758 lines
34 KiB
Java
758 lines
34 KiB
Java
package gui; /**
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* TaipanShopGUI deals with setting the stage for shop.
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*
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* Author: Vikram Bawa
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*/
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import javafx.event.ActionEvent;
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import javafx.event.EventHandler;
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import javafx.geometry.Insets;
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import javafx.geometry.Pos;
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import javafx.scene.Scene;
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import javafx.scene.control.Button;
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import javafx.scene.control.Label;
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import javafx.scene.control.TextField;
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import javafx.scene.input.KeyCode;
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import javafx.scene.input.KeyEvent;
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import javafx.scene.layout.*;
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import javafx.scene.paint.Color;
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import javafx.scene.shape.Rectangle;
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import javafx.scene.shape.StrokeType;
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import javafx.scene.text.Font;
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import javafx.stage.Stage;
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import logic.FileSaving;
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import logic.Player;
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import logic.TaipanShopLogic;
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public class TaipanShopGUI extends Player {
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private Label firm = new Label();
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private Label wItemsText = new Label();
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private Label wItemSpaceText = new Label();
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private Label locationText = new Label();
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private Label inventoryText = new Label();
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private Label inventoryHeldText = new Label();
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private Label gunsText = new Label();
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private Label shipStatusText = new Label();
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private Label cashText = new Label();
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private Label bankText = new Label();
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private Label textOut = new Label();
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private Button quitButton = new Button();
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private Button retireButton = new Button();
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private Button bankButton = new Button();
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private Button sellButton = new Button();
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private Button buyButton = new Button();
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private Button loanButton = new Button();
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private Button cargoButton = new Button();
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private Button opiumButton = new Button();
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private Button silkButton = new Button();
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private Button armsButton = new Button();
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private Button generalButton = new Button();
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private TextField numberInput = new TextField();
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/**
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* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
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*
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* @param player is a Player object that will be copied and the player instance variable is set to the copy.
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*/
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public TaipanShopGUI(logic.Player player) {
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Player playerDummy = new Player(player);
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setPlayer(playerDummy);
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}
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/**
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* This method is evoked if the user is eligible to win, and chooses to end the game (by winning).
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*/
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public void retire(Stage stage) {
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setRetire(true);
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GameEndGUI gameEndGUI = new GameEndGUI(getPlayer());
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gameEndGUI.initializeGameEndGUI(stage);
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stage.show();
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}
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/**
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* Sets the default dialogue of simply stating the prices of the items.
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*/
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public void defaultTextOut() {
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textOut.setText(String.format("\t%s, present prices per unit here are:\n\n\t\tOpium: %d\t\t\tSilk: %d\n\t\tArms: %d\t\t\tGeneral: %d", getName(), getOpiumPrice(), getSilkPrice(), getArmsPrice(), getGeneralPrice()));
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}
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/**
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* Sets up buttons according to which "state" is inputted. When used in "shop", only the item buttons are visible.
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* When used in "reset", all the item buttons are invisible; if the user is at location one and is eligible to win,
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* then all utilities and the retire button are visible. If the user is not at location one, then the user can only
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* buy, sell, or exit. If the user is at location one and is not eligible to win, then all utilities are visible but
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* the retire button is not. When used in "input" everything near the bottom is invisible except for the text area.
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*
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* @param state -- the state determines which buttons are visible and which are not.
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*/
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public void buttonSetup(String state) {
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if (state.equals("shop")) {
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buyButton.setVisible(false);
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sellButton.setVisible(false);
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bankButton.setVisible(false);
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numberInput.setVisible(false);
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cargoButton.setVisible(false);
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loanButton.setVisible(false);
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armsButton.setVisible(true);
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quitButton.setVisible(false);
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opiumButton.setVisible(true);
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silkButton.setVisible(true);
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generalButton.setVisible(true);
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retireButton.setVisible(false);
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} else if (state.equals("reset")) {
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buyButton.setText("Buy");
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sellButton.setText("Sell");
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opiumButton.setText("Opium");
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silkButton.setText("Silk");
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armsButton.setText("Arms");
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generalButton.setText("General");
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if (getLocation() != 1) {
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buyButton.setVisible(true);
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sellButton.setVisible(true);
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bankButton.setVisible(false);
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cargoButton.setVisible(false);
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loanButton.setVisible(false);
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armsButton.setVisible(false);
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quitButton.setVisible(true);
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//quitButton.setDefaultButton(true);
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opiumButton.setVisible(false);
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silkButton.setVisible(false);
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numberInput.setVisible(false);
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generalButton.setVisible(false);
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retireButton.setVisible(false);
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}
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if (getBank() + getMoney() - getDebt() < 1000000 && getLocation() == 1) {
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buyButton.setVisible(true);
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sellButton.setVisible(true);
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bankButton.setVisible(true);
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cargoButton.setVisible(true);
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loanButton.setVisible(true);
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quitButton.setVisible(true);
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//quitButton.setDefaultButton(true);
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opiumButton.setVisible(false);
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silkButton.setVisible(false);
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numberInput.setVisible(false);
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generalButton.setVisible(false);
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armsButton.setVisible(false);
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retireButton.setVisible(false);
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} else if (getLocation() == 1) {
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buyButton.setVisible(true);
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sellButton.setVisible(true);
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bankButton.setVisible(true);
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cargoButton.setVisible(true);
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loanButton.setVisible(true);
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numberInput.setVisible(false);
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quitButton.setVisible(true);
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//quitButton.setDefaultButton(true);
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opiumButton.setVisible(false);
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silkButton.setVisible(false);
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generalButton.setVisible(false);
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armsButton.setVisible(false);
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retireButton.setVisible(true);
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}
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} else if (state.equals("input")) {
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buyButton.setVisible(false);
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sellButton.setVisible(false);
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generalButton.setVisible(false);
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bankButton.setVisible(false);
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loanButton.setVisible(false);
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quitButton.setVisible(false);
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opiumButton.setVisible(false);
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cargoButton.setVisible(false);
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silkButton.setVisible(false);
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armsButton.setVisible(false);
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retireButton.setVisible(false);
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numberInput.setVisible(true);
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}
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}
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/**
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* this method is responsible for the actual purchasing/selling of items, and the text associated with the act.
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*/
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public void shop() {
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String originalDialogue = textOut.getText();
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int num = Integer.parseInt(numberInput.getText().replace(" ", ""));
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if (buyButton.getText().contains(".")) {
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if (opiumButton.getText().contains(".") && num <= getMoney() / getOpiumPrice() && num >= 0) {
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setMoney(getMoney() - num * getOpiumPrice());
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setOpiumHeld(getOpiumHeld() + num);
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} else if (num >= 0 && opiumButton.getText().contains(".")) {
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textOut.setText(originalDialogue + "\n\t" + getName() + ", you can't afford that!");
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} else if (opiumButton.getText().contains(".")) {
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textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to buy " + "'" + num + "'" + " Opium?");
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} else if (silkButton.getText().contains(".") && num <= getMoney() / getSilkPrice() && num >= 0) {
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setSilkHeld(getSilkHeld() + num);
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setMoney(getMoney() - num * getSilkPrice());
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} else if (num >= 0 && silkButton.getText().contains(".")) {
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textOut.setText(originalDialogue + "\n\t" + getName() + ", you can't afford that!");
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} else if (silkButton.getText().contains(".")) {
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textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to buy " + "'" + num + "'" + " Silk?");
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} else if (armsButton.getText().contains(".") && num <= getMoney() / getArmsPrice() && num >= 0) {
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setArmsHeld(getArmsHeld() + num);
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setMoney(getMoney() - num * getArmsPrice());
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} else if (num >= 0 && armsButton.getText().contains(".")) {
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textOut.setText(originalDialogue + "\n\t" + getName() + ", you can't afford that!");
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} else if (armsButton.getText().contains(".")) {
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textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to buy " + "'" + num + "'" + " Arms?");
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} else if (generalButton.getText().contains(".") && num <= getMoney() / getGeneralPrice() && num >= 0) {
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setGeneralHeld(getGeneralHeld()+num);
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setMoney(getMoney() - num * getGeneralPrice());
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} else if (num >= 0 && generalButton.getText().contains(".")) {
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textOut.setText(originalDialogue + "\n\t" + getName() + ", you can't afford that!");
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} else if (generalButton.getText().contains(".")) {
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textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to buy " + "'" + num + "'" + " General Cargo?");
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}
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} else if (sellButton.getText().contains(".")) {
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if (opiumButton.getText().contains(".") && num <= getOpiumHeld() && num >= 0) {
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setOpiumHeld(getOpiumHeld() - num);
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setMoney(getMoney() + num * getOpiumPrice());
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} else if (num >= 0 && opiumButton.getText().contains(".")) {
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textOut.setText(originalDialogue + "\n\t" + getName() + ", you don't have that many to sell!");
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} else if (opiumButton.getText().contains(".")) {
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textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to sell " + "'" + num + "'" + " Opium?");
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} else if (silkButton.getText().contains(".") && num <= getSilkHeld() && num >= 0) {
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setSilkHeld(getSilkHeld() - num);
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setMoney(getMoney() + num * getSilkPrice());
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} else if (num >= 0 && silkButton.getText().contains(".")) {
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textOut.setText(originalDialogue + "\n\t" + getName() + ", you don't have that many to sell!");
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} else if (silkButton.getText().contains(".")) {
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textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to sell " + "'" + num + "'" + " Silk?");
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} else if (armsButton.getText().contains(".") && num <= getArmsHeld() && num >= 0) {
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setArmsHeld(getArmsHeld() - num);
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setMoney(getMoney() + num * getArmsPrice());
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} else if (num >= 0 && armsButton.getText().contains(".")) {
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textOut.setText(originalDialogue + "\n\t" + getName() + ", you don't have that many to sell!");
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} else if (armsButton.getText().contains(".")) {
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textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to sell " + "'" + num + "'" + " Arms?");
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} else if (generalButton.getText().contains(".") && num <= getGeneralHeld() && num >= 0) {
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setGeneralHeld(getGeneralHeld() - num);
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setMoney(getMoney() + num * getGeneralPrice());
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} else if (num >= 0 && generalButton.getText().contains(".")) {
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textOut.setText(originalDialogue + "\n\t" + getName() + ", you don't have that many to sell!");
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} else {
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textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to sell " + "'" + num + "'" + " General Cargo?");
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}
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}
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}
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/**
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* Sets up the graphical part of TaipanGUI and includes all logic for the class
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*
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* @param stage sets the stage to which we will execute the scene of the TaipanGUI class
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*/
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public void initializeShop(Stage stage) {
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FileSaving saving = new FileSaving();
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saving.saveFile(getPlayer());
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FlowPane flowPane = new FlowPane();
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buyButton.setMnemonicParsing(false);
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buyButton.setPrefHeight(25.0);
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buyButton.setPrefWidth(45.0);
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buyButton.setText("Buy");
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buyButton.setOnAction(new EventHandler<ActionEvent>() {
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/**
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* if the buy button is clicked, the main utility buttons are set to be invisible and the buying process begins.
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*
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* @param event -- the event corresponding to the button click
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*/
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@Override
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public void handle(ActionEvent event) {
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buttonSetup("shop");
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buyButton.setText("Buy.");
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defaultTextOut();
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textOut.setText(textOut.getText() + "\n\tWhich good would you like to purchase?");
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}
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});
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sellButton.setPrefHeight(25.0);
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sellButton.setText("Sell");
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// if the sell button is clicked, the main utility buttons are set to be invisible and the selling process begins.
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sellButton.setOnAction(new EventHandler<ActionEvent>() {
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/**
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* if the sell button is clicked, the main utility buttons are set to be invisible and the selling process begins.
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*
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* @param event -- the event corresponding to the button click
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*/
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@Override
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public void handle(ActionEvent event) {
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buttonSetup("shop");
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sellButton.setText("Sell.");
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defaultTextOut();
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textOut.setText(textOut.getText() + "\n\tWhich good would you like to sell?");
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}
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});
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sellButton.setPrefWidth(45.0);
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sellButton.setMnemonicParsing(false);
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bankButton.setPrefHeight(25.0);
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bankButton.setOnAction(new EventHandler<ActionEvent>() {
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/**
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* opens the bank if the bank button is clicked.
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*
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* @param event -- the event corresponding to the button click
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*/
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@Override
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public void handle(ActionEvent event) {
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BankGUI bank = new BankGUI(getPlayer());
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bank.initializeBank(stage);
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stage.show();
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}
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});
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bankButton.setMnemonicParsing(false);
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bankButton.setPrefWidth(74.0);
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bankButton.setText("Bank");
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cargoButton.setPrefHeight(25.0);
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cargoButton.setText("Transfer");
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cargoButton.setMnemonicParsing(false);
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cargoButton.setPrefWidth(94.0);
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cargoButton.setOnAction(new EventHandler<ActionEvent>() {
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/**
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* warehouse is entered when the warehouse button is clicked.
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*
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* @param event -- the event corresponding to the button click
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*/
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@Override
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public void handle(ActionEvent event) {
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WarehouseGUI warehouseGUI = new WarehouseGUI(getPlayer());
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warehouseGUI.initializeWarehouse(stage);
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stage.show();
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}
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});
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loanButton.setMnemonicParsing(false);
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loanButton.setPrefHeight(25.0);
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loanButton.setPrefWidth(73.0);
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loanButton.setOnAction(new EventHandler<ActionEvent>() {
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/**
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* loan office is entered when the loan button is clicked.
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*
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* @param event -- the event corresponding to the button click
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*/
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@Override
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public void handle(ActionEvent event) {
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LoanSharkGUI loan = new LoanSharkGUI(getPlayer());
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loan.initializeLoanShark(stage);
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stage.show();
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}
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});
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loanButton.setText("Loans");
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quitButton.setPrefHeight(25.0);
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quitButton.setMnemonicParsing(false);
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quitButton.setPrefWidth(90.0);
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quitButton.setText("Quit");
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quitButton.setOnAction(new EventHandler<ActionEvent>() {
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/**
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* the user is free to travel once the quit button is clicked.
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*
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* @param event -- the event corresponding to the button click
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*/
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@Override
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public void handle(ActionEvent event) {
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setIsPriceChanged(1);
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TravelGUI travelGUI = new TravelGUI(getPlayer());
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travelGUI.initializeTravel(stage);
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stage.show();
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}
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});
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retireButton.setPrefHeight(25.0);
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retireButton.setPrefWidth(49.0);
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retireButton.setText("Retire");
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retireButton.setVisible(false);
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retireButton.setOnAction(new EventHandler<ActionEvent>() {
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/**
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* the user wins the game when the retire button is clicked.
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*
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* @param event -- the event corresponding to the button click
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*/
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@Override
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public void handle(ActionEvent event) {
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retire(stage);
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}
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});
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retireButton.setMnemonicParsing(false);
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opiumButton.setMnemonicParsing(false);
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opiumButton.setPrefWidth(86.0);
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opiumButton.setPrefHeight(25.0);
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opiumButton.setText("Opium");
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opiumButton.setVisible(false);
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opiumButton.setOnAction(new EventHandler<ActionEvent>() {
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/**
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* the opium buying/selling process starts as soon as the user clicks the opium button.
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*
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* @param event -- the event corresponding to the button click
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*/
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@Override
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public void handle(ActionEvent event) {
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buttonSetup("input");
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opiumButton.setText("Opium.");
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defaultTextOut();
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String extraText;
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if (buyButton.getText().contains(".")) {
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extraText = String.format(" (You can afford %d)", getMoney() / getOpiumPrice());
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} else {
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extraText = String.format(" (You have %d)", getOpiumHeld());
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}
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textOut.setText(textOut.getText() + "\n\tWhat quantity of Opium?" + extraText);
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}
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});
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silkButton.setPrefHeight(25.0);
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silkButton.setPrefWidth(86.0);
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silkButton.setMnemonicParsing(false);
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silkButton.setText("Silk");
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silkButton.setVisible(false);
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silkButton.setOnAction(new EventHandler<ActionEvent>() {
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/**
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* the silk buying/selling process starts as soon as the user clicks the silk button.
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*
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* @param event -- the event corresponding to the button click
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*/
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@Override
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public void handle(ActionEvent event) {
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buttonSetup("input");
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silkButton.setText("Silk.");
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defaultTextOut();
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String extraText;
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if (buyButton.getText().contains(".")) {
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extraText = String.format(" (You can afford %d)", getMoney() / getSilkPrice());
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} else {
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extraText = String.format(" (You have %d)", getSilkHeld());
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}
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textOut.setText(textOut.getText() + "\n\tWhat quantity of Silk?" + extraText);
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}
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});
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armsButton.setPrefWidth(86.0);
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armsButton.setMnemonicParsing(false);
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armsButton.setVisible(false);
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armsButton.setOnAction(new EventHandler<ActionEvent>() {
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/**
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* the arms buying/selling process starts as soon as the user clicks the arms button.
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*
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* @param event -- the event corresponding to the button click
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*/
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@Override
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public void handle(ActionEvent event) {
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buttonSetup("input");
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armsButton.setText("Arms.");
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defaultTextOut();
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String extraText;
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if (buyButton.getText().contains(".")) {
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extraText = String.format(" (You can afford %d)", getMoney() / getArmsPrice());
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} else {
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extraText = String.format(" (You have %d)", getArmsHeld());
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}
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textOut.setText(textOut.getText() + "\n\tWhat quantity of Arms?" + extraText);
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}
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});
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armsButton.setText("Arms");
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armsButton.setPrefHeight(25.0);
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generalButton.setMnemonicParsing(false);
|
||
generalButton.setPrefHeight(25.0);
|
||
generalButton.setPrefWidth(86.0);
|
||
generalButton.setText("General");
|
||
generalButton.setVisible(false);
|
||
generalButton.setOnAction(new EventHandler<ActionEvent>() {
|
||
|
||
/**
|
||
* the general cargo buying/selling process starts as soon as the user clicks the general cargo button.
|
||
*
|
||
* @param event -- the event corresponding to the button click
|
||
*/
|
||
@Override
|
||
public void handle(ActionEvent event) {
|
||
buttonSetup("input");
|
||
generalButton.setText("General.");
|
||
defaultTextOut();
|
||
String extraText;
|
||
if (buyButton.getText().contains(".")) {
|
||
extraText = String.format(" (You can afford %d)", getMoney() / getGeneralPrice());
|
||
} else {
|
||
extraText = String.format(" (You have %d)", getGeneralHeld());
|
||
}
|
||
textOut.setText(textOut.getText() + "\n\tWhat quantity of General Cargo?" + extraText);
|
||
}
|
||
});
|
||
|
||
numberInput.setAlignment(javafx.geometry.Pos.CENTER_RIGHT);
|
||
numberInput.setText("Enter amount here...");
|
||
numberInput.setVisible(false);
|
||
numberInput.setOnKeyPressed(new EventHandler<KeyEvent>() {
|
||
|
||
/**
|
||
* after the user inputs a valid input into the text field and presses Z or ENTER, the buying/selling ends
|
||
* and the user is returned to the regular shop dialogue.
|
||
*
|
||
* @param event -- the event corresponding to the button click
|
||
*/
|
||
@Override
|
||
public void handle(KeyEvent event) {
|
||
boolean exit = true;
|
||
defaultTextOut();
|
||
if (event.getCode().equals(KeyCode.ENTER) || event.getCode().equals(KeyCode.Z)) {
|
||
while (true) {
|
||
if (!textOut.getText().contains("You entered an invalid input!") && !exit) {
|
||
textOut.setText(textOut.getText() + "\n\n\tYou entered an invalid input! Please try again.");
|
||
break;
|
||
}
|
||
try {
|
||
shop();
|
||
} catch (Exception e) {
|
||
exit = false;
|
||
}
|
||
if (exit) {
|
||
break;
|
||
}
|
||
}
|
||
updateStage(firm,wItemsText,wItemSpaceText,locationText,gunsText,inventoryText,inventoryHeldText,shipStatusText,cashText,bankText);
|
||
|
||
buttonSetup("reset");
|
||
}
|
||
}
|
||
});
|
||
|
||
stage.setTitle("Shop");
|
||
stage.setResizable(false);
|
||
flowPane.getChildren().addAll(buyButton, sellButton, bankButton, cargoButton, loanButton, quitButton, retireButton, opiumButton, silkButton, armsButton, generalButton, numberInput);
|
||
Scene root = new Scene(declareStage(flowPane,firm,wItemsText,wItemSpaceText,locationText,gunsText,inventoryText,inventoryHeldText,shipStatusText,cashText,bankText,textOut), 600, 480);
|
||
stage.setScene(root);
|
||
root.getStylesheets().add("styleguide.css");
|
||
|
||
// general updates to the buttons, user stats/inventory, and text.
|
||
buttonSetup("reset");
|
||
if(getIsPriceChanged() == 0 || getIsPriceChanged() == 2){
|
||
TaipanShopLogic logic = new TaipanShopLogic(getPlayer());
|
||
String temp = logic.updatePrices();
|
||
setPlayer(logic.getPlayer());
|
||
defaultTextOut();
|
||
textOut.setText(temp + textOut.getText());
|
||
}
|
||
defaultTextOut();
|
||
updateStage(firm,wItemsText,wItemSpaceText,locationText,gunsText,inventoryText,inventoryHeldText,shipStatusText,cashText,bankText);
|
||
}
|
||
|
||
|
||
/**
|
||
* The anchor pane shown to the user, used to display the current stats of the player
|
||
* @param flowPane,firm,wItemsText,wItemSpaceText,locationText, gunsText, inventoryText, inventoryHeldText, shipStatusText, cashText, bankText assigned from the original element inside of the JavaFX scene
|
||
* @param textOut the output so that the player can see all of the text given
|
||
* @return The AnchorPane with all the elements already declared
|
||
*/
|
||
public AnchorPane declareStage(FlowPane flowPane,Label firm, Label wItemsText, Label wItemSpaceText, Label locationText, Label gunsText, Label inventoryText, Label inventoryHeldText, Label shipStatusText, Label cashText, Label bankText, Label textOut) {
|
||
//Declaring all the elements required for the information on screen
|
||
Rectangle dialogueRectangle = new Rectangle();
|
||
Rectangle inventoryRectangle = new Rectangle();
|
||
Rectangle warehouseRectangle = new Rectangle();
|
||
AnchorPane anchorPane = new AnchorPane();
|
||
GridPane gridPane = new GridPane();
|
||
ColumnConstraints columnConstraints = new ColumnConstraints();
|
||
RowConstraints rowConstraints = new RowConstraints();
|
||
RowConstraints rowConstraints0 = new RowConstraints();
|
||
RowConstraints rowConstraints1 = new RowConstraints();
|
||
RowConstraints rowConstraints2 = new RowConstraints();
|
||
RowConstraints rowConstraints3 = new RowConstraints();
|
||
RowConstraints rowConstraints4 = new RowConstraints();
|
||
HBox hBox = new HBox();
|
||
HBox hBox0 = new HBox();
|
||
Font size14 = new Font(14.0);
|
||
Label warehouseText = new Label();
|
||
|
||
dialogueRectangle.setFill(Color.WHITE);
|
||
dialogueRectangle.setHeight(180.0);
|
||
dialogueRectangle.setLayoutX(8.0);
|
||
dialogueRectangle.setLayoutY(294.0);
|
||
dialogueRectangle.setStroke(Color.BLACK);
|
||
dialogueRectangle.setStrokeType(StrokeType.INSIDE);
|
||
dialogueRectangle.setWidth(582.0);
|
||
|
||
inventoryRectangle.setFill(Color.WHITE);
|
||
inventoryRectangle.setHeight(108.0);
|
||
inventoryRectangle.setLayoutX(8.0);
|
||
inventoryRectangle.setLayoutY(147.0);
|
||
inventoryRectangle.setStroke(Color.BLACK);
|
||
inventoryRectangle.setStrokeType(StrokeType.INSIDE);
|
||
inventoryRectangle.setWidth(405.0);
|
||
|
||
warehouseRectangle.setFill(Color.WHITE);
|
||
warehouseRectangle.setHeight(108.0);
|
||
warehouseRectangle.setLayoutY(33.0);
|
||
warehouseRectangle.setLayoutX(8.0);
|
||
warehouseRectangle.setStroke(Color.BLACK);
|
||
warehouseRectangle.setStrokeType(StrokeType.INSIDE);
|
||
warehouseRectangle.setWidth(405.0);
|
||
|
||
anchorPane.setPrefHeight(480.0);
|
||
anchorPane.setPrefWidth(600.0);
|
||
|
||
gridPane.setPrefHeight(480.0);
|
||
gridPane.setPrefWidth(600.0);
|
||
|
||
columnConstraints.setMaxWidth(590.0);
|
||
columnConstraints.setMinWidth(0.0);
|
||
columnConstraints.setPrefWidth(590.0);
|
||
|
||
rowConstraints.setMinHeight(20.0);
|
||
rowConstraints.setPrefHeight(20.0);
|
||
|
||
rowConstraints0.setMaxHeight(122.0);
|
||
rowConstraints0.setMinHeight(10.0);
|
||
rowConstraints0.setPrefHeight(117.0);
|
||
|
||
rowConstraints1.setMaxHeight(163.0);
|
||
rowConstraints1.setMinHeight(10.0);
|
||
rowConstraints1.setPrefHeight(112.0);
|
||
|
||
rowConstraints2.setMaxHeight(126.0);
|
||
rowConstraints2.setMinHeight(0.0);
|
||
rowConstraints2.setPrefHeight(42.0);
|
||
|
||
rowConstraints3.setMaxHeight(269.0);
|
||
rowConstraints3.setMinHeight(10.0);
|
||
rowConstraints3.setPrefHeight(118.0);
|
||
|
||
rowConstraints4.setMaxHeight(179.0);
|
||
rowConstraints4.setMinHeight(10.0);
|
||
rowConstraints4.setPrefHeight(52.0);
|
||
|
||
gridPane.setPadding(new Insets(10.0, 10.0, 10.0, 0.0));
|
||
|
||
GridPane.setRowIndex(hBox, 1);
|
||
hBox.setPrefHeight(100.0);
|
||
hBox.setPrefWidth(200.0);
|
||
|
||
GridPane.setRowIndex(hBox0, 2);
|
||
hBox0.setPrefHeight(100.0);
|
||
hBox0.setPrefWidth(200.0);
|
||
|
||
GridPane.setRowIndex(flowPane, 5);
|
||
flowPane.setAlignment(Pos.CENTER);
|
||
flowPane.setHgap(5.0);
|
||
flowPane.setPrefHeight(200.0);
|
||
flowPane.setPrefWidth(200.0);
|
||
|
||
firm.setAlignment(Pos.CENTER);
|
||
firm.setPrefHeight(27.0);
|
||
firm.setPrefWidth(632.0);
|
||
firm.setFont(new Font(18.0));
|
||
|
||
warehouseText.setAlignment(Pos.CENTER);
|
||
warehouseText.setPrefHeight(108.0);
|
||
warehouseText.setPrefWidth(100.0);
|
||
warehouseText.setText(" Warehouse\n\tOpium\n\tSilk\n\tArms\n\tGeneral");
|
||
warehouseText.setFont(size14);
|
||
|
||
wItemsText.setAlignment(Pos.CENTER);
|
||
wItemsText.setPrefWidth(100.0);
|
||
wItemsText.setPrefHeight(108.0);
|
||
wItemsText.setFont(size14);
|
||
|
||
wItemSpaceText.setPrefHeight(108.0);
|
||
wItemSpaceText.setPrefWidth(215.0);
|
||
wItemSpaceText.setFont(size14);
|
||
|
||
locationText.setAlignment(Pos.BOTTOM_CENTER);
|
||
locationText.setPrefHeight(106.0);
|
||
locationText.setPrefWidth(175.0);
|
||
locationText.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
|
||
locationText.setFont(size14);
|
||
|
||
inventoryText.setAlignment(Pos.CENTER);
|
||
inventoryText.setFont(size14);
|
||
|
||
inventoryHeldText.setAlignment(Pos.CENTER);
|
||
inventoryHeldText.setPrefHeight(108.0);
|
||
inventoryHeldText.setPrefWidth(100.0);
|
||
inventoryHeldText.setFont(size14);
|
||
|
||
gunsText.setPrefHeight(108.0);
|
||
gunsText.setPrefWidth(212.0);
|
||
gunsText.setAlignment(Pos.CENTER_LEFT);
|
||
gunsText.setFont(size14);
|
||
|
||
shipStatusText.setAlignment(Pos.TOP_CENTER);
|
||
shipStatusText.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
|
||
shipStatusText.setPrefHeight(110.0);
|
||
shipStatusText.setPrefWidth(180.0);
|
||
shipStatusText.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
|
||
shipStatusText.setFont(size14);
|
||
|
||
GridPane.setRowIndex(cashText, 3);
|
||
cashText.setPrefHeight(17.0);
|
||
cashText.setPrefWidth(209.0);
|
||
cashText.setFont(size14);
|
||
|
||
GridPane.setHalignment(bankText, javafx.geometry.HPos.CENTER);
|
||
GridPane.setRowIndex(bankText, 3);
|
||
bankText.setAlignment(Pos.CENTER);
|
||
bankText.setPrefHeight(20.0);
|
||
bankText.setPrefWidth(264.0);
|
||
bankText.setFont(size14);
|
||
|
||
GridPane.setRowIndex(textOut, 4);
|
||
textOut.setAlignment(Pos.TOP_LEFT);
|
||
textOut.setContentDisplay(javafx.scene.control.ContentDisplay.TOP);
|
||
textOut.setPrefHeight(163.0);
|
||
textOut.setPrefWidth(583.0);
|
||
defaultTextOut();
|
||
textOut.setFont(size14);
|
||
|
||
anchorPane.getChildren().addAll(dialogueRectangle, inventoryRectangle, warehouseRectangle);
|
||
|
||
hBox.getChildren().addAll(warehouseText, wItemsText, wItemSpaceText, locationText);
|
||
|
||
hBox0.getChildren().addAll(inventoryText, inventoryHeldText, gunsText, shipStatusText);
|
||
|
||
gridPane.getColumnConstraints().add(columnConstraints);
|
||
gridPane.getRowConstraints().addAll(rowConstraints, rowConstraints0, rowConstraints1, rowConstraints2, rowConstraints3, rowConstraints4);
|
||
gridPane.getChildren().addAll(firm, hBox, hBox0, cashText, bankText, textOut, flowPane);
|
||
|
||
anchorPane.getChildren().add(gridPane);
|
||
|
||
return anchorPane;
|
||
}
|
||
|
||
/**
|
||
* Updates the current stage shown to the player with all the brand new information
|
||
* @param firm,wItemsText,wItemSpaceText,locationText, gunsText, inventoryText, inventoryHeldText, shipStatusText, cashText, bankText assigned from the original element inside of the JavaFX scene
|
||
*/
|
||
public void updateStage(Label firm, Label wItemsText, Label wItemSpaceText, Label locationText, Label gunsText, Label inventoryText, Label inventoryHeldText, Label shipStatusText, Label cashText, Label bankText) {
|
||
TaipanShopLogic logic = new TaipanShopLogic(super.getPlayer());
|
||
firm.setText(String.format("Firm: %s, %s", getName(), logic.getStringLocation()));
|
||
wItemsText.setText(String.format("\n %d\n %d\n %d\n %d", getwOpium(), getwSilk(), getwArms(), getwGeneral()));
|
||
int itemsInWarehouse = getwOpium() + getwGeneral() + getwArms() + getwSilk();
|
||
wItemSpaceText.setText(String.format("\n\t\tIn use:\n\t\t %d \n\t\tVacant:\n\t\t %d", itemsInWarehouse, (10000 - itemsInWarehouse)));
|
||
locationText.setText(String.format("Location\n%s", logic.getStringLocation()));
|
||
int itemsInInventory = getCargoSpace() - getSilkHeld() - getOpiumHeld() - getGeneralHeld() - getArmsHeld() - 10 * getGuns();
|
||
//If the inventory is too full
|
||
if (itemsInInventory < 0) {
|
||
inventoryText.setText(" Overloaded\n\t Opium\n\t Silk\n\t Arms\n\t General");
|
||
}
|
||
//If the inventory isn't too full
|
||
else {
|
||
inventoryText.setText(String.format(" Hold %d\n\t Opium\n\t Silk\n\t Arms\n\t General", itemsInInventory));
|
||
}
|
||
gunsText.setText(String.format("Guns %d\n\n\n\n ", getGuns()));
|
||
inventoryHeldText.setText(String.format("\n %d\n %d\n %d\n %d", getOpiumHeld(), getSilkHeld(), getArmsHeld(), getGeneralHeld()));
|
||
shipStatusText.setText(String.format("\tDebt\n\t%d\n\n\tShip status\n\t%s: %d", getDebt(), logic.shipStatusString(), getHP()));
|
||
cashText.setText(String.format(" Cash: $%,d", getMoney()));
|
||
bankText.setText(String.format("Bank: $%,d", getBank()));
|
||
}
|
||
}
|