Made fight button basically functional for AnimationTesting
This commit is contained in:
@@ -1,6 +1,9 @@
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import javafx.animation.TranslateTransition;
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import javafx.animation.*;
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import javafx.event.ActionEvent;
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import javafx.event.Event;
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import javafx.event.EventHandler;
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import javafx.geometry.Insets;
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import javafx.scene.Scene;
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import javafx.scene.control.Button;
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@@ -18,6 +21,13 @@ import javafx.util.Duration;
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import java.io.FileInputStream;
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import java.io.FileNotFoundException;
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import java.util.Random;
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/**
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* 2019-03-10 (Edited on 2019-03-23)
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* Author: Haris Muhammad
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* ShipWarfareGUI class, Generates and utilizes ships which the user can attack or run from
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*/
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public class AnimationTesting extends Player {
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@@ -28,18 +38,40 @@ public class AnimationTesting extends Player {
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private Circle cannon;
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private BorderPane centeringLittyShipPane;
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private BorderPane encompassingPane;
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private VBox buttonBox;
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private HBox fightRunBox;
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private Button fightButton;
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private Button runButton;
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private Button continueButton;
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private VBox labelBox;
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private Label title;
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private Label HPLeft;
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private Label gunsLeftOrTaken;
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private Label runAwayOrLeft;
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private Label shipsRemaining;
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private Label report;
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private VBox buttonBox;
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private HBox fightRunBox;
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private Button fightButton;
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private Button runButton;
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private Button continueButton;
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private VBox labelBox;
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private Label title;
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private Label HPLeft;
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private Label gunsLeftOrTaken;
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private Label runAwayOrLeft;
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private Label shipsRemaining;
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private Label report;
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private boolean winOrLose= false;
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private int counter1;
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private int timeCounter;
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private int numOfLittyShips = 0;
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private boolean userAttacks = true;
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private int startingLittyShips = 0;
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private int howMuchRun = 0;
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private int counter = 0;
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private String pirateName = "Liu Yen";
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private int beginningX = 150;
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private int beginningY = 245;
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private int endX = 350;
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private int endY = 90;
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private TranslateTransition shotsFired = new TranslateTransition();
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private TranslateTransition enemyShots = new TranslateTransition();
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/**
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* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
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@@ -52,9 +84,262 @@ public class AnimationTesting extends Player {
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setPlayer(playerDummy);
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}
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/**
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* The number of ships that attack is based on the amount of money one has on hand
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*
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* @return the number of ships which will attack
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*/
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public int numOfShips() {
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int numOfShipsAttacking = 0;
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Random randomValue = new Random();
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if (getMoney() <= 100000) {
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//Minimum one ship will attack, maximum 20
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numOfShipsAttacking = randomValue.nextInt(20) + 1;
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} else if (getMoney() <= 200000) {
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//Minimum 30 Ships will attack, maximum 70
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numOfShipsAttacking = randomValue.nextInt(40) + 31;
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} else if (getMoney() <= 500000) {
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//Minimum 50 ships will attack, maximum 140
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numOfShipsAttacking = randomValue.nextInt(90) + 51;
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} else if (getMoney() >= 1000000) {
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//Minimum 100 ships will attack, maximum 300 ships
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numOfShipsAttacking = randomValue.nextInt(200) + 101;
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}
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return numOfShipsAttacking;
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}
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/**
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* setter method that takes in an integer as an argument
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*
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* @param numOfLittyShips the number of ships to be used in the peasant fleet attack
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*/
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public void setNumOfLittyShips(int numOfLittyShips) {
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counter1++;
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this.numOfLittyShips = numOfLittyShips;
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if (counter1 == 1) {
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startingLittyShips = numOfLittyShips;
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}
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}
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/**
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* One in two chance of running away
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*
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* @return true if the user is allowed to run, false if not, the "default" is false
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*/
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public boolean runFromShips() {
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userAttacks = false;
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Random randomValue = new Random();
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int runSuccessChance = randomValue.nextInt(10) + 1;
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if (runSuccessChance == 2) {
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return true;
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} else if (runSuccessChance == 1) {
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return false;
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}
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return false;
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}
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/**
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* Sets most of the labels invisible except for the "fight or run" label
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*/
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public void wipe() {
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title.setVisible(false);
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runAwayOrLeft.setVisible(false);
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shipsRemaining.setVisible(false);
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HPLeft.setVisible(false);
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gunsLeftOrTaken.setVisible(false);
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}
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/**
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* Sets most of the labels invisible including the fight or run label
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*/
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public void completeWipe() {
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title.setVisible(false);
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runAwayOrLeft.setVisible(false);
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shipsRemaining.setVisible(false);
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HPLeft.setVisible(false);
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gunsLeftOrTaken.setVisible(false);
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report.setVisible(false);
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}
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public boolean destroyLittyShipsOrEscape(Stage stage) throws Exception {
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cannon.setLayoutX(beginningX);
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cannon.setLayoutY(beginningY);
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int calculateLoot = 0;
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int chanceOfEnemyRun = 0;
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int hitCounter = 0;
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int missCounter = 0;
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boolean gunFrustration = false;
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report.setVisible(false);
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runAwayOrLeft.setVisible(false);
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shipsRemaining.setVisible(false);
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HPLeft.setVisible(false);
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gunsLeftOrTaken.setVisible(false);
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Random randomValue = new Random();
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int exitValue = 0;
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//Player volley
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//while (exitValue == 0) {
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if (getGuns() > 0) {
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for (int j = 0; j < getGuns(); j++) {
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if (userAttacks == true) {
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int hitOrMiss = randomValue.nextInt(2) + 1;
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if (hitOrMiss == 2) {
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numOfLittyShips--;
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if (numOfLittyShips <= 0) {
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exitValue = 1;
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//break;
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}
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hitCounter++;
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} else {
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missCounter++;
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}
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} else {
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//continue;
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}
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}
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if (userAttacks == true) {
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report.setText(String.format("Report: Ships hit: %d, Shots missed: %d", hitCounter, missCounter));
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}
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} else {
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report.setText("We don't have any guns!!!");
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}
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if (numOfLittyShips <= 0) {
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exitValue = 1;
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//break;
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}
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if (getGuns() > 0) {
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chanceOfEnemyRun = randomValue.nextInt(2) + 1;
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if (chanceOfEnemyRun == 2) {
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howMuchRun = randomValue.nextInt(15) + 1;
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if (howMuchRun != 0 && howMuchRun < numOfLittyShips) {
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setNumOfLittyShips(numOfLittyShips - howMuchRun);
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if (userAttacks == true) {
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if (howMuchRun > 0) {
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runAwayOrLeft.setText(String.format("Cowards! %d ships ran away %s! ", howMuchRun, getName()));
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//runAwayOrLeft.setVisible(true);
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}
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} else {
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report.setText((String.format("Escaped %d of them %s!", howMuchRun, getName())));
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}
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}
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}
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}
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shipsRemaining.setText(String.format("%d ships remaining and they look angry!", numOfLittyShips));
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//Computer volley
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int takeGunChance = randomValue.nextInt(4) + 1;
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if (takeGunChance == 1 && getGuns() > 0) {
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setGuns(getGuns() - 1);
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gunFrustration = true;
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} else {
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if (numOfLittyShips > 0) {
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int HPTaken = randomValue.nextInt(10);
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setHP(getHP() - (HPTaken));
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}
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}
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if (getHP() <= 0) {
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exitValue = 2;
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//break;
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}
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if (gunFrustration == true) {
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gunsLeftOrTaken.setText(String.format("Dang it! We only have %d guns left", getGuns()));
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} else {
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gunsLeftOrTaken.setText(String.format("We still have %d guns left", getGuns()));
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}
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HPLeft.setText(String.format("EEK, our current ship status is %d%% ", getHP()));
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if (userAttacks == false) {
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userAttacks = true;
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}
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if (exitValue == 1) {
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wipe();
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calculateLoot = (startingLittyShips * 100) + randomValue.nextInt(startingLittyShips) * 200;
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setMoney(getMoney() + calculateLoot);
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report.setText(String.format("Our firm has earned $%,d in loot! ", calculateLoot));
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continueButton.setVisible(true);
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completeWipe();
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fightButton.setVisible(false);
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runButton.setVisible(false);
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continueButton.setDefaultButton(true);
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return true;
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} else if (exitValue == 2) {
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GameEndGUI gameEndGUI = new GameEndGUI(getPlayer());
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gameEndGUI.initializeGameEndGUI(stage);
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stage.show();
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return true;
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} else if (exitValue == 3) {
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report.setText(String.format("We made it out at %d%% ship status!", getHP()));
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continueButton.setVisible(true);
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completeWipe();
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fightButton.setVisible(false);
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runButton.setVisible(false);
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continueButton.setDefaultButton(true);
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return true;
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}
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return false;
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}
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public void playerShoots() {
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userAttacks=true;
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shotsFired.setFromX(0);
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shotsFired.setFromY(0);
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shotsFired.setToX(endX);
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shotsFired.setToY(endY);
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shotsFired.setDuration(Duration.seconds(1));
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shotsFired.setCycleCount(getGuns());
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shotsFired.setNode(cannon);
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shotsFired.play();
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}
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public void shipsRetaliate(){
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enemyShots.setFromX(270);
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enemyShots.setFromY(0);
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enemyShots.setToX(-30);
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enemyShots.setToY(90);
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enemyShots.setDuration(Duration.seconds(1));
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enemyShots.setCycleCount(1);
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enemyShots.setNode(cannon);
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enemyShots.play();
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}
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public void startShipAnimation(Stage primaryStage) throws Exception {
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setNumOfLittyShips(numOfShips());
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Pane root = new Pane();
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HBox usAgainstEnemyDivisor;
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@@ -64,6 +349,11 @@ public class AnimationTesting extends Player {
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BorderPane encompassingPane = new BorderPane();
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usAgainstEnemyDivisor = new HBox();
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cannon = new Circle();
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this.cannon = cannon;
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cannon.setVisible(false);
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buttonBox = new VBox();
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fightRunBox = new HBox();
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@@ -78,32 +368,18 @@ public class AnimationTesting extends Player {
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shipsRemaining = new Label();
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report = new Label();
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title.setText("7 ships from Liu Yuen's Fleet are attacking, Would you like to fight or run?");
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HPLeft.setText("Ship Status: 100%");
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gunsLeftOrTaken.setText("Guns: 5");
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runAwayOrLeft.setText("6 Ships Ran Away:");
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shipsRemaining.setText("Number Of Ships Remaining:");
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report.setText("Report: Ships hit 4, Shots missed 1");
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title.setText(String.format("%d ships from Liu Yuen's Fleet are attacking, Would you like to fight or run?", numOfLittyShips));
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fightButton.setText("Fight");
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runButton.setText("Run");
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continueButton.setText("Continue");
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fightButton.setVisible(true);
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runButton.setVisible(true);
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continueButton.setVisible(false);
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final int USER_SHOOTS_X = 150;
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final int USER_SHOOTS_Y = 245;
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final int CLEAN_SHOT_X = 350;
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final int CLEAN_SHOT_Y = 90;
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encompassingPane.setAlignment(labelBox, javafx.geometry.Pos.CENTER);
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labelBox.setAlignment(javafx.geometry.Pos.CENTER);
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labelBox.setPrefHeight(41.0);
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@@ -115,9 +391,6 @@ public class AnimationTesting extends Player {
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encompassingPane.setAlignment(buttonBox, javafx.geometry.Pos.CENTER);
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buttonBox.setAlignment(javafx.geometry.Pos.TOP_CENTER);
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fightButton.setVisible(true);
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runButton.setVisible(true);
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continueButton.setVisible(true);
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fightRunBox.setAlignment(javafx.geometry.Pos.CENTER);
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fightRunBox.setPrefHeight(100.0);
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@@ -127,7 +400,6 @@ public class AnimationTesting extends Player {
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VBox.setMargin(continueButton, new Insets(0.0, 0.0, 20.0, 0.0));
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root.getChildren().add(cannon);
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encompassingPane.setPrefHeight(480);
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@@ -198,19 +470,187 @@ public class AnimationTesting extends Player {
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root.getChildren().addAll(encompassingPane, cannon);
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// start
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cannon.setLayoutX(USER_SHOOTS_X);
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cannon.setLayoutY(USER_SHOOTS_Y);
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Scene scene = new Scene(root, 600, 480);
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root.getStylesheets().add("styleguide.css");
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TranslateTransition shotsFired = new TranslateTransition();
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primaryStage.setResizable(false);
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shotsFired.setDuration(Duration.seconds(3));
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shotsFired.setToX(CLEAN_SHOT_X);
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shotsFired.setToY(CLEAN_SHOT_Y);
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shotsFired.setCycleCount(getGuns());
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shotsFired.setNode(cannon);
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shotsFired.play();
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primaryStage.setScene(scene);
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primaryStage.show();
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continueButton.setOnAction(new EventHandler<ActionEvent>() {
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@Override
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public void handle(ActionEvent event) {
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shotsFired.stop();
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/**
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* Switches to Taipan Shop scene
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* @param event, once button is clicked, executes graphical information
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*/
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TaipanShopGUI shop = new TaipanShopGUI(getPlayer());
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shop.initializeShop(primaryStage);
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primaryStage.show();
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}
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});
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//Fight
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fightButton.setOnAction(new EventHandler<ActionEvent>() {
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@Override
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/**
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* Fight Button, engages in fight logic and graphical interface
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* @param event, once button is clicked, executes graphical information
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*/
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public void handle(ActionEvent event) {
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try {
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winOrLose= destroyLittyShipsOrEscape(primaryStage);
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} catch (Exception e) {
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e.printStackTrace();
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}
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counter++;
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cannon.setVisible(true);
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cannon.setLayoutX(beginningX);
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cannon.setLayoutY(beginningY);
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if (counter >= 1) {
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title.setVisible(false);
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}
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playerShoots();
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shotsFired.setOnFinished(new EventHandler<ActionEvent>() {
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@Override
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public void handle(ActionEvent event) {
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shotsFired.stop();
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if(!winOrLose) {
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shipsRetaliate();
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}
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else{
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report.setVisible(true);
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continueButton.setVisible(true);
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shotsFired.stop();
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}
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enemyShots.setOnFinished(new EventHandler<ActionEvent>() {
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@Override
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public void handle(ActionEvent event) {
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report.setVisible(true);
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cannon.setVisible(false);
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runAwayOrLeft.setVisible(true);
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gunsLeftOrTaken.setVisible(true);
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shipsRemaining.setVisible(true);
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HPLeft.setVisible(true);
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gunsLeftOrTaken.setVisible(true);
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if(winOrLose==true){
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usAgainstEnemyDivisor.setVisible(false);
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}
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}
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});
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}
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});
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}
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});
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}
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}
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||||
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||||
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/*
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for (int i = 0; i < 5; i++) {
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cannon.setLayoutX(beginningX);
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cannon.setLayoutY(beginningY);
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@Override
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public void handle(Event event) {
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for (int i = 0; i < 5; i++) {
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if (i == 2) {
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shotsFired.setFromX(0);
|
||||
shotsFired.setFromY(0);
|
||||
shotsFired.setToX(endX + 60);
|
||||
shotsFired.setToY(endY + 70);
|
||||
|
||||
shotsFired.setFromX(0);
|
||||
shotsFired.setFromY(0);
|
||||
shotsFired.setToX(endX);
|
||||
shotsFired.setToY(endY);
|
||||
shotsFired.setNode(cannon);
|
||||
shotsFired.play();
|
||||
|
||||
} else {
|
||||
shotsFired.setFromX(0);
|
||||
shotsFired.setFromY(0);
|
||||
shotsFired.setToX(endX );
|
||||
shotsFired.setToY(endY );
|
||||
|
||||
shotsFired.setFromX(0);
|
||||
shotsFired.setFromY(0);
|
||||
shotsFired.setToX(endX);
|
||||
shotsFired.setToY(endY);
|
||||
shotsFired.setNode(cannon);
|
||||
shotsFired.get
|
||||
shotsFired.play();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
});
|
||||
shotsFired.setDuration(Duration.seconds(3));
|
||||
shotsFired.setCycleCount(5);
|
||||
|
||||
|
||||
shotsFired.play();
|
||||
|
||||
|
||||
shotsFired.setOnFinished(new EventHandler<ActionEvent>() {
|
||||
@Override
|
||||
|
||||
public void handle(ActionEvent event) {
|
||||
shotsFired.stop();
|
||||
|
||||
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
destroyLittyShipsOrEscape(primaryStage);
|
||||
|
||||
} catch (Exception e) {
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (counter >= 1) {
|
||||
title.setVisible(false);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
Scene scene = new Scene(root, 600, 480);
|
||||
@@ -222,7 +662,9 @@ public class AnimationTesting extends Player {
|
||||
primaryStage.show();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user