Files
CollectorMono/Collector/src/Character/PlayerMouse.cs

42 lines
1.2 KiB
C#

using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using MonoGame.Extended;
namespace Collector.Character
{
public class PlayerMouse : IRestrictions
{
private readonly SpriteBatch _spriteBatch;
private static OrthographicCamera _cam;
private Texture2D Crosshair { get; set; }
public PlayerMouse(ContentManager contentManager, SpriteBatch spriteBatch, OrthographicCamera cam)
{
_spriteBatch = spriteBatch;
_cam = cam;
Crosshair = contentManager.Load<Texture2D>("crosshair");
}
public void Draw()
{
_spriteBatch.Draw(
Crosshair,
new Rectangle(GetSelectedX(),GetSelectedY(),1,1),
new Rectangle(0,0,32,32),
Color.White
);
}
public static int GetSelectedX()
{
return (int) Math.Floor(_cam.ScreenToWorld(Mouse.GetState().X,Mouse.GetState().Y).X);
}
public static int GetSelectedY()
{
return (int) Math.Floor(_cam.ScreenToWorld(Mouse.GetState().X,Mouse.GetState().Y).Y);
}
}
}