Implemented a chunk system and also updated to lwjgl3
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@@ -2,15 +2,13 @@ package com.mygdx.game.desktop;
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import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
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import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
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import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
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import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
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import com.mygdx.game.Main;
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public class DesktopLauncher {
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public static void main (String[] arg) {
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LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
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config.foregroundFPS = 60;
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config.resizable = true;
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config.width = 1280;
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config.height = 720;
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new LwjglApplication(new Main(), config);
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Lwjgl3ApplicationConfiguration config = new Lwjgl3ApplicationConfiguration();
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new Lwjgl3Application(new Main(), config);
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}
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}
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