I have completed the character creation screen on the avatar branch and am preparing to merge it into main.
125 lines
3.0 KiB
TypeScript
125 lines
3.0 KiB
TypeScript
"use client";
|
|
|
|
import { useEffect, useRef, useState } from "react";
|
|
|
|
import { applyEquippedItemsToVariants } from "@/lib/avatar-display";
|
|
import {
|
|
drawTintedSprite,
|
|
getCachedImage,
|
|
hslToRgb,
|
|
} from "@/lib/character/color-utils";
|
|
import {
|
|
CHARACTER_LAYERS,
|
|
getSelectedVariant,
|
|
} from "@/lib/character/presets";
|
|
import type { LayerColorState, LayerVariantState } from "@/lib/character/types";
|
|
import { cn } from "@/lib/utils";
|
|
|
|
type CharacterLayerPreviewProps = {
|
|
colors: LayerColorState;
|
|
variants: LayerVariantState;
|
|
equippedItems?: string[];
|
|
scale?: number;
|
|
className?: string;
|
|
compact?: boolean;
|
|
};
|
|
|
|
export function CharacterLayerPreview({
|
|
colors,
|
|
variants,
|
|
equippedItems = [],
|
|
scale = 10,
|
|
className,
|
|
compact = false,
|
|
}: CharacterLayerPreviewProps) {
|
|
const canvasRef = useRef<HTMLCanvasElement>(null);
|
|
const [displaySize, setDisplaySize] = useState({ width: 0, height: 0 });
|
|
|
|
useEffect(() => {
|
|
let cancelled = false;
|
|
|
|
async function render() {
|
|
const canvas = canvasRef.current;
|
|
if (!canvas) return;
|
|
|
|
const ctx = canvas.getContext("2d", { willReadFrequently: true });
|
|
if (!ctx) return;
|
|
|
|
const displayVariants = applyEquippedItemsToVariants(
|
|
variants,
|
|
equippedItems,
|
|
);
|
|
|
|
const activeLayers = CHARACTER_LAYERS.flatMap((layer) => {
|
|
const selected = getSelectedVariant(layer.id, displayVariants[layer.id]);
|
|
if (!selected) return [];
|
|
return [{ layer, variant: selected }];
|
|
});
|
|
|
|
const images = await Promise.all(
|
|
activeLayers.map(async ({ layer, variant }) => ({
|
|
layer,
|
|
image: await getCachedImage(variant.src),
|
|
})),
|
|
);
|
|
|
|
if (cancelled || images.length === 0) return;
|
|
|
|
const width = images[0]?.image.width ?? 0;
|
|
const height = images[0]?.image.height ?? 0;
|
|
|
|
canvas.width = width;
|
|
canvas.height = height;
|
|
setDisplaySize({ width: width * scale, height: height * scale });
|
|
ctx.clearRect(0, 0, width, height);
|
|
|
|
for (const { layer, image } of images) {
|
|
const layerColor = colors[layer.id];
|
|
const rgb = hslToRgb(layerColor.h, layerColor.s, layerColor.l);
|
|
|
|
drawTintedSprite(
|
|
ctx,
|
|
image,
|
|
rgb,
|
|
layer.id === "eyes"
|
|
? {
|
|
mode: "eyes",
|
|
skinColor: hslToRgb(
|
|
colors.skin.h,
|
|
colors.skin.s,
|
|
colors.skin.l,
|
|
),
|
|
}
|
|
: undefined,
|
|
);
|
|
}
|
|
}
|
|
|
|
render();
|
|
|
|
return () => {
|
|
cancelled = true;
|
|
};
|
|
}, [colors, variants, equippedItems, scale]);
|
|
|
|
return (
|
|
<div
|
|
className={cn(
|
|
"relative flex items-center justify-center",
|
|
compact ? "h-[180px]" : "h-[320px]",
|
|
className,
|
|
)}
|
|
>
|
|
<canvas
|
|
ref={canvasRef}
|
|
className="block"
|
|
style={{
|
|
imageRendering: "pixelated",
|
|
width: displaySize.width || undefined,
|
|
height: displaySize.height || undefined,
|
|
}}
|
|
/>
|
|
</div>
|
|
);
|
|
}
|