
import logic.GameEndLogic;
import logic.Player;
public class GameEndText extends Player {
/**
* Class Constructor that takes in a type player as a parameter
*
* @param player object of the class Player
*/
public GameEndText(Player player) {
Player playerDummy = new Player(player);
setPlayer(playerDummy);
}
/**
* At the end of the game, the end game stats appear the Firm's name, the number of guns held by the player and the networth of the player
*/
public void gameEnd(){
//Calculating the netWorth of the Player
GameEndLogic gameEndLogic = new GameEndLogic();
int netWorthInt = gameEndLogic.getNetWorth();
//Adding the labels to the character's stats to the VBox which will show up on the screen
System.out.println(gameEndLogic.endGameText());
String[] strings = gameEndLogic.endGameStats(netWorthInt);
//Updating the endgame stats of the player
System.out.println(strings[0]);
System.out.println(strings[1]);
System.out.println(strings[2]);
}
}

View File

@@ -1,13 +1,85 @@
package text;
import logic.LoanSharkLogic;
import logic.Player;
import java.util.Scanner;
public class LoanSharkText extends Player {
/**
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
*
* @param player is a Player object that will be copied and the player instance variable is set to the copy.
*/
public LoanSharkText(Player player) {
Player playerDummy = new Player(player);
setPlayer(playerDummy);
}
/**
* Either give the player a loan or it allows the player to pay a debt
*/
public void loanMoney() {
System.out.println("Debt: " + getDebt());
System.out.println("Cash: " + getMoney());
System.out.println("Would you like you get a (l)oan or (p)ay a debt?");
Scanner keyboard = new Scanner(System.in);
//Pay off loan
if (keyboard.nextLine().equalsIgnoreCase("p")) {
System.out.println("How much of your debt would you like to pay?");
try {
int returnAsk = Integer.parseInt(keyboard.nextLine());
//If the player enters a invalid number
if (returnAsk > getDebt()) {
System.out.println("You do not need to return that much.");
}
//If the player enters a valid number
else if (returnAsk <= getDebt() && returnAsk >= 0 && getMoney() >= returnAsk) {
LoanSharkLogic loanSharkLogic = new LoanSharkLogic(getPlayer());
loanSharkLogic.changeLoan(getDebt() - returnAsk, getMoney() - returnAsk);
setPlayer(loanSharkLogic.getPlayer());
}
//If the player enters a invalid number
else if (getMoney() < returnAsk) {
System.out.println("Look " + getName() + ", you are being cheap!");
}
//If the player enters a negative number
else {
System.out.println("Sorry, you can not return a negative amount!");
}
}
//Only runs if the user gives an invalid input
catch (Exception e) {
System.out.println("Please enter a valid value");
}
}
//Ask for Loan
else if (keyboard.nextLine().equalsIgnoreCase("l")) {
System.out.println("How big of a loan would you like?");
try {
int loanAsk = Integer.parseInt(keyboard.nextLine());
//If the player enters a valid number
if (loanAsk <= 2 * (getMoney() - getDebt()) && loanAsk >= 0) {
LoanSharkLogic loanSharkLogic = new LoanSharkLogic(getPlayer());
loanSharkLogic.changeLoan(getDebt() + loanAsk, getMoney() + loanAsk);
setPlayer(loanSharkLogic.getPlayer());
System.out.println("Cash: " + getMoney());
}
//If the player enters a negative number
else if (loanAsk < 0) {
System.out.println("Sorry you cannot enter negative numbers");
}
//If the player enters a invalid number
else {
System.out.println("Sorry you cannot get the loan requested");
}
}
//Only runs if the user gives an invalid input
catch (Exception e) {
System.out.println("Please enter a valid value");
}
}
}
}

View File

@@ -7,11 +7,21 @@ import logic.RandomEventLogic;
import java.util.Scanner;
public class RandomEventText extends Player {
/**
* Class Constructor that takes in a type player as a parameter
*
* @param player object of the class Player
*/
public RandomEventText(Player player) {
Player playerDummy = new Player(player);
setPlayer(playerDummy);
}
/**
* Picks a random number and based off that number the player is put into a random event
* The random event can be anything from ship repair to paying bribes to the enemy fleet
*/
public void randomEvent(){
/*Pick a random number dictating the events that could happen.
* 1: New gun for player
@@ -33,16 +43,18 @@ public class RandomEventText extends Player {
System.out.println("\nMc Henry from the Hong Kong shipyard has arrived,\nwould be willing to repair your ship for $" + itemPrice);
}
//Only runs if the player doesn't have enough space and is given a gun
if((eventNumber == 1 && getCargoSpace() < 10)){
TaipanShopText taipanShopText = new TaipanShopText(getPlayer());
taipanShopText.shop();
}
//Only runs if the player has 100 or greater HP and they got the ship repair man
if((eventNumber == 3 && getPlayer().getHP() >= 100)){
TaipanShopText taipanShopText = new TaipanShopText(getPlayer());
taipanShopText.shop();
}
//Runs for as long as the player doesn't decide if they want to pay
while(true){
System.out.println("Would you like to pay? (Y)es or (N)o");
Scanner keyboard = new Scanner(System.in);
@@ -80,6 +92,7 @@ public class RandomEventText extends Player {
else {
System.out.println("Sorry you don't have enough money");
}
//If the player decides to leave then it will send them back to TaipanShop
if(input.equalsIgnoreCase("N")){
System.out.println("Aye aye Taipan, we'll send them off!\n");
TaipanShopText taipanShopText = new TaipanShopText(getPlayer());

View File

@@ -158,9 +158,11 @@ public class ShipWarfareText extends Player {
}
} else {
GameEndText gameEndText = new GameEndText(getPlayer());
gameEndText.gameEnd();
setPlayer(gameEndText.getPlayer());
exitValue = 2;
}
return exitValue;
}

View File

@@ -8,6 +8,11 @@ import java.util.Scanner;
public class StartText extends Player {
/**
* Class Constructor that takes in a type player as a parameter
*
* @param player object of the class Player
*/
public StartText(Player player) {
Player playerDummy = new Player(player);
setPlayer(playerDummy);
@@ -20,9 +25,11 @@ public class StartText extends Player {
public void start() {
Scanner userInput = new Scanner(System.in);
//See if the player wants to load up a previous save
System.out.println("Taipan, do you want to...\n\t1) load a save file?\n\t\t\t>> or <<\n\t2) make a new save file?");
while (true) {
int input = userInput.nextInt();
//Will attempt to load the save if it's not empty
if(input == 1){
FileSaving saving = new FileSaving();
if(saving.loadFile() != null){
@@ -34,6 +41,7 @@ public class StartText extends Player {
}
break;
}
//Just makes a new save
else if(input == 2){
break;
}
@@ -42,18 +50,19 @@ public class StartText extends Player {
}
}
//Asks the player about their firm name and what kind of start they want
System.out.println("Taipan, \nWhat will you name your firm:");
setName(userInput.nextLine());
System.out.println("Do you want to start . . .\n\t1) With cash (and a debt)\n\t\t\t>> or <<\n\t" + "2) With five guns and no cash (But no debt!)?\n ");
while (true) {
int input = userInput.nextInt();
StartLogic startLogic = new StartLogic(getPlayer());
//If the player wants the money and debt starting
if (input == 1) {
startLogic.money_and_debt();
break;
}
//If the player wants the gun start
else if (input == 2) {
startLogic.guns();
break;

View File

@@ -13,14 +13,6 @@ import logic.TaipanShopLogic;
* Author: Vikram Bawa
*/
public class TaipanShopText extends Player {
/**
* This method is evoked if the user is eligible to win, and chooses to end the game (by winning).
*/
public void retire(){
setRetire(true);
System.out.println("You win!");
System.exit(0);
}
/**
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
@@ -32,6 +24,15 @@ public class TaipanShopText extends Player {
setPlayer(playerDummy);
}
/**
* This method is evoked if the user is eligible to win, and chooses to end the game (by winning).
*/
public void retire(){
setRetire(true);
System.out.println("You win!");
System.exit(0);
}
/**
* this method is evoked if the user has decided to travel elsewhere.
*/
@@ -133,6 +134,12 @@ public class TaipanShopText extends Player {
}
/**
* Actually runs the shop program so that the user can both buy and sell things.
* @param notDone,caseNum both parameters govern the inner logic of the class and whether it allows for the player to run the shop
* @param optionText Text which is printed along with the rest of the shop
* @param input The scanner object that allows the program to respond to they user's inputs
*/
public void runShop(boolean notDone, int caseNum, String optionText, Scanner input) {
// as long as the user does not enter a valid input, the code will run in a loop forever.
while(notDone){
@@ -171,6 +178,11 @@ public class TaipanShopText extends Player {
}
}
/**
* For all the buying inside the text-based shop
* @param input Takes the input Scanner and uses it to respond the user's inputs
* @param notDone2 Boolean which rules each while loop, if it turns false then the while loops stop
*/
public void buying(Scanner input, boolean notDone2) {
String response;
while (notDone2) {
@@ -235,6 +247,11 @@ public class TaipanShopText extends Player {
}
}
/**
* For all the selling inside the text-based shop
* @param input Takes the input Scanner and uses it to respond the user's inputs
* @param notDone2 Boolean which rules each while loop, if it turns false then the while loops stop
*/
public void selling(Scanner input, boolean notDone2) {
String response;
while (notDone2) {

View File

@@ -1,7 +1,5 @@
package text;
import gui.RandomEventGUI;
import gui.TaipanShopGUI;
import logic.Player;
import logic.TravelLogic;
@@ -10,6 +8,11 @@ import java.util.Scanner;
public class TravelText extends Player {
/**
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
*
* @param player is a Player object that will be copied and the player instance variable is set to the copy.
*/
public TravelText(Player player) {
Player playerDummy = new Player(player);
setPlayer(playerDummy);
@@ -54,14 +57,25 @@ public class TravelText extends Player {
}
}
/**
* The traveling method, it changes the location of the player and increments their interest and debt everytime the player travels
* Also allows for the player to be attacked by enemy ships and to be hit by random encounters.
* @param keyboard The Scanner object which allows for the program to respond to the user
* @param hasTraveled Checks whether the user has traveled or not
*/
public void traveling(Scanner keyboard, boolean hasTraveled) {
String response;
int tempInt;
while (true) {
System.out.println("\n" + getName() + ", do you wish to go to:\n");
System.out.println("1) Hong Kong, 2) Shanghai, 3) Nagasaki,\n4) Saigon, 5) Manila, 6) Singapore, or 7) Batavia?");
System.out.println("1) Hong Kong, 2) Shanghai, 3) Nagasaki,\n4) Saigon, 5) Manila, 6) Singapore, or 7) Batavia? or (Q)uit");
response = keyboard.nextLine();
//Sends the player back to shop if they want to quit
if(response.equalsIgnoreCase("Q")){
TaipanShopText taipanShopText = new TaipanShopText(getPlayer());
taipanShopText.shop();
}
//Just in case the player types something that was not intended. It will refresh the question and ask it again
try {
tempInt = Integer.parseInt(response);
@@ -69,6 +83,7 @@ public class TravelText extends Player {
if (tempInt != getLocation()) {
randomEventSea(tempInt);
//Checks the seaAtlas to see if the player can go to their location
TravelLogic travelLogic = new TravelLogic(getPlayer());
travelLogic.seaAtlas(tempInt);
setPlayer(travelLogic.getPlayer());
@@ -82,14 +97,17 @@ public class TravelText extends Player {
} catch (Exception e) {
System.out.print("\nSorry, " + getName() + " could you say that again?");
}
//If they've traveled then it randomly selects whether the player should go to the shop or a random event
if (hasTraveled) {
Random rand = new Random();
int randGenNum = rand.nextInt(3) + 1;
//Chance of going to shop
if(randGenNum >= 2) {
TaipanShopText taipanShopText = new TaipanShopText(getPlayer());
taipanShopText.shop();
}
//Chance of reaching a random event
else {
RandomEventText randomEventText = new RandomEventText(getPlayer());
randomEventText.randomEvent();

View File

@@ -7,6 +7,11 @@ import java.util.Scanner;
public class WarehouseText extends Player {
/**
* Class Constructor that takes in a type player as a parameter
*
* @param player object of the class Player
*/
public WarehouseText(Player player) {
Player playerDummy = new Player(player);
setPlayer(playerDummy);