Removed previous textbased game

This commit is contained in:
2019-03-10 23:50:41 -06:00
parent a58d0fa184
commit e6a67ce1e4
14 changed files with 80 additions and 2321 deletions

View File

@@ -5,7 +5,7 @@
<content url="file://$MODULE_DIR$">
<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
</content>
<orderEntry type="jdk" jdkName="1.8.0_201" jdkType="JavaSDK" />
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>

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@@ -1,102 +0,0 @@
import java.util.Scanner;
public class Bank{
private Player player;
/**
* setter method that takes in a Player object as an argument.
*
* @param player object of the class Player
*/
public void setPlayer(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
/**
* getter method for obtaining a player object.
*
* @return returns player object
*/
public Player getPlayer(){
Player playerDummy = new Player(player);
return playerDummy;
}
/**
* Class Constructor that takes in a type player as a parameter
*
* @param player object of the class Player
*/
public Bank(Player player){
Player playerDummy = new Player(player);
this.player = playerDummy;
}
/**
* This method is used to withdraw or deposit money into the bank account
* by prompting the user if they would like to withdraw or deposit. Followed
* by prompting them to enter an amount to transfer. This method also uses the
* player class to see if the transfer can be made,and if it can it changes the
* values accordingly
*/
public void bank(){
Scanner input = new Scanner(System.in);
boolean notDone = true;
int check = 0;
while(notDone){
//Prompt the user if they want to withdraw or deposit
System.out.println("Would you like to Withdraw or Deposit?");
String response = input.nextLine();
//If user chose withdraw then subtract the amount from bank account and add it to cash
if(response.equalsIgnoreCase("W")){
boolean notDone2 = true;
while(notDone2){
System.out.println("How much do you wish to Withdraw?");
int withdraw = input.nextInt();
//Prompt the user for the amount and check if the bank has sufficient funds
if(withdraw <= player.getBank()){
player.setMoney(withdraw + player.getMoney());
player.setBank(player.getBank()-withdraw);
notDone2 = false;
check = 1;
}
}
}
//If the user chooses to deposit the continue to this code
else if(response.equalsIgnoreCase("D")){
boolean notDone2 = true;
while(notDone2){
//Prompt the user for the amount they would like to deposit and ensure suffiecent funds
System.out.println("How much do you wish to Deposit?");
int deposit = input.nextInt();
if(deposit <= player.getMoney()){
player.setBank(deposit + player.getBank());
player.setMoney(player.getMoney()-deposit);
notDone2 = false;
check = 1;
}
}
}
if(check == 1){
boolean notDone3 = true;
// Asks user if they would like to continue in bank or not
while(notDone3){
System.out.println("Would you like to continue? Y/N");
response = input.nextLine();
response = input.nextLine();
if(response.equalsIgnoreCase("Y")){
notDone3 = false;
}else if(response.equalsIgnoreCase("N")){
notDone = false;
notDone3 = false;
}
}
}
}
}
}

View File

@@ -28,19 +28,6 @@ public class MainGUI extends Application {
player = shop.getPlayer();
}
/**
* Initializes the player object with 5 guns or $400 and $5000 debt.
*
* @param start player object from the main class used to update the start class
*/
public void start(Start start){
start.setPlayer(player);
start.initialize();
player = start.getPlayer();
}
/**
* Updates main class with player data and starts the game.
* The game will only run as long as the player has not retired or has been destroyed.

View File

@@ -1,465 +0,0 @@
import java.util.Scanner;
import java.util.Random;
import java.util.concurrent.TimeUnit;
public class ShipWarfare {
private int numOfPeasantShips = 0;
private int numOfLittyShips = 0;
private boolean userAttacks = true;
private int startingPeasantShips = 0;
private int startingLittyShips = 0;
private int howMuchRun = 0;
private String pirateName = "Liu Yen";
private Player player;
/**
* Class Constructor that takes in a type player as a parameter
* @param player object of the class Player
*/
public ShipWarfare(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
/**
* setter method for player
* @param player object of the class Player
*/
public void setPlayer(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
/**
* getter method for obtaining a player object.
* @return returns player object
*/
public Player getPlayer() {
Player playerDummy = new Player(player);
return playerDummy;
}
/**
* This fleet is easy to defeat as a maximum of 15 ships can run away each volley, they can not tank hits
* @throws Exception in case of errors due to the delay
*/
public void peasantFleetAttack() throws Exception {
Scanner userResponse = new Scanner(System.in);
setNumOfPeasantShips(numOfShips());
System.out.printf("By Golly! We have $%,d and are being attacked by %d Merchant ships\nCurrently our ship status is %d%%\n", player.getMoney(), numOfPeasantShips, player.getHP());
fightOrRunMessage();
while (true) {
String response = userResponse.nextLine();
if (response.equalsIgnoreCase("f")) {
userAttacks = true;
System.out.println("Ohh, fight ehh?");
delayForSeconds(1);
boolean winOrLose = destroyPeasantShipsOrEscape();
if (winOrLose == true) {
break;
}
} else if (response.equalsIgnoreCase("r")) {
if (runFromShips() == false) {
System.out.println("Couldn't run away!");
if (destroyPeasantShipsOrEscape())
break;
} else {
System.out.println("Phew! Got away safely");
delayForSeconds(2);
break;
}
}
}
}
/**
* This fleet is difficult to defeat as a maximum of 10 ships can run away each volley, they can tank hits
* @throws Exception in case of errors due to the delay
*/
public void littyFleetAttack() throws Exception {
Scanner userResponse = new Scanner(System.in);
setNumOfLittyShips(numOfShips());
System.out.printf("By Golly! We have $%,d and are being attacked by %d of %s's ships\nCurrently our ship status is %d%%\n", player.getMoney(), numOfLittyShips, pirateName, player.getHP());
fightOrRunMessage();
while (true) {
String response = userResponse.nextLine();
if (response.equalsIgnoreCase("f")) {
userAttacks = true;
System.out.println("Ohh, fight ehh?");
boolean winOrLose = destroyLittyShipsOrEscape();
if (winOrLose == true) {
break;
}
} else if (response.equalsIgnoreCase("r")) {
if (runFromShips() == false) {
System.out.println("Couldn't run away!");
delayForSeconds(1);
if (destroyLittyShipsOrEscape())
break;
} else {
System.out.println("Phew! Got away safely");
delayForSeconds(2);
break;
}
}
}
}
/**
* Asks user if they would like to fight or run against ships
*/
public void fightOrRunMessage() {
System.out.printf("What do you want to do? Enter \"f\" to fight, and \"r\" to run (we have %d guns)\n", player.getGuns());
}
/**
* setter method that takes in an integer as an argument
* @param numOfLittyShips the number of ships to be used in the litty fleet attack
*/
public void setNumOfLittyShips(int numOfLittyShips) {
this.numOfLittyShips = numOfLittyShips;
startingLittyShips = numOfLittyShips;
}
/**
* setter method that takes in an integer as an argument
* @param numOfPeasantShips the number of ships to be used in the peasant fleet attack
*/
public void setNumOfPeasantShips(int numOfPeasantShips) {
this.numOfPeasantShips = numOfPeasantShips;
startingPeasantShips = numOfPeasantShips;
}
/**
* delays for a specific amount of seconds, takes an integer as an argument
* @param num the seconds to delay
* @throws Exception in case of errors due to the delay
*/
public void delayForSeconds(int num) throws Exception {
TimeUnit.SECONDS.sleep(num);
}
/**
* The number of ships that attack is based on the amount of money one has on hand
* @return the number of ships which will attack
*/
public int numOfShips() {
int numOfShipsAttacking = 0;
Random randomValue = new Random();
if (player.getMoney() <= 100000) {
//Minimum one ship will attack, maximum 20
numOfShipsAttacking = randomValue.nextInt(20) + 1;
} else if (player.getMoney() <= 200000) {
//Minimum 30 Ships will attack, maximum 70
numOfShipsAttacking = randomValue.nextInt(40) + 30;
} else if (player.getMoney() <= 500000) {
//Minimum 50 ships will attack, maximum 140
numOfShipsAttacking = randomValue.nextInt(90) + 50;
} else if (player.getMoney() > 1000000) {
//Minimum 100 ships will attack, maximum 300 ships
numOfShipsAttacking = randomValue.nextInt(3) + 100;
}
return numOfShipsAttacking;
}
/**
* One in two chance of running away
* @return true if the user is allowed to run, false if not, the "default" is false
*/
public boolean runFromShips() {
userAttacks = false;
Random randomValue = new Random();
int runSuccessChance = randomValue.nextInt(2) + 1;
if (runSuccessChance == 2) {
return true;
} else if (runSuccessChance == 1) {
return false;
}
return false;
}
/**
* The user faces off against the litty ships and either prevails, dies, or runs away
* The loot for defeating a litty fleet is much higher than that of a peasant one
* @return true if the user wins, loses, or flees, it returns false otherwise
* @throws Exception in case of errors due to the delay
*/
public boolean destroyLittyShipsOrEscape() throws Exception {
int calculateLoot = 0;
int chanceOfEnemyRun = 0;
Scanner userInput = new Scanner(System.in);
Random randomValue = new Random();
int exitValue = 0;
//Player volley
while (exitValue == 0) {
if (player.getGuns() > 0) {
for (int j = 0; j < player.getGuns(); j++) {
if (userAttacks == true) {
int hitOrMiss = randomValue.nextInt(3) + 1;
if (hitOrMiss == 1) {
numOfLittyShips--;
if (numOfLittyShips <= 0) {
exitValue = 1;
break;
}
System.out.println("Got eem");
delayForSeconds(1);
} else if (hitOrMiss == 2) {
System.out.printf("ARRG! We missed %s\n", player.getName());
delayForSeconds(1);
} else {
System.out.println("Darn! Their fleet tanked our attack");
delayForSeconds(1);
}
} else {
continue;
}
}
} else {
System.out.printf("%s! We don't have any GUNS!!!!\n",player.getName());
delayForSeconds(1);
}
if (numOfLittyShips <= 0) {
exitValue = 1;
break;
}
if (player.getGuns() > 0) {
if (chanceOfEnemyRun == 2) {
chanceOfEnemyRun = randomValue.nextInt(2) + 1;
howMuchRun = randomValue.nextInt(10) + 1;
if (howMuchRun != 0 && howMuchRun < numOfLittyShips) {
setNumOfLittyShips(numOfLittyShips - howMuchRun);
if (userAttacks == true) {
System.out.printf("Cowards! %d ships ran away %s!\n", howMuchRun, player.getName());
} else {
System.out.printf("Escaped %d of them!\n", howMuchRun);
}
}
}
}
System.out.printf("%d ships remaining\n", numOfLittyShips);
System.out.println("Oh no, they are taking the offensive!");
delayForSeconds(1);
//Computer volley
int takeGunChance = randomValue.nextInt(4) + 1;
if (takeGunChance == 1 && player.getGuns() > 0) {
player.setGuns(player.getGuns() - 1);
System.out.println("Dang it! They destroyed one of our guns");
} else {
player.setHP(player.getHP() - (1 + randomValue.nextInt(15)));
}
if (player.getHP() <= 0) {
exitValue = 2;
break;
}
System.out.printf("EEK, our current ship status is %d%% \n", player.getHP());
delayForSeconds(1);
if (userAttacks == false) {
userAttacks = true;
}
System.out.printf("Shall we continue to fight? Enter \"f\" to fight, and \"r\" to run (We have %d gun(s) left)\n", player.getGuns());
String response = userInput.nextLine();
if (response.equalsIgnoreCase("r")) {
if (runFromShips() == false) {
System.out.println("Couldn't run away");
delayForSeconds(1);
} else {
System.out.println("Phew! Got away safely");
delayForSeconds(2);
break;
}
}
}
if (exitValue == 1) {
System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d%% ship status\n", player.getHP());
delayForSeconds(1);
calculateLoot = (randomValue.nextInt(startingLittyShips) + startingLittyShips) * 300;
player.setMoney(player.getMoney() + calculateLoot);
System.out.printf("We got $%,d!\n", calculateLoot);
delayForSeconds(2);
return true;
} else if (exitValue == 2) {
player.gameOver();
return true;
} else if (exitValue == 3) {
System.out.printf("We made it out at %d%% ship status!\n", player.getHP());
delayForSeconds(2);
return true;
}
return false;
}
/**
* The user faces off against the peasant ships and either prevails, dies, or runs away
* @return true if the user wins, loses, or flees, it returns false otherwise
* @throws Exception in case of errors due to the delay
*/
public boolean destroyPeasantShipsOrEscape() throws Exception {
int calculateLoot = 0;
int chanceOfEnemyRun = 0;
Scanner userInput = new Scanner(System.in);
Random randomValue = new Random();
int exitValue = 0;
//Player volley
while (exitValue == 0) {
if (player.getGuns() > 0) {
for (int j = 0; j < player.getGuns(); j++) {
if (userAttacks == true) {
int hitOrMiss = randomValue.nextInt(2) + 1;
if (hitOrMiss == 2) {
numOfPeasantShips--;
if (numOfPeasantShips <= 0) {
exitValue = 1;
break;
}
System.out.println("Got eem");
delayForSeconds(1);
} else {
System.out.printf("ARRG! We missed %s\n", player.getName());
delayForSeconds(1);
}
} else {
continue;
}
}
}
else{
System.out.printf("%s! We don't have any GUNS!!!!\n", player.getName());
delayForSeconds(1);
}
if (numOfPeasantShips <= 0) {
exitValue = 1;
break;
}
if (player.getGuns() > 0) {
chanceOfEnemyRun = randomValue.nextInt(2) + 1;
if (chanceOfEnemyRun == 2) {
howMuchRun = randomValue.nextInt(15) + 1;
if (howMuchRun != 0 && howMuchRun < numOfPeasantShips) {
setNumOfPeasantShips(numOfPeasantShips - howMuchRun);
if (userAttacks == true) {
System.out.printf("Ahhh, %d ships ran away %s!\n", howMuchRun, player.getName());
} else {
System.out.printf("Escaped %d of them!\n", howMuchRun);
}
}
}
}
System.out.printf("%d ships remaining\n", numOfPeasantShips);
delayForSeconds(1);
System.out.println("Oh no, they are taking the offensive!");
delayForSeconds(1);
//Computer volley
int takeGunChance = randomValue.nextInt(4) + 1;
if (takeGunChance == 1 && player.getGuns() > 0) {
player.setGuns(player.getGuns() - 1);
System.out.println("Dang it! They destroyed one of our guns");
} else {
player.setHP(player.getHP() - (1 + randomValue.nextInt(10)));
}
if (player.getHP() <= 0) {
exitValue = 2;
break;
}
System.out.printf("EEK, our current ship status is %d%% \n", player.getHP());
delayForSeconds(1);
if (userAttacks == false) {
userAttacks = true;
}
System.out.printf("Shall we continue to fight? Enter \"f\" to fight, and \"r\" to run (We have %d gun(s) left)\n", player.getGuns());
String response = userInput.nextLine();
if (response.equalsIgnoreCase("r")) {
if (runFromShips() == false) {
System.out.println("Couldn't run away");
} else {
exitValue = 3;
break;
}
}
}
if (exitValue == 1) {
System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d%% ship status\n", player.getHP());
delayForSeconds(1);
calculateLoot = (startingPeasantShips *100) + randomValue.nextInt(startingPeasantShips) *200;
player.setMoney(player.getMoney() + calculateLoot);
System.out.printf("We got $%,d!", calculateLoot);
delayForSeconds(2);
return true;
} else if (exitValue == 2) {
player.gameOver();
return true;
} else if (exitValue == 3) {
System.out.printf("We made it out at %d%% ship status!\n", player.getHP());
delayForSeconds(2);
return true;
}
return false;
}
}

View File

@@ -15,7 +15,6 @@ public class ShipWarfareGUI {
private Player player = new Player();
private ShipWarfare shipWarfare = new ShipWarfare(player);
private HBox hBox;
private Button fightButton;
private Button runButton;

View File

@@ -1,79 +0,0 @@
import java.util.Scanner;
public class Start
{
private Player player;
/**
* gets the player instance variable. The method returns a copy of the instance variable for encapsulation purposes.
*
* @return playerDummy -- playerDummy is a copy of the player instance variable.
*/
public Player getPlayer() {
Player playerTemp = new Player(player);
return playerTemp;
}
/**
* sets the player instance variable equal to a copy of the parameter -- a copy is used for encapsulation purposes.
*
* @param player is a Player object that will replace the current instance of the player instance variable.
*/
public void setPlayer(Player player) {
Player playerTemp = new Player(player);
this.player = playerTemp;
}
/**
* Asks the user to input the name that they would like to be called in the game
*
* @param name the name that you would like to be called in the game
*/
public void setFirm (String name) {
if (name.length() <= 22) {
player.setName(name);
}
}
/**
* Initializes the game by asking for your name and if you would like to start with either: 1) money and a debt or
* 2) guns and no cash/debt.
*/
public void initialize()
{
Scanner userInput = new Scanner(System.in);
System.out.println("Taipan, \nWhat will you name your firm:");
setFirm(userInput.nextLine());
System.out.println("Do you want to start . . .\n\t1) With cash (and a debt)\n\t\t\t>> or <<\n\t" +
"2) With five guns and no cash (But no debt!)?\n ");
int input = userInput.nextInt();
if (input == 1)
{
player.setMoney(400);
player.setDebt(5000);
}
if (input == 2)
{
player.setGuns(5);
}
// purely for testing purposes.
if(player.getName().equalsIgnoreCase("Vikram")){
player.setMoney(999999999);
player.setBank(999999999);
player.setGuns(999);
player.setHP(99999999);
player.setCargoSpace(99999999);
}
}
/**
* Copy constructor.
* @param player object of the class Player
*/
public Start(Player player)
{
Player playerTemp = new Player(player);
this.player = playerTemp;
}
}

View File

@@ -1,785 +0,0 @@
import java.util.Random;
import java.util.Scanner;
import javafx.application.Application;
import javafx.geometry.Insets;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.HBox;
import javafx.stage.Stage;
public class TaipanShop extends Application {
public static void main(String args[]){
launch(args);
}
public void start(Stage stage){
stage.setTitle("Shop");
GridPane grid = new GridPane();
grid.setPadding(new Insets(10,10,10,10));
grid.setVgap(20);
grid.setHgap(20);
grid.add(new Label("Firm: "+ player.getName()), 2, 0);
HBox warehouse = new HBox();
warehouse.setSpacing(20);
int itemsInWarehouse = player.getwOpium()+player.getwGeneral()+player.getwArms()+player.getwSilk();
Label ware1 = new Label("Warehouse\n\tOpium\n\tSilk\n\tArms\n\tGeneral");
Label ware2 = new Label("\n"+player.getwOpium()+"\n"+player.getwSilk()+"\n"+player.getwArms()+"\n"+player.getwGeneral());
Label ware3 = new Label("\nIn use:\n " + itemsInWarehouse + "\nVacant:\n " + (10000 - itemsInWarehouse));
warehouse.getChildren().addAll(ware1, ware2, new Label(), ware3);
HBox inventory = new HBox();
inventory.setSpacing(20);
int itemsInInventory = player.getCargoSpace()-player.getSilkHeld()-player.getOpiumHeld()-player.getGeneralHeld()-player.getArmsHeld();
Label inv1 = new Label("Hold "+itemsInInventory+"\n\tOpium\n\tSilk\n\tArms\n\tGeneral");
Label inv2 = new Label("\n"+player.getOpiumHeld()+"\n"+player.getSilkHeld()+"\n"+player.getArmsHeld()+"\n"+player.getGeneralHeld());
Label inv3 = new Label("Guns "+player.getGuns());
inventory.getChildren().addAll(inv1, inv2, new Label(), inv3);
String location;
switch(player.getLocation()){
case 1: location = "Hong Kong"; break;
case 2: location = "Shanghai"; break;
case 3: location = "Nagasaki"; break;
case 4: location = "Saigon"; break;
case 5: location = "Manila"; break;
case 6: location = "Singapore"; break;
case 7: location = "Batavia"; break;
default: location = "Error"; break;
}
grid.add(warehouse, 1, 1);
grid.add(inventory, 1, 2);
grid.add(new Label("\n\n\n Location\n"+location),3, 1 );
grid.add(new Label("Debt\n"+player.getDebt()), 3, 2);
Scene root = new Scene(grid, 600, 480);
stage.setResizable(false);
stage.setScene(root);
stage.show();
}
private Player player;
private int opiumPrice = 16000;
private int silkPrice = 1600;
private int armsPrice = 160;
private int generalPrice = 8;
/**
* This method is evoked if the user is eligible to win, and chooses to end the game (by winning).
*/
public void retire(){
player.setRetire(true);
System.out.println("You win!");
System.exit(0);
}
/**
* sets the player instance variable equal to a copy of the parameter -- a copy is used for encapsulation purposes.
*
* @param player is a Player object that will replace the current instance of the player instance variable.
*/
public void setPlayer(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
/**
* gets the player instance variable. The method returns a copy of the instance variable for encapsulation purposes.
*
* @return playerDummy -- playerDummy is a copy of the player instance variable.
*/
public Player getPlayer(){
Player playerDummy = new Player(player);
return playerDummy;
}
/**
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
*
* @param player is a Player object that will be copied and the player instance variable is set to the copy.
*/
public TaipanShop(Player player){
Player playerDummy = new Player(player);
this.player = playerDummy;
}
/**
* getter for opiumPrice instance variable.
*
* @return opiumPrice -- the price of opium in the shop
*/
public int getOpiumPrice() {
return opiumPrice;
}
/**
* setter for the opiumPrice instance variable. Runs as long as the parameter is greater than 0.
*
* @param opiumPrice -- what the instance variable opiumPrice should be changed to.
*/
public void setOpiumPrice(int opiumPrice) {
if(opiumPrice > 0){
this.opiumPrice = opiumPrice;
}
}
/**
* getter for silkPrice instance variable.
*
* @return silkPrice -- the price of silk in the shop.
*/
public int getSilkPrice() {
return silkPrice;
}
/**
* setter for the silkPrice instance variable. Runs as long as the parameter is greater than 0.
*
* @param silkPrice -- what the instance variable silkPrice should be changed to.
*/
public void setSilkPrice(int silkPrice) {
if(silkPrice > 0){
this.silkPrice = silkPrice;
}
}
/**
* getter for armsPrice instance variable.
*
* @return armsPrice -- the price of arms in the shop.
*/
public int getArmsPrice() {
return armsPrice;
}
/**
* setter for the armsPrice instance variable. Runs as long as the parameter is greater than 0.
*
* @param armsPrice -- what the instance variable armsPrice should be changed to.
*/
public void setArmsPrice(int armsPrice) {
if(armsPrice > 0){
this.armsPrice = armsPrice;
}
}
/**
* getter for generalPrice instance variable.
*
* @return generalPrice -- the price of general cargo in the shop.
*/
public int getGeneralPrice() {
return generalPrice;
}
/**
* setter for the generalPrice instance variable. Runs as long as the parameter is greater than 0.
*
* @param generalPrice -- what the instance variable generalPrice should be changed to.
*/
public void setGeneralPrice(int generalPrice) {
if(generalPrice > 0){
this.generalPrice = generalPrice;
}
}
/**
* this method is evoked if the user has decided to travel elsewhere.
*/
public void travel(){
Travel travel = new Travel(player);
travel.travelTo();
player = travel.getPlayer();
}
/**
* this method is evoked if the user wants to use the warehouse to store items or take items out.
*/
public void warehouse(){
Warehouse warehouse = new Warehouse(player);
warehouse.changeWarehouse();
player = warehouse.getPlayer();
}
/**
* this method is evoked if the user wants to use the bank to deposit or withdraw money.
*/
public void bank(){
Bank bank = new Bank(player);
bank.bank();
player = bank.getPlayer();
}
/**
* this method is evoked if the user wants to use get a loan or pay a loan off.
*/
public void loan(){
loanShark loan = new loanShark(player);
loan.loanMoney();
player = loan.getPlayer();
}
/**
* this method is when the shop is accessed, randomizing the prices of all the items.
*/
public void updatePrices(){
String s = "\n" + player.getName() + ", the price of ";
double value = 80*Math.random();
Random rand = new Random();
opiumPrice = (rand.nextInt(201) + 60)*100;
silkPrice = (rand.nextInt(201) + 60)*10;
armsPrice = (rand.nextInt(21) + 6)*10;
generalPrice = rand.nextInt(17) + 4;
// there is a 10% chance that the price of an item is increased/decreased beyond its regular range.
if(value < 8){
if(value < 2){
if(value < 1){
opiumPrice /= 5;
System.out.println(s + "Opium has dropped to " + opiumPrice +"!!!\n");
}else{
opiumPrice *= 5;
System.out.println(s + "Opium has risen to " + opiumPrice +"!!!\n");
}
}else if(value < 4){
if(value < 3){
silkPrice /= 5;
System.out.println(s + "Silk has dropped to " + silkPrice +"!!!\n");
}else{
silkPrice *= 5;
System.out.println(s + "Silk has risen to " + silkPrice +"!!!\n");
}
}else if(value < 6){
if(value < 3){
armsPrice /= 5;
System.out.println(s + "Arms has dropped to " + armsPrice +"!!!\n");
}else{
armsPrice *= 5;
System.out.println(s + "Arms has risen to " + armsPrice +"!!!\n");
}
}else{
if(value < 7){
generalPrice = 1;
System.out.println(s + "General Cargo has dropped to 1!!!\n");
}else{
generalPrice *= 5;
System.out.println(s + "General Cargo has risen to " + generalPrice + "!!!\n");
}
}
}
}
/**
* this method prints the shop UI and the player's inventory and status.
*/
public void printShop(){
int currentCargo = player.getOpiumHeld()+player.getGuns()*10+player.getSilkHeld()+player.getArmsHeld()+player.getGeneralHeld();
if(player.getCargoSpace() - currentCargo < 0){
System.out.println("Hold: Overloaded" + " Guns: " + player.getGuns() + " HP: " + player.getHP() +"%");
}else{
System.out.println("Hold: " + (player.getCargoSpace()-currentCargo) + " Guns: " + player.getGuns() + " HP: " + player.getHP() +"%");
}
System.out.println("-------------------------------------------------------------");
System.out.println(" Opium: " + player.getOpiumHeld() + " Silk: " + player.getSilkHeld());
System.out.println(" Arms: " + player.getArmsHeld() + " General: " + player.getGeneralHeld());
System.out.println("-------------------------------------------------------------");
System.out.println("Cash: " + player.getMoney() + " Bank: " + player.getBank()+ " Debt: " + player.getDebt()+"\n");
System.out.println(player.getName() + ", present prices per unit here are:");
System.out.println(" Opium: " + opiumPrice + " Silk: " + silkPrice);
System.out.println(" Arms: " + armsPrice + " General: " + generalPrice);
}
/**
* This method is evoked if the user is at the location one port.
*/
public void atLocationOne(){
boolean notDone = true;
Scanner input = new Scanner(System.in);
// as long as the user does not enter a valid input, the code will run in a loop forever.
while(notDone){
printShop();
System.out.println("\nShall I Buy, Sell, Visit Bank, Get Loans, Transfer Cargo, or Quit Trading?");
String response = input.next();
if (response.equalsIgnoreCase("B")) {
boolean notDone2 = true;
System.out.println("What do you wish me to buy, " + player.getName() + "?");
// when buying an item, the user must have the right amount of money, and buy non-negative amounts.
while (notDone2) {
response = input.nextLine();
if (response.equalsIgnoreCase("O")) {
System.out.println("\nHow much Opium shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / opiumPrice + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getMoney() / opiumPrice && num >= 0) {
player.setOpiumHeld(player.getOpiumHeld()+num);
player.setMoney(player.getMoney()-num * opiumPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you can't afford that!");
} else {
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Opium?");
}
}
} else if (response.equalsIgnoreCase("S")) {
System.out.println("\nHow much Silk shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / silkPrice + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getMoney() / silkPrice && num >= 0) {
player.setSilkHeld(player.getSilkHeld()+num);
player.setMoney(player.getMoney()-num * silkPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you can't afford that!");
} else {
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Silk?");
}
}
} else if (response.equalsIgnoreCase("A")) {
System.out.println("\nHow many Arms shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / armsPrice + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getMoney() / armsPrice && num >= 0) {
player.setArmsHeld(player.getArmsHeld()+num);
player.setMoney(player.getMoney() - num*armsPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you can't afford that!");
} else {
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Arms?");
}
}
} else if (response.equalsIgnoreCase("G")) {
System.out.println("\nHow much General Cargo shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / generalPrice + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getMoney() / generalPrice && num >= 0) {
player.setGeneralHeld(player.getGeneralHeld()+num);
player.setMoney(player.getMoney() - num*generalPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you can't afford that!");
} else {
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " General Cargo?");
}
}
}
}
} // when selling, the user must enter a non-negative amount of items, and not more than what they have.
else if (response.equalsIgnoreCase("S")) {
boolean notDone2 = true;
System.out.println("What do you wish me to sell, " + player.getName() + "?");
while (notDone2) {
response = input.nextLine();
if (response.equalsIgnoreCase("O")) {
System.out.println("\nHow much Opium shall I sell, " + player.getName() + "? (You have " + player.getOpiumHeld() + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getOpiumHeld() && num >= 0) {
player.setOpiumHeld(player.getOpiumHeld()-num);
player.setMoney(player.getMoney() + num*opiumPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you don't have that many to sell!");
} else {
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Opium?");
}
}
} else if (response.equalsIgnoreCase("S")) {
System.out.println("\nHow much Silk shall I sell, " + player.getName() + "? (You have " + player.getSilkHeld() + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getSilkHeld() && num >= 0) {
player.setSilkHeld(player.getSilkHeld()-num);
player.setMoney(player.getMoney() + num*silkPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you don't have that many to sell!");
} else {
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Silk?");
}
}
} else if (response.equalsIgnoreCase("A")) {
System.out.println("\nHow many Arms shall I sell, " + player.getName() + "? (You have " + player.getArmsHeld() + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getArmsHeld() && num >= 0) {
player.setArmsHeld(player.getArmsHeld()-num);
player.setMoney(player.getMoney() + num*armsPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you don't have that many to sell!");
} else {
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Arms?");
}
}
} else if (response.equalsIgnoreCase("G")) {
System.out.println("\nHow much General Cargo shall I sell, " + player.getName() + "? (You have " + player.getGeneralHeld() + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getGeneralHeld() && num >= 0) {
player.setGeneralHeld(player.getGeneralHeld()-num);
player.setMoney(player.getMoney() + num*generalPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you don't have that many to sell!");
} else {
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " General Cargo?");
}
}
}
}
} else if (response.equalsIgnoreCase("V")) {
bank();
} else if (response.equalsIgnoreCase("T")) {
warehouse();
}else if (response.equalsIgnoreCase("G")||response.equalsIgnoreCase("L")) {
loan();
} // if the user wishes to quit trading, they may do so. Doing this breaks them out of the loop.
else if (response.equalsIgnoreCase("Q")) {
travel();
notDone = false;
}
}
}
/**
* This method is evoked when the user is at any port other than location one.
*/
public void notAtLocationOne(){
boolean notDone = true;
Scanner input = new Scanner(System.in);
// as long as the user does not enter a valid input, the code will run in a loop forever.
while(notDone){
printShop();
System.out.println("\nShall I Buy, Sell, or Quit Trading?");
String response = input.next();
if (response.equalsIgnoreCase("B")) {
boolean notDone2 = true;
System.out.println("What do you wish me to buy, " + player.getName() + "?");
// when buying an item, the user must have the right amount of money, and buy non-negative amounts.
while (notDone2) {
response = input.nextLine();
if (response.equalsIgnoreCase("O")) {
System.out.println("\nHow much Opium shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / opiumPrice + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getMoney() / opiumPrice && num >= 0) {
player.setOpiumHeld(player.getOpiumHeld()+num);
player.setMoney(player.getMoney() - num*opiumPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you can't afford that!");
} else {
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Opium?");
}
}
} else if (response.equalsIgnoreCase("S")) {
System.out.println("\nHow much Silk shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / silkPrice + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getMoney() / silkPrice && num >= 0) {
player.setSilkHeld(player.getSilkHeld()+num);
player.setMoney(player.getMoney() - num*silkPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you can't afford that!");
} else {
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Silk?");
}
}
} else if (response.equalsIgnoreCase("A")) {
System.out.println("\nHow many Arms shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / armsPrice + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getMoney() / armsPrice && num >= 0) {
player.setArmsHeld(player.getArmsHeld()+num);
player.setMoney(player.getMoney() - num*armsPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you can't afford that!");
} else {
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Arms?");
}
}
} else if (response.equalsIgnoreCase("G")) {
System.out.println("\nHow much General Cargo shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / generalPrice + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getMoney() / generalPrice && num >= 0) {
player.setGeneralHeld(player.getGeneralHeld()+num);
player.setMoney(player.getMoney() - num*generalPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you can't afford that!");
} else {
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " General Cargo?");
}
}
}
}
} // when selling, the user must enter a non-negative amount of items, and not more than what they have.
else if (response.equalsIgnoreCase("S")) {
boolean notDone2 = true;
System.out.println("What do you wish me to sell, " + player.getName() + "?");
while (notDone2) {
response = input.nextLine();
if (response.equalsIgnoreCase("O")) {
System.out.println("\nHow much Opium shall I sell, " + player.getName() + "? (You have " + player.getOpiumHeld() + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getOpiumHeld() && num >= 0) {
player.setOpiumHeld(player.getOpiumHeld()-num);
player.setMoney(player.getMoney() + num*opiumPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you don't have that many to sell!");
} else {
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Opium?");
}
}
} else if (response.equalsIgnoreCase("S")) {
System.out.println("\nHow much Silk shall I sell, " + player.getName() + "? (You have " + player.getSilkHeld() + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getSilkHeld() && num >= 0) {
player.setSilkHeld(player.getSilkHeld()-num);
player.setMoney(player.getMoney() + num*silkPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you don't have that many to sell!");
} else {
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Silk?");
}
}
} else if (response.equalsIgnoreCase("A")) {
System.out.println("\nHow many Arms shall I sell, " + player.getName() + "? (You have " + player.getArmsHeld() + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getArmsHeld() && num >= 0) {
player.setArmsHeld(player.getArmsHeld()-num);
player.setMoney(player.getMoney() + num*armsPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you don't have that many to sell!");
} else {
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Arms?");
}
}
} else if (response.equalsIgnoreCase("G")) {
System.out.println("\nHow much General Cargo shall I sell, " + player.getName() + "? (You have " + player.getGeneralHeld() + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getGeneralHeld() && num >= 0) {
player.setGeneralHeld(player.getGeneralHeld()-num);
player.setMoney(player.getMoney() + num*generalPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you don't have that many to sell!");
} else {
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " General Cargo?");
}
}
}
}
} // if the user wishes to quit trading, they may do so. Doing this breaks them out of the loop.
else if (response.equalsIgnoreCase("Q")) {
travel();
notDone = false;
}
}
}
/**
* this method is run if the user is eligible to win, and is at location one.
*/
public void retireAndLocationOne(){
boolean notDone = true;
Scanner input = new Scanner(System.in);
// as long as the user does not enter a valid input, the code will run in a loop forever.
while(notDone){
printShop();
System.out.println("\nShall I Buy, Sell, Visit Bank, Transfer Cargo, Get Loans, Retire, or Quit Trading?");
String response = input.next();
if (response.equalsIgnoreCase("B")) {
boolean notDone2 = true;
System.out.println("What do you wish me to buy, " + player.getName() + "?");
// when buying an item, the user must have the right amount of money, and buy non-negative amounts.
while (notDone2) {
response = input.nextLine();
if (response.equalsIgnoreCase("O")) {
System.out.println("\nHow much Opium shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / opiumPrice + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getMoney() / opiumPrice && num >= 0) {
player.setOpiumHeld(player.getOpiumHeld()+num);
player.setMoney(player.getMoney()-num * opiumPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you can't afford that!");
} else {
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Opium?");
}
}
} else if (response.equalsIgnoreCase("S")) {
System.out.println("\nHow much Silk shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / silkPrice + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getMoney() / silkPrice && num >= 0) {
player.setSilkHeld(player.getSilkHeld()+num);
player.setMoney(player.getMoney()-num * silkPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you can't afford that!");
} else {
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Silk?");
}
}
} else if (response.equalsIgnoreCase("A")) {
System.out.println("\nHow many Arms shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / armsPrice + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getMoney() / armsPrice && num >= 0) {
player.setArmsHeld(player.getArmsHeld()+num);
player.setMoney(player.getMoney() - num*armsPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you can't afford that!");
} else {
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Arms?");
}
}
} else if (response.equalsIgnoreCase("G")) {
System.out.println("\nHow much General Cargo shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / generalPrice + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getMoney() / generalPrice && num >= 0) {
player.setGeneralHeld(player.getGeneralHeld()+num);
player.setMoney(player.getMoney() - num*generalPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you can't afford that!");
} else {
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " General Cargo?");
}
}
}
}
} // when selling, the user must enter a non-negative amount of items, and not more than what they have.
else if (response.equalsIgnoreCase("S")) {
boolean notDone2 = true;
System.out.println("What do you wish me to sell, " + player.getName() + "?");
while (notDone2) {
response = input.nextLine();
if (response.equalsIgnoreCase("O")) {
System.out.println("\nHow much Opium shall I sell, " + player.getName() + "? (You have " + player.getOpiumHeld() + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getOpiumHeld() && num >= 0) {
player.setOpiumHeld(player.getOpiumHeld()-num);
player.setMoney(player.getMoney() + num*opiumPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you don't have that many to sell!");
} else {
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Opium?");
}
}
} else if (response.equalsIgnoreCase("S")) {
System.out.println("\nHow much Silk shall I sell, " + player.getName() + "? (You have " + player.getSilkHeld() + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getSilkHeld() && num >= 0) {
player.setSilkHeld(player.getSilkHeld()-num);
player.setMoney(player.getMoney() + num*silkPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you don't have that many to sell!");
} else {
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Silk?");
}
}
} else if (response.equalsIgnoreCase("A")) {
System.out.println("\nHow many Arms shall I sell, " + player.getName() + "? (You have " + player.getArmsHeld() + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getArmsHeld() && num >= 0) {
player.setArmsHeld(player.getArmsHeld()-num);
player.setMoney(player.getMoney() + num*armsPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you don't have that many to sell!");
} else {
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Arms?");
}
}
} else if (response.equalsIgnoreCase("G")) {
System.out.println("\nHow much General Cargo shall I sell, " + player.getName() + "? (You have " + player.getGeneralHeld() + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getGeneralHeld() && num >= 0) {
player.setGeneralHeld(player.getGeneralHeld()-num);
player.setMoney(player.getMoney() + num*generalPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you don't have that many to sell!");
} else {
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " General Cargo?");
}
}
}
}
} else if (response.equalsIgnoreCase("V")) {
bank();
} else if (response.equalsIgnoreCase("T")) {
warehouse();
} else if (response.equalsIgnoreCase("G")||response.equalsIgnoreCase("L")) {
loan();
} // if the user wishes to quit trading, they may do so. Doing this breaks them out of the loop.
else if (response.equalsIgnoreCase("Q")) {
travel();
notDone = false;
} // if the user wishes to retire and win the game, they may do so. Doing this breaks them out of the loop.
else if (response.equalsIgnoreCase("R")) {
retire();
notDone = false;
}
}
}
/**
* the general method that utilizes all the other methods to form a fully functioning shop.
*/
public void shop() {
updatePrices();
// first case is triggered if the user is at location one, and has less than $1 million net worth
if (player.getLocation() == 1 && player.getBank()+player.getMoney()-player.getDebt() < 1000000) {
atLocationOne();
} // the second case is triggered if the user is at a location other than location one.
else if(player.getLocation() != 1) {
notAtLocationOne();
} // the last case is triggered when the other conditions are not met; it is triggered when the user has a net
// worth that is greater than or equal to $1 million and is at location one.
else{
retireAndLocationOne();
}
}
}

View File

@@ -271,7 +271,7 @@ public class TaipanShopGUI {
buyButton.setVisible(true);
sellButton.setVisible(true);
bankButton.setVisible(true);
cargoButton.setVisible(true);
cargoButton.setVisible(false);
loanButton.setVisible(true);
quitButton.setVisible(true);
opiumButton.setVisible(false);
@@ -284,7 +284,7 @@ public class TaipanShopGUI {
buyButton.setVisible(true);
sellButton.setVisible(true);
bankButton.setVisible(true);
cargoButton.setVisible(true);
cargoButton.setVisible(false);
loanButton.setVisible(true);
numberInput.setVisible(false);
quitButton.setVisible(true);

View File

@@ -1,174 +0,0 @@
import java.util.Random;
import java.util.Scanner;
public class Travel {
private Player player;
/**
* sets the player instance variable equal to a copy of the parameter -- a copy is used for encapsulation purposes.
*
* @param player is a Player object that will replace the current instance of the player instance variable.
*/
public void setPlayer(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
/**
* getter method for obtaining a player object.
*
* @return returns player object
*/
public Player getPlayer() {
Player playerDummy = new Player(player);
return playerDummy;
}
/**
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
*
* @param player is a Player object that will be copied and the player instance variable is set to the copy.
*/
public Travel(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
/**
* When provided a location number: the method returns a print statement stating the location's name and call another
* method to change the location of the Player object.
*
* @param locationOfTravel is a Player object that will be copied and the player instance variable is set to the copy.
*/
private void seaAtlas(int locationOfTravel) {
switch (locationOfTravel) {
case 1:
System.out.println("\nArriving at Hong Kong");
player.setLocation(1);
break;
case 2:
System.out.println("\nArriving at Shanghai");
player.setLocation(2);
break;
case 3:
System.out.println("\nArriving at Nagasaki");
player.setLocation(3);
break;
case 4:
System.out.println("\nArriving at Saigon");
player.setLocation(4);
break;
case 5:
System.out.println("\nArriving at Manila");
player.setLocation(5);
break;
case 6:
System.out.println("\nArriving at Singapore");
player.setLocation(6);
break;
case 7:
System.out.println("\nArriving at Batavia");
player.setLocation(7);
break;
}
}
/**
* Based on random chance either attacks the player with enemy ships, throws them to a different location or does nothing.
*
* @param locationOfTravel is used to see where the player is going to travel, just in case their location is changed
* by a typhoon.
**/
private void randomEventSea(int locationOfTravel) throws Exception {
Random rand = new Random();
int randGenNum = rand.nextInt(3) + 1;
if (randGenNum == 1) {
peasantFleet();
}else if (randGenNum == 2) {
disaster(locationOfTravel);
System.out.println("We made it!");
}
}
/**
* Based on random chance either throws the player character off course, or continues them on their way to their
* destination.
*
* @param locationOfTravel is used to see where the player is going to travel, just in case their location is changed
* by a typhoon.
**/
private void disaster(int locationOfTravel) {
//Tells player that there is a storm approaching.
System.out.print("Storm " + player.getName() + "! ");
Random rand = new Random();
int randGenNum = rand.nextInt(5) + 1;
//If the player lands within this range, nothing happens to them
//Else they randomly get thrown into a location they weren't planning on going to(Anything but location of Travel).
if (randGenNum <= 2) {
System.out.println(" We made it through!");
}else {
while (randGenNum == locationOfTravel) {
randGenNum = rand.nextInt(7) + 1;
if (randGenNum != locationOfTravel) {
System.out.println("We've been blown off course!");
seaAtlas(randGenNum);
}
}
}
}
/**
* To use the peasant fleet class while still maintaining encapsulation we have to create a ShipWarefare object and
* run the method from there. After the method has been run we can update the player object in this class.
* @throws Exception throws Exception so that we can use the time library to make the player if we want to.
**/
public void peasantFleet() throws Exception {
ShipWarfare attackShip = new ShipWarfare(player);
attackShip.peasantFleetAttack();
player = attackShip.getPlayer();
}
/**
*Used to travel between different areas inside of the game world.
* If the player's inventory is too full it won't run.
* Also calculates loan and bank interest between the jumps between islands.
**/
public void travelTo() {
Scanner keyboard = new Scanner(System.in);
String response;
int tempInt;
boolean hasTraveled = false;
//Only lets the player leave the port if their inventory is greater than or equal to the sum of the items in the inventory.
if(player.getCargoSpace() >= (player.getOpiumHeld()+ (player.getGuns()*10)+player.getSilkHeld() + player.getArmsHeld() + player.getGeneralHeld())){
while (true) {
System.out.println("\n" + player.getName() + ", do you wish to go to:\n");
System.out.println("1) Hong Kong, 2) Shanghai, 3) Nagasaki,\n4) Saigon, 5) Manila, 6) Singapore, or 7) Batavia?");
response = keyboard.nextLine();
//Just in case the player types something that was not intended. It will refresh the question and ask it again
try {
tempInt = Integer.parseInt(response);
//Makes sure you can't travel to your own location.
if (tempInt != player.getLocation()) {
randomEventSea(tempInt);
seaAtlas(tempInt);
hasTraveled = true;
player.setBank((int) (player.getBank() * 1.01));
player.setDebt((int) (player.getDebt() * 1.01));
} else System.out.println("\nYou're already here " + player.getName() + ".");
} catch (Exception e) {
System.out.print("\nSorry, " + player.getName() + " could you say that again?");
}
if (hasTraveled) {
break;
}
}
}
else{
System.out.println(player.getName() + " the cargo is too heavy! We can't set sail!");
}
}
}

View File

@@ -1,272 +0,0 @@
import java.util.Scanner;
/**
* The purpose of this class is to create a warehouse where the goods
* can be safely stored without holing space on the ship!
*/
public class Warehouse {
/*private int wOpium = 0;
private int wSilk = 0;
private int wGeneral = 0;
private int wArms = 0;*/
private Player player;
/**
* setter method that takes in a Player object as an argument.
*
* @param player object of the class Player
*/
public void setPlayer(Player player) {
Player playerDumy = new Player(player);
this.player = playerDumy;
}
/**
* getter method for obtaining a player object.
*
* @return returns player object
*/
public Player getPlayer() {
Player playerDummy = new Player(player);
return playerDummy;
}
/**
* Class Constructor that takes in a type player as a parameter
*
* @param player object of the class Player
*/
public Warehouse(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
/**
* This method adds an amount of a certain good
* the user is prompted to enter the amount they would like to
* add followed by the good they would like to add to the warehouse.
* the method checks if the player has sufficient goods to transfer, and if the player does
* then the method executes the transfer
*
*/
public void addAmount() {
boolean askGood = false;
String amount;
int finalAmount = 0;
System.out.println("Please enter the amount of the good you would like to ADD.");
Scanner keyboard = new Scanner(System.in);
amount = keyboard.nextLine();//Asks the user for the amount of the good they would like to add
/*The try function ensures that the program does not crash
due to any errors while giving the program an incorrect input*/
try {
//The if statement checks that you have enough resources to make the transfer
if (Integer.parseInt(amount) <= player.getOpiumHeld() || Integer.parseInt(amount) <= player.getSilkHeld() || Integer.parseInt(amount) <= player.getGeneralHeld() || Integer.parseInt(amount) <= player.getArmsHeld()) {
finalAmount = Integer.parseInt(amount);
askGood = true;
}
//Else statement lets the user know that they do not hav enough goods to make the requested transfer
else {
System.out.println("Nice try but you don't have any items of that quantity!");
askGood = false;
}
//Ensures that goods are only transferred if they have the specified amount
//The user is prompted to enter which good they want to transfer
if (askGood == true) {
String good;
System.out.println("Please enter a good to transfer O, S, G, A :");
good = keyboard.nextLine();
int held = 0;
//The following set of loops check to see which good the user has selected and makes the transfer
if (Integer.parseInt(amount) > 0) {
if (good.equalsIgnoreCase("O")) {
if (player.getOpiumHeld() >= Integer.parseInt(amount)) {
player.setwOpium(player.getwOpium() + finalAmount);
held = player.getOpiumHeld();
player.setOpiumHeld(held - finalAmount);
System.out.println(player.getOpiumHeld());
} else {
System.out.println("You don't even have that much opium!");
}
} else if (good.equalsIgnoreCase("S")) {
if (player.getSilkHeld() >= Integer.parseInt(amount)) {
player.setwSilk(player.getwSilk() + finalAmount);
held = player.getSilkHeld();
player.setSilkHeld(held - finalAmount);
} else {
System.out.println("You don't even have that much silk!");
}
} else if (good.equalsIgnoreCase("G")) {
if (player.getGeneralHeld() >= Integer.parseInt(amount)) {
player.setwGeneral(player.getwGeneral() + finalAmount);
held = player.getGeneralHeld();
player.setGeneralHeld(held - finalAmount);
} else {
System.out.println("You don't even have that much general cargo!");
}
} else if (good.equalsIgnoreCase("A")) {
if (player.getArmsHeld() >= Integer.parseInt(amount)) {
player.setwArms(player.getwArms() + finalAmount);
held = player.getArmsHeld();
player.setArmsHeld(held - finalAmount);
} else {
System.out.println("You don't even have that much Arms!");
}
}
}
//Ensures no negative amounts are entered
else {
System.out.println("Sorry this transfer cannot be made");
}
}
//If the program errors out this is the message displayed and the method is re-run, so that the game does not end.
} catch (Exception e) {
System.out.println("Wait, that's not a valid input please try again");
}
}
/**
* This method removes an amount of a certain good
* the user is prompted to enter the amount they would like to
* remove followed by the good they would like to remove from the warehouse.
* the method checks if the player has sufficient goods to transfer, and if the player does
* then the method executes the transfer
*
*/
public void removeAmount() {
String amount;
boolean askGood = false;
int finalAmount = 0;
System.out.println("Please enter the amount of the good you would like to REMOVE");
Scanner keyboard = new Scanner(System.in);
//Prompts the user for the amount they would like to remove
amount = keyboard.nextLine();
//The if statement checks that you have enough resources to make the transfer
try {
//The if statement checks that you have enough resources to make the transfer
if (Integer.parseInt(amount) <= player.getwOpium() || Integer.parseInt(amount) <= player.getwSilk() || Integer.parseInt(amount) <= player.getwGeneral() || Integer.parseInt(amount) <= player.getwArms()) {
finalAmount = Integer.parseInt(amount);
askGood = true;
}
//Else statement lets the user know that they do not hav enough goods to make the requested transfer
else {
System.out.println("Nice try but you don't have any items of that quantity in the warehouse!");
askGood = false;
}
//Ensures that goods are only transferred if they have the specified amount
//The user is prompted to enter which good they want to transfer
if (askGood == true) {
String good;
System.out.println("Please enter a good to transfer O, S, G, A :");
good = keyboard.nextLine();
int held = 0;
//The following set of loops check to see which good the user has selected and makes the transfer and amount > 0
if (Integer.parseInt(amount) > 0) {
if (good.equalsIgnoreCase("O")) {
if (player.getwOpium() >= Integer.parseInt(amount)) {
player.setwOpium(player.getwOpium() - Integer.parseInt(amount));
held = player.getOpiumHeld();
player.setOpiumHeld(held + finalAmount);
} else {
System.out.println("You don't have that much opium stored in the warehouse!");
}
} else if (good.equalsIgnoreCase("S")) {
if (player.getwSilk() >= Integer.parseInt(amount)) {
player.setwSilk(player.getwSilk() - Integer.parseInt(amount));
held = player.getSilkHeld();
player.setSilkHeld(held + finalAmount);
} else {
System.out.println("You don't have that much silk stored in the warehouse!");
}
} else if (good.equalsIgnoreCase("G")) {
if (player.getwGeneral() >= Integer.parseInt(amount)) {
player.setwGeneral(player.getwGeneral() - Integer.parseInt(amount));
held = player.getGeneralHeld();
player.setGeneralHeld(held + finalAmount);
} else {
System.out.println("You don't have that much general cargo stored in the warehouse!");
}
} else if (good.equalsIgnoreCase("A")) {
if (player.getwArms() >= Integer.parseInt(amount)) {
player.setwArms(player.getwArms() - Integer.parseInt(amount));
held = player.getArmsHeld();
player.setArmsHeld(held + finalAmount);
} else {
System.out.println("You don't have that much arms stored in the warehouse!");
}
}
}
//Ensures the value entered is positive
else {
System.out.println("Sorry this transfer cannot be made");
}
}
}
//If the program errors out this is the message displayed and the method is re-run, so that the game does not end.
catch (Exception e){
System.out.println("Wait, that's not a valid input please try again");
}
}
/**
* This method prints the stock that is in the warehouse currently using the get and set
* methods from the player class. This is to allow the user to be able to know how much they have
* stored in the warehouse
*/
public void showWarehouse() {
System.out.println("--------------------\nWarehouse\n--------------------");
System.out.println("Opium : " + player.getwOpium());
System.out.println("Silk : " + player.getwSilk());
System.out.println("General : " + player.getwGeneral());
System.out.println("Arms : " + player.getwArms());
}
/**
* This method combines the add and remove methods and prompts the user to
* enter what they would like to do. Add or remove and accordingly invokes
* the required methods
*/
public void changeWarehouse() {
boolean keepGoing = true;
while (keepGoing) {
this.showWarehouse();
String input = " ";
System.out.println("Would you like to add(A) or remove(R) resources? ");
Scanner keyboard = new Scanner(System.in);
input = keyboard.next();
if (input.equalsIgnoreCase("R")) {
this.removeAmount();
this.showWarehouse();
} else if (input.equalsIgnoreCase("A")) {
this.addAmount();
this.showWarehouse();
}
else{
System.out.println("Don't waste the warehouse's time, try again later with a valid input");
}
String check;
//Check to see if the player wants to continue in the warehouse or they are done
System.out.println("Would you like to do any other business? Y / N?");
check = keyboard.nextLine();
check = keyboard.nextLine();
if (check.equalsIgnoreCase("Y")) {
keepGoing = true;
} else if (check.equalsIgnoreCase("N")) {
keepGoing = false;
}
}
}
}

View File

@@ -149,6 +149,7 @@ public class WarehouseGUI {
title.setFont(new Font(24.0));
borderPane.setTop(title);
/**
* creates an HBox at the center of the borderpane with a width of 200 and height of 100.
*
@@ -164,9 +165,8 @@ public class WarehouseGUI {
*/
withdraw.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
withdraw.setMnemonicParsing(false);
withdraw.setPrefWidth(250.0);
withdraw.setText("Withdraw");
updateLabels();
withdraw.setOnAction(new EventHandler<ActionEvent>() {
/**
* Creates a button with text "Deposit" which handles user events.
@@ -174,7 +174,9 @@ public class WarehouseGUI {
*/
@Override
public void handle(ActionEvent event) {
int withdraw = Integer.parseInt(textIn.getText());
updateLabels();
if(opium.isSelected()){
if (player.getwOpium() >= withdraw) {
player.setwOpium(player.getwOpium() - withdraw);
@@ -183,12 +185,35 @@ public class WarehouseGUI {
title.setText("You don't have that much opium stored in the warehouse!");
}
}
if(silk.isSelected()){
if (player.getwSilk() >= withdraw) {
player.setwSilk(player.getwSilk() - withdraw);
player.setSilkHeld(player.getSilkHeld() + withdraw);
} else {
title.setText("You don't have that much silk stored in the warehouse!");
}
}
if(arms.isSelected()){
if (player.getwArms() >= withdraw) {
player.setwArms(player.getwArms() - withdraw);
player.setArmsHeld(player.getArmsHeld() + withdraw);
} else {
title.setText("You don't have that much arms stored in the warehouse!");
}
}
if(general.isSelected()){
if (player.getwGeneral() >= withdraw) {
player.setwGeneral(player.getwGeneral() - withdraw);
player.setGeneralHeld(player.getGeneralHeld() + withdraw);
} else {
title.setText("You don't have that much general stored in the warehouse!");
}
}
}
}
);
deposit.setMnemonicParsing(false);
deposit.setPrefWidth(250.0);
deposit.setText("Deposit");
deposit.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
borderPane.setBottom(hBox);
@@ -196,10 +221,42 @@ public class WarehouseGUI {
deposit.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
updateLabels();
int deposit = Integer.parseInt(textIn.getText());
if (opium.isSelected()) {
if (player.getOpiumHeld() >= deposit) {
player.setwOpium(player.getwOpium() + deposit);
player.setOpiumHeld(player.getOpiumHeld() - deposit);
} else {
title.setText("You don't have that much opium stored in the ship!");
}
}
);
if (silk.isSelected()) {
if (player.getwSilk() >= deposit) {
player.setwSilk(player.getwSilk() + deposit);
player.setSilkHeld(player.getSilkHeld() - deposit);
} else {
title.setText("You don't have that much silk stored in the ship!");
}
}
if (arms.isSelected()) {
if (player.getwArms() >= deposit) {
player.setwArms(player.getwArms() + deposit);
player.setArmsHeld(player.getArmsHeld() - deposit);
} else {
title.setText("You don't have that much arms stored in the ship!");
}
}
if (general.isSelected()) {
if (player.getwGeneral() >= deposit) {
player.setwGeneral(player.getwGeneral() + deposit);
player.setGeneralHeld(player.getGeneralHeld() - deposit);
} else {
title.setText("You don't have that much general stored in the ship!");
}
}
}
});
splitMenu.setMnemonicParsing(false);
splitMenu.setText("Item");
@@ -549,6 +606,8 @@ public class WarehouseGUI {
stage.setTitle("Warehouse");
stage.setResizable(false);
stage.setScene(root);
updateLabels();
return stage;
}
@@ -567,272 +626,15 @@ public class WarehouseGUI {
* The purpose of this class is to create a warehouse where the goods
* can be safely stored without holing space on the ship!
*/
public void updateLabels(){
generalPlayer.setText("General: " + player.getGeneralHeld());
armsPlayer.setText("Arms: " + player.getArmsHeld());
silkPlayer.setText("Silk: " + player.getSilkHeld());
opiumPlayer.setText("Opium: " + player.getOpiumHeld());
public class Warehouse {
/*private int wOpium = 0;
private int wSilk = 0;
private int wGeneral = 0;
private int wArms = 0;*/
private Player player;
/**
* setter method that takes in a Player object as an argument.
*
* @param player object of the class Player
*/
public void setPlayer(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
/**
* getter method for obtaining a player object.
*
* @return returns player object
*/
public Player getPlayer() {
Player playerDummy = new Player(player);
return playerDummy;
}
/**
* Class Constructor that takes in a type player as a parameter
*
* @param player object of the class Player
*/
public Warehouse(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
/**
* This method adds an amount of a certain good
* the user is prompted to enter the amount they would like to
* add followed by the good they would like to add to the warehouse.
* the method checks if the player has sufficient goods to transfer, and if the player does
* then the method executes the transfer
*
*/
public void addAmount() {
boolean askGood = false;
String amount;
int finalAmount = 0;
System.out.println("Please enter the amount of the good you would like to ADD.");
Scanner keyboard = new Scanner(System.in);
amount = keyboard.nextLine();//Asks the user for the amount of the good they would like to add
/*The try function ensures that the program does not crash
due to any errors while giving the program an incorrect input*/
try {
//The if statement checks that you have enough resources to make the transfer
if (Integer.parseInt(amount) <= player.getOpiumHeld() || Integer.parseInt(amount) <= player.getSilkHeld() || Integer.parseInt(amount) <= player.getGeneralHeld() || Integer.parseInt(amount) <= player.getArmsHeld()) {
finalAmount = Integer.parseInt(amount);
askGood = true;
}
//Else statement lets the user know that they do not hav enough goods to make the requested transfer
else {
System.out.println("Nice try but you don't have any items of that quantity!");
askGood = false;
}
//Ensures that goods are only transferred if they have the specified amount
//The user is prompted to enter which good they want to transfer
if (askGood == true) {
String good;
System.out.println("Please enter a good to transfer O, S, G, A :");
good = keyboard.nextLine();
int held = 0;
//The following set of loops check to see which good the user has selected and makes the transfer
if (Integer.parseInt(amount) > 0) {
if (good.equalsIgnoreCase("O")) {
if (player.getOpiumHeld() >= Integer.parseInt(amount)) {
player.setwOpium(player.getwOpium() + finalAmount);
held = player.getOpiumHeld();
player.setOpiumHeld(held - finalAmount);
System.out.println(player.getOpiumHeld());
} else {
System.out.println("You don't even have that much opium!");
}
} else if (good.equalsIgnoreCase("S")) {
if (player.getSilkHeld() >= Integer.parseInt(amount)) {
player.setwSilk(player.getwSilk() + finalAmount);
held = player.getSilkHeld();
player.setSilkHeld(held - finalAmount);
} else {
System.out.println("You don't even have that much silk!");
}
} else if (good.equalsIgnoreCase("G")) {
if (player.getGeneralHeld() >= Integer.parseInt(amount)) {
player.setwGeneral(player.getwGeneral() + finalAmount);
held = player.getGeneralHeld();
player.setGeneralHeld(held - finalAmount);
} else {
System.out.println("You don't even have that much general cargo!");
}
} else if (good.equalsIgnoreCase("A")) {
if (player.getArmsHeld() >= Integer.parseInt(amount)) {
player.setwArms(player.getwArms() + finalAmount);
held = player.getArmsHeld();
player.setArmsHeld(held - finalAmount);
} else {
System.out.println("You don't even have that much Arms!");
generalWarehouse.setText("General: " + player.getwGeneral());
armsWarehouse.setText("Arms: " + player.getwArms());
silkWarehouse.setText("Silk: " + player.getwSilk());
opiumWarehouse.setText("Opium: " + player.getwOpium());
}
}
}
//Ensures no negative amounts are entered
else {
System.out.println("Sorry this transfer cannot be made");
}
}
//If the program errors out this is the message displayed and the method is re-run, so that the game does not end.
} catch (Exception e) {
System.out.println("Wait, that's not a valid input please try again");
}
}
/**
* This method removes an amount of a certain good
* the user is prompted to enter the amount they would like to
* remove followed by the good they would like to remove from the warehouse.
* the method checks if the player has sufficient goods to transfer, and if the player does
* then the method executes the transfer
*
*/
public void removeAmount() {
String amount;
boolean askGood = false;
int finalAmount = 0;
System.out.println("Please enter the amount of the good you would like to REMOVE");
Scanner keyboard = new Scanner(System.in);
//Prompts the user for the amount they would like to remove
amount = keyboard.nextLine();
//The if statement checks that you have enough resources to make the transfer
try {
//The if statement checks that you have enough resources to make the transfer
if (Integer.parseInt(amount) <= player.getwOpium() || Integer.parseInt(amount) <= player.getwSilk() || Integer.parseInt(amount) <= player.getwGeneral() || Integer.parseInt(amount) <= player.getwArms()) {
finalAmount = Integer.parseInt(amount);
askGood = true;
}
//Else statement lets the user know that they do not hav enough goods to make the requested transfer
else {
System.out.println("Nice try but you don't have any items of that quantity in the warehouse!");
askGood = false;
}
//Ensures that goods are only transferred if they have the specified amount
//The user is prompted to enter which good they want to transfer
if (askGood == true) {
String good;
System.out.println("Please enter a good to transfer O, S, G, A :");
good = keyboard.nextLine();
int held = 0;
//The following set of loops check to see which good the user has selected and makes the transfer and amount > 0
if (Integer.parseInt(amount) > 0) {
if (good.equalsIgnoreCase("O")) {
if (player.getwOpium() >= Integer.parseInt(amount)) {
player.setwOpium(player.getwOpium() - Integer.parseInt(amount));
held = player.getOpiumHeld();
player.setOpiumHeld(held + finalAmount);
} else {
System.out.println("You don't have that much opium stored in the warehouse!");
}
} else if (good.equalsIgnoreCase("S")) {
if (player.getwSilk() >= Integer.parseInt(amount)) {
player.setwSilk(player.getwSilk() - Integer.parseInt(amount));
held = player.getSilkHeld();
player.setSilkHeld(held + finalAmount);
} else {
System.out.println("You don't have that much silk stored in the warehouse!");
}
} else if (good.equalsIgnoreCase("G")) {
if (player.getwGeneral() >= Integer.parseInt(amount)) {
player.setwGeneral(player.getwGeneral() - Integer.parseInt(amount));
held = player.getGeneralHeld();
player.setGeneralHeld(held + finalAmount);
} else {
System.out.println("You don't have that much general cargo stored in the warehouse!");
}
} else if (good.equalsIgnoreCase("A")) {
if (player.getwArms() >= Integer.parseInt(amount)) {
player.setwArms(player.getwArms() - Integer.parseInt(amount));
held = player.getArmsHeld();
player.setArmsHeld(held + finalAmount);
} else {
System.out.println("You don't have that much arms stored in the warehouse!");
}
}
}
//Ensures the value entered is positive
else {
System.out.println("Sorry this transfer cannot be made");
}
}
}
//If the program errors out this is the message displayed and the method is re-run, so that the game does not end.
catch (Exception e){
System.out.println("Wait, that's not a valid input please try again");
}
}
/**
* This method prints the stock that is in the warehouse currently using the get and set
* methods from the player class. This is to allow the user to be able to know how much they have
* stored in the warehouse
*/
public void showWarehouse() {
System.out.println("--------------------\nWarehouse\n--------------------");
System.out.println("Opium : " + player.getwOpium());
System.out.println("Silk : " + player.getwSilk());
System.out.println("General : " + player.getwGeneral());
System.out.println("Arms : " + player.getwArms());
}
/**
* This method combines the add and remove methods and prompts the user to
* enter what they would like to do. Add or remove and accordingly invokes
* the required methods
*/
public void changeWarehouse() {
boolean keepGoing = true;
while (keepGoing) {
this.showWarehouse();
String input = " ";
System.out.println("Would you like to add(A) or remove(R) resources? ");
Scanner keyboard = new Scanner(System.in);
input = keyboard.next();
if (input.equalsIgnoreCase("R")) {
this.removeAmount();
this.showWarehouse();
} else if (input.equalsIgnoreCase("A")) {
this.addAmount();
this.showWarehouse();
}
else{
System.out.println("Don't waste the warehouse's time, try again later with a valid input");
}
String check;
//Check to see if the player wants to continue in the warehouse or they are done
System.out.println("Would you like to do any other business? Y / N?");
check = keyboard.nextLine();
check = keyboard.nextLine();
if (check.equalsIgnoreCase("Y")) {
keepGoing = true;
} else if (check.equalsIgnoreCase("N")) {
keepGoing = false;
}
}
}
}
}

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@@ -1,97 +0,0 @@
import java.util.Scanner;
public class loanShark {
private Player player;
/**
* setter method that takes in a Player object as an argument.
*
* @param player object of the class Player
*/
public void setPlayer(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
/**
* getter method for obtaining a player object.
*
* @return returns player object
*/
public Player getPlayer(){
Player playerDummy = new Player(player);
return playerDummy;
}
/**
* Class Constructor that takes in a type player as a parameter
*
* @param player object of the class Player
*/
public loanShark(Player player){
Player playerDummy = new Player(player);
this.player = playerDummy;
}
/**
* This methods purpose is to loan the player the funds it wants
* or pay its outstanding debts. The method prompts the user if they
* would like to borrow money or repay. depending on what the player chooses
* the corresponding loop is evoked. The player can only be loaned 2 times the
* money they have minus the debt id their debt exceeds the cash balance, the loan
* cannot be given.
*/
public void loanMoney() {
boolean keepGoing = true;
while(keepGoing) {
String check;
Scanner keyboard = new Scanner(System.in);
System.out.println("Would you like to return money or borrow money?");
//Prompts the user or what they would like to do
check = keyboard.nextLine();
//If the user chooses to return money, the money is subtracted from the cash amount and debt
if(check.equalsIgnoreCase("r")){
int returnAsk = 0;
System.out.println("Please enter how much you would like to return?");
returnAsk = keyboard.nextInt();
if(returnAsk <= player.getDebt() && returnAsk >= 0) {
player.setDebt(player.getDebt() - returnAsk);
player.setMoney(player.getMoney() - returnAsk);
}
//if you try to return more money than you owe it wont allow you to
else if(returnAsk > player.getDebt()){
System.out.println("You don't need to return that much!");
}
//No negative amounts are allowed
else{
System.out.println("You can't return a negative amount.");
}
}
//If the user chooses to borrow, the money is added to cash and the debt is increased
else if(check.equalsIgnoreCase("b")){
int loanAsk = 0;
System.out.println("Please enter how much you would like to borrow");
//Prompts user for the amount they would like to borrow
loanAsk = keyboard.nextInt();
if(loanAsk <= 2*(player.getMoney() - player.getDebt())&& loanAsk >= 0) {
player.setDebt(player.getDebt() + loanAsk);
player.setMoney(player.getMoney() + loanAsk);
}
//If the requested money exceeds 2*(cash - debt) then the loan cannot be given
else{
System.out.println("Sorry you can't be loaned that much");
break;
}
}
//Asks the player if they have any other things to do with the load shark
System.out.println("Would you like to do any other business? Y / N?");
check = keyboard.nextLine();
check = keyboard.nextLine();
if(check.equalsIgnoreCase("Y")) {
keepGoing = true;
}
else if(check.equalsIgnoreCase("N")) {
keepGoing = false;
}
}
}
}

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@@ -1,55 +0,0 @@
public class main {
private Player player = new Player();
/**
* getter method for the Player object player.
*
* @return returns a copy of the object player
*/
public Player getPlayer(){
Player copy = new Player(player);
return copy;
}
/**
* Initializes the Taipan shop with the players stats after the player finishes shopping, it updates the player object and returns it.
*
* @param shop player object from the main class used to update the shop class
*/
public void shop(TaipanShop shop){
shop.setPlayer(player);
shop.shop();
player = shop.getPlayer();
}
/**
* Initializes the player object with 5 guns or $400 and $5000 debt.
*
* @param start player object from the main class used to update the start class
*/
public void start(Start start){
start.setPlayer(player);
start.initialize();
player = start.getPlayer();
}
/**
* Updates main class with player data and starts the game.
* The game will only run as long as the player has not retired or has been destroyed.
* @param args Just the console for the player to look at.
*/
public static void main(String[] args) {
main main = new main();
TaipanShop littyShop = new TaipanShop(main.getPlayer());
Start start = new Start(main.getPlayer());
main.start(start);
while(!main.getPlayer().getRetire()){
main.shop(littyShop);
}
}
}