Adding back the old files
This commit is contained in:
13
README.md
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13
README.md
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# TaipanClone
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Computer Science 233 project, Winter 2019
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How to run:
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If you are using intellij, extract "TaipanClone-master.zip", and open the "TaipanClone-master" folder in intellij. Also set up the SDK. Then, run main.java.
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If you are using the command line, extract "TaipanClone-master.zip", and open the "TaipanClone-master" folder. Open your terminal and change its directory to the "src" folder within "TaipanClone-master" folder. Then, type in "javac *.java", this compiles all the necessary files. Now, run main.java using "java main".
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Additional information:
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For input, the program usually takes the first letter of whichever option you need to select. Example:
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What would you like to buy? Valid inputs are "O" (for Opium), "S" (for Silk), "A" (for Arms), "G" (for General cargo).
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You lose if your HP reaches 0. You can win if you "retire" in Hong Kong while having a net worth of over $1 million.
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102
src/Bank.java
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102
src/Bank.java
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import java.util.Scanner;
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public class Bank{
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private Player player;
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/**
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* setter method that takes in a Player object as an argument.
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*
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* @param player object of the class Player
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*/
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public void setPlayer(Player player) {
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Player playerDummy = new Player(player);
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this.player = playerDummy;
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}
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/**
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* getter method for obtaining a player object.
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*
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* @return returns player object
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*/
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public Player getPlayer(){
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Player playerDummy = new Player(player);
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return playerDummy;
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}
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/**
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* Class Constructor that takes in a type player as a parameter
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*
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* @param player object of the class Player
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*/
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public Bank(Player player){
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Player playerDummy = new Player(player);
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this.player = playerDummy;
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}
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/**
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* This method is used to withdraw or deposit money into the bank account
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* by prompting the user if they would like to withdraw or deposit. Followed
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* by prompting them to enter an amount to transfer. This method also uses the
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* player class to see if the transfer can be made,and if it can it changes the
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* values accordingly
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*/
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public void bank(){
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Scanner input = new Scanner(System.in);
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boolean notDone = true;
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int check = 0;
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while(notDone){
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//Prompt the user if they want to withdraw or deposit
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System.out.println("Would you like to Withdraw or Deposit?");
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String response = input.nextLine();
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//If user chose withdraw then subtract the amount from bank account and add it to cash
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if(response.equalsIgnoreCase("W")){
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boolean notDone2 = true;
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while(notDone2){
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System.out.println("How much do you wish to Withdraw?");
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int withdraw = input.nextInt();
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//Prompt the user for the amount and check if the bank has sufficient funds
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if(withdraw <= player.getBank()){
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player.setMoney(withdraw + player.getMoney());
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player.setBank(player.getBank()-withdraw);
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notDone2 = false;
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check = 1;
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}
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}
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}
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//If the user chooses to deposit the continue to this code
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else if(response.equalsIgnoreCase("D")){
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boolean notDone2 = true;
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while(notDone2){
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//Prompt the user for the amount they would like to deposit and ensure suffiecent funds
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System.out.println("How much do you wish to Deposit?");
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int deposit = input.nextInt();
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if(deposit <= player.getMoney()){
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player.setBank(deposit + player.getBank());
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player.setMoney(player.getMoney()-deposit);
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notDone2 = false;
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check = 1;
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}
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}
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}
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if(check == 1){
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boolean notDone3 = true;
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// Asks user if they would like to continue in bank or not
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while(notDone3){
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System.out.println("Would you like to continue? Y/N");
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response = input.nextLine();
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response = input.nextLine();
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if(response.equalsIgnoreCase("Y")){
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notDone3 = false;
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}else if(response.equalsIgnoreCase("N")){
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notDone = false;
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notDone3 = false;
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}
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}
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}
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}
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}
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}
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432
src/Player.java
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432
src/Player.java
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import java.util.Scanner;
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public class Player {
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private String name = "Taipan";
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private int bank = 0;
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private int money = 0;
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private int opiumHeld = 0;
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private int silkHeld = 0;
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private int generalHeld = 0;
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private int armsHeld = 0;
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private int location = 1;
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private int guns = 0;
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private int HP = 100;
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private int debt = 0;
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private int wOpium = 0;
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private int wSilk = 0;
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private int wGeneral = 0;
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private int wArms = 0;
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private boolean retire = false;
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private int cargoSpace = 60;
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public Player(){
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}
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/**
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* Copy constructor
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*
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* @param player object of the class Player
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*/
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public Player(Player player){
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this.bank = player.bank;
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this.money = player.money;
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this.opiumHeld = player.opiumHeld;
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this.silkHeld = player.silkHeld;
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this.generalHeld = player.generalHeld;
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this.armsHeld = player.armsHeld;
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this.location = player.location;
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this.guns = player.guns;
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this.HP = player.HP;
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this.debt = player.debt;
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this.wOpium = player.wOpium;
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this.wSilk = player.wSilk;
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this.wGeneral = player.wGeneral;
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this.wArms = player.wArms;
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}
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/**
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* getter method for the instance variable cargoSpace.
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*
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* @return returns the instance variable cargoSpace
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*/
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public int getCargoSpace() {
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return cargoSpace;
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}
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/**
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* setter method for the instance variable cargoSpace.
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*
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* @param cargoSpace takes an int that is greater than 0 as an argument
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*/
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public void setCargoSpace(int cargoSpace) {
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if(cargoSpace > 0){
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this.cargoSpace = cargoSpace;
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}
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}
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/**
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* getter method for the instance variable retire.
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*
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* @return returns the instance variable retire
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*/
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public boolean getRetire(){
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return retire;
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}
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/**
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* setter method for the instance variable retire.
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*
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* @param retire takes a boolean as an argument
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*/
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public void setRetire(boolean retire){
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if(retire){
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this.retire = retire;
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}
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}
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/**
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* getter method for the instance variable name.
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*
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* @return returns the instance variable name
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*/
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public String getName() {
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return name;
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}
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/**
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* setter method for the instance variable name.
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*
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* @param name takes a string as an argument
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*/
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public void setName(String name) {
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this.name = name;
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}
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/**
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* getter method for the instance variable HP.
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*
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* @return returns the instance variable HP
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*/
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public int getHP() {
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return HP;
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}
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/**
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* setter method for the instance variable HP.
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*
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* @param HP takes an int as an argument
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*/
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public void setHP(int HP) {
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this.HP = HP;
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}
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/**
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* getter method for the instance variable bank.
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*
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* @return returns the instance variable bank
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*/
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public int getBank() {
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return bank;
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}
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/**
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* setter method for the instance variable bank.
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*
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* @param bank takes an int that is greater than or equal to 0 as an argument
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*/
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public void setBank(int bank) {
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if (bank >= 0) {
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this.bank = bank;
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}
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}
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/**
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* getter method for the instance variable money.
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*
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* @return returns the instance variable money
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*/
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public int getMoney() {
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return money;
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}
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/**
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* setter method for the instance variable money.
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*
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* @param money takes an int that is greater than or equal to 0 as an argument
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*/
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public void setMoney(int money) {
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if (money >= 0) {
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this.money = money;
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}
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}
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/**
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* getter method for the instance variable opiumHeld.
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*
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* @return returns the instance variable opiumHeld
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*/
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public int getOpiumHeld() {
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return opiumHeld;
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}
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/**
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* setter method for the instance variable opiumHeld.
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*
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* @param opiumHeld takes an int that is greater than or equal to 0 as an argument
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*/
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public void setOpiumHeld(int opiumHeld) {
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if (opiumHeld >= 0) {
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this.opiumHeld = opiumHeld;
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}
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}
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/**
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* getter method for the instance variable silkHeld.
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*
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* @return returns the instance variable silkHeld
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*/
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public int getSilkHeld() {
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|
return silkHeld;
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|
}
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/**
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|
* setter method for the instance variable silkHeld.
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|
*
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|
* @param silkHeld takes an int that is greater than or equal to 0 as an argument
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|
*/
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|
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public void setSilkHeld(int silkHeld) {
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|
if (silkHeld >= 0) {
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|
this.silkHeld = silkHeld;
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|
}
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|
}
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|
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|
/**
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|
* getter method for the instance variable generalHeld.
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|
*
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|
* @return returns the instance variable generalHeld
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|
*/
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|
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|
public int getGeneralHeld() {
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|
return generalHeld;
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|
}
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|
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|
/**
|
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|
* setter method for the instance variable generalHeld.
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|
*
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|
* @param generalHeld takes an int that is greater than or equal to 0 as an argument
|
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|
*/
|
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|
|
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|
public void setGeneralHeld(int generalHeld) {
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|
if (generalHeld >= 0) {
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|
this.generalHeld = generalHeld;
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|
}
|
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|
}
|
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|
|
||||||
|
/**
|
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|
* getter method for the instance variable armsHeld.
|
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|
*
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||||||
|
* @return returns the instance variable armsHeld
|
||||||
|
*/
|
||||||
|
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|
public int getArmsHeld() {
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|
return armsHeld;
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|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* setter method for the instance variable armsHeld.
|
||||||
|
*
|
||||||
|
* @param armsHeld takes an int that is greater than or equal to 0 as an argument
|
||||||
|
*/
|
||||||
|
|
||||||
|
public void setArmsHeld(int armsHeld) {
|
||||||
|
if (armsHeld >= 0) {
|
||||||
|
this.armsHeld = armsHeld;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* getter method for the instance variable location.
|
||||||
|
*
|
||||||
|
* @return returns the instance variable location
|
||||||
|
*/
|
||||||
|
|
||||||
|
public int getLocation() {
|
||||||
|
return location;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* setter method for the instance variable location.
|
||||||
|
*
|
||||||
|
* @param location takes an int that is greater than or equal to 0 as an argument
|
||||||
|
*/
|
||||||
|
|
||||||
|
public void setLocation(int location) {
|
||||||
|
if (location >= 0) {
|
||||||
|
this.location = location;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* getter method for the instance variable guns.
|
||||||
|
*
|
||||||
|
* @return returns the instance variable guns
|
||||||
|
*/
|
||||||
|
|
||||||
|
public int getGuns() {
|
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|
return guns;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* setter method for the instance variable guns.
|
||||||
|
*
|
||||||
|
* @param guns takes an int that is greater than or equal to 0 as an argument
|
||||||
|
*/
|
||||||
|
|
||||||
|
public void setGuns(int guns) {
|
||||||
|
if (guns >= 0) {
|
||||||
|
this.guns = guns;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* getter method for the instance variable debt.
|
||||||
|
*
|
||||||
|
* @return returns the instance variable debt
|
||||||
|
*/
|
||||||
|
|
||||||
|
public int getDebt() {
|
||||||
|
return debt;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* setter method for the instance variable debt.
|
||||||
|
*
|
||||||
|
* @param debt takes an int that is greater than or equal to 0 as an argument
|
||||||
|
*/
|
||||||
|
|
||||||
|
public void setDebt(int debt) {
|
||||||
|
if (debt >= 0) {
|
||||||
|
this.debt = debt;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* getter method for the instance variable wOpium.
|
||||||
|
*
|
||||||
|
* @return returns the instance variable wOpium
|
||||||
|
*/
|
||||||
|
|
||||||
|
public int getwOpium() {
|
||||||
|
return wOpium;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* setter method for the instance variable wOpium.
|
||||||
|
*
|
||||||
|
* @param wOpium takes an int that is greater than or equal to 0 as an argument
|
||||||
|
*/
|
||||||
|
|
||||||
|
public void setwOpium(int wOpium) {
|
||||||
|
if (wOpium >= 0){
|
||||||
|
this.wOpium = wOpium;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* getter method for the instance variable wSilk.
|
||||||
|
*
|
||||||
|
* @return returns the instance variable wSilk
|
||||||
|
*/
|
||||||
|
|
||||||
|
public int getwSilk() {
|
||||||
|
return wSilk;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* setter method for the instance variable wSilk.
|
||||||
|
*
|
||||||
|
* @param wSilk takes an int that is greater than or equal to 0 as an argument
|
||||||
|
*/
|
||||||
|
|
||||||
|
public void setwSilk(int wSilk) {
|
||||||
|
if (wSilk >= 0){
|
||||||
|
this.wSilk = wSilk;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* getter method for the instance variable wGeneral.
|
||||||
|
*
|
||||||
|
* @return returns the instance variable wGeneral
|
||||||
|
*/
|
||||||
|
|
||||||
|
public int getwGeneral() {
|
||||||
|
return wGeneral;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* setter method for the instance variable wGeneral.
|
||||||
|
*
|
||||||
|
* @param wGeneral takes an int that is greater than or equal to 0 as an argument
|
||||||
|
*/
|
||||||
|
|
||||||
|
public void setwGeneral(int wGeneral) {
|
||||||
|
if (wGeneral >= 0){
|
||||||
|
this.wGeneral = wGeneral;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* getter method for the instance variable wArms.
|
||||||
|
*
|
||||||
|
* @return returns the instance variable wArms
|
||||||
|
*/
|
||||||
|
|
||||||
|
public int getwArms() {
|
||||||
|
return wArms;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* setter method for the instance variable wArms.
|
||||||
|
*
|
||||||
|
* @param wArms takes an int that is greater than or equal to 0 as an argument
|
||||||
|
*/
|
||||||
|
|
||||||
|
public void setwArms(int wArms) {
|
||||||
|
if (wArms >= 0){
|
||||||
|
this.wArms = wArms;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Method to indicate that you have lost the game. If the player has lost, console will be cleared and will only
|
||||||
|
* show the statement "Game Over". After showing the message the game closes.
|
||||||
|
*
|
||||||
|
**/
|
||||||
|
|
||||||
|
public void gameOver(){
|
||||||
|
System.out.flush();
|
||||||
|
System.out.println("Game over");
|
||||||
|
System.exit(0);
|
||||||
|
}
|
||||||
|
}
|
||||||
466
src/ShipWarfare.java
Normal file
466
src/ShipWarfare.java
Normal file
@@ -0,0 +1,466 @@
|
|||||||
|
import java.util.Scanner;
|
||||||
|
import java.util.Random;
|
||||||
|
import java.util.concurrent.TimeUnit;
|
||||||
|
|
||||||
|
|
||||||
|
public class ShipWarfare {
|
||||||
|
|
||||||
|
private int numOfPeasantShips = 0;
|
||||||
|
private int numOfLittyShips = 0;
|
||||||
|
private boolean userAttacks = true;
|
||||||
|
private int startingPeasantShips = 0;
|
||||||
|
private int startingLittyShips = 0;
|
||||||
|
private int howMuchRun = 0;
|
||||||
|
private String pirateName = "Liu Yen";
|
||||||
|
private Player player;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Class Constructor that takes in a type player as a parameter
|
||||||
|
* @param player object of the class Player
|
||||||
|
*/
|
||||||
|
public ShipWarfare(Player player) {
|
||||||
|
Player playerDummy = new Player(player);
|
||||||
|
this.player = playerDummy;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* setter method for player
|
||||||
|
* @param player object of the class Player
|
||||||
|
*/
|
||||||
|
public void setPlayer(Player player) {
|
||||||
|
Player playerDummy = new Player(player);
|
||||||
|
this.player = playerDummy;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* getter method for obtaining a player object.
|
||||||
|
* @return returns player object
|
||||||
|
*/
|
||||||
|
public Player getPlayer() {
|
||||||
|
Player playerDummy = new Player(player);
|
||||||
|
return playerDummy;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This fleet is easy to defeat as a maximum of 15 ships can run away each volley, they can not tank hits
|
||||||
|
* @throws Exception in case of errors due to the delay
|
||||||
|
*/
|
||||||
|
public void peasantFleetAttack() throws Exception {
|
||||||
|
Scanner userResponse = new Scanner(System.in);
|
||||||
|
setNumOfPeasantShips(numOfShips());
|
||||||
|
|
||||||
|
System.out.printf("By Golly! We have $%,d and are being attacked by %d Merchant ships\nCurrently our ship status is %d%%\n", player.getMoney(), numOfPeasantShips, player.getHP());
|
||||||
|
|
||||||
|
fightOrRunMessage();
|
||||||
|
while (true) {
|
||||||
|
String response = userResponse.nextLine();
|
||||||
|
if (response.equalsIgnoreCase("f")) {
|
||||||
|
userAttacks = true;
|
||||||
|
System.out.println("Ohh, fight ehh?");
|
||||||
|
delayForSeconds(1);
|
||||||
|
boolean winOrLose = destroyPeasantShipsOrEscape();
|
||||||
|
if (winOrLose == true) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
} else if (response.equalsIgnoreCase("r")) {
|
||||||
|
if (runFromShips() == false) {
|
||||||
|
System.out.println("Couldn't run away!");
|
||||||
|
if (destroyPeasantShipsOrEscape())
|
||||||
|
break;
|
||||||
|
} else {
|
||||||
|
System.out.println("Phew! Got away safely");
|
||||||
|
delayForSeconds(2);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This fleet is difficult to defeat as a maximum of 10 ships can run away each volley, they can tank hits
|
||||||
|
* @throws Exception in case of errors due to the delay
|
||||||
|
*/
|
||||||
|
public void littyFleetAttack() throws Exception {
|
||||||
|
Scanner userResponse = new Scanner(System.in);
|
||||||
|
setNumOfLittyShips(numOfShips());
|
||||||
|
System.out.printf("By Golly! We have $%,d and are being attacked by %d of %s's ships\nCurrently our ship status is %d%%\n", player.getMoney(), numOfLittyShips, pirateName, player.getHP());
|
||||||
|
fightOrRunMessage();
|
||||||
|
while (true) {
|
||||||
|
String response = userResponse.nextLine();
|
||||||
|
if (response.equalsIgnoreCase("f")) {
|
||||||
|
userAttacks = true;
|
||||||
|
System.out.println("Ohh, fight ehh?");
|
||||||
|
boolean winOrLose = destroyLittyShipsOrEscape();
|
||||||
|
if (winOrLose == true) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
} else if (response.equalsIgnoreCase("r")) {
|
||||||
|
if (runFromShips() == false) {
|
||||||
|
System.out.println("Couldn't run away!");
|
||||||
|
delayForSeconds(1);
|
||||||
|
if (destroyLittyShipsOrEscape())
|
||||||
|
break;
|
||||||
|
} else {
|
||||||
|
System.out.println("Phew! Got away safely");
|
||||||
|
delayForSeconds(2);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Asks user if they would like to fight or run against ships
|
||||||
|
*/
|
||||||
|
|
||||||
|
public void fightOrRunMessage() {
|
||||||
|
System.out.printf("What do you want to do? Enter \"f\" to fight, and \"r\" to run (we have %d guns)\n", player.getGuns());
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* setter method that takes in an integer as an argument
|
||||||
|
* @param numOfLittyShips the number of ships to be used in the litty fleet attack
|
||||||
|
*/
|
||||||
|
public void setNumOfLittyShips(int numOfLittyShips) {
|
||||||
|
this.numOfLittyShips = numOfLittyShips;
|
||||||
|
startingLittyShips = numOfLittyShips;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* setter method that takes in an integer as an argument
|
||||||
|
* @param numOfPeasantShips the number of ships to be used in the peasant fleet attack
|
||||||
|
*/
|
||||||
|
|
||||||
|
public void setNumOfPeasantShips(int numOfPeasantShips) {
|
||||||
|
this.numOfPeasantShips = numOfPeasantShips;
|
||||||
|
startingPeasantShips = numOfPeasantShips;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* delays for a specific amount of seconds, takes an integer as an argument
|
||||||
|
* @param num the seconds to delay
|
||||||
|
* @throws Exception in case of errors due to the delay
|
||||||
|
*/
|
||||||
|
public void delayForSeconds(int num) throws Exception {
|
||||||
|
TimeUnit.SECONDS.sleep(num);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The number of ships that attack is based on the amount of money one has on hand
|
||||||
|
* @return the number of ships which will attack
|
||||||
|
*/
|
||||||
|
public int numOfShips() {
|
||||||
|
|
||||||
|
int numOfShipsAttacking = 0;
|
||||||
|
Random randomValue = new Random();
|
||||||
|
|
||||||
|
if (player.getMoney() <= 100000) {
|
||||||
|
//Minimum one ship will attack, maximum 20
|
||||||
|
numOfShipsAttacking = randomValue.nextInt(20) + 1;
|
||||||
|
} else if (player.getMoney() <= 200000) {
|
||||||
|
//Minimum 30 Ships will attack, maximum 70
|
||||||
|
numOfShipsAttacking = randomValue.nextInt(40) + 30;
|
||||||
|
} else if (player.getMoney() <= 500000) {
|
||||||
|
//Minimum 50 ships will attack, maximum 140
|
||||||
|
numOfShipsAttacking = randomValue.nextInt(90) + 50;
|
||||||
|
} else if (player.getMoney() > 1000000) {
|
||||||
|
//Minimum 100 ships will attack, maximum 300 ships
|
||||||
|
numOfShipsAttacking = randomValue.nextInt(3) + 100;
|
||||||
|
}
|
||||||
|
|
||||||
|
return numOfShipsAttacking;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* One in two chance of running away
|
||||||
|
* @return true if the user is allowed to run, false if not, the "default" is false
|
||||||
|
*/
|
||||||
|
|
||||||
|
public boolean runFromShips() {
|
||||||
|
userAttacks = false;
|
||||||
|
Random randomValue = new Random();
|
||||||
|
int runSuccessChance = randomValue.nextInt(2) + 1;
|
||||||
|
if (runSuccessChance == 2) {
|
||||||
|
return true;
|
||||||
|
} else if (runSuccessChance == 1) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The user faces off against the litty ships and either prevails, dies, or runs away
|
||||||
|
* The loot for defeating a litty fleet is much higher than that of a peasant one
|
||||||
|
* @return true if the user wins, loses, or flees, it returns false otherwise
|
||||||
|
* @throws Exception in case of errors due to the delay
|
||||||
|
*/
|
||||||
|
public boolean destroyLittyShipsOrEscape() throws Exception {
|
||||||
|
int calculateLoot = 0;
|
||||||
|
int chanceOfEnemyRun = 0;
|
||||||
|
|
||||||
|
|
||||||
|
Scanner userInput = new Scanner(System.in);
|
||||||
|
Random randomValue = new Random();
|
||||||
|
int exitValue = 0;
|
||||||
|
|
||||||
|
//Player volley
|
||||||
|
while (exitValue == 0) {
|
||||||
|
if (player.getGuns() > 0) {
|
||||||
|
for (int j = 0; j < player.getGuns(); j++) {
|
||||||
|
if (userAttacks == true) {
|
||||||
|
int hitOrMiss = randomValue.nextInt(3) + 1;
|
||||||
|
if (hitOrMiss == 1) {
|
||||||
|
numOfLittyShips--;
|
||||||
|
if (numOfLittyShips <= 0) {
|
||||||
|
exitValue = 1;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
System.out.println("Got eem");
|
||||||
|
delayForSeconds(1);
|
||||||
|
} else if (hitOrMiss == 2) {
|
||||||
|
System.out.printf("ARRG! We missed %s\n", player.getName());
|
||||||
|
delayForSeconds(1);
|
||||||
|
} else {
|
||||||
|
System.out.println("Darn! Their fleet tanked our attack");
|
||||||
|
delayForSeconds(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
} else {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
System.out.printf("%s! We don't have any GUNS!!!!\n",player.getName());
|
||||||
|
delayForSeconds(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if (numOfLittyShips <= 0) {
|
||||||
|
exitValue = 1;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (player.getGuns() > 0) {
|
||||||
|
if (chanceOfEnemyRun == 2) {
|
||||||
|
chanceOfEnemyRun = randomValue.nextInt(2) + 1;
|
||||||
|
howMuchRun = randomValue.nextInt(10) + 1;
|
||||||
|
if (howMuchRun != 0 && howMuchRun < numOfLittyShips) {
|
||||||
|
|
||||||
|
|
||||||
|
setNumOfLittyShips(numOfLittyShips - howMuchRun);
|
||||||
|
if (userAttacks == true) {
|
||||||
|
System.out.printf("Cowards! %d ships ran away %s!\n", howMuchRun, player.getName());
|
||||||
|
} else {
|
||||||
|
System.out.printf("Escaped %d of them!\n", howMuchRun);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
System.out.printf("%d ships remaining\n", numOfLittyShips);
|
||||||
|
System.out.println("Oh no, they are taking the offensive!");
|
||||||
|
delayForSeconds(1);
|
||||||
|
//Computer volley
|
||||||
|
int takeGunChance = randomValue.nextInt(4) + 1;
|
||||||
|
if (takeGunChance == 1 && player.getGuns() > 0) {
|
||||||
|
player.setGuns(player.getGuns() - 1);
|
||||||
|
System.out.println("Dang it! They destroyed one of our guns");
|
||||||
|
} else {
|
||||||
|
player.setHP(player.getHP() - (1 + randomValue.nextInt(15)));
|
||||||
|
}
|
||||||
|
if (player.getHP() <= 0) {
|
||||||
|
exitValue = 2;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
System.out.printf("EEK, our current ship status is %d%% \n", player.getHP());
|
||||||
|
delayForSeconds(1);
|
||||||
|
if (userAttacks == false) {
|
||||||
|
userAttacks = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
System.out.printf("Shall we continue to fight? Enter \"f\" to fight, and \"r\" to run (We have %d gun(s) left)\n", player.getGuns());
|
||||||
|
|
||||||
|
String response = userInput.nextLine();
|
||||||
|
if (response.equalsIgnoreCase("r")) {
|
||||||
|
if (runFromShips() == false) {
|
||||||
|
System.out.println("Couldn't run away");
|
||||||
|
delayForSeconds(1);
|
||||||
|
} else {
|
||||||
|
System.out.println("Phew! Got away safely");
|
||||||
|
delayForSeconds(2);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if (exitValue == 1) {
|
||||||
|
System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d%% ship status\n", player.getHP());
|
||||||
|
delayForSeconds(1);
|
||||||
|
calculateLoot = (randomValue.nextInt(startingLittyShips) + startingLittyShips) * 300;
|
||||||
|
player.setMoney(player.getMoney() + calculateLoot);
|
||||||
|
System.out.printf("We got $%,d!\n", calculateLoot);
|
||||||
|
delayForSeconds(2);
|
||||||
|
return true;
|
||||||
|
} else if (exitValue == 2) {
|
||||||
|
player.gameOver();
|
||||||
|
|
||||||
|
return true;
|
||||||
|
} else if (exitValue == 3) {
|
||||||
|
System.out.printf("We made it out at %d%% ship status!\n", player.getHP());
|
||||||
|
delayForSeconds(2);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The user faces off against the peasant ships and either prevails, dies, or runs away
|
||||||
|
* @return true if the user wins, loses, or flees, it returns false otherwise
|
||||||
|
* @throws Exception in case of errors due to the delay
|
||||||
|
*/
|
||||||
|
|
||||||
|
public boolean destroyPeasantShipsOrEscape() throws Exception {
|
||||||
|
int calculateLoot = 0;
|
||||||
|
int chanceOfEnemyRun = 0;
|
||||||
|
|
||||||
|
|
||||||
|
Scanner userInput = new Scanner(System.in);
|
||||||
|
Random randomValue = new Random();
|
||||||
|
int exitValue = 0;
|
||||||
|
|
||||||
|
//Player volley
|
||||||
|
while (exitValue == 0) {
|
||||||
|
if (player.getGuns() > 0) {
|
||||||
|
|
||||||
|
for (int j = 0; j < player.getGuns(); j++) {
|
||||||
|
if (userAttacks == true) {
|
||||||
|
int hitOrMiss = randomValue.nextInt(2) + 1;
|
||||||
|
if (hitOrMiss == 2) {
|
||||||
|
numOfPeasantShips--;
|
||||||
|
if (numOfPeasantShips <= 0) {
|
||||||
|
exitValue = 1;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
System.out.println("Got eem");
|
||||||
|
delayForSeconds(1);
|
||||||
|
} else {
|
||||||
|
System.out.printf("ARRG! We missed %s\n", player.getName());
|
||||||
|
delayForSeconds(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
} else {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
System.out.printf("%s! We don't have any GUNS!!!!\n", player.getName());
|
||||||
|
delayForSeconds(1);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if (numOfPeasantShips <= 0) {
|
||||||
|
exitValue = 1;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (player.getGuns() > 0) {
|
||||||
|
chanceOfEnemyRun = randomValue.nextInt(2) + 1;
|
||||||
|
if (chanceOfEnemyRun == 2) {
|
||||||
|
howMuchRun = randomValue.nextInt(15) + 1;
|
||||||
|
if (howMuchRun != 0 && howMuchRun < numOfPeasantShips) {
|
||||||
|
|
||||||
|
|
||||||
|
setNumOfPeasantShips(numOfPeasantShips - howMuchRun);
|
||||||
|
if (userAttacks == true) {
|
||||||
|
System.out.printf("Ahhh, %d ships ran away %s!\n", howMuchRun, player.getName());
|
||||||
|
} else {
|
||||||
|
System.out.printf("Escaped %d of them!\n", howMuchRun);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
System.out.printf("%d ships remaining\n", numOfPeasantShips);
|
||||||
|
delayForSeconds(1);
|
||||||
|
System.out.println("Oh no, they are taking the offensive!");
|
||||||
|
delayForSeconds(1);
|
||||||
|
//Computer volley
|
||||||
|
int takeGunChance = randomValue.nextInt(4) + 1;
|
||||||
|
if (takeGunChance == 1 && player.getGuns() > 0) {
|
||||||
|
player.setGuns(player.getGuns() - 1);
|
||||||
|
System.out.println("Dang it! They destroyed one of our guns");
|
||||||
|
} else {
|
||||||
|
player.setHP(player.getHP() - (1 + randomValue.nextInt(10)));
|
||||||
|
}
|
||||||
|
if (player.getHP() <= 0) {
|
||||||
|
exitValue = 2;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
System.out.printf("EEK, our current ship status is %d%% \n", player.getHP());
|
||||||
|
delayForSeconds(1);
|
||||||
|
if (userAttacks == false) {
|
||||||
|
userAttacks = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
System.out.printf("Shall we continue to fight? Enter \"f\" to fight, and \"r\" to run (We have %d gun(s) left)\n", player.getGuns());
|
||||||
|
|
||||||
|
String response = userInput.nextLine();
|
||||||
|
if (response.equalsIgnoreCase("r")) {
|
||||||
|
if (runFromShips() == false) {
|
||||||
|
System.out.println("Couldn't run away");
|
||||||
|
} else {
|
||||||
|
exitValue = 3;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if (exitValue == 1) {
|
||||||
|
System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d%% ship status\n", player.getHP());
|
||||||
|
delayForSeconds(1);
|
||||||
|
calculateLoot = (randomValue.nextInt(startingPeasantShips) + startingPeasantShips) * 100;
|
||||||
|
player.setMoney(player.getMoney() + calculateLoot);
|
||||||
|
System.out.printf("We got $%,d!", calculateLoot);
|
||||||
|
delayForSeconds(2);
|
||||||
|
return true;
|
||||||
|
} else if (exitValue == 2) {
|
||||||
|
player.gameOver();
|
||||||
|
return true;
|
||||||
|
} else if (exitValue == 3) {
|
||||||
|
System.out.printf("We made it out at %d%% ship status!\n", player.getHP());
|
||||||
|
delayForSeconds(2);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
79
src/Start.java
Normal file
79
src/Start.java
Normal file
@@ -0,0 +1,79 @@
|
|||||||
|
import java.util.Scanner;
|
||||||
|
public class Start
|
||||||
|
{
|
||||||
|
private Player player;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* gets the player instance variable. The method returns a copy of the instance variable for encapsulation purposes.
|
||||||
|
*
|
||||||
|
* @return playerDummy -- playerDummy is a copy of the player instance variable.
|
||||||
|
*/
|
||||||
|
public Player getPlayer() {
|
||||||
|
Player playerTemp = new Player(player);
|
||||||
|
return playerTemp;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* sets the player instance variable equal to a copy of the parameter -- a copy is used for encapsulation purposes.
|
||||||
|
*
|
||||||
|
* @param player is a Player object that will replace the current instance of the player instance variable.
|
||||||
|
*/
|
||||||
|
public void setPlayer(Player player) {
|
||||||
|
Player playerTemp = new Player(player);
|
||||||
|
this.player = playerTemp;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Asks the user to input the name that they would like to be called in the game
|
||||||
|
*
|
||||||
|
* @param name the name that you would like to be called in the game
|
||||||
|
*/
|
||||||
|
public void setFirm (String name) {
|
||||||
|
if (name.length() <= 22) {
|
||||||
|
player.setName(name);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes the game by asking for your name and if you would like to start with either: 1) money and a debt or
|
||||||
|
* 2) guns and no cash/debt.
|
||||||
|
*/
|
||||||
|
public void initialize()
|
||||||
|
{
|
||||||
|
Scanner userInput = new Scanner(System.in);
|
||||||
|
System.out.println("Taipan, \nWhat will you name your firm:");
|
||||||
|
setFirm(userInput.nextLine());
|
||||||
|
System.out.println("Do you want to start . . .\n\t1) With cash (and a debt)\n\t\t\t>> or <<\n\t" +
|
||||||
|
"2) With five guns and no cash (But no debt!)?\n ");
|
||||||
|
int input = userInput.nextInt();
|
||||||
|
if (input == 1)
|
||||||
|
{
|
||||||
|
player.setMoney(400);
|
||||||
|
player.setDebt(5000);
|
||||||
|
|
||||||
|
}
|
||||||
|
if (input == 2)
|
||||||
|
{
|
||||||
|
player.setGuns(5);
|
||||||
|
}
|
||||||
|
// purely for testing purposes.
|
||||||
|
if(player.getName().equalsIgnoreCase("Vikram")){
|
||||||
|
player.setMoney(999999999);
|
||||||
|
player.setBank(999999999);
|
||||||
|
player.setGuns(999);
|
||||||
|
player.setHP(99999999);
|
||||||
|
player.setCargoSpace(99999999);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Copy constructor.
|
||||||
|
* @param player object of the class Player
|
||||||
|
*/
|
||||||
|
public Start(Player player)
|
||||||
|
{
|
||||||
|
Player playerTemp = new Player(player);
|
||||||
|
this.player = playerTemp;
|
||||||
|
}
|
||||||
|
}
|
||||||
726
src/TaipanShop.java
Normal file
726
src/TaipanShop.java
Normal file
@@ -0,0 +1,726 @@
|
|||||||
|
import java.util.Random;
|
||||||
|
import java.util.Scanner;
|
||||||
|
public class TaipanShop {
|
||||||
|
|
||||||
|
private Player player;
|
||||||
|
private int opiumPrice = 16000;
|
||||||
|
private int silkPrice = 1600;
|
||||||
|
private int armsPrice = 160;
|
||||||
|
private int generalPrice = 8;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method is evoked if the user is eligible to win, and chooses to end the game (by winning).
|
||||||
|
*/
|
||||||
|
public void retire(){
|
||||||
|
player.setRetire(true);
|
||||||
|
System.out.println("You win!");
|
||||||
|
System.exit(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* sets the player instance variable equal to a copy of the parameter -- a copy is used for encapsulation purposes.
|
||||||
|
*
|
||||||
|
* @param player is a Player object that will replace the current instance of the player instance variable.
|
||||||
|
*/
|
||||||
|
public void setPlayer(Player player) {
|
||||||
|
Player playerDummy = new Player(player);
|
||||||
|
this.player = playerDummy;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* gets the player instance variable. The method returns a copy of the instance variable for encapsulation purposes.
|
||||||
|
*
|
||||||
|
* @return playerDummy -- playerDummy is a copy of the player instance variable.
|
||||||
|
*/
|
||||||
|
public Player getPlayer(){
|
||||||
|
Player playerDummy = new Player(player);
|
||||||
|
return playerDummy;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
|
||||||
|
*
|
||||||
|
* @param player is a Player object that will be copied and the player instance variable is set to the copy.
|
||||||
|
*/
|
||||||
|
public TaipanShop(Player player){
|
||||||
|
Player playerDummy = new Player(player);
|
||||||
|
this.player = playerDummy;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* getter for opiumPrice instance variable.
|
||||||
|
*
|
||||||
|
* @return opiumPrice -- the price of opium in the shop
|
||||||
|
*/
|
||||||
|
public int getOpiumPrice() {
|
||||||
|
return opiumPrice;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* setter for the opiumPrice instance variable. Runs as long as the parameter is greater than 0.
|
||||||
|
*
|
||||||
|
* @param opiumPrice -- what the instance variable opiumPrice should be changed to.
|
||||||
|
*/
|
||||||
|
public void setOpiumPrice(int opiumPrice) {
|
||||||
|
if(opiumPrice > 0){
|
||||||
|
this.opiumPrice = opiumPrice;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* getter for silkPrice instance variable.
|
||||||
|
*
|
||||||
|
* @return silkPrice -- the price of silk in the shop.
|
||||||
|
*/
|
||||||
|
public int getSilkPrice() {
|
||||||
|
return silkPrice;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* setter for the silkPrice instance variable. Runs as long as the parameter is greater than 0.
|
||||||
|
*
|
||||||
|
* @param silkPrice -- what the instance variable silkPrice should be changed to.
|
||||||
|
*/
|
||||||
|
public void setSilkPrice(int silkPrice) {
|
||||||
|
if(silkPrice > 0){
|
||||||
|
this.silkPrice = silkPrice;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* getter for armsPrice instance variable.
|
||||||
|
*
|
||||||
|
* @return armsPrice -- the price of arms in the shop.
|
||||||
|
*/
|
||||||
|
public int getArmsPrice() {
|
||||||
|
return armsPrice;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* setter for the armsPrice instance variable. Runs as long as the parameter is greater than 0.
|
||||||
|
*
|
||||||
|
* @param armsPrice -- what the instance variable armsPrice should be changed to.
|
||||||
|
*/
|
||||||
|
public void setArmsPrice(int armsPrice) {
|
||||||
|
if(armsPrice > 0){
|
||||||
|
this.armsPrice = armsPrice;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* getter for generalPrice instance variable.
|
||||||
|
*
|
||||||
|
* @return generalPrice -- the price of general cargo in the shop.
|
||||||
|
*/
|
||||||
|
public int getGeneralPrice() {
|
||||||
|
return generalPrice;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* setter for the generalPrice instance variable. Runs as long as the parameter is greater than 0.
|
||||||
|
*
|
||||||
|
* @param generalPrice -- what the instance variable generalPrice should be changed to.
|
||||||
|
*/
|
||||||
|
public void setGeneralPrice(int generalPrice) {
|
||||||
|
if(generalPrice > 0){
|
||||||
|
this.generalPrice = generalPrice;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* this method is evoked if the user has decided to travel elsewhere.
|
||||||
|
*/
|
||||||
|
public void travel(){
|
||||||
|
Travel travel = new Travel(player);
|
||||||
|
travel.travelTo();
|
||||||
|
player = travel.getPlayer();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* this method is evoked if the user wants to use the warehouse to store items or take items out.
|
||||||
|
*/
|
||||||
|
public void warehouse(){
|
||||||
|
Warehouse warehouse = new Warehouse(player);
|
||||||
|
warehouse.changeWarehouse();
|
||||||
|
player = warehouse.getPlayer();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* this method is evoked if the user wants to use the bank to deposit or withdraw money.
|
||||||
|
*/
|
||||||
|
public void bank(){
|
||||||
|
Bank bank = new Bank(player);
|
||||||
|
bank.bank();
|
||||||
|
player = bank.getPlayer();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* this method is evoked if the user wants to use get a loan or pay a loan off.
|
||||||
|
*/
|
||||||
|
public void loan(){
|
||||||
|
loanShark loan = new loanShark(player);
|
||||||
|
loan.loanMoney();
|
||||||
|
player = loan.getPlayer();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* this method is when the shop is accessed, randomizing the prices of all the items.
|
||||||
|
*/
|
||||||
|
public void updatePrices(){
|
||||||
|
String s = "\n" + player.getName() + ", the price of ";
|
||||||
|
double value = 80*Math.random();
|
||||||
|
Random rand = new Random();
|
||||||
|
opiumPrice = (rand.nextInt(201) + 60)*100;
|
||||||
|
silkPrice = (rand.nextInt(201) + 60)*10;
|
||||||
|
armsPrice = (rand.nextInt(21) + 6)*10;
|
||||||
|
generalPrice = rand.nextInt(17) + 4;
|
||||||
|
|
||||||
|
// there is a 10% chance that the price of an item is increased/decreased beyond its regular range.
|
||||||
|
if(value < 8){
|
||||||
|
if(value < 2){
|
||||||
|
if(value < 1){
|
||||||
|
opiumPrice /= 5;
|
||||||
|
System.out.println(s + "Opium has dropped to " + opiumPrice +"!!!\n");
|
||||||
|
}else{
|
||||||
|
opiumPrice *= 5;
|
||||||
|
System.out.println(s + "Opium has risen to " + opiumPrice +"!!!\n");
|
||||||
|
}
|
||||||
|
}else if(value < 4){
|
||||||
|
if(value < 3){
|
||||||
|
silkPrice /= 5;
|
||||||
|
System.out.println(s + "Silk has dropped to " + silkPrice +"!!!\n");
|
||||||
|
}else{
|
||||||
|
silkPrice *= 5;
|
||||||
|
System.out.println(s + "Silk has risen to " + silkPrice +"!!!\n");
|
||||||
|
}
|
||||||
|
}else if(value < 6){
|
||||||
|
if(value < 3){
|
||||||
|
armsPrice /= 5;
|
||||||
|
System.out.println(s + "Arms has dropped to " + armsPrice +"!!!\n");
|
||||||
|
}else{
|
||||||
|
armsPrice *= 5;
|
||||||
|
System.out.println(s + "Arms has risen to " + armsPrice +"!!!\n");
|
||||||
|
}
|
||||||
|
}else{
|
||||||
|
if(value < 7){
|
||||||
|
generalPrice = 1;
|
||||||
|
System.out.println(s + "General Cargo has dropped to 1!!!\n");
|
||||||
|
}else{
|
||||||
|
generalPrice *= 5;
|
||||||
|
System.out.println(s + "General Cargo has risen to " + generalPrice + "!!!\n");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* this method prints the shop UI and the player's inventory and status.
|
||||||
|
*/
|
||||||
|
public void printShop(){
|
||||||
|
int currentCargo = player.getOpiumHeld()+player.getGuns()*10+player.getSilkHeld()+player.getArmsHeld()+player.getGeneralHeld();
|
||||||
|
if(player.getCargoSpace() - currentCargo < 0){
|
||||||
|
System.out.println("Hold: Overloaded" + " Guns: " + player.getGuns() + " HP: " + player.getHP() +"%");
|
||||||
|
}else{
|
||||||
|
System.out.println("Hold: " + (player.getCargoSpace()-currentCargo) + " Guns: " + player.getGuns() + " HP: " + player.getHP() +"%");
|
||||||
|
}
|
||||||
|
System.out.println("-------------------------------------------------------------");
|
||||||
|
System.out.println(" Opium: " + player.getOpiumHeld() + " Silk: " + player.getSilkHeld());
|
||||||
|
System.out.println(" Arms: " + player.getArmsHeld() + " General: " + player.getGeneralHeld());
|
||||||
|
System.out.println("-------------------------------------------------------------");
|
||||||
|
System.out.println("Cash: " + player.getMoney() + " Bank: " + player.getBank()+ " Debt: " + player.getDebt()+"\n");
|
||||||
|
System.out.println(player.getName() + ", present prices per unit here are:");
|
||||||
|
System.out.println(" Opium: " + opiumPrice + " Silk: " + silkPrice);
|
||||||
|
System.out.println(" Arms: " + armsPrice + " General: " + generalPrice);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method is evoked if the user is at the location one port.
|
||||||
|
*/
|
||||||
|
public void atLocationOne(){
|
||||||
|
boolean notDone = true;
|
||||||
|
Scanner input = new Scanner(System.in);
|
||||||
|
|
||||||
|
// as long as the user does not enter a valid input, the code will run in a loop forever.
|
||||||
|
while(notDone){
|
||||||
|
printShop();
|
||||||
|
System.out.println("\nShall I Buy, Sell, Visit Bank, Get Loans, Transfer Cargo, or Quit Trading?");
|
||||||
|
String response = input.next();
|
||||||
|
if (response.equalsIgnoreCase("B")) {
|
||||||
|
boolean notDone2 = true;
|
||||||
|
System.out.println("What do you wish me to buy, " + player.getName() + "?");
|
||||||
|
|
||||||
|
// when buying an item, the user must have the right amount of money, and buy non-negative amounts.
|
||||||
|
while (notDone2) {
|
||||||
|
response = input.nextLine();
|
||||||
|
if (response.equalsIgnoreCase("O")) {
|
||||||
|
System.out.println("\nHow much Opium shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / opiumPrice + ")");
|
||||||
|
while (notDone2) {
|
||||||
|
int num = input.nextInt();
|
||||||
|
if (num <= player.getMoney() / opiumPrice && num >= 0) {
|
||||||
|
player.setOpiumHeld(player.getOpiumHeld()+num);
|
||||||
|
player.setMoney(player.getMoney()-num * opiumPrice);
|
||||||
|
notDone2 = false;
|
||||||
|
} else if (num >= 0) {
|
||||||
|
System.out.println(player.getName() + ", you can't afford that!");
|
||||||
|
} else {
|
||||||
|
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Opium?");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else if (response.equalsIgnoreCase("S")) {
|
||||||
|
System.out.println("\nHow much Silk shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / silkPrice + ")");
|
||||||
|
while (notDone2) {
|
||||||
|
int num = input.nextInt();
|
||||||
|
if (num <= player.getMoney() / silkPrice && num >= 0) {
|
||||||
|
player.setSilkHeld(player.getSilkHeld()+num);
|
||||||
|
player.setMoney(player.getMoney()-num * silkPrice);
|
||||||
|
notDone2 = false;
|
||||||
|
} else if (num >= 0) {
|
||||||
|
System.out.println(player.getName() + ", you can't afford that!");
|
||||||
|
} else {
|
||||||
|
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Silk?");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else if (response.equalsIgnoreCase("A")) {
|
||||||
|
System.out.println("\nHow many Arms shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / armsPrice + ")");
|
||||||
|
while (notDone2) {
|
||||||
|
int num = input.nextInt();
|
||||||
|
if (num <= player.getMoney() / armsPrice && num >= 0) {
|
||||||
|
player.setArmsHeld(player.getArmsHeld()+num);
|
||||||
|
player.setMoney(player.getMoney() - num*armsPrice);
|
||||||
|
notDone2 = false;
|
||||||
|
} else if (num >= 0) {
|
||||||
|
System.out.println(player.getName() + ", you can't afford that!");
|
||||||
|
} else {
|
||||||
|
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Arms?");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else if (response.equalsIgnoreCase("G")) {
|
||||||
|
System.out.println("\nHow much General Cargo shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / generalPrice + ")");
|
||||||
|
while (notDone2) {
|
||||||
|
int num = input.nextInt();
|
||||||
|
if (num <= player.getMoney() / generalPrice && num >= 0) {
|
||||||
|
player.setGeneralHeld(player.getGeneralHeld()+num);
|
||||||
|
player.setMoney(player.getMoney() - num*generalPrice);
|
||||||
|
notDone2 = false;
|
||||||
|
} else if (num >= 0) {
|
||||||
|
System.out.println(player.getName() + ", you can't afford that!");
|
||||||
|
} else {
|
||||||
|
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " General Cargo?");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
} // when selling, the user must enter a non-negative amount of items, and not more than what they have.
|
||||||
|
else if (response.equalsIgnoreCase("S")) {
|
||||||
|
boolean notDone2 = true;
|
||||||
|
System.out.println("What do you wish me to sell, " + player.getName() + "?");
|
||||||
|
while (notDone2) {
|
||||||
|
response = input.nextLine();
|
||||||
|
if (response.equalsIgnoreCase("O")) {
|
||||||
|
System.out.println("\nHow much Opium shall I sell, " + player.getName() + "? (You have " + player.getOpiumHeld() + ")");
|
||||||
|
while (notDone2) {
|
||||||
|
int num = input.nextInt();
|
||||||
|
if (num <= player.getOpiumHeld() && num >= 0) {
|
||||||
|
player.setOpiumHeld(player.getOpiumHeld()-num);
|
||||||
|
player.setMoney(player.getMoney() + num*opiumPrice);
|
||||||
|
notDone2 = false;
|
||||||
|
} else if (num >= 0) {
|
||||||
|
System.out.println(player.getName() + ", you don't have that many to sell!");
|
||||||
|
} else {
|
||||||
|
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Opium?");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else if (response.equalsIgnoreCase("S")) {
|
||||||
|
System.out.println("\nHow much Silk shall I sell, " + player.getName() + "? (You have " + player.getSilkHeld() + ")");
|
||||||
|
while (notDone2) {
|
||||||
|
int num = input.nextInt();
|
||||||
|
if (num <= player.getSilkHeld() && num >= 0) {
|
||||||
|
player.setSilkHeld(player.getSilkHeld()-num);
|
||||||
|
player.setMoney(player.getMoney() + num*silkPrice);
|
||||||
|
notDone2 = false;
|
||||||
|
} else if (num >= 0) {
|
||||||
|
System.out.println(player.getName() + ", you don't have that many to sell!");
|
||||||
|
} else {
|
||||||
|
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Silk?");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else if (response.equalsIgnoreCase("A")) {
|
||||||
|
System.out.println("\nHow many Arms shall I sell, " + player.getName() + "? (You have " + player.getArmsHeld() + ")");
|
||||||
|
while (notDone2) {
|
||||||
|
int num = input.nextInt();
|
||||||
|
if (num <= player.getArmsHeld() && num >= 0) {
|
||||||
|
player.setArmsHeld(player.getArmsHeld()-num);
|
||||||
|
player.setMoney(player.getMoney() + num*armsPrice);
|
||||||
|
notDone2 = false;
|
||||||
|
} else if (num >= 0) {
|
||||||
|
System.out.println(player.getName() + ", you don't have that many to sell!");
|
||||||
|
} else {
|
||||||
|
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Arms?");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else if (response.equalsIgnoreCase("G")) {
|
||||||
|
System.out.println("\nHow much General Cargo shall I sell, " + player.getName() + "? (You have " + player.getGeneralHeld() + ")");
|
||||||
|
while (notDone2) {
|
||||||
|
int num = input.nextInt();
|
||||||
|
if (num <= player.getGeneralHeld() && num >= 0) {
|
||||||
|
player.setGeneralHeld(player.getGeneralHeld()-num);
|
||||||
|
player.setMoney(player.getMoney() + num*generalPrice);
|
||||||
|
notDone2 = false;
|
||||||
|
} else if (num >= 0) {
|
||||||
|
System.out.println(player.getName() + ", you don't have that many to sell!");
|
||||||
|
} else {
|
||||||
|
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " General Cargo?");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
} else if (response.equalsIgnoreCase("V")) {
|
||||||
|
bank();
|
||||||
|
} else if (response.equalsIgnoreCase("T")) {
|
||||||
|
warehouse();
|
||||||
|
}else if (response.equalsIgnoreCase("G")||response.equalsIgnoreCase("L")) {
|
||||||
|
loan();
|
||||||
|
} // if the user wishes to quit trading, they may do so. Doing this breaks them out of the loop.
|
||||||
|
else if (response.equalsIgnoreCase("Q")) {
|
||||||
|
travel();
|
||||||
|
notDone = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method is evoked when the user is at any port other than location one.
|
||||||
|
*/
|
||||||
|
public void notAtLocationOne(){
|
||||||
|
boolean notDone = true;
|
||||||
|
Scanner input = new Scanner(System.in);
|
||||||
|
|
||||||
|
// as long as the user does not enter a valid input, the code will run in a loop forever.
|
||||||
|
while(notDone){
|
||||||
|
printShop();
|
||||||
|
System.out.println("\nShall I Buy, Sell, or Quit Trading?");
|
||||||
|
String response = input.next();
|
||||||
|
if (response.equalsIgnoreCase("B")) {
|
||||||
|
boolean notDone2 = true;
|
||||||
|
System.out.println("What do you wish me to buy, " + player.getName() + "?");
|
||||||
|
|
||||||
|
// when buying an item, the user must have the right amount of money, and buy non-negative amounts.
|
||||||
|
while (notDone2) {
|
||||||
|
response = input.nextLine();
|
||||||
|
if (response.equalsIgnoreCase("O")) {
|
||||||
|
System.out.println("\nHow much Opium shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / opiumPrice + ")");
|
||||||
|
while (notDone2) {
|
||||||
|
int num = input.nextInt();
|
||||||
|
if (num <= player.getMoney() / opiumPrice && num >= 0) {
|
||||||
|
player.setOpiumHeld(player.getOpiumHeld()+num);
|
||||||
|
player.setMoney(player.getMoney() - num*opiumPrice);
|
||||||
|
notDone2 = false;
|
||||||
|
} else if (num >= 0) {
|
||||||
|
System.out.println(player.getName() + ", you can't afford that!");
|
||||||
|
} else {
|
||||||
|
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Opium?");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else if (response.equalsIgnoreCase("S")) {
|
||||||
|
System.out.println("\nHow much Silk shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / silkPrice + ")");
|
||||||
|
while (notDone2) {
|
||||||
|
int num = input.nextInt();
|
||||||
|
if (num <= player.getMoney() / silkPrice && num >= 0) {
|
||||||
|
player.setSilkHeld(player.getSilkHeld()+num);
|
||||||
|
player.setMoney(player.getMoney() - num*silkPrice);
|
||||||
|
notDone2 = false;
|
||||||
|
} else if (num >= 0) {
|
||||||
|
System.out.println(player.getName() + ", you can't afford that!");
|
||||||
|
} else {
|
||||||
|
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Silk?");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else if (response.equalsIgnoreCase("A")) {
|
||||||
|
System.out.println("\nHow many Arms shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / armsPrice + ")");
|
||||||
|
while (notDone2) {
|
||||||
|
int num = input.nextInt();
|
||||||
|
if (num <= player.getMoney() / armsPrice && num >= 0) {
|
||||||
|
player.setArmsHeld(player.getArmsHeld()+num);
|
||||||
|
player.setMoney(player.getMoney() - num*armsPrice);
|
||||||
|
notDone2 = false;
|
||||||
|
} else if (num >= 0) {
|
||||||
|
System.out.println(player.getName() + ", you can't afford that!");
|
||||||
|
} else {
|
||||||
|
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Arms?");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else if (response.equalsIgnoreCase("G")) {
|
||||||
|
System.out.println("\nHow much General Cargo shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / generalPrice + ")");
|
||||||
|
while (notDone2) {
|
||||||
|
int num = input.nextInt();
|
||||||
|
if (num <= player.getMoney() / generalPrice && num >= 0) {
|
||||||
|
player.setGeneralHeld(player.getGeneralHeld()+num);
|
||||||
|
player.setMoney(player.getMoney() - num*generalPrice);
|
||||||
|
notDone2 = false;
|
||||||
|
} else if (num >= 0) {
|
||||||
|
System.out.println(player.getName() + ", you can't afford that!");
|
||||||
|
} else {
|
||||||
|
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " General Cargo?");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
} // when selling, the user must enter a non-negative amount of items, and not more than what they have.
|
||||||
|
else if (response.equalsIgnoreCase("S")) {
|
||||||
|
boolean notDone2 = true;
|
||||||
|
System.out.println("What do you wish me to sell, " + player.getName() + "?");
|
||||||
|
while (notDone2) {
|
||||||
|
response = input.nextLine();
|
||||||
|
if (response.equalsIgnoreCase("O")) {
|
||||||
|
System.out.println("\nHow much Opium shall I sell, " + player.getName() + "? (You have " + player.getOpiumHeld() + ")");
|
||||||
|
while (notDone2) {
|
||||||
|
int num = input.nextInt();
|
||||||
|
if (num <= player.getOpiumHeld() && num >= 0) {
|
||||||
|
player.setOpiumHeld(player.getOpiumHeld()-num);
|
||||||
|
player.setMoney(player.getMoney() + num*opiumPrice);
|
||||||
|
notDone2 = false;
|
||||||
|
} else if (num >= 0) {
|
||||||
|
System.out.println(player.getName() + ", you don't have that many to sell!");
|
||||||
|
} else {
|
||||||
|
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Opium?");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else if (response.equalsIgnoreCase("S")) {
|
||||||
|
System.out.println("\nHow much Silk shall I sell, " + player.getName() + "? (You have " + player.getSilkHeld() + ")");
|
||||||
|
while (notDone2) {
|
||||||
|
int num = input.nextInt();
|
||||||
|
if (num <= player.getSilkHeld() && num >= 0) {
|
||||||
|
player.setSilkHeld(player.getSilkHeld()-num);
|
||||||
|
player.setMoney(player.getMoney() + num*silkPrice);
|
||||||
|
notDone2 = false;
|
||||||
|
} else if (num >= 0) {
|
||||||
|
System.out.println(player.getName() + ", you don't have that many to sell!");
|
||||||
|
} else {
|
||||||
|
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Silk?");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else if (response.equalsIgnoreCase("A")) {
|
||||||
|
System.out.println("\nHow many Arms shall I sell, " + player.getName() + "? (You have " + player.getArmsHeld() + ")");
|
||||||
|
while (notDone2) {
|
||||||
|
int num = input.nextInt();
|
||||||
|
if (num <= player.getArmsHeld() && num >= 0) {
|
||||||
|
player.setArmsHeld(player.getArmsHeld()-num);
|
||||||
|
player.setMoney(player.getMoney() + num*armsPrice);
|
||||||
|
notDone2 = false;
|
||||||
|
} else if (num >= 0) {
|
||||||
|
System.out.println(player.getName() + ", you don't have that many to sell!");
|
||||||
|
} else {
|
||||||
|
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Arms?");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else if (response.equalsIgnoreCase("G")) {
|
||||||
|
System.out.println("\nHow much General Cargo shall I sell, " + player.getName() + "? (You have " + player.getGeneralHeld() + ")");
|
||||||
|
while (notDone2) {
|
||||||
|
int num = input.nextInt();
|
||||||
|
if (num <= player.getGeneralHeld() && num >= 0) {
|
||||||
|
player.setGeneralHeld(player.getGeneralHeld()-num);
|
||||||
|
player.setMoney(player.getMoney() + num*generalPrice);
|
||||||
|
notDone2 = false;
|
||||||
|
} else if (num >= 0) {
|
||||||
|
System.out.println(player.getName() + ", you don't have that many to sell!");
|
||||||
|
} else {
|
||||||
|
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " General Cargo?");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} // if the user wishes to quit trading, they may do so. Doing this breaks them out of the loop.
|
||||||
|
else if (response.equalsIgnoreCase("Q")) {
|
||||||
|
travel();
|
||||||
|
notDone = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* this method is run if the user is eligible to win, and is at location one.
|
||||||
|
*/
|
||||||
|
public void retireAndLocationOne(){
|
||||||
|
boolean notDone = true;
|
||||||
|
Scanner input = new Scanner(System.in);
|
||||||
|
|
||||||
|
// as long as the user does not enter a valid input, the code will run in a loop forever.
|
||||||
|
while(notDone){
|
||||||
|
printShop();
|
||||||
|
System.out.println("\nShall I Buy, Sell, Visit Bank, Transfer Cargo, Get Loans, Retire, or Quit Trading?");
|
||||||
|
String response = input.next();
|
||||||
|
if (response.equalsIgnoreCase("B")) {
|
||||||
|
boolean notDone2 = true;
|
||||||
|
System.out.println("What do you wish me to buy, " + player.getName() + "?");
|
||||||
|
|
||||||
|
// when buying an item, the user must have the right amount of money, and buy non-negative amounts.
|
||||||
|
while (notDone2) {
|
||||||
|
response = input.nextLine();
|
||||||
|
if (response.equalsIgnoreCase("O")) {
|
||||||
|
System.out.println("\nHow much Opium shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / opiumPrice + ")");
|
||||||
|
while (notDone2) {
|
||||||
|
int num = input.nextInt();
|
||||||
|
if (num <= player.getMoney() / opiumPrice && num >= 0) {
|
||||||
|
player.setOpiumHeld(player.getOpiumHeld()+num);
|
||||||
|
player.setMoney(player.getMoney()-num * opiumPrice);
|
||||||
|
notDone2 = false;
|
||||||
|
} else if (num >= 0) {
|
||||||
|
System.out.println(player.getName() + ", you can't afford that!");
|
||||||
|
} else {
|
||||||
|
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Opium?");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else if (response.equalsIgnoreCase("S")) {
|
||||||
|
System.out.println("\nHow much Silk shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / silkPrice + ")");
|
||||||
|
while (notDone2) {
|
||||||
|
int num = input.nextInt();
|
||||||
|
if (num <= player.getMoney() / silkPrice && num >= 0) {
|
||||||
|
player.setSilkHeld(player.getSilkHeld()+num);
|
||||||
|
player.setMoney(player.getMoney()-num * silkPrice);
|
||||||
|
notDone2 = false;
|
||||||
|
} else if (num >= 0) {
|
||||||
|
System.out.println(player.getName() + ", you can't afford that!");
|
||||||
|
} else {
|
||||||
|
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Silk?");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else if (response.equalsIgnoreCase("A")) {
|
||||||
|
System.out.println("\nHow many Arms shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / armsPrice + ")");
|
||||||
|
while (notDone2) {
|
||||||
|
int num = input.nextInt();
|
||||||
|
if (num <= player.getMoney() / armsPrice && num >= 0) {
|
||||||
|
player.setArmsHeld(player.getArmsHeld()+num);
|
||||||
|
player.setMoney(player.getMoney() - num*armsPrice);
|
||||||
|
notDone2 = false;
|
||||||
|
} else if (num >= 0) {
|
||||||
|
System.out.println(player.getName() + ", you can't afford that!");
|
||||||
|
} else {
|
||||||
|
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Arms?");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else if (response.equalsIgnoreCase("G")) {
|
||||||
|
System.out.println("\nHow much General Cargo shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / generalPrice + ")");
|
||||||
|
while (notDone2) {
|
||||||
|
int num = input.nextInt();
|
||||||
|
if (num <= player.getMoney() / generalPrice && num >= 0) {
|
||||||
|
player.setGeneralHeld(player.getGeneralHeld()+num);
|
||||||
|
player.setMoney(player.getMoney() - num*generalPrice);
|
||||||
|
notDone2 = false;
|
||||||
|
} else if (num >= 0) {
|
||||||
|
System.out.println(player.getName() + ", you can't afford that!");
|
||||||
|
} else {
|
||||||
|
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " General Cargo?");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
} // when selling, the user must enter a non-negative amount of items, and not more than what they have.
|
||||||
|
else if (response.equalsIgnoreCase("S")) {
|
||||||
|
boolean notDone2 = true;
|
||||||
|
System.out.println("What do you wish me to sell, " + player.getName() + "?");
|
||||||
|
while (notDone2) {
|
||||||
|
response = input.nextLine();
|
||||||
|
if (response.equalsIgnoreCase("O")) {
|
||||||
|
System.out.println("\nHow much Opium shall I sell, " + player.getName() + "? (You have " + player.getOpiumHeld() + ")");
|
||||||
|
while (notDone2) {
|
||||||
|
int num = input.nextInt();
|
||||||
|
if (num <= player.getOpiumHeld() && num >= 0) {
|
||||||
|
player.setOpiumHeld(player.getOpiumHeld()-num);
|
||||||
|
player.setMoney(player.getMoney() + num*opiumPrice);
|
||||||
|
notDone2 = false;
|
||||||
|
} else if (num >= 0) {
|
||||||
|
System.out.println(player.getName() + ", you don't have that many to sell!");
|
||||||
|
} else {
|
||||||
|
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Opium?");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else if (response.equalsIgnoreCase("S")) {
|
||||||
|
System.out.println("\nHow much Silk shall I sell, " + player.getName() + "? (You have " + player.getSilkHeld() + ")");
|
||||||
|
while (notDone2) {
|
||||||
|
int num = input.nextInt();
|
||||||
|
if (num <= player.getSilkHeld() && num >= 0) {
|
||||||
|
player.setSilkHeld(player.getSilkHeld()-num);
|
||||||
|
player.setMoney(player.getMoney() + num*silkPrice);
|
||||||
|
notDone2 = false;
|
||||||
|
} else if (num >= 0) {
|
||||||
|
System.out.println(player.getName() + ", you don't have that many to sell!");
|
||||||
|
} else {
|
||||||
|
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Silk?");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else if (response.equalsIgnoreCase("A")) {
|
||||||
|
System.out.println("\nHow many Arms shall I sell, " + player.getName() + "? (You have " + player.getArmsHeld() + ")");
|
||||||
|
while (notDone2) {
|
||||||
|
int num = input.nextInt();
|
||||||
|
if (num <= player.getArmsHeld() && num >= 0) {
|
||||||
|
player.setArmsHeld(player.getArmsHeld()-num);
|
||||||
|
player.setMoney(player.getMoney() + num*armsPrice);
|
||||||
|
notDone2 = false;
|
||||||
|
} else if (num >= 0) {
|
||||||
|
System.out.println(player.getName() + ", you don't have that many to sell!");
|
||||||
|
} else {
|
||||||
|
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Arms?");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else if (response.equalsIgnoreCase("G")) {
|
||||||
|
System.out.println("\nHow much General Cargo shall I sell, " + player.getName() + "? (You have " + player.getGeneralHeld() + ")");
|
||||||
|
while (notDone2) {
|
||||||
|
int num = input.nextInt();
|
||||||
|
if (num <= player.getGeneralHeld() && num >= 0) {
|
||||||
|
player.setGeneralHeld(player.getGeneralHeld()-num);
|
||||||
|
player.setMoney(player.getMoney() + num*generalPrice);
|
||||||
|
notDone2 = false;
|
||||||
|
} else if (num >= 0) {
|
||||||
|
System.out.println(player.getName() + ", you don't have that many to sell!");
|
||||||
|
} else {
|
||||||
|
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " General Cargo?");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
} else if (response.equalsIgnoreCase("V")) {
|
||||||
|
bank();
|
||||||
|
} else if (response.equalsIgnoreCase("T")) {
|
||||||
|
warehouse();
|
||||||
|
} else if (response.equalsIgnoreCase("G")||response.equalsIgnoreCase("L")) {
|
||||||
|
loan();
|
||||||
|
} // if the user wishes to quit trading, they may do so. Doing this breaks them out of the loop.
|
||||||
|
else if (response.equalsIgnoreCase("Q")) {
|
||||||
|
travel();
|
||||||
|
notDone = false;
|
||||||
|
} // if the user wishes to retire and win the game, they may do so. Doing this breaks them out of the loop.
|
||||||
|
else if (response.equalsIgnoreCase("R")) {
|
||||||
|
retire();
|
||||||
|
notDone = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* the general method that utilizes all the other methods to form a fully functioning shop.
|
||||||
|
*/
|
||||||
|
public void shop() {
|
||||||
|
updatePrices();
|
||||||
|
|
||||||
|
// first case is triggered if the user is at location one, and has less than $1 million net worth
|
||||||
|
if (player.getLocation() == 1 && player.getBank()+player.getMoney()-player.getDebt() < 1000000) {
|
||||||
|
atLocationOne();
|
||||||
|
} // the second case is triggered if the user is at a location other than location one.
|
||||||
|
else if(player.getLocation() != 1) {
|
||||||
|
notAtLocationOne();
|
||||||
|
} // the last case is triggered when the other conditions are not met; it is triggered when the user has a net
|
||||||
|
// worth that is greater than or equal to $1 million and is at location one.
|
||||||
|
else{
|
||||||
|
retireAndLocationOne();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
174
src/Travel.java
Normal file
174
src/Travel.java
Normal file
@@ -0,0 +1,174 @@
|
|||||||
|
import java.util.Random;
|
||||||
|
import java.util.Scanner;
|
||||||
|
|
||||||
|
public class Travel {
|
||||||
|
|
||||||
|
private Player player;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* sets the player instance variable equal to a copy of the parameter -- a copy is used for encapsulation purposes.
|
||||||
|
*
|
||||||
|
* @param player is a Player object that will replace the current instance of the player instance variable.
|
||||||
|
*/
|
||||||
|
public void setPlayer(Player player) {
|
||||||
|
Player playerDummy = new Player(player);
|
||||||
|
this.player = playerDummy;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* getter method for obtaining a player object.
|
||||||
|
*
|
||||||
|
* @return returns player object
|
||||||
|
*/
|
||||||
|
public Player getPlayer() {
|
||||||
|
Player playerDummy = new Player(player);
|
||||||
|
return playerDummy;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
|
||||||
|
*
|
||||||
|
* @param player is a Player object that will be copied and the player instance variable is set to the copy.
|
||||||
|
*/
|
||||||
|
public Travel(Player player) {
|
||||||
|
Player playerDummy = new Player(player);
|
||||||
|
this.player = playerDummy;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* When provided a location number: the method returns a print statement stating the location's name and call another
|
||||||
|
* method to change the location of the Player object.
|
||||||
|
*
|
||||||
|
* @param locationOfTravel is a Player object that will be copied and the player instance variable is set to the copy.
|
||||||
|
*/
|
||||||
|
private void seaAtlas(int locationOfTravel) {
|
||||||
|
switch (locationOfTravel) {
|
||||||
|
case 1:
|
||||||
|
System.out.println("\nArriving at Hong Kong");
|
||||||
|
player.setLocation(1);
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
System.out.println("\nArriving at Shanghai");
|
||||||
|
player.setLocation(2);
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
System.out.println("\nArriving at Nagasaki");
|
||||||
|
player.setLocation(3);
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
System.out.println("\nArriving at Saigon");
|
||||||
|
player.setLocation(4);
|
||||||
|
break;
|
||||||
|
case 5:
|
||||||
|
System.out.println("\nArriving at Manila");
|
||||||
|
player.setLocation(5);
|
||||||
|
break;
|
||||||
|
case 6:
|
||||||
|
System.out.println("\nArriving at Singapore");
|
||||||
|
player.setLocation(6);
|
||||||
|
break;
|
||||||
|
case 7:
|
||||||
|
System.out.println("\nArriving at Batavia");
|
||||||
|
player.setLocation(7);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Based on random chance either attacks the player with enemy ships, throws them to a different location or does nothing.
|
||||||
|
*
|
||||||
|
* @param locationOfTravel is used to see where the player is going to travel, just in case their location is changed
|
||||||
|
* by a typhoon.
|
||||||
|
**/
|
||||||
|
private void randomEventSea(int locationOfTravel) throws Exception {
|
||||||
|
Random rand = new Random();
|
||||||
|
int randGenNum = rand.nextInt(3) + 1;
|
||||||
|
if (randGenNum == 1) {
|
||||||
|
peasantFleet();
|
||||||
|
}else if (randGenNum == 2) {
|
||||||
|
disaster(locationOfTravel);
|
||||||
|
System.out.println("We made it!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Based on random chance either throws the player character off course, or continues them on their way to their
|
||||||
|
* destination.
|
||||||
|
*
|
||||||
|
* @param locationOfTravel is used to see where the player is going to travel, just in case their location is changed
|
||||||
|
* by a typhoon.
|
||||||
|
**/
|
||||||
|
private void disaster(int locationOfTravel) {
|
||||||
|
//Tells player that there is a storm approaching.
|
||||||
|
System.out.print("Storm " + player.getName() + "! ");
|
||||||
|
Random rand = new Random();
|
||||||
|
int randGenNum = rand.nextInt(5) + 1;
|
||||||
|
|
||||||
|
//If the player lands within this range, nothing happens to them
|
||||||
|
//Else they randomly get thrown into a location they weren't planning on going to(Anything but location of Travel).
|
||||||
|
if (randGenNum <= 2) {
|
||||||
|
System.out.println(" We made it through!");
|
||||||
|
}else {
|
||||||
|
while (randGenNum == locationOfTravel) {
|
||||||
|
randGenNum = rand.nextInt(7) + 1;
|
||||||
|
if (randGenNum != locationOfTravel) {
|
||||||
|
System.out.println("We've been blown off course!");
|
||||||
|
seaAtlas(randGenNum);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* To use the peasant fleet class while still maintaining encapsulation we have to create a ShipWarefare object and
|
||||||
|
* run the method from there. After the method has been run we can update the player object in this class.
|
||||||
|
* @throws Exception throws Exception so that we can use the time library to make the player if we want to.
|
||||||
|
**/
|
||||||
|
public void peasantFleet() throws Exception {
|
||||||
|
ShipWarfare attackShip = new ShipWarfare(player);
|
||||||
|
attackShip.peasantFleetAttack();
|
||||||
|
player = attackShip.getPlayer();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
*Used to travel between different areas inside of the game world.
|
||||||
|
* If the player's inventory is too full it won't run.
|
||||||
|
* Also calculates loan and bank interest between the jumps between islands.
|
||||||
|
**/
|
||||||
|
public void travelTo() {
|
||||||
|
Scanner keyboard = new Scanner(System.in);
|
||||||
|
String response;
|
||||||
|
int tempInt;
|
||||||
|
boolean hasTraveled = false;
|
||||||
|
|
||||||
|
//Only lets the player leave the port if their inventory is greater than or equal to the sum of the items in the inventory.
|
||||||
|
if(player.getCargoSpace() >= (player.getOpiumHeld()+ (player.getGuns()*10)+player.getSilkHeld() + player.getArmsHeld() + player.getGeneralHeld())){
|
||||||
|
while (true) {
|
||||||
|
System.out.println("\n" + player.getName() + ", do you wish to go to:\n");
|
||||||
|
System.out.println("1) Hong Kong, 2) Shanghai, 3) Nagasaki,\n4) Saigon, 5) Manila, 6) Singapore, or 7) Batavia?");
|
||||||
|
|
||||||
|
response = keyboard.nextLine();
|
||||||
|
//Just in case the player types something that was not intended. It will refresh the question and ask it again
|
||||||
|
try {
|
||||||
|
tempInt = Integer.parseInt(response);
|
||||||
|
//Makes sure you can't travel to your own location.
|
||||||
|
if (tempInt != player.getLocation()) {
|
||||||
|
randomEventSea(tempInt);
|
||||||
|
seaAtlas(tempInt);
|
||||||
|
hasTraveled = true;
|
||||||
|
player.setBank((int) (player.getBank() * 1.01));
|
||||||
|
player.setDebt((int) (player.getDebt() * 1.01));
|
||||||
|
} else System.out.println("\nYou're already here " + player.getName() + ".");
|
||||||
|
} catch (Exception e) {
|
||||||
|
System.out.print("\nSorry, " + player.getName() + " could you say that again?");
|
||||||
|
}
|
||||||
|
if (hasTraveled) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
System.out.println(player.getName() + " the cargo is too heavy! We can't set sail!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
272
src/Warehouse.java
Normal file
272
src/Warehouse.java
Normal file
@@ -0,0 +1,272 @@
|
|||||||
|
import java.util.Scanner;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The purpose of this class is to create a warehouse where the goods
|
||||||
|
* can be safely stored without holing space on the ship!
|
||||||
|
*/
|
||||||
|
public class Warehouse {
|
||||||
|
/*private int wOpium = 0;
|
||||||
|
private int wSilk = 0;
|
||||||
|
private int wGeneral = 0;
|
||||||
|
private int wArms = 0;*/
|
||||||
|
private Player player;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* setter method that takes in a Player object as an argument.
|
||||||
|
*
|
||||||
|
* @param player object of the class Player
|
||||||
|
*/
|
||||||
|
|
||||||
|
public void setPlayer(Player player) {
|
||||||
|
Player playerDumy = new Player(player);
|
||||||
|
this.player = playerDumy;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* getter method for obtaining a player object.
|
||||||
|
*
|
||||||
|
* @return returns player object
|
||||||
|
*/
|
||||||
|
|
||||||
|
public Player getPlayer() {
|
||||||
|
Player playerDummy = new Player(player);
|
||||||
|
return playerDummy;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Class Constructor that takes in a type player as a parameter
|
||||||
|
*
|
||||||
|
* @param player object of the class Player
|
||||||
|
*/
|
||||||
|
|
||||||
|
public Warehouse(Player player) {
|
||||||
|
Player playerDummy = new Player(player);
|
||||||
|
this.player = playerDummy;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method adds an amount of a certain good
|
||||||
|
* the user is prompted to enter the amount they would like to
|
||||||
|
* add followed by the good they would like to add to the warehouse.
|
||||||
|
* the method checks if the player has sufficient goods to transfer, and if the player does
|
||||||
|
* then the method executes the transfer
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
public void addAmount() {
|
||||||
|
boolean askGood = false;
|
||||||
|
String amount;
|
||||||
|
int finalAmount = 0;
|
||||||
|
System.out.println("Please enter the amount of the good you would like to ADD.");
|
||||||
|
Scanner keyboard = new Scanner(System.in);
|
||||||
|
amount = keyboard.nextLine();//Asks the user for the amount of the good they would like to add
|
||||||
|
/*The try function ensures that the program does not crash
|
||||||
|
due to any errors while giving the program an incorrect input*/
|
||||||
|
try {
|
||||||
|
//The if statement checks that you have enough resources to make the transfer
|
||||||
|
if (Integer.parseInt(amount) <= player.getOpiumHeld() || Integer.parseInt(amount) <= player.getSilkHeld() || Integer.parseInt(amount) <= player.getGeneralHeld() || Integer.parseInt(amount) <= player.getArmsHeld()) {
|
||||||
|
finalAmount = Integer.parseInt(amount);
|
||||||
|
askGood = true;
|
||||||
|
}
|
||||||
|
//Else statement lets the user know that they do not hav enough goods to make the requested transfer
|
||||||
|
else {
|
||||||
|
System.out.println("Nice try but you don't have any items of that quantity!");
|
||||||
|
askGood = false;
|
||||||
|
}
|
||||||
|
//Ensures that goods are only transferred if they have the specified amount
|
||||||
|
//The user is prompted to enter which good they want to transfer
|
||||||
|
if (askGood == true) {
|
||||||
|
String good;
|
||||||
|
System.out.println("Please enter a good to transfer O, S, G, A :");
|
||||||
|
good = keyboard.nextLine();
|
||||||
|
int held = 0;
|
||||||
|
//The following set of loops check to see which good the user has selected and makes the transfer
|
||||||
|
if (Integer.parseInt(amount) > 0) {
|
||||||
|
if (good.equalsIgnoreCase("O")) {
|
||||||
|
if (player.getOpiumHeld() >= Integer.parseInt(amount)) {
|
||||||
|
player.setwOpium(player.getwOpium() + finalAmount);
|
||||||
|
held = player.getOpiumHeld();
|
||||||
|
player.setOpiumHeld(held - finalAmount);
|
||||||
|
System.out.println(player.getOpiumHeld());
|
||||||
|
} else {
|
||||||
|
System.out.println("You don't even have that much opium!");
|
||||||
|
}
|
||||||
|
} else if (good.equalsIgnoreCase("S")) {
|
||||||
|
if (player.getSilkHeld() >= Integer.parseInt(amount)) {
|
||||||
|
player.setwSilk(player.getwSilk() + finalAmount);
|
||||||
|
held = player.getSilkHeld();
|
||||||
|
player.setSilkHeld(held - finalAmount);
|
||||||
|
} else {
|
||||||
|
System.out.println("You don't even have that much silk!");
|
||||||
|
|
||||||
|
}
|
||||||
|
} else if (good.equalsIgnoreCase("G")) {
|
||||||
|
if (player.getGeneralHeld() >= Integer.parseInt(amount)) {
|
||||||
|
player.setwGeneral(player.getwGeneral() + finalAmount);
|
||||||
|
held = player.getGeneralHeld();
|
||||||
|
player.setGeneralHeld(held - finalAmount);
|
||||||
|
} else {
|
||||||
|
System.out.println("You don't even have that much general cargo!");
|
||||||
|
|
||||||
|
}
|
||||||
|
} else if (good.equalsIgnoreCase("A")) {
|
||||||
|
if (player.getArmsHeld() >= Integer.parseInt(amount)) {
|
||||||
|
player.setwArms(player.getwArms() + finalAmount);
|
||||||
|
held = player.getArmsHeld();
|
||||||
|
player.setArmsHeld(held - finalAmount);
|
||||||
|
} else {
|
||||||
|
System.out.println("You don't even have that much Arms!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//Ensures no negative amounts are entered
|
||||||
|
else {
|
||||||
|
System.out.println("Sorry this transfer cannot be made");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//If the program errors out this is the message displayed and the method is re-run, so that the game does not end.
|
||||||
|
} catch (Exception e) {
|
||||||
|
System.out.println("Wait, that's not a valid input please try again");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method removes an amount of a certain good
|
||||||
|
* the user is prompted to enter the amount they would like to
|
||||||
|
* remove followed by the good they would like to remove from the warehouse.
|
||||||
|
* the method checks if the player has sufficient goods to transfer, and if the player does
|
||||||
|
* then the method executes the transfer
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
public void removeAmount() {
|
||||||
|
String amount;
|
||||||
|
boolean askGood = false;
|
||||||
|
int finalAmount = 0;
|
||||||
|
System.out.println("Please enter the amount of the good you would like to REMOVE");
|
||||||
|
Scanner keyboard = new Scanner(System.in);
|
||||||
|
//Prompts the user for the amount they would like to remove
|
||||||
|
amount = keyboard.nextLine();
|
||||||
|
//The if statement checks that you have enough resources to make the transfer
|
||||||
|
try {
|
||||||
|
//The if statement checks that you have enough resources to make the transfer
|
||||||
|
if (Integer.parseInt(amount) <= player.getwOpium() || Integer.parseInt(amount) <= player.getwSilk() || Integer.parseInt(amount) <= player.getwGeneral() || Integer.parseInt(amount) <= player.getwArms()) {
|
||||||
|
finalAmount = Integer.parseInt(amount);
|
||||||
|
askGood = true;
|
||||||
|
}
|
||||||
|
//Else statement lets the user know that they do not hav enough goods to make the requested transfer
|
||||||
|
else {
|
||||||
|
System.out.println("Nice try but you don't have any items of that quantity in the warehouse!");
|
||||||
|
askGood = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Ensures that goods are only transferred if they have the specified amount
|
||||||
|
//The user is prompted to enter which good they want to transfer
|
||||||
|
|
||||||
|
if (askGood == true) {
|
||||||
|
String good;
|
||||||
|
System.out.println("Please enter a good to transfer O, S, G, A :");
|
||||||
|
good = keyboard.nextLine();
|
||||||
|
int held = 0;
|
||||||
|
//The following set of loops check to see which good the user has selected and makes the transfer and amount > 0
|
||||||
|
if (Integer.parseInt(amount) > 0) {
|
||||||
|
if (good.equalsIgnoreCase("O")) {
|
||||||
|
if (player.getwOpium() >= Integer.parseInt(amount)) {
|
||||||
|
player.setwOpium(player.getwOpium() - Integer.parseInt(amount));
|
||||||
|
held = player.getOpiumHeld();
|
||||||
|
player.setOpiumHeld(held + finalAmount);
|
||||||
|
} else {
|
||||||
|
System.out.println("You don't have that much opium stored in the warehouse!");
|
||||||
|
}
|
||||||
|
} else if (good.equalsIgnoreCase("S")) {
|
||||||
|
if (player.getwSilk() >= Integer.parseInt(amount)) {
|
||||||
|
player.setwSilk(player.getwSilk() - Integer.parseInt(amount));
|
||||||
|
held = player.getSilkHeld();
|
||||||
|
player.setSilkHeld(held + finalAmount);
|
||||||
|
} else {
|
||||||
|
System.out.println("You don't have that much silk stored in the warehouse!");
|
||||||
|
}
|
||||||
|
} else if (good.equalsIgnoreCase("G")) {
|
||||||
|
if (player.getwGeneral() >= Integer.parseInt(amount)) {
|
||||||
|
player.setwGeneral(player.getwGeneral() - Integer.parseInt(amount));
|
||||||
|
held = player.getGeneralHeld();
|
||||||
|
player.setGeneralHeld(held + finalAmount);
|
||||||
|
} else {
|
||||||
|
System.out.println("You don't have that much general cargo stored in the warehouse!");
|
||||||
|
|
||||||
|
}
|
||||||
|
} else if (good.equalsIgnoreCase("A")) {
|
||||||
|
if (player.getwArms() >= Integer.parseInt(amount)) {
|
||||||
|
player.setwArms(player.getwArms() - Integer.parseInt(amount));
|
||||||
|
held = player.getArmsHeld();
|
||||||
|
player.setArmsHeld(held + finalAmount);
|
||||||
|
} else {
|
||||||
|
System.out.println("You don't have that much arms stored in the warehouse!");
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//Ensures the value entered is positive
|
||||||
|
else {
|
||||||
|
System.out.println("Sorry this transfer cannot be made");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//If the program errors out this is the message displayed and the method is re-run, so that the game does not end.
|
||||||
|
catch (Exception e){
|
||||||
|
System.out.println("Wait, that's not a valid input please try again");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method prints the stock that is in the warehouse currently using the get and set
|
||||||
|
* methods from the player class. This is to allow the user to be able to know how much they have
|
||||||
|
* stored in the warehouse
|
||||||
|
*/
|
||||||
|
public void showWarehouse() {
|
||||||
|
System.out.println("--------------------\nWarehouse\n--------------------");
|
||||||
|
System.out.println("Opium : " + player.getwOpium());
|
||||||
|
System.out.println("Silk : " + player.getwSilk());
|
||||||
|
System.out.println("General : " + player.getwGeneral());
|
||||||
|
System.out.println("Arms : " + player.getwArms());
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method combines the add and remove methods and prompts the user to
|
||||||
|
* enter what they would like to do. Add or remove and accordingly invokes
|
||||||
|
* the required methods
|
||||||
|
*/
|
||||||
|
public void changeWarehouse() {
|
||||||
|
boolean keepGoing = true;
|
||||||
|
while (keepGoing) {
|
||||||
|
this.showWarehouse();
|
||||||
|
String input = " ";
|
||||||
|
System.out.println("Would you like to add(A) or remove(R) resources? ");
|
||||||
|
Scanner keyboard = new Scanner(System.in);
|
||||||
|
input = keyboard.next();
|
||||||
|
if (input.equalsIgnoreCase("R")) {
|
||||||
|
this.removeAmount();
|
||||||
|
this.showWarehouse();
|
||||||
|
} else if (input.equalsIgnoreCase("A")) {
|
||||||
|
this.addAmount();
|
||||||
|
this.showWarehouse();
|
||||||
|
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
System.out.println("Don't waste the warehouse's time, try again later with a valid input");
|
||||||
|
}
|
||||||
|
|
||||||
|
String check;
|
||||||
|
//Check to see if the player wants to continue in the warehouse or they are done
|
||||||
|
System.out.println("Would you like to do any other business? Y / N?");
|
||||||
|
check = keyboard.nextLine();
|
||||||
|
check = keyboard.nextLine();
|
||||||
|
|
||||||
|
if (check.equalsIgnoreCase("Y")) {
|
||||||
|
keepGoing = true;
|
||||||
|
} else if (check.equalsIgnoreCase("N")) {
|
||||||
|
keepGoing = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
97
src/loanShark.java
Normal file
97
src/loanShark.java
Normal file
@@ -0,0 +1,97 @@
|
|||||||
|
import java.util.Scanner;
|
||||||
|
|
||||||
|
public class loanShark {
|
||||||
|
private Player player;
|
||||||
|
/**
|
||||||
|
* setter method that takes in a Player object as an argument.
|
||||||
|
*
|
||||||
|
* @param player object of the class Player
|
||||||
|
*/
|
||||||
|
public void setPlayer(Player player) {
|
||||||
|
Player playerDummy = new Player(player);
|
||||||
|
this.player = playerDummy;
|
||||||
|
}
|
||||||
|
/**
|
||||||
|
* getter method for obtaining a player object.
|
||||||
|
*
|
||||||
|
* @return returns player object
|
||||||
|
*/
|
||||||
|
public Player getPlayer(){
|
||||||
|
Player playerDummy = new Player(player);
|
||||||
|
return playerDummy;
|
||||||
|
}
|
||||||
|
/**
|
||||||
|
* Class Constructor that takes in a type player as a parameter
|
||||||
|
*
|
||||||
|
* @param player object of the class Player
|
||||||
|
*/
|
||||||
|
public loanShark(Player player){
|
||||||
|
Player playerDummy = new Player(player);
|
||||||
|
this.player = playerDummy;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This methods purpose is to loan the player the funds it wants
|
||||||
|
* or pay its outstanding debts. The method prompts the user if they
|
||||||
|
* would like to borrow money or repay. depending on what the player chooses
|
||||||
|
* the corresponding loop is evoked. The player can only be loaned 2 times the
|
||||||
|
* money they have minus the debt id their debt exceeds the cash balance, the loan
|
||||||
|
* cannot be given.
|
||||||
|
*/
|
||||||
|
public void loanMoney() {
|
||||||
|
boolean keepGoing = true;
|
||||||
|
while(keepGoing) {
|
||||||
|
String check;
|
||||||
|
Scanner keyboard = new Scanner(System.in);
|
||||||
|
System.out.println("Would you like to return money or borrow money?");
|
||||||
|
//Prompts the user or what they would like to do
|
||||||
|
check = keyboard.nextLine();
|
||||||
|
//If the user chooses to return money, the money is subtracted from the cash amount and debt
|
||||||
|
if(check.equalsIgnoreCase("r")){
|
||||||
|
int returnAsk = 0;
|
||||||
|
System.out.println("Please enter how much you would like to return?");
|
||||||
|
returnAsk = keyboard.nextInt();
|
||||||
|
if(returnAsk <= player.getDebt() && returnAsk >= 0) {
|
||||||
|
player.setDebt(player.getDebt() - returnAsk);
|
||||||
|
player.setMoney(player.getMoney() - returnAsk);
|
||||||
|
}
|
||||||
|
//if you try to return more money than you owe it wont allow you to
|
||||||
|
else if(returnAsk > player.getDebt()){
|
||||||
|
System.out.println("You don't need to return that much!");
|
||||||
|
}
|
||||||
|
//No negative amounts are allowed
|
||||||
|
else{
|
||||||
|
System.out.println("You can't return a negative amount.");
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
//If the user chooses to borrow, the money is added to cash and the debt is increased
|
||||||
|
else if(check.equalsIgnoreCase("b")){
|
||||||
|
int loanAsk = 0;
|
||||||
|
System.out.println("Please enter how much you would like to borrow");
|
||||||
|
//Prompts user for the amount they would like to borrow
|
||||||
|
loanAsk = keyboard.nextInt();
|
||||||
|
if(loanAsk <= 2*(player.getMoney() - player.getDebt())&& loanAsk >= 0) {
|
||||||
|
player.setDebt(player.getDebt() + loanAsk);
|
||||||
|
player.setMoney(player.getMoney() + loanAsk);
|
||||||
|
}
|
||||||
|
//If the requested money exceeds 2*(cash - debt) then the loan cannot be given
|
||||||
|
else{
|
||||||
|
System.out.println("Sorry you can't be loaned that much");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//Asks the player if they have any other things to do with the load shark
|
||||||
|
System.out.println("Would you like to do any other business? Y / N?");
|
||||||
|
check = keyboard.nextLine();
|
||||||
|
check = keyboard.nextLine();
|
||||||
|
|
||||||
|
if(check.equalsIgnoreCase("Y")) {
|
||||||
|
keepGoing = true;
|
||||||
|
}
|
||||||
|
else if(check.equalsIgnoreCase("N")) {
|
||||||
|
keepGoing = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
55
src/main.java
Normal file
55
src/main.java
Normal file
@@ -0,0 +1,55 @@
|
|||||||
|
public class main {
|
||||||
|
|
||||||
|
private Player player = new Player();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* getter method for the Player object player.
|
||||||
|
*
|
||||||
|
* @return returns a copy of the object player
|
||||||
|
*/
|
||||||
|
|
||||||
|
public Player getPlayer(){
|
||||||
|
Player copy = new Player(player);
|
||||||
|
return copy;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes the Taipan shop with the players stats after the player finishes shopping, it updates the player object and returns it.
|
||||||
|
*
|
||||||
|
* @param shop player object from the main class used to update the shop class
|
||||||
|
*/
|
||||||
|
|
||||||
|
public void shop(TaipanShop shop){
|
||||||
|
shop.setPlayer(player);
|
||||||
|
shop.shop();
|
||||||
|
player = shop.getPlayer();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes the player object with 5 guns or $400 and $5000 debt.
|
||||||
|
*
|
||||||
|
* @param start player object from the main class used to update the start class
|
||||||
|
*/
|
||||||
|
|
||||||
|
public void start(Start start){
|
||||||
|
start.setPlayer(player);
|
||||||
|
start.initialize();
|
||||||
|
player = start.getPlayer();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates main class with player data and starts the game.
|
||||||
|
* The game will only run as long as the player has not retired or has been destroyed.
|
||||||
|
* @param args Just the console for the player to look at.
|
||||||
|
*/
|
||||||
|
public static void main(String[] args) {
|
||||||
|
main main = new main();
|
||||||
|
TaipanShop littyShop = new TaipanShop(main.getPlayer());
|
||||||
|
Start start = new Start(main.getPlayer());
|
||||||
|
|
||||||
|
main.start(start);
|
||||||
|
while(!main.getPlayer().getRetire()){
|
||||||
|
main.shop(littyShop);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user