Added crosshair and wrote the coords of the mouse on the screen
This commit is contained in:
BIN
core/assets/crosshair.png
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BIN
core/assets/crosshair.png
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Before Width: | Height: | Size: 558 B After Width: | Height: | Size: 2.9 KiB |
229
core/assets/man.atlas
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229
core/assets/man.atlas
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@@ -0,0 +1,229 @@
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man.png
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size: 256, 128
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format: RGBA8888
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filter: Nearest,Nearest
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repeat: none
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man_Up
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rotate: false
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xy: 0,0
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size: 32,32
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orig: 32,32
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offset: 0,0
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index: 0
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man_Up
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rotate: false
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xy: 32,0
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size: 32,32
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orig: 32,32
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offset: 0,0
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index: 1
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man_Up
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rotate: false
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xy: 64,0
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size: 32,32
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orig: 32,32
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offset: 0,0
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index: 2
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man_Up
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rotate: false
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xy: 96,0
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size: 32,32
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orig: 32,32
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offset: 0,0
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index: 3
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man_Down
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rotate: false
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xy: 128,0
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size: 32,32
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orig: 32,32
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offset: 0,0
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index: 0
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man_Down
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rotate: false
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xy: 160,0
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size: 32,32
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orig: 32,32
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offset: 0,0
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index: 1
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man_Down
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rotate: false
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xy: 192,0
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size: 32,32
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orig: 32,32
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offset: 0,0
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index: 2
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man_Down
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rotate: false
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xy: 224,0
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size: 32,32
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orig: 32,32
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offset: 0,0
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index: 3
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man_Left
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rotate: false
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xy: 0,32
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size: 32,32
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orig: 32,32
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offset: 0,0
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index: 0
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man_Left
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rotate: false
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xy: 32,32
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size: 32,32
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orig: 32,32
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offset: 0,0
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index: 1
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man_Left
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rotate: false
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xy: 64,32
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size: 32,32
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orig: 32,32
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offset: 0,0
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index: 2
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man_Left
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rotate: false
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xy: 96,32
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size: 32,32
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orig: 32,32
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offset: 0,0
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index: 3
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man_Right
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rotate: false
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xy: 128,32
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size: 32,32
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orig: 32,32
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offset: 0,0
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index: 0
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man_Right
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rotate: false
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xy: 160,32
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size: 32,32
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orig: 32,32
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offset: 0,0
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index: 1
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man_Right
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rotate: false
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xy: 192,32
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size: 32,32
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orig: 32,32
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offset: 0,0
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index: 2
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man_Right
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rotate: false
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xy: 224,32
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size: 32,32
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orig: 32,32
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offset: 0,0
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index: 3
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man_UpLeft
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rotate: false
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xy: 0,64
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size: 32,32
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orig: 32,32
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offset: 0,0
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index: 0
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man_UpLeft
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rotate: false
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xy: 32,64
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size: 32,32
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orig: 32,32
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offset: 0,0
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index: 1
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man_UpLeft
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rotate: false
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xy: 64,64
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size: 32,32
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orig: 32,32
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offset: 0,0
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index: 2
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man_UpLeft
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rotate: false
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xy: 96,64
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size: 32,32
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orig: 32,32
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offset: 0,0
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index: 3
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man_UpRight
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rotate: false
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xy: 128,64
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size: 32,32
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orig: 32,32
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offset: 0,0
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index: 0
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man_UpRight
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rotate: false
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xy: 160,64
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size: 32,32
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orig: 32,32
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offset: 0,0
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index: 1
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man_UpRight
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rotate: false
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xy: 192,64
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size: 32,32
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orig: 32,32
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offset: 0,0
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index: 2
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man_UpRight
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rotate: false
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xy: 224,64
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size: 32,32
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orig: 32,32
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offset: 0,0
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index: 3
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man_DownLeft
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rotate: false
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xy: 0,96
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size: 32,32
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orig: 32,32
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offset: 0,0
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index: 0
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man_DownLeft
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rotate: false
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xy: 32,96
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size: 32,32
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orig: 32,32
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offset: 0,0
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index: 1
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man_DownLeft
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rotate: false
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xy: 64,96
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size: 32,32
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orig: 32,32
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offset: 0,0
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index: 2
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man_DownLeft
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rotate: false
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xy: 96,96
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size: 32,32
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orig: 32,32
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offset: 0,0
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index: 3
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man_DownRight
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rotate: false
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xy: 128,96
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size: 32,32
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orig: 32,32
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offset: 0,0
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index: 0
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man_DownRight
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rotate: false
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xy: 160,96
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size: 32,32
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orig: 32,32
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offset: 0,0
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index: 1
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man_DownRight
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rotate: false
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xy: 192,96
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size: 32,32
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orig: 32,32
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offset: 0,0
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index: 2
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man_DownRight
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rotate: false
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xy: 224,96
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size: 32,32
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orig: 32,32
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offset: 0,0
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index: 3
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BIN
core/assets/man.png
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BIN
core/assets/man.png
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After Width: | Height: | Size: 1.6 KiB |
BIN
core/assets/wood.png
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BIN
core/assets/wood.png
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After Width: | Height: | Size: 1.6 KiB |
5
core/src/com/mygdx/game/Chunk.java
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5
core/src/com/mygdx/game/Chunk.java
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@@ -0,0 +1,5 @@
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package com.mygdx.game;
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public class Chunk {
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}
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27
core/src/com/mygdx/game/GUI.java
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27
core/src/com/mygdx/game/GUI.java
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@@ -0,0 +1,27 @@
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package com.mygdx.game;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.math.Vector3;
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public class GUI {
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private BitmapFont font = new BitmapFont();
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private Mouse mouse;
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private OrthographicCamera cam;
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public GUI(Mouse mouse, OrthographicCamera cam) {
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this.font = new BitmapFont();
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this.mouse = mouse;
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this.cam = cam;
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}
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public void render(SpriteBatch batch){
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font.draw(batch, "x: "+ mouse.getTileX(cam) + "y: " + mouse.getTileY(cam),-10, 0);
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}
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public void dispose(){
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font.dispose();
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}
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}
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@@ -3,42 +3,61 @@ package com.mygdx.game;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Input;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.math.MathUtils;
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import com.badlogic.gdx.graphics.g2d.Animation;
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import com.badlogic.gdx.graphics.g2d.TextureAtlas;
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public class InputController {
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public class InputController implements Restrictions {
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private OrthographicCamera cam;
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private Player player;
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private Animation<TextureAtlas.AtlasRegion> animation;
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float pressTime, unpressTime;
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int i = 0;
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public InputController(OrthographicCamera cam) {
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public InputController(OrthographicCamera cam, Player player) {
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this.cam = cam;
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this.player = player;
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}
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public void handleInput() {
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i++;
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if (Gdx.input.isKeyPressed(Input.Keys.A)) {
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cam.zoom += 0.02;
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cam.zoom += 1;
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}
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if (Gdx.input.isKeyPressed(Input.Keys.Q)) {
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cam.zoom -= 0.02;
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}
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if (Gdx.input.isKeyPressed(Input.Keys.LEFT)) {
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cam.translate(-3, 0, 0);
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}
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if (Gdx.input.isKeyPressed(Input.Keys.RIGHT)) {
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cam.translate(3, 0, 0);
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}
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if (Gdx.input.isKeyPressed(Input.Keys.DOWN)) {
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cam.translate(0, -3, 0);
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}
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if (Gdx.input.isKeyPressed(Input.Keys.UP)) {
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cam.translate(0, 3, 0);
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cam.zoom -= 1;
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}
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cam.zoom = MathUtils.clamp(cam.zoom, 0.1f, 100/cam.viewportWidth);
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if (Gdx.input.isKeyPressed(Input.Keys.LEFT) && i > KEY_DELAY) {
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i = 0;
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directionAnimation("Left");
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player.addX(-MOVEMENT_SPEED);
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cam.translate(-MOVEMENT_SPEED,0);
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}
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if (Gdx.input.isKeyPressed(Input.Keys.RIGHT)&& i > KEY_DELAY) {
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i = 0;
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directionAnimation("Right");
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player.addX(MOVEMENT_SPEED);
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cam.translate(MOVEMENT_SPEED,0);
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}
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if (Gdx.input.isKeyPressed(Input.Keys.DOWN)&& i > KEY_DELAY) {
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i = 0;
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directionAnimation("Down");
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player.addY(-MOVEMENT_SPEED);
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cam.translate(0,-MOVEMENT_SPEED);
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}
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if (Gdx.input.isKeyPressed(Input.Keys.UP)&& i > KEY_DELAY) {
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i = 0;
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directionAnimation("Up");
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player.addY(MOVEMENT_SPEED);
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cam.translate(0,MOVEMENT_SPEED);
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}
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cam.update();
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}
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float effectiveViewportWidth = cam.viewportWidth * cam.zoom;
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float effectiveViewportHeight = cam.viewportHeight * cam.zoom;
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cam.position.x = MathUtils.clamp(cam.position.x, effectiveViewportWidth / 2f, 100 - effectiveViewportWidth / 2f);
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cam.position.y = MathUtils.clamp(cam.position.y, effectiveViewportHeight / 2f, 100 - effectiveViewportHeight / 2f);
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public void directionAnimation(String direction) {
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player.setAnimation(new Animation<>(1 / 4f, player.getTextureAtlas().findRegions(player.getSpriteName() + "_" + direction)));
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}
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}
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@@ -3,36 +3,45 @@ package com.mygdx.game;
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import com.badlogic.gdx.ApplicationAdapter;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.GL30;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import static com.mygdx.game.Restrictions.*;
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public class Main extends ApplicationAdapter {
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private SpriteBatch batch;
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private WorldRenderer worldRenderer;
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private GUI gui;
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private Mouse mouse;
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private OrthographicCamera cam;
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@Override
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public void create () {
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batch = new SpriteBatch();
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World world = new World();
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Player player = new Player(0, 0);
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worldRenderer = new WorldRenderer(world, player);
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mouse = new Mouse(player);
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cam = new OrthographicCamera(VIEWPORT_WIDTH,VIEWPORT_HEIGHT);
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cam.translate(TILE_SIZE/2,TILE_SIZE/2);
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cam.zoom = 25f;
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worldRenderer = new WorldRenderer(world, player, mouse,cam);
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batch = new SpriteBatch();
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gui = new GUI(mouse,cam);
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}
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@Override
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public void render () {
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Gdx.gl.glClearColor(0, 0, 0, 1);
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT);
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batch.begin();
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worldRenderer.render(batch);
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gui.render(batch);
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batch.end();
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}
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@Override
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public void dispose () {
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worldRenderer.dispose();
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gui.dispose();
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batch.dispose();
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}
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}
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50
core/src/com/mygdx/game/Mouse.java
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50
core/src/com/mygdx/game/Mouse.java
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@@ -0,0 +1,50 @@
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package com.mygdx.game;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.math.Vector3;
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import static java.lang.Math.round;
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public class Mouse implements Restrictions {
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Player player;
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Texture crosshair = new Texture("core/assets/crosshair.png");
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public Mouse(Player player) {
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this.player = player;
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}
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public void selectedTile(SpriteBatch batch, OrthographicCamera cam){
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Vector3 mousePos = new Vector3( Gdx.input.getX(), Gdx.input.getY(),0);
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cam.unproject(mousePos);
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batch.draw(crosshair, getSelectedX(mousePos), getSelectedY(mousePos));
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}
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public int getSelectedX(Vector3 mousePos) {
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return round((mousePos.x-8)/16)*16;
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}
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public int getSelectedY(Vector3 mousePos) {
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return round((mousePos.y-8)/16)*16;
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}
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||||
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||||
public int getTileX(OrthographicCamera cam){
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Vector3 mousePos = new Vector3( Gdx.input.getX(), Gdx.input.getY(),0);
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||||
cam.unproject(mousePos);
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return (getSelectedX(mousePos) + player.getX()/2)/TILE_SIZE;
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||||
}
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||||
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public int getTileY(OrthographicCamera cam){
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Vector3 mousePos = new Vector3( Gdx.input.getX(), Gdx.input.getY(),0);
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cam.unproject(mousePos);
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return (getSelectedY(mousePos) + player.getY()/2)/TILE_SIZE;
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||||
}
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||||
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||||
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||||
public void render(SpriteBatch batch, OrthographicCamera cam) {
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||||
selectedTile(batch,cam);
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||||
System.out.println("X = " + getTileX(cam) + " Y = "+ getTileY(cam));
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||||
}
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||||
}
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@@ -1,13 +1,29 @@
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package com.mygdx.game;
|
||||
|
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import javafx.util.Pair;
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import com.badlogic.gdx.graphics.g2d.Animation;
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import com.badlogic.gdx.graphics.g2d.Batch;
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import com.badlogic.gdx.graphics.g2d.TextureAtlas;
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import com.badlogic.gdx.utils.Array;
|
||||
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||||
public class Player {
|
||||
public class Player implements Restrictions {
|
||||
private int x,y = 0;
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||||
private String spriteName;
|
||||
private TextureAtlas textureAtlas;
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||||
private Animation<TextureAtlas.AtlasRegion> animation;
|
||||
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||||
public Player(int x, int y) {
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||||
this.x = x;
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||||
this.y = y;
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Player(int x, int y) {
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||||
this.x = 0;
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||||
this.y = 0;
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||||
this.spriteName = "man";
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||||
this.textureAtlas = new TextureAtlas("core/assets/" + spriteName + ".atlas");
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||||
Array<TextureAtlas.AtlasRegion> keyFrames = textureAtlas.findRegions(spriteName + "_Down");
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||||
float frameDuration = 1 / 4f;
|
||||
this.animation = new Animation<>(frameDuration, keyFrames);
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||||
}
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||||
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||||
public void render(Batch batch){
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||||
float elapsedTime = 1f;
|
||||
batch.draw(getAnimation().getKeyFrame(elapsedTime, true), getX(), getY(), TILE_SIZE, TILE_SIZE);
|
||||
}
|
||||
|
||||
public int getX() {
|
||||
@@ -25,4 +41,32 @@ public class Player {
|
||||
public void setY(int y) {
|
||||
this.y = y;
|
||||
}
|
||||
|
||||
public void addX(int x){
|
||||
this.x += x;
|
||||
}
|
||||
|
||||
public void addY(int y){
|
||||
this.y += y;
|
||||
}
|
||||
|
||||
String getSpriteName() {
|
||||
return spriteName;
|
||||
}
|
||||
|
||||
public void setSpriteName(String tempSpriteName) {
|
||||
spriteName = tempSpriteName;
|
||||
}
|
||||
|
||||
TextureAtlas getTextureAtlas() {
|
||||
return textureAtlas;
|
||||
}
|
||||
|
||||
Animation<TextureAtlas.AtlasRegion> getAnimation() {
|
||||
return animation;
|
||||
}
|
||||
|
||||
void setAnimation(Animation<TextureAtlas.AtlasRegion> animation) {
|
||||
this.animation = animation;
|
||||
}
|
||||
}
|
||||
|
||||
9
core/src/com/mygdx/game/Restrictions.java
Normal file
9
core/src/com/mygdx/game/Restrictions.java
Normal file
@@ -0,0 +1,9 @@
|
||||
package com.mygdx.game;
|
||||
|
||||
public interface Restrictions {
|
||||
int TILE_SIZE = 16;
|
||||
float VIEWPORT_HEIGHT = 9/2f;
|
||||
float VIEWPORT_WIDTH = 16/2f;
|
||||
int MOVEMENT_SPEED = 16;
|
||||
int KEY_DELAY = 20;
|
||||
}
|
||||
@@ -6,7 +6,7 @@ import javafx.util.Pair;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
public class World {
|
||||
public class World implements Restrictions{
|
||||
Map<Pair<Integer,Integer>,Block> blocks;
|
||||
|
||||
public World(HashMap<Pair<Integer, Integer>, Block> blocks) {
|
||||
@@ -31,8 +31,11 @@ public class World {
|
||||
}
|
||||
|
||||
public void fillWorld(){
|
||||
this.addTile(1,1,new Block("grass"));
|
||||
this.addTile(0,0,new Block("grass"));
|
||||
for(int x = -10; x< 10;x++){
|
||||
for(int y = -10; y<10;y++){
|
||||
this.addTile(x,y,new Block("grass"));
|
||||
}
|
||||
}
|
||||
this.addTile(1,1 , new Block("wood"));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,42 +1,44 @@
|
||||
package com.mygdx.game;
|
||||
|
||||
import com.badlogic.gdx.graphics.OrthographicCamera;
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.badlogic.gdx.graphics.g2d.Batch;
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
import com.badlogic.gdx.math.Vector3;
|
||||
|
||||
public class WorldRenderer {
|
||||
private Texture texture;
|
||||
public class WorldRenderer implements Restrictions {
|
||||
private Mouse mouse;
|
||||
private OrthographicCamera cam;
|
||||
private World world;
|
||||
private Player player;
|
||||
private InputController inputController;
|
||||
|
||||
public WorldRenderer(World world, Player player) {
|
||||
public WorldRenderer(World world, Player player, Mouse mouse, OrthographicCamera cam) {
|
||||
this.player = player;
|
||||
this.world = world;
|
||||
|
||||
cam = new OrthographicCamera(10, 7);
|
||||
inputController = new InputController(cam);
|
||||
this.mouse = mouse;
|
||||
this.cam = cam;
|
||||
inputController = new InputController(this.cam,this.player);
|
||||
}
|
||||
|
||||
public void render(Batch batch){
|
||||
public void render(SpriteBatch batch){
|
||||
drawWorld(batch, player);
|
||||
inputController.handleInput();
|
||||
batch.setProjectionMatrix(cam.combined);
|
||||
drawWorld(batch, player);
|
||||
cam.update();
|
||||
mouse.render(batch,cam);
|
||||
player.render(batch);
|
||||
}
|
||||
|
||||
private void drawWorld(Batch batch,Player player) {
|
||||
for(int x = player.getX()-10; x<player.getX()+10; x++) {
|
||||
for(int y = player.getY()-10; y<player.getY()+10; y++) {
|
||||
for(int x = -10; x<10; x++) {
|
||||
for(int y = -10; y<10; y++) {
|
||||
try {
|
||||
batch.draw(world.getTile(x,y).getTexture(), (x * 16), (y * 16));
|
||||
batch.draw(world.getTile(x,y).getTexture(), (x * TILE_SIZE), (y * TILE_SIZE));
|
||||
} catch (Exception e){}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void dispose(){
|
||||
texture.dispose();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,6 +8,9 @@ public class DesktopLauncher {
|
||||
public static void main (String[] arg) {
|
||||
LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
|
||||
config.foregroundFPS = 60;
|
||||
config.resizable = true;
|
||||
config.width = 1280;
|
||||
config.height = 720;
|
||||
new LwjglApplication(new Main(), config);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user