Failed attempt at separating logic and GUI but saving just in case I need it later

This commit is contained in:
KahootChampion
2019-04-04 22:13:04 -06:00
parent 9c17adfb38
commit 6bbd852c8b

View File

@@ -29,6 +29,7 @@ import java.util.concurrent.ExecutionException;
public class ShipWarfareGUI extends Player { public class ShipWarfareGUI extends Player {
private ShipWarfareGUI ship; private ShipWarfareGUI ship;
private ShipWarfareGUILogic logic;
private Circle cannon; private Circle cannon;
private VBox buttonBox; private VBox buttonBox;
private HBox fightRunBox; private HBox fightRunBox;
@@ -36,6 +37,7 @@ public class ShipWarfareGUI extends Player {
private Button runButton; private Button runButton;
private Button continueButton; private Button continueButton;
private VBox labelBox; private VBox labelBox;
private Label title; private Label title;
private Label HPLeft; private Label HPLeft;
private Label gunsLeftOrTaken; private Label gunsLeftOrTaken;
@@ -43,21 +45,10 @@ public class ShipWarfareGUI extends Player {
private Label shipsRemaining; private Label shipsRemaining;
private Label report; private Label report;
private boolean winOrLose = false;
private int counter1;
private int timeCounter; private int timeCounter;
private int numOfLittyShips = 0;
private boolean userAttacks = true;
private int startingLittyShips = 0;
private int howMuchRun = 0;
private int counter = 0;
private String pirateName = "Liu Yen";
private int missCounter;
private int hitCounter;
private int beginningX = 150; private int beginningX = 150;
private int beginningY = 245; private int beginningY = 245;
@@ -66,8 +57,6 @@ public class ShipWarfareGUI extends Player {
private int endY = 90; private int endY = 90;
private TranslateTransition shotsFired = new TranslateTransition(); private TranslateTransition shotsFired = new TranslateTransition();
private TranslateTransition shotsMissed = new TranslateTransition();
private TranslateTransition enemyShots = new TranslateTransition(); private TranslateTransition enemyShots = new TranslateTransition();
/** /**
@@ -80,64 +69,9 @@ public class ShipWarfareGUI extends Player {
setPlayer(playerDummy); setPlayer(playerDummy);
} }
/**
* The number of ships that attack is based on the amount of money one has on hand
*
* @return the number of ships which will attack
*/
public int numOfShips() {
int numOfShipsAttacking = 0;
Random randomValue = new Random();
if (getMoney() <= 100000) {
//Minimum one ship will attack, maximum 20
numOfShipsAttacking = randomValue.nextInt(20) + 1;
} else if (getMoney() <= 200000) {
//Minimum 30 Ships will attack, maximum 70
numOfShipsAttacking = randomValue.nextInt(40) + 31;
} else if (getMoney() <= 500000) {
//Minimum 50 ships will attack, maximum 140
numOfShipsAttacking = randomValue.nextInt(90) + 51;
} else if (getMoney() >= 1000000) {
//Minimum 100 ships will attack, maximum 300 ships
numOfShipsAttacking = randomValue.nextInt(200) + 101;
}
return numOfShipsAttacking;
}
/**
* setter method that takes in an integer as an argument
*
* @param numOfLittyShips the number of ships to be used in the peasant fleet attack
*/
public void setNumOfLittyShips(int numOfLittyShips) {
counter1++;
this.numOfLittyShips = numOfLittyShips;
if (counter1 == 1) {
startingLittyShips = numOfLittyShips;
}
}
/**
* One in two chance of running away
*
* @return true if the user is allowed to run, false if not, the "default" is false
*/
public boolean runFromShips() {
userAttacks = false;
Random randomValue = new Random();
int runSuccessChance = randomValue.nextInt(10) + 1;
if (runSuccessChance == 2) {
return true;
} else if (runSuccessChance == 1) {
return false;
}
return false;
}
/** /**
* Sets most of the labels invisible except for the "fight or run" label * Sets most of the labels invisible except for the "fight or run" label
@@ -165,180 +99,27 @@ public class ShipWarfareGUI extends Player {
} }
/**
* The user faces off against the litty ships and either prevails, dies, or runs away
*
* @return true if the user wins, loses, or flees, it returns false otherwise
*/
public boolean destroyLittyShipsOrEscape(Stage stage) throws Exception {
cannon.setLayoutX(beginningX);
cannon.setLayoutY(beginningY);
int calculateLoot = 0;
int chanceOfEnemyRun = 0;
hitCounter = 0;
missCounter = 0;
boolean gunFrustration = false;
runAwayOrLeft.setText("No ships ran away");
Random randomValue = new Random();
int exitValue = 0;
//Player volley
//while (exitValue == 0) {
if (getGuns() > 0) {
for (int j = 0; j < getGuns(); j++) {
if (userAttacks == true) {
int hitOrMiss = randomValue.nextInt(2) + 1;
if (hitOrMiss == 2) {
numOfLittyShips--;
if (numOfLittyShips <= 0) {
exitValue = 1;
//break;
}
hitCounter++;
} else {
missCounter++;
}
} else {
//continue;
}
}
if (userAttacks == true) {
report.setText(String.format("Report: Ships hit: %d, Shots missed: %d", hitCounter, missCounter));
}
} else {
report.setText("We don't have any guns!!!");
}
if (numOfLittyShips <= 0) {
exitValue = 1;
//break;
}
if (getGuns() > 0) {
chanceOfEnemyRun = randomValue.nextInt(2) + 1;
if (chanceOfEnemyRun == 2) {
howMuchRun = randomValue.nextInt(15) + 1;
if (howMuchRun != 0 && howMuchRun < numOfLittyShips) {
setNumOfLittyShips(numOfLittyShips - howMuchRun);
if (userAttacks == true) {
if (howMuchRun > 0) {
runAwayOrLeft.setText(String.format("Cowards! %d ships ran away %s! ", howMuchRun, getName()));
//runAwayOrLeft.setVisible(true);
}
} else {
report.setText((String.format("Escaped %d of them %s!", howMuchRun, getName())));
}
}
}
}
shipsRemaining.setText(String.format("%d ships remaining and they look angry!", numOfLittyShips));
//Computer volley
int takeGunChance = randomValue.nextInt(4) + 1;
if (takeGunChance == 1 && getGuns() > 0) {
setGuns(getGuns() - 1);
gunFrustration = true;
} else {
if (numOfLittyShips > 0) {
int HPTaken = randomValue.nextInt(10);
setHP(getHP() - (HPTaken));
}
}
if (getHP() <= 0) {
exitValue = 2;
//break;
}
if (gunFrustration == true) {
gunsLeftOrTaken.setText(String.format("Dang it! We only have %d guns left", getGuns()));
} else {
gunsLeftOrTaken.setText(String.format("We still have %d guns left", getGuns()));
}
HPLeft.setText(String.format("EEK, our current ship status is %d%% ", getHP()));
if (userAttacks == false) {
userAttacks = true;
}
if (exitValue == 1) {
wipe();
calculateLoot = (startingLittyShips * 100) + randomValue.nextInt(startingLittyShips) * 200;
setMoney(getMoney() + calculateLoot);
report.setText(String.format("Our firm has earned $%,d in loot! ", calculateLoot));
continueButton.setVisible(true);
completeWipe();
fightButton.setVisible(false);
runButton.setVisible(false);
continueButton.setDefaultButton(true);
return true;
} else if (exitValue == 2) {
GameEndGUI gameEndGUI = new GameEndGUI(getPlayer());
gameEndGUI.initializeGameEndGUI(stage);
stage.show();
return true;
} else if (exitValue == 3) {
report.setText(String.format("We made it out at %d%% ship status!", getHP()));
continueButton.setVisible(true);
completeWipe();
fightButton.setVisible(false);
runButton.setVisible(false);
continueButton.setDefaultButton(true);
return true;
}
return false;
}
/** /**
* Player attacks enemy ships in an animation * Player attacks enemy ships in an animation
*/ */
public void playerShoots(int amountOfShots) { public void playerShoots(int amountOfShots) {
userAttacks = true;
shotsFired.setFromX(0); shotsFired.setFromX(0);
shotsFired.setFromY(0); shotsFired.setFromY(0);
shotsFired.setToX(endX); shotsFired.setToX(endX);
shotsFired.setToY(endY); shotsFired.setToY(endY);
shots(amountOfShots, shotsFired); shotsFired.setDuration(Duration.seconds(0.5));
}
public void playerMisses(int amountOfShots) {
userAttacks = true;
shotsMissed.setFromX(0);
shotsMissed.setFromY(0);
shotsMissed.setToX(endX + 90);
shotsMissed.setToY(endY + 90);
shots(amountOfShots, shotsMissed);
}
public void shots(int amountOfShots, TranslateTransition shots) {
shots.setDuration(Duration.seconds(0.5));
if (getGuns() > 0) { if (getGuns() > 0) {
shots.setCycleCount(amountOfShots); shotsFired.setCycleCount(amountOfShots);
} else { } else {
shots.setCycleCount(0); shotsFired.setCycleCount(0);
shots.stop(); shotsFired.stop();
cannon.setVisible(false); cannon.setVisible(false);
} }
shots.setNode(cannon); shotsFired.setNode(cannon);
shots.play(); shotsFired.play();
} }
/** /**
@@ -379,6 +160,37 @@ public class ShipWarfareGUI extends Player {
}); });
} }
public boolean winOrLose( Stage stage){
if (logic.destroyLittyShipsOrEscape() == 1) {
wipe();
report.setText(logic.getReportMessage());
continueButton.setVisible(true);
completeWipe();
fightButton.setVisible(false);
runButton.setVisible(false);
continueButton.setDefaultButton(true);
return true;
} else if (logic.destroyLittyShipsOrEscape() == 2) {
GameEndGUI gameEndGUI = new GameEndGUI(getPlayer());
gameEndGUI.initializeGameEndGUI(stage);
stage.show();
return true;
} else if (logic.destroyLittyShipsOrEscape() == 3) {
report.setText(String.format("We made it out at %d%% ship status!", getHP()));
continueButton.setVisible(true);
completeWipe();
fightButton.setVisible(false);
runButton.setVisible(false);
continueButton.setDefaultButton(true);
return true;
}
}
/** /**
* Generaties ships and deploys logic for the shipwarfare * Generaties ships and deploys logic for the shipwarfare
@@ -387,7 +199,9 @@ public class ShipWarfareGUI extends Player {
* @throws Exception in case of interruptions withing the graphical interface * @throws Exception in case of interruptions withing the graphical interface
*/ */
public void initializeShip(Stage primaryStage) throws Exception { public void initializeShip(Stage primaryStage) throws Exception {
setNumOfLittyShips(numOfShips()); cannon.setLayoutX(beginningX);
cannon.setLayoutY(beginningY);
logic.setNumOfLittyShips(logic.numOfShips());
Pane root = new Pane(); Pane root = new Pane();
HBox usAgainstEnemyDivisor; HBox usAgainstEnemyDivisor;
@@ -571,7 +385,7 @@ public class ShipWarfareGUI extends Player {
report.setText("Epic"); report.setText("Epic");
counter++; counter++;
if (runFromShips() == false) { if (logic.runFromShips() == false) {
report.setText(("Couldn't run away")); report.setText(("Couldn't run away"));
try { try {
winOrLose = destroyLittyShipsOrEscape(primaryStage); winOrLose = destroyLittyShipsOrEscape(primaryStage);
@@ -630,36 +444,9 @@ public class ShipWarfareGUI extends Player {
} }
if(hitCounter!=0) { playerShoots(getGuns());
if(winOrLose==true){
playerShoots(numOfLittyShips);
}
else {
playerShoots(hitCounter);
}
}
else{
playerMisses(hitCounter);
}
shotsFired.setOnFinished(new EventHandler<ActionEvent>() { shotsFired.setOnFinished(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
try {
playerMisses(missCounter);
} catch (Exception e) {
e.printStackTrace();
}
}
});
shotsMissed.setOnFinished(new EventHandler<ActionEvent>() {
@Override @Override
/** /**
* When the user is completed their volley this information will be accessed * When the user is completed their volley this information will be accessed
@@ -711,8 +498,3 @@ public class ShipWarfareGUI extends Player {
} }
} }