Fixed silk issue
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@@ -227,9 +227,9 @@ public class TaipanShopGUI extends Player{
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textOut.setText(originalDialogue + "\n\t" + getName() + ", you can't afford that!");
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} else if (opiumButton.getText().contains(".")) {
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textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to buy " + "'" + num + "'" + " Opium?");
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} else if (silkButton.getText().contains(".") && num <= getMoney() / getOpiumPrice() && num >= 0) {
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} else if (silkButton.getText().contains(".") && num <= getMoney() / getSilkPrice() && num >= 0) {
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setSilkHeld(getSilkHeld() + num);
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setMoney(getMoney() - num * getOpiumPrice());
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setMoney(getMoney() - num * getSilkPrice());
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} else if (num >= 0 && silkButton.getText().contains(".")) {
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textOut.setText(originalDialogue + "\n\t" + getName() + ", you can't afford that!");
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} else if (silkButton.getText().contains(".")) {
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@@ -259,7 +259,7 @@ public class TaipanShopGUI extends Player{
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textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to sell " + "'" + num + "'" + " Opium?");
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} else if (silkButton.getText().contains(".") && num <= getSilkHeld() && num >= 0) {
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setSilkHeld(getSilkHeld() - num);
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setMoney(getMoney() + num * getOpiumPrice());
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setMoney(getMoney() + num * getSilkPrice());
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} else if (num >= 0 && silkButton.getText().contains(".")) {
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textOut.setText(originalDialogue + "\n\t" + getName() + ", you don't have that many to sell!");
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} else if (silkButton.getText().contains(".")) {
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