Create TaipanShopLogic.java

This commit is contained in:
Vikramb987
2019-04-02 18:52:51 -06:00
committed by GitHub
parent bd162428a5
commit 9c17adfb38

156
src/TaipanShopLogic.java Normal file
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/**
* TaipanShopLogic deals with the computations necessary for the shop such as randomizing prices.
*
* Author: Vikram Bawa
*/
import java.util.Random;
public class TaipanShopLogic extends Player {
/**
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
*
* @param player is a Player object that will be copied and the player instance variable is set to the copy.
*/
public TaipanShopLogic(Player player) {
Player playerDummy = new Player(player);
setPlayer(playerDummy);
}
/**
* this method is when the shop is accessed, randomizing the prices of all the items.
*/
public String updatePrices() {
String s = "\t" + getName() + ", the price of ";
String a = "";
double value = 0 * Math.random();
Random rand = new Random();
setOpiumPrice((rand.nextInt(201) + 60) * 100);
setSilkPrice((rand.nextInt(201) + 60) * 10);
setArmsPrice((rand.nextInt(21) + 6) * 10);
setGeneralPrice((rand.nextInt(17) + 4));
// there is a 10% chance that the price of an item is increased/decreased beyond its regular range.
if (value < 8) {
if (value < 2) {
if (value < 1) {
setOpiumPrice(getOpiumPrice() / 5);
a = s + "Opium has dropped to " + getOpiumPrice() + "!!!\n";
} else {
setOpiumPrice(getOpiumPrice() * 5);
a = s + "Opium has risen to " + getOpiumPrice() + "!!!\n" ;
}
} else if (value < 4) {
if (value < 3) {
setSilkPrice(getSilkPrice() / 5);
a = s + "Silk has dropped to " + getSilkPrice() + "!!!\n";
} else {
setSilkPrice(getSilkPrice() * 5);
a = s + "Silk has risen to " + getSilkPrice() + "!!!\n";
}
} else if (value < 6) {
if (value < 3) {
setArmsPrice(getArmsPrice() / 5);
a = s + "Arms has dropped to " + getArmsPrice() + "!!!\n";
} else {
setArmsPrice(getArmsPrice() * 5);
a = s + "Arms has risen to " + getArmsPrice() + "!!!\n";
}
} else {
if (value < 7) {
setGeneralPrice(1);
a = s + "General Cargo has dropped to 1!!!\n";
} else {
setGeneralPrice(getGeneralPrice() * 5);
a = s + "General Cargo has risen to " + getGeneralPrice() + "!!!\n";
}
}
}
return a;
}
/**
* returns the user's condition based upon their current HP.
*
* @return shipStatus -- a representation of their ship's health in words.
*/
public String shipStatusString() {
String shipStatus;
switch (getHP() / 10) {
case 10:
shipStatus = "Mint Condition";
break;
case 9:
shipStatus = "Near Perfect";
break;
case 8:
shipStatus = "Great";
break;
case 7:
shipStatus = "Good";
break;
case 6:
shipStatus = "Acceptable";
break;
case 5:
shipStatus = "Tolerable";
break;
case 4:
shipStatus = "Needs Repair";
break;
case 3:
shipStatus = "Damaged";
break;
case 2:
shipStatus = "Indangered";
break;
case 1:
shipStatus = "Near Sinking";
break;
case 0:
shipStatus = "Sinking";
break;
default:
shipStatus = "Invincible";
break;
}
return shipStatus;
}
/**
* converts the user's location (an integer) to a String, and returns it.
*
* @return location -- the user's location as a string; the actual name of the location.
*/
public String getStringLocation() {
String location;
switch (getLocation()) {
case 1:
location = "Hong Kong";
break;
case 2:
location = "Shanghai";
break;
case 3:
location = "Nagasaki";
break;
case 4:
location = "Saigon";
break;
case 5:
location = "Manila";
break;
case 6:
location = "Singapore";
break;
case 7:
location = "Batavia";
break;
default:
location = "Error";
break;
}
return location;
}
}