Tint shop item thumbnails with the user's character layer colors.
Replace default gray previews so clothing and accessories in the shop grid reflect each layer's saved color, including skin tone for eyes.
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@@ -8,10 +8,11 @@ import { Button } from "@/components/ui/button";
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import { Card, CardContent } from "@/components/ui/card";
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import { useToast } from "@/components/ui/toast-provider";
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import { HABIT_PET_DATA_UPDATED_EVENT } from "@/lib/app-events";
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import { getAvatarCustomization } from "@/lib/avatar-customization-storage";
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import type { AvatarCustomization } from "@/lib/avatar-customization-storage";
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import { defaultAvatarCustomization } from "@/lib/avatar-customization-storage";
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import { DEFAULT_GRAY_COLOR } from "@/lib/character/presets";
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import {
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defaultAvatarCustomization,
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getAvatarCustomization,
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type AvatarCustomization,
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} from "@/lib/avatar-customization-storage";
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import { getRoomBackground, normalizeRoomBackgroundId } from "@/lib/room-backgrounds";
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import {
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equipShopItem,
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@@ -25,6 +26,7 @@ import {
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type ShopLayerId,
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} from "@/lib/shop-catalog";
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import { ShopItemPreviewModal } from "@/components/shop/shop-item-preview-modal";
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import { getShopItemThumbnailColors } from "@/lib/shop-preview";
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import { cn } from "@/lib/utils";
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function ShopItemPriceBadge({
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@@ -80,6 +82,7 @@ function ShopItemCard({
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equipped,
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canAfford,
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isPending,
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characterColors,
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onPurchase,
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onEquipToggle,
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onPreview,
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@@ -89,11 +92,16 @@ function ShopItemCard({
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equipped: boolean;
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canAfford: boolean;
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isPending: boolean;
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characterColors: AvatarCustomization["colors"];
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onPurchase: () => void;
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onEquipToggle: () => void;
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onPreview: () => void;
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}) {
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const room = item.type === "room" ? getRoomBackground(item.id) : null;
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const thumbnailColors =
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item.type === "room"
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? null
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: getShopItemThumbnailColors(item, characterColors);
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const actionLabel = (() => {
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if (isPending) {
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@@ -123,13 +131,14 @@ function ShopItemCard({
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alt=""
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className="size-full object-cover image-pixelated"
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/>
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) : (
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) : thumbnailColors ? (
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<TintedSpriteIcon
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src={item.image_path}
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color={DEFAULT_GRAY_COLOR.hsl}
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color={thumbnailColors.color}
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skinColor={thumbnailColors.skinColor}
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size={32}
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/>
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)}
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) : null}
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</div>
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<div className="flex min-w-0 flex-1 items-start justify-between gap-2">
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@@ -355,6 +364,7 @@ export function ShopContent() {
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equipped={equippedRoomBackground === item.id}
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canAfford={coins !== null && coins >= item.price}
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isPending={pendingItemId === item.id}
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characterColors={baseCustomization.colors}
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onPurchase={() => void handlePurchase(item.id)}
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onEquipToggle={() => void handleEquipToggle(item)}
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onPreview={() => setPreviewItem(item)}
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@@ -378,6 +388,7 @@ export function ShopContent() {
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equipped={equippedItems.includes(item.id)}
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canAfford={coins !== null && coins >= item.price}
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isPending={pendingItemId === item.id}
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characterColors={baseCustomization.colors}
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onPurchase={() => void handlePurchase(item.id)}
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onEquipToggle={() => void handleEquipToggle(item)}
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onPreview={() => setPreviewItem(item)}
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@@ -1,5 +1,12 @@
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import type { AvatarCustomization } from "@/lib/avatar-customization-storage";
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import { parseVariantId, parseShopStyleItem, type ShopItemRecord } from "@/lib/shop-catalog";
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import type { HSL } from "@/lib/character/color-utils";
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import type { LayerColorState } from "@/lib/character/types";
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import {
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isShopLayerId,
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parseVariantId,
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parseShopStyleItem,
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type ShopItemRecord,
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} from "@/lib/shop-catalog";
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import {
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normalizeRoomBackgroundId,
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type RoomBackgroundId,
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@@ -17,6 +24,21 @@ export function getShopPreviewRoomId(
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return normalizeRoomBackgroundId(base.roomBackground);
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}
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/** Tint colors for shop grid thumbnails — match the user's current layer colors. */
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export function getShopItemThumbnailColors(
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item: ShopItemRecord,
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colors: LayerColorState,
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): { color: HSL; skinColor?: HSL } {
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if (!isShopLayerId(item.type)) {
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return { color: colors.torso };
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}
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return {
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color: colors[item.type],
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skinColor: item.type === "eyes" ? colors.skin : undefined,
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};
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}
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/** Build a non-persisted avatar state showing how a shop item would look. */
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export function buildShopItemPreviewCustomization(
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base: AvatarCustomization,
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