Commit Graph

13 Commits

Author SHA1 Message Date
86cc05f0d7 Fixed the discrepancy between the screen coords and the game coords and also fixed mouse problem when zoomed out too far. 2020-06-23 04:18:00 -06:00
c464d19857 Got rid of previous material system, now uses enumerators and item ids. Also imported QuadTree.cs so we can have entity collision. 2020-06-21 20:32:36 -06:00
7cd78b700d Got rid of previous material system, now uses enumerators and item ids. Also imported QuadTree.cs so we can have entity collision. 2020-06-21 20:19:27 -06:00
69c93ea427 Got rid of previous material system, now uses enumerators and item ids. Also imported QuadTree.cs so we can have entity collision. 2020-06-21 20:17:59 -06:00
e25f4d70eb Added back block placement 2020-04-23 13:40:33 -06:00
0c01a22761 Added diagonal movement and figured out how to make spriteSheets work 2020-04-23 13:06:39 -06:00
0af73bf27d Added diagonal movement and figured out how to make spriteSheets work 2020-04-22 17:44:03 -06:00
042d350877 Added back the crosshair 2020-04-22 11:43:46 -06:00
85af72cfa1 Added back the map, movement and zooming. Also changed all Textures to 32bit 2020-04-21 13:39:42 -06:00
2892570539 Started to import assets from old project 2020-04-20 14:56:39 -06:00
b20710501f Updated a large amount of the code to C# 2020-04-19 03:37:18 -06:00
7b68de9526 Added old Java project for reference 2020-04-18 09:10:24 -06:00
c868f03944 Initial commit 2020-04-18 08:16:46 -06:00