From 80102eabee572b179eda7e3ea59897baa82e7e74 Mon Sep 17 00:00:00 2001
From: KahootChampion
Date: Sat, 9 Mar 2019 20:03:51 -0700
Subject: [PATCH] Please find error
---
.idea/workspace.xml | 230 +++++++++-----------
src/ShipWarfareGUI.java | 451 ++++++++++++++++++++++++++++++++++++----
2 files changed, 501 insertions(+), 180 deletions(-)
diff --git a/.idea/workspace.xml b/.idea/workspace.xml
index ff3eb52..3bc1b50 100644
--- a/.idea/workspace.xml
+++ b/.idea/workspace.xml
@@ -3,13 +3,10 @@
-
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+
@@ -19,39 +16,12 @@
-
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@@ -60,22 +30,35 @@
-
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@@ -84,8 +67,8 @@
-
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+
+
@@ -101,8 +84,6 @@
- travel
- notDone
GetGuns
set
TaipanShop
@@ -131,6 +112,8 @@
litty
userAttacks
numOfLittyShips
+ delay
+ Hp
HP
@@ -154,8 +137,8 @@
-
+
@@ -172,6 +155,7 @@
+
@@ -189,14 +173,13 @@
-
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@@ -216,7 +199,7 @@
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@@ -261,8 +244,8 @@
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@@ -291,6 +274,11 @@
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1550458470138
@@ -397,17 +385,31 @@
1552181324520
-
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+ 1552181613507
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+ 1552181613507
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+ 1552181667375
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+ 1552181667376
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@@ -520,7 +522,9 @@
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@@ -562,37 +566,9 @@
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@@ -603,65 +579,49 @@
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diff --git a/src/ShipWarfareGUI.java b/src/ShipWarfareGUI.java
index d73ad99..cf7323c 100644
--- a/src/ShipWarfareGUI.java
+++ b/src/ShipWarfareGUI.java
@@ -20,10 +20,12 @@ import javafx.animation.AnimationTimer;
import java.util.ArrayList;
import java.util.Random;
+import java.util.Scanner;
import java.util.concurrent.TimeUnit;
import static javafx.application.Application.launch;
+@SuppressWarnings("Duplicates")
public class ShipWarfareGUI extends Application {
@@ -43,39 +45,231 @@ public class ShipWarfareGUI extends Application {
launch(args);
}
+ private int numOfPeasantShips = 0;
+ private int numOfLittyShips = 0;
+ private boolean userAttacks = true;
+ private int startingPeasantShips = 0;
+ private int startingLittyShips = 0;
+ private int howMuchRun = 0;
+ private String pirateName = "Liu Yen";
- private int counter = 0;
+ /**
+ * Class Constructor that takes in a type player as a parameter
+ * @param player object of the class Player
+ */
+ public ShipWarfareGUI(Player player) {
+ Player playerDummy = new Player(player);
+ this.player = playerDummy;
+ }
-/*
- public boolean destroyPeasantShipsOrEscape(){
- int calculateLoot = 0;
- String userStrikes="";
+ /**
+ * setter method for player
+ * @param player object of the class Player
+ */
+ public void setPlayer(Player player) {
+ Player playerDummy = new Player(player);
+ this.player = playerDummy;
+ }
+
+ /**
+ * getter method for obtaining a player object.
+ * @return returns player object
+ */
+ public Player getPlayer() {
+ Player playerDummy = new Player(player);
+ return playerDummy;
+ }
+
+ /**
+ * This fleet is easy to defeat as a maximum of 15 ships can run away each volley, they can not tank hits
+ * @throws Exception in case of errors due to the delay
+ */
+ public void peasantFleetAttack() throws Exception {
+ Scanner userResponse = new Scanner(System.in);
+ setNumOfPeasantShips(numOfShips());
+
+ System.out.printf("By Golly! We have $%,d and are being attacked by %d Merchant ships\nCurrently our ship status is %d%%\n", player.getMoney(), numOfPeasantShips, player.getHP());
+
+ fightOrRunMessage();
+ while (true) {
+ String response = userResponse.nextLine();
+ if (response.equalsIgnoreCase("f")) {
+ userAttacks = true;
+ System.out.println("Ohh, fight ehh?");
+ delayForSeconds(1);
+ boolean winOrLose = destroyPeasantShipsOrEscape();
+ if (winOrLose == true) {
+ break;
+ }
- int exitValue = 0;
- int chanceOfEnemyRun = 0;
+ } else if (response.equalsIgnoreCase("r")) {
+ if (runFromShips() == false) {
+ System.out.println("Couldn't run away!");
+ if (destroyPeasantShipsOrEscape())
+ break;
+ } else {
+ System.out.println("Phew! Got away safely");
+ break;
+ }
+
+ }
+
+ }
+
+
+ }
+
+ /**
+ * This fleet is difficult to defeat as a maximum of 10 ships can run away each volley, they can tank hits
+ * @throws Exception in case of errors due to the delay
+ */
+ public void littyFleetAttack() throws Exception {
+ Scanner userResponse = new Scanner(System.in);
+ setNumOfLittyShips(numOfShips());
+ System.out.printf("By Golly! We have $%,d and are being attacked by %d of %s's ships\nCurrently our ship status is %d%%\n", player.getMoney(), numOfLittyShips, pirateName, player.getHP());
+ fightOrRunMessage();
+ while (true) {
+ String response = userResponse.nextLine();
+ if (response.equalsIgnoreCase("f")) {
+ userAttacks = true;
+ System.out.println("Ohh, fight ehh?");
+ boolean winOrLose = destroyLittyShipsOrEscape();
+ if (winOrLose == true) {
+ break;
+ }
+
+
+ } else if (response.equalsIgnoreCase("r")) {
+ if (runFromShips() == false) {
+ System.out.println("Couldn't run away!");
+ if (destroyLittyShipsOrEscape())
+ break;
+ } else {
+ System.out.println("Phew! Got away safely");
+ delayForSeconds(2);
+ break;
+ }
+
+ }
+
+ }
+
+
+ }
+
+ /**
+ * Asks user if they would like to fight or run against ships
+ */
+
+ public void fightOrRunMessage() {
+ System.out.printf("What do you want to do? Enter \"f\" to fight, and \"r\" to run (we have %d guns)\n", player.getGuns());
+
+ }
+
+ /**
+ * setter method that takes in an integer as an argument
+ * @param numOfLittyShips the number of ships to be used in the litty fleet attack
+ */
+ public void setNumOfLittyShips(int numOfLittyShips) {
+ this.numOfLittyShips = numOfLittyShips;
+ startingLittyShips = numOfLittyShips;
+
+ }
+
+ /**
+ * setter method that takes in an integer as an argument
+ * @param numOfPeasantShips the number of ships to be used in the peasant fleet attack
+ */
+
+ public void setNumOfPeasantShips(int numOfPeasantShips) {
+ this.numOfPeasantShips = numOfPeasantShips;
+ startingPeasantShips = numOfPeasantShips;
+
+ }
+
+
+
+ /**
+ * The number of ships that attack is based on the amount of money one has on hand
+ * @return the number of ships which will attack
+ */
+ public int numOfShips() {
+
+ int numOfShipsAttacking = 0;
Random randomValue = new Random();
+ if (player.getMoney() <= 100000) {
+ //Minimum one ship will attack, maximum 20
+ numOfShipsAttacking = randomValue.nextInt(20) + 1;
+ } else if (player.getMoney() <= 200000) {
+ //Minimum 30 Ships will attack, maximum 70
+ numOfShipsAttacking = randomValue.nextInt(40) + 30;
+ } else if (player.getMoney() <= 500000) {
+ //Minimum 50 ships will attack, maximum 140
+ numOfShipsAttacking = randomValue.nextInt(90) + 50;
+ } else if (player.getMoney() > 1000000) {
+ //Minimum 100 ships will attack, maximum 300 ships
+ numOfShipsAttacking = randomValue.nextInt(3) + 100;
+ }
+
+ return numOfShipsAttacking;
+
+ }
+
+ /**
+ * One in two chance of running away
+ * @return true if the user is allowed to run, false if not, the "default" is false
+ */
+
+ public boolean runFromShips() {
+ userAttacks = false;
+ Random randomValue = new Random();
+ int runSuccessChance = randomValue.nextInt(2) + 1;
+ if (runSuccessChance == 2) {
+ return true;
+ } else if (runSuccessChance == 1) {
+ return false;
+ }
+ return false;
+ }
+
+ /**
+ * The user faces off against the litty ships and either prevails, dies, or runs away
+ * The loot for defeating a litty fleet is much higher than that of a peasant one
+ * @return true if the user wins, loses, or flees, it returns false otherwise
+ * @throws Exception in case of errors due to the
+ *
+ * */
+ public boolean destroyLittyShipsOrEscape() throws Exception {
+ int calculateLoot = 0;
+ int chanceOfEnemyRun = 0;
+
+
+ Scanner userInput = new Scanner(System.in);
+ Random randomValue = new Random();
+ int exitValue = 0;
+
//Player volley
while (exitValue == 0) {
if (player.getGuns() > 0) {
-
for (int j = 0; j < player.getGuns(); j++) {
- if (shipWarfare.isUserAttacks() == true) {
- int hitOrMiss = randomValue.nextInt(2) + 1;
- if (hitOrMiss == 2) {
- shipWarfare.setNumOfPeasantShips(shipWarfare.getNumOfPeasantShips()-1);
-
- if (shipWarfare.getNumOfPeasantShips() <= 0) {
+ if (userAttacks == true) {
+ int hitOrMiss = randomValue.nextInt(3) + 1;
+ if (hitOrMiss == 1) {
+ numOfLittyShips--;
+ if (numOfLittyShips <= 0) {
exitValue = 1;
break;
}
- userStrikes+= "Got eem\n";
System.out.println("Got eem");
delayForSeconds(1);
- } else {
+ } else if (hitOrMiss == 2) {
System.out.printf("ARRG! We missed %s\n", player.getName());
delayForSeconds(1);
+ } else {
+ System.out.println("Darn! Their fleet tanked our attack");
+ delayForSeconds(1);
}
@@ -83,38 +277,167 @@ public class ShipWarfareGUI extends Application {
continue;
}
}
+ } else {
+ System.out.printf("%s! We don't have any GUNS!!!!\n",player.getName());
+ delayForSeconds(1);
+ }
- label0.setText(userStrikes);
+
+ if (numOfLittyShips <= 0) {
+ exitValue = 1;
+ break;
+ }
+ if (player.getGuns() > 0) {
+ if (chanceOfEnemyRun == 2) {
+ chanceOfEnemyRun = randomValue.nextInt(2) + 1;
+ howMuchRun = randomValue.nextInt(10) + 1;
+ if (howMuchRun != 0 && howMuchRun < numOfLittyShips) {
+
+
+ setNumOfLittyShips(numOfLittyShips - howMuchRun);
+ if (userAttacks == true) {
+ System.out.printf("Cowards! %d ships ran away %s!\n", howMuchRun, player.getName());
+ } else {
+ System.out.printf("Escaped %d of them!\n", howMuchRun);
+ }
+ }
+ }
+ }
+
+ System.out.printf("%d ships remaining\n", numOfLittyShips);
+ System.out.println("Oh no, they are taking the offensive!");
+ delayForSeconds(1);
+ //Computer volley
+ int takeGunChance = randomValue.nextInt(4) + 1;
+ if (takeGunChance == 1 && player.getGuns() > 0) {
+ player.setGuns(player.getGuns() - 1);
+ System.out.println("Dang it! They destroyed one of our guns");
+ } else {
+ player.setHP(player.getHP() - (1 + randomValue.nextInt(15)));
+ }
+ if (player.getHP() <= 0) {
+ exitValue = 2;
+ break;
+ }
+ System.out.printf("EEK, our current ship status is %d%% \n", player.getHP());
+ delayForSeconds(1);
+ if (userAttacks == false) {
+ userAttacks = true;
+ }
+
+ System.out.printf("Shall we continue to fight? Enter \"f\" to fight, and \"r\" to run (We have %d gun(s) left)\n", player.getGuns());
+
+ String response = userInput.nextLine();
+ if (response.equalsIgnoreCase("r")) {
+ if (runFromShips() == false) {
+ System.out.println("Couldn't run away");
+ delayForSeconds(1);
+ } else {
+ System.out.println("Phew! Got away safely");
+ delayForSeconds(2);
+ break;
+ }
+ }
+
+
+ }
+
+
+ if (exitValue == 1) {
+ System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d%% ship status\n", player.getHP());
+ delayForSeconds(1);
+ calculateLoot = (randomValue.nextInt(startingLittyShips) + startingLittyShips) * 300;
+ player.setMoney(player.getMoney() + calculateLoot);
+ System.out.printf("We got $%,d!\n", calculateLoot);
+ delayForSeconds(2);
+ return true;
+ } else if (exitValue == 2) {
+ player.gameOver();
+
+ return true;
+ } else if (exitValue == 3) {
+ System.out.printf("We made it out at %d%% ship status!\n", player.getHP());
+ delayForSeconds(2);
+ return true;
+ }
+ return false;
+
+
+ }
+
+ /**
+ * The user faces off against the peasant ships and either prevails, dies, or runs away
+ * @return true if the user wins, loses, or flees, it returns false otherwise
+ * @throws Exception in case of errors due to the delay
+ */
+
+ public boolean destroyPeasantShipsOrEscape() throws Exception {
+ int calculateLoot = 0;
+ int chanceOfEnemyRun = 0;
+ int hitCounter=0;
+ int missCounter=0;
+
+
+ Scanner userInput = new Scanner(System.in);
+ Random randomValue = new Random();
+ int exitValue = 0;
+
+ //Player volley
+ while (exitValue == 0) {
+ if (player.getGuns() > 0) {
+
+ for (int j = 0; j < player.getGuns(); j++) {
+ if (userAttacks == true) {
+ int hitOrMiss = randomValue.nextInt(2) + 1;
+ if (hitOrMiss == 2) {
+ numOfPeasantShips--;
+ if (numOfPeasantShips <= 0) {
+ exitValue = 1;
+ break;
+ }
+ hitCounter++;
+ delayForSeconds(1);
+ } else {
+ missCounter++;
+ delayForSeconds(1);
+ }
+
+
+ } else {
+ continue;
+ }
+ }
+ label1.setText(String.format("Report:\nShips we hit: %d\nShots missed: %d", hitCounter,missCounter));
}
else{
- System.out.printf("%s! We don't have any GUNS!!!!\n", player.getName());
+ label1.setText("We don't have any guns!!!");
delayForSeconds(1);
}
- if (shipWarfare.getNumOfPeasantShips() <= 0) {
+ if (numOfPeasantShips <= 0) {
exitValue = 1;
break;
}
if (player.getGuns() > 0) {
chanceOfEnemyRun = randomValue.nextInt(2) + 1;
if (chanceOfEnemyRun == 2) {
- shipWarfare.setHowMuchRun(randomValue.nextInt(15) + 1);
- if (shipWarfare.getHowMuchRun() != 0 && shipWarfare.getHowMuchRun() < shipWarfare.getHowMuchRun()) {
+ howMuchRun = randomValue.nextInt(15) + 1;
+ if (howMuchRun != 0 && howMuchRun < numOfPeasantShips) {
- shipWarfare.setNumOfPeasantShips(shipWarfare.getNumOfPeasantShips() - shipWarfare.getHowMuchRun());
- if (shipWarfare.isUserAttacks() == true) {
- System.out.printf("Ahhh, %d ships ran away %s!\n", shipWarfare.getHowMuchRun(), player.getName());
+ setNumOfPeasantShips(numOfPeasantShips - howMuchRun);
+ if (userAttacks == true) {
+ System.out.printf("Ahhh, %d ships ran away %s!\n", howMuchRun, player.getName());
} else {
- System.out.printf("Escaped %d of them!\n", shipWarfare.getHowMuchRun());
+ System.out.printf("Escaped %d of them!\n", howMuchRun);
}
}
}
}
- System.out.printf("%d ships remaining\n", shipWarfare.getNumOfPeasantShips());
+ System.out.printf("%d ships remaining\n", numOfPeasantShips);
delayForSeconds(1);
System.out.println("Oh no, they are taking the offensive!");
delayForSeconds(1);
@@ -132,14 +455,15 @@ public class ShipWarfareGUI extends Application {
}
System.out.printf("EEK, our current ship status is %d%% \n", player.getHP());
delayForSeconds(1);
- if (shipWarfare.isUserAttacks() == false) {
- shipWarfare.setUserAttacks() = true;
+ if (userAttacks == false) {
+ userAttacks = true;
}
System.out.printf("Shall we continue to fight? Enter \"f\" to fight, and \"r\" to run (We have %d gun(s) left)\n", player.getGuns());
+ String response = userInput.nextLine();
if (response.equalsIgnoreCase("r")) {
- if (shipWarfare.runFromShips() == false) {
+ if (runFromShips() == false) {
System.out.println("Couldn't run away");
} else {
exitValue = 3;
@@ -154,7 +478,7 @@ public class ShipWarfareGUI extends Application {
if (exitValue == 1) {
System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d%% ship status\n", player.getHP());
delayForSeconds(1);
- calculateLoot = (randomValue.nextInt(shipWarfare.getStartingPeasantShips()) + shipWarfare.getStartingPeasantShips()) * 100;
+ calculateLoot = (randomValue.nextInt(startingPeasantShips) + startingPeasantShips) * 100;
player.setMoney(player.getMoney() + calculateLoot);
System.out.printf("We got $%,d!", calculateLoot);
delayForSeconds(2);
@@ -171,10 +495,20 @@ public class ShipWarfareGUI extends Application {
}
- */
+
+ //Main G
+ private int counter = 0;
+
+
+ /**
+ * delays for a specific amount of seconds, takes an integer as an argument
+ * @param num the seconds to delay
+ * @throws Exception in case of errors due to the delay
+ */
+
public void delayForSeconds(int num) {
try {
TimeUnit.SECONDS.sleep(num);
@@ -184,13 +518,7 @@ public class ShipWarfareGUI extends Application {
}
- public void setPlayer(Player player) {
- this.player = new Player(player);
- }
- public Player getPlayer() {
- return new Player(player);
- }
public void setLabel1(String sysOut) {
label1.setText(sysOut);
@@ -266,11 +594,11 @@ public class ShipWarfareGUI extends Application {
vBox.getChildren().add(label);
vBox0.getChildren().add(label0);
vBox.getChildren().add(vBox0);
+ int calculateLoot = 0;
+ int chanceOfEnemyRun = 0;
- ShipWarfareGUI ship = new ShipWarfareGUI();
-
- label1.setText(String.format("By Golly! We have $%,d and are being attacked by %d Merchant ships\nCurrently our ship status is %d%%\n", player.getMoney(), shipWarfare.getNumOfPeasantShips(), player.getHP()));
+ //label1.setText(String.format("By Golly! We have $%,d and are being attacked by %d Merchant ships\nCurrently our ship status is %d%%\n", player.getMoney(), shipWarfare.getNumOfPeasantShips(), player.getHP()));
label.setText("What would you like to do?");
@@ -280,19 +608,51 @@ public class ShipWarfareGUI extends Application {
public void handle(ActionEvent event) {
counter++;
if (counter == 1) {
- int calculateLoot = 0;
- int chanceOfEnemyRun = 0;
+
label.setText("Ohh, Fight ehh?");
+ int hitCounter=0;
+ int missCounter=0;
+
+ Random randomValue = new Random();
+ int exitValue = 0;
+ while (exitValue == 0) {
+ if (player.getGuns() > 0) {
+
+ for (int j = 0; j < player.getGuns(); j++) {
+ if (userAttacks == true) {
+ int hitOrMiss = randomValue.nextInt(2) + 1;
+ if (hitOrMiss == 2) {
+ numOfPeasantShips--;
+ if (numOfPeasantShips <= 0) {
+ exitValue = 1;
+ break;
+ }
+ hitCounter++;
+ delayForSeconds(1);
+ } else {
+ missCounter++;
+ delayForSeconds(1);
+ }
+ } else {
+ continue;
+ }
+ }
+ label1.setText(String.format("Report:\nShips we hit: %d\nShots missed: %d", hitCounter, missCounter));
+ } else {
+ label1.setText("We don't have any guns!!!");
+ delayForSeconds(1);
+
+ }
+ }
- label0.setText("Got eem");
}
if (counter == 2) {
- System.out.println("You pressed the button.");
+ System.out.println("You pressed the button twice.");
button1.setVisible(false);
button2.setVisible(false);
button1.setDisable(true);
@@ -309,9 +669,10 @@ public class ShipWarfareGUI extends Application {
if (counter == 1) {
label1.setText("Ohh, Run ehh?");
+
}
if (counter == 2) {
- System.out.println("You pressed the button.");
+ System.out.println("You pressed the button twice.");
button1.setVisible(false);
button2.setVisible(false);
button1.setDisable(true);