From f27ee3d1d585fbe63572020d447c0c513f9dbeeb Mon Sep 17 00:00:00 2001
From: KahootChampion
Date: Sun, 24 Mar 2019 19:07:51 -0600
Subject: [PATCH] Made fight button basically functional for AnimationTesting
---
src/AnimationTesting.java | 538 ++++++++++++++++++++++++++++++++++----
src/ShipWarfareGUI.java | 38 ++-
2 files changed, 508 insertions(+), 68 deletions(-)
diff --git a/src/AnimationTesting.java b/src/AnimationTesting.java
index 751ad0e..8e4bd25 100644
--- a/src/AnimationTesting.java
+++ b/src/AnimationTesting.java
@@ -1,6 +1,9 @@
-import javafx.animation.TranslateTransition;
+import javafx.animation.*;
+import javafx.event.ActionEvent;
+import javafx.event.Event;
+import javafx.event.EventHandler;
import javafx.geometry.Insets;
import javafx.scene.Scene;
import javafx.scene.control.Button;
@@ -18,6 +21,13 @@ import javafx.util.Duration;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
+import java.util.Random;
+
+/**
+ * 2019-03-10 (Edited on 2019-03-23)
+ * Author: Haris Muhammad
+ * ShipWarfareGUI class, Generates and utilizes ships which the user can attack or run from
+ */
public class AnimationTesting extends Player {
@@ -28,18 +38,40 @@ public class AnimationTesting extends Player {
private Circle cannon;
private BorderPane centeringLittyShipPane;
private BorderPane encompassingPane;
- private VBox buttonBox;
- private HBox fightRunBox;
- private Button fightButton;
- private Button runButton;
- private Button continueButton;
- private VBox labelBox;
- private Label title;
- private Label HPLeft;
- private Label gunsLeftOrTaken;
- private Label runAwayOrLeft;
- private Label shipsRemaining;
- private Label report;
+ private VBox buttonBox;
+ private HBox fightRunBox;
+ private Button fightButton;
+ private Button runButton;
+ private Button continueButton;
+ private VBox labelBox;
+ private Label title;
+ private Label HPLeft;
+ private Label gunsLeftOrTaken;
+ private Label runAwayOrLeft;
+ private Label shipsRemaining;
+ private Label report;
+
+ private boolean winOrLose= false;
+
+
+ private int counter1;
+ private int timeCounter;
+
+ private int numOfLittyShips = 0;
+ private boolean userAttacks = true;
+ private int startingLittyShips = 0;
+ private int howMuchRun = 0;
+ private int counter = 0;
+ private String pirateName = "Liu Yen";
+
+ private int beginningX = 150;
+ private int beginningY = 245;
+
+ private int endX = 350;
+ private int endY = 90;
+
+ private TranslateTransition shotsFired = new TranslateTransition();
+ private TranslateTransition enemyShots = new TranslateTransition();
/**
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
@@ -52,9 +84,262 @@ public class AnimationTesting extends Player {
setPlayer(playerDummy);
}
+ /**
+ * The number of ships that attack is based on the amount of money one has on hand
+ *
+ * @return the number of ships which will attack
+ */
+ public int numOfShips() {
+
+ int numOfShipsAttacking = 0;
+ Random randomValue = new Random();
+
+ if (getMoney() <= 100000) {
+ //Minimum one ship will attack, maximum 20
+ numOfShipsAttacking = randomValue.nextInt(20) + 1;
+ } else if (getMoney() <= 200000) {
+ //Minimum 30 Ships will attack, maximum 70
+ numOfShipsAttacking = randomValue.nextInt(40) + 31;
+ } else if (getMoney() <= 500000) {
+ //Minimum 50 ships will attack, maximum 140
+ numOfShipsAttacking = randomValue.nextInt(90) + 51;
+ } else if (getMoney() >= 1000000) {
+ //Minimum 100 ships will attack, maximum 300 ships
+ numOfShipsAttacking = randomValue.nextInt(200) + 101;
+ }
+
+ return numOfShipsAttacking;
+
+ }
+
+ /**
+ * setter method that takes in an integer as an argument
+ *
+ * @param numOfLittyShips the number of ships to be used in the peasant fleet attack
+ */
+ public void setNumOfLittyShips(int numOfLittyShips) {
+ counter1++;
+ this.numOfLittyShips = numOfLittyShips;
+ if (counter1 == 1) {
+ startingLittyShips = numOfLittyShips;
+ }
+
+ }
+
+ /**
+ * One in two chance of running away
+ *
+ * @return true if the user is allowed to run, false if not, the "default" is false
+ */
+ public boolean runFromShips() {
+ userAttacks = false;
+ Random randomValue = new Random();
+ int runSuccessChance = randomValue.nextInt(10) + 1;
+ if (runSuccessChance == 2) {
+ return true;
+ } else if (runSuccessChance == 1) {
+ return false;
+ }
+ return false;
+ }
+
+ /**
+ * Sets most of the labels invisible except for the "fight or run" label
+ */
+ public void wipe() {
+ title.setVisible(false);
+ runAwayOrLeft.setVisible(false);
+ shipsRemaining.setVisible(false);
+ HPLeft.setVisible(false);
+ gunsLeftOrTaken.setVisible(false);
+
+
+ }
+
+ /**
+ * Sets most of the labels invisible including the fight or run label
+ */
+ public void completeWipe() {
+ title.setVisible(false);
+ runAwayOrLeft.setVisible(false);
+ shipsRemaining.setVisible(false);
+ HPLeft.setVisible(false);
+ gunsLeftOrTaken.setVisible(false);
+ report.setVisible(false);
+ }
+
+
+
+ public boolean destroyLittyShipsOrEscape(Stage stage) throws Exception {
+ cannon.setLayoutX(beginningX);
+ cannon.setLayoutY(beginningY);
+ int calculateLoot = 0;
+ int chanceOfEnemyRun = 0;
+ int hitCounter = 0;
+ int missCounter = 0;
+ boolean gunFrustration = false;
+
+ report.setVisible(false);
+ runAwayOrLeft.setVisible(false);
+ shipsRemaining.setVisible(false);
+ HPLeft.setVisible(false);
+ gunsLeftOrTaken.setVisible(false);
+
+
+
+
+ Random randomValue = new Random();
+ int exitValue = 0;
+ //Player volley
+ //while (exitValue == 0) {
+ if (getGuns() > 0) {
+
+ for (int j = 0; j < getGuns(); j++) {
+ if (userAttacks == true) {
+
+ int hitOrMiss = randomValue.nextInt(2) + 1;
+ if (hitOrMiss == 2) {
+ numOfLittyShips--;
+ if (numOfLittyShips <= 0) {
+ exitValue = 1;
+ //break;
+ }
+ hitCounter++;
+
+
+ } else {
+ missCounter++;
+
+ }
+
+
+
+ } else {
+ //continue;
+ }
+ }
+ if (userAttacks == true) {
+ report.setText(String.format("Report: Ships hit: %d, Shots missed: %d", hitCounter, missCounter));
+ }
+ } else {
+ report.setText("We don't have any guns!!!");
+
+ }
+
+
+ if (numOfLittyShips <= 0) {
+ exitValue = 1;
+ //break;
+ }
+ if (getGuns() > 0) {
+ chanceOfEnemyRun = randomValue.nextInt(2) + 1;
+ if (chanceOfEnemyRun == 2) {
+ howMuchRun = randomValue.nextInt(15) + 1;
+ if (howMuchRun != 0 && howMuchRun < numOfLittyShips) {
+
+
+ setNumOfLittyShips(numOfLittyShips - howMuchRun);
+ if (userAttacks == true) {
+ if (howMuchRun > 0) {
+ runAwayOrLeft.setText(String.format("Cowards! %d ships ran away %s! ", howMuchRun, getName()));
+
+ //runAwayOrLeft.setVisible(true);
+ }
+
+ } else {
+ report.setText((String.format("Escaped %d of them %s!", howMuchRun, getName())));
+ }
+
+ }
+ }
+ }
+
+ shipsRemaining.setText(String.format("%d ships remaining and they look angry!", numOfLittyShips));
+ //Computer volley
+ int takeGunChance = randomValue.nextInt(4) + 1;
+ if (takeGunChance == 1 && getGuns() > 0) {
+ setGuns(getGuns() - 1);
+ gunFrustration = true;
+ } else {
+ if (numOfLittyShips > 0) {
+ int HPTaken = randomValue.nextInt(10);
+ setHP(getHP() - (HPTaken));
+
+
+ }
+ }
+ if (getHP() <= 0) {
+ exitValue = 2;
+ //break;
+ }
+ if (gunFrustration == true) {
+ gunsLeftOrTaken.setText(String.format("Dang it! We only have %d guns left", getGuns()));
+ } else {
+ gunsLeftOrTaken.setText(String.format("We still have %d guns left", getGuns()));
+ }
+
+ HPLeft.setText(String.format("EEK, our current ship status is %d%% ", getHP()));
+ if (userAttacks == false) {
+ userAttacks = true;
+ }
+
+
+ if (exitValue == 1) {
+ wipe();
+ calculateLoot = (startingLittyShips * 100) + randomValue.nextInt(startingLittyShips) * 200;
+ setMoney(getMoney() + calculateLoot);
+ report.setText(String.format("Our firm has earned $%,d in loot! ", calculateLoot));
+ continueButton.setVisible(true);
+ completeWipe();
+ fightButton.setVisible(false);
+ runButton.setVisible(false);
+ continueButton.setDefaultButton(true);
+ return true;
+ } else if (exitValue == 2) {
+ GameEndGUI gameEndGUI = new GameEndGUI(getPlayer());
+ gameEndGUI.initializeGameEndGUI(stage);
+ stage.show();
+ return true;
+ } else if (exitValue == 3) {
+ report.setText(String.format("We made it out at %d%% ship status!", getHP()));
+
+ continueButton.setVisible(true);
+ completeWipe();
+ fightButton.setVisible(false);
+ runButton.setVisible(false);
+ continueButton.setDefaultButton(true);
+ return true;
+ }
+ return false;
+
+ }
+
+ public void playerShoots() {
+ userAttacks=true;
+ shotsFired.setFromX(0);
+ shotsFired.setFromY(0);
+ shotsFired.setToX(endX);
+ shotsFired.setToY(endY);
+ shotsFired.setDuration(Duration.seconds(1));
+ shotsFired.setCycleCount(getGuns());
+ shotsFired.setNode(cannon);
+ shotsFired.play();
+ }
+
+ public void shipsRetaliate(){
+ enemyShots.setFromX(270);
+ enemyShots.setFromY(0);
+ enemyShots.setToX(-30);
+ enemyShots.setToY(90);
+ enemyShots.setDuration(Duration.seconds(1));
+ enemyShots.setCycleCount(1);
+ enemyShots.setNode(cannon);
+ enemyShots.play();
+ }
+
public void startShipAnimation(Stage primaryStage) throws Exception {
-
+ setNumOfLittyShips(numOfShips());
Pane root = new Pane();
HBox usAgainstEnemyDivisor;
@@ -64,6 +349,11 @@ public class AnimationTesting extends Player {
BorderPane encompassingPane = new BorderPane();
usAgainstEnemyDivisor = new HBox();
cannon = new Circle();
+ this.cannon = cannon;
+
+
+
+ cannon.setVisible(false);
buttonBox = new VBox();
fightRunBox = new HBox();
@@ -78,32 +368,18 @@ public class AnimationTesting extends Player {
shipsRemaining = new Label();
report = new Label();
- title.setText("7 ships from Liu Yuen's Fleet are attacking, Would you like to fight or run?");
-
- HPLeft.setText("Ship Status: 100%");
-
- gunsLeftOrTaken.setText("Guns: 5");
-
- runAwayOrLeft.setText("6 Ships Ran Away:");
-
- shipsRemaining.setText("Number Of Ships Remaining:");
-
- report.setText("Report: Ships hit 4, Shots missed 1");
-
+ title.setText(String.format("%d ships from Liu Yuen's Fleet are attacking, Would you like to fight or run?", numOfLittyShips));
fightButton.setText("Fight");
runButton.setText("Run");
continueButton.setText("Continue");
+ fightButton.setVisible(true);
+ runButton.setVisible(true);
+ continueButton.setVisible(false);
- final int USER_SHOOTS_X = 150;
- final int USER_SHOOTS_Y = 245;
-
- final int CLEAN_SHOT_X = 350;
- final int CLEAN_SHOT_Y = 90;
-
encompassingPane.setAlignment(labelBox, javafx.geometry.Pos.CENTER);
labelBox.setAlignment(javafx.geometry.Pos.CENTER);
labelBox.setPrefHeight(41.0);
@@ -115,9 +391,6 @@ public class AnimationTesting extends Player {
encompassingPane.setAlignment(buttonBox, javafx.geometry.Pos.CENTER);
buttonBox.setAlignment(javafx.geometry.Pos.TOP_CENTER);
- fightButton.setVisible(true);
- runButton.setVisible(true);
- continueButton.setVisible(true);
fightRunBox.setAlignment(javafx.geometry.Pos.CENTER);
fightRunBox.setPrefHeight(100.0);
@@ -127,7 +400,6 @@ public class AnimationTesting extends Player {
VBox.setMargin(continueButton, new Insets(0.0, 0.0, 20.0, 0.0));
-
root.getChildren().add(cannon);
encompassingPane.setPrefHeight(480);
@@ -198,19 +470,187 @@ public class AnimationTesting extends Player {
root.getChildren().addAll(encompassingPane, cannon);
- // start
- cannon.setLayoutX(USER_SHOOTS_X);
- cannon.setLayoutY(USER_SHOOTS_Y);
+ Scene scene = new Scene(root, 600, 480);
+ root.getStylesheets().add("styleguide.css");
- TranslateTransition shotsFired = new TranslateTransition();
+ primaryStage.setResizable(false);
- shotsFired.setDuration(Duration.seconds(3));
- shotsFired.setToX(CLEAN_SHOT_X);
- shotsFired.setToY(CLEAN_SHOT_Y);
- shotsFired.setCycleCount(getGuns());
- shotsFired.setNode(cannon);
- shotsFired.play();
+ primaryStage.setScene(scene);
+ primaryStage.show();
+ continueButton.setOnAction(new EventHandler() {
+ @Override
+ public void handle(ActionEvent event) {
+ shotsFired.stop();
+ /**
+ * Switches to Taipan Shop scene
+ * @param event, once button is clicked, executes graphical information
+ */
+
+
+ TaipanShopGUI shop = new TaipanShopGUI(getPlayer());
+ shop.initializeShop(primaryStage);
+ primaryStage.show();
+
+ }
+ });
+
+
+
+ //Fight
+ fightButton.setOnAction(new EventHandler() {
+ @Override
+ /**
+ * Fight Button, engages in fight logic and graphical interface
+ * @param event, once button is clicked, executes graphical information
+ */
+ public void handle(ActionEvent event) {
+
+ try {
+ winOrLose= destroyLittyShipsOrEscape(primaryStage);
+ } catch (Exception e) {
+ e.printStackTrace();
+ }
+
+ counter++;
+
+ cannon.setVisible(true);
+ cannon.setLayoutX(beginningX);
+ cannon.setLayoutY(beginningY);
+
+ if (counter >= 1) {
+ title.setVisible(false);
+
+ }
+
+ playerShoots();
+
+ shotsFired.setOnFinished(new EventHandler() {
+ @Override
+ public void handle(ActionEvent event) {
+ shotsFired.stop();
+ if(!winOrLose) {
+ shipsRetaliate();
+ }
+ else{
+ report.setVisible(true);
+ continueButton.setVisible(true);
+ shotsFired.stop();
+
+ }
+ enemyShots.setOnFinished(new EventHandler() {
+ @Override
+ public void handle(ActionEvent event) {
+ report.setVisible(true);
+ cannon.setVisible(false);
+ runAwayOrLeft.setVisible(true);
+ gunsLeftOrTaken.setVisible(true);
+ shipsRemaining.setVisible(true);
+ HPLeft.setVisible(true);
+ gunsLeftOrTaken.setVisible(true);
+
+ if(winOrLose==true){
+ usAgainstEnemyDivisor.setVisible(false);
+ }
+
+ }
+ });
+
+ }
+
+ });
+
+
+ }
+ });
+
+ }
+}
+
+
+
+
+
+
+
+ /*
+ for (int i = 0; i < 5; i++) {
+ cannon.setLayoutX(beginningX);
+ cannon.setLayoutY(beginningY);
+
+
+ @Override
+ public void handle(Event event) {
+ for (int i = 0; i < 5; i++) {
+ if (i == 2) {
+ shotsFired.setFromX(0);
+ shotsFired.setFromY(0);
+ shotsFired.setToX(endX + 60);
+ shotsFired.setToY(endY + 70);
+
+ shotsFired.setFromX(0);
+ shotsFired.setFromY(0);
+ shotsFired.setToX(endX);
+ shotsFired.setToY(endY);
+ shotsFired.setNode(cannon);
+ shotsFired.play();
+
+ } else {
+ shotsFired.setFromX(0);
+ shotsFired.setFromY(0);
+ shotsFired.setToX(endX );
+ shotsFired.setToY(endY );
+
+ shotsFired.setFromX(0);
+ shotsFired.setFromY(0);
+ shotsFired.setToX(endX);
+ shotsFired.setToY(endY);
+ shotsFired.setNode(cannon);
+ shotsFired.get
+ shotsFired.play();
+
+ }
+ }
+ }
+
+ });
+ shotsFired.setDuration(Duration.seconds(3));
+ shotsFired.setCycleCount(5);
+
+
+ shotsFired.play();
+
+
+ shotsFired.setOnFinished(new EventHandler() {
+ @Override
+
+ public void handle(ActionEvent event) {
+ shotsFired.stop();
+
+
+ }
+ });
+
+
+ }
+
+
+ /*
+ destroyLittyShipsOrEscape(primaryStage);
+
+ } catch (Exception e) {
+ }
+
+
+
+ if (counter >= 1) {
+ title.setVisible(false);
+
+ }
+ }
+
+ }
+ });
Scene scene = new Scene(root, 600, 480);
@@ -222,7 +662,9 @@ public class AnimationTesting extends Player {
primaryStage.show();
}
-
-}
+ */
+
+
+
diff --git a/src/ShipWarfareGUI.java b/src/ShipWarfareGUI.java
index 898f569..0341dc5 100644
--- a/src/ShipWarfareGUI.java
+++ b/src/ShipWarfareGUI.java
@@ -46,10 +46,8 @@ public class ShipWarfareGUI extends Player {
private Button continueButton;
- private int numOfPeasantShips = 0;
private int numOfLittyShips = 0;
private boolean userAttacks = true;
- private int startingPeasantShips = 0;
private int startingLittyShips = 0;
private int howMuchRun = 0;
private int counter = 0;
@@ -68,13 +66,13 @@ public class ShipWarfareGUI extends Player {
/**
* setter method that takes in an integer as an argument
*
- * @param numOfPeasantShips the number of ships to be used in the peasant fleet attack
+ * @param numOfLittyShips the number of ships to be used in the peasant fleet attack
*/
- public void setNumOfPeasantShips(int numOfPeasantShips) {
+ public void setNumOfLittyShips(int numOfLittyShips) {
counter1++;
- this.numOfPeasantShips = numOfPeasantShips;
+ this.numOfLittyShips = numOfLittyShips;
if (counter1 == 1) {
- startingPeasantShips = numOfPeasantShips;
+ startingLittyShips = numOfLittyShips;
}
}
@@ -153,11 +151,11 @@ public class ShipWarfareGUI extends Player {
}
/**
- * The user faces off against the peasant ships and either prevails, dies, or runs away
+ * The user faces off against the litty ships and either prevails, dies, or runs away
*
* @return true if the user wins, loses, or flees, it returns false otherwise
*/
- public boolean destroyPeasantShipsOrEscape(Stage stage) throws Exception {
+ public boolean destroyLittyShipsOrEscape(Stage stage) throws Exception {
int calculateLoot = 0;
int chanceOfEnemyRun = 0;
int hitCounter = 0;
@@ -188,8 +186,8 @@ public class ShipWarfareGUI extends Player {
if (userAttacks == true) {
int hitOrMiss = randomValue.nextInt(2) + 1;
if (hitOrMiss == 2) {
- numOfPeasantShips--;
- if (numOfPeasantShips <= 0) {
+ numOfLittyShips--;
+ if (numOfLittyShips <= 0) {
exitValue = 1;
//break;
}
@@ -213,7 +211,7 @@ public class ShipWarfareGUI extends Player {
}
- if (numOfPeasantShips <= 0) {
+ if (numOfLittyShips <= 0) {
exitValue = 1;
//break;
}
@@ -221,10 +219,10 @@ public class ShipWarfareGUI extends Player {
chanceOfEnemyRun = randomValue.nextInt(2) + 1;
if (chanceOfEnemyRun == 2) {
howMuchRun = randomValue.nextInt(15) + 1;
- if (howMuchRun != 0 && howMuchRun < numOfPeasantShips) {
+ if (howMuchRun != 0 && howMuchRun < numOfLittyShips) {
- setNumOfPeasantShips(numOfPeasantShips - howMuchRun);
+ setNumOfLittyShips(numOfLittyShips - howMuchRun);
if (userAttacks == true) {
if (howMuchRun > 0) {
runAwayOrLeft.setText(String.format("Cowards! %d ships ran away %s! ", howMuchRun, getName()));
@@ -240,14 +238,14 @@ public class ShipWarfareGUI extends Player {
}
}
- shipsRemaining.setText(String.format("%d ships remaining and they look angry!", numOfPeasantShips));
+ shipsRemaining.setText(String.format("%d ships remaining and they look angry!", numOfLittyShips));
//Computer volley
int takeGunChance = randomValue.nextInt(4) + 1;
if (takeGunChance == 1 && getGuns() > 0) {
setGuns(getGuns() - 1);
gunFrustration = true;
} else {
- if (numOfPeasantShips > 0) {
+ if (numOfLittyShips > 0) {
setHP(getHP() - (1 + randomValue.nextInt(10)));
}
@@ -272,7 +270,7 @@ public class ShipWarfareGUI extends Player {
if (exitValue == 1) {
wipe();
chooseFightOrRun.setText(String.format("Ayy! We won and survived at %d%% ship status!", getHP()));
- calculateLoot = (startingPeasantShips * 100) + randomValue.nextInt(startingPeasantShips) * 200;
+ calculateLoot = (startingLittyShips * 100) + randomValue.nextInt(startingLittyShips) * 200;
setMoney(getMoney() + calculateLoot);
report.setText(String.format("Our firm has earned $%,d in loot! ", calculateLoot));
continueButton.setVisible(true);
@@ -300,7 +298,7 @@ public class ShipWarfareGUI extends Player {
*/
public Stage initializeShip(Stage stage) throws FileNotFoundException {
- setNumOfPeasantShips(numOfShips());
+ setNumOfLittyShips(numOfShips());
BorderPane BorderPane = new BorderPane();
@@ -344,7 +342,7 @@ public class ShipWarfareGUI extends Player {
title.setAlignment(javafx.geometry.Pos.TOP_CENTER);
title.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
title.setId("Label1");
- title.setText(String.format("%d ships attacking. Would you like to Fight or Run?", numOfPeasantShips));
+ title.setText(String.format("%d ships attacking. Would you like to Fight or Run?", numOfLittyShips));
title.setPadding(new Insets(6.0, 0.0, 0.0, 0.0));
@@ -451,7 +449,7 @@ public class ShipWarfareGUI extends Player {
chooseFightOrRun.setVisible(true);
try {
shipsAttackingOrRunningGif.setVisible(true);
- if (destroyPeasantShipsOrEscape(stage)) {
+ if (destroyLittyShipsOrEscape(stage)) {
shipsAttackingOrRunningGif.setVisible(false);
setVisibilitiesAndTransition(stage);
@@ -489,7 +487,7 @@ public class ShipWarfareGUI extends Player {
chooseFightOrRun.setVisible(false);
report.setText(("Couldn't run away"));
try {
- if (destroyPeasantShipsOrEscape(stage) == true) {
+ if (destroyLittyShipsOrEscape(stage) == true) {
setVisibilitiesAndTransition(stage);
}