Files
HaBit/components/character/character-layer-preview.tsx
pricewowen 61f98866e8 avatar to main merge
I have completed the character creation screen on the avatar branch and am preparing to merge it into main.
2026-05-23 23:24:36 -06:00

125 lines
3.0 KiB
TypeScript

"use client";
import { useEffect, useRef, useState } from "react";
import { applyEquippedItemsToVariants } from "@/lib/avatar-display";
import {
drawTintedSprite,
getCachedImage,
hslToRgb,
} from "@/lib/character/color-utils";
import {
CHARACTER_LAYERS,
getSelectedVariant,
} from "@/lib/character/presets";
import type { LayerColorState, LayerVariantState } from "@/lib/character/types";
import { cn } from "@/lib/utils";
type CharacterLayerPreviewProps = {
colors: LayerColorState;
variants: LayerVariantState;
equippedItems?: string[];
scale?: number;
className?: string;
compact?: boolean;
};
export function CharacterLayerPreview({
colors,
variants,
equippedItems = [],
scale = 10,
className,
compact = false,
}: CharacterLayerPreviewProps) {
const canvasRef = useRef<HTMLCanvasElement>(null);
const [displaySize, setDisplaySize] = useState({ width: 0, height: 0 });
useEffect(() => {
let cancelled = false;
async function render() {
const canvas = canvasRef.current;
if (!canvas) return;
const ctx = canvas.getContext("2d", { willReadFrequently: true });
if (!ctx) return;
const displayVariants = applyEquippedItemsToVariants(
variants,
equippedItems,
);
const activeLayers = CHARACTER_LAYERS.flatMap((layer) => {
const selected = getSelectedVariant(layer.id, displayVariants[layer.id]);
if (!selected) return [];
return [{ layer, variant: selected }];
});
const images = await Promise.all(
activeLayers.map(async ({ layer, variant }) => ({
layer,
image: await getCachedImage(variant.src),
})),
);
if (cancelled || images.length === 0) return;
const width = images[0]?.image.width ?? 0;
const height = images[0]?.image.height ?? 0;
canvas.width = width;
canvas.height = height;
setDisplaySize({ width: width * scale, height: height * scale });
ctx.clearRect(0, 0, width, height);
for (const { layer, image } of images) {
const layerColor = colors[layer.id];
const rgb = hslToRgb(layerColor.h, layerColor.s, layerColor.l);
drawTintedSprite(
ctx,
image,
rgb,
layer.id === "eyes"
? {
mode: "eyes",
skinColor: hslToRgb(
colors.skin.h,
colors.skin.s,
colors.skin.l,
),
}
: undefined,
);
}
}
render();
return () => {
cancelled = true;
};
}, [colors, variants, equippedItems, scale]);
return (
<div
className={cn(
"relative flex items-center justify-center",
compact ? "h-[180px]" : "h-[320px]",
className,
)}
>
<canvas
ref={canvasRef}
className="block"
style={{
imageRendering: "pixelated",
width: displaySize.width || undefined,
height: displaySize.height || undefined,
}}
/>
</div>
);
}