diff --git a/TaipanClone.iml b/TaipanClone.iml
index a860761..c90834f 100644
--- a/TaipanClone.iml
+++ b/TaipanClone.iml
@@ -5,7 +5,7 @@
-
+
\ No newline at end of file
diff --git a/out/production/TaipanClone/ShipWarfare.class b/out/production/TaipanClone/ShipWarfare.class
deleted file mode 100644
index d6a3b07..0000000
Binary files a/out/production/TaipanClone/ShipWarfare.class and /dev/null differ
diff --git a/src/Bank.java b/src/Bank.java
deleted file mode 100644
index e8206eb..0000000
--- a/src/Bank.java
+++ /dev/null
@@ -1,102 +0,0 @@
-import java.util.Scanner;
-
-public class Bank{
- private Player player;
-
- /**
- * setter method that takes in a Player object as an argument.
- *
- * @param player object of the class Player
- */
-
- public void setPlayer(Player player) {
- Player playerDummy = new Player(player);
- this.player = playerDummy;
- }
-
- /**
- * getter method for obtaining a player object.
- *
- * @return returns player object
- */
-
- public Player getPlayer(){
- Player playerDummy = new Player(player);
- return playerDummy;
- }
- /**
- * Class Constructor that takes in a type player as a parameter
- *
- * @param player object of the class Player
- */
-
- public Bank(Player player){
- Player playerDummy = new Player(player);
- this.player = playerDummy;
- }
-
- /**
- * This method is used to withdraw or deposit money into the bank account
- * by prompting the user if they would like to withdraw or deposit. Followed
- * by prompting them to enter an amount to transfer. This method also uses the
- * player class to see if the transfer can be made,and if it can it changes the
- * values accordingly
- */
- public void bank(){
- Scanner input = new Scanner(System.in);
- boolean notDone = true;
- int check = 0;
- while(notDone){
- //Prompt the user if they want to withdraw or deposit
- System.out.println("Would you like to Withdraw or Deposit?");
- String response = input.nextLine();
- //If user chose withdraw then subtract the amount from bank account and add it to cash
- if(response.equalsIgnoreCase("W")){
- boolean notDone2 = true;
- while(notDone2){
- System.out.println("How much do you wish to Withdraw?");
- int withdraw = input.nextInt();
- //Prompt the user for the amount and check if the bank has sufficient funds
- if(withdraw <= player.getBank()){
- player.setMoney(withdraw + player.getMoney());
- player.setBank(player.getBank()-withdraw);
- notDone2 = false;
- check = 1;
- }
- }
-
- }
- //If the user chooses to deposit the continue to this code
- else if(response.equalsIgnoreCase("D")){
- boolean notDone2 = true;
- while(notDone2){
- //Prompt the user for the amount they would like to deposit and ensure suffiecent funds
- System.out.println("How much do you wish to Deposit?");
- int deposit = input.nextInt();
- if(deposit <= player.getMoney()){
- player.setBank(deposit + player.getBank());
- player.setMoney(player.getMoney()-deposit);
- notDone2 = false;
- check = 1;
- }
- }
- }
- if(check == 1){
- boolean notDone3 = true;
- // Asks user if they would like to continue in bank or not
- while(notDone3){
- System.out.println("Would you like to continue? Y/N");
- response = input.nextLine();
- response = input.nextLine();
- if(response.equalsIgnoreCase("Y")){
- notDone3 = false;
- }else if(response.equalsIgnoreCase("N")){
- notDone = false;
- notDone3 = false;
- }
- }
- }
- }
-
- }
-}
diff --git a/src/MainGUI.java b/src/MainGUI.java
index f5ab1df..ea527e3 100644
--- a/src/MainGUI.java
+++ b/src/MainGUI.java
@@ -28,19 +28,6 @@ public class MainGUI extends Application {
player = shop.getPlayer();
}
- /**
- * Initializes the player object with 5 guns or $400 and $5000 debt.
- *
- * @param start player object from the main class used to update the start class
- */
-
- public void start(Start start){
- start.setPlayer(player);
- start.initialize();
- player = start.getPlayer();
- }
-
-
/**
* Updates main class with player data and starts the game.
* The game will only run as long as the player has not retired or has been destroyed.
diff --git a/src/ShipWarfare.java b/src/ShipWarfare.java
deleted file mode 100644
index 99d2071..0000000
--- a/src/ShipWarfare.java
+++ /dev/null
@@ -1,465 +0,0 @@
-import java.util.Scanner;
-import java.util.Random;
-import java.util.concurrent.TimeUnit;
-
-
-public class ShipWarfare {
-
- private int numOfPeasantShips = 0;
- private int numOfLittyShips = 0;
- private boolean userAttacks = true;
- private int startingPeasantShips = 0;
- private int startingLittyShips = 0;
- private int howMuchRun = 0;
- private String pirateName = "Liu Yen";
- private Player player;
-
- /**
- * Class Constructor that takes in a type player as a parameter
- * @param player object of the class Player
- */
- public ShipWarfare(Player player) {
- Player playerDummy = new Player(player);
- this.player = playerDummy;
- }
-
- /**
- * setter method for player
- * @param player object of the class Player
- */
- public void setPlayer(Player player) {
- Player playerDummy = new Player(player);
- this.player = playerDummy;
- }
-
- /**
- * getter method for obtaining a player object.
- * @return returns player object
- */
- public Player getPlayer() {
- Player playerDummy = new Player(player);
- return playerDummy;
- }
-
- /**
- * This fleet is easy to defeat as a maximum of 15 ships can run away each volley, they can not tank hits
- * @throws Exception in case of errors due to the delay
- */
- public void peasantFleetAttack() throws Exception {
- Scanner userResponse = new Scanner(System.in);
- setNumOfPeasantShips(numOfShips());
-
- System.out.printf("By Golly! We have $%,d and are being attacked by %d Merchant ships\nCurrently our ship status is %d%%\n", player.getMoney(), numOfPeasantShips, player.getHP());
-
- fightOrRunMessage();
- while (true) {
- String response = userResponse.nextLine();
- if (response.equalsIgnoreCase("f")) {
- userAttacks = true;
- System.out.println("Ohh, fight ehh?");
- delayForSeconds(1);
- boolean winOrLose = destroyPeasantShipsOrEscape();
- if (winOrLose == true) {
- break;
- }
-
-
- } else if (response.equalsIgnoreCase("r")) {
- if (runFromShips() == false) {
- System.out.println("Couldn't run away!");
- if (destroyPeasantShipsOrEscape())
- break;
- } else {
- System.out.println("Phew! Got away safely");
- delayForSeconds(2);
- break;
- }
-
- }
-
- }
-
-
- }
-
- /**
- * This fleet is difficult to defeat as a maximum of 10 ships can run away each volley, they can tank hits
- * @throws Exception in case of errors due to the delay
- */
- public void littyFleetAttack() throws Exception {
- Scanner userResponse = new Scanner(System.in);
- setNumOfLittyShips(numOfShips());
- System.out.printf("By Golly! We have $%,d and are being attacked by %d of %s's ships\nCurrently our ship status is %d%%\n", player.getMoney(), numOfLittyShips, pirateName, player.getHP());
- fightOrRunMessage();
- while (true) {
- String response = userResponse.nextLine();
- if (response.equalsIgnoreCase("f")) {
- userAttacks = true;
- System.out.println("Ohh, fight ehh?");
- boolean winOrLose = destroyLittyShipsOrEscape();
- if (winOrLose == true) {
- break;
- }
-
-
- } else if (response.equalsIgnoreCase("r")) {
- if (runFromShips() == false) {
- System.out.println("Couldn't run away!");
- delayForSeconds(1);
- if (destroyLittyShipsOrEscape())
- break;
- } else {
- System.out.println("Phew! Got away safely");
- delayForSeconds(2);
- break;
- }
-
- }
-
- }
-
-
- }
-
- /**
- * Asks user if they would like to fight or run against ships
- */
-
- public void fightOrRunMessage() {
- System.out.printf("What do you want to do? Enter \"f\" to fight, and \"r\" to run (we have %d guns)\n", player.getGuns());
-
- }
-
- /**
- * setter method that takes in an integer as an argument
- * @param numOfLittyShips the number of ships to be used in the litty fleet attack
- */
- public void setNumOfLittyShips(int numOfLittyShips) {
- this.numOfLittyShips = numOfLittyShips;
- startingLittyShips = numOfLittyShips;
-
- }
-
- /**
- * setter method that takes in an integer as an argument
- * @param numOfPeasantShips the number of ships to be used in the peasant fleet attack
- */
-
- public void setNumOfPeasantShips(int numOfPeasantShips) {
- this.numOfPeasantShips = numOfPeasantShips;
- startingPeasantShips = numOfPeasantShips;
-
- }
-
- /**
- * delays for a specific amount of seconds, takes an integer as an argument
- * @param num the seconds to delay
- * @throws Exception in case of errors due to the delay
- */
- public void delayForSeconds(int num) throws Exception {
- TimeUnit.SECONDS.sleep(num);
- }
-
- /**
- * The number of ships that attack is based on the amount of money one has on hand
- * @return the number of ships which will attack
- */
- public int numOfShips() {
-
- int numOfShipsAttacking = 0;
- Random randomValue = new Random();
-
- if (player.getMoney() <= 100000) {
- //Minimum one ship will attack, maximum 20
- numOfShipsAttacking = randomValue.nextInt(20) + 1;
- } else if (player.getMoney() <= 200000) {
- //Minimum 30 Ships will attack, maximum 70
- numOfShipsAttacking = randomValue.nextInt(40) + 30;
- } else if (player.getMoney() <= 500000) {
- //Minimum 50 ships will attack, maximum 140
- numOfShipsAttacking = randomValue.nextInt(90) + 50;
- } else if (player.getMoney() > 1000000) {
- //Minimum 100 ships will attack, maximum 300 ships
- numOfShipsAttacking = randomValue.nextInt(3) + 100;
- }
-
- return numOfShipsAttacking;
-
- }
-
- /**
- * One in two chance of running away
- * @return true if the user is allowed to run, false if not, the "default" is false
- */
-
- public boolean runFromShips() {
- userAttacks = false;
- Random randomValue = new Random();
- int runSuccessChance = randomValue.nextInt(2) + 1;
- if (runSuccessChance == 2) {
- return true;
- } else if (runSuccessChance == 1) {
- return false;
- }
- return false;
- }
-
- /**
- * The user faces off against the litty ships and either prevails, dies, or runs away
- * The loot for defeating a litty fleet is much higher than that of a peasant one
- * @return true if the user wins, loses, or flees, it returns false otherwise
- * @throws Exception in case of errors due to the delay
- */
- public boolean destroyLittyShipsOrEscape() throws Exception {
- int calculateLoot = 0;
- int chanceOfEnemyRun = 0;
-
-
- Scanner userInput = new Scanner(System.in);
- Random randomValue = new Random();
- int exitValue = 0;
-
- //Player volley
- while (exitValue == 0) {
- if (player.getGuns() > 0) {
- for (int j = 0; j < player.getGuns(); j++) {
- if (userAttacks == true) {
- int hitOrMiss = randomValue.nextInt(3) + 1;
- if (hitOrMiss == 1) {
- numOfLittyShips--;
- if (numOfLittyShips <= 0) {
- exitValue = 1;
- break;
- }
- System.out.println("Got eem");
- delayForSeconds(1);
- } else if (hitOrMiss == 2) {
- System.out.printf("ARRG! We missed %s\n", player.getName());
- delayForSeconds(1);
- } else {
- System.out.println("Darn! Their fleet tanked our attack");
- delayForSeconds(1);
- }
-
-
- } else {
- continue;
- }
- }
- } else {
- System.out.printf("%s! We don't have any GUNS!!!!\n",player.getName());
- delayForSeconds(1);
- }
-
-
- if (numOfLittyShips <= 0) {
- exitValue = 1;
- break;
- }
- if (player.getGuns() > 0) {
- if (chanceOfEnemyRun == 2) {
- chanceOfEnemyRun = randomValue.nextInt(2) + 1;
- howMuchRun = randomValue.nextInt(10) + 1;
- if (howMuchRun != 0 && howMuchRun < numOfLittyShips) {
-
-
- setNumOfLittyShips(numOfLittyShips - howMuchRun);
- if (userAttacks == true) {
- System.out.printf("Cowards! %d ships ran away %s!\n", howMuchRun, player.getName());
- } else {
- System.out.printf("Escaped %d of them!\n", howMuchRun);
- }
- }
- }
- }
-
- System.out.printf("%d ships remaining\n", numOfLittyShips);
- System.out.println("Oh no, they are taking the offensive!");
- delayForSeconds(1);
- //Computer volley
- int takeGunChance = randomValue.nextInt(4) + 1;
- if (takeGunChance == 1 && player.getGuns() > 0) {
- player.setGuns(player.getGuns() - 1);
- System.out.println("Dang it! They destroyed one of our guns");
- } else {
- player.setHP(player.getHP() - (1 + randomValue.nextInt(15)));
- }
- if (player.getHP() <= 0) {
- exitValue = 2;
- break;
- }
- System.out.printf("EEK, our current ship status is %d%% \n", player.getHP());
- delayForSeconds(1);
- if (userAttacks == false) {
- userAttacks = true;
- }
-
- System.out.printf("Shall we continue to fight? Enter \"f\" to fight, and \"r\" to run (We have %d gun(s) left)\n", player.getGuns());
-
- String response = userInput.nextLine();
- if (response.equalsIgnoreCase("r")) {
- if (runFromShips() == false) {
- System.out.println("Couldn't run away");
- delayForSeconds(1);
- } else {
- System.out.println("Phew! Got away safely");
- delayForSeconds(2);
- break;
- }
- }
-
-
- }
-
-
- if (exitValue == 1) {
- System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d%% ship status\n", player.getHP());
- delayForSeconds(1);
- calculateLoot = (randomValue.nextInt(startingLittyShips) + startingLittyShips) * 300;
- player.setMoney(player.getMoney() + calculateLoot);
- System.out.printf("We got $%,d!\n", calculateLoot);
- delayForSeconds(2);
- return true;
- } else if (exitValue == 2) {
- player.gameOver();
-
- return true;
- } else if (exitValue == 3) {
- System.out.printf("We made it out at %d%% ship status!\n", player.getHP());
- delayForSeconds(2);
- return true;
- }
- return false;
-
-
- }
-
- /**
- * The user faces off against the peasant ships and either prevails, dies, or runs away
- * @return true if the user wins, loses, or flees, it returns false otherwise
- * @throws Exception in case of errors due to the delay
- */
-
- public boolean destroyPeasantShipsOrEscape() throws Exception {
- int calculateLoot = 0;
- int chanceOfEnemyRun = 0;
-
-
- Scanner userInput = new Scanner(System.in);
- Random randomValue = new Random();
- int exitValue = 0;
-
- //Player volley
- while (exitValue == 0) {
- if (player.getGuns() > 0) {
-
- for (int j = 0; j < player.getGuns(); j++) {
- if (userAttacks == true) {
- int hitOrMiss = randomValue.nextInt(2) + 1;
- if (hitOrMiss == 2) {
- numOfPeasantShips--;
- if (numOfPeasantShips <= 0) {
- exitValue = 1;
- break;
- }
- System.out.println("Got eem");
- delayForSeconds(1);
- } else {
- System.out.printf("ARRG! We missed %s\n", player.getName());
- delayForSeconds(1);
- }
-
-
- } else {
- continue;
- }
- }
- }
- else{
- System.out.printf("%s! We don't have any GUNS!!!!\n", player.getName());
- delayForSeconds(1);
-
- }
-
-
- if (numOfPeasantShips <= 0) {
- exitValue = 1;
- break;
- }
- if (player.getGuns() > 0) {
- chanceOfEnemyRun = randomValue.nextInt(2) + 1;
- if (chanceOfEnemyRun == 2) {
- howMuchRun = randomValue.nextInt(15) + 1;
- if (howMuchRun != 0 && howMuchRun < numOfPeasantShips) {
-
-
- setNumOfPeasantShips(numOfPeasantShips - howMuchRun);
- if (userAttacks == true) {
- System.out.printf("Ahhh, %d ships ran away %s!\n", howMuchRun, player.getName());
- } else {
- System.out.printf("Escaped %d of them!\n", howMuchRun);
- }
- }
- }
- }
-
- System.out.printf("%d ships remaining\n", numOfPeasantShips);
- delayForSeconds(1);
- System.out.println("Oh no, they are taking the offensive!");
- delayForSeconds(1);
- //Computer volley
- int takeGunChance = randomValue.nextInt(4) + 1;
- if (takeGunChance == 1 && player.getGuns() > 0) {
- player.setGuns(player.getGuns() - 1);
- System.out.println("Dang it! They destroyed one of our guns");
- } else {
- player.setHP(player.getHP() - (1 + randomValue.nextInt(10)));
- }
- if (player.getHP() <= 0) {
- exitValue = 2;
- break;
- }
- System.out.printf("EEK, our current ship status is %d%% \n", player.getHP());
- delayForSeconds(1);
- if (userAttacks == false) {
- userAttacks = true;
- }
-
- System.out.printf("Shall we continue to fight? Enter \"f\" to fight, and \"r\" to run (We have %d gun(s) left)\n", player.getGuns());
-
- String response = userInput.nextLine();
- if (response.equalsIgnoreCase("r")) {
- if (runFromShips() == false) {
- System.out.println("Couldn't run away");
- } else {
- exitValue = 3;
- break;
- }
- }
-
-
- }
-
-
- if (exitValue == 1) {
- System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d%% ship status\n", player.getHP());
- delayForSeconds(1);
- calculateLoot = (startingPeasantShips *100) + randomValue.nextInt(startingPeasantShips) *200;
- player.setMoney(player.getMoney() + calculateLoot);
- System.out.printf("We got $%,d!", calculateLoot);
- delayForSeconds(2);
- return true;
- } else if (exitValue == 2) {
- player.gameOver();
- return true;
- } else if (exitValue == 3) {
- System.out.printf("We made it out at %d%% ship status!\n", player.getHP());
- delayForSeconds(2);
- return true;
- }
- return false;
-
-
- }
-
-}
diff --git a/src/ShipWarfareGUI.java b/src/ShipWarfareGUI.java
index f028417..5280e30 100644
--- a/src/ShipWarfareGUI.java
+++ b/src/ShipWarfareGUI.java
@@ -15,7 +15,6 @@ public class ShipWarfareGUI {
private Player player = new Player();
- private ShipWarfare shipWarfare = new ShipWarfare(player);
private HBox hBox;
private Button fightButton;
private Button runButton;
diff --git a/src/Start.java b/src/Start.java
deleted file mode 100644
index 8a86938..0000000
--- a/src/Start.java
+++ /dev/null
@@ -1,79 +0,0 @@
-import java.util.Scanner;
-public class Start
-{
- private Player player;
-
- /**
- * gets the player instance variable. The method returns a copy of the instance variable for encapsulation purposes.
- *
- * @return playerDummy -- playerDummy is a copy of the player instance variable.
- */
- public Player getPlayer() {
- Player playerTemp = new Player(player);
- return playerTemp;
- }
-
- /**
- * sets the player instance variable equal to a copy of the parameter -- a copy is used for encapsulation purposes.
- *
- * @param player is a Player object that will replace the current instance of the player instance variable.
- */
- public void setPlayer(Player player) {
- Player playerTemp = new Player(player);
- this.player = playerTemp;
- }
-
- /**
- * Asks the user to input the name that they would like to be called in the game
- *
- * @param name the name that you would like to be called in the game
- */
- public void setFirm (String name) {
- if (name.length() <= 22) {
- player.setName(name);
- }
- }
-
- /**
- * Initializes the game by asking for your name and if you would like to start with either: 1) money and a debt or
- * 2) guns and no cash/debt.
- */
- public void initialize()
- {
- Scanner userInput = new Scanner(System.in);
- System.out.println("Taipan, \nWhat will you name your firm:");
- setFirm(userInput.nextLine());
- System.out.println("Do you want to start . . .\n\t1) With cash (and a debt)\n\t\t\t>> or <<\n\t" +
- "2) With five guns and no cash (But no debt!)?\n ");
- int input = userInput.nextInt();
- if (input == 1)
- {
- player.setMoney(400);
- player.setDebt(5000);
-
- }
- if (input == 2)
- {
- player.setGuns(5);
- }
- // purely for testing purposes.
- if(player.getName().equalsIgnoreCase("Vikram")){
- player.setMoney(999999999);
- player.setBank(999999999);
- player.setGuns(999);
- player.setHP(99999999);
- player.setCargoSpace(99999999);
- }
- }
-
-
- /**
- * Copy constructor.
- * @param player object of the class Player
- */
- public Start(Player player)
- {
- Player playerTemp = new Player(player);
- this.player = playerTemp;
- }
-}
diff --git a/src/TaipanShop.java b/src/TaipanShop.java
deleted file mode 100644
index e1c0399..0000000
--- a/src/TaipanShop.java
+++ /dev/null
@@ -1,785 +0,0 @@
-import java.util.Random;
-import java.util.Scanner;
-import javafx.application.Application;
-import javafx.geometry.Insets;
-import javafx.scene.Scene;
-import javafx.scene.control.Label;
-import javafx.scene.layout.GridPane;
-import javafx.scene.layout.HBox;
-import javafx.stage.Stage;
-public class TaipanShop extends Application {
-
- public static void main(String args[]){
- launch(args);
- }
- public void start(Stage stage){
- stage.setTitle("Shop");
-
- GridPane grid = new GridPane();
- grid.setPadding(new Insets(10,10,10,10));
- grid.setVgap(20);
- grid.setHgap(20);
-
- grid.add(new Label("Firm: "+ player.getName()), 2, 0);
-
- HBox warehouse = new HBox();
- warehouse.setSpacing(20);
- int itemsInWarehouse = player.getwOpium()+player.getwGeneral()+player.getwArms()+player.getwSilk();
- Label ware1 = new Label("Warehouse\n\tOpium\n\tSilk\n\tArms\n\tGeneral");
- Label ware2 = new Label("\n"+player.getwOpium()+"\n"+player.getwSilk()+"\n"+player.getwArms()+"\n"+player.getwGeneral());
- Label ware3 = new Label("\nIn use:\n " + itemsInWarehouse + "\nVacant:\n " + (10000 - itemsInWarehouse));
- warehouse.getChildren().addAll(ware1, ware2, new Label(), ware3);
-
- HBox inventory = new HBox();
- inventory.setSpacing(20);
- int itemsInInventory = player.getCargoSpace()-player.getSilkHeld()-player.getOpiumHeld()-player.getGeneralHeld()-player.getArmsHeld();
- Label inv1 = new Label("Hold "+itemsInInventory+"\n\tOpium\n\tSilk\n\tArms\n\tGeneral");
- Label inv2 = new Label("\n"+player.getOpiumHeld()+"\n"+player.getSilkHeld()+"\n"+player.getArmsHeld()+"\n"+player.getGeneralHeld());
- Label inv3 = new Label("Guns "+player.getGuns());
- inventory.getChildren().addAll(inv1, inv2, new Label(), inv3);
-
- String location;
- switch(player.getLocation()){
- case 1: location = "Hong Kong"; break;
- case 2: location = "Shanghai"; break;
- case 3: location = "Nagasaki"; break;
- case 4: location = "Saigon"; break;
- case 5: location = "Manila"; break;
- case 6: location = "Singapore"; break;
- case 7: location = "Batavia"; break;
- default: location = "Error"; break;
- }
-
- grid.add(warehouse, 1, 1);
- grid.add(inventory, 1, 2);
- grid.add(new Label("\n\n\n Location\n"+location),3, 1 );
- grid.add(new Label("Debt\n"+player.getDebt()), 3, 2);
-
- Scene root = new Scene(grid, 600, 480);
- stage.setResizable(false);
- stage.setScene(root);
- stage.show();
- }
-
- private Player player;
- private int opiumPrice = 16000;
- private int silkPrice = 1600;
- private int armsPrice = 160;
- private int generalPrice = 8;
-
- /**
- * This method is evoked if the user is eligible to win, and chooses to end the game (by winning).
- */
- public void retire(){
- player.setRetire(true);
- System.out.println("You win!");
- System.exit(0);
- }
-
- /**
- * sets the player instance variable equal to a copy of the parameter -- a copy is used for encapsulation purposes.
- *
- * @param player is a Player object that will replace the current instance of the player instance variable.
- */
- public void setPlayer(Player player) {
- Player playerDummy = new Player(player);
- this.player = playerDummy;
- }
-
- /**
- * gets the player instance variable. The method returns a copy of the instance variable for encapsulation purposes.
- *
- * @return playerDummy -- playerDummy is a copy of the player instance variable.
- */
- public Player getPlayer(){
- Player playerDummy = new Player(player);
- return playerDummy;
- }
-
- /**
- * constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
- *
- * @param player is a Player object that will be copied and the player instance variable is set to the copy.
- */
- public TaipanShop(Player player){
- Player playerDummy = new Player(player);
- this.player = playerDummy;
- }
-
- /**
- * getter for opiumPrice instance variable.
- *
- * @return opiumPrice -- the price of opium in the shop
- */
- public int getOpiumPrice() {
- return opiumPrice;
- }
-
- /**
- * setter for the opiumPrice instance variable. Runs as long as the parameter is greater than 0.
- *
- * @param opiumPrice -- what the instance variable opiumPrice should be changed to.
- */
- public void setOpiumPrice(int opiumPrice) {
- if(opiumPrice > 0){
- this.opiumPrice = opiumPrice;
- }
- }
-
- /**
- * getter for silkPrice instance variable.
- *
- * @return silkPrice -- the price of silk in the shop.
- */
- public int getSilkPrice() {
- return silkPrice;
- }
-
- /**
- * setter for the silkPrice instance variable. Runs as long as the parameter is greater than 0.
- *
- * @param silkPrice -- what the instance variable silkPrice should be changed to.
- */
- public void setSilkPrice(int silkPrice) {
- if(silkPrice > 0){
- this.silkPrice = silkPrice;
- }
- }
-
- /**
- * getter for armsPrice instance variable.
- *
- * @return armsPrice -- the price of arms in the shop.
- */
- public int getArmsPrice() {
- return armsPrice;
- }
-
- /**
- * setter for the armsPrice instance variable. Runs as long as the parameter is greater than 0.
- *
- * @param armsPrice -- what the instance variable armsPrice should be changed to.
- */
- public void setArmsPrice(int armsPrice) {
- if(armsPrice > 0){
- this.armsPrice = armsPrice;
- }
- }
-
- /**
- * getter for generalPrice instance variable.
- *
- * @return generalPrice -- the price of general cargo in the shop.
- */
- public int getGeneralPrice() {
- return generalPrice;
- }
-
- /**
- * setter for the generalPrice instance variable. Runs as long as the parameter is greater than 0.
- *
- * @param generalPrice -- what the instance variable generalPrice should be changed to.
- */
- public void setGeneralPrice(int generalPrice) {
- if(generalPrice > 0){
- this.generalPrice = generalPrice;
- }
- }
-
- /**
- * this method is evoked if the user has decided to travel elsewhere.
- */
- public void travel(){
- Travel travel = new Travel(player);
- travel.travelTo();
- player = travel.getPlayer();
- }
-
- /**
- * this method is evoked if the user wants to use the warehouse to store items or take items out.
- */
- public void warehouse(){
- Warehouse warehouse = new Warehouse(player);
- warehouse.changeWarehouse();
- player = warehouse.getPlayer();
- }
-
- /**
- * this method is evoked if the user wants to use the bank to deposit or withdraw money.
- */
- public void bank(){
- Bank bank = new Bank(player);
- bank.bank();
- player = bank.getPlayer();
- }
-
- /**
- * this method is evoked if the user wants to use get a loan or pay a loan off.
- */
- public void loan(){
- loanShark loan = new loanShark(player);
- loan.loanMoney();
- player = loan.getPlayer();
- }
-
- /**
- * this method is when the shop is accessed, randomizing the prices of all the items.
- */
- public void updatePrices(){
- String s = "\n" + player.getName() + ", the price of ";
- double value = 80*Math.random();
- Random rand = new Random();
- opiumPrice = (rand.nextInt(201) + 60)*100;
- silkPrice = (rand.nextInt(201) + 60)*10;
- armsPrice = (rand.nextInt(21) + 6)*10;
- generalPrice = rand.nextInt(17) + 4;
-
- // there is a 10% chance that the price of an item is increased/decreased beyond its regular range.
- if(value < 8){
- if(value < 2){
- if(value < 1){
- opiumPrice /= 5;
- System.out.println(s + "Opium has dropped to " + opiumPrice +"!!!\n");
- }else{
- opiumPrice *= 5;
- System.out.println(s + "Opium has risen to " + opiumPrice +"!!!\n");
- }
- }else if(value < 4){
- if(value < 3){
- silkPrice /= 5;
- System.out.println(s + "Silk has dropped to " + silkPrice +"!!!\n");
- }else{
- silkPrice *= 5;
- System.out.println(s + "Silk has risen to " + silkPrice +"!!!\n");
- }
- }else if(value < 6){
- if(value < 3){
- armsPrice /= 5;
- System.out.println(s + "Arms has dropped to " + armsPrice +"!!!\n");
- }else{
- armsPrice *= 5;
- System.out.println(s + "Arms has risen to " + armsPrice +"!!!\n");
- }
- }else{
- if(value < 7){
- generalPrice = 1;
- System.out.println(s + "General Cargo has dropped to 1!!!\n");
- }else{
- generalPrice *= 5;
- System.out.println(s + "General Cargo has risen to " + generalPrice + "!!!\n");
- }
- }
- }
- }
-
- /**
- * this method prints the shop UI and the player's inventory and status.
- */
- public void printShop(){
- int currentCargo = player.getOpiumHeld()+player.getGuns()*10+player.getSilkHeld()+player.getArmsHeld()+player.getGeneralHeld();
- if(player.getCargoSpace() - currentCargo < 0){
- System.out.println("Hold: Overloaded" + " Guns: " + player.getGuns() + " HP: " + player.getHP() +"%");
- }else{
- System.out.println("Hold: " + (player.getCargoSpace()-currentCargo) + " Guns: " + player.getGuns() + " HP: " + player.getHP() +"%");
- }
- System.out.println("-------------------------------------------------------------");
- System.out.println(" Opium: " + player.getOpiumHeld() + " Silk: " + player.getSilkHeld());
- System.out.println(" Arms: " + player.getArmsHeld() + " General: " + player.getGeneralHeld());
- System.out.println("-------------------------------------------------------------");
- System.out.println("Cash: " + player.getMoney() + " Bank: " + player.getBank()+ " Debt: " + player.getDebt()+"\n");
- System.out.println(player.getName() + ", present prices per unit here are:");
- System.out.println(" Opium: " + opiumPrice + " Silk: " + silkPrice);
- System.out.println(" Arms: " + armsPrice + " General: " + generalPrice);
- }
-
- /**
- * This method is evoked if the user is at the location one port.
- */
- public void atLocationOne(){
- boolean notDone = true;
- Scanner input = new Scanner(System.in);
-
- // as long as the user does not enter a valid input, the code will run in a loop forever.
- while(notDone){
- printShop();
- System.out.println("\nShall I Buy, Sell, Visit Bank, Get Loans, Transfer Cargo, or Quit Trading?");
- String response = input.next();
- if (response.equalsIgnoreCase("B")) {
- boolean notDone2 = true;
- System.out.println("What do you wish me to buy, " + player.getName() + "?");
-
- // when buying an item, the user must have the right amount of money, and buy non-negative amounts.
- while (notDone2) {
- response = input.nextLine();
- if (response.equalsIgnoreCase("O")) {
- System.out.println("\nHow much Opium shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / opiumPrice + ")");
- while (notDone2) {
- int num = input.nextInt();
- if (num <= player.getMoney() / opiumPrice && num >= 0) {
- player.setOpiumHeld(player.getOpiumHeld()+num);
- player.setMoney(player.getMoney()-num * opiumPrice);
- notDone2 = false;
- } else if (num >= 0) {
- System.out.println(player.getName() + ", you can't afford that!");
- } else {
- System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Opium?");
- }
- }
- } else if (response.equalsIgnoreCase("S")) {
- System.out.println("\nHow much Silk shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / silkPrice + ")");
- while (notDone2) {
- int num = input.nextInt();
- if (num <= player.getMoney() / silkPrice && num >= 0) {
- player.setSilkHeld(player.getSilkHeld()+num);
- player.setMoney(player.getMoney()-num * silkPrice);
- notDone2 = false;
- } else if (num >= 0) {
- System.out.println(player.getName() + ", you can't afford that!");
- } else {
- System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Silk?");
- }
- }
- } else if (response.equalsIgnoreCase("A")) {
- System.out.println("\nHow many Arms shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / armsPrice + ")");
- while (notDone2) {
- int num = input.nextInt();
- if (num <= player.getMoney() / armsPrice && num >= 0) {
- player.setArmsHeld(player.getArmsHeld()+num);
- player.setMoney(player.getMoney() - num*armsPrice);
- notDone2 = false;
- } else if (num >= 0) {
- System.out.println(player.getName() + ", you can't afford that!");
- } else {
- System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Arms?");
- }
- }
- } else if (response.equalsIgnoreCase("G")) {
- System.out.println("\nHow much General Cargo shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / generalPrice + ")");
- while (notDone2) {
- int num = input.nextInt();
- if (num <= player.getMoney() / generalPrice && num >= 0) {
- player.setGeneralHeld(player.getGeneralHeld()+num);
- player.setMoney(player.getMoney() - num*generalPrice);
- notDone2 = false;
- } else if (num >= 0) {
- System.out.println(player.getName() + ", you can't afford that!");
- } else {
- System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " General Cargo?");
- }
- }
- }
-
- }
-
- } // when selling, the user must enter a non-negative amount of items, and not more than what they have.
- else if (response.equalsIgnoreCase("S")) {
- boolean notDone2 = true;
- System.out.println("What do you wish me to sell, " + player.getName() + "?");
- while (notDone2) {
- response = input.nextLine();
- if (response.equalsIgnoreCase("O")) {
- System.out.println("\nHow much Opium shall I sell, " + player.getName() + "? (You have " + player.getOpiumHeld() + ")");
- while (notDone2) {
- int num = input.nextInt();
- if (num <= player.getOpiumHeld() && num >= 0) {
- player.setOpiumHeld(player.getOpiumHeld()-num);
- player.setMoney(player.getMoney() + num*opiumPrice);
- notDone2 = false;
- } else if (num >= 0) {
- System.out.println(player.getName() + ", you don't have that many to sell!");
- } else {
- System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Opium?");
- }
- }
- } else if (response.equalsIgnoreCase("S")) {
- System.out.println("\nHow much Silk shall I sell, " + player.getName() + "? (You have " + player.getSilkHeld() + ")");
- while (notDone2) {
- int num = input.nextInt();
- if (num <= player.getSilkHeld() && num >= 0) {
- player.setSilkHeld(player.getSilkHeld()-num);
- player.setMoney(player.getMoney() + num*silkPrice);
- notDone2 = false;
- } else if (num >= 0) {
- System.out.println(player.getName() + ", you don't have that many to sell!");
- } else {
- System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Silk?");
- }
- }
- } else if (response.equalsIgnoreCase("A")) {
- System.out.println("\nHow many Arms shall I sell, " + player.getName() + "? (You have " + player.getArmsHeld() + ")");
- while (notDone2) {
- int num = input.nextInt();
- if (num <= player.getArmsHeld() && num >= 0) {
- player.setArmsHeld(player.getArmsHeld()-num);
- player.setMoney(player.getMoney() + num*armsPrice);
- notDone2 = false;
- } else if (num >= 0) {
- System.out.println(player.getName() + ", you don't have that many to sell!");
- } else {
- System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Arms?");
- }
- }
- } else if (response.equalsIgnoreCase("G")) {
- System.out.println("\nHow much General Cargo shall I sell, " + player.getName() + "? (You have " + player.getGeneralHeld() + ")");
- while (notDone2) {
- int num = input.nextInt();
- if (num <= player.getGeneralHeld() && num >= 0) {
- player.setGeneralHeld(player.getGeneralHeld()-num);
- player.setMoney(player.getMoney() + num*generalPrice);
- notDone2 = false;
- } else if (num >= 0) {
- System.out.println(player.getName() + ", you don't have that many to sell!");
- } else {
- System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " General Cargo?");
- }
- }
- }
-
- }
-
- } else if (response.equalsIgnoreCase("V")) {
- bank();
- } else if (response.equalsIgnoreCase("T")) {
- warehouse();
- }else if (response.equalsIgnoreCase("G")||response.equalsIgnoreCase("L")) {
- loan();
- } // if the user wishes to quit trading, they may do so. Doing this breaks them out of the loop.
- else if (response.equalsIgnoreCase("Q")) {
- travel();
- notDone = false;
- }
- }
- }
-
- /**
- * This method is evoked when the user is at any port other than location one.
- */
- public void notAtLocationOne(){
- boolean notDone = true;
- Scanner input = new Scanner(System.in);
-
- // as long as the user does not enter a valid input, the code will run in a loop forever.
- while(notDone){
- printShop();
- System.out.println("\nShall I Buy, Sell, or Quit Trading?");
- String response = input.next();
- if (response.equalsIgnoreCase("B")) {
- boolean notDone2 = true;
- System.out.println("What do you wish me to buy, " + player.getName() + "?");
-
- // when buying an item, the user must have the right amount of money, and buy non-negative amounts.
- while (notDone2) {
- response = input.nextLine();
- if (response.equalsIgnoreCase("O")) {
- System.out.println("\nHow much Opium shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / opiumPrice + ")");
- while (notDone2) {
- int num = input.nextInt();
- if (num <= player.getMoney() / opiumPrice && num >= 0) {
- player.setOpiumHeld(player.getOpiumHeld()+num);
- player.setMoney(player.getMoney() - num*opiumPrice);
- notDone2 = false;
- } else if (num >= 0) {
- System.out.println(player.getName() + ", you can't afford that!");
- } else {
- System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Opium?");
- }
- }
- } else if (response.equalsIgnoreCase("S")) {
- System.out.println("\nHow much Silk shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / silkPrice + ")");
- while (notDone2) {
- int num = input.nextInt();
- if (num <= player.getMoney() / silkPrice && num >= 0) {
- player.setSilkHeld(player.getSilkHeld()+num);
- player.setMoney(player.getMoney() - num*silkPrice);
- notDone2 = false;
- } else if (num >= 0) {
- System.out.println(player.getName() + ", you can't afford that!");
- } else {
- System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Silk?");
- }
- }
- } else if (response.equalsIgnoreCase("A")) {
- System.out.println("\nHow many Arms shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / armsPrice + ")");
- while (notDone2) {
- int num = input.nextInt();
- if (num <= player.getMoney() / armsPrice && num >= 0) {
- player.setArmsHeld(player.getArmsHeld()+num);
- player.setMoney(player.getMoney() - num*armsPrice);
- notDone2 = false;
- } else if (num >= 0) {
- System.out.println(player.getName() + ", you can't afford that!");
- } else {
- System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Arms?");
- }
- }
- } else if (response.equalsIgnoreCase("G")) {
- System.out.println("\nHow much General Cargo shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / generalPrice + ")");
- while (notDone2) {
- int num = input.nextInt();
- if (num <= player.getMoney() / generalPrice && num >= 0) {
- player.setGeneralHeld(player.getGeneralHeld()+num);
- player.setMoney(player.getMoney() - num*generalPrice);
- notDone2 = false;
- } else if (num >= 0) {
- System.out.println(player.getName() + ", you can't afford that!");
- } else {
- System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " General Cargo?");
- }
- }
- }
-
- }
-
- } // when selling, the user must enter a non-negative amount of items, and not more than what they have.
- else if (response.equalsIgnoreCase("S")) {
- boolean notDone2 = true;
- System.out.println("What do you wish me to sell, " + player.getName() + "?");
- while (notDone2) {
- response = input.nextLine();
- if (response.equalsIgnoreCase("O")) {
- System.out.println("\nHow much Opium shall I sell, " + player.getName() + "? (You have " + player.getOpiumHeld() + ")");
- while (notDone2) {
- int num = input.nextInt();
- if (num <= player.getOpiumHeld() && num >= 0) {
- player.setOpiumHeld(player.getOpiumHeld()-num);
- player.setMoney(player.getMoney() + num*opiumPrice);
- notDone2 = false;
- } else if (num >= 0) {
- System.out.println(player.getName() + ", you don't have that many to sell!");
- } else {
- System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Opium?");
- }
- }
- } else if (response.equalsIgnoreCase("S")) {
- System.out.println("\nHow much Silk shall I sell, " + player.getName() + "? (You have " + player.getSilkHeld() + ")");
- while (notDone2) {
- int num = input.nextInt();
- if (num <= player.getSilkHeld() && num >= 0) {
- player.setSilkHeld(player.getSilkHeld()-num);
- player.setMoney(player.getMoney() + num*silkPrice);
- notDone2 = false;
- } else if (num >= 0) {
- System.out.println(player.getName() + ", you don't have that many to sell!");
- } else {
- System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Silk?");
- }
- }
- } else if (response.equalsIgnoreCase("A")) {
- System.out.println("\nHow many Arms shall I sell, " + player.getName() + "? (You have " + player.getArmsHeld() + ")");
- while (notDone2) {
- int num = input.nextInt();
- if (num <= player.getArmsHeld() && num >= 0) {
- player.setArmsHeld(player.getArmsHeld()-num);
- player.setMoney(player.getMoney() + num*armsPrice);
- notDone2 = false;
- } else if (num >= 0) {
- System.out.println(player.getName() + ", you don't have that many to sell!");
- } else {
- System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Arms?");
- }
- }
- } else if (response.equalsIgnoreCase("G")) {
- System.out.println("\nHow much General Cargo shall I sell, " + player.getName() + "? (You have " + player.getGeneralHeld() + ")");
- while (notDone2) {
- int num = input.nextInt();
- if (num <= player.getGeneralHeld() && num >= 0) {
- player.setGeneralHeld(player.getGeneralHeld()-num);
- player.setMoney(player.getMoney() + num*generalPrice);
- notDone2 = false;
- } else if (num >= 0) {
- System.out.println(player.getName() + ", you don't have that many to sell!");
- } else {
- System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " General Cargo?");
- }
- }
- }
- }
- } // if the user wishes to quit trading, they may do so. Doing this breaks them out of the loop.
- else if (response.equalsIgnoreCase("Q")) {
- travel();
- notDone = false;
- }
- }
- }
-
- /**
- * this method is run if the user is eligible to win, and is at location one.
- */
- public void retireAndLocationOne(){
- boolean notDone = true;
- Scanner input = new Scanner(System.in);
-
- // as long as the user does not enter a valid input, the code will run in a loop forever.
- while(notDone){
- printShop();
- System.out.println("\nShall I Buy, Sell, Visit Bank, Transfer Cargo, Get Loans, Retire, or Quit Trading?");
- String response = input.next();
- if (response.equalsIgnoreCase("B")) {
- boolean notDone2 = true;
- System.out.println("What do you wish me to buy, " + player.getName() + "?");
-
- // when buying an item, the user must have the right amount of money, and buy non-negative amounts.
- while (notDone2) {
- response = input.nextLine();
- if (response.equalsIgnoreCase("O")) {
- System.out.println("\nHow much Opium shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / opiumPrice + ")");
- while (notDone2) {
- int num = input.nextInt();
- if (num <= player.getMoney() / opiumPrice && num >= 0) {
- player.setOpiumHeld(player.getOpiumHeld()+num);
- player.setMoney(player.getMoney()-num * opiumPrice);
- notDone2 = false;
- } else if (num >= 0) {
- System.out.println(player.getName() + ", you can't afford that!");
- } else {
- System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Opium?");
- }
- }
- } else if (response.equalsIgnoreCase("S")) {
- System.out.println("\nHow much Silk shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / silkPrice + ")");
- while (notDone2) {
- int num = input.nextInt();
- if (num <= player.getMoney() / silkPrice && num >= 0) {
- player.setSilkHeld(player.getSilkHeld()+num);
- player.setMoney(player.getMoney()-num * silkPrice);
- notDone2 = false;
- } else if (num >= 0) {
- System.out.println(player.getName() + ", you can't afford that!");
- } else {
- System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Silk?");
- }
- }
- } else if (response.equalsIgnoreCase("A")) {
- System.out.println("\nHow many Arms shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / armsPrice + ")");
- while (notDone2) {
- int num = input.nextInt();
- if (num <= player.getMoney() / armsPrice && num >= 0) {
- player.setArmsHeld(player.getArmsHeld()+num);
- player.setMoney(player.getMoney() - num*armsPrice);
- notDone2 = false;
- } else if (num >= 0) {
- System.out.println(player.getName() + ", you can't afford that!");
- } else {
- System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Arms?");
- }
- }
- } else if (response.equalsIgnoreCase("G")) {
- System.out.println("\nHow much General Cargo shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / generalPrice + ")");
- while (notDone2) {
- int num = input.nextInt();
- if (num <= player.getMoney() / generalPrice && num >= 0) {
- player.setGeneralHeld(player.getGeneralHeld()+num);
- player.setMoney(player.getMoney() - num*generalPrice);
- notDone2 = false;
- } else if (num >= 0) {
- System.out.println(player.getName() + ", you can't afford that!");
- } else {
- System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " General Cargo?");
- }
- }
- }
- }
-
- } // when selling, the user must enter a non-negative amount of items, and not more than what they have.
- else if (response.equalsIgnoreCase("S")) {
- boolean notDone2 = true;
- System.out.println("What do you wish me to sell, " + player.getName() + "?");
- while (notDone2) {
- response = input.nextLine();
- if (response.equalsIgnoreCase("O")) {
- System.out.println("\nHow much Opium shall I sell, " + player.getName() + "? (You have " + player.getOpiumHeld() + ")");
- while (notDone2) {
- int num = input.nextInt();
- if (num <= player.getOpiumHeld() && num >= 0) {
- player.setOpiumHeld(player.getOpiumHeld()-num);
- player.setMoney(player.getMoney() + num*opiumPrice);
- notDone2 = false;
- } else if (num >= 0) {
- System.out.println(player.getName() + ", you don't have that many to sell!");
- } else {
- System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Opium?");
- }
- }
- } else if (response.equalsIgnoreCase("S")) {
- System.out.println("\nHow much Silk shall I sell, " + player.getName() + "? (You have " + player.getSilkHeld() + ")");
- while (notDone2) {
- int num = input.nextInt();
- if (num <= player.getSilkHeld() && num >= 0) {
- player.setSilkHeld(player.getSilkHeld()-num);
- player.setMoney(player.getMoney() + num*silkPrice);
- notDone2 = false;
- } else if (num >= 0) {
- System.out.println(player.getName() + ", you don't have that many to sell!");
- } else {
- System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Silk?");
- }
- }
- } else if (response.equalsIgnoreCase("A")) {
- System.out.println("\nHow many Arms shall I sell, " + player.getName() + "? (You have " + player.getArmsHeld() + ")");
- while (notDone2) {
- int num = input.nextInt();
- if (num <= player.getArmsHeld() && num >= 0) {
- player.setArmsHeld(player.getArmsHeld()-num);
- player.setMoney(player.getMoney() + num*armsPrice);
- notDone2 = false;
- } else if (num >= 0) {
- System.out.println(player.getName() + ", you don't have that many to sell!");
- } else {
- System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Arms?");
- }
- }
- } else if (response.equalsIgnoreCase("G")) {
- System.out.println("\nHow much General Cargo shall I sell, " + player.getName() + "? (You have " + player.getGeneralHeld() + ")");
- while (notDone2) {
- int num = input.nextInt();
- if (num <= player.getGeneralHeld() && num >= 0) {
- player.setGeneralHeld(player.getGeneralHeld()-num);
- player.setMoney(player.getMoney() + num*generalPrice);
- notDone2 = false;
- } else if (num >= 0) {
- System.out.println(player.getName() + ", you don't have that many to sell!");
- } else {
- System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " General Cargo?");
- }
- }
- }
-
- }
-
- } else if (response.equalsIgnoreCase("V")) {
- bank();
- } else if (response.equalsIgnoreCase("T")) {
- warehouse();
- } else if (response.equalsIgnoreCase("G")||response.equalsIgnoreCase("L")) {
- loan();
- } // if the user wishes to quit trading, they may do so. Doing this breaks them out of the loop.
- else if (response.equalsIgnoreCase("Q")) {
- travel();
- notDone = false;
- } // if the user wishes to retire and win the game, they may do so. Doing this breaks them out of the loop.
- else if (response.equalsIgnoreCase("R")) {
- retire();
- notDone = false;
- }
- }
- }
-
- /**
- * the general method that utilizes all the other methods to form a fully functioning shop.
- */
- public void shop() {
- updatePrices();
-
- // first case is triggered if the user is at location one, and has less than $1 million net worth
- if (player.getLocation() == 1 && player.getBank()+player.getMoney()-player.getDebt() < 1000000) {
- atLocationOne();
- } // the second case is triggered if the user is at a location other than location one.
- else if(player.getLocation() != 1) {
- notAtLocationOne();
- } // the last case is triggered when the other conditions are not met; it is triggered when the user has a net
- // worth that is greater than or equal to $1 million and is at location one.
- else{
- retireAndLocationOne();
- }
- }
-}
diff --git a/src/TaipanShopGUI.java b/src/TaipanShopGUI.java
index 3e38509..b529b53 100644
--- a/src/TaipanShopGUI.java
+++ b/src/TaipanShopGUI.java
@@ -271,7 +271,7 @@ public class TaipanShopGUI {
buyButton.setVisible(true);
sellButton.setVisible(true);
bankButton.setVisible(true);
- cargoButton.setVisible(true);
+ cargoButton.setVisible(false);
loanButton.setVisible(true);
quitButton.setVisible(true);
opiumButton.setVisible(false);
@@ -284,7 +284,7 @@ public class TaipanShopGUI {
buyButton.setVisible(true);
sellButton.setVisible(true);
bankButton.setVisible(true);
- cargoButton.setVisible(true);
+ cargoButton.setVisible(false);
loanButton.setVisible(true);
numberInput.setVisible(false);
quitButton.setVisible(true);
diff --git a/src/Travel.java b/src/Travel.java
deleted file mode 100644
index 73035ec..0000000
--- a/src/Travel.java
+++ /dev/null
@@ -1,174 +0,0 @@
-import java.util.Random;
-import java.util.Scanner;
-
-public class Travel {
-
- private Player player;
-
- /**
- * sets the player instance variable equal to a copy of the parameter -- a copy is used for encapsulation purposes.
- *
- * @param player is a Player object that will replace the current instance of the player instance variable.
- */
- public void setPlayer(Player player) {
- Player playerDummy = new Player(player);
- this.player = playerDummy;
- }
-
- /**
- * getter method for obtaining a player object.
- *
- * @return returns player object
- */
- public Player getPlayer() {
- Player playerDummy = new Player(player);
- return playerDummy;
- }
-
- /**
- * constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
- *
- * @param player is a Player object that will be copied and the player instance variable is set to the copy.
- */
- public Travel(Player player) {
- Player playerDummy = new Player(player);
- this.player = playerDummy;
- }
-
- /**
- * When provided a location number: the method returns a print statement stating the location's name and call another
- * method to change the location of the Player object.
- *
- * @param locationOfTravel is a Player object that will be copied and the player instance variable is set to the copy.
- */
- private void seaAtlas(int locationOfTravel) {
- switch (locationOfTravel) {
- case 1:
- System.out.println("\nArriving at Hong Kong");
- player.setLocation(1);
- break;
- case 2:
- System.out.println("\nArriving at Shanghai");
- player.setLocation(2);
- break;
- case 3:
- System.out.println("\nArriving at Nagasaki");
- player.setLocation(3);
- break;
- case 4:
- System.out.println("\nArriving at Saigon");
- player.setLocation(4);
- break;
- case 5:
- System.out.println("\nArriving at Manila");
- player.setLocation(5);
- break;
- case 6:
- System.out.println("\nArriving at Singapore");
- player.setLocation(6);
- break;
- case 7:
- System.out.println("\nArriving at Batavia");
- player.setLocation(7);
- break;
- }
- }
-
- /**
- * Based on random chance either attacks the player with enemy ships, throws them to a different location or does nothing.
- *
- * @param locationOfTravel is used to see where the player is going to travel, just in case their location is changed
- * by a typhoon.
- **/
- private void randomEventSea(int locationOfTravel) throws Exception {
- Random rand = new Random();
- int randGenNum = rand.nextInt(3) + 1;
- if (randGenNum == 1) {
- peasantFleet();
- }else if (randGenNum == 2) {
- disaster(locationOfTravel);
- System.out.println("We made it!");
- }
- }
-
- /**
- * Based on random chance either throws the player character off course, or continues them on their way to their
- * destination.
- *
- * @param locationOfTravel is used to see where the player is going to travel, just in case their location is changed
- * by a typhoon.
- **/
- private void disaster(int locationOfTravel) {
- //Tells player that there is a storm approaching.
- System.out.print("Storm " + player.getName() + "! ");
- Random rand = new Random();
- int randGenNum = rand.nextInt(5) + 1;
-
- //If the player lands within this range, nothing happens to them
- //Else they randomly get thrown into a location they weren't planning on going to(Anything but location of Travel).
- if (randGenNum <= 2) {
- System.out.println(" We made it through!");
- }else {
- while (randGenNum == locationOfTravel) {
- randGenNum = rand.nextInt(7) + 1;
- if (randGenNum != locationOfTravel) {
- System.out.println("We've been blown off course!");
- seaAtlas(randGenNum);
- }
- }
- }
- }
-
- /**
- * To use the peasant fleet class while still maintaining encapsulation we have to create a ShipWarefare object and
- * run the method from there. After the method has been run we can update the player object in this class.
- * @throws Exception throws Exception so that we can use the time library to make the player if we want to.
- **/
- public void peasantFleet() throws Exception {
- ShipWarfare attackShip = new ShipWarfare(player);
- attackShip.peasantFleetAttack();
- player = attackShip.getPlayer();
- }
-
- /**
- *Used to travel between different areas inside of the game world.
- * If the player's inventory is too full it won't run.
- * Also calculates loan and bank interest between the jumps between islands.
- **/
- public void travelTo() {
- Scanner keyboard = new Scanner(System.in);
- String response;
- int tempInt;
- boolean hasTraveled = false;
-
- //Only lets the player leave the port if their inventory is greater than or equal to the sum of the items in the inventory.
- if(player.getCargoSpace() >= (player.getOpiumHeld()+ (player.getGuns()*10)+player.getSilkHeld() + player.getArmsHeld() + player.getGeneralHeld())){
- while (true) {
- System.out.println("\n" + player.getName() + ", do you wish to go to:\n");
- System.out.println("1) Hong Kong, 2) Shanghai, 3) Nagasaki,\n4) Saigon, 5) Manila, 6) Singapore, or 7) Batavia?");
-
- response = keyboard.nextLine();
- //Just in case the player types something that was not intended. It will refresh the question and ask it again
- try {
- tempInt = Integer.parseInt(response);
- //Makes sure you can't travel to your own location.
- if (tempInt != player.getLocation()) {
- randomEventSea(tempInt);
- seaAtlas(tempInt);
- hasTraveled = true;
- player.setBank((int) (player.getBank() * 1.01));
- player.setDebt((int) (player.getDebt() * 1.01));
- } else System.out.println("\nYou're already here " + player.getName() + ".");
- } catch (Exception e) {
- System.out.print("\nSorry, " + player.getName() + " could you say that again?");
- }
- if (hasTraveled) {
- break;
- }
- }
- }
- else{
- System.out.println(player.getName() + " the cargo is too heavy! We can't set sail!");
- }
- }
-}
diff --git a/src/Warehouse.java b/src/Warehouse.java
deleted file mode 100644
index b4f7d0b..0000000
--- a/src/Warehouse.java
+++ /dev/null
@@ -1,272 +0,0 @@
-import java.util.Scanner;
-
-/**
- * The purpose of this class is to create a warehouse where the goods
- * can be safely stored without holing space on the ship!
- */
-public class Warehouse {
- /*private int wOpium = 0;
- private int wSilk = 0;
- private int wGeneral = 0;
- private int wArms = 0;*/
- private Player player;
-
- /**
- * setter method that takes in a Player object as an argument.
- *
- * @param player object of the class Player
- */
-
- public void setPlayer(Player player) {
- Player playerDumy = new Player(player);
- this.player = playerDumy;
- }
-
- /**
- * getter method for obtaining a player object.
- *
- * @return returns player object
- */
-
- public Player getPlayer() {
- Player playerDummy = new Player(player);
- return playerDummy;
- }
-
- /**
- * Class Constructor that takes in a type player as a parameter
- *
- * @param player object of the class Player
- */
-
- public Warehouse(Player player) {
- Player playerDummy = new Player(player);
- this.player = playerDummy;
- }
-
- /**
- * This method adds an amount of a certain good
- * the user is prompted to enter the amount they would like to
- * add followed by the good they would like to add to the warehouse.
- * the method checks if the player has sufficient goods to transfer, and if the player does
- * then the method executes the transfer
- *
- */
- public void addAmount() {
- boolean askGood = false;
- String amount;
- int finalAmount = 0;
- System.out.println("Please enter the amount of the good you would like to ADD.");
- Scanner keyboard = new Scanner(System.in);
- amount = keyboard.nextLine();//Asks the user for the amount of the good they would like to add
- /*The try function ensures that the program does not crash
- due to any errors while giving the program an incorrect input*/
- try {
- //The if statement checks that you have enough resources to make the transfer
- if (Integer.parseInt(amount) <= player.getOpiumHeld() || Integer.parseInt(amount) <= player.getSilkHeld() || Integer.parseInt(amount) <= player.getGeneralHeld() || Integer.parseInt(amount) <= player.getArmsHeld()) {
- finalAmount = Integer.parseInt(amount);
- askGood = true;
- }
- //Else statement lets the user know that they do not hav enough goods to make the requested transfer
- else {
- System.out.println("Nice try but you don't have any items of that quantity!");
- askGood = false;
- }
- //Ensures that goods are only transferred if they have the specified amount
- //The user is prompted to enter which good they want to transfer
- if (askGood == true) {
- String good;
- System.out.println("Please enter a good to transfer O, S, G, A :");
- good = keyboard.nextLine();
- int held = 0;
- //The following set of loops check to see which good the user has selected and makes the transfer
- if (Integer.parseInt(amount) > 0) {
- if (good.equalsIgnoreCase("O")) {
- if (player.getOpiumHeld() >= Integer.parseInt(amount)) {
- player.setwOpium(player.getwOpium() + finalAmount);
- held = player.getOpiumHeld();
- player.setOpiumHeld(held - finalAmount);
- System.out.println(player.getOpiumHeld());
- } else {
- System.out.println("You don't even have that much opium!");
- }
- } else if (good.equalsIgnoreCase("S")) {
- if (player.getSilkHeld() >= Integer.parseInt(amount)) {
- player.setwSilk(player.getwSilk() + finalAmount);
- held = player.getSilkHeld();
- player.setSilkHeld(held - finalAmount);
- } else {
- System.out.println("You don't even have that much silk!");
-
- }
- } else if (good.equalsIgnoreCase("G")) {
- if (player.getGeneralHeld() >= Integer.parseInt(amount)) {
- player.setwGeneral(player.getwGeneral() + finalAmount);
- held = player.getGeneralHeld();
- player.setGeneralHeld(held - finalAmount);
- } else {
- System.out.println("You don't even have that much general cargo!");
-
- }
- } else if (good.equalsIgnoreCase("A")) {
- if (player.getArmsHeld() >= Integer.parseInt(amount)) {
- player.setwArms(player.getwArms() + finalAmount);
- held = player.getArmsHeld();
- player.setArmsHeld(held - finalAmount);
- } else {
- System.out.println("You don't even have that much Arms!");
- }
- }
- }
- //Ensures no negative amounts are entered
- else {
- System.out.println("Sorry this transfer cannot be made");
- }
- }
- //If the program errors out this is the message displayed and the method is re-run, so that the game does not end.
- } catch (Exception e) {
- System.out.println("Wait, that's not a valid input please try again");
- }
- }
-
- /**
- * This method removes an amount of a certain good
- * the user is prompted to enter the amount they would like to
- * remove followed by the good they would like to remove from the warehouse.
- * the method checks if the player has sufficient goods to transfer, and if the player does
- * then the method executes the transfer
- *
- */
-
- public void removeAmount() {
- String amount;
- boolean askGood = false;
- int finalAmount = 0;
- System.out.println("Please enter the amount of the good you would like to REMOVE");
- Scanner keyboard = new Scanner(System.in);
- //Prompts the user for the amount they would like to remove
- amount = keyboard.nextLine();
- //The if statement checks that you have enough resources to make the transfer
- try {
- //The if statement checks that you have enough resources to make the transfer
- if (Integer.parseInt(amount) <= player.getwOpium() || Integer.parseInt(amount) <= player.getwSilk() || Integer.parseInt(amount) <= player.getwGeneral() || Integer.parseInt(amount) <= player.getwArms()) {
- finalAmount = Integer.parseInt(amount);
- askGood = true;
- }
- //Else statement lets the user know that they do not hav enough goods to make the requested transfer
- else {
- System.out.println("Nice try but you don't have any items of that quantity in the warehouse!");
- askGood = false;
- }
-
- //Ensures that goods are only transferred if they have the specified amount
- //The user is prompted to enter which good they want to transfer
-
- if (askGood == true) {
- String good;
- System.out.println("Please enter a good to transfer O, S, G, A :");
- good = keyboard.nextLine();
- int held = 0;
- //The following set of loops check to see which good the user has selected and makes the transfer and amount > 0
- if (Integer.parseInt(amount) > 0) {
- if (good.equalsIgnoreCase("O")) {
- if (player.getwOpium() >= Integer.parseInt(amount)) {
- player.setwOpium(player.getwOpium() - Integer.parseInt(amount));
- held = player.getOpiumHeld();
- player.setOpiumHeld(held + finalAmount);
- } else {
- System.out.println("You don't have that much opium stored in the warehouse!");
- }
- } else if (good.equalsIgnoreCase("S")) {
- if (player.getwSilk() >= Integer.parseInt(amount)) {
- player.setwSilk(player.getwSilk() - Integer.parseInt(amount));
- held = player.getSilkHeld();
- player.setSilkHeld(held + finalAmount);
- } else {
- System.out.println("You don't have that much silk stored in the warehouse!");
- }
- } else if (good.equalsIgnoreCase("G")) {
- if (player.getwGeneral() >= Integer.parseInt(amount)) {
- player.setwGeneral(player.getwGeneral() - Integer.parseInt(amount));
- held = player.getGeneralHeld();
- player.setGeneralHeld(held + finalAmount);
- } else {
- System.out.println("You don't have that much general cargo stored in the warehouse!");
-
- }
- } else if (good.equalsIgnoreCase("A")) {
- if (player.getwArms() >= Integer.parseInt(amount)) {
- player.setwArms(player.getwArms() - Integer.parseInt(amount));
- held = player.getArmsHeld();
- player.setArmsHeld(held + finalAmount);
- } else {
- System.out.println("You don't have that much arms stored in the warehouse!");
-
- }
- }
- }
- //Ensures the value entered is positive
- else {
- System.out.println("Sorry this transfer cannot be made");
- }
- }
- }
- //If the program errors out this is the message displayed and the method is re-run, so that the game does not end.
- catch (Exception e){
- System.out.println("Wait, that's not a valid input please try again");
- }
- }
-
- /**
- * This method prints the stock that is in the warehouse currently using the get and set
- * methods from the player class. This is to allow the user to be able to know how much they have
- * stored in the warehouse
- */
- public void showWarehouse() {
- System.out.println("--------------------\nWarehouse\n--------------------");
- System.out.println("Opium : " + player.getwOpium());
- System.out.println("Silk : " + player.getwSilk());
- System.out.println("General : " + player.getwGeneral());
- System.out.println("Arms : " + player.getwArms());
- }
-
- /**
- * This method combines the add and remove methods and prompts the user to
- * enter what they would like to do. Add or remove and accordingly invokes
- * the required methods
- */
- public void changeWarehouse() {
- boolean keepGoing = true;
- while (keepGoing) {
- this.showWarehouse();
- String input = " ";
- System.out.println("Would you like to add(A) or remove(R) resources? ");
- Scanner keyboard = new Scanner(System.in);
- input = keyboard.next();
- if (input.equalsIgnoreCase("R")) {
- this.removeAmount();
- this.showWarehouse();
- } else if (input.equalsIgnoreCase("A")) {
- this.addAmount();
- this.showWarehouse();
-
- }
- else{
- System.out.println("Don't waste the warehouse's time, try again later with a valid input");
- }
-
- String check;
- //Check to see if the player wants to continue in the warehouse or they are done
- System.out.println("Would you like to do any other business? Y / N?");
- check = keyboard.nextLine();
- check = keyboard.nextLine();
-
- if (check.equalsIgnoreCase("Y")) {
- keepGoing = true;
- } else if (check.equalsIgnoreCase("N")) {
- keepGoing = false;
- }
- }
- }
-
-}
diff --git a/src/WarehouseGUI.java b/src/WarehouseGUI.java
index 31c4f3a..ab6c432 100644
--- a/src/WarehouseGUI.java
+++ b/src/WarehouseGUI.java
@@ -149,6 +149,7 @@ public class WarehouseGUI {
title.setFont(new Font(24.0));
borderPane.setTop(title);
+
/**
* creates an HBox at the center of the borderpane with a width of 200 and height of 100.
*
@@ -164,9 +165,8 @@ public class WarehouseGUI {
*/
withdraw.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
withdraw.setMnemonicParsing(false);
- withdraw.setPrefWidth(250.0);
withdraw.setText("Withdraw");
-
+ updateLabels();
withdraw.setOnAction(new EventHandler() {
/**
* Creates a button with text "Deposit" which handles user events.
@@ -174,7 +174,9 @@ public class WarehouseGUI {
*/
@Override
public void handle(ActionEvent event) {
+
int withdraw = Integer.parseInt(textIn.getText());
+ updateLabels();
if(opium.isSelected()){
if (player.getwOpium() >= withdraw) {
player.setwOpium(player.getwOpium() - withdraw);
@@ -183,23 +185,78 @@ public class WarehouseGUI {
title.setText("You don't have that much opium stored in the warehouse!");
}
}
+ if(silk.isSelected()){
+ if (player.getwSilk() >= withdraw) {
+ player.setwSilk(player.getwSilk() - withdraw);
+ player.setSilkHeld(player.getSilkHeld() + withdraw);
+ } else {
+ title.setText("You don't have that much silk stored in the warehouse!");
+ }
+ }
+ if(arms.isSelected()){
+ if (player.getwArms() >= withdraw) {
+ player.setwArms(player.getwArms() - withdraw);
+ player.setArmsHeld(player.getArmsHeld() + withdraw);
+ } else {
+ title.setText("You don't have that much arms stored in the warehouse!");
+ }
+ }
+ if(general.isSelected()){
+ if (player.getwGeneral() >= withdraw) {
+ player.setwGeneral(player.getwGeneral() - withdraw);
+ player.setGeneralHeld(player.getGeneralHeld() + withdraw);
+ } else {
+ title.setText("You don't have that much general stored in the warehouse!");
+ }
+ }
}
}
);
deposit.setMnemonicParsing(false);
- deposit.setPrefWidth(250.0);
deposit.setText("Deposit");
deposit.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
borderPane.setBottom(hBox);
deposit.setOnAction(new EventHandler() {
- @Override
- public void handle(ActionEvent event) {
- int deposit = Integer.parseInt(textIn.getText());
- }
- }
- );
+ @Override
+ public void handle(ActionEvent event) {
+ updateLabels();
+ int deposit = Integer.parseInt(textIn.getText());
+ if (opium.isSelected()) {
+ if (player.getOpiumHeld() >= deposit) {
+ player.setwOpium(player.getwOpium() + deposit);
+ player.setOpiumHeld(player.getOpiumHeld() - deposit);
+ } else {
+ title.setText("You don't have that much opium stored in the ship!");
+ }
+ }
+ if (silk.isSelected()) {
+ if (player.getwSilk() >= deposit) {
+ player.setwSilk(player.getwSilk() + deposit);
+ player.setSilkHeld(player.getSilkHeld() - deposit);
+ } else {
+ title.setText("You don't have that much silk stored in the ship!");
+ }
+ }
+ if (arms.isSelected()) {
+ if (player.getwArms() >= deposit) {
+ player.setwArms(player.getwArms() + deposit);
+ player.setArmsHeld(player.getArmsHeld() - deposit);
+ } else {
+ title.setText("You don't have that much arms stored in the ship!");
+ }
+ }
+ if (general.isSelected()) {
+ if (player.getwGeneral() >= deposit) {
+ player.setwGeneral(player.getwGeneral() + deposit);
+ player.setGeneralHeld(player.getGeneralHeld() - deposit);
+ } else {
+ title.setText("You don't have that much general stored in the ship!");
+ }
+ }
+ }
+ });
splitMenu.setMnemonicParsing(false);
splitMenu.setText("Item");
@@ -549,6 +606,8 @@ public class WarehouseGUI {
stage.setTitle("Warehouse");
stage.setResizable(false);
stage.setScene(root);
+ updateLabels();
+
return stage;
}
@@ -567,272 +626,15 @@ public class WarehouseGUI {
* The purpose of this class is to create a warehouse where the goods
* can be safely stored without holing space on the ship!
*/
+ public void updateLabels(){
+ generalPlayer.setText("General: " + player.getGeneralHeld());
+ armsPlayer.setText("Arms: " + player.getArmsHeld());
+ silkPlayer.setText("Silk: " + player.getSilkHeld());
+ opiumPlayer.setText("Opium: " + player.getOpiumHeld());
- public class Warehouse {
- /*private int wOpium = 0;
- private int wSilk = 0;
- private int wGeneral = 0;
- private int wArms = 0;*/
- private Player player;
-
- /**
- * setter method that takes in a Player object as an argument.
- *
- * @param player object of the class Player
- */
-
- public void setPlayer(Player player) {
- Player playerDummy = new Player(player);
- this.player = playerDummy;
- }
-
- /**
- * getter method for obtaining a player object.
- *
- * @return returns player object
- */
-
- public Player getPlayer() {
- Player playerDummy = new Player(player);
- return playerDummy;
- }
-
- /**
- * Class Constructor that takes in a type player as a parameter
- *
- * @param player object of the class Player
- */
-
- public Warehouse(Player player) {
- Player playerDummy = new Player(player);
- this.player = playerDummy;
- }
-
- /**
- * This method adds an amount of a certain good
- * the user is prompted to enter the amount they would like to
- * add followed by the good they would like to add to the warehouse.
- * the method checks if the player has sufficient goods to transfer, and if the player does
- * then the method executes the transfer
- *
- */
- public void addAmount() {
- boolean askGood = false;
- String amount;
- int finalAmount = 0;
- System.out.println("Please enter the amount of the good you would like to ADD.");
- Scanner keyboard = new Scanner(System.in);
- amount = keyboard.nextLine();//Asks the user for the amount of the good they would like to add
- /*The try function ensures that the program does not crash
- due to any errors while giving the program an incorrect input*/
- try {
- //The if statement checks that you have enough resources to make the transfer
- if (Integer.parseInt(amount) <= player.getOpiumHeld() || Integer.parseInt(amount) <= player.getSilkHeld() || Integer.parseInt(amount) <= player.getGeneralHeld() || Integer.parseInt(amount) <= player.getArmsHeld()) {
- finalAmount = Integer.parseInt(amount);
- askGood = true;
- }
- //Else statement lets the user know that they do not hav enough goods to make the requested transfer
- else {
- System.out.println("Nice try but you don't have any items of that quantity!");
- askGood = false;
- }
- //Ensures that goods are only transferred if they have the specified amount
- //The user is prompted to enter which good they want to transfer
- if (askGood == true) {
- String good;
- System.out.println("Please enter a good to transfer O, S, G, A :");
- good = keyboard.nextLine();
- int held = 0;
- //The following set of loops check to see which good the user has selected and makes the transfer
- if (Integer.parseInt(amount) > 0) {
- if (good.equalsIgnoreCase("O")) {
- if (player.getOpiumHeld() >= Integer.parseInt(amount)) {
- player.setwOpium(player.getwOpium() + finalAmount);
- held = player.getOpiumHeld();
- player.setOpiumHeld(held - finalAmount);
- System.out.println(player.getOpiumHeld());
- } else {
- System.out.println("You don't even have that much opium!");
- }
- } else if (good.equalsIgnoreCase("S")) {
- if (player.getSilkHeld() >= Integer.parseInt(amount)) {
- player.setwSilk(player.getwSilk() + finalAmount);
- held = player.getSilkHeld();
- player.setSilkHeld(held - finalAmount);
- } else {
- System.out.println("You don't even have that much silk!");
-
- }
- } else if (good.equalsIgnoreCase("G")) {
- if (player.getGeneralHeld() >= Integer.parseInt(amount)) {
- player.setwGeneral(player.getwGeneral() + finalAmount);
- held = player.getGeneralHeld();
- player.setGeneralHeld(held - finalAmount);
- } else {
- System.out.println("You don't even have that much general cargo!");
-
- }
- } else if (good.equalsIgnoreCase("A")) {
- if (player.getArmsHeld() >= Integer.parseInt(amount)) {
- player.setwArms(player.getwArms() + finalAmount);
- held = player.getArmsHeld();
- player.setArmsHeld(held - finalAmount);
- } else {
- System.out.println("You don't even have that much Arms!");
- }
- }
- }
- //Ensures no negative amounts are entered
- else {
- System.out.println("Sorry this transfer cannot be made");
- }
- }
- //If the program errors out this is the message displayed and the method is re-run, so that the game does not end.
- } catch (Exception e) {
- System.out.println("Wait, that's not a valid input please try again");
- }
- }
-
- /**
- * This method removes an amount of a certain good
- * the user is prompted to enter the amount they would like to
- * remove followed by the good they would like to remove from the warehouse.
- * the method checks if the player has sufficient goods to transfer, and if the player does
- * then the method executes the transfer
- *
- */
-
- public void removeAmount() {
- String amount;
- boolean askGood = false;
- int finalAmount = 0;
- System.out.println("Please enter the amount of the good you would like to REMOVE");
- Scanner keyboard = new Scanner(System.in);
- //Prompts the user for the amount they would like to remove
- amount = keyboard.nextLine();
- //The if statement checks that you have enough resources to make the transfer
- try {
- //The if statement checks that you have enough resources to make the transfer
- if (Integer.parseInt(amount) <= player.getwOpium() || Integer.parseInt(amount) <= player.getwSilk() || Integer.parseInt(amount) <= player.getwGeneral() || Integer.parseInt(amount) <= player.getwArms()) {
- finalAmount = Integer.parseInt(amount);
- askGood = true;
- }
- //Else statement lets the user know that they do not hav enough goods to make the requested transfer
- else {
- System.out.println("Nice try but you don't have any items of that quantity in the warehouse!");
- askGood = false;
- }
-
- //Ensures that goods are only transferred if they have the specified amount
- //The user is prompted to enter which good they want to transfer
-
- if (askGood == true) {
- String good;
- System.out.println("Please enter a good to transfer O, S, G, A :");
- good = keyboard.nextLine();
- int held = 0;
- //The following set of loops check to see which good the user has selected and makes the transfer and amount > 0
- if (Integer.parseInt(amount) > 0) {
- if (good.equalsIgnoreCase("O")) {
- if (player.getwOpium() >= Integer.parseInt(amount)) {
- player.setwOpium(player.getwOpium() - Integer.parseInt(amount));
- held = player.getOpiumHeld();
- player.setOpiumHeld(held + finalAmount);
- } else {
- System.out.println("You don't have that much opium stored in the warehouse!");
- }
- } else if (good.equalsIgnoreCase("S")) {
- if (player.getwSilk() >= Integer.parseInt(amount)) {
- player.setwSilk(player.getwSilk() - Integer.parseInt(amount));
- held = player.getSilkHeld();
- player.setSilkHeld(held + finalAmount);
- } else {
- System.out.println("You don't have that much silk stored in the warehouse!");
- }
- } else if (good.equalsIgnoreCase("G")) {
- if (player.getwGeneral() >= Integer.parseInt(amount)) {
- player.setwGeneral(player.getwGeneral() - Integer.parseInt(amount));
- held = player.getGeneralHeld();
- player.setGeneralHeld(held + finalAmount);
- } else {
- System.out.println("You don't have that much general cargo stored in the warehouse!");
-
- }
- } else if (good.equalsIgnoreCase("A")) {
- if (player.getwArms() >= Integer.parseInt(amount)) {
- player.setwArms(player.getwArms() - Integer.parseInt(amount));
- held = player.getArmsHeld();
- player.setArmsHeld(held + finalAmount);
- } else {
- System.out.println("You don't have that much arms stored in the warehouse!");
-
- }
- }
- }
- //Ensures the value entered is positive
- else {
- System.out.println("Sorry this transfer cannot be made");
- }
- }
- }
- //If the program errors out this is the message displayed and the method is re-run, so that the game does not end.
- catch (Exception e){
- System.out.println("Wait, that's not a valid input please try again");
- }
- }
-
- /**
- * This method prints the stock that is in the warehouse currently using the get and set
- * methods from the player class. This is to allow the user to be able to know how much they have
- * stored in the warehouse
- */
- public void showWarehouse() {
- System.out.println("--------------------\nWarehouse\n--------------------");
- System.out.println("Opium : " + player.getwOpium());
- System.out.println("Silk : " + player.getwSilk());
- System.out.println("General : " + player.getwGeneral());
- System.out.println("Arms : " + player.getwArms());
- }
-
- /**
- * This method combines the add and remove methods and prompts the user to
- * enter what they would like to do. Add or remove and accordingly invokes
- * the required methods
- */
- public void changeWarehouse() {
- boolean keepGoing = true;
- while (keepGoing) {
- this.showWarehouse();
- String input = " ";
- System.out.println("Would you like to add(A) or remove(R) resources? ");
- Scanner keyboard = new Scanner(System.in);
- input = keyboard.next();
- if (input.equalsIgnoreCase("R")) {
- this.removeAmount();
- this.showWarehouse();
- } else if (input.equalsIgnoreCase("A")) {
- this.addAmount();
- this.showWarehouse();
-
- }
- else{
- System.out.println("Don't waste the warehouse's time, try again later with a valid input");
- }
-
- String check;
- //Check to see if the player wants to continue in the warehouse or they are done
- System.out.println("Would you like to do any other business? Y / N?");
- check = keyboard.nextLine();
- check = keyboard.nextLine();
-
- if (check.equalsIgnoreCase("Y")) {
- keepGoing = true;
- } else if (check.equalsIgnoreCase("N")) {
- keepGoing = false;
- }
- }
- }
-
+ generalWarehouse.setText("General: " + player.getwGeneral());
+ armsWarehouse.setText("Arms: " + player.getwArms());
+ silkWarehouse.setText("Silk: " + player.getwSilk());
+ opiumWarehouse.setText("Opium: " + player.getwOpium());
}
-
}
diff --git a/src/loanShark.java b/src/loanShark.java
deleted file mode 100644
index 828f17a..0000000
--- a/src/loanShark.java
+++ /dev/null
@@ -1,97 +0,0 @@
-import java.util.Scanner;
-
-public class loanShark {
- private Player player;
- /**
- * setter method that takes in a Player object as an argument.
- *
- * @param player object of the class Player
- */
- public void setPlayer(Player player) {
- Player playerDummy = new Player(player);
- this.player = playerDummy;
- }
- /**
- * getter method for obtaining a player object.
- *
- * @return returns player object
- */
- public Player getPlayer(){
- Player playerDummy = new Player(player);
- return playerDummy;
- }
- /**
- * Class Constructor that takes in a type player as a parameter
- *
- * @param player object of the class Player
- */
- public loanShark(Player player){
- Player playerDummy = new Player(player);
- this.player = playerDummy;
- }
-
- /**
- * This methods purpose is to loan the player the funds it wants
- * or pay its outstanding debts. The method prompts the user if they
- * would like to borrow money or repay. depending on what the player chooses
- * the corresponding loop is evoked. The player can only be loaned 2 times the
- * money they have minus the debt id their debt exceeds the cash balance, the loan
- * cannot be given.
- */
- public void loanMoney() {
- boolean keepGoing = true;
- while(keepGoing) {
- String check;
- Scanner keyboard = new Scanner(System.in);
- System.out.println("Would you like to return money or borrow money?");
- //Prompts the user or what they would like to do
- check = keyboard.nextLine();
- //If the user chooses to return money, the money is subtracted from the cash amount and debt
- if(check.equalsIgnoreCase("r")){
- int returnAsk = 0;
- System.out.println("Please enter how much you would like to return?");
- returnAsk = keyboard.nextInt();
- if(returnAsk <= player.getDebt() && returnAsk >= 0) {
- player.setDebt(player.getDebt() - returnAsk);
- player.setMoney(player.getMoney() - returnAsk);
- }
- //if you try to return more money than you owe it wont allow you to
- else if(returnAsk > player.getDebt()){
- System.out.println("You don't need to return that much!");
- }
- //No negative amounts are allowed
- else{
- System.out.println("You can't return a negative amount.");
- }
-
- }
- //If the user chooses to borrow, the money is added to cash and the debt is increased
- else if(check.equalsIgnoreCase("b")){
- int loanAsk = 0;
- System.out.println("Please enter how much you would like to borrow");
- //Prompts user for the amount they would like to borrow
- loanAsk = keyboard.nextInt();
- if(loanAsk <= 2*(player.getMoney() - player.getDebt())&& loanAsk >= 0) {
- player.setDebt(player.getDebt() + loanAsk);
- player.setMoney(player.getMoney() + loanAsk);
- }
- //If the requested money exceeds 2*(cash - debt) then the loan cannot be given
- else{
- System.out.println("Sorry you can't be loaned that much");
- break;
- }
- }
- //Asks the player if they have any other things to do with the load shark
- System.out.println("Would you like to do any other business? Y / N?");
- check = keyboard.nextLine();
- check = keyboard.nextLine();
-
- if(check.equalsIgnoreCase("Y")) {
- keepGoing = true;
- }
- else if(check.equalsIgnoreCase("N")) {
- keepGoing = false;
- }
- }
- }
-}
diff --git a/src/main.java b/src/main.java
deleted file mode 100644
index f763471..0000000
--- a/src/main.java
+++ /dev/null
@@ -1,55 +0,0 @@
-public class main {
-
- private Player player = new Player();
-
- /**
- * getter method for the Player object player.
- *
- * @return returns a copy of the object player
- */
-
- public Player getPlayer(){
- Player copy = new Player(player);
- return copy;
- }
-
- /**
- * Initializes the Taipan shop with the players stats after the player finishes shopping, it updates the player object and returns it.
- *
- * @param shop player object from the main class used to update the shop class
- */
-
- public void shop(TaipanShop shop){
- shop.setPlayer(player);
- shop.shop();
- player = shop.getPlayer();
- }
-
- /**
- * Initializes the player object with 5 guns or $400 and $5000 debt.
- *
- * @param start player object from the main class used to update the start class
- */
-
- public void start(Start start){
- start.setPlayer(player);
- start.initialize();
- player = start.getPlayer();
- }
-
- /**
- * Updates main class with player data and starts the game.
- * The game will only run as long as the player has not retired or has been destroyed.
- * @param args Just the console for the player to look at.
- */
- public static void main(String[] args) {
- main main = new main();
- TaipanShop littyShop = new TaipanShop(main.getPlayer());
- Start start = new Start(main.getPlayer());
-
- main.start(start);
- while(!main.getPlayer().getRetire()){
- main.shop(littyShop);
- }
- }
-}