Removed previous textbased game

This commit is contained in:
2019-03-10 23:50:41 -06:00
parent a58d0fa184
commit e6a67ce1e4
14 changed files with 80 additions and 2321 deletions

View File

@@ -149,6 +149,7 @@ public class WarehouseGUI {
title.setFont(new Font(24.0));
borderPane.setTop(title);
/**
* creates an HBox at the center of the borderpane with a width of 200 and height of 100.
*
@@ -164,9 +165,8 @@ public class WarehouseGUI {
*/
withdraw.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
withdraw.setMnemonicParsing(false);
withdraw.setPrefWidth(250.0);
withdraw.setText("Withdraw");
updateLabels();
withdraw.setOnAction(new EventHandler<ActionEvent>() {
/**
* Creates a button with text "Deposit" which handles user events.
@@ -174,7 +174,9 @@ public class WarehouseGUI {
*/
@Override
public void handle(ActionEvent event) {
int withdraw = Integer.parseInt(textIn.getText());
updateLabels();
if(opium.isSelected()){
if (player.getwOpium() >= withdraw) {
player.setwOpium(player.getwOpium() - withdraw);
@@ -183,23 +185,78 @@ public class WarehouseGUI {
title.setText("You don't have that much opium stored in the warehouse!");
}
}
if(silk.isSelected()){
if (player.getwSilk() >= withdraw) {
player.setwSilk(player.getwSilk() - withdraw);
player.setSilkHeld(player.getSilkHeld() + withdraw);
} else {
title.setText("You don't have that much silk stored in the warehouse!");
}
}
if(arms.isSelected()){
if (player.getwArms() >= withdraw) {
player.setwArms(player.getwArms() - withdraw);
player.setArmsHeld(player.getArmsHeld() + withdraw);
} else {
title.setText("You don't have that much arms stored in the warehouse!");
}
}
if(general.isSelected()){
if (player.getwGeneral() >= withdraw) {
player.setwGeneral(player.getwGeneral() - withdraw);
player.setGeneralHeld(player.getGeneralHeld() + withdraw);
} else {
title.setText("You don't have that much general stored in the warehouse!");
}
}
}
}
);
deposit.setMnemonicParsing(false);
deposit.setPrefWidth(250.0);
deposit.setText("Deposit");
deposit.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
borderPane.setBottom(hBox);
deposit.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
int deposit = Integer.parseInt(textIn.getText());
}
}
);
@Override
public void handle(ActionEvent event) {
updateLabels();
int deposit = Integer.parseInt(textIn.getText());
if (opium.isSelected()) {
if (player.getOpiumHeld() >= deposit) {
player.setwOpium(player.getwOpium() + deposit);
player.setOpiumHeld(player.getOpiumHeld() - deposit);
} else {
title.setText("You don't have that much opium stored in the ship!");
}
}
if (silk.isSelected()) {
if (player.getwSilk() >= deposit) {
player.setwSilk(player.getwSilk() + deposit);
player.setSilkHeld(player.getSilkHeld() - deposit);
} else {
title.setText("You don't have that much silk stored in the ship!");
}
}
if (arms.isSelected()) {
if (player.getwArms() >= deposit) {
player.setwArms(player.getwArms() + deposit);
player.setArmsHeld(player.getArmsHeld() - deposit);
} else {
title.setText("You don't have that much arms stored in the ship!");
}
}
if (general.isSelected()) {
if (player.getwGeneral() >= deposit) {
player.setwGeneral(player.getwGeneral() + deposit);
player.setGeneralHeld(player.getGeneralHeld() - deposit);
} else {
title.setText("You don't have that much general stored in the ship!");
}
}
}
});
splitMenu.setMnemonicParsing(false);
splitMenu.setText("Item");
@@ -549,6 +606,8 @@ public class WarehouseGUI {
stage.setTitle("Warehouse");
stage.setResizable(false);
stage.setScene(root);
updateLabels();
return stage;
}
@@ -567,272 +626,15 @@ public class WarehouseGUI {
* The purpose of this class is to create a warehouse where the goods
* can be safely stored without holing space on the ship!
*/
public void updateLabels(){
generalPlayer.setText("General: " + player.getGeneralHeld());
armsPlayer.setText("Arms: " + player.getArmsHeld());
silkPlayer.setText("Silk: " + player.getSilkHeld());
opiumPlayer.setText("Opium: " + player.getOpiumHeld());
public class Warehouse {
/*private int wOpium = 0;
private int wSilk = 0;
private int wGeneral = 0;
private int wArms = 0;*/
private Player player;
/**
* setter method that takes in a Player object as an argument.
*
* @param player object of the class Player
*/
public void setPlayer(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
/**
* getter method for obtaining a player object.
*
* @return returns player object
*/
public Player getPlayer() {
Player playerDummy = new Player(player);
return playerDummy;
}
/**
* Class Constructor that takes in a type player as a parameter
*
* @param player object of the class Player
*/
public Warehouse(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
/**
* This method adds an amount of a certain good
* the user is prompted to enter the amount they would like to
* add followed by the good they would like to add to the warehouse.
* the method checks if the player has sufficient goods to transfer, and if the player does
* then the method executes the transfer
*
*/
public void addAmount() {
boolean askGood = false;
String amount;
int finalAmount = 0;
System.out.println("Please enter the amount of the good you would like to ADD.");
Scanner keyboard = new Scanner(System.in);
amount = keyboard.nextLine();//Asks the user for the amount of the good they would like to add
/*The try function ensures that the program does not crash
due to any errors while giving the program an incorrect input*/
try {
//The if statement checks that you have enough resources to make the transfer
if (Integer.parseInt(amount) <= player.getOpiumHeld() || Integer.parseInt(amount) <= player.getSilkHeld() || Integer.parseInt(amount) <= player.getGeneralHeld() || Integer.parseInt(amount) <= player.getArmsHeld()) {
finalAmount = Integer.parseInt(amount);
askGood = true;
}
//Else statement lets the user know that they do not hav enough goods to make the requested transfer
else {
System.out.println("Nice try but you don't have any items of that quantity!");
askGood = false;
}
//Ensures that goods are only transferred if they have the specified amount
//The user is prompted to enter which good they want to transfer
if (askGood == true) {
String good;
System.out.println("Please enter a good to transfer O, S, G, A :");
good = keyboard.nextLine();
int held = 0;
//The following set of loops check to see which good the user has selected and makes the transfer
if (Integer.parseInt(amount) > 0) {
if (good.equalsIgnoreCase("O")) {
if (player.getOpiumHeld() >= Integer.parseInt(amount)) {
player.setwOpium(player.getwOpium() + finalAmount);
held = player.getOpiumHeld();
player.setOpiumHeld(held - finalAmount);
System.out.println(player.getOpiumHeld());
} else {
System.out.println("You don't even have that much opium!");
}
} else if (good.equalsIgnoreCase("S")) {
if (player.getSilkHeld() >= Integer.parseInt(amount)) {
player.setwSilk(player.getwSilk() + finalAmount);
held = player.getSilkHeld();
player.setSilkHeld(held - finalAmount);
} else {
System.out.println("You don't even have that much silk!");
}
} else if (good.equalsIgnoreCase("G")) {
if (player.getGeneralHeld() >= Integer.parseInt(amount)) {
player.setwGeneral(player.getwGeneral() + finalAmount);
held = player.getGeneralHeld();
player.setGeneralHeld(held - finalAmount);
} else {
System.out.println("You don't even have that much general cargo!");
}
} else if (good.equalsIgnoreCase("A")) {
if (player.getArmsHeld() >= Integer.parseInt(amount)) {
player.setwArms(player.getwArms() + finalAmount);
held = player.getArmsHeld();
player.setArmsHeld(held - finalAmount);
} else {
System.out.println("You don't even have that much Arms!");
}
}
}
//Ensures no negative amounts are entered
else {
System.out.println("Sorry this transfer cannot be made");
}
}
//If the program errors out this is the message displayed and the method is re-run, so that the game does not end.
} catch (Exception e) {
System.out.println("Wait, that's not a valid input please try again");
}
}
/**
* This method removes an amount of a certain good
* the user is prompted to enter the amount they would like to
* remove followed by the good they would like to remove from the warehouse.
* the method checks if the player has sufficient goods to transfer, and if the player does
* then the method executes the transfer
*
*/
public void removeAmount() {
String amount;
boolean askGood = false;
int finalAmount = 0;
System.out.println("Please enter the amount of the good you would like to REMOVE");
Scanner keyboard = new Scanner(System.in);
//Prompts the user for the amount they would like to remove
amount = keyboard.nextLine();
//The if statement checks that you have enough resources to make the transfer
try {
//The if statement checks that you have enough resources to make the transfer
if (Integer.parseInt(amount) <= player.getwOpium() || Integer.parseInt(amount) <= player.getwSilk() || Integer.parseInt(amount) <= player.getwGeneral() || Integer.parseInt(amount) <= player.getwArms()) {
finalAmount = Integer.parseInt(amount);
askGood = true;
}
//Else statement lets the user know that they do not hav enough goods to make the requested transfer
else {
System.out.println("Nice try but you don't have any items of that quantity in the warehouse!");
askGood = false;
}
//Ensures that goods are only transferred if they have the specified amount
//The user is prompted to enter which good they want to transfer
if (askGood == true) {
String good;
System.out.println("Please enter a good to transfer O, S, G, A :");
good = keyboard.nextLine();
int held = 0;
//The following set of loops check to see which good the user has selected and makes the transfer and amount > 0
if (Integer.parseInt(amount) > 0) {
if (good.equalsIgnoreCase("O")) {
if (player.getwOpium() >= Integer.parseInt(amount)) {
player.setwOpium(player.getwOpium() - Integer.parseInt(amount));
held = player.getOpiumHeld();
player.setOpiumHeld(held + finalAmount);
} else {
System.out.println("You don't have that much opium stored in the warehouse!");
}
} else if (good.equalsIgnoreCase("S")) {
if (player.getwSilk() >= Integer.parseInt(amount)) {
player.setwSilk(player.getwSilk() - Integer.parseInt(amount));
held = player.getSilkHeld();
player.setSilkHeld(held + finalAmount);
} else {
System.out.println("You don't have that much silk stored in the warehouse!");
}
} else if (good.equalsIgnoreCase("G")) {
if (player.getwGeneral() >= Integer.parseInt(amount)) {
player.setwGeneral(player.getwGeneral() - Integer.parseInt(amount));
held = player.getGeneralHeld();
player.setGeneralHeld(held + finalAmount);
} else {
System.out.println("You don't have that much general cargo stored in the warehouse!");
}
} else if (good.equalsIgnoreCase("A")) {
if (player.getwArms() >= Integer.parseInt(amount)) {
player.setwArms(player.getwArms() - Integer.parseInt(amount));
held = player.getArmsHeld();
player.setArmsHeld(held + finalAmount);
} else {
System.out.println("You don't have that much arms stored in the warehouse!");
}
}
}
//Ensures the value entered is positive
else {
System.out.println("Sorry this transfer cannot be made");
}
}
}
//If the program errors out this is the message displayed and the method is re-run, so that the game does not end.
catch (Exception e){
System.out.println("Wait, that's not a valid input please try again");
}
}
/**
* This method prints the stock that is in the warehouse currently using the get and set
* methods from the player class. This is to allow the user to be able to know how much they have
* stored in the warehouse
*/
public void showWarehouse() {
System.out.println("--------------------\nWarehouse\n--------------------");
System.out.println("Opium : " + player.getwOpium());
System.out.println("Silk : " + player.getwSilk());
System.out.println("General : " + player.getwGeneral());
System.out.println("Arms : " + player.getwArms());
}
/**
* This method combines the add and remove methods and prompts the user to
* enter what they would like to do. Add or remove and accordingly invokes
* the required methods
*/
public void changeWarehouse() {
boolean keepGoing = true;
while (keepGoing) {
this.showWarehouse();
String input = " ";
System.out.println("Would you like to add(A) or remove(R) resources? ");
Scanner keyboard = new Scanner(System.in);
input = keyboard.next();
if (input.equalsIgnoreCase("R")) {
this.removeAmount();
this.showWarehouse();
} else if (input.equalsIgnoreCase("A")) {
this.addAmount();
this.showWarehouse();
}
else{
System.out.println("Don't waste the warehouse's time, try again later with a valid input");
}
String check;
//Check to see if the player wants to continue in the warehouse or they are done
System.out.println("Would you like to do any other business? Y / N?");
check = keyboard.nextLine();
check = keyboard.nextLine();
if (check.equalsIgnoreCase("Y")) {
keepGoing = true;
} else if (check.equalsIgnoreCase("N")) {
keepGoing = false;
}
}
}
generalWarehouse.setText("General: " + player.getwGeneral());
armsWarehouse.setText("Arms: " + player.getwArms());
silkWarehouse.setText("Silk: " + player.getwSilk());
opiumWarehouse.setText("Opium: " + player.getwOpium());
}
}