using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using MonoGame.Extended; namespace Collector.Character { public class PlayerMouse : IRestrictions { private readonly SpriteBatch _spriteBatch; private static OrthographicCamera _cam; private Texture2D Crosshair { get; set; } public PlayerMouse(ContentManager contentManager, SpriteBatch spriteBatch, OrthographicCamera cam) { _spriteBatch = spriteBatch; _cam = cam; Crosshair = contentManager.Load("crosshair"); } public void Draw() { _spriteBatch.Draw( Crosshair, new Rectangle(GetSelectedX(),GetSelectedY(),1,1), new Rectangle(0,0,32,32), Color.White ); } public static int GetSelectedX() { return (int) Math.Floor(_cam.ScreenToWorld(Mouse.GetState().X,Mouse.GetState().Y).X); } public static int GetSelectedY() { return (int) Math.Floor(_cam.ScreenToWorld(Mouse.GetState().X,Mouse.GetState().Y).Y); } } }