bunch of revisions, still in progress

This commit is contained in:
Vikram
2019-02-24 16:53:45 -07:00
parent 210f64cb2f
commit 0f20b9a8ec
6 changed files with 552 additions and 346 deletions

108
.idea/workspace.xml generated
View File

@@ -3,11 +3,10 @@
<component name="ChangeListManager"> <component name="ChangeListManager">
<list default="true" id="3114a2b9-4919-4fdf-8fd9-d03b60109ce4" name="Default Changelist" comment=""> <list default="true" id="3114a2b9-4919-4fdf-8fd9-d03b60109ce4" name="Default Changelist" comment="">
<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" /> <change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/out/production/TaipanClone/ShipWarfare.class" beforeDir="false" afterPath="$PROJECT_DIR$/out/production/TaipanClone/ShipWarfare.class" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/Bank.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/Bank.java" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/Player.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/Player.java" afterDir="false" /> <change beforePath="$PROJECT_DIR$/src/Player.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/Player.java" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/Start.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/Start.java" afterDir="false" /> <change beforePath="$PROJECT_DIR$/src/Start.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/Start.java" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/Warehouse.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/Warehouse.java" afterDir="false" /> <change beforePath="$PROJECT_DIR$/src/TaipanShop.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/TaipanShop.java" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/Travel.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/Travel.java" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/main.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main.java" afterDir="false" /> <change beforePath="$PROJECT_DIR$/src/main.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main.java" afterDir="false" />
</list> </list>
<ignored path="$PROJECT_DIR$/out/" /> <ignored path="$PROJECT_DIR$/out/" />
@@ -36,8 +35,8 @@
<file pinned="false" current-in-tab="true"> <file pinned="false" current-in-tab="true">
<entry file="file://$PROJECT_DIR$/src/main.java"> <entry file="file://$PROJECT_DIR$/src/main.java">
<provider selected="true" editor-type-id="text-editor"> <provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="437"> <state relative-caret-position="668">
<caret line="23" column="10" selection-start-line="23" selection-start-column="10" selection-end-line="23" selection-end-column="10" /> <caret line="38" column="26" lean-forward="true" selection-start-line="38" selection-start-column="26" selection-end-line="38" selection-end-column="26" />
</state> </state>
</provider> </provider>
</entry> </entry>
@@ -45,8 +44,12 @@
<file pinned="false" current-in-tab="false"> <file pinned="false" current-in-tab="false">
<entry file="file://$PROJECT_DIR$/src/Player.java"> <entry file="file://$PROJECT_DIR$/src/Player.java">
<provider selected="true" editor-type-id="text-editor"> <provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="57"> <state relative-caret-position="190">
<caret line="3" column="25" lean-forward="true" selection-start-line="3" selection-start-column="25" selection-end-line="3" selection-end-column="25" /> <caret line="10" column="24" selection-start-line="10" selection-start-column="24" selection-end-line="10" selection-end-column="24" />
<folding>
<element signature="e#860#861#0" expanded="true" />
<element signature="e#886#887#0" expanded="true" />
</folding>
</state> </state>
</provider> </provider>
</entry> </entry>
@@ -63,8 +66,17 @@
<file pinned="false" current-in-tab="false"> <file pinned="false" current-in-tab="false">
<entry file="file://$PROJECT_DIR$/src/TaipanShop.java"> <entry file="file://$PROJECT_DIR$/src/TaipanShop.java">
<provider selected="true" editor-type-id="text-editor"> <provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="-2375"> <state relative-caret-position="209">
<caret line="11" selection-start-line="11" selection-end-line="11" /> <caret line="12" column="25" lean-forward="true" selection-start-line="12" selection-start-column="25" selection-end-line="12" selection-end-column="25" />
</state>
</provider>
</entry>
</file>
<file pinned="false" current-in-tab="false">
<entry file="file://$PROJECT_DIR$/src/Travel.java">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="-371">
<caret line="60" column="35" selection-start-line="60" selection-start-column="35" selection-end-line="60" selection-end-column="35" />
</state> </state>
</provider> </provider>
</entry> </entry>
@@ -72,7 +84,7 @@
<file pinned="false" current-in-tab="false"> <file pinned="false" current-in-tab="false">
<entry file="file://$PROJECT_DIR$/src/Bank.java"> <entry file="file://$PROJECT_DIR$/src/Bank.java">
<provider selected="true" editor-type-id="text-editor"> <provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="704"> <state relative-caret-position="931">
<caret line="49" column="53" selection-start-line="49" selection-start-column="53" selection-end-line="49" selection-end-column="53" /> <caret line="49" column="53" selection-start-line="49" selection-start-column="53" selection-end-line="49" selection-end-column="53" />
<folding> <folding>
<element signature="e#1027#1028#0" expanded="true" /> <element signature="e#1027#1028#0" expanded="true" />
@@ -85,8 +97,8 @@
<file pinned="false" current-in-tab="false"> <file pinned="false" current-in-tab="false">
<entry file="file://$PROJECT_DIR$/src/Start.java"> <entry file="file://$PROJECT_DIR$/src/Start.java">
<provider selected="true" editor-type-id="text-editor"> <provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="456"> <state relative-caret-position="437">
<caret line="24" column="38" lean-forward="true" selection-start-line="24" selection-start-column="38" selection-end-line="24" selection-end-column="38" /> <caret line="35" column="9" lean-forward="true" selection-start-line="35" selection-start-column="9" selection-end-line="35" selection-end-column="9" />
</state> </state>
</provider> </provider>
</entry> </entry>
@@ -155,14 +167,14 @@
<option name="CHANGED_PATHS"> <option name="CHANGED_PATHS">
<list> <list>
<option value="$PROJECT_DIR$/src/Test.java" /> <option value="$PROJECT_DIR$/src/Test.java" />
<option value="$PROJECT_DIR$/src/Travel.java" />
<option value="$PROJECT_DIR$/src/ShipWarfare.java" /> <option value="$PROJECT_DIR$/src/ShipWarfare.java" />
<option value="$PROJECT_DIR$/src/TaipanShop.java" />
<option value="$PROJECT_DIR$/src/Warehouse.java" /> <option value="$PROJECT_DIR$/src/Warehouse.java" />
<option value="$PROJECT_DIR$/src/Bank.java" /> <option value="$PROJECT_DIR$/src/Bank.java" />
<option value="$PROJECT_DIR$/src/Travel.java" />
<option value="$PROJECT_DIR$/src/TaipanShop.java" />
<option value="$PROJECT_DIR$/src/main.java" />
<option value="$PROJECT_DIR$/src/Player.java" /> <option value="$PROJECT_DIR$/src/Player.java" />
<option value="$PROJECT_DIR$/src/Start.java" /> <option value="$PROJECT_DIR$/src/Start.java" />
<option value="$PROJECT_DIR$/src/main.java" />
</list> </list>
</option> </option>
</component> </component>
@@ -200,7 +212,7 @@
<component name="PropertiesComponent"> <component name="PropertiesComponent">
<property name="WebServerToolWindowFactoryState" value="false" /> <property name="WebServerToolWindowFactoryState" value="false" />
<property name="aspect.path.notification.shown" value="true" /> <property name="aspect.path.notification.shown" value="true" />
<property name="com.android.tools.idea.instantapp.provision.ProvisionBeforeRunTaskProvider.myTimeStamp" value="1551049063627" /> <property name="com.android.tools.idea.instantapp.provision.ProvisionBeforeRunTaskProvider.myTimeStamp" value="1551052389633" />
<property name="extract.method.default.visibility" value="public" /> <property name="extract.method.default.visibility" value="public" />
<property name="last_opened_file_path" value="$PROJECT_DIR$" /> <property name="last_opened_file_path" value="$PROJECT_DIR$" />
<property name="project.structure.last.edited" value="Project" /> <property name="project.structure.last.edited" value="Project" />
@@ -388,7 +400,14 @@
<option name="project" value="LOCAL" /> <option name="project" value="LOCAL" />
<updated>1550954954057</updated> <updated>1550954954057</updated>
</task> </task>
<option name="localTasksCounter" value="14" /> <task id="LOCAL-00014" summary="bunch of revisions, still in progress">
<created>1551049097974</created>
<option name="number" value="00014" />
<option name="presentableId" value="LOCAL-00014" />
<option name="project" value="LOCAL" />
<updated>1551049097974</updated>
</task>
<option name="localTasksCounter" value="15" />
<servers /> <servers />
</component> </component>
<component name="TimeTrackingManager"> <component name="TimeTrackingManager">
@@ -407,7 +426,7 @@
<window_info id="Favorites" order="6" side_tool="true" /> <window_info id="Favorites" order="6" side_tool="true" />
<window_info anchor="bottom" id="Message" order="0" /> <window_info anchor="bottom" id="Message" order="0" />
<window_info anchor="bottom" id="Find" order="1" /> <window_info anchor="bottom" id="Find" order="1" />
<window_info anchor="bottom" id="Run" order="2" sideWeight="0.49946696" weight="0.32719395" /> <window_info active="true" anchor="bottom" id="Run" order="2" sideWeight="0.49946696" visible="true" weight="0.32719395" />
<window_info anchor="bottom" id="Debug" order="3" weight="0.4" /> <window_info anchor="bottom" id="Debug" order="3" weight="0.4" />
<window_info anchor="bottom" id="Cvs" order="4" weight="0.25" /> <window_info anchor="bottom" id="Cvs" order="4" weight="0.25" />
<window_info anchor="bottom" id="Inspection" order="5" weight="0.4" /> <window_info anchor="bottom" id="Inspection" order="5" weight="0.4" />
@@ -417,7 +436,7 @@
<window_info anchor="bottom" id="Database Changes" order="9" /> <window_info anchor="bottom" id="Database Changes" order="9" />
<window_info anchor="bottom" id="Terminal" order="10" weight="0.32936078" /> <window_info anchor="bottom" id="Terminal" order="10" weight="0.32936078" />
<window_info anchor="bottom" id="Event Log" order="11" sideWeight="0.50053304" side_tool="true" weight="0.32719395" /> <window_info anchor="bottom" id="Event Log" order="11" sideWeight="0.50053304" side_tool="true" weight="0.32719395" />
<window_info anchor="bottom" id="Messages" order="12" weight="0.6067172" /> <window_info anchor="bottom" id="Messages" order="12" weight="0.032502707" />
<window_info anchor="bottom" id="Duplicate detector" order="13" weight="0.32901135" /> <window_info anchor="bottom" id="Duplicate detector" order="13" weight="0.32901135" />
<window_info anchor="right" id="Commander" internal_type="SLIDING" order="0" type="SLIDING" weight="0.4" /> <window_info anchor="right" id="Commander" internal_type="SLIDING" order="0" type="SLIDING" weight="0.4" />
<window_info anchor="right" id="Ant Build" order="1" weight="0.25" /> <window_info anchor="right" id="Ant Build" order="1" weight="0.25" />
@@ -449,7 +468,8 @@
<MESSAGE value="Sloppy but completed ShipWarfare class" /> <MESSAGE value="Sloppy but completed ShipWarfare class" />
<MESSAGE value="Fixed like 3 naming/logical errors in ShipWarfare" /> <MESSAGE value="Fixed like 3 naming/logical errors in ShipWarfare" />
<MESSAGE value="Added a few comments to ShipWarfare" /> <MESSAGE value="Added a few comments to ShipWarfare" />
<option name="LAST_COMMIT_MESSAGE" value="Added a few comments to ShipWarfare" /> <MESSAGE value="bunch of revisions, still in progress" />
<option name="LAST_COMMIT_MESSAGE" value="bunch of revisions, still in progress" />
</component> </component>
<component name="editorHistoryManager"> <component name="editorHistoryManager">
<entry file="file://$PROJECT_DIR$/TaipanClone.iml"> <entry file="file://$PROJECT_DIR$/TaipanClone.iml">
@@ -459,13 +479,6 @@
<provider selected="true" editor-type-id="text-editor" /> <provider selected="true" editor-type-id="text-editor" />
</entry> </entry>
<entry file="file://$PROJECT_DIR$/src/Test.java" /> <entry file="file://$PROJECT_DIR$/src/Test.java" />
<entry file="file://$PROJECT_DIR$/src/Travel.java">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="150">
<caret line="11" selection-start-line="11" selection-end-line="11" />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/src/ShipWarfare.java"> <entry file="file://$PROJECT_DIR$/src/ShipWarfare.java">
<provider selected="true" editor-type-id="text-editor"> <provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="-5040"> <state relative-caret-position="-5040">
@@ -476,16 +489,9 @@
</state> </state>
</provider> </provider>
</entry> </entry>
<entry file="file://$PROJECT_DIR$/src/TaipanShop.java">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="-2375">
<caret line="11" selection-start-line="11" selection-end-line="11" />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/src/Bank.java"> <entry file="file://$PROJECT_DIR$/src/Bank.java">
<provider selected="true" editor-type-id="text-editor"> <provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="704"> <state relative-caret-position="931">
<caret line="49" column="53" selection-start-line="49" selection-start-column="53" selection-end-line="49" selection-end-column="53" /> <caret line="49" column="53" selection-start-line="49" selection-start-column="53" selection-end-line="49" selection-end-column="53" />
<folding> <folding>
<element signature="e#1027#1028#0" expanded="true" /> <element signature="e#1027#1028#0" expanded="true" />
@@ -494,17 +500,24 @@
</state> </state>
</provider> </provider>
</entry> </entry>
<entry file="file://$PROJECT_DIR$/src/Player.java"> <entry file="file://$PROJECT_DIR$/src/Travel.java">
<provider selected="true" editor-type-id="text-editor"> <provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="57"> <state relative-caret-position="-371">
<caret line="3" column="25" lean-forward="true" selection-start-line="3" selection-start-column="25" selection-end-line="3" selection-end-column="25" /> <caret line="60" column="35" selection-start-line="60" selection-start-column="35" selection-end-line="60" selection-end-column="35" />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/src/TaipanShop.java">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="209">
<caret line="12" column="25" lean-forward="true" selection-start-line="12" selection-start-column="25" selection-end-line="12" selection-end-column="25" />
</state> </state>
</provider> </provider>
</entry> </entry>
<entry file="file://$PROJECT_DIR$/src/Start.java"> <entry file="file://$PROJECT_DIR$/src/Start.java">
<provider selected="true" editor-type-id="text-editor"> <provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="456"> <state relative-caret-position="437">
<caret line="24" column="38" lean-forward="true" selection-start-line="24" selection-start-column="38" selection-end-line="24" selection-end-column="38" /> <caret line="35" column="9" lean-forward="true" selection-start-line="35" selection-start-column="9" selection-end-line="35" selection-end-column="9" />
</state> </state>
</provider> </provider>
</entry> </entry>
@@ -515,10 +528,21 @@
</state> </state>
</provider> </provider>
</entry> </entry>
<entry file="file://$PROJECT_DIR$/src/Player.java">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="190">
<caret line="10" column="24" selection-start-line="10" selection-start-column="24" selection-end-line="10" selection-end-column="24" />
<folding>
<element signature="e#860#861#0" expanded="true" />
<element signature="e#886#887#0" expanded="true" />
</folding>
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</entry>
<entry file="file://$PROJECT_DIR$/src/main.java"> <entry file="file://$PROJECT_DIR$/src/main.java">
<provider selected="true" editor-type-id="text-editor"> <provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="437"> <state relative-caret-position="668">
<caret line="23" column="10" selection-start-line="23" selection-start-column="10" selection-end-line="23" selection-end-column="10" /> <caret line="38" column="26" lean-forward="true" selection-start-line="38" selection-start-column="26" selection-end-line="38" selection-end-column="26" />
</state> </state>
</provider> </provider>
</entry> </entry>

View File

@@ -2,15 +2,16 @@ public class Player {
private String name = "Taipan"; private String name = "Taipan";
private int bank = 0; private int bank = 0;
private int money = 1000000000; private int money = 0;
private int opiumHeld = 0; private int opiumHeld = 0;
private int silkHeld = 0; private int silkHeld = 0;
private int generalHeld = 0; private int generalHeld = 0;
private int armsHeld = 0; private int armsHeld = 0;
private int location = 1; private int location = 1;
private int guns = 3; private int guns = 0;
private int HP = 100; private int HP = 100;
private int debt = 0; private int debt = 0;
private boolean retire = false;
public Player(){ public Player(){
@@ -29,6 +30,16 @@ public class Player {
this.debt = player.debt; this.debt = player.debt;
} }
public boolean getRetire(){
return retire;
}
public void setRetire(boolean retire){
if(retire){
this.retire = retire;
}
}
public String getName() { public String getName() {
return name; return name;
} }

View File

@@ -21,17 +21,18 @@ public class Start
public void intialize() public void intialize()
{ {
Scanner userInput = new Scanner(System.in); Scanner userInput = new Scanner(System.in);
System.out.println("Taipan, \nWhat will you name your \nFirm: "); System.out.println("Taipan, \nWhat will you name your firm:");
setFirm(userInput.nextLine()); setFirm(userInput.nextLine());
System.out.println("Do you want to start . . .\n1) With cash (and a debt)\n>> or <<\n" + System.out.println("Do you want to start . . .\n\t1) With cash (and a debt)\n\t\t\t>> or <<\n\t" +
"With five guns and no cash (But no debt!)\n? "); "2) With five guns and no cash (But no debt!)?\n ");
if (userInput.nextInt() == 1) int input = userInput.nextInt();
if (input == 1)
{ {
player.setMoney(400); player.setMoney(400);
player.setDebt(5000); player.setDebt(5000);
} }
if (userInput.nextInt() == 2) if (input == 2)
{ {
player.setGuns(5); player.setGuns(5);
} }

View File

@@ -10,6 +10,11 @@ public class TaipanShop {
private int armsPrice = 160; private int armsPrice = 160;
private int generalPrice = 8; private int generalPrice = 8;
public void retire(){
player.setRetire(true);
System.out.println("You win!");
}
public void setPlayer(Player player) { public void setPlayer(Player player) {
Player playerDummy = new Player(player); Player playerDummy = new Player(player);
this.player = playerDummy; this.player = playerDummy;
@@ -75,6 +80,12 @@ public class TaipanShop {
} }
} }
public void travel(){
Travel travel = new Travel(player);
travel.travelTo();
player = travel.getPlayer();
}
private void updatePrices(){ private void updatePrices(){
String s = "\n" + player.getName() + ", the price of "; String s = "\n" + player.getName() + ", the price of ";
double value = 80*Math.random(); double value = 80*Math.random();
@@ -137,293 +148,450 @@ public class TaipanShop {
System.out.println(" Arms: " + armsPrice + " General: " + generalPrice); System.out.println(" Arms: " + armsPrice + " General: " + generalPrice);
} }
public void atLocationOne(boolean notDone, Scanner input){
while(notDone){
printShop();
System.out.println("\nShall I Buy, Sell, Visit Bank, Transfer Cargo, or Quit Trading?");
String response = input.next();
if (response.equalsIgnoreCase("B")) {
boolean notDone2 = true;
System.out.println("What do you wish me to buy, " + player.getName() + "?");
while (notDone2) {
response = input.nextLine();
if (response.equalsIgnoreCase("O")) {
System.out.println("\nHow much Opium shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / opiumPrice + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getMoney() / opiumPrice && num >= 0) {
player.setOpiumHeld(player.getOpiumHeld()+num);
player.setMoney(player.getMoney()-num * opiumPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you can't afford that!");
} else {
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Opium?");
}
}
} else if (response.equalsIgnoreCase("S")) {
System.out.println("\nHow much Silk shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / silkPrice + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getMoney() / silkPrice && num >= 0) {
player.setSilkHeld(player.getSilkHeld()+num);
player.setMoney(player.getMoney()-num * silkPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you can't afford that!");
} else {
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Silk?");
}
}
} else if (response.equalsIgnoreCase("A")) {
System.out.println("\nHow many Arms shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / armsPrice + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getMoney() / armsPrice && num >= 0) {
player.setArmsHeld(player.getArmsHeld()+num);
player.setMoney(player.getMoney() - num*armsPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you can't afford that!");
} else {
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Arms?");
}
}
} else if (response.equalsIgnoreCase("G")) {
System.out.println("\nHow much General Cargo shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / generalPrice + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getMoney() / generalPrice && num >= 0) {
player.setGeneralHeld(player.getGeneralHeld()+num);
player.setMoney(player.getMoney() - num*generalPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you can't afford that!");
} else {
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " General Cargo?");
}
}
}
}
} else if (response.equalsIgnoreCase("S")) {
boolean notDone2 = true;
System.out.println("What do you wish me to sell, " + player.getName() + "?");
while (notDone2) {
response = input.nextLine();
if (response.equalsIgnoreCase("O")) {
System.out.println("\nHow much Opium shall I sell, " + player.getName() + "? (You have " + player.getOpiumHeld() + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getOpiumHeld() && num >= 0) {
player.setOpiumHeld(player.getOpiumHeld()-num);
player.setMoney(player.getMoney() + num*opiumPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you don't have that many to sell!");
} else {
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Opium?");
}
}
} else if (response.equalsIgnoreCase("S")) {
System.out.println("\nHow much Silk shall I sell, " + player.getName() + "? (You have " + player.getSilkHeld() + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getSilkHeld() && num >= 0) {
player.setSilkHeld(player.getSilkHeld()-num);
player.setMoney(player.getMoney() + num*silkPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you don't have that many to sell!");
} else {
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Silk?");
}
}
} else if (response.equalsIgnoreCase("A")) {
System.out.println("\nHow many Arms shall I sell, " + player.getName() + "? (You have " + player.getArmsHeld() + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getArmsHeld() && num >= 0) {
player.setArmsHeld(player.getArmsHeld()-num);
player.setMoney(player.getMoney() + num*armsPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you don't have that many to sell!");
} else {
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Arms?");
}
}
} else if (response.equalsIgnoreCase("G")) {
System.out.println("\nHow much General Cargo shall I sell, " + player.getName() + "? (You have " + player.getGeneralHeld() + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getGeneralHeld() && num >= 0) {
player.setGeneralHeld(player.getGeneralHeld()-num);
player.setMoney(player.getMoney() + num*generalPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you don't have that many to sell!");
} else {
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " General Cargo?");
}
}
}
}
} else if (response.equalsIgnoreCase("V")) {
System.out.println("\n*** PLACEHOLDER FOR BANK ***\n");
} else if (response.equalsIgnoreCase("T")) {
System.out.println("\n*** PLACEHOLDER FOR WAREHOUSE ***\n");
} else if (response.equalsIgnoreCase("Q")) {
travel();
notDone = false;
}
}
}
public void notAtLocationOne(boolean notDone, Scanner input){
while(notDone){
printShop();
System.out.println("\nShall I Buy, Sell, or Quit Trading?");
String response = input.next();
if (response.equalsIgnoreCase("B")) {
boolean notDone2 = true;
System.out.println("What do you wish me to buy, " + player.getName() + "?");
while (notDone2) {
response = input.nextLine();
if (response.equalsIgnoreCase("O")) {
System.out.println("\nHow much Opium shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / opiumPrice + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getMoney() / opiumPrice && num >= 0) {
player.setOpiumHeld(player.getOpiumHeld()+num);
player.setMoney(player.getMoney() - num*opiumPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you can't afford that!");
} else {
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Opium?");
}
}
} else if (response.equalsIgnoreCase("S")) {
System.out.println("\nHow much Silk shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / silkPrice + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getMoney() / silkPrice && num >= 0) {
player.setSilkHeld(player.getSilkHeld()+num);
player.setMoney(player.getMoney() - num*silkPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you can't afford that!");
} else {
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Silk?");
}
}
} else if (response.equalsIgnoreCase("A")) {
System.out.println("\nHow many Arms shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / armsPrice + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getMoney() / armsPrice && num >= 0) {
player.setArmsHeld(player.getArmsHeld()+num);
player.setMoney(player.getMoney() - num*armsPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you can't afford that!");
} else {
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Arms?");
}
}
} else if (response.equalsIgnoreCase("G")) {
System.out.println("\nHow much General Cargo shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / generalPrice + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getMoney() / generalPrice && num >= 0) {
player.setGeneralHeld(player.getGeneralHeld()+num);
player.setMoney(player.getMoney() - num*generalPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you can't afford that!");
} else {
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " General Cargo?");
}
}
}
}
} else if (response.equalsIgnoreCase("S")) {
boolean notDone2 = true;
System.out.println("What do you wish me to sell, " + player.getName() + "?");
while (notDone2) {
response = input.nextLine();
if (response.equalsIgnoreCase("O")) {
System.out.println("\nHow much Opium shall I sell, " + player.getName() + "? (You have " + player.getOpiumHeld() + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getOpiumHeld() && num >= 0) {
player.setOpiumHeld(player.getOpiumHeld()-num);
player.setMoney(player.getMoney() + num*opiumPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you don't have that many to sell!");
} else {
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Opium?");
}
}
} else if (response.equalsIgnoreCase("S")) {
System.out.println("\nHow much Silk shall I sell, " + player.getName() + "? (You have " + player.getSilkHeld() + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getSilkHeld() && num >= 0) {
player.setSilkHeld(player.getSilkHeld()-num);
player.setMoney(player.getMoney() + num*silkPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you don't have that many to sell!");
} else {
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Silk?");
}
}
} else if (response.equalsIgnoreCase("A")) {
System.out.println("\nHow many Arms shall I sell, " + player.getName() + "? (You have " + player.getArmsHeld() + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getArmsHeld() && num >= 0) {
player.setArmsHeld(player.getArmsHeld()-num);
player.setMoney(player.getMoney() + num*armsPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you don't have that many to sell!");
} else {
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Arms?");
}
}
} else if (response.equalsIgnoreCase("G")) {
System.out.println("\nHow much General Cargo shall I sell, " + player.getName() + "? (You have " + player.getGeneralHeld() + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getGeneralHeld() && num >= 0) {
player.setGeneralHeld(player.getGeneralHeld()-num);
player.setMoney(player.getMoney() + num*generalPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you don't have that many to sell!");
} else {
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " General Cargo?");
}
}
}
}
} else if (response.equalsIgnoreCase("Q")) {
travel();
notDone = false;
}
}
}
public void retireAndLocationOne(boolean notDone, Scanner input){
while(notDone){
printShop();
System.out.println("\nShall I Buy, Sell, Visit Bank, Transfer Cargo, Retire, or Quit Trading?");
String response = input.next();
if (response.equalsIgnoreCase("B")) {
boolean notDone2 = true;
System.out.println("What do you wish me to buy, " + player.getName() + "?");
while (notDone2) {
response = input.nextLine();
if (response.equalsIgnoreCase("O")) {
System.out.println("\nHow much Opium shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / opiumPrice + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getMoney() / opiumPrice && num >= 0) {
player.setOpiumHeld(player.getOpiumHeld()+num);
player.setMoney(player.getMoney()-num * opiumPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you can't afford that!");
} else {
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Opium?");
}
}
} else if (response.equalsIgnoreCase("S")) {
System.out.println("\nHow much Silk shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / silkPrice + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getMoney() / silkPrice && num >= 0) {
player.setSilkHeld(player.getSilkHeld()+num);
player.setMoney(player.getMoney()-num * silkPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you can't afford that!");
} else {
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Silk?");
}
}
} else if (response.equalsIgnoreCase("A")) {
System.out.println("\nHow many Arms shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / armsPrice + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getMoney() / armsPrice && num >= 0) {
player.setArmsHeld(player.getArmsHeld()+num);
player.setMoney(player.getMoney() - num*armsPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you can't afford that!");
} else {
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Arms?");
}
}
} else if (response.equalsIgnoreCase("G")) {
System.out.println("\nHow much General Cargo shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / generalPrice + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getMoney() / generalPrice && num >= 0) {
player.setGeneralHeld(player.getGeneralHeld()+num);
player.setMoney(player.getMoney() - num*generalPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you can't afford that!");
} else {
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " General Cargo?");
}
}
}
}
} else if (response.equalsIgnoreCase("S")) {
boolean notDone2 = true;
System.out.println("What do you wish me to sell, " + player.getName() + "?");
while (notDone2) {
response = input.nextLine();
if (response.equalsIgnoreCase("O")) {
System.out.println("\nHow much Opium shall I sell, " + player.getName() + "? (You have " + player.getOpiumHeld() + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getOpiumHeld() && num >= 0) {
player.setOpiumHeld(player.getOpiumHeld()-num);
player.setMoney(player.getMoney() + num*opiumPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you don't have that many to sell!");
} else {
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Opium?");
}
}
} else if (response.equalsIgnoreCase("S")) {
System.out.println("\nHow much Silk shall I sell, " + player.getName() + "? (You have " + player.getSilkHeld() + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getSilkHeld() && num >= 0) {
player.setSilkHeld(player.getSilkHeld()-num);
player.setMoney(player.getMoney() + num*silkPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you don't have that many to sell!");
} else {
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Silk?");
}
}
} else if (response.equalsIgnoreCase("A")) {
System.out.println("\nHow many Arms shall I sell, " + player.getName() + "? (You have " + player.getArmsHeld() + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getArmsHeld() && num >= 0) {
player.setArmsHeld(player.getArmsHeld()-num);
player.setMoney(player.getMoney() + num*armsPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you don't have that many to sell!");
} else {
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Arms?");
}
}
} else if (response.equalsIgnoreCase("G")) {
System.out.println("\nHow much General Cargo shall I sell, " + player.getName() + "? (You have " + player.getGeneralHeld() + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getGeneralHeld() && num >= 0) {
player.setGeneralHeld(player.getGeneralHeld()-num);
player.setMoney(player.getMoney() + num*generalPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you don't have that many to sell!");
} else {
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " General Cargo?");
}
}
}
}
} else if (response.equalsIgnoreCase("V")) {
System.out.println("\n*** PLACEHOLDER FOR BANK ***\n");
} else if (response.equalsIgnoreCase("T")) {
System.out.println("\n*** PLACEHOLDER FOR WAREHOUSE ***\n");
} else if (response.equalsIgnoreCase("Q")) {
travel();
notDone = false;
} else if (response.equalsIgnoreCase("R")) {
retire();
notDone = false;
}
}
}
public void shop() { public void shop() {
updatePrices(); updatePrices();
Scanner input = new Scanner(System.in); Scanner input = new Scanner(System.in);
boolean notDone = true; boolean notDone = true;
if (player.getLocation() == 1) { if (player.getLocation() == 1 && player.getBank()+player.getMoney()-player.getDebt() < 1000000) {
while (notDone) { atLocationOne(notDone, input);
printShop(); }else if(player.getLocation() != 1) {
System.out.println("\nShall I Buy, Sell, Visit Bank, Transfer Cargo, or Quit Trading?"); notAtLocationOne(notDone, input);
String response = input.next(); }else{
if (response.equalsIgnoreCase("B")) { retireAndLocationOne(notDone, input);
boolean notDone2 = true;
System.out.println("What do you wish me to buy, " + player.getName() + "?");
while (notDone2) {
response = input.nextLine();
if (response.equalsIgnoreCase("O")) {
System.out.println("\nHow much Opium shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / opiumPrice + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getMoney() / opiumPrice && num >= 0) {
player.setOpiumHeld(player.getOpiumHeld()+num);
player.setMoney(player.getMoney()-num * opiumPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you can't afford that!");
} else {
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Opium?");
}
}
} else if (response.equalsIgnoreCase("S")) {
System.out.println("\nHow much Silk shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / silkPrice + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getMoney() / silkPrice && num >= 0) {
player.setSilkHeld(player.getSilkHeld()+num);
player.setMoney(player.getMoney()-num * silkPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you can't afford that!");
} else {
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Silk?");
}
}
} else if (response.equalsIgnoreCase("A")) {
System.out.println("\nHow many Arms shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / armsPrice + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getMoney() / armsPrice && num >= 0) {
player.setArmsHeld(player.getArmsHeld()+num);
player.setMoney(player.getMoney() - num*armsPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you can't afford that!");
} else {
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Arms?");
}
}
} else if (response.equalsIgnoreCase("G")) {
System.out.println("\nHow much General Cargo shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / generalPrice + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getMoney() / generalPrice && num >= 0) {
player.setGeneralHeld(player.getGeneralHeld()+num);
player.setMoney(player.getMoney() - num*generalPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you can't afford that!");
} else {
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " General Cargo?");
}
}
}
}
} else if (response.equalsIgnoreCase("S")) {
boolean notDone2 = true;
System.out.println("What do you wish me to sell, " + player.getName() + "?");
while (notDone2) {
response = input.nextLine();
if (response.equalsIgnoreCase("O")) {
System.out.println("\nHow much Opium shall I sell, " + player.getName() + "? (You have " + player.getOpiumHeld() + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getOpiumHeld() && num >= 0) {
player.setOpiumHeld(player.getOpiumHeld()-num);
player.setMoney(player.getMoney() + num*opiumPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you don't have that many to sell!");
} else {
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Opium?");
}
}
} else if (response.equalsIgnoreCase("S")) {
System.out.println("\nHow much Silk shall I sell, " + player.getName() + "? (You have " + player.getSilkHeld() + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getSilkHeld() && num >= 0) {
player.setSilkHeld(player.getSilkHeld()-num);
player.setMoney(player.getMoney() + num*silkPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you don't have that many to sell!");
} else {
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Silk?");
}
}
} else if (response.equalsIgnoreCase("A")) {
System.out.println("\nHow many Arms shall I sell, " + player.getName() + "? (You have " + player.getArmsHeld() + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getArmsHeld() && num >= 0) {
player.setArmsHeld(player.getArmsHeld()-num);
player.setMoney(player.getMoney() + num*armsPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you don't have that many to sell!");
} else {
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Arms?");
}
}
} else if (response.equalsIgnoreCase("G")) {
System.out.println("\nHow much General Cargo shall I sell, " + player.getName() + "? (You have " + player.getGeneralHeld() + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getGeneralHeld() && num >= 0) {
player.setGeneralHeld(player.getGeneralHeld()-num);
player.setMoney(player.getMoney() + num*generalPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you don't have that many to sell!");
} else {
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " General Cargo?");
}
}
}
}
} else if (response.equalsIgnoreCase("V")) {
System.out.println("\n*** PLACEHOLDER FOR BANK ***\n");
} else if (response.equalsIgnoreCase("T")) {
System.out.println("\n*** PLACEHOLDER FOR WAREHOUSE ***\n");
} else if (response.equalsIgnoreCase("Q")) {
System.out.println("\n*** PLACEHOLDER FOR TRAVEL ***\n");
notDone = false;
}
}
} else {
while (notDone) {
printShop();
System.out.println("\nShall I Buy, Sell, or Quit Trading?");
String response = input.next();
if (response.equalsIgnoreCase("B")) {
boolean notDone2 = true;
System.out.println("What do you wish me to buy, " + player.getName() + "?");
while (notDone2) {
response = input.nextLine();
if (response.equalsIgnoreCase("O")) {
System.out.println("\nHow much Opium shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / opiumPrice + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getMoney() / opiumPrice && num >= 0) {
player.setOpiumHeld(player.getOpiumHeld()+num);
player.setMoney(player.getMoney() - num*opiumPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you can't afford that!");
} else {
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Opium?");
}
}
} else if (response.equalsIgnoreCase("S")) {
System.out.println("\nHow much Silk shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / silkPrice + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getMoney() / silkPrice && num >= 0) {
player.setSilkHeld(player.getSilkHeld()+num);
player.setMoney(player.getMoney() - num*silkPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you can't afford that!");
} else {
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Silk?");
}
}
} else if (response.equalsIgnoreCase("A")) {
System.out.println("\nHow many Arms shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / armsPrice + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getMoney() / armsPrice && num >= 0) {
player.setArmsHeld(player.getArmsHeld()+num);
player.setMoney(player.getMoney() - num*armsPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you can't afford that!");
} else {
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Arms?");
}
}
} else if (response.equalsIgnoreCase("G")) {
System.out.println("\nHow much General Cargo shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / generalPrice + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getMoney() / generalPrice && num >= 0) {
player.setGeneralHeld(player.getGeneralHeld()+num);
player.setMoney(player.getMoney() - num*generalPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you can't afford that!");
} else {
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " General Cargo?");
}
}
}
}
} else if (response.equalsIgnoreCase("S")) {
boolean notDone2 = true;
System.out.println("What do you wish me to sell, " + player.getName() + "?");
while (notDone2) {
response = input.nextLine();
if (response.equalsIgnoreCase("O")) {
System.out.println("\nHow much Opium shall I sell, " + player.getName() + "? (You have " + player.getOpiumHeld() + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getOpiumHeld() && num >= 0) {
player.setOpiumHeld(player.getOpiumHeld()-num);
player.setMoney(player.getMoney() + num*opiumPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you don't have that many to sell!");
} else {
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Opium?");
}
}
} else if (response.equalsIgnoreCase("S")) {
System.out.println("\nHow much Silk shall I sell, " + player.getName() + "? (You have " + player.getSilkHeld() + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getSilkHeld() && num >= 0) {
player.setSilkHeld(player.getSilkHeld()-num);
player.setMoney(player.getMoney() + num*silkPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you don't have that many to sell!");
} else {
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Silk?");
}
}
} else if (response.equalsIgnoreCase("A")) {
System.out.println("\nHow many Arms shall I sell, " + player.getName() + "? (You have " + player.getArmsHeld() + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getArmsHeld() && num >= 0) {
player.setArmsHeld(player.getArmsHeld()-num);
player.setMoney(player.getMoney() + num*armsPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you don't have that many to sell!");
} else {
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Arms?");
}
}
} else if (response.equalsIgnoreCase("G")) {
System.out.println("\nHow much General Cargo shall I sell, " + player.getName() + "? (You have " + player.getGeneralHeld() + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= player.getGeneralHeld() && num >= 0) {
player.setGeneralHeld(player.getGeneralHeld()-num);
player.setMoney(player.getMoney() + num*generalPrice);
notDone2 = false;
} else if (num >= 0) {
System.out.println(player.getName() + ", you don't have that many to sell!");
} else {
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " General Cargo?");
}
}
}
}
} else if (response.equalsIgnoreCase("Q")) {
System.out.println("\n*** PLACEHOLDER FOR TRAVEL ***\n");
notDone = false;
}
}
} }
} }
} }

View File

@@ -5,7 +5,7 @@ public class Travel {
private Player player; private Player player;
public void Player(Player player) { public void setPlayer(Player player) {
Player playerDummy = new Player(player); Player playerDummy = new Player(player);
this.player = playerDummy; this.player = playerDummy;
} }
@@ -54,11 +54,10 @@ public class Travel {
} }
private void randomEventSea(int locationOfTravel) throws Exception { private void randomEventSea(int locationOfTravel) throws Exception {
ShipWarfare attackShip = new ShipWarfare(player);
Random rand = new Random(); Random rand = new Random();
int randGenNum = rand.nextInt(3) + 1; int randGenNum = rand.nextInt(3) + 1;
if (randGenNum == 1) { if (randGenNum == 1) {
attackShip.peasantFleetAttack(); peasantFleet();
} else if (randGenNum == 2) { } else if (randGenNum == 2) {
disaster(locationOfTravel); disaster(locationOfTravel);
} }
@@ -83,6 +82,12 @@ public class Travel {
} }
} }
public void peasantFleet() throws Exception {
ShipWarfare attackShip = new ShipWarfare(player);
attackShip.peasantFleetAttack();
player = attackShip.getPlayer();
}
public void travelTo() { public void travelTo() {
Scanner keyboard = new Scanner(System.in); Scanner keyboard = new Scanner(System.in);
String response; String response;

View File

@@ -25,23 +25,20 @@ public class main {
player = warehouse.getPlayer(); player = warehouse.getPlayer();
} }
public void peasantFleet(ShipWarfare warfare) throws Exception { public void bank(Bank bank){
warfare.setPlayer(player); bank.setPlayer(player);
warfare.peasantFleetAttack(); //warehouse.intialize();
player = warfare.getPlayer(); player = bank.getPlayer();
} }
public static void main(String[] args) throws Exception { public static void main(String[] args) throws Exception {
main main = new main(); main main = new main();
ShipWarfare littyWarfare = new ShipWarfare(main.getPlayer());
TaipanShop littyShop = new TaipanShop(main.getPlayer()); TaipanShop littyShop = new TaipanShop(main.getPlayer());
Start start = new Start(main.getPlayer()); Start start = new Start(main.getPlayer());
main.start(start);
main.shop(littyShop); while(!main.getPlayer().getRetire()){
main.shop(littyShop);
main.peasantFleet(littyWarfare); }
main.shop(littyShop);
} }
} }