45 lines
2.3 KiB
Markdown
45 lines
2.3 KiB
Markdown
# CollectorMono
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This is a small game that I made around 2019. I've long since abandoned it but decided to update the information surrounding it since it's one of the few projects I've been happy with.
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# Video Explaination(Still working on it)
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[](https://youtu.be/7Wo2k5BwZF8 "CollectorMono Showcase")
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# Screenshots
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## Just the character standing around in the world
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## What was gonna be the inventory system
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## A small selection menu for the blocks
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## Placing and breaking blocks in the world
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## A zoom out showing the seperate chunks in the world
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# About
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A small 2D top-down sandbox game written in C# and using [Monogame](https://www.monogame.net/). there's a WIP inventory system and you can place and destroy blocks in the world.
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# Frameworks and libraries used
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GUI was rendered using [Myra](https://github.com/rds1983/Myra)
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Originally the code was written in [Visual Studio](https://visualstudio.microsoft.com/vs/) on Windows in 2019. Currently I'm using visual studio code, Vim and a few other cli programs to edit this together
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World generation is created using [Open-Simplex noise](https://gist.github.com/KdotJPG/b1270127455a94ac5d19). Originally I was planning on using my own implementation of [Wang-tiles](https://en.wikipedia.org/wiki/Wang_tile) to render connected textures
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All the textures in the game other than Lucas from the Mother series were made by myself
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# Inspiration
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The Game was inspired by the [Mystery Dungeon Series](https://en.wikipedia.org/wiki/Mystery_Dungeon) and [Factorio](https://www.factorio.com/). You can see this in the [design document in the git repo](Collector/Documentation/Game%20Goals%20(GG).pdf)
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