Removed previous textbased game
This commit is contained in:
102
src/Bank.java
102
src/Bank.java
@@ -1,102 +0,0 @@
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import java.util.Scanner;
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public class Bank{
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private Player player;
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/**
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* setter method that takes in a Player object as an argument.
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*
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* @param player object of the class Player
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*/
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public void setPlayer(Player player) {
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Player playerDummy = new Player(player);
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this.player = playerDummy;
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}
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/**
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* getter method for obtaining a player object.
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*
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* @return returns player object
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*/
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public Player getPlayer(){
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Player playerDummy = new Player(player);
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return playerDummy;
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}
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/**
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* Class Constructor that takes in a type player as a parameter
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*
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* @param player object of the class Player
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*/
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public Bank(Player player){
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Player playerDummy = new Player(player);
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this.player = playerDummy;
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}
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/**
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* This method is used to withdraw or deposit money into the bank account
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* by prompting the user if they would like to withdraw or deposit. Followed
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* by prompting them to enter an amount to transfer. This method also uses the
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* player class to see if the transfer can be made,and if it can it changes the
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* values accordingly
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*/
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public void bank(){
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Scanner input = new Scanner(System.in);
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boolean notDone = true;
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int check = 0;
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while(notDone){
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//Prompt the user if they want to withdraw or deposit
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System.out.println("Would you like to Withdraw or Deposit?");
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String response = input.nextLine();
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//If user chose withdraw then subtract the amount from bank account and add it to cash
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if(response.equalsIgnoreCase("W")){
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boolean notDone2 = true;
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while(notDone2){
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System.out.println("How much do you wish to Withdraw?");
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int withdraw = input.nextInt();
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//Prompt the user for the amount and check if the bank has sufficient funds
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if(withdraw <= player.getBank()){
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player.setMoney(withdraw + player.getMoney());
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player.setBank(player.getBank()-withdraw);
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notDone2 = false;
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check = 1;
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}
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}
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}
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//If the user chooses to deposit the continue to this code
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else if(response.equalsIgnoreCase("D")){
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boolean notDone2 = true;
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while(notDone2){
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//Prompt the user for the amount they would like to deposit and ensure suffiecent funds
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System.out.println("How much do you wish to Deposit?");
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int deposit = input.nextInt();
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if(deposit <= player.getMoney()){
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player.setBank(deposit + player.getBank());
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player.setMoney(player.getMoney()-deposit);
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notDone2 = false;
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check = 1;
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}
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}
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}
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if(check == 1){
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boolean notDone3 = true;
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// Asks user if they would like to continue in bank or not
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while(notDone3){
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System.out.println("Would you like to continue? Y/N");
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response = input.nextLine();
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response = input.nextLine();
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if(response.equalsIgnoreCase("Y")){
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notDone3 = false;
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}else if(response.equalsIgnoreCase("N")){
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notDone = false;
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notDone3 = false;
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}
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}
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}
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}
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}
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}
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@@ -28,19 +28,6 @@ public class MainGUI extends Application {
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player = shop.getPlayer();
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}
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/**
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* Initializes the player object with 5 guns or $400 and $5000 debt.
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*
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* @param start player object from the main class used to update the start class
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*/
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public void start(Start start){
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start.setPlayer(player);
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start.initialize();
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player = start.getPlayer();
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}
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/**
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* Updates main class with player data and starts the game.
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* The game will only run as long as the player has not retired or has been destroyed.
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@@ -1,465 +0,0 @@
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import java.util.Scanner;
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import java.util.Random;
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import java.util.concurrent.TimeUnit;
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public class ShipWarfare {
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private int numOfPeasantShips = 0;
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private int numOfLittyShips = 0;
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private boolean userAttacks = true;
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private int startingPeasantShips = 0;
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private int startingLittyShips = 0;
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private int howMuchRun = 0;
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private String pirateName = "Liu Yen";
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private Player player;
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/**
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* Class Constructor that takes in a type player as a parameter
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* @param player object of the class Player
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*/
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public ShipWarfare(Player player) {
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Player playerDummy = new Player(player);
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this.player = playerDummy;
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}
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/**
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* setter method for player
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* @param player object of the class Player
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*/
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public void setPlayer(Player player) {
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Player playerDummy = new Player(player);
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this.player = playerDummy;
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}
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/**
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* getter method for obtaining a player object.
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* @return returns player object
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*/
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public Player getPlayer() {
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Player playerDummy = new Player(player);
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return playerDummy;
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}
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/**
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* This fleet is easy to defeat as a maximum of 15 ships can run away each volley, they can not tank hits
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* @throws Exception in case of errors due to the delay
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*/
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public void peasantFleetAttack() throws Exception {
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Scanner userResponse = new Scanner(System.in);
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setNumOfPeasantShips(numOfShips());
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System.out.printf("By Golly! We have $%,d and are being attacked by %d Merchant ships\nCurrently our ship status is %d%%\n", player.getMoney(), numOfPeasantShips, player.getHP());
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fightOrRunMessage();
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while (true) {
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String response = userResponse.nextLine();
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if (response.equalsIgnoreCase("f")) {
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userAttacks = true;
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System.out.println("Ohh, fight ehh?");
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delayForSeconds(1);
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boolean winOrLose = destroyPeasantShipsOrEscape();
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if (winOrLose == true) {
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break;
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}
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} else if (response.equalsIgnoreCase("r")) {
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if (runFromShips() == false) {
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System.out.println("Couldn't run away!");
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if (destroyPeasantShipsOrEscape())
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break;
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} else {
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System.out.println("Phew! Got away safely");
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delayForSeconds(2);
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break;
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}
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}
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}
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}
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/**
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* This fleet is difficult to defeat as a maximum of 10 ships can run away each volley, they can tank hits
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* @throws Exception in case of errors due to the delay
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*/
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public void littyFleetAttack() throws Exception {
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Scanner userResponse = new Scanner(System.in);
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setNumOfLittyShips(numOfShips());
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System.out.printf("By Golly! We have $%,d and are being attacked by %d of %s's ships\nCurrently our ship status is %d%%\n", player.getMoney(), numOfLittyShips, pirateName, player.getHP());
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fightOrRunMessage();
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while (true) {
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String response = userResponse.nextLine();
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if (response.equalsIgnoreCase("f")) {
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userAttacks = true;
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System.out.println("Ohh, fight ehh?");
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boolean winOrLose = destroyLittyShipsOrEscape();
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if (winOrLose == true) {
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break;
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}
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} else if (response.equalsIgnoreCase("r")) {
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if (runFromShips() == false) {
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System.out.println("Couldn't run away!");
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delayForSeconds(1);
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if (destroyLittyShipsOrEscape())
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break;
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} else {
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System.out.println("Phew! Got away safely");
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delayForSeconds(2);
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break;
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}
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}
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}
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}
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/**
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* Asks user if they would like to fight or run against ships
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*/
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public void fightOrRunMessage() {
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System.out.printf("What do you want to do? Enter \"f\" to fight, and \"r\" to run (we have %d guns)\n", player.getGuns());
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}
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/**
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* setter method that takes in an integer as an argument
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* @param numOfLittyShips the number of ships to be used in the litty fleet attack
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*/
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public void setNumOfLittyShips(int numOfLittyShips) {
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this.numOfLittyShips = numOfLittyShips;
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startingLittyShips = numOfLittyShips;
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}
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/**
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* setter method that takes in an integer as an argument
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* @param numOfPeasantShips the number of ships to be used in the peasant fleet attack
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*/
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public void setNumOfPeasantShips(int numOfPeasantShips) {
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this.numOfPeasantShips = numOfPeasantShips;
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startingPeasantShips = numOfPeasantShips;
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}
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/**
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* delays for a specific amount of seconds, takes an integer as an argument
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* @param num the seconds to delay
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* @throws Exception in case of errors due to the delay
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*/
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public void delayForSeconds(int num) throws Exception {
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TimeUnit.SECONDS.sleep(num);
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}
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/**
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* The number of ships that attack is based on the amount of money one has on hand
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* @return the number of ships which will attack
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*/
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public int numOfShips() {
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int numOfShipsAttacking = 0;
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Random randomValue = new Random();
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if (player.getMoney() <= 100000) {
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//Minimum one ship will attack, maximum 20
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numOfShipsAttacking = randomValue.nextInt(20) + 1;
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} else if (player.getMoney() <= 200000) {
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//Minimum 30 Ships will attack, maximum 70
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numOfShipsAttacking = randomValue.nextInt(40) + 30;
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} else if (player.getMoney() <= 500000) {
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//Minimum 50 ships will attack, maximum 140
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numOfShipsAttacking = randomValue.nextInt(90) + 50;
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} else if (player.getMoney() > 1000000) {
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//Minimum 100 ships will attack, maximum 300 ships
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numOfShipsAttacking = randomValue.nextInt(3) + 100;
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}
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return numOfShipsAttacking;
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}
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/**
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* One in two chance of running away
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* @return true if the user is allowed to run, false if not, the "default" is false
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*/
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public boolean runFromShips() {
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userAttacks = false;
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Random randomValue = new Random();
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int runSuccessChance = randomValue.nextInt(2) + 1;
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if (runSuccessChance == 2) {
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return true;
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} else if (runSuccessChance == 1) {
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return false;
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}
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return false;
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}
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/**
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* The user faces off against the litty ships and either prevails, dies, or runs away
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* The loot for defeating a litty fleet is much higher than that of a peasant one
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* @return true if the user wins, loses, or flees, it returns false otherwise
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* @throws Exception in case of errors due to the delay
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*/
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public boolean destroyLittyShipsOrEscape() throws Exception {
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int calculateLoot = 0;
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int chanceOfEnemyRun = 0;
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Scanner userInput = new Scanner(System.in);
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Random randomValue = new Random();
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int exitValue = 0;
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//Player volley
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while (exitValue == 0) {
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if (player.getGuns() > 0) {
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for (int j = 0; j < player.getGuns(); j++) {
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if (userAttacks == true) {
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int hitOrMiss = randomValue.nextInt(3) + 1;
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if (hitOrMiss == 1) {
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numOfLittyShips--;
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if (numOfLittyShips <= 0) {
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exitValue = 1;
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break;
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}
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System.out.println("Got eem");
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delayForSeconds(1);
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} else if (hitOrMiss == 2) {
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System.out.printf("ARRG! We missed %s\n", player.getName());
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delayForSeconds(1);
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} else {
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System.out.println("Darn! Their fleet tanked our attack");
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delayForSeconds(1);
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}
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} else {
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continue;
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}
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}
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} else {
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System.out.printf("%s! We don't have any GUNS!!!!\n",player.getName());
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delayForSeconds(1);
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}
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if (numOfLittyShips <= 0) {
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exitValue = 1;
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break;
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}
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if (player.getGuns() > 0) {
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if (chanceOfEnemyRun == 2) {
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chanceOfEnemyRun = randomValue.nextInt(2) + 1;
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howMuchRun = randomValue.nextInt(10) + 1;
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if (howMuchRun != 0 && howMuchRun < numOfLittyShips) {
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setNumOfLittyShips(numOfLittyShips - howMuchRun);
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if (userAttacks == true) {
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System.out.printf("Cowards! %d ships ran away %s!\n", howMuchRun, player.getName());
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} else {
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System.out.printf("Escaped %d of them!\n", howMuchRun);
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}
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}
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}
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}
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System.out.printf("%d ships remaining\n", numOfLittyShips);
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System.out.println("Oh no, they are taking the offensive!");
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delayForSeconds(1);
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//Computer volley
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int takeGunChance = randomValue.nextInt(4) + 1;
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if (takeGunChance == 1 && player.getGuns() > 0) {
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player.setGuns(player.getGuns() - 1);
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System.out.println("Dang it! They destroyed one of our guns");
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} else {
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player.setHP(player.getHP() - (1 + randomValue.nextInt(15)));
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}
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if (player.getHP() <= 0) {
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exitValue = 2;
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break;
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}
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System.out.printf("EEK, our current ship status is %d%% \n", player.getHP());
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delayForSeconds(1);
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if (userAttacks == false) {
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userAttacks = true;
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}
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System.out.printf("Shall we continue to fight? Enter \"f\" to fight, and \"r\" to run (We have %d gun(s) left)\n", player.getGuns());
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String response = userInput.nextLine();
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if (response.equalsIgnoreCase("r")) {
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if (runFromShips() == false) {
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System.out.println("Couldn't run away");
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delayForSeconds(1);
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} else {
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System.out.println("Phew! Got away safely");
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delayForSeconds(2);
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break;
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}
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}
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}
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if (exitValue == 1) {
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System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d%% ship status\n", player.getHP());
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delayForSeconds(1);
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calculateLoot = (randomValue.nextInt(startingLittyShips) + startingLittyShips) * 300;
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player.setMoney(player.getMoney() + calculateLoot);
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System.out.printf("We got $%,d!\n", calculateLoot);
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delayForSeconds(2);
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return true;
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} else if (exitValue == 2) {
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player.gameOver();
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return true;
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} else if (exitValue == 3) {
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System.out.printf("We made it out at %d%% ship status!\n", player.getHP());
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delayForSeconds(2);
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return true;
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}
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return false;
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}
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/**
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* The user faces off against the peasant ships and either prevails, dies, or runs away
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* @return true if the user wins, loses, or flees, it returns false otherwise
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* @throws Exception in case of errors due to the delay
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*/
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public boolean destroyPeasantShipsOrEscape() throws Exception {
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int calculateLoot = 0;
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int chanceOfEnemyRun = 0;
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Scanner userInput = new Scanner(System.in);
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Random randomValue = new Random();
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int exitValue = 0;
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//Player volley
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while (exitValue == 0) {
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if (player.getGuns() > 0) {
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for (int j = 0; j < player.getGuns(); j++) {
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if (userAttacks == true) {
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int hitOrMiss = randomValue.nextInt(2) + 1;
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if (hitOrMiss == 2) {
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numOfPeasantShips--;
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if (numOfPeasantShips <= 0) {
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exitValue = 1;
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break;
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}
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System.out.println("Got eem");
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delayForSeconds(1);
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} else {
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System.out.printf("ARRG! We missed %s\n", player.getName());
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delayForSeconds(1);
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}
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} else {
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continue;
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}
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}
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}
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else{
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System.out.printf("%s! We don't have any GUNS!!!!\n", player.getName());
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delayForSeconds(1);
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}
|
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|
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|
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if (numOfPeasantShips <= 0) {
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exitValue = 1;
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break;
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}
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if (player.getGuns() > 0) {
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chanceOfEnemyRun = randomValue.nextInt(2) + 1;
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if (chanceOfEnemyRun == 2) {
|
||||
howMuchRun = randomValue.nextInt(15) + 1;
|
||||
if (howMuchRun != 0 && howMuchRun < numOfPeasantShips) {
|
||||
|
||||
|
||||
setNumOfPeasantShips(numOfPeasantShips - howMuchRun);
|
||||
if (userAttacks == true) {
|
||||
System.out.printf("Ahhh, %d ships ran away %s!\n", howMuchRun, player.getName());
|
||||
} else {
|
||||
System.out.printf("Escaped %d of them!\n", howMuchRun);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
System.out.printf("%d ships remaining\n", numOfPeasantShips);
|
||||
delayForSeconds(1);
|
||||
System.out.println("Oh no, they are taking the offensive!");
|
||||
delayForSeconds(1);
|
||||
//Computer volley
|
||||
int takeGunChance = randomValue.nextInt(4) + 1;
|
||||
if (takeGunChance == 1 && player.getGuns() > 0) {
|
||||
player.setGuns(player.getGuns() - 1);
|
||||
System.out.println("Dang it! They destroyed one of our guns");
|
||||
} else {
|
||||
player.setHP(player.getHP() - (1 + randomValue.nextInt(10)));
|
||||
}
|
||||
if (player.getHP() <= 0) {
|
||||
exitValue = 2;
|
||||
break;
|
||||
}
|
||||
System.out.printf("EEK, our current ship status is %d%% \n", player.getHP());
|
||||
delayForSeconds(1);
|
||||
if (userAttacks == false) {
|
||||
userAttacks = true;
|
||||
}
|
||||
|
||||
System.out.printf("Shall we continue to fight? Enter \"f\" to fight, and \"r\" to run (We have %d gun(s) left)\n", player.getGuns());
|
||||
|
||||
String response = userInput.nextLine();
|
||||
if (response.equalsIgnoreCase("r")) {
|
||||
if (runFromShips() == false) {
|
||||
System.out.println("Couldn't run away");
|
||||
} else {
|
||||
exitValue = 3;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
if (exitValue == 1) {
|
||||
System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d%% ship status\n", player.getHP());
|
||||
delayForSeconds(1);
|
||||
calculateLoot = (startingPeasantShips *100) + randomValue.nextInt(startingPeasantShips) *200;
|
||||
player.setMoney(player.getMoney() + calculateLoot);
|
||||
System.out.printf("We got $%,d!", calculateLoot);
|
||||
delayForSeconds(2);
|
||||
return true;
|
||||
} else if (exitValue == 2) {
|
||||
player.gameOver();
|
||||
return true;
|
||||
} else if (exitValue == 3) {
|
||||
System.out.printf("We made it out at %d%% ship status!\n", player.getHP());
|
||||
delayForSeconds(2);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -15,7 +15,6 @@ public class ShipWarfareGUI {
|
||||
|
||||
|
||||
private Player player = new Player();
|
||||
private ShipWarfare shipWarfare = new ShipWarfare(player);
|
||||
private HBox hBox;
|
||||
private Button fightButton;
|
||||
private Button runButton;
|
||||
|
||||
@@ -1,79 +0,0 @@
|
||||
import java.util.Scanner;
|
||||
public class Start
|
||||
{
|
||||
private Player player;
|
||||
|
||||
/**
|
||||
* gets the player instance variable. The method returns a copy of the instance variable for encapsulation purposes.
|
||||
*
|
||||
* @return playerDummy -- playerDummy is a copy of the player instance variable.
|
||||
*/
|
||||
public Player getPlayer() {
|
||||
Player playerTemp = new Player(player);
|
||||
return playerTemp;
|
||||
}
|
||||
|
||||
/**
|
||||
* sets the player instance variable equal to a copy of the parameter -- a copy is used for encapsulation purposes.
|
||||
*
|
||||
* @param player is a Player object that will replace the current instance of the player instance variable.
|
||||
*/
|
||||
public void setPlayer(Player player) {
|
||||
Player playerTemp = new Player(player);
|
||||
this.player = playerTemp;
|
||||
}
|
||||
|
||||
/**
|
||||
* Asks the user to input the name that they would like to be called in the game
|
||||
*
|
||||
* @param name the name that you would like to be called in the game
|
||||
*/
|
||||
public void setFirm (String name) {
|
||||
if (name.length() <= 22) {
|
||||
player.setName(name);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the game by asking for your name and if you would like to start with either: 1) money and a debt or
|
||||
* 2) guns and no cash/debt.
|
||||
*/
|
||||
public void initialize()
|
||||
{
|
||||
Scanner userInput = new Scanner(System.in);
|
||||
System.out.println("Taipan, \nWhat will you name your firm:");
|
||||
setFirm(userInput.nextLine());
|
||||
System.out.println("Do you want to start . . .\n\t1) With cash (and a debt)\n\t\t\t>> or <<\n\t" +
|
||||
"2) With five guns and no cash (But no debt!)?\n ");
|
||||
int input = userInput.nextInt();
|
||||
if (input == 1)
|
||||
{
|
||||
player.setMoney(400);
|
||||
player.setDebt(5000);
|
||||
|
||||
}
|
||||
if (input == 2)
|
||||
{
|
||||
player.setGuns(5);
|
||||
}
|
||||
// purely for testing purposes.
|
||||
if(player.getName().equalsIgnoreCase("Vikram")){
|
||||
player.setMoney(999999999);
|
||||
player.setBank(999999999);
|
||||
player.setGuns(999);
|
||||
player.setHP(99999999);
|
||||
player.setCargoSpace(99999999);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Copy constructor.
|
||||
* @param player object of the class Player
|
||||
*/
|
||||
public Start(Player player)
|
||||
{
|
||||
Player playerTemp = new Player(player);
|
||||
this.player = playerTemp;
|
||||
}
|
||||
}
|
||||
@@ -1,785 +0,0 @@
|
||||
import java.util.Random;
|
||||
import java.util.Scanner;
|
||||
import javafx.application.Application;
|
||||
import javafx.geometry.Insets;
|
||||
import javafx.scene.Scene;
|
||||
import javafx.scene.control.Label;
|
||||
import javafx.scene.layout.GridPane;
|
||||
import javafx.scene.layout.HBox;
|
||||
import javafx.stage.Stage;
|
||||
public class TaipanShop extends Application {
|
||||
|
||||
public static void main(String args[]){
|
||||
launch(args);
|
||||
}
|
||||
public void start(Stage stage){
|
||||
stage.setTitle("Shop");
|
||||
|
||||
GridPane grid = new GridPane();
|
||||
grid.setPadding(new Insets(10,10,10,10));
|
||||
grid.setVgap(20);
|
||||
grid.setHgap(20);
|
||||
|
||||
grid.add(new Label("Firm: "+ player.getName()), 2, 0);
|
||||
|
||||
HBox warehouse = new HBox();
|
||||
warehouse.setSpacing(20);
|
||||
int itemsInWarehouse = player.getwOpium()+player.getwGeneral()+player.getwArms()+player.getwSilk();
|
||||
Label ware1 = new Label("Warehouse\n\tOpium\n\tSilk\n\tArms\n\tGeneral");
|
||||
Label ware2 = new Label("\n"+player.getwOpium()+"\n"+player.getwSilk()+"\n"+player.getwArms()+"\n"+player.getwGeneral());
|
||||
Label ware3 = new Label("\nIn use:\n " + itemsInWarehouse + "\nVacant:\n " + (10000 - itemsInWarehouse));
|
||||
warehouse.getChildren().addAll(ware1, ware2, new Label(), ware3);
|
||||
|
||||
HBox inventory = new HBox();
|
||||
inventory.setSpacing(20);
|
||||
int itemsInInventory = player.getCargoSpace()-player.getSilkHeld()-player.getOpiumHeld()-player.getGeneralHeld()-player.getArmsHeld();
|
||||
Label inv1 = new Label("Hold "+itemsInInventory+"\n\tOpium\n\tSilk\n\tArms\n\tGeneral");
|
||||
Label inv2 = new Label("\n"+player.getOpiumHeld()+"\n"+player.getSilkHeld()+"\n"+player.getArmsHeld()+"\n"+player.getGeneralHeld());
|
||||
Label inv3 = new Label("Guns "+player.getGuns());
|
||||
inventory.getChildren().addAll(inv1, inv2, new Label(), inv3);
|
||||
|
||||
String location;
|
||||
switch(player.getLocation()){
|
||||
case 1: location = "Hong Kong"; break;
|
||||
case 2: location = "Shanghai"; break;
|
||||
case 3: location = "Nagasaki"; break;
|
||||
case 4: location = "Saigon"; break;
|
||||
case 5: location = "Manila"; break;
|
||||
case 6: location = "Singapore"; break;
|
||||
case 7: location = "Batavia"; break;
|
||||
default: location = "Error"; break;
|
||||
}
|
||||
|
||||
grid.add(warehouse, 1, 1);
|
||||
grid.add(inventory, 1, 2);
|
||||
grid.add(new Label("\n\n\n Location\n"+location),3, 1 );
|
||||
grid.add(new Label("Debt\n"+player.getDebt()), 3, 2);
|
||||
|
||||
Scene root = new Scene(grid, 600, 480);
|
||||
stage.setResizable(false);
|
||||
stage.setScene(root);
|
||||
stage.show();
|
||||
}
|
||||
|
||||
private Player player;
|
||||
private int opiumPrice = 16000;
|
||||
private int silkPrice = 1600;
|
||||
private int armsPrice = 160;
|
||||
private int generalPrice = 8;
|
||||
|
||||
/**
|
||||
* This method is evoked if the user is eligible to win, and chooses to end the game (by winning).
|
||||
*/
|
||||
public void retire(){
|
||||
player.setRetire(true);
|
||||
System.out.println("You win!");
|
||||
System.exit(0);
|
||||
}
|
||||
|
||||
/**
|
||||
* sets the player instance variable equal to a copy of the parameter -- a copy is used for encapsulation purposes.
|
||||
*
|
||||
* @param player is a Player object that will replace the current instance of the player instance variable.
|
||||
*/
|
||||
public void setPlayer(Player player) {
|
||||
Player playerDummy = new Player(player);
|
||||
this.player = playerDummy;
|
||||
}
|
||||
|
||||
/**
|
||||
* gets the player instance variable. The method returns a copy of the instance variable for encapsulation purposes.
|
||||
*
|
||||
* @return playerDummy -- playerDummy is a copy of the player instance variable.
|
||||
*/
|
||||
public Player getPlayer(){
|
||||
Player playerDummy = new Player(player);
|
||||
return playerDummy;
|
||||
}
|
||||
|
||||
/**
|
||||
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
|
||||
*
|
||||
* @param player is a Player object that will be copied and the player instance variable is set to the copy.
|
||||
*/
|
||||
public TaipanShop(Player player){
|
||||
Player playerDummy = new Player(player);
|
||||
this.player = playerDummy;
|
||||
}
|
||||
|
||||
/**
|
||||
* getter for opiumPrice instance variable.
|
||||
*
|
||||
* @return opiumPrice -- the price of opium in the shop
|
||||
*/
|
||||
public int getOpiumPrice() {
|
||||
return opiumPrice;
|
||||
}
|
||||
|
||||
/**
|
||||
* setter for the opiumPrice instance variable. Runs as long as the parameter is greater than 0.
|
||||
*
|
||||
* @param opiumPrice -- what the instance variable opiumPrice should be changed to.
|
||||
*/
|
||||
public void setOpiumPrice(int opiumPrice) {
|
||||
if(opiumPrice > 0){
|
||||
this.opiumPrice = opiumPrice;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* getter for silkPrice instance variable.
|
||||
*
|
||||
* @return silkPrice -- the price of silk in the shop.
|
||||
*/
|
||||
public int getSilkPrice() {
|
||||
return silkPrice;
|
||||
}
|
||||
|
||||
/**
|
||||
* setter for the silkPrice instance variable. Runs as long as the parameter is greater than 0.
|
||||
*
|
||||
* @param silkPrice -- what the instance variable silkPrice should be changed to.
|
||||
*/
|
||||
public void setSilkPrice(int silkPrice) {
|
||||
if(silkPrice > 0){
|
||||
this.silkPrice = silkPrice;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* getter for armsPrice instance variable.
|
||||
*
|
||||
* @return armsPrice -- the price of arms in the shop.
|
||||
*/
|
||||
public int getArmsPrice() {
|
||||
return armsPrice;
|
||||
}
|
||||
|
||||
/**
|
||||
* setter for the armsPrice instance variable. Runs as long as the parameter is greater than 0.
|
||||
*
|
||||
* @param armsPrice -- what the instance variable armsPrice should be changed to.
|
||||
*/
|
||||
public void setArmsPrice(int armsPrice) {
|
||||
if(armsPrice > 0){
|
||||
this.armsPrice = armsPrice;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* getter for generalPrice instance variable.
|
||||
*
|
||||
* @return generalPrice -- the price of general cargo in the shop.
|
||||
*/
|
||||
public int getGeneralPrice() {
|
||||
return generalPrice;
|
||||
}
|
||||
|
||||
/**
|
||||
* setter for the generalPrice instance variable. Runs as long as the parameter is greater than 0.
|
||||
*
|
||||
* @param generalPrice -- what the instance variable generalPrice should be changed to.
|
||||
*/
|
||||
public void setGeneralPrice(int generalPrice) {
|
||||
if(generalPrice > 0){
|
||||
this.generalPrice = generalPrice;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* this method is evoked if the user has decided to travel elsewhere.
|
||||
*/
|
||||
public void travel(){
|
||||
Travel travel = new Travel(player);
|
||||
travel.travelTo();
|
||||
player = travel.getPlayer();
|
||||
}
|
||||
|
||||
/**
|
||||
* this method is evoked if the user wants to use the warehouse to store items or take items out.
|
||||
*/
|
||||
public void warehouse(){
|
||||
Warehouse warehouse = new Warehouse(player);
|
||||
warehouse.changeWarehouse();
|
||||
player = warehouse.getPlayer();
|
||||
}
|
||||
|
||||
/**
|
||||
* this method is evoked if the user wants to use the bank to deposit or withdraw money.
|
||||
*/
|
||||
public void bank(){
|
||||
Bank bank = new Bank(player);
|
||||
bank.bank();
|
||||
player = bank.getPlayer();
|
||||
}
|
||||
|
||||
/**
|
||||
* this method is evoked if the user wants to use get a loan or pay a loan off.
|
||||
*/
|
||||
public void loan(){
|
||||
loanShark loan = new loanShark(player);
|
||||
loan.loanMoney();
|
||||
player = loan.getPlayer();
|
||||
}
|
||||
|
||||
/**
|
||||
* this method is when the shop is accessed, randomizing the prices of all the items.
|
||||
*/
|
||||
public void updatePrices(){
|
||||
String s = "\n" + player.getName() + ", the price of ";
|
||||
double value = 80*Math.random();
|
||||
Random rand = new Random();
|
||||
opiumPrice = (rand.nextInt(201) + 60)*100;
|
||||
silkPrice = (rand.nextInt(201) + 60)*10;
|
||||
armsPrice = (rand.nextInt(21) + 6)*10;
|
||||
generalPrice = rand.nextInt(17) + 4;
|
||||
|
||||
// there is a 10% chance that the price of an item is increased/decreased beyond its regular range.
|
||||
if(value < 8){
|
||||
if(value < 2){
|
||||
if(value < 1){
|
||||
opiumPrice /= 5;
|
||||
System.out.println(s + "Opium has dropped to " + opiumPrice +"!!!\n");
|
||||
}else{
|
||||
opiumPrice *= 5;
|
||||
System.out.println(s + "Opium has risen to " + opiumPrice +"!!!\n");
|
||||
}
|
||||
}else if(value < 4){
|
||||
if(value < 3){
|
||||
silkPrice /= 5;
|
||||
System.out.println(s + "Silk has dropped to " + silkPrice +"!!!\n");
|
||||
}else{
|
||||
silkPrice *= 5;
|
||||
System.out.println(s + "Silk has risen to " + silkPrice +"!!!\n");
|
||||
}
|
||||
}else if(value < 6){
|
||||
if(value < 3){
|
||||
armsPrice /= 5;
|
||||
System.out.println(s + "Arms has dropped to " + armsPrice +"!!!\n");
|
||||
}else{
|
||||
armsPrice *= 5;
|
||||
System.out.println(s + "Arms has risen to " + armsPrice +"!!!\n");
|
||||
}
|
||||
}else{
|
||||
if(value < 7){
|
||||
generalPrice = 1;
|
||||
System.out.println(s + "General Cargo has dropped to 1!!!\n");
|
||||
}else{
|
||||
generalPrice *= 5;
|
||||
System.out.println(s + "General Cargo has risen to " + generalPrice + "!!!\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* this method prints the shop UI and the player's inventory and status.
|
||||
*/
|
||||
public void printShop(){
|
||||
int currentCargo = player.getOpiumHeld()+player.getGuns()*10+player.getSilkHeld()+player.getArmsHeld()+player.getGeneralHeld();
|
||||
if(player.getCargoSpace() - currentCargo < 0){
|
||||
System.out.println("Hold: Overloaded" + " Guns: " + player.getGuns() + " HP: " + player.getHP() +"%");
|
||||
}else{
|
||||
System.out.println("Hold: " + (player.getCargoSpace()-currentCargo) + " Guns: " + player.getGuns() + " HP: " + player.getHP() +"%");
|
||||
}
|
||||
System.out.println("-------------------------------------------------------------");
|
||||
System.out.println(" Opium: " + player.getOpiumHeld() + " Silk: " + player.getSilkHeld());
|
||||
System.out.println(" Arms: " + player.getArmsHeld() + " General: " + player.getGeneralHeld());
|
||||
System.out.println("-------------------------------------------------------------");
|
||||
System.out.println("Cash: " + player.getMoney() + " Bank: " + player.getBank()+ " Debt: " + player.getDebt()+"\n");
|
||||
System.out.println(player.getName() + ", present prices per unit here are:");
|
||||
System.out.println(" Opium: " + opiumPrice + " Silk: " + silkPrice);
|
||||
System.out.println(" Arms: " + armsPrice + " General: " + generalPrice);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is evoked if the user is at the location one port.
|
||||
*/
|
||||
public void atLocationOne(){
|
||||
boolean notDone = true;
|
||||
Scanner input = new Scanner(System.in);
|
||||
|
||||
// as long as the user does not enter a valid input, the code will run in a loop forever.
|
||||
while(notDone){
|
||||
printShop();
|
||||
System.out.println("\nShall I Buy, Sell, Visit Bank, Get Loans, Transfer Cargo, or Quit Trading?");
|
||||
String response = input.next();
|
||||
if (response.equalsIgnoreCase("B")) {
|
||||
boolean notDone2 = true;
|
||||
System.out.println("What do you wish me to buy, " + player.getName() + "?");
|
||||
|
||||
// when buying an item, the user must have the right amount of money, and buy non-negative amounts.
|
||||
while (notDone2) {
|
||||
response = input.nextLine();
|
||||
if (response.equalsIgnoreCase("O")) {
|
||||
System.out.println("\nHow much Opium shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / opiumPrice + ")");
|
||||
while (notDone2) {
|
||||
int num = input.nextInt();
|
||||
if (num <= player.getMoney() / opiumPrice && num >= 0) {
|
||||
player.setOpiumHeld(player.getOpiumHeld()+num);
|
||||
player.setMoney(player.getMoney()-num * opiumPrice);
|
||||
notDone2 = false;
|
||||
} else if (num >= 0) {
|
||||
System.out.println(player.getName() + ", you can't afford that!");
|
||||
} else {
|
||||
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Opium?");
|
||||
}
|
||||
}
|
||||
} else if (response.equalsIgnoreCase("S")) {
|
||||
System.out.println("\nHow much Silk shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / silkPrice + ")");
|
||||
while (notDone2) {
|
||||
int num = input.nextInt();
|
||||
if (num <= player.getMoney() / silkPrice && num >= 0) {
|
||||
player.setSilkHeld(player.getSilkHeld()+num);
|
||||
player.setMoney(player.getMoney()-num * silkPrice);
|
||||
notDone2 = false;
|
||||
} else if (num >= 0) {
|
||||
System.out.println(player.getName() + ", you can't afford that!");
|
||||
} else {
|
||||
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Silk?");
|
||||
}
|
||||
}
|
||||
} else if (response.equalsIgnoreCase("A")) {
|
||||
System.out.println("\nHow many Arms shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / armsPrice + ")");
|
||||
while (notDone2) {
|
||||
int num = input.nextInt();
|
||||
if (num <= player.getMoney() / armsPrice && num >= 0) {
|
||||
player.setArmsHeld(player.getArmsHeld()+num);
|
||||
player.setMoney(player.getMoney() - num*armsPrice);
|
||||
notDone2 = false;
|
||||
} else if (num >= 0) {
|
||||
System.out.println(player.getName() + ", you can't afford that!");
|
||||
} else {
|
||||
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Arms?");
|
||||
}
|
||||
}
|
||||
} else if (response.equalsIgnoreCase("G")) {
|
||||
System.out.println("\nHow much General Cargo shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / generalPrice + ")");
|
||||
while (notDone2) {
|
||||
int num = input.nextInt();
|
||||
if (num <= player.getMoney() / generalPrice && num >= 0) {
|
||||
player.setGeneralHeld(player.getGeneralHeld()+num);
|
||||
player.setMoney(player.getMoney() - num*generalPrice);
|
||||
notDone2 = false;
|
||||
} else if (num >= 0) {
|
||||
System.out.println(player.getName() + ", you can't afford that!");
|
||||
} else {
|
||||
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " General Cargo?");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
} // when selling, the user must enter a non-negative amount of items, and not more than what they have.
|
||||
else if (response.equalsIgnoreCase("S")) {
|
||||
boolean notDone2 = true;
|
||||
System.out.println("What do you wish me to sell, " + player.getName() + "?");
|
||||
while (notDone2) {
|
||||
response = input.nextLine();
|
||||
if (response.equalsIgnoreCase("O")) {
|
||||
System.out.println("\nHow much Opium shall I sell, " + player.getName() + "? (You have " + player.getOpiumHeld() + ")");
|
||||
while (notDone2) {
|
||||
int num = input.nextInt();
|
||||
if (num <= player.getOpiumHeld() && num >= 0) {
|
||||
player.setOpiumHeld(player.getOpiumHeld()-num);
|
||||
player.setMoney(player.getMoney() + num*opiumPrice);
|
||||
notDone2 = false;
|
||||
} else if (num >= 0) {
|
||||
System.out.println(player.getName() + ", you don't have that many to sell!");
|
||||
} else {
|
||||
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Opium?");
|
||||
}
|
||||
}
|
||||
} else if (response.equalsIgnoreCase("S")) {
|
||||
System.out.println("\nHow much Silk shall I sell, " + player.getName() + "? (You have " + player.getSilkHeld() + ")");
|
||||
while (notDone2) {
|
||||
int num = input.nextInt();
|
||||
if (num <= player.getSilkHeld() && num >= 0) {
|
||||
player.setSilkHeld(player.getSilkHeld()-num);
|
||||
player.setMoney(player.getMoney() + num*silkPrice);
|
||||
notDone2 = false;
|
||||
} else if (num >= 0) {
|
||||
System.out.println(player.getName() + ", you don't have that many to sell!");
|
||||
} else {
|
||||
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Silk?");
|
||||
}
|
||||
}
|
||||
} else if (response.equalsIgnoreCase("A")) {
|
||||
System.out.println("\nHow many Arms shall I sell, " + player.getName() + "? (You have " + player.getArmsHeld() + ")");
|
||||
while (notDone2) {
|
||||
int num = input.nextInt();
|
||||
if (num <= player.getArmsHeld() && num >= 0) {
|
||||
player.setArmsHeld(player.getArmsHeld()-num);
|
||||
player.setMoney(player.getMoney() + num*armsPrice);
|
||||
notDone2 = false;
|
||||
} else if (num >= 0) {
|
||||
System.out.println(player.getName() + ", you don't have that many to sell!");
|
||||
} else {
|
||||
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Arms?");
|
||||
}
|
||||
}
|
||||
} else if (response.equalsIgnoreCase("G")) {
|
||||
System.out.println("\nHow much General Cargo shall I sell, " + player.getName() + "? (You have " + player.getGeneralHeld() + ")");
|
||||
while (notDone2) {
|
||||
int num = input.nextInt();
|
||||
if (num <= player.getGeneralHeld() && num >= 0) {
|
||||
player.setGeneralHeld(player.getGeneralHeld()-num);
|
||||
player.setMoney(player.getMoney() + num*generalPrice);
|
||||
notDone2 = false;
|
||||
} else if (num >= 0) {
|
||||
System.out.println(player.getName() + ", you don't have that many to sell!");
|
||||
} else {
|
||||
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " General Cargo?");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
} else if (response.equalsIgnoreCase("V")) {
|
||||
bank();
|
||||
} else if (response.equalsIgnoreCase("T")) {
|
||||
warehouse();
|
||||
}else if (response.equalsIgnoreCase("G")||response.equalsIgnoreCase("L")) {
|
||||
loan();
|
||||
} // if the user wishes to quit trading, they may do so. Doing this breaks them out of the loop.
|
||||
else if (response.equalsIgnoreCase("Q")) {
|
||||
travel();
|
||||
notDone = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is evoked when the user is at any port other than location one.
|
||||
*/
|
||||
public void notAtLocationOne(){
|
||||
boolean notDone = true;
|
||||
Scanner input = new Scanner(System.in);
|
||||
|
||||
// as long as the user does not enter a valid input, the code will run in a loop forever.
|
||||
while(notDone){
|
||||
printShop();
|
||||
System.out.println("\nShall I Buy, Sell, or Quit Trading?");
|
||||
String response = input.next();
|
||||
if (response.equalsIgnoreCase("B")) {
|
||||
boolean notDone2 = true;
|
||||
System.out.println("What do you wish me to buy, " + player.getName() + "?");
|
||||
|
||||
// when buying an item, the user must have the right amount of money, and buy non-negative amounts.
|
||||
while (notDone2) {
|
||||
response = input.nextLine();
|
||||
if (response.equalsIgnoreCase("O")) {
|
||||
System.out.println("\nHow much Opium shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / opiumPrice + ")");
|
||||
while (notDone2) {
|
||||
int num = input.nextInt();
|
||||
if (num <= player.getMoney() / opiumPrice && num >= 0) {
|
||||
player.setOpiumHeld(player.getOpiumHeld()+num);
|
||||
player.setMoney(player.getMoney() - num*opiumPrice);
|
||||
notDone2 = false;
|
||||
} else if (num >= 0) {
|
||||
System.out.println(player.getName() + ", you can't afford that!");
|
||||
} else {
|
||||
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Opium?");
|
||||
}
|
||||
}
|
||||
} else if (response.equalsIgnoreCase("S")) {
|
||||
System.out.println("\nHow much Silk shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / silkPrice + ")");
|
||||
while (notDone2) {
|
||||
int num = input.nextInt();
|
||||
if (num <= player.getMoney() / silkPrice && num >= 0) {
|
||||
player.setSilkHeld(player.getSilkHeld()+num);
|
||||
player.setMoney(player.getMoney() - num*silkPrice);
|
||||
notDone2 = false;
|
||||
} else if (num >= 0) {
|
||||
System.out.println(player.getName() + ", you can't afford that!");
|
||||
} else {
|
||||
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Silk?");
|
||||
}
|
||||
}
|
||||
} else if (response.equalsIgnoreCase("A")) {
|
||||
System.out.println("\nHow many Arms shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / armsPrice + ")");
|
||||
while (notDone2) {
|
||||
int num = input.nextInt();
|
||||
if (num <= player.getMoney() / armsPrice && num >= 0) {
|
||||
player.setArmsHeld(player.getArmsHeld()+num);
|
||||
player.setMoney(player.getMoney() - num*armsPrice);
|
||||
notDone2 = false;
|
||||
} else if (num >= 0) {
|
||||
System.out.println(player.getName() + ", you can't afford that!");
|
||||
} else {
|
||||
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Arms?");
|
||||
}
|
||||
}
|
||||
} else if (response.equalsIgnoreCase("G")) {
|
||||
System.out.println("\nHow much General Cargo shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / generalPrice + ")");
|
||||
while (notDone2) {
|
||||
int num = input.nextInt();
|
||||
if (num <= player.getMoney() / generalPrice && num >= 0) {
|
||||
player.setGeneralHeld(player.getGeneralHeld()+num);
|
||||
player.setMoney(player.getMoney() - num*generalPrice);
|
||||
notDone2 = false;
|
||||
} else if (num >= 0) {
|
||||
System.out.println(player.getName() + ", you can't afford that!");
|
||||
} else {
|
||||
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " General Cargo?");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
} // when selling, the user must enter a non-negative amount of items, and not more than what they have.
|
||||
else if (response.equalsIgnoreCase("S")) {
|
||||
boolean notDone2 = true;
|
||||
System.out.println("What do you wish me to sell, " + player.getName() + "?");
|
||||
while (notDone2) {
|
||||
response = input.nextLine();
|
||||
if (response.equalsIgnoreCase("O")) {
|
||||
System.out.println("\nHow much Opium shall I sell, " + player.getName() + "? (You have " + player.getOpiumHeld() + ")");
|
||||
while (notDone2) {
|
||||
int num = input.nextInt();
|
||||
if (num <= player.getOpiumHeld() && num >= 0) {
|
||||
player.setOpiumHeld(player.getOpiumHeld()-num);
|
||||
player.setMoney(player.getMoney() + num*opiumPrice);
|
||||
notDone2 = false;
|
||||
} else if (num >= 0) {
|
||||
System.out.println(player.getName() + ", you don't have that many to sell!");
|
||||
} else {
|
||||
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Opium?");
|
||||
}
|
||||
}
|
||||
} else if (response.equalsIgnoreCase("S")) {
|
||||
System.out.println("\nHow much Silk shall I sell, " + player.getName() + "? (You have " + player.getSilkHeld() + ")");
|
||||
while (notDone2) {
|
||||
int num = input.nextInt();
|
||||
if (num <= player.getSilkHeld() && num >= 0) {
|
||||
player.setSilkHeld(player.getSilkHeld()-num);
|
||||
player.setMoney(player.getMoney() + num*silkPrice);
|
||||
notDone2 = false;
|
||||
} else if (num >= 0) {
|
||||
System.out.println(player.getName() + ", you don't have that many to sell!");
|
||||
} else {
|
||||
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Silk?");
|
||||
}
|
||||
}
|
||||
} else if (response.equalsIgnoreCase("A")) {
|
||||
System.out.println("\nHow many Arms shall I sell, " + player.getName() + "? (You have " + player.getArmsHeld() + ")");
|
||||
while (notDone2) {
|
||||
int num = input.nextInt();
|
||||
if (num <= player.getArmsHeld() && num >= 0) {
|
||||
player.setArmsHeld(player.getArmsHeld()-num);
|
||||
player.setMoney(player.getMoney() + num*armsPrice);
|
||||
notDone2 = false;
|
||||
} else if (num >= 0) {
|
||||
System.out.println(player.getName() + ", you don't have that many to sell!");
|
||||
} else {
|
||||
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Arms?");
|
||||
}
|
||||
}
|
||||
} else if (response.equalsIgnoreCase("G")) {
|
||||
System.out.println("\nHow much General Cargo shall I sell, " + player.getName() + "? (You have " + player.getGeneralHeld() + ")");
|
||||
while (notDone2) {
|
||||
int num = input.nextInt();
|
||||
if (num <= player.getGeneralHeld() && num >= 0) {
|
||||
player.setGeneralHeld(player.getGeneralHeld()-num);
|
||||
player.setMoney(player.getMoney() + num*generalPrice);
|
||||
notDone2 = false;
|
||||
} else if (num >= 0) {
|
||||
System.out.println(player.getName() + ", you don't have that many to sell!");
|
||||
} else {
|
||||
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " General Cargo?");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} // if the user wishes to quit trading, they may do so. Doing this breaks them out of the loop.
|
||||
else if (response.equalsIgnoreCase("Q")) {
|
||||
travel();
|
||||
notDone = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* this method is run if the user is eligible to win, and is at location one.
|
||||
*/
|
||||
public void retireAndLocationOne(){
|
||||
boolean notDone = true;
|
||||
Scanner input = new Scanner(System.in);
|
||||
|
||||
// as long as the user does not enter a valid input, the code will run in a loop forever.
|
||||
while(notDone){
|
||||
printShop();
|
||||
System.out.println("\nShall I Buy, Sell, Visit Bank, Transfer Cargo, Get Loans, Retire, or Quit Trading?");
|
||||
String response = input.next();
|
||||
if (response.equalsIgnoreCase("B")) {
|
||||
boolean notDone2 = true;
|
||||
System.out.println("What do you wish me to buy, " + player.getName() + "?");
|
||||
|
||||
// when buying an item, the user must have the right amount of money, and buy non-negative amounts.
|
||||
while (notDone2) {
|
||||
response = input.nextLine();
|
||||
if (response.equalsIgnoreCase("O")) {
|
||||
System.out.println("\nHow much Opium shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / opiumPrice + ")");
|
||||
while (notDone2) {
|
||||
int num = input.nextInt();
|
||||
if (num <= player.getMoney() / opiumPrice && num >= 0) {
|
||||
player.setOpiumHeld(player.getOpiumHeld()+num);
|
||||
player.setMoney(player.getMoney()-num * opiumPrice);
|
||||
notDone2 = false;
|
||||
} else if (num >= 0) {
|
||||
System.out.println(player.getName() + ", you can't afford that!");
|
||||
} else {
|
||||
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Opium?");
|
||||
}
|
||||
}
|
||||
} else if (response.equalsIgnoreCase("S")) {
|
||||
System.out.println("\nHow much Silk shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / silkPrice + ")");
|
||||
while (notDone2) {
|
||||
int num = input.nextInt();
|
||||
if (num <= player.getMoney() / silkPrice && num >= 0) {
|
||||
player.setSilkHeld(player.getSilkHeld()+num);
|
||||
player.setMoney(player.getMoney()-num * silkPrice);
|
||||
notDone2 = false;
|
||||
} else if (num >= 0) {
|
||||
System.out.println(player.getName() + ", you can't afford that!");
|
||||
} else {
|
||||
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Silk?");
|
||||
}
|
||||
}
|
||||
} else if (response.equalsIgnoreCase("A")) {
|
||||
System.out.println("\nHow many Arms shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / armsPrice + ")");
|
||||
while (notDone2) {
|
||||
int num = input.nextInt();
|
||||
if (num <= player.getMoney() / armsPrice && num >= 0) {
|
||||
player.setArmsHeld(player.getArmsHeld()+num);
|
||||
player.setMoney(player.getMoney() - num*armsPrice);
|
||||
notDone2 = false;
|
||||
} else if (num >= 0) {
|
||||
System.out.println(player.getName() + ", you can't afford that!");
|
||||
} else {
|
||||
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Arms?");
|
||||
}
|
||||
}
|
||||
} else if (response.equalsIgnoreCase("G")) {
|
||||
System.out.println("\nHow much General Cargo shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / generalPrice + ")");
|
||||
while (notDone2) {
|
||||
int num = input.nextInt();
|
||||
if (num <= player.getMoney() / generalPrice && num >= 0) {
|
||||
player.setGeneralHeld(player.getGeneralHeld()+num);
|
||||
player.setMoney(player.getMoney() - num*generalPrice);
|
||||
notDone2 = false;
|
||||
} else if (num >= 0) {
|
||||
System.out.println(player.getName() + ", you can't afford that!");
|
||||
} else {
|
||||
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " General Cargo?");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // when selling, the user must enter a non-negative amount of items, and not more than what they have.
|
||||
else if (response.equalsIgnoreCase("S")) {
|
||||
boolean notDone2 = true;
|
||||
System.out.println("What do you wish me to sell, " + player.getName() + "?");
|
||||
while (notDone2) {
|
||||
response = input.nextLine();
|
||||
if (response.equalsIgnoreCase("O")) {
|
||||
System.out.println("\nHow much Opium shall I sell, " + player.getName() + "? (You have " + player.getOpiumHeld() + ")");
|
||||
while (notDone2) {
|
||||
int num = input.nextInt();
|
||||
if (num <= player.getOpiumHeld() && num >= 0) {
|
||||
player.setOpiumHeld(player.getOpiumHeld()-num);
|
||||
player.setMoney(player.getMoney() + num*opiumPrice);
|
||||
notDone2 = false;
|
||||
} else if (num >= 0) {
|
||||
System.out.println(player.getName() + ", you don't have that many to sell!");
|
||||
} else {
|
||||
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Opium?");
|
||||
}
|
||||
}
|
||||
} else if (response.equalsIgnoreCase("S")) {
|
||||
System.out.println("\nHow much Silk shall I sell, " + player.getName() + "? (You have " + player.getSilkHeld() + ")");
|
||||
while (notDone2) {
|
||||
int num = input.nextInt();
|
||||
if (num <= player.getSilkHeld() && num >= 0) {
|
||||
player.setSilkHeld(player.getSilkHeld()-num);
|
||||
player.setMoney(player.getMoney() + num*silkPrice);
|
||||
notDone2 = false;
|
||||
} else if (num >= 0) {
|
||||
System.out.println(player.getName() + ", you don't have that many to sell!");
|
||||
} else {
|
||||
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Silk?");
|
||||
}
|
||||
}
|
||||
} else if (response.equalsIgnoreCase("A")) {
|
||||
System.out.println("\nHow many Arms shall I sell, " + player.getName() + "? (You have " + player.getArmsHeld() + ")");
|
||||
while (notDone2) {
|
||||
int num = input.nextInt();
|
||||
if (num <= player.getArmsHeld() && num >= 0) {
|
||||
player.setArmsHeld(player.getArmsHeld()-num);
|
||||
player.setMoney(player.getMoney() + num*armsPrice);
|
||||
notDone2 = false;
|
||||
} else if (num >= 0) {
|
||||
System.out.println(player.getName() + ", you don't have that many to sell!");
|
||||
} else {
|
||||
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Arms?");
|
||||
}
|
||||
}
|
||||
} else if (response.equalsIgnoreCase("G")) {
|
||||
System.out.println("\nHow much General Cargo shall I sell, " + player.getName() + "? (You have " + player.getGeneralHeld() + ")");
|
||||
while (notDone2) {
|
||||
int num = input.nextInt();
|
||||
if (num <= player.getGeneralHeld() && num >= 0) {
|
||||
player.setGeneralHeld(player.getGeneralHeld()-num);
|
||||
player.setMoney(player.getMoney() + num*generalPrice);
|
||||
notDone2 = false;
|
||||
} else if (num >= 0) {
|
||||
System.out.println(player.getName() + ", you don't have that many to sell!");
|
||||
} else {
|
||||
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " General Cargo?");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
} else if (response.equalsIgnoreCase("V")) {
|
||||
bank();
|
||||
} else if (response.equalsIgnoreCase("T")) {
|
||||
warehouse();
|
||||
} else if (response.equalsIgnoreCase("G")||response.equalsIgnoreCase("L")) {
|
||||
loan();
|
||||
} // if the user wishes to quit trading, they may do so. Doing this breaks them out of the loop.
|
||||
else if (response.equalsIgnoreCase("Q")) {
|
||||
travel();
|
||||
notDone = false;
|
||||
} // if the user wishes to retire and win the game, they may do so. Doing this breaks them out of the loop.
|
||||
else if (response.equalsIgnoreCase("R")) {
|
||||
retire();
|
||||
notDone = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* the general method that utilizes all the other methods to form a fully functioning shop.
|
||||
*/
|
||||
public void shop() {
|
||||
updatePrices();
|
||||
|
||||
// first case is triggered if the user is at location one, and has less than $1 million net worth
|
||||
if (player.getLocation() == 1 && player.getBank()+player.getMoney()-player.getDebt() < 1000000) {
|
||||
atLocationOne();
|
||||
} // the second case is triggered if the user is at a location other than location one.
|
||||
else if(player.getLocation() != 1) {
|
||||
notAtLocationOne();
|
||||
} // the last case is triggered when the other conditions are not met; it is triggered when the user has a net
|
||||
// worth that is greater than or equal to $1 million and is at location one.
|
||||
else{
|
||||
retireAndLocationOne();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -271,7 +271,7 @@ public class TaipanShopGUI {
|
||||
buyButton.setVisible(true);
|
||||
sellButton.setVisible(true);
|
||||
bankButton.setVisible(true);
|
||||
cargoButton.setVisible(true);
|
||||
cargoButton.setVisible(false);
|
||||
loanButton.setVisible(true);
|
||||
quitButton.setVisible(true);
|
||||
opiumButton.setVisible(false);
|
||||
@@ -284,7 +284,7 @@ public class TaipanShopGUI {
|
||||
buyButton.setVisible(true);
|
||||
sellButton.setVisible(true);
|
||||
bankButton.setVisible(true);
|
||||
cargoButton.setVisible(true);
|
||||
cargoButton.setVisible(false);
|
||||
loanButton.setVisible(true);
|
||||
numberInput.setVisible(false);
|
||||
quitButton.setVisible(true);
|
||||
|
||||
174
src/Travel.java
174
src/Travel.java
@@ -1,174 +0,0 @@
|
||||
import java.util.Random;
|
||||
import java.util.Scanner;
|
||||
|
||||
public class Travel {
|
||||
|
||||
private Player player;
|
||||
|
||||
/**
|
||||
* sets the player instance variable equal to a copy of the parameter -- a copy is used for encapsulation purposes.
|
||||
*
|
||||
* @param player is a Player object that will replace the current instance of the player instance variable.
|
||||
*/
|
||||
public void setPlayer(Player player) {
|
||||
Player playerDummy = new Player(player);
|
||||
this.player = playerDummy;
|
||||
}
|
||||
|
||||
/**
|
||||
* getter method for obtaining a player object.
|
||||
*
|
||||
* @return returns player object
|
||||
*/
|
||||
public Player getPlayer() {
|
||||
Player playerDummy = new Player(player);
|
||||
return playerDummy;
|
||||
}
|
||||
|
||||
/**
|
||||
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
|
||||
*
|
||||
* @param player is a Player object that will be copied and the player instance variable is set to the copy.
|
||||
*/
|
||||
public Travel(Player player) {
|
||||
Player playerDummy = new Player(player);
|
||||
this.player = playerDummy;
|
||||
}
|
||||
|
||||
/**
|
||||
* When provided a location number: the method returns a print statement stating the location's name and call another
|
||||
* method to change the location of the Player object.
|
||||
*
|
||||
* @param locationOfTravel is a Player object that will be copied and the player instance variable is set to the copy.
|
||||
*/
|
||||
private void seaAtlas(int locationOfTravel) {
|
||||
switch (locationOfTravel) {
|
||||
case 1:
|
||||
System.out.println("\nArriving at Hong Kong");
|
||||
player.setLocation(1);
|
||||
break;
|
||||
case 2:
|
||||
System.out.println("\nArriving at Shanghai");
|
||||
player.setLocation(2);
|
||||
break;
|
||||
case 3:
|
||||
System.out.println("\nArriving at Nagasaki");
|
||||
player.setLocation(3);
|
||||
break;
|
||||
case 4:
|
||||
System.out.println("\nArriving at Saigon");
|
||||
player.setLocation(4);
|
||||
break;
|
||||
case 5:
|
||||
System.out.println("\nArriving at Manila");
|
||||
player.setLocation(5);
|
||||
break;
|
||||
case 6:
|
||||
System.out.println("\nArriving at Singapore");
|
||||
player.setLocation(6);
|
||||
break;
|
||||
case 7:
|
||||
System.out.println("\nArriving at Batavia");
|
||||
player.setLocation(7);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Based on random chance either attacks the player with enemy ships, throws them to a different location or does nothing.
|
||||
*
|
||||
* @param locationOfTravel is used to see where the player is going to travel, just in case their location is changed
|
||||
* by a typhoon.
|
||||
**/
|
||||
private void randomEventSea(int locationOfTravel) throws Exception {
|
||||
Random rand = new Random();
|
||||
int randGenNum = rand.nextInt(3) + 1;
|
||||
if (randGenNum == 1) {
|
||||
peasantFleet();
|
||||
}else if (randGenNum == 2) {
|
||||
disaster(locationOfTravel);
|
||||
System.out.println("We made it!");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Based on random chance either throws the player character off course, or continues them on their way to their
|
||||
* destination.
|
||||
*
|
||||
* @param locationOfTravel is used to see where the player is going to travel, just in case their location is changed
|
||||
* by a typhoon.
|
||||
**/
|
||||
private void disaster(int locationOfTravel) {
|
||||
//Tells player that there is a storm approaching.
|
||||
System.out.print("Storm " + player.getName() + "! ");
|
||||
Random rand = new Random();
|
||||
int randGenNum = rand.nextInt(5) + 1;
|
||||
|
||||
//If the player lands within this range, nothing happens to them
|
||||
//Else they randomly get thrown into a location they weren't planning on going to(Anything but location of Travel).
|
||||
if (randGenNum <= 2) {
|
||||
System.out.println(" We made it through!");
|
||||
}else {
|
||||
while (randGenNum == locationOfTravel) {
|
||||
randGenNum = rand.nextInt(7) + 1;
|
||||
if (randGenNum != locationOfTravel) {
|
||||
System.out.println("We've been blown off course!");
|
||||
seaAtlas(randGenNum);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* To use the peasant fleet class while still maintaining encapsulation we have to create a ShipWarefare object and
|
||||
* run the method from there. After the method has been run we can update the player object in this class.
|
||||
* @throws Exception throws Exception so that we can use the time library to make the player if we want to.
|
||||
**/
|
||||
public void peasantFleet() throws Exception {
|
||||
ShipWarfare attackShip = new ShipWarfare(player);
|
||||
attackShip.peasantFleetAttack();
|
||||
player = attackShip.getPlayer();
|
||||
}
|
||||
|
||||
/**
|
||||
*Used to travel between different areas inside of the game world.
|
||||
* If the player's inventory is too full it won't run.
|
||||
* Also calculates loan and bank interest between the jumps between islands.
|
||||
**/
|
||||
public void travelTo() {
|
||||
Scanner keyboard = new Scanner(System.in);
|
||||
String response;
|
||||
int tempInt;
|
||||
boolean hasTraveled = false;
|
||||
|
||||
//Only lets the player leave the port if their inventory is greater than or equal to the sum of the items in the inventory.
|
||||
if(player.getCargoSpace() >= (player.getOpiumHeld()+ (player.getGuns()*10)+player.getSilkHeld() + player.getArmsHeld() + player.getGeneralHeld())){
|
||||
while (true) {
|
||||
System.out.println("\n" + player.getName() + ", do you wish to go to:\n");
|
||||
System.out.println("1) Hong Kong, 2) Shanghai, 3) Nagasaki,\n4) Saigon, 5) Manila, 6) Singapore, or 7) Batavia?");
|
||||
|
||||
response = keyboard.nextLine();
|
||||
//Just in case the player types something that was not intended. It will refresh the question and ask it again
|
||||
try {
|
||||
tempInt = Integer.parseInt(response);
|
||||
//Makes sure you can't travel to your own location.
|
||||
if (tempInt != player.getLocation()) {
|
||||
randomEventSea(tempInt);
|
||||
seaAtlas(tempInt);
|
||||
hasTraveled = true;
|
||||
player.setBank((int) (player.getBank() * 1.01));
|
||||
player.setDebt((int) (player.getDebt() * 1.01));
|
||||
} else System.out.println("\nYou're already here " + player.getName() + ".");
|
||||
} catch (Exception e) {
|
||||
System.out.print("\nSorry, " + player.getName() + " could you say that again?");
|
||||
}
|
||||
if (hasTraveled) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else{
|
||||
System.out.println(player.getName() + " the cargo is too heavy! We can't set sail!");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,272 +0,0 @@
|
||||
import java.util.Scanner;
|
||||
|
||||
/**
|
||||
* The purpose of this class is to create a warehouse where the goods
|
||||
* can be safely stored without holing space on the ship!
|
||||
*/
|
||||
public class Warehouse {
|
||||
/*private int wOpium = 0;
|
||||
private int wSilk = 0;
|
||||
private int wGeneral = 0;
|
||||
private int wArms = 0;*/
|
||||
private Player player;
|
||||
|
||||
/**
|
||||
* setter method that takes in a Player object as an argument.
|
||||
*
|
||||
* @param player object of the class Player
|
||||
*/
|
||||
|
||||
public void setPlayer(Player player) {
|
||||
Player playerDumy = new Player(player);
|
||||
this.player = playerDumy;
|
||||
}
|
||||
|
||||
/**
|
||||
* getter method for obtaining a player object.
|
||||
*
|
||||
* @return returns player object
|
||||
*/
|
||||
|
||||
public Player getPlayer() {
|
||||
Player playerDummy = new Player(player);
|
||||
return playerDummy;
|
||||
}
|
||||
|
||||
/**
|
||||
* Class Constructor that takes in a type player as a parameter
|
||||
*
|
||||
* @param player object of the class Player
|
||||
*/
|
||||
|
||||
public Warehouse(Player player) {
|
||||
Player playerDummy = new Player(player);
|
||||
this.player = playerDummy;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method adds an amount of a certain good
|
||||
* the user is prompted to enter the amount they would like to
|
||||
* add followed by the good they would like to add to the warehouse.
|
||||
* the method checks if the player has sufficient goods to transfer, and if the player does
|
||||
* then the method executes the transfer
|
||||
*
|
||||
*/
|
||||
public void addAmount() {
|
||||
boolean askGood = false;
|
||||
String amount;
|
||||
int finalAmount = 0;
|
||||
System.out.println("Please enter the amount of the good you would like to ADD.");
|
||||
Scanner keyboard = new Scanner(System.in);
|
||||
amount = keyboard.nextLine();//Asks the user for the amount of the good they would like to add
|
||||
/*The try function ensures that the program does not crash
|
||||
due to any errors while giving the program an incorrect input*/
|
||||
try {
|
||||
//The if statement checks that you have enough resources to make the transfer
|
||||
if (Integer.parseInt(amount) <= player.getOpiumHeld() || Integer.parseInt(amount) <= player.getSilkHeld() || Integer.parseInt(amount) <= player.getGeneralHeld() || Integer.parseInt(amount) <= player.getArmsHeld()) {
|
||||
finalAmount = Integer.parseInt(amount);
|
||||
askGood = true;
|
||||
}
|
||||
//Else statement lets the user know that they do not hav enough goods to make the requested transfer
|
||||
else {
|
||||
System.out.println("Nice try but you don't have any items of that quantity!");
|
||||
askGood = false;
|
||||
}
|
||||
//Ensures that goods are only transferred if they have the specified amount
|
||||
//The user is prompted to enter which good they want to transfer
|
||||
if (askGood == true) {
|
||||
String good;
|
||||
System.out.println("Please enter a good to transfer O, S, G, A :");
|
||||
good = keyboard.nextLine();
|
||||
int held = 0;
|
||||
//The following set of loops check to see which good the user has selected and makes the transfer
|
||||
if (Integer.parseInt(amount) > 0) {
|
||||
if (good.equalsIgnoreCase("O")) {
|
||||
if (player.getOpiumHeld() >= Integer.parseInt(amount)) {
|
||||
player.setwOpium(player.getwOpium() + finalAmount);
|
||||
held = player.getOpiumHeld();
|
||||
player.setOpiumHeld(held - finalAmount);
|
||||
System.out.println(player.getOpiumHeld());
|
||||
} else {
|
||||
System.out.println("You don't even have that much opium!");
|
||||
}
|
||||
} else if (good.equalsIgnoreCase("S")) {
|
||||
if (player.getSilkHeld() >= Integer.parseInt(amount)) {
|
||||
player.setwSilk(player.getwSilk() + finalAmount);
|
||||
held = player.getSilkHeld();
|
||||
player.setSilkHeld(held - finalAmount);
|
||||
} else {
|
||||
System.out.println("You don't even have that much silk!");
|
||||
|
||||
}
|
||||
} else if (good.equalsIgnoreCase("G")) {
|
||||
if (player.getGeneralHeld() >= Integer.parseInt(amount)) {
|
||||
player.setwGeneral(player.getwGeneral() + finalAmount);
|
||||
held = player.getGeneralHeld();
|
||||
player.setGeneralHeld(held - finalAmount);
|
||||
} else {
|
||||
System.out.println("You don't even have that much general cargo!");
|
||||
|
||||
}
|
||||
} else if (good.equalsIgnoreCase("A")) {
|
||||
if (player.getArmsHeld() >= Integer.parseInt(amount)) {
|
||||
player.setwArms(player.getwArms() + finalAmount);
|
||||
held = player.getArmsHeld();
|
||||
player.setArmsHeld(held - finalAmount);
|
||||
} else {
|
||||
System.out.println("You don't even have that much Arms!");
|
||||
}
|
||||
}
|
||||
}
|
||||
//Ensures no negative amounts are entered
|
||||
else {
|
||||
System.out.println("Sorry this transfer cannot be made");
|
||||
}
|
||||
}
|
||||
//If the program errors out this is the message displayed and the method is re-run, so that the game does not end.
|
||||
} catch (Exception e) {
|
||||
System.out.println("Wait, that's not a valid input please try again");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method removes an amount of a certain good
|
||||
* the user is prompted to enter the amount they would like to
|
||||
* remove followed by the good they would like to remove from the warehouse.
|
||||
* the method checks if the player has sufficient goods to transfer, and if the player does
|
||||
* then the method executes the transfer
|
||||
*
|
||||
*/
|
||||
|
||||
public void removeAmount() {
|
||||
String amount;
|
||||
boolean askGood = false;
|
||||
int finalAmount = 0;
|
||||
System.out.println("Please enter the amount of the good you would like to REMOVE");
|
||||
Scanner keyboard = new Scanner(System.in);
|
||||
//Prompts the user for the amount they would like to remove
|
||||
amount = keyboard.nextLine();
|
||||
//The if statement checks that you have enough resources to make the transfer
|
||||
try {
|
||||
//The if statement checks that you have enough resources to make the transfer
|
||||
if (Integer.parseInt(amount) <= player.getwOpium() || Integer.parseInt(amount) <= player.getwSilk() || Integer.parseInt(amount) <= player.getwGeneral() || Integer.parseInt(amount) <= player.getwArms()) {
|
||||
finalAmount = Integer.parseInt(amount);
|
||||
askGood = true;
|
||||
}
|
||||
//Else statement lets the user know that they do not hav enough goods to make the requested transfer
|
||||
else {
|
||||
System.out.println("Nice try but you don't have any items of that quantity in the warehouse!");
|
||||
askGood = false;
|
||||
}
|
||||
|
||||
//Ensures that goods are only transferred if they have the specified amount
|
||||
//The user is prompted to enter which good they want to transfer
|
||||
|
||||
if (askGood == true) {
|
||||
String good;
|
||||
System.out.println("Please enter a good to transfer O, S, G, A :");
|
||||
good = keyboard.nextLine();
|
||||
int held = 0;
|
||||
//The following set of loops check to see which good the user has selected and makes the transfer and amount > 0
|
||||
if (Integer.parseInt(amount) > 0) {
|
||||
if (good.equalsIgnoreCase("O")) {
|
||||
if (player.getwOpium() >= Integer.parseInt(amount)) {
|
||||
player.setwOpium(player.getwOpium() - Integer.parseInt(amount));
|
||||
held = player.getOpiumHeld();
|
||||
player.setOpiumHeld(held + finalAmount);
|
||||
} else {
|
||||
System.out.println("You don't have that much opium stored in the warehouse!");
|
||||
}
|
||||
} else if (good.equalsIgnoreCase("S")) {
|
||||
if (player.getwSilk() >= Integer.parseInt(amount)) {
|
||||
player.setwSilk(player.getwSilk() - Integer.parseInt(amount));
|
||||
held = player.getSilkHeld();
|
||||
player.setSilkHeld(held + finalAmount);
|
||||
} else {
|
||||
System.out.println("You don't have that much silk stored in the warehouse!");
|
||||
}
|
||||
} else if (good.equalsIgnoreCase("G")) {
|
||||
if (player.getwGeneral() >= Integer.parseInt(amount)) {
|
||||
player.setwGeneral(player.getwGeneral() - Integer.parseInt(amount));
|
||||
held = player.getGeneralHeld();
|
||||
player.setGeneralHeld(held + finalAmount);
|
||||
} else {
|
||||
System.out.println("You don't have that much general cargo stored in the warehouse!");
|
||||
|
||||
}
|
||||
} else if (good.equalsIgnoreCase("A")) {
|
||||
if (player.getwArms() >= Integer.parseInt(amount)) {
|
||||
player.setwArms(player.getwArms() - Integer.parseInt(amount));
|
||||
held = player.getArmsHeld();
|
||||
player.setArmsHeld(held + finalAmount);
|
||||
} else {
|
||||
System.out.println("You don't have that much arms stored in the warehouse!");
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
//Ensures the value entered is positive
|
||||
else {
|
||||
System.out.println("Sorry this transfer cannot be made");
|
||||
}
|
||||
}
|
||||
}
|
||||
//If the program errors out this is the message displayed and the method is re-run, so that the game does not end.
|
||||
catch (Exception e){
|
||||
System.out.println("Wait, that's not a valid input please try again");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method prints the stock that is in the warehouse currently using the get and set
|
||||
* methods from the player class. This is to allow the user to be able to know how much they have
|
||||
* stored in the warehouse
|
||||
*/
|
||||
public void showWarehouse() {
|
||||
System.out.println("--------------------\nWarehouse\n--------------------");
|
||||
System.out.println("Opium : " + player.getwOpium());
|
||||
System.out.println("Silk : " + player.getwSilk());
|
||||
System.out.println("General : " + player.getwGeneral());
|
||||
System.out.println("Arms : " + player.getwArms());
|
||||
}
|
||||
|
||||
/**
|
||||
* This method combines the add and remove methods and prompts the user to
|
||||
* enter what they would like to do. Add or remove and accordingly invokes
|
||||
* the required methods
|
||||
*/
|
||||
public void changeWarehouse() {
|
||||
boolean keepGoing = true;
|
||||
while (keepGoing) {
|
||||
this.showWarehouse();
|
||||
String input = " ";
|
||||
System.out.println("Would you like to add(A) or remove(R) resources? ");
|
||||
Scanner keyboard = new Scanner(System.in);
|
||||
input = keyboard.next();
|
||||
if (input.equalsIgnoreCase("R")) {
|
||||
this.removeAmount();
|
||||
this.showWarehouse();
|
||||
} else if (input.equalsIgnoreCase("A")) {
|
||||
this.addAmount();
|
||||
this.showWarehouse();
|
||||
|
||||
}
|
||||
else{
|
||||
System.out.println("Don't waste the warehouse's time, try again later with a valid input");
|
||||
}
|
||||
|
||||
String check;
|
||||
//Check to see if the player wants to continue in the warehouse or they are done
|
||||
System.out.println("Would you like to do any other business? Y / N?");
|
||||
check = keyboard.nextLine();
|
||||
check = keyboard.nextLine();
|
||||
|
||||
if (check.equalsIgnoreCase("Y")) {
|
||||
keepGoing = true;
|
||||
} else if (check.equalsIgnoreCase("N")) {
|
||||
keepGoing = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -149,6 +149,7 @@ public class WarehouseGUI {
|
||||
title.setFont(new Font(24.0));
|
||||
borderPane.setTop(title);
|
||||
|
||||
|
||||
/**
|
||||
* creates an HBox at the center of the borderpane with a width of 200 and height of 100.
|
||||
*
|
||||
@@ -164,9 +165,8 @@ public class WarehouseGUI {
|
||||
*/
|
||||
withdraw.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
|
||||
withdraw.setMnemonicParsing(false);
|
||||
withdraw.setPrefWidth(250.0);
|
||||
withdraw.setText("Withdraw");
|
||||
|
||||
updateLabels();
|
||||
withdraw.setOnAction(new EventHandler<ActionEvent>() {
|
||||
/**
|
||||
* Creates a button with text "Deposit" which handles user events.
|
||||
@@ -174,7 +174,9 @@ public class WarehouseGUI {
|
||||
*/
|
||||
@Override
|
||||
public void handle(ActionEvent event) {
|
||||
|
||||
int withdraw = Integer.parseInt(textIn.getText());
|
||||
updateLabels();
|
||||
if(opium.isSelected()){
|
||||
if (player.getwOpium() >= withdraw) {
|
||||
player.setwOpium(player.getwOpium() - withdraw);
|
||||
@@ -183,23 +185,78 @@ public class WarehouseGUI {
|
||||
title.setText("You don't have that much opium stored in the warehouse!");
|
||||
}
|
||||
}
|
||||
if(silk.isSelected()){
|
||||
if (player.getwSilk() >= withdraw) {
|
||||
player.setwSilk(player.getwSilk() - withdraw);
|
||||
player.setSilkHeld(player.getSilkHeld() + withdraw);
|
||||
} else {
|
||||
title.setText("You don't have that much silk stored in the warehouse!");
|
||||
}
|
||||
}
|
||||
if(arms.isSelected()){
|
||||
if (player.getwArms() >= withdraw) {
|
||||
player.setwArms(player.getwArms() - withdraw);
|
||||
player.setArmsHeld(player.getArmsHeld() + withdraw);
|
||||
} else {
|
||||
title.setText("You don't have that much arms stored in the warehouse!");
|
||||
}
|
||||
}
|
||||
if(general.isSelected()){
|
||||
if (player.getwGeneral() >= withdraw) {
|
||||
player.setwGeneral(player.getwGeneral() - withdraw);
|
||||
player.setGeneralHeld(player.getGeneralHeld() + withdraw);
|
||||
} else {
|
||||
title.setText("You don't have that much general stored in the warehouse!");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
deposit.setMnemonicParsing(false);
|
||||
deposit.setPrefWidth(250.0);
|
||||
deposit.setText("Deposit");
|
||||
deposit.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
|
||||
borderPane.setBottom(hBox);
|
||||
|
||||
deposit.setOnAction(new EventHandler<ActionEvent>() {
|
||||
@Override
|
||||
public void handle(ActionEvent event) {
|
||||
int deposit = Integer.parseInt(textIn.getText());
|
||||
}
|
||||
}
|
||||
);
|
||||
@Override
|
||||
public void handle(ActionEvent event) {
|
||||
updateLabels();
|
||||
int deposit = Integer.parseInt(textIn.getText());
|
||||
if (opium.isSelected()) {
|
||||
if (player.getOpiumHeld() >= deposit) {
|
||||
player.setwOpium(player.getwOpium() + deposit);
|
||||
player.setOpiumHeld(player.getOpiumHeld() - deposit);
|
||||
} else {
|
||||
title.setText("You don't have that much opium stored in the ship!");
|
||||
}
|
||||
}
|
||||
if (silk.isSelected()) {
|
||||
if (player.getwSilk() >= deposit) {
|
||||
player.setwSilk(player.getwSilk() + deposit);
|
||||
player.setSilkHeld(player.getSilkHeld() - deposit);
|
||||
} else {
|
||||
title.setText("You don't have that much silk stored in the ship!");
|
||||
}
|
||||
}
|
||||
if (arms.isSelected()) {
|
||||
if (player.getwArms() >= deposit) {
|
||||
player.setwArms(player.getwArms() + deposit);
|
||||
player.setArmsHeld(player.getArmsHeld() - deposit);
|
||||
} else {
|
||||
title.setText("You don't have that much arms stored in the ship!");
|
||||
}
|
||||
}
|
||||
if (general.isSelected()) {
|
||||
if (player.getwGeneral() >= deposit) {
|
||||
player.setwGeneral(player.getwGeneral() + deposit);
|
||||
player.setGeneralHeld(player.getGeneralHeld() - deposit);
|
||||
} else {
|
||||
title.setText("You don't have that much general stored in the ship!");
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
splitMenu.setMnemonicParsing(false);
|
||||
splitMenu.setText("Item");
|
||||
@@ -549,6 +606,8 @@ public class WarehouseGUI {
|
||||
stage.setTitle("Warehouse");
|
||||
stage.setResizable(false);
|
||||
stage.setScene(root);
|
||||
updateLabels();
|
||||
|
||||
return stage;
|
||||
}
|
||||
|
||||
@@ -567,272 +626,15 @@ public class WarehouseGUI {
|
||||
* The purpose of this class is to create a warehouse where the goods
|
||||
* can be safely stored without holing space on the ship!
|
||||
*/
|
||||
public void updateLabels(){
|
||||
generalPlayer.setText("General: " + player.getGeneralHeld());
|
||||
armsPlayer.setText("Arms: " + player.getArmsHeld());
|
||||
silkPlayer.setText("Silk: " + player.getSilkHeld());
|
||||
opiumPlayer.setText("Opium: " + player.getOpiumHeld());
|
||||
|
||||
public class Warehouse {
|
||||
/*private int wOpium = 0;
|
||||
private int wSilk = 0;
|
||||
private int wGeneral = 0;
|
||||
private int wArms = 0;*/
|
||||
private Player player;
|
||||
|
||||
/**
|
||||
* setter method that takes in a Player object as an argument.
|
||||
*
|
||||
* @param player object of the class Player
|
||||
*/
|
||||
|
||||
public void setPlayer(Player player) {
|
||||
Player playerDummy = new Player(player);
|
||||
this.player = playerDummy;
|
||||
}
|
||||
|
||||
/**
|
||||
* getter method for obtaining a player object.
|
||||
*
|
||||
* @return returns player object
|
||||
*/
|
||||
|
||||
public Player getPlayer() {
|
||||
Player playerDummy = new Player(player);
|
||||
return playerDummy;
|
||||
}
|
||||
|
||||
/**
|
||||
* Class Constructor that takes in a type player as a parameter
|
||||
*
|
||||
* @param player object of the class Player
|
||||
*/
|
||||
|
||||
public Warehouse(Player player) {
|
||||
Player playerDummy = new Player(player);
|
||||
this.player = playerDummy;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method adds an amount of a certain good
|
||||
* the user is prompted to enter the amount they would like to
|
||||
* add followed by the good they would like to add to the warehouse.
|
||||
* the method checks if the player has sufficient goods to transfer, and if the player does
|
||||
* then the method executes the transfer
|
||||
*
|
||||
*/
|
||||
public void addAmount() {
|
||||
boolean askGood = false;
|
||||
String amount;
|
||||
int finalAmount = 0;
|
||||
System.out.println("Please enter the amount of the good you would like to ADD.");
|
||||
Scanner keyboard = new Scanner(System.in);
|
||||
amount = keyboard.nextLine();//Asks the user for the amount of the good they would like to add
|
||||
/*The try function ensures that the program does not crash
|
||||
due to any errors while giving the program an incorrect input*/
|
||||
try {
|
||||
//The if statement checks that you have enough resources to make the transfer
|
||||
if (Integer.parseInt(amount) <= player.getOpiumHeld() || Integer.parseInt(amount) <= player.getSilkHeld() || Integer.parseInt(amount) <= player.getGeneralHeld() || Integer.parseInt(amount) <= player.getArmsHeld()) {
|
||||
finalAmount = Integer.parseInt(amount);
|
||||
askGood = true;
|
||||
}
|
||||
//Else statement lets the user know that they do not hav enough goods to make the requested transfer
|
||||
else {
|
||||
System.out.println("Nice try but you don't have any items of that quantity!");
|
||||
askGood = false;
|
||||
}
|
||||
//Ensures that goods are only transferred if they have the specified amount
|
||||
//The user is prompted to enter which good they want to transfer
|
||||
if (askGood == true) {
|
||||
String good;
|
||||
System.out.println("Please enter a good to transfer O, S, G, A :");
|
||||
good = keyboard.nextLine();
|
||||
int held = 0;
|
||||
//The following set of loops check to see which good the user has selected and makes the transfer
|
||||
if (Integer.parseInt(amount) > 0) {
|
||||
if (good.equalsIgnoreCase("O")) {
|
||||
if (player.getOpiumHeld() >= Integer.parseInt(amount)) {
|
||||
player.setwOpium(player.getwOpium() + finalAmount);
|
||||
held = player.getOpiumHeld();
|
||||
player.setOpiumHeld(held - finalAmount);
|
||||
System.out.println(player.getOpiumHeld());
|
||||
} else {
|
||||
System.out.println("You don't even have that much opium!");
|
||||
}
|
||||
} else if (good.equalsIgnoreCase("S")) {
|
||||
if (player.getSilkHeld() >= Integer.parseInt(amount)) {
|
||||
player.setwSilk(player.getwSilk() + finalAmount);
|
||||
held = player.getSilkHeld();
|
||||
player.setSilkHeld(held - finalAmount);
|
||||
} else {
|
||||
System.out.println("You don't even have that much silk!");
|
||||
|
||||
}
|
||||
} else if (good.equalsIgnoreCase("G")) {
|
||||
if (player.getGeneralHeld() >= Integer.parseInt(amount)) {
|
||||
player.setwGeneral(player.getwGeneral() + finalAmount);
|
||||
held = player.getGeneralHeld();
|
||||
player.setGeneralHeld(held - finalAmount);
|
||||
} else {
|
||||
System.out.println("You don't even have that much general cargo!");
|
||||
|
||||
}
|
||||
} else if (good.equalsIgnoreCase("A")) {
|
||||
if (player.getArmsHeld() >= Integer.parseInt(amount)) {
|
||||
player.setwArms(player.getwArms() + finalAmount);
|
||||
held = player.getArmsHeld();
|
||||
player.setArmsHeld(held - finalAmount);
|
||||
} else {
|
||||
System.out.println("You don't even have that much Arms!");
|
||||
}
|
||||
}
|
||||
}
|
||||
//Ensures no negative amounts are entered
|
||||
else {
|
||||
System.out.println("Sorry this transfer cannot be made");
|
||||
}
|
||||
}
|
||||
//If the program errors out this is the message displayed and the method is re-run, so that the game does not end.
|
||||
} catch (Exception e) {
|
||||
System.out.println("Wait, that's not a valid input please try again");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method removes an amount of a certain good
|
||||
* the user is prompted to enter the amount they would like to
|
||||
* remove followed by the good they would like to remove from the warehouse.
|
||||
* the method checks if the player has sufficient goods to transfer, and if the player does
|
||||
* then the method executes the transfer
|
||||
*
|
||||
*/
|
||||
|
||||
public void removeAmount() {
|
||||
String amount;
|
||||
boolean askGood = false;
|
||||
int finalAmount = 0;
|
||||
System.out.println("Please enter the amount of the good you would like to REMOVE");
|
||||
Scanner keyboard = new Scanner(System.in);
|
||||
//Prompts the user for the amount they would like to remove
|
||||
amount = keyboard.nextLine();
|
||||
//The if statement checks that you have enough resources to make the transfer
|
||||
try {
|
||||
//The if statement checks that you have enough resources to make the transfer
|
||||
if (Integer.parseInt(amount) <= player.getwOpium() || Integer.parseInt(amount) <= player.getwSilk() || Integer.parseInt(amount) <= player.getwGeneral() || Integer.parseInt(amount) <= player.getwArms()) {
|
||||
finalAmount = Integer.parseInt(amount);
|
||||
askGood = true;
|
||||
}
|
||||
//Else statement lets the user know that they do not hav enough goods to make the requested transfer
|
||||
else {
|
||||
System.out.println("Nice try but you don't have any items of that quantity in the warehouse!");
|
||||
askGood = false;
|
||||
}
|
||||
|
||||
//Ensures that goods are only transferred if they have the specified amount
|
||||
//The user is prompted to enter which good they want to transfer
|
||||
|
||||
if (askGood == true) {
|
||||
String good;
|
||||
System.out.println("Please enter a good to transfer O, S, G, A :");
|
||||
good = keyboard.nextLine();
|
||||
int held = 0;
|
||||
//The following set of loops check to see which good the user has selected and makes the transfer and amount > 0
|
||||
if (Integer.parseInt(amount) > 0) {
|
||||
if (good.equalsIgnoreCase("O")) {
|
||||
if (player.getwOpium() >= Integer.parseInt(amount)) {
|
||||
player.setwOpium(player.getwOpium() - Integer.parseInt(amount));
|
||||
held = player.getOpiumHeld();
|
||||
player.setOpiumHeld(held + finalAmount);
|
||||
} else {
|
||||
System.out.println("You don't have that much opium stored in the warehouse!");
|
||||
}
|
||||
} else if (good.equalsIgnoreCase("S")) {
|
||||
if (player.getwSilk() >= Integer.parseInt(amount)) {
|
||||
player.setwSilk(player.getwSilk() - Integer.parseInt(amount));
|
||||
held = player.getSilkHeld();
|
||||
player.setSilkHeld(held + finalAmount);
|
||||
} else {
|
||||
System.out.println("You don't have that much silk stored in the warehouse!");
|
||||
}
|
||||
} else if (good.equalsIgnoreCase("G")) {
|
||||
if (player.getwGeneral() >= Integer.parseInt(amount)) {
|
||||
player.setwGeneral(player.getwGeneral() - Integer.parseInt(amount));
|
||||
held = player.getGeneralHeld();
|
||||
player.setGeneralHeld(held + finalAmount);
|
||||
} else {
|
||||
System.out.println("You don't have that much general cargo stored in the warehouse!");
|
||||
|
||||
}
|
||||
} else if (good.equalsIgnoreCase("A")) {
|
||||
if (player.getwArms() >= Integer.parseInt(amount)) {
|
||||
player.setwArms(player.getwArms() - Integer.parseInt(amount));
|
||||
held = player.getArmsHeld();
|
||||
player.setArmsHeld(held + finalAmount);
|
||||
} else {
|
||||
System.out.println("You don't have that much arms stored in the warehouse!");
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
//Ensures the value entered is positive
|
||||
else {
|
||||
System.out.println("Sorry this transfer cannot be made");
|
||||
}
|
||||
}
|
||||
}
|
||||
//If the program errors out this is the message displayed and the method is re-run, so that the game does not end.
|
||||
catch (Exception e){
|
||||
System.out.println("Wait, that's not a valid input please try again");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method prints the stock that is in the warehouse currently using the get and set
|
||||
* methods from the player class. This is to allow the user to be able to know how much they have
|
||||
* stored in the warehouse
|
||||
*/
|
||||
public void showWarehouse() {
|
||||
System.out.println("--------------------\nWarehouse\n--------------------");
|
||||
System.out.println("Opium : " + player.getwOpium());
|
||||
System.out.println("Silk : " + player.getwSilk());
|
||||
System.out.println("General : " + player.getwGeneral());
|
||||
System.out.println("Arms : " + player.getwArms());
|
||||
}
|
||||
|
||||
/**
|
||||
* This method combines the add and remove methods and prompts the user to
|
||||
* enter what they would like to do. Add or remove and accordingly invokes
|
||||
* the required methods
|
||||
*/
|
||||
public void changeWarehouse() {
|
||||
boolean keepGoing = true;
|
||||
while (keepGoing) {
|
||||
this.showWarehouse();
|
||||
String input = " ";
|
||||
System.out.println("Would you like to add(A) or remove(R) resources? ");
|
||||
Scanner keyboard = new Scanner(System.in);
|
||||
input = keyboard.next();
|
||||
if (input.equalsIgnoreCase("R")) {
|
||||
this.removeAmount();
|
||||
this.showWarehouse();
|
||||
} else if (input.equalsIgnoreCase("A")) {
|
||||
this.addAmount();
|
||||
this.showWarehouse();
|
||||
|
||||
}
|
||||
else{
|
||||
System.out.println("Don't waste the warehouse's time, try again later with a valid input");
|
||||
}
|
||||
|
||||
String check;
|
||||
//Check to see if the player wants to continue in the warehouse or they are done
|
||||
System.out.println("Would you like to do any other business? Y / N?");
|
||||
check = keyboard.nextLine();
|
||||
check = keyboard.nextLine();
|
||||
|
||||
if (check.equalsIgnoreCase("Y")) {
|
||||
keepGoing = true;
|
||||
} else if (check.equalsIgnoreCase("N")) {
|
||||
keepGoing = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
generalWarehouse.setText("General: " + player.getwGeneral());
|
||||
armsWarehouse.setText("Arms: " + player.getwArms());
|
||||
silkWarehouse.setText("Silk: " + player.getwSilk());
|
||||
opiumWarehouse.setText("Opium: " + player.getwOpium());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,97 +0,0 @@
|
||||
import java.util.Scanner;
|
||||
|
||||
public class loanShark {
|
||||
private Player player;
|
||||
/**
|
||||
* setter method that takes in a Player object as an argument.
|
||||
*
|
||||
* @param player object of the class Player
|
||||
*/
|
||||
public void setPlayer(Player player) {
|
||||
Player playerDummy = new Player(player);
|
||||
this.player = playerDummy;
|
||||
}
|
||||
/**
|
||||
* getter method for obtaining a player object.
|
||||
*
|
||||
* @return returns player object
|
||||
*/
|
||||
public Player getPlayer(){
|
||||
Player playerDummy = new Player(player);
|
||||
return playerDummy;
|
||||
}
|
||||
/**
|
||||
* Class Constructor that takes in a type player as a parameter
|
||||
*
|
||||
* @param player object of the class Player
|
||||
*/
|
||||
public loanShark(Player player){
|
||||
Player playerDummy = new Player(player);
|
||||
this.player = playerDummy;
|
||||
}
|
||||
|
||||
/**
|
||||
* This methods purpose is to loan the player the funds it wants
|
||||
* or pay its outstanding debts. The method prompts the user if they
|
||||
* would like to borrow money or repay. depending on what the player chooses
|
||||
* the corresponding loop is evoked. The player can only be loaned 2 times the
|
||||
* money they have minus the debt id their debt exceeds the cash balance, the loan
|
||||
* cannot be given.
|
||||
*/
|
||||
public void loanMoney() {
|
||||
boolean keepGoing = true;
|
||||
while(keepGoing) {
|
||||
String check;
|
||||
Scanner keyboard = new Scanner(System.in);
|
||||
System.out.println("Would you like to return money or borrow money?");
|
||||
//Prompts the user or what they would like to do
|
||||
check = keyboard.nextLine();
|
||||
//If the user chooses to return money, the money is subtracted from the cash amount and debt
|
||||
if(check.equalsIgnoreCase("r")){
|
||||
int returnAsk = 0;
|
||||
System.out.println("Please enter how much you would like to return?");
|
||||
returnAsk = keyboard.nextInt();
|
||||
if(returnAsk <= player.getDebt() && returnAsk >= 0) {
|
||||
player.setDebt(player.getDebt() - returnAsk);
|
||||
player.setMoney(player.getMoney() - returnAsk);
|
||||
}
|
||||
//if you try to return more money than you owe it wont allow you to
|
||||
else if(returnAsk > player.getDebt()){
|
||||
System.out.println("You don't need to return that much!");
|
||||
}
|
||||
//No negative amounts are allowed
|
||||
else{
|
||||
System.out.println("You can't return a negative amount.");
|
||||
}
|
||||
|
||||
}
|
||||
//If the user chooses to borrow, the money is added to cash and the debt is increased
|
||||
else if(check.equalsIgnoreCase("b")){
|
||||
int loanAsk = 0;
|
||||
System.out.println("Please enter how much you would like to borrow");
|
||||
//Prompts user for the amount they would like to borrow
|
||||
loanAsk = keyboard.nextInt();
|
||||
if(loanAsk <= 2*(player.getMoney() - player.getDebt())&& loanAsk >= 0) {
|
||||
player.setDebt(player.getDebt() + loanAsk);
|
||||
player.setMoney(player.getMoney() + loanAsk);
|
||||
}
|
||||
//If the requested money exceeds 2*(cash - debt) then the loan cannot be given
|
||||
else{
|
||||
System.out.println("Sorry you can't be loaned that much");
|
||||
break;
|
||||
}
|
||||
}
|
||||
//Asks the player if they have any other things to do with the load shark
|
||||
System.out.println("Would you like to do any other business? Y / N?");
|
||||
check = keyboard.nextLine();
|
||||
check = keyboard.nextLine();
|
||||
|
||||
if(check.equalsIgnoreCase("Y")) {
|
||||
keepGoing = true;
|
||||
}
|
||||
else if(check.equalsIgnoreCase("N")) {
|
||||
keepGoing = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,55 +0,0 @@
|
||||
public class main {
|
||||
|
||||
private Player player = new Player();
|
||||
|
||||
/**
|
||||
* getter method for the Player object player.
|
||||
*
|
||||
* @return returns a copy of the object player
|
||||
*/
|
||||
|
||||
public Player getPlayer(){
|
||||
Player copy = new Player(player);
|
||||
return copy;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the Taipan shop with the players stats after the player finishes shopping, it updates the player object and returns it.
|
||||
*
|
||||
* @param shop player object from the main class used to update the shop class
|
||||
*/
|
||||
|
||||
public void shop(TaipanShop shop){
|
||||
shop.setPlayer(player);
|
||||
shop.shop();
|
||||
player = shop.getPlayer();
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the player object with 5 guns or $400 and $5000 debt.
|
||||
*
|
||||
* @param start player object from the main class used to update the start class
|
||||
*/
|
||||
|
||||
public void start(Start start){
|
||||
start.setPlayer(player);
|
||||
start.initialize();
|
||||
player = start.getPlayer();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates main class with player data and starts the game.
|
||||
* The game will only run as long as the player has not retired or has been destroyed.
|
||||
* @param args Just the console for the player to look at.
|
||||
*/
|
||||
public static void main(String[] args) {
|
||||
main main = new main();
|
||||
TaipanShop littyShop = new TaipanShop(main.getPlayer());
|
||||
Start start = new Start(main.getPlayer());
|
||||
|
||||
main.start(start);
|
||||
while(!main.getPlayer().getRetire()){
|
||||
main.shop(littyShop);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user