Create TaipanShopLogic.java
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156
src/TaipanShopLogic.java
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156
src/TaipanShopLogic.java
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/**
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* TaipanShopLogic deals with the computations necessary for the shop such as randomizing prices.
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*
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* Author: Vikram Bawa
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*/
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import java.util.Random;
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public class TaipanShopLogic extends Player {
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/**
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* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
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*
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* @param player is a Player object that will be copied and the player instance variable is set to the copy.
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*/
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public TaipanShopLogic(Player player) {
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Player playerDummy = new Player(player);
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setPlayer(playerDummy);
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}
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/**
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* this method is when the shop is accessed, randomizing the prices of all the items.
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*/
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public String updatePrices() {
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String s = "\t" + getName() + ", the price of ";
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String a = "";
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double value = 0 * Math.random();
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Random rand = new Random();
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setOpiumPrice((rand.nextInt(201) + 60) * 100);
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setSilkPrice((rand.nextInt(201) + 60) * 10);
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setArmsPrice((rand.nextInt(21) + 6) * 10);
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setGeneralPrice((rand.nextInt(17) + 4));
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// there is a 10% chance that the price of an item is increased/decreased beyond its regular range.
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if (value < 8) {
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if (value < 2) {
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if (value < 1) {
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setOpiumPrice(getOpiumPrice() / 5);
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a = s + "Opium has dropped to " + getOpiumPrice() + "!!!\n";
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} else {
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setOpiumPrice(getOpiumPrice() * 5);
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a = s + "Opium has risen to " + getOpiumPrice() + "!!!\n" ;
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}
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} else if (value < 4) {
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if (value < 3) {
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setSilkPrice(getSilkPrice() / 5);
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a = s + "Silk has dropped to " + getSilkPrice() + "!!!\n";
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} else {
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setSilkPrice(getSilkPrice() * 5);
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a = s + "Silk has risen to " + getSilkPrice() + "!!!\n";
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}
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} else if (value < 6) {
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if (value < 3) {
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setArmsPrice(getArmsPrice() / 5);
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a = s + "Arms has dropped to " + getArmsPrice() + "!!!\n";
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} else {
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setArmsPrice(getArmsPrice() * 5);
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a = s + "Arms has risen to " + getArmsPrice() + "!!!\n";
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}
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} else {
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if (value < 7) {
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setGeneralPrice(1);
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a = s + "General Cargo has dropped to 1!!!\n";
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} else {
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setGeneralPrice(getGeneralPrice() * 5);
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a = s + "General Cargo has risen to " + getGeneralPrice() + "!!!\n";
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}
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}
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}
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return a;
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}
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/**
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* returns the user's condition based upon their current HP.
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*
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* @return shipStatus -- a representation of their ship's health in words.
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*/
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public String shipStatusString() {
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String shipStatus;
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switch (getHP() / 10) {
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case 10:
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shipStatus = "Mint Condition";
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break;
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case 9:
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shipStatus = "Near Perfect";
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break;
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case 8:
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shipStatus = "Great";
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break;
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case 7:
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shipStatus = "Good";
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break;
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case 6:
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shipStatus = "Acceptable";
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break;
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case 5:
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shipStatus = "Tolerable";
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break;
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case 4:
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shipStatus = "Needs Repair";
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break;
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case 3:
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shipStatus = "Damaged";
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break;
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case 2:
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shipStatus = "Indangered";
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break;
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case 1:
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shipStatus = "Near Sinking";
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break;
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case 0:
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shipStatus = "Sinking";
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break;
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default:
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shipStatus = "Invincible";
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break;
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}
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return shipStatus;
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}
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/**
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* converts the user's location (an integer) to a String, and returns it.
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*
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* @return location -- the user's location as a string; the actual name of the location.
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*/
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public String getStringLocation() {
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String location;
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switch (getLocation()) {
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case 1:
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location = "Hong Kong";
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break;
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case 2:
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location = "Shanghai";
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break;
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case 3:
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location = "Nagasaki";
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break;
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case 4:
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location = "Saigon";
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break;
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case 5:
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location = "Manila";
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break;
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case 6:
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location = "Singapore";
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break;
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case 7:
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location = "Batavia";
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break;
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default:
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location = "Error";
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break;
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}
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return location;
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}
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}
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