Failed attempt at separating logic and GUI but saving just in case I need it later
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@@ -29,6 +29,7 @@ import java.util.concurrent.ExecutionException;
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public class ShipWarfareGUI extends Player {
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private ShipWarfareGUI ship;
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private ShipWarfareGUILogic logic;
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private Circle cannon;
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private VBox buttonBox;
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private HBox fightRunBox;
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@@ -36,6 +37,7 @@ public class ShipWarfareGUI extends Player {
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private Button runButton;
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private Button continueButton;
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private VBox labelBox;
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private Label title;
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private Label HPLeft;
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private Label gunsLeftOrTaken;
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@@ -43,21 +45,10 @@ public class ShipWarfareGUI extends Player {
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private Label shipsRemaining;
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private Label report;
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private boolean winOrLose = false;
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private int counter1;
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private int timeCounter;
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private int numOfLittyShips = 0;
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private boolean userAttacks = true;
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private int startingLittyShips = 0;
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private int howMuchRun = 0;
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private int counter = 0;
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private String pirateName = "Liu Yen";
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private int missCounter;
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private int hitCounter;
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private int beginningX = 150;
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private int beginningY = 245;
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@@ -66,8 +57,6 @@ public class ShipWarfareGUI extends Player {
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private int endY = 90;
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private TranslateTransition shotsFired = new TranslateTransition();
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private TranslateTransition shotsMissed = new TranslateTransition();
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private TranslateTransition enemyShots = new TranslateTransition();
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/**
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@@ -80,64 +69,9 @@ public class ShipWarfareGUI extends Player {
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setPlayer(playerDummy);
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}
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/**
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* The number of ships that attack is based on the amount of money one has on hand
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*
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* @return the number of ships which will attack
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*/
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public int numOfShips() {
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int numOfShipsAttacking = 0;
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Random randomValue = new Random();
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if (getMoney() <= 100000) {
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//Minimum one ship will attack, maximum 20
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numOfShipsAttacking = randomValue.nextInt(20) + 1;
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} else if (getMoney() <= 200000) {
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//Minimum 30 Ships will attack, maximum 70
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numOfShipsAttacking = randomValue.nextInt(40) + 31;
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} else if (getMoney() <= 500000) {
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//Minimum 50 ships will attack, maximum 140
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numOfShipsAttacking = randomValue.nextInt(90) + 51;
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} else if (getMoney() >= 1000000) {
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//Minimum 100 ships will attack, maximum 300 ships
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numOfShipsAttacking = randomValue.nextInt(200) + 101;
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}
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return numOfShipsAttacking;
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}
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/**
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* setter method that takes in an integer as an argument
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*
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* @param numOfLittyShips the number of ships to be used in the peasant fleet attack
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*/
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public void setNumOfLittyShips(int numOfLittyShips) {
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counter1++;
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this.numOfLittyShips = numOfLittyShips;
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if (counter1 == 1) {
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startingLittyShips = numOfLittyShips;
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}
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}
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/**
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* One in two chance of running away
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*
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* @return true if the user is allowed to run, false if not, the "default" is false
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*/
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public boolean runFromShips() {
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userAttacks = false;
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Random randomValue = new Random();
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int runSuccessChance = randomValue.nextInt(10) + 1;
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if (runSuccessChance == 2) {
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return true;
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} else if (runSuccessChance == 1) {
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return false;
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}
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return false;
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}
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/**
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* Sets most of the labels invisible except for the "fight or run" label
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@@ -165,180 +99,27 @@ public class ShipWarfareGUI extends Player {
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}
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/**
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* The user faces off against the litty ships and either prevails, dies, or runs away
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*
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* @return true if the user wins, loses, or flees, it returns false otherwise
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*/
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public boolean destroyLittyShipsOrEscape(Stage stage) throws Exception {
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cannon.setLayoutX(beginningX);
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cannon.setLayoutY(beginningY);
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int calculateLoot = 0;
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int chanceOfEnemyRun = 0;
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hitCounter = 0;
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missCounter = 0;
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boolean gunFrustration = false;
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runAwayOrLeft.setText("No ships ran away");
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Random randomValue = new Random();
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int exitValue = 0;
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//Player volley
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//while (exitValue == 0) {
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if (getGuns() > 0) {
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for (int j = 0; j < getGuns(); j++) {
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if (userAttacks == true) {
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int hitOrMiss = randomValue.nextInt(2) + 1;
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if (hitOrMiss == 2) {
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numOfLittyShips--;
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if (numOfLittyShips <= 0) {
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exitValue = 1;
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//break;
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}
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hitCounter++;
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} else {
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missCounter++;
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}
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} else {
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//continue;
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}
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}
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if (userAttacks == true) {
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report.setText(String.format("Report: Ships hit: %d, Shots missed: %d", hitCounter, missCounter));
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}
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} else {
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report.setText("We don't have any guns!!!");
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}
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if (numOfLittyShips <= 0) {
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exitValue = 1;
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//break;
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}
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if (getGuns() > 0) {
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chanceOfEnemyRun = randomValue.nextInt(2) + 1;
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if (chanceOfEnemyRun == 2) {
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howMuchRun = randomValue.nextInt(15) + 1;
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if (howMuchRun != 0 && howMuchRun < numOfLittyShips) {
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setNumOfLittyShips(numOfLittyShips - howMuchRun);
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if (userAttacks == true) {
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if (howMuchRun > 0) {
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runAwayOrLeft.setText(String.format("Cowards! %d ships ran away %s! ", howMuchRun, getName()));
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//runAwayOrLeft.setVisible(true);
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}
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} else {
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report.setText((String.format("Escaped %d of them %s!", howMuchRun, getName())));
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}
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}
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}
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}
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shipsRemaining.setText(String.format("%d ships remaining and they look angry!", numOfLittyShips));
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//Computer volley
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int takeGunChance = randomValue.nextInt(4) + 1;
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if (takeGunChance == 1 && getGuns() > 0) {
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setGuns(getGuns() - 1);
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gunFrustration = true;
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} else {
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if (numOfLittyShips > 0) {
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int HPTaken = randomValue.nextInt(10);
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setHP(getHP() - (HPTaken));
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}
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}
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if (getHP() <= 0) {
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exitValue = 2;
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//break;
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}
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if (gunFrustration == true) {
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gunsLeftOrTaken.setText(String.format("Dang it! We only have %d guns left", getGuns()));
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} else {
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gunsLeftOrTaken.setText(String.format("We still have %d guns left", getGuns()));
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}
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HPLeft.setText(String.format("EEK, our current ship status is %d%% ", getHP()));
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if (userAttacks == false) {
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userAttacks = true;
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}
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if (exitValue == 1) {
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wipe();
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calculateLoot = (startingLittyShips * 100) + randomValue.nextInt(startingLittyShips) * 200;
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setMoney(getMoney() + calculateLoot);
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report.setText(String.format("Our firm has earned $%,d in loot! ", calculateLoot));
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continueButton.setVisible(true);
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completeWipe();
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fightButton.setVisible(false);
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runButton.setVisible(false);
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continueButton.setDefaultButton(true);
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return true;
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} else if (exitValue == 2) {
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GameEndGUI gameEndGUI = new GameEndGUI(getPlayer());
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gameEndGUI.initializeGameEndGUI(stage);
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stage.show();
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return true;
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} else if (exitValue == 3) {
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report.setText(String.format("We made it out at %d%% ship status!", getHP()));
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continueButton.setVisible(true);
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completeWipe();
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fightButton.setVisible(false);
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runButton.setVisible(false);
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continueButton.setDefaultButton(true);
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return true;
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}
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return false;
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}
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/**
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* Player attacks enemy ships in an animation
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*/
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public void playerShoots(int amountOfShots) {
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userAttacks = true;
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shotsFired.setFromX(0);
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shotsFired.setFromY(0);
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shotsFired.setToX(endX);
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shotsFired.setToY(endY);
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shots(amountOfShots, shotsFired);
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}
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public void playerMisses(int amountOfShots) {
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userAttacks = true;
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shotsMissed.setFromX(0);
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shotsMissed.setFromY(0);
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shotsMissed.setToX(endX + 90);
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shotsMissed.setToY(endY + 90);
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shots(amountOfShots, shotsMissed);
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}
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public void shots(int amountOfShots, TranslateTransition shots) {
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shots.setDuration(Duration.seconds(0.5));
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shotsFired.setDuration(Duration.seconds(0.5));
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if (getGuns() > 0) {
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shots.setCycleCount(amountOfShots);
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shotsFired.setCycleCount(amountOfShots);
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} else {
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shots.setCycleCount(0);
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shots.stop();
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shotsFired.setCycleCount(0);
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shotsFired.stop();
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cannon.setVisible(false);
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}
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shots.setNode(cannon);
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shots.play();
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shotsFired.setNode(cannon);
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shotsFired.play();
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}
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/**
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@@ -379,6 +160,37 @@ public class ShipWarfareGUI extends Player {
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});
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}
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public boolean winOrLose( Stage stage){
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if (logic.destroyLittyShipsOrEscape() == 1) {
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wipe();
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report.setText(logic.getReportMessage());
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continueButton.setVisible(true);
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completeWipe();
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fightButton.setVisible(false);
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runButton.setVisible(false);
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continueButton.setDefaultButton(true);
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return true;
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} else if (logic.destroyLittyShipsOrEscape() == 2) {
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GameEndGUI gameEndGUI = new GameEndGUI(getPlayer());
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gameEndGUI.initializeGameEndGUI(stage);
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stage.show();
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return true;
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} else if (logic.destroyLittyShipsOrEscape() == 3) {
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report.setText(String.format("We made it out at %d%% ship status!", getHP()));
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continueButton.setVisible(true);
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completeWipe();
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fightButton.setVisible(false);
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runButton.setVisible(false);
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continueButton.setDefaultButton(true);
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return true;
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}
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}
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/**
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* Generaties ships and deploys logic for the shipwarfare
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@@ -387,7 +199,9 @@ public class ShipWarfareGUI extends Player {
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* @throws Exception in case of interruptions withing the graphical interface
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*/
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public void initializeShip(Stage primaryStage) throws Exception {
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setNumOfLittyShips(numOfShips());
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cannon.setLayoutX(beginningX);
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cannon.setLayoutY(beginningY);
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logic.setNumOfLittyShips(logic.numOfShips());
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Pane root = new Pane();
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HBox usAgainstEnemyDivisor;
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@@ -571,7 +385,7 @@ public class ShipWarfareGUI extends Player {
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report.setText("Epic");
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counter++;
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if (runFromShips() == false) {
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if (logic.runFromShips() == false) {
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report.setText(("Couldn't run away"));
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try {
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winOrLose = destroyLittyShipsOrEscape(primaryStage);
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@@ -630,36 +444,9 @@ public class ShipWarfareGUI extends Player {
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}
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if(hitCounter!=0) {
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if(winOrLose==true){
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playerShoots(numOfLittyShips);
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}
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else {
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playerShoots(hitCounter);
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}
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}
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else{
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playerMisses(hitCounter);
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}
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playerShoots(getGuns());
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shotsFired.setOnFinished(new EventHandler<ActionEvent>() {
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@Override
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public void handle(ActionEvent event) {
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try {
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playerMisses(missCounter);
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} catch (Exception e) {
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e.printStackTrace();
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}
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}
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});
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shotsMissed.setOnFinished(new EventHandler<ActionEvent>() {
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@Override
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/**
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* When the user is completed their volley this information will be accessed
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@@ -710,9 +497,4 @@ public class ShipWarfareGUI extends Player {
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});
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}
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}
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}
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Reference in New Issue
Block a user