diff --git a/src/ShopGUI b/src/ShopGUI new file mode 100644 index 0000000..9924343 --- /dev/null +++ b/src/ShopGUI @@ -0,0 +1,62 @@ +import javafx.application.Application; +import javafx.geometry.Insets; +import javafx.scene.Scene; +import javafx.scene.control.Label; +import javafx.scene.layout.GridPane; +import javafx.scene.layout.HBox; +import javafx.stage.Stage; + +public class ShopGUI extends Application { + private Player player = new Player(); + public static void main(String args[]){ + launch(args); + } + public void start(Stage stage){ + stage.setTitle("Shop"); + + GridPane grid = new GridPane(); + grid.setPadding(new Insets(10,10,10,10)); + grid.setVgap(20); + grid.setHgap(20); + + grid.add(new Label("Firm: "+ player.getName()), 2, 0); + + HBox warehouse = new HBox(); + warehouse.setSpacing(20); + int itemsInWarehouse = player.getwOpium()+player.getwGeneral()+player.getwArms()+player.getwSilk(); + Label ware1 = new Label("Warehouse\n\tOpium\n\tSilk\n\tArms\n\tGeneral"); + Label ware2 = new Label("\n"+player.getwOpium()+"\n"+player.getwSilk()+"\n"+player.getwArms()+"\n"+player.getwGeneral()); + Label ware3 = new Label("\nIn use:\n " + itemsInWarehouse + "\nVacant:\n " + (10000 - itemsInWarehouse)); + warehouse.getChildren().addAll(ware1, ware2, new Label(), ware3); + + HBox inventory = new HBox(); + inventory.setSpacing(20); + int itemsInInventory = player.getCargoSpace()-player.getSilkHeld()-player.getOpiumHeld()-player.getGeneralHeld()-player.getArmsHeld(); + Label inv1 = new Label("Hold "+itemsInInventory+"\n\tOpium\n\tSilk\n\tArms\n\tGeneral"); + Label inv2 = new Label("\n"+player.getOpiumHeld()+"\n"+player.getSilkHeld()+"\n"+player.getArmsHeld()+"\n"+player.getGeneralHeld()); + Label inv3 = new Label("Guns "+player.getGuns()); + inventory.getChildren().addAll(inv1, inv2, new Label(), inv3); + + String location; + switch(player.getLocation()){ + case 1: location = "Hong Kong"; break; + case 2: location = "Shanghai"; break; + case 3: location = "Nagasaki"; break; + case 4: location = "Saigon"; break; + case 5: location = "Manila"; break; + case 6: location = "Singapore"; break; + case 7: location = "Batavia"; break; + default: location = "Error"; break; + } + + grid.add(warehouse, 1, 1); + grid.add(inventory, 1, 2); + grid.add(new Label("\n\n\n Location\n"+location),3, 1 ); + grid.add(new Label("Debt\n"+player.getDebt()), 3, 2); + + Scene root = new Scene(grid, 600, 480); + stage.setResizable(false); + stage.setScene(root); + stage.show(); + } +}