Fixed issue with Shipwarfare not loading up
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@@ -28,8 +28,7 @@ import java.util.concurrent.ExecutionException;
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public class ShipWarfareGUI extends Player {
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private ShipWarfareGUI ship;
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private ShipWarfareGUILogic logic;
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private ShipWarfareGUILogic logic;
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private Circle cannon;
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private VBox buttonBox;
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private HBox fightRunBox;
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@@ -206,23 +205,6 @@ public class ShipWarfareGUI extends Player {
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* @throws Exception in case of interruptions withing the graphical interface
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*/
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public void initializeShip(Stage primaryStage) throws Exception {
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cannon.setLayoutX(beginningX);
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cannon.setLayoutY(beginningY);
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logic.setNumOfLittyShips(logic.numOfShips());
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Pane root = new Pane();
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HBox usAgainstEnemyDivisor;
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BorderPane centeringUserShipPane = new BorderPane();
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Circle cannon;
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BorderPane centeringLittyShipPane = new BorderPane();
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BorderPane encompassingPane = new BorderPane();
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usAgainstEnemyDivisor = new HBox();
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cannon = new Circle();
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this.cannon = cannon;
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cannon.setVisible(false);
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buttonBox = new VBox();
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fightRunBox = new HBox();
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fightButton = new Button();
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@@ -235,6 +217,24 @@ public class ShipWarfareGUI extends Player {
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runAwayOrLeft = new Label();
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shipsRemaining = new Label();
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report = new Label();
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Pane root = new Pane();
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BorderPane centeringUserShipPane = new BorderPane();
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BorderPane centeringLittyShipPane = new BorderPane();
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BorderPane encompassingPane = new BorderPane();
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HBox usAgainstEnemyDivisor = new HBox();
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Circle cannon = new Circle();
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logic = new ShipWarfareGUILogic(getPlayer());
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cannon.setLayoutX(beginningX);
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cannon.setLayoutY(beginningY);
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logic.setNumOfLittyShips(logic.numOfShips());
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this.cannon = cannon;
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cannon.setVisible(false);
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title.setText(String.format("%d ships from Liu Yuen's Fleet are attacking, Would you like to fight or run?", logic.getNumOfLittyShips()));
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