Please find error
This commit is contained in:
230
.idea/workspace.xml
generated
230
.idea/workspace.xml
generated
@@ -3,13 +3,10 @@
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|||||||
<component name="ChangeListManager">
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<component name="ChangeListManager">
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||||||
<list default="true" id="3114a2b9-4919-4fdf-8fd9-d03b60109ce4" name="Default Changelist" comment="">
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<list default="true" id="3114a2b9-4919-4fdf-8fd9-d03b60109ce4" name="Default Changelist" comment="">
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||||||
<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
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||||||
<change beforePath="$PROJECT_DIR$/out/production/TaipanClone/ShipWarfare.class" beforeDir="false" afterPath="$PROJECT_DIR$/out/production/TaipanClone/ShipWarfare.class" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/Player.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/Player.java" afterDir="false" />
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||||||
<change beforePath="$PROJECT_DIR$/src/ShipWarfare.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/ShipWarfare.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/ShipWarfareGUI.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/ShipWarfareGUI.java" afterDir="false" />
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</list>
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</list>
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||||||
<ignored path="$PROJECT_DIR$/out/" />
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<ignored path="$PROJECT_DIR$/out/" />
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||||||
<ignored path="C:\Users\Harkamal Randhawa\IdeaProjects\TaipanClone\.idea\shelf/" />
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<ignored path="C:\Users\Harkamal Randhawa\IdeaProjects\TaipanClone\.idea\shelf/" />
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<ignored path="$PROJECT_DIR$/.idea/shelf/" />
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||||||
<option name="EXCLUDED_CONVERTED_TO_IGNORED" value="true" />
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<option name="EXCLUDED_CONVERTED_TO_IGNORED" value="true" />
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||||||
<option name="SHOW_DIALOG" value="false" />
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<option name="SHOW_DIALOG" value="false" />
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||||||
<option name="HIGHLIGHT_CONFLICTS" value="true" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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||||||
@@ -19,39 +16,12 @@
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|||||||
<component name="FileEditorManager">
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<component name="FileEditorManager">
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||||||
<leaf SIDE_TABS_SIZE_LIMIT_KEY="300">
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<leaf SIDE_TABS_SIZE_LIMIT_KEY="300">
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||||||
<file pinned="false" current-in-tab="false">
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<file pinned="false" current-in-tab="false">
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||||||
<entry file="file://$PROJECT_DIR$/src/main.java">
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||||||
<provider selected="true" editor-type-id="text-editor">
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||||||
<state relative-caret-position="177">
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||||||
<caret line="33" column="35" selection-start-line="33" selection-start-column="35" selection-end-line="33" selection-end-column="35" />
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</state>
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</provider>
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</entry>
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</file>
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<file pinned="false" current-in-tab="true">
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<entry file="file://$PROJECT_DIR$/src/ShipWarfare.java">
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<entry file="file://$PROJECT_DIR$/src/ShipWarfare.java">
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<provider selected="true" editor-type-id="text-editor">
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<provider selected="true" editor-type-id="text-editor">
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||||||
<state relative-caret-position="-348">
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<state relative-caret-position="5025">
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<caret line="264" column="40" selection-start-line="264" selection-start-column="40" selection-end-line="264" selection-end-column="40" />
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<caret line="353" column="100" selection-end-line="503" />
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<folding>
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<folding>
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||||||
<element signature="imports" expanded="true" />
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<element signature="imports" expanded="true" />
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||||||
<element signature="e#2604#2605#0" expanded="true" />
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<element signature="e#2644#2645#0" expanded="true" />
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<element signature="e#2683#2684#0" expanded="true" />
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<element signature="e#2721#2722#0" expanded="true" />
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<element signature="e#2759#2760#0" expanded="true" />
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<element signature="e#2793#2794#0" expanded="true" />
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<element signature="e#2837#2838#0" expanded="true" />
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<element signature="e#2880#2881#0" expanded="true" />
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<element signature="e#2922#2923#0" expanded="true" />
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<element signature="e#2963#2964#0" expanded="true" />
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<element signature="e#2997#2998#0" expanded="true" />
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<element signature="e#3030#3031#0" expanded="true" />
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<element signature="e#3067#3068#0" expanded="true" />
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<element signature="e#3100#3101#0" expanded="true" />
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<element signature="e#3155#3156#0" expanded="true" />
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<element signature="e#3201#3202#0" expanded="true" />
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<element signature="e#7408#7409#0" expanded="true" />
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<element signature="e#7452#7453#0" expanded="true" />
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</folding>
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</folding>
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</state>
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</state>
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</provider>
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</provider>
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@@ -60,22 +30,35 @@
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<file pinned="false" current-in-tab="false">
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<file pinned="false" current-in-tab="false">
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<entry file="file://$PROJECT_DIR$/src/ShipWarfareGUI.java">
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<entry file="file://$PROJECT_DIR$/src/ShipWarfareGUI.java">
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<provider selected="true" editor-type-id="text-editor">
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<provider selected="true" editor-type-id="text-editor">
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<state relative-caret-position="2672">
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<state relative-caret-position="2580">
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<caret line="241" column="31" selection-start-line="241" selection-start-column="31" selection-end-line="241" selection-end-column="31" />
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<caret line="172" column="5" selection-start-line="172" selection-start-column="5" selection-end-line="172" selection-end-column="5" />
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<folding>
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<folding>
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||||||
<element signature="imports" expanded="true" />
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<element signature="imports" expanded="true" />
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||||||
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<element signature="e#1150#1151#0" expanded="true" />
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||||||
<element signature="e#1178#1179#0" expanded="true" />
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<element signature="e#1178#1179#0" expanded="true" />
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<element signature="e#5971#5972#0" expanded="true" />
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<element signature="e#6019#6020#0" expanded="true" />
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<element signature="e#6052#6053#0" expanded="true" />
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<element signature="e#6093#6094#0" expanded="true" />
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<element signature="e#6137#6138#0" expanded="true" />
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<element signature="e#6175#6176#0" expanded="true" />
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</folding>
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</folding>
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</state>
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</state>
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</provider>
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</provider>
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</entry>
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</entry>
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</file>
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</file>
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<file pinned="false" current-in-tab="true">
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<entry file="file://$PROJECT_DIR$/src/main.java">
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<provider selected="true" editor-type-id="text-editor">
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<state relative-caret-position="135">
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<caret line="9" column="4" selection-end-line="55" />
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</state>
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</provider>
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</entry>
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</file>
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<file pinned="false" current-in-tab="false">
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<entry file="file://$PROJECT_DIR$/src/Start.java">
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<provider selected="true" editor-type-id="text-editor">
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<state relative-caret-position="15">
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||||||
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<caret line="1" column="13" selection-start-line="1" selection-start-column="13" selection-end-line="1" selection-end-column="13" />
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</state>
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||||||
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</provider>
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||||||
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</entry>
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</file>
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<file pinned="false" current-in-tab="false">
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<file pinned="false" current-in-tab="false">
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||||||
<entry file="file://$PROJECT_DIR$/src/ShopGUI">
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<entry file="file://$PROJECT_DIR$/src/ShopGUI">
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<provider selected="true" editor-type-id="text-editor" />
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<provider selected="true" editor-type-id="text-editor" />
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@@ -84,8 +67,8 @@
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<file pinned="false" current-in-tab="false">
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<file pinned="false" current-in-tab="false">
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||||||
<entry file="file://$PROJECT_DIR$/src/Player.java">
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<entry file="file://$PROJECT_DIR$/src/Player.java">
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||||||
<provider selected="true" editor-type-id="text-editor">
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<provider selected="true" editor-type-id="text-editor">
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||||||
<state relative-caret-position="90">
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<state relative-caret-position="135">
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||||||
<caret line="6" column="29" lean-forward="true" selection-start-line="6" selection-start-column="29" selection-end-line="6" selection-end-column="29" />
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<caret line="9" column="32" selection-start-line="9" selection-start-column="32" selection-end-line="9" selection-end-column="32" />
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</state>
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</state>
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||||||
</provider>
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</provider>
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||||||
</entry>
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</entry>
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@@ -101,8 +84,6 @@
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</component>
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</component>
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||||||
<component name="FindInProjectRecents">
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<component name="FindInProjectRecents">
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<findStrings>
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<findStrings>
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<find>travel</find>
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<find>notDone</find>
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<find>GetGuns</find>
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<find>GetGuns</find>
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<find>set</find>
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<find>set</find>
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<find>TaipanShop</find>
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<find>TaipanShop</find>
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@@ -131,6 +112,8 @@
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<find>litty</find>
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<find>litty</find>
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<find>userAttacks</find>
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<find>userAttacks</find>
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<find>numOfLittyShips</find>
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<find>numOfLittyShips</find>
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<find>delay</find>
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<find>Hp</find>
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</findStrings>
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</findStrings>
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<replaceStrings>
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<replaceStrings>
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<replace>HP</replace>
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<replace>HP</replace>
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@@ -154,8 +137,8 @@
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<option value="$PROJECT_DIR$/src/TaipanShop.java" />
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<option value="$PROJECT_DIR$/src/TaipanShop.java" />
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<option value="$PROJECT_DIR$/src/main.java" />
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<option value="$PROJECT_DIR$/src/main.java" />
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||||||
<option value="$PROJECT_DIR$/src/Travel.java" />
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<option value="$PROJECT_DIR$/src/Travel.java" />
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<option value="$PROJECT_DIR$/src/Player.java" />
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<option value="$PROJECT_DIR$/src/ShipWarfareGUI.java" />
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<option value="$PROJECT_DIR$/src/ShipWarfareGUI.java" />
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||||||
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<option value="$PROJECT_DIR$/src/Player.java" />
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<option value="$PROJECT_DIR$/src/ShipWarfare.java" />
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<option value="$PROJECT_DIR$/src/ShipWarfare.java" />
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||||||
</list>
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</list>
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||||||
</option>
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</option>
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||||||
@@ -172,6 +155,7 @@
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|||||||
<foldersAlwaysOnTop value="true" />
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<foldersAlwaysOnTop value="true" />
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||||||
</navigator>
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</navigator>
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||||||
<panes>
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<panes>
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||||||
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<pane id="Scope" />
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||||||
<pane id="ProjectPane">
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<pane id="ProjectPane">
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||||||
<subPane>
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<subPane>
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||||||
<expand>
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<expand>
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||||||
@@ -189,14 +173,13 @@
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|||||||
</subPane>
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</subPane>
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||||||
</pane>
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</pane>
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||||||
<pane id="PackagesPane" />
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<pane id="PackagesPane" />
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||||||
<pane id="Scope" />
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||||||
</panes>
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</panes>
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||||||
</component>
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</component>
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||||||
<component name="PropertiesComponent">
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<component name="PropertiesComponent">
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||||||
<property name="ChangesTree.GroupingKeys" value="" />
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<property name="ChangesTree.GroupingKeys" value="" />
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||||||
<property name="WebServerToolWindowFactoryState" value="false" />
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<property name="WebServerToolWindowFactoryState" value="false" />
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||||||
<property name="aspect.path.notification.shown" value="true" />
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<property name="aspect.path.notification.shown" value="true" />
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||||||
<property name="com.android.tools.idea.instantapp.provision.ProvisionBeforeRunTaskProvider.myTimeStamp" value="1552181286375" />
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<property name="com.android.tools.idea.instantapp.provision.ProvisionBeforeRunTaskProvider.myTimeStamp" value="1552182988336" />
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||||||
<property name="extract.method.default.visibility" value="private" />
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<property name="extract.method.default.visibility" value="private" />
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||||||
<property name="last_opened_file_path" value="$PROJECT_DIR$/../GitHub/Cpsc233" />
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<property name="last_opened_file_path" value="$PROJECT_DIR$/../GitHub/Cpsc233" />
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||||||
<property name="project.structure.last.edited" value="Project" />
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<property name="project.structure.last.edited" value="Project" />
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||||||
@@ -216,7 +199,7 @@
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|||||||
</list>
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</list>
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||||||
</option>
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</option>
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||||||
</component>
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</component>
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||||||
<component name="RunManager" selected="Application.ShipWarfareGUI">
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<component name="RunManager" selected="Application.main">
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||||||
<configuration name="Game" type="Application" factoryName="Application" temporary="true" nameIsGenerated="true">
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<configuration name="Game" type="Application" factoryName="Application" temporary="true" nameIsGenerated="true">
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||||||
<option name="MAIN_CLASS_NAME" value="Game" />
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<option name="MAIN_CLASS_NAME" value="Game" />
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||||||
<module name="TaipanClone" />
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<module name="TaipanClone" />
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||||||
@@ -261,8 +244,8 @@
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|||||||
</list>
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</list>
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||||||
<recent_temporary>
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<recent_temporary>
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||||||
<list>
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<list>
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||||||
<item itemvalue="Application.ShipWarfareGUI" />
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||||||
<item itemvalue="Application.main" />
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<item itemvalue="Application.main" />
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||||||
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<item itemvalue="Application.ShipWarfareGUI" />
|
||||||
<item itemvalue="Application.TaipanShop" />
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<item itemvalue="Application.TaipanShop" />
|
||||||
<item itemvalue="Application.Game" />
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<item itemvalue="Application.Game" />
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||||||
<item itemvalue="Application.ShipWarfare" />
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<item itemvalue="Application.ShipWarfare" />
|
||||||
@@ -291,6 +274,11 @@
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|||||||
<workItem from="1550878072546" duration="2009000" />
|
<workItem from="1550878072546" duration="2009000" />
|
||||||
<workItem from="1551065104002" duration="1313000" />
|
<workItem from="1551065104002" duration="1313000" />
|
||||||
<workItem from="1551158469442" duration="4822000" />
|
<workItem from="1551158469442" duration="4822000" />
|
||||||
|
<workItem from="1552183127375" duration="5000" />
|
||||||
|
<workItem from="1552183173819" duration="43000" />
|
||||||
|
<workItem from="1552183247090" duration="42000" />
|
||||||
|
<workItem from="1552183350012" duration="132000" />
|
||||||
|
<workItem from="1552183501892" duration="5000" />
|
||||||
</task>
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</task>
|
||||||
<task id="LOCAL-00001" summary="This should fix the ShipWarfare file and bring it up to date with the rest of the file.">
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<task id="LOCAL-00001" summary="This should fix the ShipWarfare file and bring it up to date with the rest of the file.">
|
||||||
<created>1550458470138</created>
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<created>1550458470138</created>
|
||||||
@@ -397,17 +385,31 @@
|
|||||||
<option name="project" value="LOCAL" />
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<option name="project" value="LOCAL" />
|
||||||
<updated>1552181324520</updated>
|
<updated>1552181324520</updated>
|
||||||
</task>
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</task>
|
||||||
<option name="localTasksCounter" value="16" />
|
<task id="LOCAL-00016" summary="Missed one statement that I needed to encapsulate">
|
||||||
|
<created>1552181613507</created>
|
||||||
|
<option name="number" value="00016" />
|
||||||
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<option name="presentableId" value="LOCAL-00016" />
|
||||||
|
<option name="project" value="LOCAL" />
|
||||||
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<updated>1552181613507</updated>
|
||||||
|
</task>
|
||||||
|
<task id="LOCAL-00017" summary="Messed up player by setting money to 1000">
|
||||||
|
<created>1552181667375</created>
|
||||||
|
<option name="number" value="00017" />
|
||||||
|
<option name="presentableId" value="LOCAL-00017" />
|
||||||
|
<option name="project" value="LOCAL" />
|
||||||
|
<updated>1552181667376</updated>
|
||||||
|
</task>
|
||||||
|
<option name="localTasksCounter" value="18" />
|
||||||
<servers />
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<servers />
|
||||||
</component>
|
</component>
|
||||||
<component name="TimeTrackingManager">
|
<component name="TimeTrackingManager">
|
||||||
<option name="totallyTimeSpent" value="55571000" />
|
<option name="totallyTimeSpent" value="57306000" />
|
||||||
</component>
|
</component>
|
||||||
<component name="ToolWindowManager">
|
<component name="ToolWindowManager">
|
||||||
<frame x="48" y="23" width="1189" height="652" extended-state="0" />
|
<frame x="48" y="23" width="1189" height="652" extended-state="0" />
|
||||||
<editor active="true" />
|
<editor active="true" />
|
||||||
<layout>
|
<layout>
|
||||||
<window_info content_ui="combo" id="Project" order="0" weight="0.9267655" />
|
<window_info active="true" content_ui="combo" id="Project" order="0" visible="true" weight="0.21621622" />
|
||||||
<window_info id="Structure" order="1" side_tool="true" weight="0.25" />
|
<window_info id="Structure" order="1" side_tool="true" weight="0.25" />
|
||||||
<window_info id="Image Layers" order="2" />
|
<window_info id="Image Layers" order="2" />
|
||||||
<window_info id="Designer" order="3" />
|
<window_info id="Designer" order="3" />
|
||||||
@@ -520,7 +522,9 @@
|
|||||||
<MESSAGE value="Notified of getting attacked" />
|
<MESSAGE value="Notified of getting attacked" />
|
||||||
<MESSAGE value="Added fight stuff" />
|
<MESSAGE value="Added fight stuff" />
|
||||||
<MESSAGE value="Made ShipWarfare easier to access by ShipWarfareGUI" />
|
<MESSAGE value="Made ShipWarfare easier to access by ShipWarfareGUI" />
|
||||||
<option name="LAST_COMMIT_MESSAGE" value="Made ShipWarfare easier to access by ShipWarfareGUI" />
|
<MESSAGE value="Missed one statement that I needed to encapsulate" />
|
||||||
|
<MESSAGE value="Messed up player by setting money to 1000" />
|
||||||
|
<option name="LAST_COMMIT_MESSAGE" value="Messed up player by setting money to 1000" />
|
||||||
</component>
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</component>
|
||||||
<component name="editorHistoryManager">
|
<component name="editorHistoryManager">
|
||||||
<entry file="uml://JAVA/ShipWarfare">
|
<entry file="uml://JAVA/ShipWarfare">
|
||||||
@@ -562,37 +566,9 @@
|
|||||||
</provider>
|
</provider>
|
||||||
</entry>
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</entry>
|
||||||
<entry file="file://$PROJECT_DIR$/src/Game.java" />
|
<entry file="file://$PROJECT_DIR$/src/Game.java" />
|
||||||
<entry file="file://$PROJECT_DIR$/src/Warehouse.java">
|
<entry file="file://$PROJECT_DIR$/src/Warehouse.java" />
|
||||||
<provider selected="true" editor-type-id="text-editor">
|
<entry file="file://$PROJECT_DIR$/src/Bank.java" />
|
||||||
<state relative-caret-position="34">
|
<entry file="file://$PROJECT_DIR$/src/TaipanShop.java" />
|
||||||
<caret line="2" column="3" selection-start-line="2" selection-start-column="3" selection-end-line="2" selection-end-column="3" />
|
|
||||||
</state>
|
|
||||||
</provider>
|
|
||||||
</entry>
|
|
||||||
<entry file="file://$PROJECT_DIR$/src/Start.java">
|
|
||||||
<provider selected="true" editor-type-id="text-editor">
|
|
||||||
<state relative-caret-position="590">
|
|
||||||
<caret line="70" column="24" lean-forward="true" selection-start-line="70" selection-start-column="24" selection-end-line="70" selection-end-column="24" />
|
|
||||||
</state>
|
|
||||||
</provider>
|
|
||||||
</entry>
|
|
||||||
<entry file="file://$PROJECT_DIR$/src/Bank.java">
|
|
||||||
<provider selected="true" editor-type-id="text-editor">
|
|
||||||
<state relative-caret-position="-872">
|
|
||||||
<caret line="7" column="6" lean-forward="true" selection-start-line="7" selection-start-column="6" selection-end-line="7" selection-end-column="6" />
|
|
||||||
</state>
|
|
||||||
</provider>
|
|
||||||
</entry>
|
|
||||||
<entry file="file://$PROJECT_DIR$/src/TaipanShop.java">
|
|
||||||
<provider selected="true" editor-type-id="text-editor">
|
|
||||||
<state relative-caret-position="168">
|
|
||||||
<caret line="594" column="42" lean-forward="true" selection-start-line="594" selection-start-column="42" selection-end-line="594" selection-end-column="42" />
|
|
||||||
<folding>
|
|
||||||
<element signature="imports" expanded="true" />
|
|
||||||
</folding>
|
|
||||||
</state>
|
|
||||||
</provider>
|
|
||||||
</entry>
|
|
||||||
<entry file="file://$PROJECT_DIR$/src/Travel.java">
|
<entry file="file://$PROJECT_DIR$/src/Travel.java">
|
||||||
<provider selected="true" editor-type-id="text-editor">
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
<state relative-caret-position="27">
|
<state relative-caret-position="27">
|
||||||
@@ -603,65 +579,49 @@
|
|||||||
</state>
|
</state>
|
||||||
</provider>
|
</provider>
|
||||||
</entry>
|
</entry>
|
||||||
<entry file="file://$PROJECT_DIR$/src/Player.java">
|
<entry file="file://$PROJECT_DIR$/src/ShipWarfare.java">
|
||||||
<provider selected="true" editor-type-id="text-editor">
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
<state relative-caret-position="90">
|
<state relative-caret-position="5025">
|
||||||
<caret line="6" column="29" lean-forward="true" selection-start-line="6" selection-start-column="29" selection-end-line="6" selection-end-column="29" />
|
<caret line="353" column="100" selection-end-line="503" />
|
||||||
|
<folding>
|
||||||
|
<element signature="imports" expanded="true" />
|
||||||
|
</folding>
|
||||||
|
</state>
|
||||||
|
</provider>
|
||||||
|
</entry>
|
||||||
|
<entry file="file://$PROJECT_DIR$/src/ShipWarfareGUI.java">
|
||||||
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
|
<state relative-caret-position="2580">
|
||||||
|
<caret line="172" column="5" selection-start-line="172" selection-start-column="5" selection-end-line="172" selection-end-column="5" />
|
||||||
|
<folding>
|
||||||
|
<element signature="imports" expanded="true" />
|
||||||
|
<element signature="e#1150#1151#0" expanded="true" />
|
||||||
|
<element signature="e#1178#1179#0" expanded="true" />
|
||||||
|
</folding>
|
||||||
</state>
|
</state>
|
||||||
</provider>
|
</provider>
|
||||||
</entry>
|
</entry>
|
||||||
<entry file="file://$PROJECT_DIR$/src/ShopGUI">
|
<entry file="file://$PROJECT_DIR$/src/ShopGUI">
|
||||||
<provider selected="true" editor-type-id="text-editor" />
|
<provider selected="true" editor-type-id="text-editor" />
|
||||||
</entry>
|
</entry>
|
||||||
|
<entry file="file://$PROJECT_DIR$/src/Player.java">
|
||||||
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
|
<state relative-caret-position="135">
|
||||||
|
<caret line="9" column="32" selection-start-line="9" selection-start-column="32" selection-end-line="9" selection-end-column="32" />
|
||||||
|
</state>
|
||||||
|
</provider>
|
||||||
|
</entry>
|
||||||
|
<entry file="file://$PROJECT_DIR$/src/Start.java">
|
||||||
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
|
<state relative-caret-position="15">
|
||||||
|
<caret line="1" column="13" selection-start-line="1" selection-start-column="13" selection-end-line="1" selection-end-column="13" />
|
||||||
|
</state>
|
||||||
|
</provider>
|
||||||
|
</entry>
|
||||||
<entry file="file://$PROJECT_DIR$/src/main.java">
|
<entry file="file://$PROJECT_DIR$/src/main.java">
|
||||||
<provider selected="true" editor-type-id="text-editor">
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
<state relative-caret-position="177">
|
<state relative-caret-position="135">
|
||||||
<caret line="33" column="35" selection-start-line="33" selection-start-column="35" selection-end-line="33" selection-end-column="35" />
|
<caret line="9" column="4" selection-end-line="55" />
|
||||||
</state>
|
|
||||||
</provider>
|
|
||||||
</entry>
|
|
||||||
<entry file="file://$PROJECT_DIR$/src/ShipWarfareGUI.java">
|
|
||||||
<provider selected="true" editor-type-id="text-editor">
|
|
||||||
<state relative-caret-position="2672">
|
|
||||||
<caret line="241" column="31" selection-start-line="241" selection-start-column="31" selection-end-line="241" selection-end-column="31" />
|
|
||||||
<folding>
|
|
||||||
<element signature="imports" expanded="true" />
|
|
||||||
<element signature="e#1178#1179#0" expanded="true" />
|
|
||||||
<element signature="e#5971#5972#0" expanded="true" />
|
|
||||||
<element signature="e#6019#6020#0" expanded="true" />
|
|
||||||
<element signature="e#6052#6053#0" expanded="true" />
|
|
||||||
<element signature="e#6093#6094#0" expanded="true" />
|
|
||||||
<element signature="e#6137#6138#0" expanded="true" />
|
|
||||||
<element signature="e#6175#6176#0" expanded="true" />
|
|
||||||
</folding>
|
|
||||||
</state>
|
|
||||||
</provider>
|
|
||||||
</entry>
|
|
||||||
<entry file="file://$PROJECT_DIR$/src/ShipWarfare.java">
|
|
||||||
<provider selected="true" editor-type-id="text-editor">
|
|
||||||
<state relative-caret-position="-348">
|
|
||||||
<caret line="264" column="40" selection-start-line="264" selection-start-column="40" selection-end-line="264" selection-end-column="40" />
|
|
||||||
<folding>
|
|
||||||
<element signature="imports" expanded="true" />
|
|
||||||
<element signature="e#2604#2605#0" expanded="true" />
|
|
||||||
<element signature="e#2644#2645#0" expanded="true" />
|
|
||||||
<element signature="e#2683#2684#0" expanded="true" />
|
|
||||||
<element signature="e#2721#2722#0" expanded="true" />
|
|
||||||
<element signature="e#2759#2760#0" expanded="true" />
|
|
||||||
<element signature="e#2793#2794#0" expanded="true" />
|
|
||||||
<element signature="e#2837#2838#0" expanded="true" />
|
|
||||||
<element signature="e#2880#2881#0" expanded="true" />
|
|
||||||
<element signature="e#2922#2923#0" expanded="true" />
|
|
||||||
<element signature="e#2963#2964#0" expanded="true" />
|
|
||||||
<element signature="e#2997#2998#0" expanded="true" />
|
|
||||||
<element signature="e#3030#3031#0" expanded="true" />
|
|
||||||
<element signature="e#3067#3068#0" expanded="true" />
|
|
||||||
<element signature="e#3100#3101#0" expanded="true" />
|
|
||||||
<element signature="e#3155#3156#0" expanded="true" />
|
|
||||||
<element signature="e#3201#3202#0" expanded="true" />
|
|
||||||
<element signature="e#7408#7409#0" expanded="true" />
|
|
||||||
<element signature="e#7452#7453#0" expanded="true" />
|
|
||||||
</folding>
|
|
||||||
</state>
|
</state>
|
||||||
</provider>
|
</provider>
|
||||||
</entry>
|
</entry>
|
||||||
|
|||||||
@@ -20,10 +20,12 @@ import javafx.animation.AnimationTimer;
|
|||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
import java.util.Random;
|
import java.util.Random;
|
||||||
|
import java.util.Scanner;
|
||||||
import java.util.concurrent.TimeUnit;
|
import java.util.concurrent.TimeUnit;
|
||||||
|
|
||||||
import static javafx.application.Application.launch;
|
import static javafx.application.Application.launch;
|
||||||
|
|
||||||
|
@SuppressWarnings("Duplicates")
|
||||||
public class ShipWarfareGUI extends Application {
|
public class ShipWarfareGUI extends Application {
|
||||||
|
|
||||||
|
|
||||||
@@ -43,39 +45,231 @@ public class ShipWarfareGUI extends Application {
|
|||||||
launch(args);
|
launch(args);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private int numOfPeasantShips = 0;
|
||||||
|
private int numOfLittyShips = 0;
|
||||||
|
private boolean userAttacks = true;
|
||||||
|
private int startingPeasantShips = 0;
|
||||||
|
private int startingLittyShips = 0;
|
||||||
|
private int howMuchRun = 0;
|
||||||
|
private String pirateName = "Liu Yen";
|
||||||
|
|
||||||
private int counter = 0;
|
/**
|
||||||
|
* Class Constructor that takes in a type player as a parameter
|
||||||
|
* @param player object of the class Player
|
||||||
|
*/
|
||||||
|
public ShipWarfareGUI(Player player) {
|
||||||
|
Player playerDummy = new Player(player);
|
||||||
|
this.player = playerDummy;
|
||||||
|
}
|
||||||
|
|
||||||
/*
|
/**
|
||||||
public boolean destroyPeasantShipsOrEscape(){
|
* setter method for player
|
||||||
int calculateLoot = 0;
|
* @param player object of the class Player
|
||||||
String userStrikes="";
|
*/
|
||||||
|
public void setPlayer(Player player) {
|
||||||
|
Player playerDummy = new Player(player);
|
||||||
|
this.player = playerDummy;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* getter method for obtaining a player object.
|
||||||
|
* @return returns player object
|
||||||
|
*/
|
||||||
|
public Player getPlayer() {
|
||||||
|
Player playerDummy = new Player(player);
|
||||||
|
return playerDummy;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This fleet is easy to defeat as a maximum of 15 ships can run away each volley, they can not tank hits
|
||||||
|
* @throws Exception in case of errors due to the delay
|
||||||
|
*/
|
||||||
|
public void peasantFleetAttack() throws Exception {
|
||||||
|
Scanner userResponse = new Scanner(System.in);
|
||||||
|
setNumOfPeasantShips(numOfShips());
|
||||||
|
|
||||||
|
System.out.printf("By Golly! We have $%,d and are being attacked by %d Merchant ships\nCurrently our ship status is %d%%\n", player.getMoney(), numOfPeasantShips, player.getHP());
|
||||||
|
|
||||||
|
fightOrRunMessage();
|
||||||
|
while (true) {
|
||||||
|
String response = userResponse.nextLine();
|
||||||
|
if (response.equalsIgnoreCase("f")) {
|
||||||
|
userAttacks = true;
|
||||||
|
System.out.println("Ohh, fight ehh?");
|
||||||
|
delayForSeconds(1);
|
||||||
|
boolean winOrLose = destroyPeasantShipsOrEscape();
|
||||||
|
if (winOrLose == true) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
int exitValue = 0;
|
} else if (response.equalsIgnoreCase("r")) {
|
||||||
int chanceOfEnemyRun = 0;
|
if (runFromShips() == false) {
|
||||||
|
System.out.println("Couldn't run away!");
|
||||||
|
if (destroyPeasantShipsOrEscape())
|
||||||
|
break;
|
||||||
|
} else {
|
||||||
|
System.out.println("Phew! Got away safely");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This fleet is difficult to defeat as a maximum of 10 ships can run away each volley, they can tank hits
|
||||||
|
* @throws Exception in case of errors due to the delay
|
||||||
|
*/
|
||||||
|
public void littyFleetAttack() throws Exception {
|
||||||
|
Scanner userResponse = new Scanner(System.in);
|
||||||
|
setNumOfLittyShips(numOfShips());
|
||||||
|
System.out.printf("By Golly! We have $%,d and are being attacked by %d of %s's ships\nCurrently our ship status is %d%%\n", player.getMoney(), numOfLittyShips, pirateName, player.getHP());
|
||||||
|
fightOrRunMessage();
|
||||||
|
while (true) {
|
||||||
|
String response = userResponse.nextLine();
|
||||||
|
if (response.equalsIgnoreCase("f")) {
|
||||||
|
userAttacks = true;
|
||||||
|
System.out.println("Ohh, fight ehh?");
|
||||||
|
boolean winOrLose = destroyLittyShipsOrEscape();
|
||||||
|
if (winOrLose == true) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
} else if (response.equalsIgnoreCase("r")) {
|
||||||
|
if (runFromShips() == false) {
|
||||||
|
System.out.println("Couldn't run away!");
|
||||||
|
if (destroyLittyShipsOrEscape())
|
||||||
|
break;
|
||||||
|
} else {
|
||||||
|
System.out.println("Phew! Got away safely");
|
||||||
|
delayForSeconds(2);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Asks user if they would like to fight or run against ships
|
||||||
|
*/
|
||||||
|
|
||||||
|
public void fightOrRunMessage() {
|
||||||
|
System.out.printf("What do you want to do? Enter \"f\" to fight, and \"r\" to run (we have %d guns)\n", player.getGuns());
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* setter method that takes in an integer as an argument
|
||||||
|
* @param numOfLittyShips the number of ships to be used in the litty fleet attack
|
||||||
|
*/
|
||||||
|
public void setNumOfLittyShips(int numOfLittyShips) {
|
||||||
|
this.numOfLittyShips = numOfLittyShips;
|
||||||
|
startingLittyShips = numOfLittyShips;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* setter method that takes in an integer as an argument
|
||||||
|
* @param numOfPeasantShips the number of ships to be used in the peasant fleet attack
|
||||||
|
*/
|
||||||
|
|
||||||
|
public void setNumOfPeasantShips(int numOfPeasantShips) {
|
||||||
|
this.numOfPeasantShips = numOfPeasantShips;
|
||||||
|
startingPeasantShips = numOfPeasantShips;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The number of ships that attack is based on the amount of money one has on hand
|
||||||
|
* @return the number of ships which will attack
|
||||||
|
*/
|
||||||
|
public int numOfShips() {
|
||||||
|
|
||||||
|
int numOfShipsAttacking = 0;
|
||||||
Random randomValue = new Random();
|
Random randomValue = new Random();
|
||||||
|
|
||||||
|
if (player.getMoney() <= 100000) {
|
||||||
|
//Minimum one ship will attack, maximum 20
|
||||||
|
numOfShipsAttacking = randomValue.nextInt(20) + 1;
|
||||||
|
} else if (player.getMoney() <= 200000) {
|
||||||
|
//Minimum 30 Ships will attack, maximum 70
|
||||||
|
numOfShipsAttacking = randomValue.nextInt(40) + 30;
|
||||||
|
} else if (player.getMoney() <= 500000) {
|
||||||
|
//Minimum 50 ships will attack, maximum 140
|
||||||
|
numOfShipsAttacking = randomValue.nextInt(90) + 50;
|
||||||
|
} else if (player.getMoney() > 1000000) {
|
||||||
|
//Minimum 100 ships will attack, maximum 300 ships
|
||||||
|
numOfShipsAttacking = randomValue.nextInt(3) + 100;
|
||||||
|
}
|
||||||
|
|
||||||
|
return numOfShipsAttacking;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* One in two chance of running away
|
||||||
|
* @return true if the user is allowed to run, false if not, the "default" is false
|
||||||
|
*/
|
||||||
|
|
||||||
|
public boolean runFromShips() {
|
||||||
|
userAttacks = false;
|
||||||
|
Random randomValue = new Random();
|
||||||
|
int runSuccessChance = randomValue.nextInt(2) + 1;
|
||||||
|
if (runSuccessChance == 2) {
|
||||||
|
return true;
|
||||||
|
} else if (runSuccessChance == 1) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The user faces off against the litty ships and either prevails, dies, or runs away
|
||||||
|
* The loot for defeating a litty fleet is much higher than that of a peasant one
|
||||||
|
* @return true if the user wins, loses, or flees, it returns false otherwise
|
||||||
|
* @throws Exception in case of errors due to the
|
||||||
|
*
|
||||||
|
* */
|
||||||
|
public boolean destroyLittyShipsOrEscape() throws Exception {
|
||||||
|
int calculateLoot = 0;
|
||||||
|
int chanceOfEnemyRun = 0;
|
||||||
|
|
||||||
|
|
||||||
|
Scanner userInput = new Scanner(System.in);
|
||||||
|
Random randomValue = new Random();
|
||||||
|
int exitValue = 0;
|
||||||
|
|
||||||
//Player volley
|
//Player volley
|
||||||
while (exitValue == 0) {
|
while (exitValue == 0) {
|
||||||
if (player.getGuns() > 0) {
|
if (player.getGuns() > 0) {
|
||||||
|
|
||||||
for (int j = 0; j < player.getGuns(); j++) {
|
for (int j = 0; j < player.getGuns(); j++) {
|
||||||
if (shipWarfare.isUserAttacks() == true) {
|
if (userAttacks == true) {
|
||||||
int hitOrMiss = randomValue.nextInt(2) + 1;
|
int hitOrMiss = randomValue.nextInt(3) + 1;
|
||||||
if (hitOrMiss == 2) {
|
if (hitOrMiss == 1) {
|
||||||
shipWarfare.setNumOfPeasantShips(shipWarfare.getNumOfPeasantShips()-1);
|
numOfLittyShips--;
|
||||||
|
if (numOfLittyShips <= 0) {
|
||||||
if (shipWarfare.getNumOfPeasantShips() <= 0) {
|
|
||||||
exitValue = 1;
|
exitValue = 1;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
userStrikes+= "Got eem\n";
|
|
||||||
System.out.println("Got eem");
|
System.out.println("Got eem");
|
||||||
delayForSeconds(1);
|
delayForSeconds(1);
|
||||||
} else {
|
} else if (hitOrMiss == 2) {
|
||||||
System.out.printf("ARRG! We missed %s\n", player.getName());
|
System.out.printf("ARRG! We missed %s\n", player.getName());
|
||||||
delayForSeconds(1);
|
delayForSeconds(1);
|
||||||
|
} else {
|
||||||
|
System.out.println("Darn! Their fleet tanked our attack");
|
||||||
|
delayForSeconds(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -83,38 +277,167 @@ public class ShipWarfareGUI extends Application {
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
} else {
|
||||||
|
System.out.printf("%s! We don't have any GUNS!!!!\n",player.getName());
|
||||||
|
delayForSeconds(1);
|
||||||
|
}
|
||||||
|
|
||||||
label0.setText(userStrikes);
|
|
||||||
|
if (numOfLittyShips <= 0) {
|
||||||
|
exitValue = 1;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (player.getGuns() > 0) {
|
||||||
|
if (chanceOfEnemyRun == 2) {
|
||||||
|
chanceOfEnemyRun = randomValue.nextInt(2) + 1;
|
||||||
|
howMuchRun = randomValue.nextInt(10) + 1;
|
||||||
|
if (howMuchRun != 0 && howMuchRun < numOfLittyShips) {
|
||||||
|
|
||||||
|
|
||||||
|
setNumOfLittyShips(numOfLittyShips - howMuchRun);
|
||||||
|
if (userAttacks == true) {
|
||||||
|
System.out.printf("Cowards! %d ships ran away %s!\n", howMuchRun, player.getName());
|
||||||
|
} else {
|
||||||
|
System.out.printf("Escaped %d of them!\n", howMuchRun);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
System.out.printf("%d ships remaining\n", numOfLittyShips);
|
||||||
|
System.out.println("Oh no, they are taking the offensive!");
|
||||||
|
delayForSeconds(1);
|
||||||
|
//Computer volley
|
||||||
|
int takeGunChance = randomValue.nextInt(4) + 1;
|
||||||
|
if (takeGunChance == 1 && player.getGuns() > 0) {
|
||||||
|
player.setGuns(player.getGuns() - 1);
|
||||||
|
System.out.println("Dang it! They destroyed one of our guns");
|
||||||
|
} else {
|
||||||
|
player.setHP(player.getHP() - (1 + randomValue.nextInt(15)));
|
||||||
|
}
|
||||||
|
if (player.getHP() <= 0) {
|
||||||
|
exitValue = 2;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
System.out.printf("EEK, our current ship status is %d%% \n", player.getHP());
|
||||||
|
delayForSeconds(1);
|
||||||
|
if (userAttacks == false) {
|
||||||
|
userAttacks = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
System.out.printf("Shall we continue to fight? Enter \"f\" to fight, and \"r\" to run (We have %d gun(s) left)\n", player.getGuns());
|
||||||
|
|
||||||
|
String response = userInput.nextLine();
|
||||||
|
if (response.equalsIgnoreCase("r")) {
|
||||||
|
if (runFromShips() == false) {
|
||||||
|
System.out.println("Couldn't run away");
|
||||||
|
delayForSeconds(1);
|
||||||
|
} else {
|
||||||
|
System.out.println("Phew! Got away safely");
|
||||||
|
delayForSeconds(2);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if (exitValue == 1) {
|
||||||
|
System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d%% ship status\n", player.getHP());
|
||||||
|
delayForSeconds(1);
|
||||||
|
calculateLoot = (randomValue.nextInt(startingLittyShips) + startingLittyShips) * 300;
|
||||||
|
player.setMoney(player.getMoney() + calculateLoot);
|
||||||
|
System.out.printf("We got $%,d!\n", calculateLoot);
|
||||||
|
delayForSeconds(2);
|
||||||
|
return true;
|
||||||
|
} else if (exitValue == 2) {
|
||||||
|
player.gameOver();
|
||||||
|
|
||||||
|
return true;
|
||||||
|
} else if (exitValue == 3) {
|
||||||
|
System.out.printf("We made it out at %d%% ship status!\n", player.getHP());
|
||||||
|
delayForSeconds(2);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The user faces off against the peasant ships and either prevails, dies, or runs away
|
||||||
|
* @return true if the user wins, loses, or flees, it returns false otherwise
|
||||||
|
* @throws Exception in case of errors due to the delay
|
||||||
|
*/
|
||||||
|
|
||||||
|
public boolean destroyPeasantShipsOrEscape() throws Exception {
|
||||||
|
int calculateLoot = 0;
|
||||||
|
int chanceOfEnemyRun = 0;
|
||||||
|
int hitCounter=0;
|
||||||
|
int missCounter=0;
|
||||||
|
|
||||||
|
|
||||||
|
Scanner userInput = new Scanner(System.in);
|
||||||
|
Random randomValue = new Random();
|
||||||
|
int exitValue = 0;
|
||||||
|
|
||||||
|
//Player volley
|
||||||
|
while (exitValue == 0) {
|
||||||
|
if (player.getGuns() > 0) {
|
||||||
|
|
||||||
|
for (int j = 0; j < player.getGuns(); j++) {
|
||||||
|
if (userAttacks == true) {
|
||||||
|
int hitOrMiss = randomValue.nextInt(2) + 1;
|
||||||
|
if (hitOrMiss == 2) {
|
||||||
|
numOfPeasantShips--;
|
||||||
|
if (numOfPeasantShips <= 0) {
|
||||||
|
exitValue = 1;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
hitCounter++;
|
||||||
|
delayForSeconds(1);
|
||||||
|
} else {
|
||||||
|
missCounter++;
|
||||||
|
delayForSeconds(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
} else {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
label1.setText(String.format("Report:\nShips we hit: %d\nShots missed: %d", hitCounter,missCounter));
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
System.out.printf("%s! We don't have any GUNS!!!!\n", player.getName());
|
label1.setText("We don't have any guns!!!");
|
||||||
delayForSeconds(1);
|
delayForSeconds(1);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
if (shipWarfare.getNumOfPeasantShips() <= 0) {
|
if (numOfPeasantShips <= 0) {
|
||||||
exitValue = 1;
|
exitValue = 1;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if (player.getGuns() > 0) {
|
if (player.getGuns() > 0) {
|
||||||
chanceOfEnemyRun = randomValue.nextInt(2) + 1;
|
chanceOfEnemyRun = randomValue.nextInt(2) + 1;
|
||||||
if (chanceOfEnemyRun == 2) {
|
if (chanceOfEnemyRun == 2) {
|
||||||
shipWarfare.setHowMuchRun(randomValue.nextInt(15) + 1);
|
howMuchRun = randomValue.nextInt(15) + 1;
|
||||||
if (shipWarfare.getHowMuchRun() != 0 && shipWarfare.getHowMuchRun() < shipWarfare.getHowMuchRun()) {
|
if (howMuchRun != 0 && howMuchRun < numOfPeasantShips) {
|
||||||
|
|
||||||
|
|
||||||
shipWarfare.setNumOfPeasantShips(shipWarfare.getNumOfPeasantShips() - shipWarfare.getHowMuchRun());
|
setNumOfPeasantShips(numOfPeasantShips - howMuchRun);
|
||||||
if (shipWarfare.isUserAttacks() == true) {
|
if (userAttacks == true) {
|
||||||
System.out.printf("Ahhh, %d ships ran away %s!\n", shipWarfare.getHowMuchRun(), player.getName());
|
System.out.printf("Ahhh, %d ships ran away %s!\n", howMuchRun, player.getName());
|
||||||
} else {
|
} else {
|
||||||
System.out.printf("Escaped %d of them!\n", shipWarfare.getHowMuchRun());
|
System.out.printf("Escaped %d of them!\n", howMuchRun);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
System.out.printf("%d ships remaining\n", shipWarfare.getNumOfPeasantShips());
|
System.out.printf("%d ships remaining\n", numOfPeasantShips);
|
||||||
delayForSeconds(1);
|
delayForSeconds(1);
|
||||||
System.out.println("Oh no, they are taking the offensive!");
|
System.out.println("Oh no, they are taking the offensive!");
|
||||||
delayForSeconds(1);
|
delayForSeconds(1);
|
||||||
@@ -132,14 +455,15 @@ public class ShipWarfareGUI extends Application {
|
|||||||
}
|
}
|
||||||
System.out.printf("EEK, our current ship status is %d%% \n", player.getHP());
|
System.out.printf("EEK, our current ship status is %d%% \n", player.getHP());
|
||||||
delayForSeconds(1);
|
delayForSeconds(1);
|
||||||
if (shipWarfare.isUserAttacks() == false) {
|
if (userAttacks == false) {
|
||||||
shipWarfare.setUserAttacks() = true;
|
userAttacks = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
System.out.printf("Shall we continue to fight? Enter \"f\" to fight, and \"r\" to run (We have %d gun(s) left)\n", player.getGuns());
|
System.out.printf("Shall we continue to fight? Enter \"f\" to fight, and \"r\" to run (We have %d gun(s) left)\n", player.getGuns());
|
||||||
|
|
||||||
|
String response = userInput.nextLine();
|
||||||
if (response.equalsIgnoreCase("r")) {
|
if (response.equalsIgnoreCase("r")) {
|
||||||
if (shipWarfare.runFromShips() == false) {
|
if (runFromShips() == false) {
|
||||||
System.out.println("Couldn't run away");
|
System.out.println("Couldn't run away");
|
||||||
} else {
|
} else {
|
||||||
exitValue = 3;
|
exitValue = 3;
|
||||||
@@ -154,7 +478,7 @@ public class ShipWarfareGUI extends Application {
|
|||||||
if (exitValue == 1) {
|
if (exitValue == 1) {
|
||||||
System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d%% ship status\n", player.getHP());
|
System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d%% ship status\n", player.getHP());
|
||||||
delayForSeconds(1);
|
delayForSeconds(1);
|
||||||
calculateLoot = (randomValue.nextInt(shipWarfare.getStartingPeasantShips()) + shipWarfare.getStartingPeasantShips()) * 100;
|
calculateLoot = (randomValue.nextInt(startingPeasantShips) + startingPeasantShips) * 100;
|
||||||
player.setMoney(player.getMoney() + calculateLoot);
|
player.setMoney(player.getMoney() + calculateLoot);
|
||||||
System.out.printf("We got $%,d!", calculateLoot);
|
System.out.printf("We got $%,d!", calculateLoot);
|
||||||
delayForSeconds(2);
|
delayForSeconds(2);
|
||||||
@@ -171,10 +495,20 @@ public class ShipWarfareGUI extends Application {
|
|||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//Main G
|
||||||
|
private int counter = 0;
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* delays for a specific amount of seconds, takes an integer as an argument
|
||||||
|
* @param num the seconds to delay
|
||||||
|
* @throws Exception in case of errors due to the delay
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public void delayForSeconds(int num) {
|
public void delayForSeconds(int num) {
|
||||||
try {
|
try {
|
||||||
TimeUnit.SECONDS.sleep(num);
|
TimeUnit.SECONDS.sleep(num);
|
||||||
@@ -184,13 +518,7 @@ public class ShipWarfareGUI extends Application {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public void setPlayer(Player player) {
|
|
||||||
this.player = new Player(player);
|
|
||||||
}
|
|
||||||
|
|
||||||
public Player getPlayer() {
|
|
||||||
return new Player(player);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setLabel1(String sysOut) {
|
public void setLabel1(String sysOut) {
|
||||||
label1.setText(sysOut);
|
label1.setText(sysOut);
|
||||||
@@ -266,11 +594,11 @@ public class ShipWarfareGUI extends Application {
|
|||||||
vBox.getChildren().add(label);
|
vBox.getChildren().add(label);
|
||||||
vBox0.getChildren().add(label0);
|
vBox0.getChildren().add(label0);
|
||||||
vBox.getChildren().add(vBox0);
|
vBox.getChildren().add(vBox0);
|
||||||
|
int calculateLoot = 0;
|
||||||
|
int chanceOfEnemyRun = 0;
|
||||||
|
|
||||||
|
|
||||||
ShipWarfareGUI ship = new ShipWarfareGUI();
|
//label1.setText(String.format("By Golly! We have $%,d and are being attacked by %d Merchant ships\nCurrently our ship status is %d%%\n", player.getMoney(), shipWarfare.getNumOfPeasantShips(), player.getHP()));
|
||||||
|
|
||||||
label1.setText(String.format("By Golly! We have $%,d and are being attacked by %d Merchant ships\nCurrently our ship status is %d%%\n", player.getMoney(), shipWarfare.getNumOfPeasantShips(), player.getHP()));
|
|
||||||
label.setText("What would you like to do?");
|
label.setText("What would you like to do?");
|
||||||
|
|
||||||
|
|
||||||
@@ -280,19 +608,51 @@ public class ShipWarfareGUI extends Application {
|
|||||||
public void handle(ActionEvent event) {
|
public void handle(ActionEvent event) {
|
||||||
counter++;
|
counter++;
|
||||||
if (counter == 1) {
|
if (counter == 1) {
|
||||||
int calculateLoot = 0;
|
|
||||||
int chanceOfEnemyRun = 0;
|
|
||||||
label.setText("Ohh, Fight ehh?");
|
label.setText("Ohh, Fight ehh?");
|
||||||
|
|
||||||
|
int hitCounter=0;
|
||||||
|
int missCounter=0;
|
||||||
|
|
||||||
|
Random randomValue = new Random();
|
||||||
|
int exitValue = 0;
|
||||||
|
while (exitValue == 0) {
|
||||||
|
if (player.getGuns() > 0) {
|
||||||
|
|
||||||
|
for (int j = 0; j < player.getGuns(); j++) {
|
||||||
|
if (userAttacks == true) {
|
||||||
|
int hitOrMiss = randomValue.nextInt(2) + 1;
|
||||||
|
if (hitOrMiss == 2) {
|
||||||
|
numOfPeasantShips--;
|
||||||
|
if (numOfPeasantShips <= 0) {
|
||||||
|
exitValue = 1;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
hitCounter++;
|
||||||
|
delayForSeconds(1);
|
||||||
|
} else {
|
||||||
|
missCounter++;
|
||||||
|
delayForSeconds(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
} else {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
label1.setText(String.format("Report:\nShips we hit: %d\nShots missed: %d", hitCounter, missCounter));
|
||||||
|
} else {
|
||||||
|
label1.setText("We don't have any guns!!!");
|
||||||
|
delayForSeconds(1);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
label0.setText("Got eem");
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
if (counter == 2) {
|
if (counter == 2) {
|
||||||
System.out.println("You pressed the button.");
|
System.out.println("You pressed the button twice.");
|
||||||
button1.setVisible(false);
|
button1.setVisible(false);
|
||||||
button2.setVisible(false);
|
button2.setVisible(false);
|
||||||
button1.setDisable(true);
|
button1.setDisable(true);
|
||||||
@@ -309,9 +669,10 @@ public class ShipWarfareGUI extends Application {
|
|||||||
if (counter == 1) {
|
if (counter == 1) {
|
||||||
label1.setText("Ohh, Run ehh?");
|
label1.setText("Ohh, Run ehh?");
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
if (counter == 2) {
|
if (counter == 2) {
|
||||||
System.out.println("You pressed the button.");
|
System.out.println("You pressed the button twice.");
|
||||||
button1.setVisible(false);
|
button1.setVisible(false);
|
||||||
button2.setVisible(false);
|
button2.setVisible(false);
|
||||||
button1.setDisable(true);
|
button1.setDisable(true);
|
||||||
|
|||||||
Reference in New Issue
Block a user