Please find error
This commit is contained in:
@@ -20,10 +20,12 @@ import javafx.animation.AnimationTimer;
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import java.util.ArrayList;
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import java.util.Random;
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import java.util.Scanner;
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import java.util.concurrent.TimeUnit;
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import static javafx.application.Application.launch;
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@SuppressWarnings("Duplicates")
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public class ShipWarfareGUI extends Application {
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@@ -43,39 +45,231 @@ public class ShipWarfareGUI extends Application {
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launch(args);
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}
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private int numOfPeasantShips = 0;
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private int numOfLittyShips = 0;
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private boolean userAttacks = true;
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private int startingPeasantShips = 0;
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private int startingLittyShips = 0;
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private int howMuchRun = 0;
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private String pirateName = "Liu Yen";
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private int counter = 0;
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/**
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* Class Constructor that takes in a type player as a parameter
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* @param player object of the class Player
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*/
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public ShipWarfareGUI(Player player) {
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Player playerDummy = new Player(player);
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this.player = playerDummy;
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}
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/*
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public boolean destroyPeasantShipsOrEscape(){
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int calculateLoot = 0;
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String userStrikes="";
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/**
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* setter method for player
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* @param player object of the class Player
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*/
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public void setPlayer(Player player) {
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Player playerDummy = new Player(player);
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this.player = playerDummy;
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}
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/**
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* getter method for obtaining a player object.
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* @return returns player object
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*/
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public Player getPlayer() {
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Player playerDummy = new Player(player);
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return playerDummy;
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}
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/**
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* This fleet is easy to defeat as a maximum of 15 ships can run away each volley, they can not tank hits
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* @throws Exception in case of errors due to the delay
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*/
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public void peasantFleetAttack() throws Exception {
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Scanner userResponse = new Scanner(System.in);
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setNumOfPeasantShips(numOfShips());
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System.out.printf("By Golly! We have $%,d and are being attacked by %d Merchant ships\nCurrently our ship status is %d%%\n", player.getMoney(), numOfPeasantShips, player.getHP());
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fightOrRunMessage();
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while (true) {
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String response = userResponse.nextLine();
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if (response.equalsIgnoreCase("f")) {
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userAttacks = true;
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System.out.println("Ohh, fight ehh?");
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delayForSeconds(1);
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boolean winOrLose = destroyPeasantShipsOrEscape();
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if (winOrLose == true) {
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break;
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}
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int exitValue = 0;
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int chanceOfEnemyRun = 0;
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} else if (response.equalsIgnoreCase("r")) {
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if (runFromShips() == false) {
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System.out.println("Couldn't run away!");
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if (destroyPeasantShipsOrEscape())
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break;
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} else {
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System.out.println("Phew! Got away safely");
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break;
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}
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}
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}
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}
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/**
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* This fleet is difficult to defeat as a maximum of 10 ships can run away each volley, they can tank hits
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* @throws Exception in case of errors due to the delay
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*/
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public void littyFleetAttack() throws Exception {
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Scanner userResponse = new Scanner(System.in);
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setNumOfLittyShips(numOfShips());
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System.out.printf("By Golly! We have $%,d and are being attacked by %d of %s's ships\nCurrently our ship status is %d%%\n", player.getMoney(), numOfLittyShips, pirateName, player.getHP());
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fightOrRunMessage();
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while (true) {
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String response = userResponse.nextLine();
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if (response.equalsIgnoreCase("f")) {
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userAttacks = true;
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System.out.println("Ohh, fight ehh?");
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boolean winOrLose = destroyLittyShipsOrEscape();
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if (winOrLose == true) {
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break;
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}
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} else if (response.equalsIgnoreCase("r")) {
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if (runFromShips() == false) {
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System.out.println("Couldn't run away!");
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if (destroyLittyShipsOrEscape())
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break;
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} else {
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System.out.println("Phew! Got away safely");
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delayForSeconds(2);
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break;
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}
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}
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}
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}
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/**
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* Asks user if they would like to fight or run against ships
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*/
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public void fightOrRunMessage() {
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System.out.printf("What do you want to do? Enter \"f\" to fight, and \"r\" to run (we have %d guns)\n", player.getGuns());
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}
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/**
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* setter method that takes in an integer as an argument
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* @param numOfLittyShips the number of ships to be used in the litty fleet attack
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*/
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public void setNumOfLittyShips(int numOfLittyShips) {
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this.numOfLittyShips = numOfLittyShips;
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startingLittyShips = numOfLittyShips;
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}
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/**
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* setter method that takes in an integer as an argument
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* @param numOfPeasantShips the number of ships to be used in the peasant fleet attack
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*/
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public void setNumOfPeasantShips(int numOfPeasantShips) {
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this.numOfPeasantShips = numOfPeasantShips;
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startingPeasantShips = numOfPeasantShips;
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}
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/**
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* The number of ships that attack is based on the amount of money one has on hand
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* @return the number of ships which will attack
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*/
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public int numOfShips() {
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int numOfShipsAttacking = 0;
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Random randomValue = new Random();
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if (player.getMoney() <= 100000) {
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//Minimum one ship will attack, maximum 20
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numOfShipsAttacking = randomValue.nextInt(20) + 1;
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} else if (player.getMoney() <= 200000) {
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//Minimum 30 Ships will attack, maximum 70
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numOfShipsAttacking = randomValue.nextInt(40) + 30;
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} else if (player.getMoney() <= 500000) {
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//Minimum 50 ships will attack, maximum 140
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numOfShipsAttacking = randomValue.nextInt(90) + 50;
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} else if (player.getMoney() > 1000000) {
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//Minimum 100 ships will attack, maximum 300 ships
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numOfShipsAttacking = randomValue.nextInt(3) + 100;
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}
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return numOfShipsAttacking;
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}
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/**
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* One in two chance of running away
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* @return true if the user is allowed to run, false if not, the "default" is false
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*/
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public boolean runFromShips() {
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userAttacks = false;
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Random randomValue = new Random();
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int runSuccessChance = randomValue.nextInt(2) + 1;
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if (runSuccessChance == 2) {
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return true;
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} else if (runSuccessChance == 1) {
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return false;
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}
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return false;
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}
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/**
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* The user faces off against the litty ships and either prevails, dies, or runs away
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* The loot for defeating a litty fleet is much higher than that of a peasant one
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* @return true if the user wins, loses, or flees, it returns false otherwise
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* @throws Exception in case of errors due to the
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*
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* */
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public boolean destroyLittyShipsOrEscape() throws Exception {
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int calculateLoot = 0;
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int chanceOfEnemyRun = 0;
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Scanner userInput = new Scanner(System.in);
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Random randomValue = new Random();
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int exitValue = 0;
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//Player volley
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while (exitValue == 0) {
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if (player.getGuns() > 0) {
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for (int j = 0; j < player.getGuns(); j++) {
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if (shipWarfare.isUserAttacks() == true) {
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int hitOrMiss = randomValue.nextInt(2) + 1;
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if (hitOrMiss == 2) {
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shipWarfare.setNumOfPeasantShips(shipWarfare.getNumOfPeasantShips()-1);
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if (shipWarfare.getNumOfPeasantShips() <= 0) {
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if (userAttacks == true) {
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int hitOrMiss = randomValue.nextInt(3) + 1;
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if (hitOrMiss == 1) {
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numOfLittyShips--;
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if (numOfLittyShips <= 0) {
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exitValue = 1;
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break;
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}
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userStrikes+= "Got eem\n";
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System.out.println("Got eem");
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delayForSeconds(1);
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} else {
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} else if (hitOrMiss == 2) {
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System.out.printf("ARRG! We missed %s\n", player.getName());
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delayForSeconds(1);
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} else {
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System.out.println("Darn! Their fleet tanked our attack");
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delayForSeconds(1);
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}
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@@ -83,38 +277,167 @@ public class ShipWarfareGUI extends Application {
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continue;
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}
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}
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} else {
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System.out.printf("%s! We don't have any GUNS!!!!\n",player.getName());
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delayForSeconds(1);
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}
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label0.setText(userStrikes);
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if (numOfLittyShips <= 0) {
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exitValue = 1;
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break;
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}
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if (player.getGuns() > 0) {
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if (chanceOfEnemyRun == 2) {
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chanceOfEnemyRun = randomValue.nextInt(2) + 1;
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howMuchRun = randomValue.nextInt(10) + 1;
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if (howMuchRun != 0 && howMuchRun < numOfLittyShips) {
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setNumOfLittyShips(numOfLittyShips - howMuchRun);
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if (userAttacks == true) {
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System.out.printf("Cowards! %d ships ran away %s!\n", howMuchRun, player.getName());
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} else {
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System.out.printf("Escaped %d of them!\n", howMuchRun);
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}
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}
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}
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}
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System.out.printf("%d ships remaining\n", numOfLittyShips);
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System.out.println("Oh no, they are taking the offensive!");
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delayForSeconds(1);
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//Computer volley
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int takeGunChance = randomValue.nextInt(4) + 1;
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if (takeGunChance == 1 && player.getGuns() > 0) {
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player.setGuns(player.getGuns() - 1);
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System.out.println("Dang it! They destroyed one of our guns");
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} else {
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player.setHP(player.getHP() - (1 + randomValue.nextInt(15)));
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}
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if (player.getHP() <= 0) {
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exitValue = 2;
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break;
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}
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System.out.printf("EEK, our current ship status is %d%% \n", player.getHP());
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delayForSeconds(1);
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if (userAttacks == false) {
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userAttacks = true;
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}
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System.out.printf("Shall we continue to fight? Enter \"f\" to fight, and \"r\" to run (We have %d gun(s) left)\n", player.getGuns());
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String response = userInput.nextLine();
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if (response.equalsIgnoreCase("r")) {
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if (runFromShips() == false) {
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System.out.println("Couldn't run away");
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delayForSeconds(1);
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} else {
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System.out.println("Phew! Got away safely");
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delayForSeconds(2);
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break;
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}
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}
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}
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if (exitValue == 1) {
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System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d%% ship status\n", player.getHP());
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delayForSeconds(1);
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calculateLoot = (randomValue.nextInt(startingLittyShips) + startingLittyShips) * 300;
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player.setMoney(player.getMoney() + calculateLoot);
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System.out.printf("We got $%,d!\n", calculateLoot);
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delayForSeconds(2);
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return true;
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} else if (exitValue == 2) {
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player.gameOver();
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return true;
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} else if (exitValue == 3) {
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System.out.printf("We made it out at %d%% ship status!\n", player.getHP());
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delayForSeconds(2);
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return true;
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}
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return false;
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}
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/**
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* The user faces off against the peasant ships and either prevails, dies, or runs away
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* @return true if the user wins, loses, or flees, it returns false otherwise
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* @throws Exception in case of errors due to the delay
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*/
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public boolean destroyPeasantShipsOrEscape() throws Exception {
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int calculateLoot = 0;
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int chanceOfEnemyRun = 0;
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int hitCounter=0;
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int missCounter=0;
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Scanner userInput = new Scanner(System.in);
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Random randomValue = new Random();
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int exitValue = 0;
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//Player volley
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while (exitValue == 0) {
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if (player.getGuns() > 0) {
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for (int j = 0; j < player.getGuns(); j++) {
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if (userAttacks == true) {
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int hitOrMiss = randomValue.nextInt(2) + 1;
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if (hitOrMiss == 2) {
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numOfPeasantShips--;
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if (numOfPeasantShips <= 0) {
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exitValue = 1;
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break;
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}
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hitCounter++;
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delayForSeconds(1);
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} else {
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missCounter++;
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delayForSeconds(1);
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}
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} else {
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continue;
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}
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}
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label1.setText(String.format("Report:\nShips we hit: %d\nShots missed: %d", hitCounter,missCounter));
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}
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else{
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System.out.printf("%s! We don't have any GUNS!!!!\n", player.getName());
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label1.setText("We don't have any guns!!!");
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delayForSeconds(1);
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}
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if (shipWarfare.getNumOfPeasantShips() <= 0) {
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if (numOfPeasantShips <= 0) {
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exitValue = 1;
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break;
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}
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if (player.getGuns() > 0) {
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chanceOfEnemyRun = randomValue.nextInt(2) + 1;
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if (chanceOfEnemyRun == 2) {
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shipWarfare.setHowMuchRun(randomValue.nextInt(15) + 1);
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if (shipWarfare.getHowMuchRun() != 0 && shipWarfare.getHowMuchRun() < shipWarfare.getHowMuchRun()) {
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howMuchRun = randomValue.nextInt(15) + 1;
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if (howMuchRun != 0 && howMuchRun < numOfPeasantShips) {
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shipWarfare.setNumOfPeasantShips(shipWarfare.getNumOfPeasantShips() - shipWarfare.getHowMuchRun());
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if (shipWarfare.isUserAttacks() == true) {
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System.out.printf("Ahhh, %d ships ran away %s!\n", shipWarfare.getHowMuchRun(), player.getName());
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setNumOfPeasantShips(numOfPeasantShips - howMuchRun);
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if (userAttacks == true) {
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System.out.printf("Ahhh, %d ships ran away %s!\n", howMuchRun, player.getName());
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} else {
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System.out.printf("Escaped %d of them!\n", shipWarfare.getHowMuchRun());
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System.out.printf("Escaped %d of them!\n", howMuchRun);
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}
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}
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}
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}
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System.out.printf("%d ships remaining\n", shipWarfare.getNumOfPeasantShips());
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System.out.printf("%d ships remaining\n", numOfPeasantShips);
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delayForSeconds(1);
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System.out.println("Oh no, they are taking the offensive!");
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delayForSeconds(1);
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@@ -132,14 +455,15 @@ public class ShipWarfareGUI extends Application {
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}
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System.out.printf("EEK, our current ship status is %d%% \n", player.getHP());
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delayForSeconds(1);
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if (shipWarfare.isUserAttacks() == false) {
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shipWarfare.setUserAttacks() = true;
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if (userAttacks == false) {
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userAttacks = true;
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}
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System.out.printf("Shall we continue to fight? Enter \"f\" to fight, and \"r\" to run (We have %d gun(s) left)\n", player.getGuns());
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String response = userInput.nextLine();
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if (response.equalsIgnoreCase("r")) {
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if (shipWarfare.runFromShips() == false) {
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if (runFromShips() == false) {
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System.out.println("Couldn't run away");
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} else {
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exitValue = 3;
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@@ -154,7 +478,7 @@ public class ShipWarfareGUI extends Application {
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if (exitValue == 1) {
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System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d%% ship status\n", player.getHP());
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delayForSeconds(1);
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calculateLoot = (randomValue.nextInt(shipWarfare.getStartingPeasantShips()) + shipWarfare.getStartingPeasantShips()) * 100;
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calculateLoot = (randomValue.nextInt(startingPeasantShips) + startingPeasantShips) * 100;
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player.setMoney(player.getMoney() + calculateLoot);
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System.out.printf("We got $%,d!", calculateLoot);
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delayForSeconds(2);
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@@ -171,10 +495,20 @@ public class ShipWarfareGUI extends Application {
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||||
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||||
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}
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*/
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||||
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//Main G
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private int counter = 0;
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/**
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* delays for a specific amount of seconds, takes an integer as an argument
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||||
* @param num the seconds to delay
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||||
* @throws Exception in case of errors due to the delay
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||||
*/
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||||
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||||
public void delayForSeconds(int num) {
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||||
try {
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TimeUnit.SECONDS.sleep(num);
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||||
@@ -184,13 +518,7 @@ public class ShipWarfareGUI extends Application {
|
||||
}
|
||||
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|
||||
public void setPlayer(Player player) {
|
||||
this.player = new Player(player);
|
||||
}
|
||||
|
||||
public Player getPlayer() {
|
||||
return new Player(player);
|
||||
}
|
||||
|
||||
public void setLabel1(String sysOut) {
|
||||
label1.setText(sysOut);
|
||||
@@ -266,11 +594,11 @@ public class ShipWarfareGUI extends Application {
|
||||
vBox.getChildren().add(label);
|
||||
vBox0.getChildren().add(label0);
|
||||
vBox.getChildren().add(vBox0);
|
||||
int calculateLoot = 0;
|
||||
int chanceOfEnemyRun = 0;
|
||||
|
||||
|
||||
ShipWarfareGUI ship = new ShipWarfareGUI();
|
||||
|
||||
label1.setText(String.format("By Golly! We have $%,d and are being attacked by %d Merchant ships\nCurrently our ship status is %d%%\n", player.getMoney(), shipWarfare.getNumOfPeasantShips(), player.getHP()));
|
||||
//label1.setText(String.format("By Golly! We have $%,d and are being attacked by %d Merchant ships\nCurrently our ship status is %d%%\n", player.getMoney(), shipWarfare.getNumOfPeasantShips(), player.getHP()));
|
||||
label.setText("What would you like to do?");
|
||||
|
||||
|
||||
@@ -280,19 +608,51 @@ public class ShipWarfareGUI extends Application {
|
||||
public void handle(ActionEvent event) {
|
||||
counter++;
|
||||
if (counter == 1) {
|
||||
int calculateLoot = 0;
|
||||
int chanceOfEnemyRun = 0;
|
||||
|
||||
label.setText("Ohh, Fight ehh?");
|
||||
|
||||
int hitCounter=0;
|
||||
int missCounter=0;
|
||||
|
||||
Random randomValue = new Random();
|
||||
int exitValue = 0;
|
||||
while (exitValue == 0) {
|
||||
if (player.getGuns() > 0) {
|
||||
|
||||
for (int j = 0; j < player.getGuns(); j++) {
|
||||
if (userAttacks == true) {
|
||||
int hitOrMiss = randomValue.nextInt(2) + 1;
|
||||
if (hitOrMiss == 2) {
|
||||
numOfPeasantShips--;
|
||||
if (numOfPeasantShips <= 0) {
|
||||
exitValue = 1;
|
||||
break;
|
||||
}
|
||||
hitCounter++;
|
||||
delayForSeconds(1);
|
||||
} else {
|
||||
missCounter++;
|
||||
delayForSeconds(1);
|
||||
}
|
||||
|
||||
|
||||
} else {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
label1.setText(String.format("Report:\nShips we hit: %d\nShots missed: %d", hitCounter, missCounter));
|
||||
} else {
|
||||
label1.setText("We don't have any guns!!!");
|
||||
delayForSeconds(1);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
label0.setText("Got eem");
|
||||
|
||||
|
||||
}
|
||||
if (counter == 2) {
|
||||
System.out.println("You pressed the button.");
|
||||
System.out.println("You pressed the button twice.");
|
||||
button1.setVisible(false);
|
||||
button2.setVisible(false);
|
||||
button1.setDisable(true);
|
||||
@@ -309,9 +669,10 @@ public class ShipWarfareGUI extends Application {
|
||||
if (counter == 1) {
|
||||
label1.setText("Ohh, Run ehh?");
|
||||
|
||||
|
||||
}
|
||||
if (counter == 2) {
|
||||
System.out.println("You pressed the button.");
|
||||
System.out.println("You pressed the button twice.");
|
||||
button1.setVisible(false);
|
||||
button2.setVisible(false);
|
||||
button1.setDisable(true);
|
||||
|
||||
Reference in New Issue
Block a user