Create ShopGUI

This file is the temporary placeholder for my shop GUI. Very much still in progress.
This commit is contained in:
Vikramb987
2019-03-07 20:57:36 -07:00
committed by GitHub
parent 93f16751f1
commit f6fa9dc646

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src/ShopGUI Normal file
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import javafx.application.Application;
import javafx.geometry.Insets;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.HBox;
import javafx.stage.Stage;
public class ShopGUI extends Application {
private Player player = new Player();
public static void main(String args[]){
launch(args);
}
public void start(Stage stage){
stage.setTitle("Shop");
GridPane grid = new GridPane();
grid.setPadding(new Insets(10,10,10,10));
grid.setVgap(20);
grid.setHgap(20);
grid.add(new Label("Firm: "+ player.getName()), 2, 0);
HBox warehouse = new HBox();
warehouse.setSpacing(20);
int itemsInWarehouse = player.getwOpium()+player.getwGeneral()+player.getwArms()+player.getwSilk();
Label ware1 = new Label("Warehouse\n\tOpium\n\tSilk\n\tArms\n\tGeneral");
Label ware2 = new Label("\n"+player.getwOpium()+"\n"+player.getwSilk()+"\n"+player.getwArms()+"\n"+player.getwGeneral());
Label ware3 = new Label("\nIn use:\n " + itemsInWarehouse + "\nVacant:\n " + (10000 - itemsInWarehouse));
warehouse.getChildren().addAll(ware1, ware2, new Label(), ware3);
HBox inventory = new HBox();
inventory.setSpacing(20);
int itemsInInventory = player.getCargoSpace()-player.getSilkHeld()-player.getOpiumHeld()-player.getGeneralHeld()-player.getArmsHeld();
Label inv1 = new Label("Hold "+itemsInInventory+"\n\tOpium\n\tSilk\n\tArms\n\tGeneral");
Label inv2 = new Label("\n"+player.getOpiumHeld()+"\n"+player.getSilkHeld()+"\n"+player.getArmsHeld()+"\n"+player.getGeneralHeld());
Label inv3 = new Label("Guns "+player.getGuns());
inventory.getChildren().addAll(inv1, inv2, new Label(), inv3);
String location;
switch(player.getLocation()){
case 1: location = "Hong Kong"; break;
case 2: location = "Shanghai"; break;
case 3: location = "Nagasaki"; break;
case 4: location = "Saigon"; break;
case 5: location = "Manila"; break;
case 6: location = "Singapore"; break;
case 7: location = "Batavia"; break;
default: location = "Error"; break;
}
grid.add(warehouse, 1, 1);
grid.add(inventory, 1, 2);
grid.add(new Label("\n\n\n Location\n"+location),3, 1 );
grid.add(new Label("Debt\n"+player.getDebt()), 3, 2);
Scene root = new Scene(grid, 600, 480);
stage.setResizable(false);
stage.setScene(root);
stage.show();
}
}