From 5caca9c9e33e6544f3c1dcff65820c77ae6935a9 Mon Sep 17 00:00:00 2001
From: KahootChampion
Date: Mon, 25 Mar 2019 11:03:16 -0600
Subject: [PATCH] Fixed silk issue
---
src/ShipWarfareGUI.java | 668 ----------------------------------------
src/TaipanShopGUI.java | 6 +-
2 files changed, 3 insertions(+), 671 deletions(-)
delete mode 100644 src/ShipWarfareGUI.java
diff --git a/src/ShipWarfareGUI.java b/src/ShipWarfareGUI.java
deleted file mode 100644
index bbff67e..0000000
--- a/src/ShipWarfareGUI.java
+++ /dev/null
@@ -1,668 +0,0 @@
-import javafx.animation.*;
-import javafx.event.ActionEvent;
-import javafx.event.EventHandler;
-import javafx.geometry.Insets;
-import javafx.scene.Scene;
-import javafx.scene.control.Button;
-import javafx.scene.control.Label;
-import javafx.scene.image.Image;
-import javafx.scene.image.ImageView;
-import javafx.scene.layout.BorderPane;
-import javafx.scene.layout.HBox;
-import javafx.scene.layout.Pane;
-import javafx.scene.layout.VBox;
-import javafx.scene.shape.Circle;
-import javafx.stage.Stage;
-import javafx.util.Duration;
-import java.io.FileInputStream;
-import java.util.Random;
-
-/**
- * 2019-03-10 (Edited on 2019-03-23)
- * Author: Haris Muhammad
- * ShipWarfareGUI class, Generates and utilizes ships which the user can attack or run from
- */
-
-
-public class ShipWarfareGUI extends Player {
-
- private ShipWarfareGUI ship;
- private Circle cannon;
- private VBox buttonBox;
- private HBox fightRunBox;
- private Button fightButton;
- private Button runButton;
- private Button continueButton;
- private VBox labelBox;
- private Label title;
- private Label HPLeft;
- private Label gunsLeftOrTaken;
- private Label runAwayOrLeft;
- private Label shipsRemaining;
- private Label report;
-
- private boolean winOrLose= false;
-
-
- private int counter1;
- private int timeCounter;
-
- private int numOfLittyShips = 0;
- private boolean userAttacks = true;
- private int startingLittyShips = 0;
- private int howMuchRun = 0;
- private int counter = 0;
- private String pirateName = "Liu Yen";
-
- private int beginningX = 150;
- private int beginningY = 245;
-
- private int endX = 350;
- private int endY = 90;
-
- private TranslateTransition shotsFired = new TranslateTransition();
- private TranslateTransition enemyShots = new TranslateTransition();
-
- /**
- * constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
- *
- * @param player is a Player object that will be copied and the player instance variable is set to the copy.
- */
- public ShipWarfareGUI(Player player) {
- Player playerDummy = new Player(player);
- setPlayer(playerDummy);
- }
-
- /**
- * The number of ships that attack is based on the amount of money one has on hand
- *
- * @return the number of ships which will attack
- */
- public int numOfShips() {
-
- int numOfShipsAttacking = 0;
- Random randomValue = new Random();
-
- if (getMoney() <= 100000) {
- //Minimum one ship will attack, maximum 20
- numOfShipsAttacking = randomValue.nextInt(20) + 1;
- } else if (getMoney() <= 200000) {
- //Minimum 30 Ships will attack, maximum 70
- numOfShipsAttacking = randomValue.nextInt(40) + 31;
- } else if (getMoney() <= 500000) {
- //Minimum 50 ships will attack, maximum 140
- numOfShipsAttacking = randomValue.nextInt(90) + 51;
- } else if (getMoney() >= 1000000) {
- //Minimum 100 ships will attack, maximum 300 ships
- numOfShipsAttacking = randomValue.nextInt(200) + 101;
- }
-
- return numOfShipsAttacking;
-
- }
-
- /**
- * setter method that takes in an integer as an argument
- *
- * @param numOfLittyShips the number of ships to be used in the peasant fleet attack
- */
- public void setNumOfLittyShips(int numOfLittyShips) {
- counter1++;
- this.numOfLittyShips = numOfLittyShips;
- if (counter1 == 1) {
- startingLittyShips = numOfLittyShips;
- }
-
- }
-
- /**
- * One in two chance of running away
- *
- * @return true if the user is allowed to run, false if not, the "default" is false
- */
- public boolean runFromShips() {
- userAttacks = false;
- Random randomValue = new Random();
- int runSuccessChance = randomValue.nextInt(10) + 1;
- if (runSuccessChance == 2) {
- return true;
- } else if (runSuccessChance == 1) {
- return false;
- }
- return false;
- }
-
- /**
- * Sets most of the labels invisible except for the "fight or run" label
- */
- public void wipe() {
- title.setVisible(false);
- runAwayOrLeft.setVisible(false);
- shipsRemaining.setVisible(false);
- HPLeft.setVisible(false);
- gunsLeftOrTaken.setVisible(false);
-
-
- }
-
- /**
- * Sets most of the labels invisible including the fight or run label
- */
- public void completeWipe() {
- title.setVisible(false);
- runAwayOrLeft.setVisible(false);
- shipsRemaining.setVisible(false);
- HPLeft.setVisible(false);
- gunsLeftOrTaken.setVisible(false);
- report.setVisible(false);
- }
-
-
-
-
- /**
- * The user faces off against the litty ships and either prevails, dies, or runs away
- *
- * @return true if the user wins, loses, or flees, it returns false otherwise
- */
- public boolean destroyLittyShipsOrEscape(Stage stage) throws Exception {
- cannon.setLayoutX(beginningX);
- cannon.setLayoutY(beginningY);
- int calculateLoot = 0;
- int chanceOfEnemyRun = 0;
- int hitCounter = 0;
- int missCounter = 0;
- boolean gunFrustration = false;
-
-
-
-
-
-
- Random randomValue = new Random();
- int exitValue = 0;
- //Player volley
- //while (exitValue == 0) {
- if (getGuns() > 0) {
-
- for (int j = 0; j < getGuns(); j++) {
- if (userAttacks == true) {
-
- int hitOrMiss = randomValue.nextInt(2) + 1;
- if (hitOrMiss == 2) {
- numOfLittyShips--;
- if (numOfLittyShips <= 0) {
- exitValue = 1;
- //break;
- }
- hitCounter++;
-
-
- } else {
- missCounter++;
-
- }
-
-
-
- } else {
- //continue;
- }
- }
- if (userAttacks == true) {
- report.setText(String.format("Report: Ships hit: %d, Shots missed: %d", hitCounter, missCounter));
- }
- } else {
- report.setText("We don't have any guns!!!");
-
- }
-
-
- if (numOfLittyShips <= 0) {
- exitValue = 1;
- //break;
- }
- if (getGuns() > 0) {
- chanceOfEnemyRun = randomValue.nextInt(2) + 1;
- if (chanceOfEnemyRun == 2) {
- howMuchRun = randomValue.nextInt(15) + 1;
- if (howMuchRun != 0 && howMuchRun < numOfLittyShips) {
-
-
- setNumOfLittyShips(numOfLittyShips - howMuchRun);
- if (userAttacks == true) {
- if (howMuchRun > 0) {
- runAwayOrLeft.setText(String.format("Cowards! %d ships ran away %s! ", howMuchRun, getName()));
-
- //runAwayOrLeft.setVisible(true);
- }
-
- } else {
- report.setText((String.format("Escaped %d of them %s!", howMuchRun, getName())));
- }
-
- }
- }
- }
-
- shipsRemaining.setText(String.format("%d ships remaining and they look angry!", numOfLittyShips));
- //Computer volley
- int takeGunChance = randomValue.nextInt(4) + 1;
- if (takeGunChance == 1 && getGuns() > 0) {
- setGuns(getGuns() - 1);
- gunFrustration = true;
- } else {
- if (numOfLittyShips > 0) {
- int HPTaken = randomValue.nextInt(10);
- setHP(getHP() - (HPTaken));
-
-
- }
- }
- if (getHP() <= 0) {
- exitValue = 2;
- //break;
- }
- if (gunFrustration == true) {
- gunsLeftOrTaken.setText(String.format("Dang it! We only have %d guns left", getGuns()));
- } else {
- gunsLeftOrTaken.setText(String.format("We still have %d guns left", getGuns()));
- }
-
- HPLeft.setText(String.format("EEK, our current ship status is %d%% ", getHP()));
- if (userAttacks == false) {
- userAttacks = true;
- }
-
-
- if (exitValue == 1) {
- wipe();
- calculateLoot = (startingLittyShips * 100) + randomValue.nextInt(startingLittyShips) * 200;
- setMoney(getMoney() + calculateLoot);
- report.setText(String.format("Our firm has earned $%,d in loot! ", calculateLoot));
- continueButton.setVisible(true);
- completeWipe();
- fightButton.setVisible(false);
- runButton.setVisible(false);
- continueButton.setDefaultButton(true);
- return true;
- } else if (exitValue == 2) {
- GameEndGUI gameEndGUI = new GameEndGUI(getPlayer());
- gameEndGUI.initializeGameEndGUI(stage);
- stage.show();
- return true;
- } else if (exitValue == 3) {
- report.setText(String.format("We made it out at %d%% ship status!", getHP()));
-
- continueButton.setVisible(true);
- completeWipe();
- fightButton.setVisible(false);
- runButton.setVisible(false);
- continueButton.setDefaultButton(true);
- return true;
- }
- return false;
-
- }
-
- /**
- * Player attacks enemy ships in an animation
- */
- public void playerShoots() {
- userAttacks=true;
- shotsFired.setFromX(0);
- shotsFired.setFromY(0);
- shotsFired.setToX(endX);
- shotsFired.setToY(endY);
- shotsFired.setDuration(Duration.seconds(1));
- if(getGuns()>0) {
- shotsFired.setCycleCount(getGuns());
- }
- else{
- shotsFired.setCycleCount(0);
- shotsFired.stop();
- cannon.setVisible(false);
- }
- shotsFired.setNode(cannon);
- shotsFired.play();
- }
-
- /**
- * Ships attack player ship back in an animation
- */
-
- public void shipsRetaliate(){
- cannon.setVisible(true);
- enemyShots.setFromX(270);
- enemyShots.setFromY(0);
- enemyShots.setToX(-30);
- enemyShots.setToY(90);
- enemyShots.setDuration(Duration.seconds(1));
- enemyShots.setCycleCount(1);
- enemyShots.setNode(cannon);
- enemyShots.play();
- }
-
- /**
- * Sets most buttons to being invisble and switches to TaipanShop scene
- *
- * @param stage stage the user incorporates when they utilize the GUI
- */
- public void setVisibilitiesAndTransition(Stage stage) {
- completeWipe();
- continueButton.setVisible(true);
- continueButton.setDefaultButton(true);
- fightButton.setVisible(false);
- runButton.setVisible(false);
- /**
- * Switches to Taipan Shop scene
- * @param event, once button is clicked, executes graphical information
- */
- continueButton.setOnAction(event -> {
- TaipanShopGUI shop = new TaipanShopGUI(getPlayer());
- shop.initializeShop(stage);
- stage.show();
- });
- }
-
-
- /**
- * Generaties ships and deploys logic for the shipwarfare
- * @param primaryStage sets up the stage to whcih the GUI may be based around
- * @throws Exception in case of interruptions withing the graphical interface
- */
- public void initializeShip(Stage primaryStage) throws Exception {
- setNumOfLittyShips(numOfShips());
-
- Pane root = new Pane();
- HBox usAgainstEnemyDivisor;
- BorderPane centeringUserShipPane = new BorderPane();
- Circle cannon;
- BorderPane centeringLittyShipPane = new BorderPane();
- BorderPane encompassingPane = new BorderPane();
- usAgainstEnemyDivisor = new HBox();
- cannon = new Circle();
- this.cannon = cannon;
-
-
-
- cannon.setVisible(false);
-
- buttonBox = new VBox();
- fightRunBox = new HBox();
- fightButton = new Button();
- runButton = new Button();
- continueButton = new Button();
- labelBox = new VBox();
- title = new Label();
- HPLeft = new Label();
- gunsLeftOrTaken = new Label();
- runAwayOrLeft = new Label();
- shipsRemaining = new Label();
- report = new Label();
-
- title.setText(String.format("%d ships from Liu Yuen's Fleet are attacking, Would you like to fight or run?", numOfLittyShips));
-
-
- fightButton.setText("Fight");
- runButton.setText("Run");
- continueButton.setText("Continue");
-
- fightButton.setVisible(true);
- runButton.setVisible(true);
- continueButton.setVisible(false);
-
-
- encompassingPane.setAlignment(labelBox, javafx.geometry.Pos.CENTER);
- labelBox.setAlignment(javafx.geometry.Pos.CENTER);
- labelBox.setPrefHeight(41.0);
- labelBox.setPrefWidth(600.0);
- labelBox.setSpacing(20.0);
-
- labelBox.setPadding(new Insets(10.0, 0.0, 0.0, 0.0));
-
- encompassingPane.setAlignment(buttonBox, javafx.geometry.Pos.CENTER);
- buttonBox.setAlignment(javafx.geometry.Pos.TOP_CENTER);
-
-
- fightRunBox.setAlignment(javafx.geometry.Pos.CENTER);
- fightRunBox.setPrefHeight(100.0);
- fightRunBox.setPrefWidth(200.0);
- fightRunBox.setSpacing(10.0);
-
- VBox.setMargin(continueButton, new Insets(0.0, 0.0, 20.0, 0.0));
-
-
- root.getChildren().add(cannon);
-
- encompassingPane.setPrefHeight(480);
- encompassingPane.setPrefWidth(600);
-
-
- usAgainstEnemyDivisor.setPrefHeight(0.0);
- usAgainstEnemyDivisor.setPrefWidth(600.0);
-
- centeringUserShipPane.setPrefHeight(200.0);
- centeringUserShipPane.setPrefWidth(200.0);
-
- Image ourShip = new Image(new FileInputStream("src/images/ourShip.png"));
- Image enemyShip = new Image(new FileInputStream("src/images/enemyShip.png"));
-
-
- //Setting the image view
- ImageView userShip = new ImageView(ourShip);
- ImageView littyShip = new ImageView(enemyShip);
-
- BorderPane.setAlignment(userShip, javafx.geometry.Pos.CENTER);
- userShip.setFitHeight(150.0);
- userShip.setFitWidth(248.0);
- userShip.setPickOnBounds(true);
- userShip.setPreserveRatio(true);
- centeringUserShipPane.setCenter(userShip);
-
- BorderPane.setAlignment(buttonBox, javafx.geometry.Pos.CENTER);
- buttonBox.setAlignment(javafx.geometry.Pos.TOP_CENTER);
-
- usAgainstEnemyDivisor.setTranslateY(-20.0);
-
- cannon.setRadius(10.0);
- cannon.setStroke(javafx.scene.paint.Color.BLACK);
- cannon.setStrokeType(javafx.scene.shape.StrokeType.INSIDE);
- centeringUserShipPane.setRight(cannon);
-
- centeringLittyShipPane.setPrefHeight(200.0);
- centeringLittyShipPane.setPrefWidth(200.0);
- centeringLittyShipPane.setOpaqueInsets(new Insets(0.0));
- HBox.setMargin(centeringLittyShipPane, new Insets(0.0, 0.0, 0.0, 200.0));
-
- encompassingPane.setAlignment(littyShip, javafx.geometry.Pos.CENTER);
- littyShip.setFitHeight(165.0);
- littyShip.setFitWidth(180.0);
- littyShip.setPickOnBounds(true);
- littyShip.setPreserveRatio(true);
- encompassingPane.setMargin(littyShip, new Insets(0.0, 0.0, 20.0, 0.0));
- centeringLittyShipPane.setCenter(littyShip);
-
- usAgainstEnemyDivisor.getChildren().add(centeringUserShipPane);
- usAgainstEnemyDivisor.getChildren().add(centeringLittyShipPane);
- fightRunBox.getChildren().add(fightButton);
- fightRunBox.getChildren().add(continueButton);
- fightRunBox.getChildren().add(runButton);
- buttonBox.getChildren().add(fightRunBox);
- labelBox.getChildren().add(title);
- labelBox.getChildren().add(HPLeft);
- labelBox.getChildren().add(gunsLeftOrTaken);
- labelBox.getChildren().add(runAwayOrLeft);
- labelBox.getChildren().add(shipsRemaining);
- labelBox.getChildren().add(report);
-
- encompassingPane.setTop(labelBox);
- encompassingPane.setCenter(usAgainstEnemyDivisor);
-
- encompassingPane.setBottom(buttonBox);
-
- root.getChildren().addAll(encompassingPane, cannon);
-
- Scene scene = new Scene(root, 600, 480);
- root.getStylesheets().add("styleguide.css");
-
- primaryStage.setResizable(false);
-
- primaryStage.setScene(scene);
- primaryStage.show();
- continueButton.setOnAction(new EventHandler() {
- @Override
- /**
- * Continue Button, engages in run logic and graphical interface
- * @param event, once button is clicked, executes graphical information
- */
- public void handle(ActionEvent event) {
- shotsFired.stop();
-
- /**
- * Switches to Taipan Shop scene
- */
-
- TaipanShopGUI shop = new TaipanShopGUI(getPlayer());
- shop.initializeShop(primaryStage);
- primaryStage.show();
-
- }
- });
-
- //Flee
- runButton.setOnAction(new EventHandler() {
- @Override
- /**
- * Run Button, engages in run logic and graphical interface
- * @param event, once button is clicked, executes graphical information
- */
- public void handle(ActionEvent event) {
- report.setVisible(true);
- title.setVisible(true);
- shipsRemaining.setVisible(true);
- gunsLeftOrTaken.setVisible(true);
-
- title.setText("Ayy captain we will try to run!");
- report.setText("Epic");
- counter++;
-
- if (runFromShips() == false) {
- report.setText(("Couldn't run away"));
- try {
- winOrLose= destroyLittyShipsOrEscape(primaryStage);
- } catch (Exception e) {
- e.printStackTrace();
- }
- if(winOrLose==true){
- report.setVisible(true);
- title.setVisible(true);
- shipsRemaining.setVisible(true);
- gunsLeftOrTaken.setVisible(true);
-
- }
- } else {
-
- report.setText("Phew! Got away safely");
- setVisibilitiesAndTransition(primaryStage);
-
-
- }
-
- }
- });
-
- //Fight
- fightButton.setOnAction(new EventHandler() {
-
- @Override
- /**
- * Fight Button, engages in fight logic and graphical interface
- * @param event, once button is clicked, executes graphical information
- */
- public void handle(ActionEvent event) {
- report.setVisible(false);
- runAwayOrLeft.setVisible(false);
- shipsRemaining.setVisible(false);
- HPLeft.setVisible(false);
- gunsLeftOrTaken.setVisible(false);
- fightButton.setVisible(false);
- runButton.setVisible(false);
-
- try {
- winOrLose= destroyLittyShipsOrEscape(primaryStage);
- } catch (Exception e) {
- e.printStackTrace();
- }
-
- counter++;
-
- cannon.setVisible(true);
- cannon.setLayoutX(beginningX);
- cannon.setLayoutY(beginningY);
-
- if (counter >= 1) {
- title.setVisible(false);
-
- }
-
- playerShoots();
-
- shotsFired.setOnFinished(new EventHandler() {
- @Override
- /**
- * When the user is completed their volley this information will be accessed
- * @param event, once the shots fired transition is completed, execute graphical information
- */
- public void handle(ActionEvent event) {
- shotsFired.stop();
- if(!winOrLose) {
- shipsRetaliate();
- }
- else{
- report.setVisible(true);
- continueButton.setVisible(true);
- usAgainstEnemyDivisor.setVisible(false);
- cannon.setVisible(false);
- shotsFired.stop();
-
- }
- enemyShots.setOnFinished(new EventHandler() {
- @Override
- /**
- * When the user is completed their volley, this information will be accessed
- * @param event, once the enemy shots transition is completed, execute graphical information
- */
- public void handle(ActionEvent event) {
- fightButton.setVisible(true);
- runButton.setVisible(true);
- report.setVisible(true);
- cannon.setVisible(false);
- runAwayOrLeft.setVisible(true);
- gunsLeftOrTaken.setVisible(true);
- shipsRemaining.setVisible(true);
- HPLeft.setVisible(true);
- gunsLeftOrTaken.setVisible(true);
-
- if(winOrLose==true){
- usAgainstEnemyDivisor.setVisible(false);
- }
-
- }
- });
-
- }
-
- });
-
-
- }
- });
-
- }
-}
-
-
-
-
-
diff --git a/src/TaipanShopGUI.java b/src/TaipanShopGUI.java
index 2f4d05c..74017f5 100644
--- a/src/TaipanShopGUI.java
+++ b/src/TaipanShopGUI.java
@@ -227,9 +227,9 @@ public class TaipanShopGUI extends Player{
textOut.setText(originalDialogue + "\n\t" + getName() + ", you can't afford that!");
} else if (opiumButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to buy " + "'" + num + "'" + " Opium?");
- } else if (silkButton.getText().contains(".") && num <= getMoney() / getOpiumPrice() && num >= 0) {
+ } else if (silkButton.getText().contains(".") && num <= getMoney() / getSilkPrice() && num >= 0) {
setSilkHeld(getSilkHeld() + num);
- setMoney(getMoney() - num * getOpiumPrice());
+ setMoney(getMoney() - num * getSilkPrice());
} else if (num >= 0 && silkButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + getName() + ", you can't afford that!");
} else if (silkButton.getText().contains(".")) {
@@ -259,7 +259,7 @@ public class TaipanShopGUI extends Player{
textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to sell " + "'" + num + "'" + " Opium?");
} else if (silkButton.getText().contains(".") && num <= getSilkHeld() && num >= 0) {
setSilkHeld(getSilkHeld() - num);
- setMoney(getMoney() + num * getOpiumPrice());
+ setMoney(getMoney() + num * getSilkPrice());
} else if (num >= 0 && silkButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + getName() + ", you don't have that many to sell!");
} else if (silkButton.getText().contains(".")) {