Redid a bunch of commenting making sure that every method was commented.
This commit is contained in:
@@ -12,18 +12,18 @@ import javafx.scene.layout.BorderPane;
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import javafx.scene.layout.HBox;
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import javafx.scene.layout.VBox;
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import javafx.stage.Stage;
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import logic.BankLogic;
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import logic.Player;
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/**
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* 2019-03-10
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* Authors: Siddhant Dewani
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* BankGUI allows the user to store cash and gain interest off of the cash
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*/
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public class BankGUI extends Player {
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/**
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* 2019-03-10
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* Authors: Siddhant Dewani
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* BankGUI allows the user to store cash and gain interest off of the cash
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*/
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/**
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* Class Constructor that takes in a type player as a parameter
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*
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* @param player object of the class Player
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*/
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public BankGUI(Player player) {
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@@ -33,16 +33,14 @@ public class BankGUI extends Player {
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/**
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* Initializes the GUI for the Bank in our game.
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*
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* @param primaryStage
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* @return
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* @param primaryStage the stage in which everything in this class is shown
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* @return Returns the stage in which can be used by other stages
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*/
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public Stage initializeBank(Stage primaryStage) {
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public void initializeBank(Stage primaryStage) {
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primaryStage.setTitle("Bank");
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/**
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* Creating all the layouts, labels, buttons, and a textfield.
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*
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*/
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BorderPane brdr1 = new BorderPane();
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HBox hbx1 = new HBox(30);
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@@ -63,7 +61,6 @@ public class BankGUI extends Player {
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/**
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* Adds the buttons so that they are at the bottom of the screen.
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*
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*/
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hbx1.setAlignment(Pos.CENTER);
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hbx1.getChildren().add(b1);
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@@ -83,7 +80,6 @@ public class BankGUI extends Player {
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/**
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* Adds the labels to the top of the screen.
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*
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*/
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vbx1.setAlignment(Pos.CENTER);
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vbx1.getChildren().add(l1);
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@@ -95,7 +91,6 @@ public class BankGUI extends Player {
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/**
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* Adds function to button 1 which, when clicked, withdraws money from your bank to your person but, will not let you overdraw.
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*
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*/
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b1.setOnAction(new EventHandler<ActionEvent>() {
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@Override
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@@ -135,22 +130,25 @@ public class BankGUI extends Player {
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/**
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* Sets the window size to a width of 600 and height of 480 and displays the screen.
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*
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*/
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Scene scene = new Scene(brdr1, 600, 480);
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scene.getStylesheets().add("styleguide.css");
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primaryStage.setScene(scene);
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return primaryStage;
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}
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/**
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* The deposit button within the scene above. Runs the deposit logic class when run
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* @param txtField1,l5,l2,l4 assigned from the original element inside of the JavaFX scene
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*/
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private void deposits(TextField txtField1, Label l5, Label l2, Label l4) {
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try {
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int deposit = Integer.parseInt(txtField1.getText());
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if (deposit < 0) {
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l5.setText("Nice try! You can not enter negative numbers.");
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} else if (deposit <= getMoney()) {
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setBank(deposit + getBank());
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setMoney(getMoney() - deposit);
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BankLogic bankLogic = new BankLogic(getPlayer());
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bankLogic.depositing(deposit);
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setPlayer(bankLogic.getPlayer());
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} else {
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l5.setText("Sorry, you can not deposit that much.");
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}
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@@ -162,14 +160,19 @@ public class BankGUI extends Player {
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}
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}
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/**
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* The withdraw button within the scene above. Runs the withdraw logic class when run
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* @param txtField1,l5,l2,l4 assigned from the original element inside of the JavaFX scene
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*/
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private void withdraw(TextField txtField1, Label l5, Label l2, Label l4) {
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try {
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int withdraw = Integer.parseInt(txtField1.getText());
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if (withdraw < 0) {
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l5.setText("Come on " + getName() + ", are you trying to fool me?\nNo negative numbers please!");
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} else if (withdraw <= getBank()) {
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setMoney(withdraw + getMoney());
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setBank(getBank() - withdraw);
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BankLogic bankLogic = new BankLogic(getPlayer());
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bankLogic.withdrawing(withdraw);
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setPlayer(bankLogic.getPlayer());
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} else {
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l5.setText("Sorry, you can not withdraw that much.");
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}
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@@ -179,15 +182,4 @@ public class BankGUI extends Player {
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l5.setText("Please enter a valid response.");
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}
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}
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/**
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* sets scene and runs stage
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*
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* @param primaryStage the stage in which the scene may be run and switched to
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*/
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public void start(Stage primaryStage) {
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BankGUI bank = new BankGUI(getPlayer());
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bank.initializeBank(primaryStage);
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primaryStage.show();
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}
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}
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@@ -25,6 +25,11 @@ public class GameEndGUI extends Player {
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private Label netWorth;
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private BorderPane borderPane;
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/**
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* Class Constructor that takes in a type player as a parameter
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*
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* @param player object of the class Player
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*/
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public GameEndGUI(Player player) {
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Player playerDummy = new Player(player);
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setPlayer(playerDummy);
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@@ -36,7 +41,7 @@ public class GameEndGUI extends Player {
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* @param stage sets the stage to which we will execute the scene of the GameEndGUI class
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* @return stage so that another class can switch to the stage
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*/
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public Stage initializeGameEndGUI(Stage stage) {
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public void initializeGameEndGUI(Stage stage) {
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//Creating all the nodes
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title = new Label();
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@@ -83,10 +88,11 @@ public class GameEndGUI extends Player {
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vBox.getChildren().add(netWorth);
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title.setText(gameEndLogic.endGameText());
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String[] strings = gameEndLogic.endGameStats(netWorthInt);
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//Updating the endgame stats of the player
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firmName.setText("Firm Name: " + getName());
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gunsHeld.setText("Guns Held: " + getGuns());
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netWorth.setText("Net Worth: " + netWorthInt);
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firmName.setText(strings[0]);
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gunsHeld.setText(strings[1]);
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netWorth.setText(strings[2]);
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Scene root = new Scene(borderPane, 600, 480);
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root.getStylesheets().add("styleguide.css");
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@@ -94,18 +100,7 @@ public class GameEndGUI extends Player {
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stage.setTitle("End Game Stats");
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stage.setResizable(false);
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stage.setScene(root);
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return stage;
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}
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/**
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* sets scene and runs stage
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*
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* @param primaryStage the stage in which the scene may be run and switched to
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*/
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public void start(Stage primaryStage) {
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GameEndGUI gameEndGUI = new GameEndGUI(getPlayer());
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gameEndGUI.initializeGameEndGUI(primaryStage);
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primaryStage.show();
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}
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}
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@@ -1,7 +1,5 @@
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package gui;
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import javafx.event.ActionEvent;
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import javafx.event.EventHandler;
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import javafx.geometry.Insets;
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import javafx.geometry.Pos;
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import javafx.scene.Scene;
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@@ -12,6 +10,7 @@ import javafx.scene.layout.BorderPane;
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import javafx.scene.layout.HBox;
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import javafx.scene.layout.VBox;
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import javafx.stage.Stage;
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import logic.LoanSharkLogic;
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import logic.Player;
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/**
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@@ -42,7 +41,7 @@ public class LoanSharkGUI extends Player {
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*
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* @param primaryStage the stage upon which the GUI will be imposed
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*/
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public Stage initializeLoanShark(Stage primaryStage) {
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public void initializeLoanShark(Stage primaryStage) {
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primaryStage.setTitle("Loan Shark");
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//Declaring each Layout
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@@ -92,73 +91,20 @@ public class LoanSharkGUI extends Player {
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brdr1.setTop(vbx1);
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// Set the event handler when the deposit button is clicked
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b1.setOnAction(new EventHandler<ActionEvent>() {
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@Override
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public void handle(ActionEvent event) {
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try {
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int loanAsk = Integer.parseInt(txtField1.getText());
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if (loanAsk <= 2 * (getMoney() - getDebt()) && loanAsk >= 0) {
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setDebt(getDebt() + loanAsk);
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setMoney(getMoney() + loanAsk);
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l4.setText("Cash: " + getMoney());
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} else if (loanAsk < 0) {
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l5.setText("Sorry you cannot enter negative numbers");
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}
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else{
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l5.setText("Sorry you cannot get the loan requested");
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}
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l2.setText("Debt: " + getDebt());
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} catch (Exception e) {
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l5.setText("Please enter a valid value");
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}
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}
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}
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);
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b1.setOnAction(event -> {
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depositButton(l2, l4, l5, txtField1);
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});
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// Set the event handler when the withdraw button is clicked
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b2.setOnAction(new EventHandler<ActionEvent>() {
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@Override
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public void handle(ActionEvent event) {
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try {
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b2.setOnAction(event -> {
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withdrawButton(l2, l4, l5, txtField1);
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});
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int returnAsk = Integer.parseInt(txtField1.getText());
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if (returnAsk > getDebt()) {
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l5.setText("You do not need to return that much.");
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}
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else if (returnAsk <= getDebt() && returnAsk >= 0 && getMoney() >= returnAsk) {
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setDebt(getDebt() - returnAsk);
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setMoney(getMoney() - returnAsk);
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l4.setText("Cash: " + getMoney());
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}
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else if(getMoney() < returnAsk) {
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l5.setText("Look " + getName() + ", you are being cheap!");
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}
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else {
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l5.setText("Sorry, you can not return a negative amount!");
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}
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l2.setText("Debt: " + getDebt());
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}
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catch (Exception e) {
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l5.setText("Please enter a valid value");
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}
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}
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}
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);
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b3.setOnAction(new EventHandler<ActionEvent>() {
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@Override
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public void handle(ActionEvent event) {
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TaipanShopGUI shopGUI = new TaipanShopGUI(getPlayer());
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shopGUI.initializeShop(primaryStage);
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primaryStage.show();
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}
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}
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b3.setOnAction(event -> {
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TaipanShopGUI shopGUI = new TaipanShopGUI(getPlayer());
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shopGUI.initializeShop(primaryStage);
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primaryStage.show();
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}
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);
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@@ -166,8 +112,71 @@ public class LoanSharkGUI extends Player {
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Scene scene = new Scene(brdr1, 600, 480);
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scene.getStylesheets().add("styleguide.css");
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primaryStage.setScene(scene);
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//primaryStage.show();
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return primaryStage;
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primaryStage.show();
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}
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/**
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* The withdraw button within the scene above. Runs the withdraw logic class when run
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* @param txtField1,l2,l4,l5 assigned from the original element inside of the JavaFX scene
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*/
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public void withdrawButton(Label l2, Label l4, Label l5, TextField txtField1) {
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try {
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int returnAsk = Integer.parseInt(txtField1.getText());
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//If the player enters a invalid number
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if (returnAsk > getDebt()) {
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l5.setText("You do not need to return that much.");
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}
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//If the player enters a valid number
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else if (returnAsk <= getDebt() && returnAsk >= 0 && getMoney() >= returnAsk) {
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LoanSharkLogic loanSharkLogic = new LoanSharkLogic(getPlayer());
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loanSharkLogic.changeLoan(getDebt() - returnAsk, getMoney() - returnAsk);
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setPlayer(loanSharkLogic.getPlayer());
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l4.setText("Cash: " + getMoney());
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}
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//If the player enters a invalid number
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else if(getMoney() < returnAsk) {
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l5.setText("Look " + getName() + ", you are being cheap!");
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}
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//If the player enters a negative number
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else {
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l5.setText("Sorry, you can not return a negative amount!");
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}
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l2.setText("Debt: " + getDebt());
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}
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//Only runs if the user gives an invalid input
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catch (Exception e) {
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l5.setText("Please enter a valid value");
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}
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}
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/**
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* The deposit button within the scene above. Runs the deposit logic class when run
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* @param txtField1,l5,l2,l4 assigned from the original element inside of the JavaFX scene
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*/
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public void depositButton(Label l2, Label l4, Label l5, TextField txtField1) {
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try {
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int loanAsk = Integer.parseInt(txtField1.getText());
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//If the player enters a valid number
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if (loanAsk <= 2 * (getMoney() - getDebt()) && loanAsk >= 0) {
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LoanSharkLogic loanSharkLogic = new LoanSharkLogic(getPlayer());
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loanSharkLogic.changeLoan(getDebt() + loanAsk, getMoney() + loanAsk);
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setPlayer(loanSharkLogic.getPlayer());
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l4.setText("Cash: " + getMoney());
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}
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//If the player enters a negative number
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else if (loanAsk < 0) {
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l5.setText("Sorry you cannot enter negative numbers");
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}
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//If the player enters a invalid number
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else{
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l5.setText("Sorry you cannot get the loan requested");
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}
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l2.setText("Debt: " + getDebt());
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}
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//Only runs if the user gives an invalid input
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catch (Exception e) {
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l5.setText("Please enter a valid value");
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}
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}
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}
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@@ -8,9 +8,7 @@ import logic.Player;
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* 2019-03-10
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* Authors: Harkamal, Vikram, Haris, Siddhant, Nathan
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* MainGUI class, Initializes the entire game and runs the game for user to play
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*
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*/
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public class MainGUI extends Application {
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/**
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@@ -48,11 +48,11 @@ public class RandomEventGUI extends Player {
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}
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/**
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* Initializes randomEvent on the given stage as a parameter.
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* Sets up the graphical part of RandomEventGUI and includes all logic for the class
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*
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* @param stage
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* @param stage sets the stage to which we will execute the scene of the RandomEventGUI class
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*/
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public Stage initializeRandomEventGUI(Stage stage) {
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public void initializeRandomEventGUI(Stage stage) {
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//Creating the nodes within the event screen
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hBox = new HBox();
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yesButton = new Button();
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@@ -146,11 +146,13 @@ public class RandomEventGUI extends Player {
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sellingItemLabel.setText("Mc Henry from the Hong Kong shipyard has arrived,\n would be willing to repair your ship for $" + itemPrice);
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}
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//Only runs if the player doesn't have enough space and is given a gun
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if((eventNumber == 1 && getCargoSpace() < 10)){
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TaipanShopGUI taipanShopGUI = new TaipanShopGUI(getPlayer());
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taipanShopGUI.initializeShop(stage);
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stage.show();
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}
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//Only runs if the player has 100 or greater HP and they got the ship repair man
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if((eventNumber == 3 && getPlayer().getHP() >= 100)){
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TaipanShopGUI taipanShopGUI = new TaipanShopGUI(getPlayer());
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taipanShopGUI.initializeShop(stage);
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@@ -210,10 +212,9 @@ public class RandomEventGUI extends Player {
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Scene root = new Scene(borderPane, 600, 480);
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root.getStylesheets().add("styleguide.css");
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stage.setTitle("Travel");
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stage.setTitle("Random Event");
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stage.setResizable(false);
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stage.setScene(root);
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return stage;
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}
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@@ -1,8 +1,6 @@
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package gui;
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import javafx.animation.*;
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import javafx.event.ActionEvent;
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import javafx.event.EventHandler;
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import javafx.geometry.Insets;
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import javafx.scene.Scene;
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import javafx.scene.control.Button;
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@@ -29,8 +27,6 @@ import logic.ShipWarfareLogic;
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* Author: Haris Muhammad
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* ShipWarfareGUI class, Generates and utilizes ships which the user can attack or run from
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*/
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public class ShipWarfareGUI extends Player {
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ShipWarfareLogic logic = new ShipWarfareLogic(getPlayer());
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@@ -1,7 +1,5 @@
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package gui;
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import javafx.event.ActionEvent;
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import javafx.event.EventHandler;
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import javafx.geometry.Pos;
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import javafx.scene.Scene;
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import javafx.scene.control.*;
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@@ -18,7 +16,6 @@ import logic.StartLogic;
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* 2019-03-10
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* Authors: Harkamal, Vikram, Haris, Siddhant, Nathan
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* StartGUI class, Initializes and displays the start menu for Taipan
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*
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*/
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@@ -61,12 +58,10 @@ public class StartGUI extends Player {
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}
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||||
|
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/**
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||||
* Initializes the Start GUI the game.
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*
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* @param stage object of type Stage
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* @return returns the stage of GUI
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* Sets up the graphical part of StartGUI and includes all logic for the class
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* @param stage sets the stage to which we will execute the scene of the StartGUI class
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*/
|
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public Stage initializeStart(Stage stage) {
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public void initializeStart(Stage stage) {
|
||||
|
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/**
|
||||
* Creates an HBox at the center of the borderpane with a width of 200, height of 100 and spacing of 10.
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||||
@@ -234,6 +229,5 @@ public class StartGUI extends Player {
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stage.setScene(root);
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stage.setHeight(510);
|
||||
stage.setWidth(600);
|
||||
return stage;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -237,9 +237,9 @@ public class TaipanShopGUI extends Player {
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the shop on the given stage as a parameter.
|
||||
* Sets up the graphical part of TaipanGUI and includes all logic for the class
|
||||
*
|
||||
* @param stage
|
||||
* @param stage sets the stage to which we will execute the scene of the TaipanGUI class
|
||||
*/
|
||||
public void initializeShop(Stage stage) {
|
||||
FileSaving saving = new FileSaving();
|
||||
@@ -549,6 +549,12 @@ public class TaipanShopGUI extends Player {
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* The anchor pane shown to the user, used to display the current stats of the player
|
||||
* @param flowPane,firm,wItemsText,wItemSpaceText,locationText, gunsText, inventoryText, inventoryHeldText, shipStatusText, cashText, bankText assigned from the original element inside of the JavaFX scene
|
||||
* @param textOut the output so that the player can see all of the text given
|
||||
* @return The AnchorPane with all the elements already declared
|
||||
*/
|
||||
public AnchorPane declareStage(FlowPane flowPane,Label firm, Label wItemsText, Label wItemSpaceText, Label locationText, Label gunsText, Label inventoryText, Label inventoryHeldText, Label shipStatusText, Label cashText, Label bankText, Label textOut) {
|
||||
//Declaring all the elements required for the information on screen
|
||||
Rectangle dialogueRectangle = new Rectangle();
|
||||
@@ -723,7 +729,8 @@ public class TaipanShopGUI extends Player {
|
||||
}
|
||||
|
||||
/**
|
||||
* updates the text associated with the user's inventory.
|
||||
* Updates the current stage shown to the player with all the brand new information
|
||||
* @param firm,wItemsText,wItemSpaceText,locationText, gunsText, inventoryText, inventoryHeldText, shipStatusText, cashText, bankText assigned from the original element inside of the JavaFX scene
|
||||
*/
|
||||
public void updateStage(Label firm, Label wItemsText, Label wItemSpaceText, Label locationText, Label gunsText, Label inventoryText, Label inventoryHeldText, Label shipStatusText, Label cashText, Label bankText) {
|
||||
TaipanShopLogic logic = new TaipanShopLogic(super.getPlayer());
|
||||
@@ -733,9 +740,12 @@ public class TaipanShopGUI extends Player {
|
||||
wItemSpaceText.setText(String.format("\n\t\tIn use:\n\t\t %d \n\t\tVacant:\n\t\t %d", itemsInWarehouse, (10000 - itemsInWarehouse)));
|
||||
locationText.setText(String.format("Location\n%s", logic.getStringLocation()));
|
||||
int itemsInInventory = getCargoSpace() - getSilkHeld() - getOpiumHeld() - getGeneralHeld() - getArmsHeld() - 10 * getGuns();
|
||||
//If the inventory is too full
|
||||
if (itemsInInventory < 0) {
|
||||
inventoryText.setText(" Overloaded\n\t Opium\n\t Silk\n\t Arms\n\t General");
|
||||
} else {
|
||||
}
|
||||
//If the inventory isn't too full
|
||||
else {
|
||||
inventoryText.setText(String.format(" Hold %d\n\t Opium\n\t Silk\n\t Arms\n\t General", itemsInInventory));
|
||||
}
|
||||
gunsText.setText(String.format("Guns %d\n\n\n\n ", getGuns()));
|
||||
|
||||
@@ -57,7 +57,7 @@ public class TravelGUI extends Player {
|
||||
* @param stage sets the stage to which we will execute the scene of the TravelGUI class
|
||||
* @return stage so that another class can switch to the stage
|
||||
*/
|
||||
public Stage initializeTravel(Stage stage) {
|
||||
public void initializeTravel(Stage stage) {
|
||||
|
||||
|
||||
//Creating the continue and quit buttons
|
||||
@@ -105,10 +105,14 @@ public class TravelGUI extends Player {
|
||||
stage.setTitle("Travel");
|
||||
stage.setResizable(false);
|
||||
stage.setScene(root);
|
||||
return stage;
|
||||
}
|
||||
|
||||
/**
|
||||
* Runs if the continue button is pressed. Used to leave the Travel Screen
|
||||
* @param stage the stage in which the JavaFX class is brought into
|
||||
*/
|
||||
public void continueButton(Stage stage) {
|
||||
//If there are ships attacking, move to the ShipWarfare method
|
||||
if(peasantShipScene && getAttackingShips()){
|
||||
ShipWarfareGUI ship = new ShipWarfareGUI(getPlayer());
|
||||
try {
|
||||
@@ -118,14 +122,17 @@ public class TravelGUI extends Player {
|
||||
}
|
||||
stage.show();
|
||||
}
|
||||
//If nothing is happening either create a random event or force the player into the shop
|
||||
else if(shopScene){
|
||||
Random rand = new Random();
|
||||
int randGenNum = rand.nextInt(3) + 1;
|
||||
//Forces the player into the shop
|
||||
if(randGenNum >= 2) {
|
||||
TaipanShopGUI shop = new TaipanShopGUI(getPlayer());
|
||||
shop.initializeShop(stage);
|
||||
stage.show();
|
||||
}
|
||||
//Creates a random event for the player
|
||||
else {
|
||||
RandomEventGUI randomEventGUI = new RandomEventGUI(getPlayer());
|
||||
randomEventGUI.initializeRandomEventGUI(stage);
|
||||
@@ -134,7 +141,12 @@ public class TravelGUI extends Player {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Runs if the numberInput is given and input and the Player has pressed Enter or Z
|
||||
* @param event the input which will be processed and given a proper response afterwars
|
||||
*/
|
||||
public void numberInput(KeyEvent event) {
|
||||
//Run the player has pressed Enter or Z
|
||||
if(event.getCode().equals(KeyCode.ENTER)||event.getCode().equals(KeyCode.Z)) {
|
||||
int response;
|
||||
try {
|
||||
@@ -149,11 +161,16 @@ public class TravelGUI extends Player {
|
||||
traveling(event, response, hasTraveled);
|
||||
}
|
||||
}
|
||||
//Run if the player cargo is too much
|
||||
else if (getCargoSpace() < (getOpiumHeld()+ (getGuns()*10)+getSilkHeld() + getArmsHeld() + getGeneralHeld())){
|
||||
textOut.setText(" "+getName() + " the cargo is too heavy! We can't set sail!");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Runs if the numberInput is given and input and the Player has pressed Enter or Z
|
||||
* @param event the input which will be processed and given a proper response afterwards
|
||||
*/
|
||||
public void traveling(KeyEvent event, int response, boolean hasTraveled) {
|
||||
//Just in case the player types something that was not intended. It will refresh the question and ask it again
|
||||
try {
|
||||
@@ -181,6 +198,10 @@ public class TravelGUI extends Player {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Takes the User's response to the location they want to travel to and returns a output
|
||||
* @param response Based on the number either asks for the player's input again or stops.
|
||||
*/
|
||||
public void responseTravel(int response) {
|
||||
if(response == getLocation()){
|
||||
textOut.setText("\tYou're already here " + getName() + "\n");
|
||||
@@ -188,7 +209,6 @@ public class TravelGUI extends Player {
|
||||
else{
|
||||
textOut.setText("\t" + getName() + "; Sorry but could you say that again?");
|
||||
}
|
||||
|
||||
textOut.setText(textOut.getText() + "\n\n\t\t1) Hong Kong, 2) Shanghai, 3) Nagasaki, 4) Saigon,\n\t\t5) Manila, 6) Singapore, or 7) Batavia?");
|
||||
}
|
||||
|
||||
@@ -260,5 +280,4 @@ public class TravelGUI extends Player {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user